admin Posted October 20, 2016 Report Share Posted October 20, 2016 The Group C Racing Series recreates the great days from the Sports Car racing in the 1980's when these cars raced in the World Sportscar Championship. Σκέψεις και ιδεές για τα αυτοκίνητα Group C Quote Link to comment Share on other sites More sharing options...
mad_dog Posted October 20, 2016 Author Report Share Posted October 20, 2016 (edited) Edited October 20, 2016 by mad_dog Quote Link to comment Share on other sites More sharing options...
sC_w0lveS Posted October 20, 2016 Report Share Posted October 20, 2016 mod ειναι αυτο? ή isi? Quote Link to comment Share on other sites More sharing options...
spyder Posted October 20, 2016 Report Share Posted October 20, 2016 Mod είναι http://steamcommunity.com/sharedfiles/filedetails/?id=582567883&searchtext=group+c 2 Quote Link to comment Share on other sites More sharing options...
mad_dog Posted October 20, 2016 Author Report Share Posted October 20, 2016 Quote Link to comment Share on other sites More sharing options...
mad_dog Posted October 21, 2016 Author Report Share Posted October 21, 2016 Laguna Seca με Group C ! Quote Link to comment Share on other sites More sharing options...
admin Posted October 22, 2016 Report Share Posted October 22, 2016 @spyder βγάλε πρόγραμμα...τελικά θα τρέξουμε μια φορά τον μήνα με τα Group C. Oσοι θέλετε βέβαια, δεν είναι υποχρεωτικό. Αυτό δεν έχει σχέση με το πρωτάθλημα που θα γίνεται μια φορά τις δυο εβδομάδες. Quote Link to comment Share on other sites More sharing options...
mad_dog Posted June 4, 2017 Author Report Share Posted June 4, 2017 The 1991 Group C mod includes the Mazda 787B, Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind the wheel of the three most iconic racing cars in the history of Group C racing.Features- 1991 Mazda 787B model by Ionut Nicolaescu, updated by Dmitriy Barishev.- 1991 Porsche 962C model by Dmitriy Barishev- 1991 Sauber C11 model by Dmitriy Barishev- Unique physics for each vehicle- Unique engine sounds for each vehicleSTEAM GroupJoin the MAK-Corp Steam Group HereVisit our Website Here[www.mak-corp.com.au]Changelogv0.96- Guimengo skin IP removed and redone.- New 787b skins added.- Fuzzy windscreen issue fixed.- Graphical fixes.- Sounds updated.Physics UpdatesPorsche 962C- Updated: Suspension geometry. It brings a more balanced handling of the car, it makes the tyres perform better. - Updated: Both engines suffered changes on torque curve and turbo. These changes enhance each engine characteristics and make them easier to drive.Mazda 787B- Updated: Suspension geometry. It brings a more balanced handling of the car, it makes the tyres perform better. - Added: Engine now use Mixture feature to bring two possibitilies of power and fuel consumption (1/2 save mode, near 680 HP) and (2/2 fast mode, near 700 HP). You must add two keys to control the mixture in car because this new feature is not present at the car's setup yet. You will feel a change on power output, giving to the driver more control, a bit less of final speed, and near 10% less fuel consumption.Sauber C11- Reduced performance (+2s per lap) - Added fuel mixtures adjustment- Reduced clutch friction- Fixed engine empty tank bug- Adjusted AI rain tyres wear- Added some captions on settings screen (turbo, engine brake, brake duct,...)Credits- Mod Production Manager: Petros Mak- Mazda 787B 3D Vehicle by: Ionut Nicolaescu- Mazda 787B 3D Vehicle Updates by: Dmitriy Barishev- Porsche 962C 3D Vehicle by: Dmitriy Barishev- UV Mapping Mazda 787B by: 1st set by: Bernd Boehm. Re-Mapped by: Lukasz Kacprzykowski- UV Mapping Porsche 962C by: Juandi Sanchez- 2D Textures by: Doug Parker, Nigel Phelan- New Skins from v0.95 by: Arturo Periera, Damian Baldi, Daniel Gomez- In-Game Specialist: Stephen Young- rFactor 2 Physics 787B, 962C by: Damian Baldi- rFactor 2 Physics C11 by: Alvaro Perez- Sounds by: Alvaro PerezDisclaimerAll vehicle brands, series brands, team and driver logos, liveries and other replications placed in this mod from the real season are proprietary property of their respective owners. All rights reserved. MAK-Corp does not have nor claim to have any affiliation with any brands, teams or drivers that are represented within this mod unless stated otherwise.All aspects of this mod are copyrighted material of MAK-Corp and should not be used in any way, shape or form without express prior written permission from MAK-Corp Management. If you wish to use this mod for any reason, please contact us at media@mak-corp.com.au Quote Link to comment Share on other sites More sharing options...
mad_dog Posted June 5, 2017 Author Report Share Posted June 5, 2017 Quote Link to comment Share on other sites More sharing options...
mad_dog Posted June 7, 2017 Author Report Share Posted June 7, 2017 Quote Link to comment Share on other sites More sharing options...
mad_dog Posted August 23, 2017 Author Report Share Posted August 23, 2017 Aφιέρωμα για τα αυτοκίνητα του Group C... 1 Quote Link to comment Share on other sites More sharing options...
spyder Posted December 18, 2018 Report Share Posted December 18, 2018 Group C Mod v1.0 The 1991 Group C mod includes the Mazda 787B, Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind the wheel of the three most iconic racing cars in the history of Group C racing.Features - 1991 Mazda 787B model by Ionut Nicolaescu, updated by Dmitriy Barishev. - 1991 Porsche 962C model by Dmitriy Barishev - 1991 Sauber C11 model by Dmitriy Barishev - Unique physics for each vehicle - Unique engine sounds for each vehicleMod Resources Templates: Download Click HERE[www.mak-corp.com.au] MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au]Changelog MAK-Corp Group C Mod v1.0 ------------------------- - DX9 car now retired by new version. - All cars fully rebuilt, reworked and running to DX11 standard. - All physics brought up to current standard and optimisations as well, more detail below for the guys. - Motec display redone for the Mazda 787B to real car layout and new low fuel warning, thanks Damian. - Oil Temp added in to the secondary display area in the Porsche cockpit. - All materials have been fixed and adjusted and mesh quality increased in places to enhance the experience. - All little things like external cameras clipping for example, looked into and corrected. - We are optimised for night racing as well, but bear in mind that environment at night is not complete there yet . - Complete re-balance on all items visually. - A lot of real life balancing visually on all cars. - New corrected tyre sidewall for the Sauber, before was unbelievably, inverted. - Mazda now correctly has centre of origin for spinner and external cameras. - More Sauber Cars added to balance car skin ratios better, thanks Alavaro. - All custom skins improved for DX11 build - thanks to all the skin guys Damian, Daniel and Arturo. - Only functionality missing is fully working wiper functionality currently, but rain support is included already. ------- Physics ------- Mazda 787B ---------- - Engines now have three mixture positions. - New Ultrachassis added with revised suspensions geometries/chassis flex. - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks. - Reworked diffuser and relocated. - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet. - Front and rear downforce from the bodywork revised. - Clutch torque revised for shifter and pad options. - Added engine power detail on garage. - Damage revised. Porsche 962 ----------- - WSC engine have a new turbo flow. - Rear Goodyear tyres now uses 18 inch rims instead 19 inches. - New Ultrachassis added with revised suspensions geometries/chassis flex. - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks. - Reworked diffuser and relocated. - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet. - Front and rear downforce from the bodywork revised. - Clutch torque revised for shifter and pad options. - Added engine power detail on garage. - Damage revised. Sauber C11 ---------- - Improved performance (less drag, more grip, etc). - Updated engine brake torque, throttle maps, mixtures and softened turbo pressure build up. - Reduced drag caused by rake. - Added undertray points and improved collision detection and aerodynamics while flipping in the air. - Updated tire construction materials and resolution (more flexible and detailed). - Improved all tires thermodynamics, wear and grip for wet weather. - Reduced rubbered path effect on tire grip. - Reduced grass, dirt, and other terrain types effects on tire temperature. ------ Sounds ------ - Mazda 787B: Improved low rpm power range and high rpm coast sample. - Porsche 962C: Added high rpm variants for exterior engine. - Sauber C11: Increased turbo intensity. - All cars updated to cockpit damping feature.Credits - Mod Production Manager: Petros Mak - Mazda 787B 3D Vehicle by: Ionut Nicolaescu - Mazda 787B 3D Vehicle Updates by: Dmitriy Barishev - Porsche 962C 3D Vehicle by: Dmitriy Barishev - UV Mapping Mazda 787B by: 1st set by: Bernd Boehm. Re-Mapped by: Lukasz Kacprzykowski - UV Mapping Porsche 962C by: Juandi Sanchez - 2D Textures by: Doug Parker, Nigel Phelan - New Skins from v0.95 by: Arturo Pereira, Damian Baldi, Daniel Gomez - In-Game Specialist: Liquid4653 - rFactor 2 Physics 787B, 962C by: Damian Baldi - rFactor 2 Physics C11 by: Alvaro Perez - Sounds by: Alvaro PerezDisclaimer All vehicle brands, series brands, team and driver logos, liveries and other replications placed in this mod from the real season are proprietary property of their respective owners. All rights reserved. MAK-Corp does not have nor claim to have any affiliation with any brands, teams or drivers that are represented within this mod unless stated otherwise. All aspects of this mod are copyrighted material of MAK-Corp and should not be used in any way, shape or form without express prior written permission from MAK-Corp Management. If you wish to use this mod for any reason, please contact us at media@mak-corp.com.au Steam Workshop 1 1 Quote Link to comment Share on other sites More sharing options...
mad_dog Posted December 19, 2018 Author Report Share Posted December 19, 2018 Μερικά ιστορικά στοιχεία για τα αυτοκίνητα Group C Quote Link to comment Share on other sites More sharing options...
andre Posted December 20, 2018 Report Share Posted December 20, 2018 download link and steam workshop link in the first post. Quote Link to comment Share on other sites More sharing options...
spyder Posted February 8, 2019 Report Share Posted February 8, 2019 MAK-Corp Group C Mod v1.1 - Removed inside double skin 3d mesh for all cars bonnet glass - with new shaders since last update, is no longer needed. - Fixed dark side windows on 787b, now looks like other cars. - Animated wipers added to 962c and C11. - All wipers are fully operational and clean glass etc. - All windows for all cars re-exported with new uv for rain. - Rain on all car bodies/banner has been added and water direction movement configured as well. - Re-exported all car liveries with removed wiper shadows inside them because they now move and look wrong. - Edited and re-saved the Templates pack with all car changes if templates are wanted by you guys. - All cars have new backfire instead of old backfire - thanks s397. - RPM light added to 787b. - Lods made and added for all cars. - Improved mirror mapping on all cars Rain racing - Please disable reflections in-game when racing in rain due to reflections in wet weather not working correctly on windscreen areas outside of the wiper clean area and because these windscreens have a lot of non wiper area compared to most due to windscreen shape, therefore making it more visible. Physics Manual Documentation updated to v1.1. All Cars - Added aerodynamic upgrades to force AI run different setups on certain tracks Mazda 787B - Revised slick tyre's grip loss on rain - Revised heating of wet tyres on dry condition - Revised clutch torque on shifter to avoid abuse on downshifts - Revised grip on AI front tyres - Revised FFB options on upgrades - Removed blip sound while using shifter (again) Porsche 962 - Modified WSC turbo hitch for better handling - Revised fuel consumption for each turbo step on both engines - Revised slick tyre's grip loss on rain - Revised heating of wet tyres on dry condition - Revised clutch torque on shifter to avoid abuse on downshifts - Revised FFB options on upgrades - Rob Wollek added to car #86 Sauber C11 - Increased drag and fuel consumption - Reduced engine life and increased damage when revving over 7000rpm - Increased dry tyres grip in the wet to be balanced against the other cars - Improved AI drivers suspension and performance on different track conditions - Revised FFB options on upgrades Sounds - Improved interior engine sound L/R balance - Updated Porsche 962 turbo sounds - There are 4 exterior engine sound variants for Porsche 962 (1 for WSC, 3 for IMSA) 1 Quote Link to comment Share on other sites More sharing options...
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