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andre

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Everything posted by andre

  1. EA dropping Project CARS | GamesIndustry.biz
  2. Thrustmaster T818 Direct Drive Wheelbase Unveiled The new Thrustmaster T818 is a hexagon shaped 10Nm Direct Drive wheel exclusively for use with a PC. The unit is fitted with a new quick-release which in comparison to the existing Thrustmaster wheelbases, can be used without the need for a tool. The new QR is compatible with all upcoming and existing rims via an adapter. Thrustmaster already hinted that they will release four new wheel rims during 2023. Pricing / Availability: The Thrustmaster T818 DD wheelbase is up for pre-order in Europe for €649.99 / $649.99. The US market should follow by March 2023. T818 - | Thrustmaster
  3. v1.9.2 update - Preset reload, Estimated tyre lifespan, Improved player status check & auto-hide module TinyPedal 1.9.2 (2022-11-19) Preset manager [New]TinyPedal now supports reload & change preset while running. [New]Added "Load Preset" to tray icon menu. Preset manager window no longer opened at launch. TinyPedal will always load last used preset at launch. Due to limitation, active preset name no longer shows on tray icon menu. Wear Widget [New]Added "show_lifespan" option to show estimated tyre lifespan in laps. [New]Added "show_realtime_wear" option to show current lap tyre wear that constantly updated in realtime. [New]Added additional "font_color" & "warning_threshold" and many more customization options. Improved and more accurate tyre wear calculation. Properly calculates tyre wear for pit in & out lap. Reduced custom layouts to 2 variations, but added new customizable column order. Core Auto-hide function is now based on game's FFB output value for high accuracy and stability. Added multiple local driver status check method to eliminate data interrupting when other players have joined or disconnected from server. Fixed incorrect laptime validation duration for deltabest module. Best laptime data is now saved right after validation. Significantly improved code structure. All threads are now properly closed before exiting. pyRfactor2SharedMemory library Added additional code to properly close shared memory mapping before exiting. Added number of vehicles difference check. Increased max player index check to 128. Misc Updated customization guide with new configurable setting for Wear Widget. TinyPedal 1.9.3 (2022-11-20) Core Auto-hide function is reverted back to previous method, which depends on player's engine ignition status). Removed all previous driver status check methods, as new changes to pyRfactor2SharedMemory library has fixed the issue that associated with players joining or disconnecting from server. Now also shows data while "Toggle AI control" enabled. pyRfactor2SharedMemory library All Telemetry & Scoring info is now constantly updated in a separated thread. Now uses deep copy on Telemetry & Scoring info and verifies mVersionUpdate values to avoid data changes or corruption. Now finds player's index number against a single Scoring info piece. Previously this was not done on a single info piece, which data could be changed or corrupted while checking. Now uses player's mID from the verified Scoring info and compares with the mID from Telemetry info to ensure all assigned Telemetry & Scoring info data is correctly synced to local player. TinyPedal 1.9.4 (2022-11-20) pyRfactor2SharedMemory library Fixed "players_mid" variable that could be referenced before assign.
  4. BMW 330i v1.05 -Fixed body AO map -Removed downshift protection sound -Increased water radiator cooling Ford Focus v1.21 -Removed downshift protection sound -Increased water radiator cooling Hyundai i30 v1.25 -Fixed front number plate -Removed downshift protection sound -Increased water radiator cooling Infiniti Q50 v1.29 -Removed downshift protection sound -Increased water radiator cooling Toyota Corolla v1.39 -Removed downshift protection sound -Increased water radiator cooling
  5. Hotfix 3 Changelog: Build: 9944753 Dedicated Server: 9944759 Fixed Track Limits pass timer being reset to 5s when going off track. Fixed Track Limits penalties not scoring/penalizing when you finish the race/session. Removed subtracting laps in some situations when penalties are not served before the end of the race. Less strict Track Limits in wet conditions Require cars to travel at 80% as opposed to 66% of racing speed to penalize off-track passes. Added “Admin” message centre mode which will report all penalties awarded and served in the message centre and chat boxes. Fixed fenders not activating when they should. Fixed TC settings not being adjustable in the car. Fixed oil & water not heating up enough from the engine. Fixed setups in mod dev Fixed left-eye flickering black in VR Replaced 32-bit MAS Util, ModMgr, and Config with 64-bit equivalents Fixed AIW editor crash on pit exit Fixed certain sound effects playing erratically in private practice Increased AI acceleration in the pitlane in practice sessions Fixed AI overshooting their pitboxes Re-added the old AIW smoothing algorithm in addition to the new one
  6. New Content and Q4 Update The Update Client: 9873443 Dedicated Server: 9873452 General Enabled Alt+F4 and X closing the game Fixed a rare crash when changing cameras Fixed game crashing with “null” in controller.json Fixed game crashing when pressing escape to monitor Added Key Assignment to toggle Freelook Mouse Control Improved package install speeds Updated DRS regulations to be restricted in all zones by default and not allowed if there are no drs zones. Added RFM parameter “RearFlapNoZonesAllowed” to allow DRS when no zones are available. Fixed online temp car not lighting correctly at night. Improved visibility of pitbox marker at night. Fixed anonymous steam IDs being reported in the results.xml when players left the server before the file gets written. Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat Fixed premium content unavailable offline Track Limits Added Relaxed Track Limits Mode Added Penalties Only display mode Added Test Day support for GDB Settings (via Practice settings) Increased penalties for passing illegally and increased time to return place. Made it possible to change modes in Dev Mode General improvements to pit lane, removing unnecessary reports inside the pitlane, and fixing pit exit line cut detection if content is setup correctly. Reworked Track Limits dialogue to use HUD Font and add indicator strip Updated track limits display, showing all warnings and penalties via messages. Fixed AI editor adding connections from pit lane to main path where the game should not (in some cases due to waypoint locations) Fixed an issue where going off track again before penalization would not continue the investigation. Added ability to configure Track Limits display in HUDs, but fix to set display if not configured. Added “HUD” option to Display position options for Track Limits Info, when set at this it will be placed where the HUD configures. You can manually adjust the position otherwise. Added sample parameters to default HUD Removed loose fonts from ModDev and fixed font loading from mas files Added HUD editor support for Track Limits element Headlights Added Headlight Pulse. Defaults to J key. On activation headlights will pulse 4 times for a second. Previous headlight state is retained and this will not cause issues with headlight requirements. Set Auto Headlights to turn on at night even if not required. Fixed an issue with Headlight assignment not being kept after a driver swap. Fixed Max Headlights PLR value not being respected Updated Headlights to be culled based on the position of selected vehicle. Note in Freelook mode to make sure you have selected the vehicle you are focusing on if you are having issues with the headlights not being rendered. Graphics Improved in Game Exposure in VR Fixed omni lights being falsely applied to objects with Omni not enabled Added ability to set an emissive map on the Terrain shader. Intended for baking distant lighting into terrain. Fixed delta not resetting correctly after a driver swap Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first. Fix using the resolution of the first screen when displaying on any other using borderless. Fixed a crash when changing monitor when in fullscreen. Fixed changing resolutions in windowed mode. Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width. UI Settings across the UI can now be adjusted more quickly: Right mouse button: 10x multiplier Middle mouse button: 50x multiplier Holding down left mouse button: 5x multiplier after 2 seconds 10x multiplier after 4 seconds Greyed out setup settings (including the name and value) that cannot be adjusted Fixed camber setup setting description Ambient and track temperatures in the event screen are now shown in Celsius of Fahrenheit based on the selected units MultiView monitor side angle setting has been limited to 90 degrees in graphics settings Updated refreshing of setup list Fixed subscribing to “All” content collection in the First Launch Wizard Fixed setup settings becoming greyed out when one of the step values is “N/A” Fixed multiplayer admin session controls Fixed setting next race length (note: new race length will be displayed after switching to another session, e.g. practice → qualifying) Fixed restart race button being disabled during a race session Fixed showing percentage for the singleplayer “Race time” setting when “Race criteria” was set to “% Track Time” or “% Track Default” Fixed “Torque split” setup setting description typo (read wheels → rear wheels) In multiplayer session controls, fixed selecting spectators when there are more than one Fixed selecting driver/spectator in multiplayer session controls when there’s a driver and spectator with the same name on the server Fixed not being able to delete the first replay in the list AI Fixed erratic throttle and brake inputs Fixed waypoint lookahead to fix jerky steering motion Fixed an issue with driveline noise that could cause AI to brake partially off track and spin, or cut too much Fix for problematic behaviour introduced in RC where AI would lose track of the target waypoint or get stuck driving the wrong way. Physics Refactored engine code Sound Minor fixes Fixed an issue with sounds disappearing (other, similar issues still exist!) Fixed a rare crash when loading AI cars using the new sound system Fixed issue with sounds disappearing Live stream overlayModding Added the ability to animate any maps UVW via Scroll and Step options on IBL Standard and IBL Standard Blend shaders. Fixed buggy background on telemetry debug screens in ModDev. Added OnScreen ModDev Tweakbar for debugging Car Cockpit readouts and debugging of LED values. IBL Road Shader: Added the ability to blend out alt normal map via RDT.b IBL Vegetation Shader: Added optional detail map with extended blend options. Known issues Skip updates button on package install is unresponsive Going off track and returning on track with a return pass message visible will reset the counter to 5 seconds There are some issues around track limits violations being converted into time penalties if you finish the race before the violation is evaluated. Transmission sounds don’t play correctly Setup list doesn’t work correctly in mod dev AI Updates AI Improvements Probably one of the most popular changes to rFactor 2 we could have done, improving our AI has been something we have long had on the internal ‘to-do list’ here at Studio 397, and now we finally have some enhancements to share with you all. It would be fair to say that underneath the noise, the base rFactor 2 AI is already a very solid offering with some powerful features, however this always proved to be a little too buried behind the obvious issues around how the AI controls the cars – issues that have been introduced to the simulation in historic updates, and further regressed in the years since. Well, with this new update, we have very much looked at eradicating these problems, so now the AI should accelerate and brake realistically, with much smoother and more controlled behaviour behind the wheel, leading to cleaner, smarter and more sensible racing against the computer controlled opponents – a big plus for offline players. These changes, plus a substantial cleaning up of the admitted messy legacy code, should act as a superb base for us to build from and move forwards in the weeks and months ahead. Croft Circuit Thruxton Circuit London E-Prix Bahrain International Circuit BMW 330i M Sport Vanwall Vandervell LMH
  7. Spa-Francorchamps V1.43 Updated Road, Grass and Foliage materials Track Limits refinements and fixes Adjusted AI to reduce chances of AI trying to pass in unrealistic places Various terrain gap fixes Fixed collision gap inside Malmedy Fixed Armco material inconsistencies at night Fixed minor animation issues with marshals Minor optimizations for performance and loading times
  8. Cadillac DPi v1.11 Adjusted LOD distances Fix for inters Minor cam tweak Corrected Team names Updated sounds to new engine Fix for suspension bug Ligier JSP 320 v1.19 Added ability to turn off position display Various sound updates Added custom brake pressure smoothing Added new traction control system Fixed drivers face on lower LODs Ligier JSP 217 v1.19 Fixed ripple file and raindrop file Added new sounds for new sound engine Added new traction control system Updated TC and pit limiter sounds to new standards Fixed collision model not being solid Norma M30 v2.53 Added new sounds for new sound engine Added new traction control system
  9. Dallara IR-18 v1.69 Updated track names in upgrade file Fixed spelling mistake in HDV
  10. BMW 330i M Sport BTCC Our latest British Touring Car Championship content is here, as we introduce the incredible BMW 330i M Performance to the rFactor 2 – a car that have enjoyed much success in the world of the premier tin top touring car series in the UK. A nice new rear-wheel drive car alongside the previously released Infiniti, the BMW should be another great addition to our expanding tin top collection in rFactor 2, and offers a very different, but equally rewarding experience for those who venture out onto the virtual track. Car Updates Hyundai i30 BTCC v1.21 Fixed normals on left mirror indicator light Updated showroom viewing distance Slight fix on body AOS map New onboard sounds Updated windows material Changed year to 2021 Fixed driver names New aerodynamics (including recalculated drag, downforce, ride height sensitivity) Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling Removed gearshift protection Additional differential ramp angles and preload options Removed 20mm steering rack lock limiter that is required for FWD cars by BTCC regulations to make leaving garage easier Small adjustments to weight distribution and CoG height Forced restriction for tyre compounds to be the same on front and rear axle Removed rear brake cooling options Front brake duct adjustment has now 5 settings Small tweaks to clutch parameters Recalculated engine longevity Small volume changes on onboard sounds External Sound update Adjusted telemetry information Fix for incorrect aero balance Force BTCC class tyre restriction for BTCC series tracks Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options Fixed cockpit position Fixed base material Fixed camera clipping Toyota Corolla BTCC v1.37 Fixed milky look on some windshields Slight fix on body AOS map Updated sounds to latest standards Small volume corrections Adjusted cockpit camera clip planes Adjusted cockpit camera position Fixed driver names New aerodynamics (including recalculated drag, downforce, ride height sensitivity) Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling Removed gearshift protection Additional differential ramp angles and preload options Removed 20mm steering rack lock limiter that is required for FWD cars by BTCC regulations to make leaving garage easier Small adjustments to weight distribution and CoG height Forced restriction for tyre compounds to be the same on front and rear axle Removed rear brake cooling options Front brake duct adjustment has now 5 settings Small tweaks to clutch parameters Recalculated engine longevity Adjusted telemetry information Fix for incorrect aero balance Removed AI downforce bias tweak Force BTCC class tyre restriction for BTCC series tracks Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options Adjusted sound volumes Fixed camera clipping Fixed base material Ford Focus BTCC v1.19 Added new onboard sounds Fixed some mesh issues Changed year to 2021 Fixed driver names New aerodynamics (including recalculated drag, downforce, ride height sensitivity) Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling Removed gearshift protection Additional differential ramp angles and preload options Removed 20mm steering rack lock limiter that is required for FWD cars by BTCC regulations to make leaving garage easier Small adjustments to weight distribution and CoG height Forced restriction for tyre compounds to be the same on front and rear axle Removed rear brake cooling options Front brake duct adjustment has now 5 settings Small tweaks to clutch parameters Recalculated engine longevity External sound updates Fix for incorrect aero balance Force BTCC class tyre restriction for BTCC series tracks Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options Fixed cockpit camera position Fixed base material Fixed camera clipping Infiniti Q50 v1.27 Updated sounds to latest standards Small volume corrections Fixed driver names New aerodynamics (including recalculated drag, downforce, ride height sensitivity) Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling Removed gearshift protection Additional differential ramp angles and preload options Small adjustments to weight distribution and CoG height Forced restriction for tyre compounds to be the same on front and rear axle Removed rear brake cooling options Front brake duct adjustment has now 5 settings Small tweaks to clutch parameters Recalculated engine longevity Fix for incorrect aero balance Remove AI downforce bias tweak Force BTCC class tyre restriction for BTCC series tracks Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options
  11. Vanwall Vandervell LMH Developed by Vanwall Racing, this car marks a welcome return for the once dominant British marque. The Vanwall LMH has undergone significant amounts of real world testing as the team continue in their quest to gain entry into the leading World Endurance Championship for the years ahead. Developed fully by the Vanwall team in collaboration with Studio 397, this car is the definition of benefitting from real world data, and collaborated by Vanwall drivers, so the experience should be as close as is possible to get to putting yourself behind the wheel of one of these outstanding new breed of race machines.
  12. Formula E 2022 v1.09 Enabled omni lighting on body Fixed spelling mistake with driver name Fixed “misc” object popping on max detail
  13. Simucube ActivePedal The Simucube ActivePedal has no passive elements. With it’s unlimited adjustability, repeatability, and simulator telemetry data-based force feedback effects, it adds a whole new dimension to racing. Features: Software adjustable pedal feel – Create the pedal you’ve always wanted. Customize brake pressure up to 150kg, pedal travel distance, brake air gap, ABS, traction control, and more. Zero maintenance – No rubbers, no messy oil, no springs, no hydraulic cylinders, and no degrading parts to service and replace. True force feedback & more – Utilize simulator telemetry data and true force feedback in pedals. Combine it with a Simucube wheelbase for a truly immersive experience. Simucube ActivePedal - Simucube
  14. TinyPedal 1.8.1 (2022-11-01) Core Improved auto-hide function & player status check. Added additional player data verification for deltabest & fuel modules. pyRfactor2SharedMemory library [New]Added an argument to pass rf2 PID to SimInfo for reading data from dedicated server. v1.9.0 update - Preset manager & deltabest fix TinyPedal 1.9.0 (2022-11-07) [New]Preset manager Added new "Preset" list window when launching TinyPedal, where user can load exist preset, or create new preset. Preset files are sorted by last modified date. All JSON preset files are now saved in TinyPedal\settings folder. User may manually move all old JSON files into "settings" folder. Note: Preset manager does not provide file delete function (to avoid accidental deletion). Core [New]Tray icon menu now shows current preset name. [Critical]Fixed an issue that could cause deltabest module to stop updating. Many improvements. Misc Updated py2exe building script to use new "freeze" (py2exe v0.12 and above). Updated third-party software libraries. Updated customization guide with info about the new preset manager.
  15. Updated to 2.1.011 Added .cellbg_top5, .cellbg_top10 css classes for cell backgrounds for top5, top10 finish positions and .cell_fin_pos class for finish position text span in cell top left corner in Championship Standings table. OP updated
  16. andre

    Rennsport

    Rennsport Closed Beta Content Details Posted Posted today over on their Web site, Rennsport’s developers have given some details on the closed beta including the fact that it will initially contain four cars and three tracks, and that we should be paying attention to our inboxes for keys over the next few weeks. Cars: – Porsche 911 GT3 – BMW M4 GT3 – Porsche Mission R Tracks: – Hockenheim – Goodwood – Unknown track
  17. WRC Generations - Rally List 2022 World Rally Championship Rallye Monte-Carlo Rally Sweden Croatia Rally Rally de Portugal Rally Italia Sardegna Safari Rally Kenya Rally Estonia Rally Finland Ypres Rally Belgium Acropolis Rally of Gods Rally New Zealand Rally de España Rally Japan Bonus Rallies Rally Argentina Rally Chile Rallye Deutschland Rally México Rally Sanremo Tour de Corse Rally Turkey Wales Rally GB WRC Generations - Entry List WRC Toyota GR Yaris Rally1 - TOYOTA GAZOO Racing WRT Hyundai i20 N Rally1 - Hyundai Shell Mobis WRT Ford Puma Rally1 - M-Sport Ford WRT Ford Puma Rally1 - Fnckmatie WRC2 Skoda Fabia Rally2 Citroën C3 Rally2 Hyundai i20 N Rally2 Ford Fiesta Rally2 Volkswagen Polo Rally2 WRC3 Junior Ford Fiesta Rally3 Legends 1972 - Lancia Fulvia HF 1973 - Alpine A110 Jean-Luc Thérier / Christian Delferier 1974 - Lancia Stratos - Sandro Munari / Mario Mannucci 1979 - Ford Escort MkII 1800 - Björn Waldegård / Hans Thorszelius 1980 - Fiat 131 Abarth - Walter Röhrl / Christian Geistdörfer 1981 - Audi quattro - Michèle Mouton / Fabrizia Pons 1983 - Lancia 037 - Walter Röhrl / Christian Geistdörfer 1984 - Audi quattro A2 - Stig Blomqvist / Björn Cederberg 1985 - Peugeot 205 T16 - Ari Vatanen / Terry Harryman 1986 - Peugeot 205 T16 Evo 2 - Juha Kankkunen / Juha Piironen 1987 - Lancia Delta HF 4WD - Juha Kankkunen / Juha Piironen 1988 - Lancia Delta HF Integrale Evoluzione 1992 - Toyota Celica Tubo 4WD - Carlos Sainz / Luís Moya 1993 - Toyota Celica Tubo 4WD - Juha Kankkunen / Juha Piironen 1994 - Toyota Celica Turbo 4WD - Didier Auriol / Bernard Occelli 1997 - Subaru Impreza WRC - Colin McRae / Nicky Grist 1998 - Mitsubishi Lancer Evo V - Tommi Mäkinen / Risto Mannisenmäki 1999 - Toyota Corolla - Carlos Sainz / Luis Moya 2000 - Subaru Impreza S5 WRC '99 - Richard Burns / Robert Reid *2002 - Peugeot 206 WRC - Marcus Grönholm / Timo Rautiainen 2002 - Citroën Xsara WRC - Sébastien Loeb / Daniel Elena 2004 - Citroën Xsara WRC - Carlos Sainz / Marc Marti 2007 - Ford Focus - Marcus Grönholm / Timo Rautiainen *2010 - Citroën C4 WRC - Sébastien Loeb / Daniel Elena 2011 - Citroën DS3 WRC - 2011 Petter Solberg / Chris Patterson 2016 - Volkswagen Polo WRC - Sébastien Ogier / Julien Ingrassia 2016 - Volkswagen Polo WRC - Jari-Matti Latvala / Miikka Anttila 2017 - Ford Fiesta WRC - Sébastien Ogier / Julien Ingrassia 2021 - Toyota Yaris WRC - Sébastien Ogier / Julien Ingrassia *Available as a separate DLC Bonus *2015 - Porsche 911 GT3 RS RGT (997) - Tour de Corse - Romain Dumas / Gilles de Turckheim *2015 - Porsche 911 GT3 RS RGT (997) – Germany - Romain Dumas / Gilles de Turckheim 2017 - Porsche 911 GT3 RS RGT (997) - Romain Dumas / Gilles de Turckheim 2018 - Citröen C3 WRC Pirelli - Andreas Mikkelsen / Anders Jaeger 2018 - Citröen C3 WRC - 2018 Sébastien Loeb / Daniel Elena 2019 - Ford Fiesta Rally3 - FIA Rally Star 2019 - Citröen C3 WRC - 2019 Sébastien Ogier / Julien Ingrassia 2021 - Best WRC 10 Livery: Volkswagen Polo Gti Rally2 - Franjo Pavlovic / Christopher Sennikov
  18. andre

    Rennsport

    First ever gameplay of the Hillclimb in RENNSPORT.
  19. TinyPedal 1.8.0 Relative Widget [New]Relative Widget now displays up to 6 additional players (3 front & 3 behind, total 13), which is customizable via new "additional_players_front" & "additional_players_behind" option in config.json. Default is set to show 0 additional players. See customization guide for details. Radar Widget [New]Radar Widget now displays up to 18 additional vehicles (9 front & 9 behind, total 25), which is customizable via new "additional_vehicles_front" & "additional_vehicles_behind" option in config.json. Default is set to show 8 additional vehicles (4 front & 4 behind). See customization guide for details. Core Updated Relative Module to support additional players/vehicles display for Relative Widget & Radar Widget. Misc Updated customization guide with new configurable setting for Relative & Radar Widget.
  20. WTCR 2022 car class is now available! The FIA WTCR 2022 cars are now available in RaceRoom. Stay tuned for the detailed announcement of the new Esports WTCR season! The 2022 features the latest model of the Audi RS 3 LMS TCR as well as the Hyundai Elantra N TCR, it also has new livery designs for the Honda Civic TCR in a Liqui Moly theme. The class features all the teams of the ongoing 2022 season. Audi RS 3 LMS TCR Cupra Leon Competicion TCR Honda Civic TCR Hyundai Elantra N TCR Lynk n Co TCR Update details: Client version = 0.9.4.3 Client BuildID = 9597519 Dedicated server version = 87.0.1387 Dedicated server BuildID = 9597669 Changelog: Updated Fanatec SDK to V4.05 Nordschleife - Added terrain and grass normal maps, various visual tweaks. Updated several elements (Dorint Hotel new paint, some advertisement banners). Added the Sabine Schmitz Kurve sign. Fixed Group 2 tyre change timing error for changing 2 wheels AI - Fixed "FRX-22 AI's make strange tyre compound choices" Fixed - "MGU values gone from hud when under fixed setup regime" Formula RaceRoom X-17 - Adjusted upshift decay for quicker gear changes from 2nd gear up, general tune of AI behaviour Formula RaceRoom 3 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier Formula RaceRoom Junior - Improved accuracy of the open differential. Tatuus F4 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier Autodrom Most - AI pace improvements Bilster Berg - AI qualifying performance tune Dubai - AI qualifying and overall pace tuned Hungaroring - Improved AI trajectories and pace Nogaro - Fixed some hole in a wall Norisring - Updated to 2022 specs, updated S/F bridge, added new signs (marshall posts, traffic signs, WWII info boards and more), added new lights, normal maps for terrain and road, added some and moved some walls, updated textures, updated track surface (bumps, lines, manhole covers, bricks and more), updated audience and vegetation Slovakiaring - AI pace improvements Update details: Client version = 0.9.4.31 Client BuildID = 9624283 Changelog: Hybrid - Allowed changing MGU Discharge/ Regen rates even in fixed setup situations Added default profile for Moza R9 GTO Classics car class - Updated physics Tatuus F4 - increased mechanical trail some more Bilster Berg - AI improvements Brno - Fixed some bad Qualifying / Race AI pace ratios Imola - Tuned AI behaviour during the opening lap Norisring - Fixed a TV camera that suffered from the new S/F bridge Watkins Glen - Fixed some bad Qualifying / Race AI pace ratios Finally updated the cars featured on both the Startup and Title pictures
  21. TinyPedal 1.6.10 (2022-09-30) Core Extended laptime validation period from 2s to 8s in case of game's new cut detection being triggered. Improved Relative module structure. pyRfactor2SharedMemory library Added numeric validation for every sharedmemory data input to eliminate data reading errors during game crash, freeze or unexpected interruption. TinyPedal 1.7.0 (2022-10-03) This update mainly adds various improvements and a few new indicators that help endurance race. Thanks to DumiBirdF for suggestions and advice. [New]Fuel Module Moved all fuel usage calculation into the new separated "Fuel Module" which runs in a separated thread at a much higher 1000hz refresh rate. Fuel Widget as well as other Widgets now have access to fuel usage info from this module. Ignores pit-in & pit-out lap for more accurate fuel usage report for endurance race. Gear Widget [New]Display low fuel warning beside speed gauge. Default is set to show only for race. [New]Display blue flag warning with customizable text beside speed gauge. Default is set to show only for race. [New]Display sector-based yellow flag warning beside speed gauge. Default is set to show only for race. [New]Added "font_weight_indicator" setting for customizing indicator font weight separately. [New]Added "font_color_speed_limiter" & "bkg_color_speed_limiter" for speed limiter indicator. [New]Added large amount customizable options for new indicators, see Gear section in customization guide for details. Misc Updated customization guide with new configurable setting for Gear Widget. Updated features list.
  22. Updated to v2.1.010. Added option "Show AI driver percentage in session header and AI icons near driver names in session results".
  23. PRO RACING WHEEL Features: Intuitive Wheel Design – Buttons and dials are precisely located in a “thumb sweep” so racers never have to take their hands off the wheel or eyes off the road. Magnetic Gear Shift Paddles – Designed with a magnetic system that uses contactless hall-effect sensors, and additional tactile magnets, resulting in a realistic, mechanical feel that accurately simulates a professional race car, coupled with the durability for millions of gear shifts. Dual Clutch Paddles – Analog paddles deliver a perfect tactile response for a variety of racing functions. When configured as a dual-clutch setup, they offer the perfect advantage when launching from the starting grid. Alternative configurations include a handbrake and two additional axes, so racers can program paddles as gas and brake, affording analog control for different racers. Customizable Settings Display – Whether racers need different settings for different racing titles, or for different cars within the same title, they can easily configure important wheel settings within five different onboard racing profiles on the fly. Quick Release Mounting – Redesigned clamping system lets desk-based racers easily mount and remove their wheel while retaining standard bolt holes for those mounting to a racing seat. Alongside the G PRO wheel, Logitech also introduced the new Logitech G PRO Racing Pedals, featuring a load cell brake pedal, and magnetic hall effect sensors on the throttle and clutch. The space between the individual pedals is adjustable, and the pedal pressure can be dialed in with a set of alternative springs and elastomers. The Logitech G PRO Racing Pedals are compatible with PCs with Windows 10/11 through a USB port, and if connected to PRO Racing Wheel: Xbox Series X|S, Xbox One, PlayStation5, or PlayStation4 consoles. PRO Racing Wheel for Playstation, Xbox, PC | Logitech G

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