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andre

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Everything posted by andre

  1. V1.0.0 CHANGELOG: CONTENT - NEW TRACKS Added Bathurst Track Added Brasilia Track (2 layouts) Added Granja Viana kart track (4 layouts) Added Cascais Portugal Track CONTENT - NEW CARS Added Stock Car 2020 Series Added Copa Montana series Added Opala Stock Cars 1979 Season Added 2018 Camaro SS to Street Cars Series Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars) Added Ginetta G55 GT4 Supercup Series Added Ginetta G58 prototype to P1 Class GENERAL Added DRS rules for F-Ultimate & F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg) Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode Provisionally set pit speed limit to 120 km/h & added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in) Reduced distance required for AI to pick up speed leaving pits Removed stop-go from first speeding penalty Reduced stop-go penalty from speeding penalty a 2nd Time Doubled speed tolerance for temporarily going over speed limit Reduced pitstop time penalty from hitting crew or wrong area Reduced slowdown time to pay track limit penalty Corrected F-V10 pit speed limit Increased time to remove player from session when black-flagged UI & HUD Fixed Old Stock info to display correct number of gears Corrected Jacarepagua Historic length info Corrected Copa Montana Gearbox information Added missing ibarra HUD trackmap PHYSICS Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate Added parameter for blending Physx & original physics for vehicle collisions with walls (hopefully eliminating "sticky wall" effect) Front and rear wings for all formula cars now detatch with damage Slightly reduced draft effects Further revisions to adhesive friction curve with velocity & minor tread adjustments for all tyres (dry & wet) Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race & all prototypes for better compliance & less bouncing at high speed Stiffened up default SuperV8 suspension rates Fixed Metalmoro AJR excessive brake duct cooling Revised aero & suspension damage properties for cars that still had provisional values Fully revised kart physics & AI (all classes) Further callibration of AI throttle application Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 & Old Stock tyres Decreased brake fade when below optimal temperature Adjusted default steering lock for Karts, F-Vee Revised F-Vintage & F-Retro V12 engine torque curves Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it Slightly inreased base tyre carcass load stiffness for Minor tyre tread adjustments to F-Retro, GT4 tyre treads Lowered FFB smoothing for F-Trainer, F-Vintage, MCR Lowered brake heating for steel brakes Slightly increased SuperV8 downforce Fixed minor innacuracies in F-Ultimate & F-Trainer tyre diameter Reduced Camaro SS tolerance for shifting without clutch Adjusted suspension damage thresholds Adjusted Sigma diffuser aero Fixed Opala Old Stock engine (now uses proper 300 HP variant) Reduced ARC Camaro default steering ratio Moved Fusca default brake bias slightly rearwards AI Improved AI throttle application logic so it differs from slow to mid & high speed corners (less hesitation exiting those corners) Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added) Reduced range for AI drivers to stray off ideal line & smoothed transitions when exploring different lines Adjusted AI damper rates to avoid bouncing / rolling over higher curbs Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars Slightly increased AI willingness to condede position when overtaken Adjusted AI speed under blue flag / off track / damaged car Reduced maximum AI lateral offset from ideal line AUDIO Adjusted surface sound gain (prevent crackling on limiter) Disabled automatic toggling of headphone downmix mode. Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game Placed limiter on surface sound bus . Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading .F-Vintage: Updated gear change sound Ultima GTR (both versions) adjusted gearchange sound volume. Adjusted engine sound position & gearbox sound position for all cars (gearshifts should no longer be offset to the side) Fixed "moving" shift sounds on multiple open wheelers Improved Caterham Academy engine loops Improved loops on several 4-cylinder Duratec engine sounds TRACKS Updated trackside advertising for international tracks Updated 3D grass shader Updated road shader Disabled 3D grass rendering in rear view mirrors Adjusted far fog climate values (adds a little more haze to the horizon) Imola: Fixed transparent trees Kyalami Historic: Improved AI fast line Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá Fixed bug with Ortona crowds Fixed Azure map coordinates Added ambient reverb to new tracks that still didn´t have them VEHICLES Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes) Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy & Honda Turbo Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee Adjusted driver model & animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2 Corrected bugs in 3D animations of F-Vintage, F-Trainer Adjusted MRX collision mesh Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting) Increased headlight range at night for all cars Fixed duplicated Uno in Copa Classic B Adjusted upper driver model LOD switching (fixes the driver appearing to "duck" as car approaches TV cam) Fixed RPM bar / lights for G55, Opala Improved Vertex AO for F-Classic tyres Added batch of new liveries for Kart GX390
  2. Automobilista 2 June Development Update - It´s Official Release Time! Greetings everyone! Slightly early development update this month to bring you all some exciting news! In last month´s development update we estimated AMS2 to come out of Early Access some time in mid June - as it turned out we ended up stretching that a bit further, but we can finally confirm Automobilista 2 will be officially released at some point tomorrow, June 30th! Since the last Early Access update we have continued to push hard these last couple of weeks to ensure v1.0 is a big jump from the latest v0.9.7.0, and that I think we have achieved - v1.0 packs a ton of new content, several key developments in all areas of the game, as well as the new championship mode (albeit limited for this first release). We are happy to say we have also fulfilled the majority of the goals we had set out to achieve during Early Access, and the little bits that are still due should not take much longer. The official release of course does not mean the game is done - as we keep stressing AMS2 is a long-term project which will continue to see major game updates covering every front of development and bundles of new cars and tracks (free and paid) being released in a monthly basis all the way to the end of the year and beyond - the V1 milestone is all but the end of the beginning, a solid baseline upon which we will continue to build on for a long time. As I write this we are still working around the clock to get this release ready tomorrow so let´s go straight to what you should know about what is coming tomorrow: Lots of New Content Those coming from v0.9.7.0 will find plenty of new content to enjoy in v1.0: of the cars and tracks previously released in Automobilista 1, we have added the original Stock Car season from 1979 complete with historical liveries; the reformed Granja Viana kart track with its latest configurations; revived the much missed Autodromo Nelson Piquet in Brasilia and Copa Montana series, rounding up our AMS1 upgrades for AMS2 release. More oldies will be added later on this year so don´t lose faith you´re see one of your old favorites back! The highlights however are in the brand new stuff: there´s a classic portuguese track, our first two of several recently licensed Ginettas (G55 GT4 Supercup & G58 that competes in P1 class of Brazilian Endurance), the revamped F-Retro series in its first generation, featuring no less than 3 classic Grand Prix cars - the Lotus 72E, the Brabham BT44 and Mclaren M23 - tossing these cars sideways around one of our growing roster of historical tracks which already includes 1970s versions of Interlagos, Imola, Kyalami, Spielberg, with Hockenheimring and Silverstone soon to join that list in full variable weather glory is bound to be one of the most enjoyable experiences you will have with Automobilista 2! For fans of such historical cars and tracks, keep in mind there is a lot more where these came from to join Automobilista 2 in the coming months Pricing Update Those of you who have been keeping track of our Early Access plans will be aware that the game has had a built-in discount during this EA period - 40% to begin with, 20% currently with release supposed to bring us to the eventual full price of US$ 49.99 / €44.99 With release time coinciding with the Steam Summer sale however we have elected to keep the current pricing for a few more weeks. Not only that - with Hockenheimring scheduled to be our first DLC soon after v1 release, everyone who bought the Game in Early Access or comes to buy it before the end of the Steam Summer Sale will receive the Hockenheimring DLC (which includes 1977, 1988 and 2001 historical versions) for free! After the sale Hockenheimring will be sold independently and as part of the AMS2 2020-2021 Season Pass. Introducing the New Generation of Stock Car Brasil The Stock Car Brasil series has a special meaning for Reiza, as it was the subject of our very first sim back in 2011 it has since continued to be a regular fixture in our titles, and one with which we enjoy a close relationship with. Automobilista 2 pays tribute to this long term relationship by including several Historical seasons (the very first one from 1979, the classic 1986 and soon also the 1999 season, the last using Chevrolet Omegas, alongside the well-known last gen cars from the 2019 season. We now take a step with the series into the future as AMS2 release will have the honor of introducing the new 2020 generation of Stock Car Brasil - now featuring two manufacturers with the Toyota Corolla joining the Chevrolet Cruze. This new generation of Stock Cars have been redesigned to bring the cars closer to its roots - although still based on the same chassis of the JL09 that fielded the series in the last decade, these have been reprofiled to become a little more Stock, a little less prototype, featuring several elements of their production counterparts and a lot less aero components relative to the cars of 2019. The series is scheduled to kick off with its first race this weekend, but before that drivers will be entering the virtual track to compete on the first round of the official E-Sports series this Wednesday July 1st! We do have one last thing to hopefully make Automobilista 2 v1.0 a truly enjoyable ride for all sim racers. You will not have to wait long to find out what it is! See you all on track tomorrow...
  3. The Race All-Star Series - Triple Crown [LE MANS] ft Alonso, Montoya, Fittipaldi, Magnussen + more!
  4. Cars: Aston Martin Vantage GTE v1.55 - New minimum rear ride height of 50mm - Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes) - Fixed high oil temperature threshold for engine lifetime calculations - Higher maximum differential preload - Longer engine longevity at higher rpms - Corrected fuel density (for internal fuel mass calculations) - Reduced engine braking - Small adjustments to anti-stall logic (used when auto clutch aid is enabled) - Radiator cooling options are now visible as steps in the pit menu - Increased damper travel to allow more suspension compression before hitting the bump stop - Increased maximum packer stack thickness to 60mm - Increased brake disc lifetime - BoP adjustments to weight engine power and fuel tank capacity - Adjusted fuel consumption - Fixed loading error when position light upgrade set to OFF - Adjusted car inertia - New default setup - Added 24 Hours of Le Mans Virtual Liveries BMW M8 GTE v2.05 - New minimum rear ride height of 50mm - Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes) - Longer engine longevity at higher rpms - Corrected fuel density (for internal fuel mass calculations) - Reduced engine braking - Small adjustments to anti-stall logic (used when auto clutch aid is enabled) - Radiator cooling options are now visible as steps in the pit menu - Increased damper travel to allow more suspension compression before hitting the bump stop - Increased maximum packer stack thickness to 60mm - Increased brake disc lifetime - BoP adjustments to weight engine power and fuel tank capacity - Adjusted fuel consumption - Adjusted car inertia - New default setup Chevrolet Corvette C7.R GTE v2.45 - New minimum rear ride height of 50mm - Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes) - Longer engine longevity at higher rpms - Corrected fuel density (for internal fuel mass calculations) - Reduced engine braking - Small adjustments to anti-stall logic (used when auto clutch aid is enabled) - Radiator cooling options are now visible as steps in the pit menu - Increased damper travel to allow more suspension compression before hitting the bump stop - Increased maximum packer stack thickness to 60mm - Increased brake disc lifetime - BoP adjustments to weight engine power and fuel tank capacity - Adjusted fuel consumption - Adjusted car inertia - New default setup - Added 24 Hours of Le Mans Virtual Liveries Ferrari 488 GTE: v1.55 - Fixed gear ratios for standard package - Reduced maximum differential preload torque - New minimum rear ride height of 50mm - Adjustments to standard aero package - Increased engine lifetime - Longer engine longevity at higher rpms - Corrected fuel density (for internal fuel mass calculations) - Adjusted gear change delays - Radiator cooling options are now visible as steps in the pit menu - Increased maximum packer stack thickness to 60mm - Increased brake disc lifetime - BoP adjustments to weight engine power and fuel tank capacity - Adjusted fuel consumption - Adjusted car inertia - New default setup - Added 24 Hours of Le Mans Virtual Liveries Porsche 991 RSR GTE v2.45 - New minimum rear ride height of 50mm - Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes) - Longer engine longevity at higher rpms - Corrected fuel density (for internal fuel mass calculations) - Reduced engine braking - Small adjustments to anti-stall logic (used when auto clutch aid is enabled) - Radiator cooling options are now visible as steps in the pit menu - Increased damper travel to allow more suspension compression before hitting the bump stop - Increased maximum packer stack thickness to 60mm - Increased brake disc lifetime - BoP adjustments to weight engine power and fuel tank capacity - Adjusted fuel consumption - Adjusted car inertia - New default setup - Added 24 Hours of Le Mans Virtual Liveries Oreca LMP2 v2.17 - New default setup - Added 24 Hours of Le Mans Virtual Liveries Tracks: Silverstone Although the UK might not be an obvious choice for a summer holiday, we give you a few good reasons to revisit Great Britain. The classic British racetrack will now reflect the summer sun even more beautifully, with new updated track-side objects as well as a complete shader update. We also added a new layout so there is more to explore on your visit. Silverstone https://steamcommunity.com/sharedfiles/filedetails/?id=917387157 v2.02 - Full update to all latest shaders and techniques on all materials - Complete overhaul of terrain, road and foliage materials - Added Endurance layout with extra lighting at night - Added Historic Chicane layout using alternate Stowe Chicane and old pits - Adjustments to various curbs for accuracy - Added many extra objects and replaced generic props with newer assets - Revised advertisements - Added outer terrain and replaced static horizon - Added Digital Flags - Optimized collision meshes Portland A brand new location to enjoy is the Portland International Raceway in Portland, Oregon. This track has been part of series like the Champ Car and the American Le Mans. Now it’s your time to find the perfect line through the 12 turns on this 3,16 km-long circuit. Just like Silverstone, this new content piece is free for all rFactor 2 drivers out there. If you want to read more about this new venue, feel free to visit https://www.portlandraceway.com/ and learn about the history and future of this special strip of tarmac in the US. Portland International Raceway https://steamcommunity.com/sharedfiles/filedetails/?id=2141682966&searchtext= v0.91 - All new version of Portland with full PBR 24 Hours of Le Mans Virtual Liveries Another house specialty in this update to stimulate your senses – specifically forms and shapes – is the official 24 Hours of Le Mans Virtual livery update! This summer and we want to give as many reasons as possible to celebrate together. This is a free update to all owners of the cars, these liveries were part of the real official event! Now you can drive the car of your favorite team, become a Le Mans hero yourself, and relive the exciting event! No matter if you want to drive the unique Toyota Oreca LMP 2 livery, or dream of being behind the wheel of the #57 Wynns car, they are all waiting in the garage for you to start them up. Now go ahead, choose your favorite combo and then sit down with us on the virtual terrace and let’s enjoy summer together! 😉 Check out all the summer deals in our Steam Item Store! https://store.steampowered.com/itemstore/365960/browse/?filter=Packs Additional added to changelogs (only Oreca version is updated) Oreca 07 (NEW VERSION) v2.19 - New onboard sounds - External sound improvements - Fixed glare on liveries #07 and #08 Porsche RSR GTE - Onboard sound improvements - Added onboard transmission sound - New external sounds Aston Martin Vantage GTE - Minor sound improvements onboard + external Corvette C7R - Minor sound improvements onboard + external
  5. Ναι αλλά δεν τον βλέπω να γλιστράει πουθενά, οπότε μάλλον έχει τα assists ενεργοποιημένα. not good. Το immersion όμως στα ύψη.
  6. NEW BUILD 4.1: Fixed ring stiffness to avoid that in certain conditions tires can blow. OP updated
  7. andre

    OW_F1 2019

    Log version 2.8 Updated again the balance of grip and wear in TGM updated also TBC files, fixing some type errors reworked the power of Mercedes, Ferrari and Honda engines, in order to give a better performance ( more realistic ) to Red Bull: now, in SP mod, Verstappen may fight closer with top Teams. OP updated
  8. McLaren MP4/5B Senna Simulator 1990 Suzuka Chicaine
  9. andre

    DIRT 5

    DIRT 5 Exclusive Gameplay Preview
  10. New Update Deployed – BuildID 5207296 Update details: Download size = 1.0 GB Client version = 0.9.0.968 Client BuildID = 5207296 Dedi version = 64.0.1135 Dedi BuildID = 5207548 Changelist: Dedicated server - Added UI elements to API controls for restarting current session and send out penalties to players. These currently have some known issues such as not resetting incident points on a race restart, or skipping the garage phase and restarting straight to the grid. Dedicated server - Potential fix for some users getting kicked for high latency after a session switch. Dedicated server - Fixed an issue where a penalty received by a player in the first race session would still be applied in the second race session. Shared Memory - Added incident points data. Updated minor version to 7. (retrocompatible) Controllers - Some Thrustmaster wheels were reportedly acting up with flatspot effects after a recent firmware update (30). Default profiles have it turned off as a consequence until resolved. Physics - Fixed an issue with friction heat calculations where you could see tire temperatures rise unexpectedly at low speeds Physics - Changed Ignition / Starter logic so that if you have those controls bount to buttons, you now have to press and maintain the Starter button until the engine is fully started. Sounds - Road noise volume slider range now properly offers 0-100% range Sounds - Fixed the last occurrences of hearing sudden high revs / hitting limiter from other cars while watching replays or spectating multiplayer races Gameplay - “Position Bar Relative” setting caused some position bar issue in multiplayer where the same name would be repeated in all the boxes when that option was enabled. As a quick fix, we temporarily disabled this feature and forced it to be disabled. Content updates: AMG-Mercedes C-Klasse DTM 1995 - Tuned high-speed damping Audi TT RS VLN - Tuned high-speed damping BMW 320 Turbo (Gr. 5) - Increased radiator cooling BMW M1 (Procar & Group 4) - Added onboard cameras (accessible through pressing Home key or through the broadcast overlay controls when spectating a race) Cougar C14-2 - Fixed a typo that made this car use default damage values instead of specific ones. DTM 13/14/15/16 - AI behaviour improvements & updates to their fuel predictions. Increased differential locking and drivetrain oscillations to stop rev dropping due to wheel speed differences. Formula RaceRoom Junior - Tune high-speed damping Group C - Tuned high-speed damping, increased front view swing arm length and decreased the rear. GTR1 - AI behaviour improvements GTR3 - Reduced peak camber angles, reduced tyre heating. Old generation GT3 cars are now more closely BOP’d with the more recent models. Updated AI tyre wear to match player’s better. GTR4 - Tweaks to brake cooling, tuned dampers, further BOP adjustments and improvements to default car setups. Porsche 911 Carrera Cup (964) - Improved default car setup and equalised front/rear tyre heating Porsche 911 RSR 2019 - Improved default car setup and reduced tyre heating. AI behaviour improvements. Softer anti-roll bars, tuned dampers, reduced rear braking power slightly. Increased downshift blipping. Porsche 934 Turbo RSR - AI behaviour improvements Porsche Cayman GT4 Clubsport - Tweaks to brake cooling, tuned dampers, reduced tyre heating and tweaks to tyre camber behaviours (rear tyre now require less) Touring Classics - Updated tyres, suspension adjustments (softer overall), balance of performance adjustments, and AI behaviour improvements Tracks - tweaked initial fuel consumption estimates to improve/fix some questionable AI strategic decisions. Tweaked fuel consumption estimates for various cars. (reminder that once a lap has been completed, the estimates are replaced with actual recorded values) WTCR - smoothed rev limiters and pit limiters, AI behaviour improvements (calmed them down in fast turns) Hungaroring - New additions to the real track are now implemented: a new pitbuilding, updated runoff areas, new curbs, pitwall paint, medical building.
  11. The Race All-Star Series Triple Crown [INDIANAPOLIS] ft Alonso, Montoya, Button, Fittipaldi, +more
  12. 24 Hours of Le Mans Virtual enjoyed by record TV and digital audiences Some key facts and figures: 131.5 million impressions of #LeMans24Virtual generated 14.2 million TV/OTT audience (source: YouGov Sport) 48,919,403 social media impressions (across FIA WEC, ACO, MSG) for race week alone 8,669,683 video views (across FIA WEC, ACO and MSG – Source: Hookit) 1,451K mentions online between 9-16 June 2020 (source: Meltwater) with 3.37 billion estimated potential reach worldwide 200 drivers from 37 different nations 170 simulators in 30 different countries 2 servers (1 main/1 backup) operated by teams in 3 countries for rFactor 2 13 million connections on the official Alkamel timing system 371 laps completed by the winner, #1 Rebellion Williams Esport 25 hours of commentary, with a show broadcast to 57 countries 34 VVIP interviews during the show including 3 F1 World Champions, 3 Indycar Champions, 10 WEC and Le Mans Champions, 3 Princes and 1 Princess! Organisation team of 130 people including production, sporting, marketing, media and digital, TV, logistics etc https://www.lemans.org/en/news/24-hours-of-le-mans-virtual-enjoyed-by-record-tv-and-digital-audiences/53960
  13. @mad_dog Κυνηγησέ τον. Άλλαξε το όνομα του αυτοκινήτου σου.
  14. Changelog: 2.058.34 Added "Server Name", "Assigned To Championship", "Not Assigned To Championship" and "Championship Name" filter options to Results Viewer filter. Added "Select all" button to Results Viewer to quickly select checkboxes for all logs in Viewer. It will be visible when "Select multiple" is pressed. Added "Remove logs not assigned to championships" button to "Utils" drop-down menu in Results Viewer. Added "Rules" tab to Championship page with some championship parameters and points system visible for non-admin users. OP updated
  15. exm SPA 1.3 texture patch AIW by Stevy
  16. rFactor boss explains Verstappen and Alonso Le Mans issues https://www.motorsport.com/gaming/news/virtual-le-mans-verstappen-alonso-incidents/4807714/ SERVER SETTINGS 24 Hours of Le Mans Virtual - Flag Rules – Full without DQ - Fuel Usage: Normal - Tire Usage: Normal - Mechanical Failures: Off - Traction Control: 0 (Off) - Anti-Lock Braking: 1 (Low) - Stability Control: 0 (Off) - Auto Shifting: Off - Steering Help: Off - Braking Help: Off - Damage Multiplier: 100% - Weather settings: TBC at the discretion of the organisers
  17. Kart Racing Pro release11d Changelog: fix: dynamic track surface corruption fix: paints filename limit increased from 27 to 31 characters
  18. Full Race Highlights 24 Hours of Le Mans Virtual Ωραία Πράγματα. Είδα κάποιες ώρες. Είχε και στραβά. Άλλα γενικώς υπερθέαμα. Εδώ μια καλή περίληψη με τα καλά και τα στραβά https://www.drivingitalia.net/index.php?/home-page/champs/rf2-virtual-24h-le-mans-trionfo-rebellion-williams-e-porsche-con-non-pochi-problemi-r26313/
  19. V0.9.7.0 CHANGELOG: GENERAL Added custom pit speed limits per series regulations; baseline is 60km/h for national & club series, 100km/h for modern Formulas, 250 km/h for Historical content Corrected series / class grouping and grouping within series so different models are sorted in the grid (when series feature cars of different classes) or randomized (when they are of the same class) Disabled visual ghost effect in pit lane and pit exit UI & HUD Fixed vehicle info for F-Classic G3M1, G3M3, MRX PHYSICS Revised adhesive friction curve with velocity for all tyres Reduced wheel contact factor (reduces chances of "exploding" collisions with wheel-to-wheel contact) Fixed minor tread width innacuracies in F-Classic, F-Trainer tyres Further areo revisions to MRX, F-3, F-V12, Ultima GTR (Road) Further car-specific FFB fine tuning (max force, smoothing, scrub radius) Further engine inertia revisions AI Reduced AI front buffer distances (AI is slightly less tentative when a pack of cars is ahead) Reduced AI lifting off the throttle over puddles Reduced wall check function (AI is less tentative when driving close to walls) Reduced ranges for AI drivers inconsistency & performance loss from stamina over longer races Adjust AI steer smoothing to improve pitlane mobility Adjusted AI Grip multipliers for Velopark, Adelaide, Azure, Montreal, Londrina AUDIO Fixed AI engine sound position being on wrong side for seevral all cars. Added dedicated sound effect for grasscrete material Fixed odd ducking of sounds over curbs, lessened crackling on tyre sound effects Improved sound in stereo mode Replay onboard engine audio properly positioned. Starting sound correctly positioned TRACKS Added Stock Car series trackside advertising for tracks in the 2019/2020 calendar VEHICLES Added wiper animations for Ultima GTR, Stock Car V8, Super V8, Sprint Race, Caterham Academy, Lancer Cup (WIP) Fixed driver animation for F-Trainer F-Reiza: Fixed bug restricting field to a single livery
  20. Γεια σου Γιώργη. Τέτοια πες του να μας ταράξει στα video. **Που πήγαν οι οθόνες;
  21. All Cars Updated. aligned to build 1118 Ferrari 643 - 1991 v2.05 Tyrrell 020 - 1991 v2.05 Benetton B191 - 1991 v2.05 Williams FW14 - 1991 v2.05 Minardi M191 - 1991 v2.05 McLaren MP4/6 - 1991 v2.05 Brabham BT60Y - 1991 v1.02 Fondmetal FOMET1 - 1991 v1.01 aligned to build 1118, Update skins Larrousse LC91 - 1991 v1.01 added Moreno, Zanardi added and update skins (nt, usa, early, ita, portuguese, spanis and japanese gp) update model added dust effect on the mirrors IBL Shaders Jordan 191 - 1991 v1.01
  22. andre

    Lausitzring

    changelog v1.1 -added two new Layouts long layout with slow turn 1 short layout with fast turn 1
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