Changelog V0.9.5.1: UI
Fixed spectator leaderboard position text always being forced to the wrong color.
Applied HUD style leaderboard to Replay/Monitor Screens
Fixed disabled ‘View Replay’ button displaying instead of ‘Save Replay’ button in MP session results screen
Fixed Time Trial Pause Menu leaderboard not displaying correctly
Added identification for dedicated servers in the browser list
Multiplayer sessions now default to cockpit view in race session countdown (to avoid bug leading to players being stuck in TV cam)
Fixed Monitor camera switcher not working after changing cars
Steering rack damping no longer passes through Low Force Boost setting (more consistent damping)
Fixed error in parking force script
Adjusted locktstop strength
Fixed issue with recently added FFB filter occasionally behaving unpredictably
Fine-tuned all car-specific max force & smoothing levels to suit latest FFB system revisions, bug fixes as well as latest tyre physics developments
Revised tyre tread physics for Opalas, F-Vee, F-V12, F-V10, Caterhams, ARC Camaro, Super V8
Slight adjustments to all wet tyre compounds
Increased carcass load stiffness for incremental tyre pressure adjustments in F-Classic (all gens), F-V12, Caterhams, ARC Camaro, Super V8
Fixed bug causing downshift protection system not to work properly
Adjusted shift tolerances for semiauto boxes (to avoid neutral – 1st gear not engaging in high revs)
Enabled anti-stall for cars with modern semi-automatic boxes & karts with torque converters / centrifugal clutches
Revised engine inertia for V8, V6 engines
Reduced default steering lock for light formula cars, prototypes & Super V8
AJR: Revised rear wing aero efficiency
MCR 2000: Revised rear wing aero efficiency
F-Ultimate: revised front suspension damper rates, diffuser yaw sensitivity
Stiffer default front ARB for P1 prototypes, F-Vee, F-Reiza
F-Vee: fixed front left rebound damper range
Hotcars: Increased engine output slightly; Adjusted track width, height offset, default roll bar setting
F-Reiza: Adjusted diffuser center of pressure, default caster setting
F-Classic Gen1&2: revised aero balance
Superkart: Adjusted default tyre pressure & ride height
Ultima GTR Road: Adjusted default differential settings, front ARB, CoG height & tyre load stiffness
Fixed bug causing downshift protection system to not work properly in sequential cars that should feature it
Adjusted Ultima GTR Street default differential, front ARB, CoG height & tyre load stiffness
Adjusted MIT Lancer roll bar stiffness
Further calibration of AI performance & rolling resistance for all cars
Improved AI pitlane maneuverability
Reduced Aggression scalar & brake performance for classic cars, club cars, GT & prototypes
Fixed AI tendency to oscillate steering erratically running down longer straights
Fixed Roco P3 excessive AI straight speed
Reduced thresholds for AI to attempt overtaking in improbable circumstances
Further reduced AI aggression scalars & brake power
Further reduced AI overtaking boost under braking
F-V10: Adjusted Traction Control sounds
Sigma P1: revised engine sounds, engine/turbo/blowoff volume balanced
Updated Livetrack racing groove shader to become more visible as track rubbers up
Further revisions to visual brake glow ranges
F-Reiza: Revised liveries & added different carbon materials, stickers and logos, t-cam color, spec map for all cars
F-Trainer: Added suspension animation (external)
F-Trainer: New liveries/updates/redesign 01# #02 #03 #04 #05 #06 #07 #08 #09 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #25 #26 #33
Launch of the Radical SR3 XX
There’s been a lot of announcements and fresh new content to play with lately, but we’re far from finished. Today it is time to introduce you to a truly unique choice for race drivers, combining everything you want in a race car. Fast, lightweight, nimble and with the looks to ensure that you won’t go unnoticed on any server.
Our world is an evolving and developing place. Motorsport is continuously moving forward. So is sim racing and technology in general. To be a front runner, you have to always stay on top of this movement. Being up the front is exactly where the new Radical SR3 XX belongs. It’s not just a faster but also a smarter car! So we are proud to collaborate with Radical Sportscars on its launch. You can read all about it on their website: the world’s best selling race car just got smarter!
The SR3 XX is the evolution of the best-selling race car in the world, the SR3 which was first introduced in 2001. While the styling mostly remained untouched with just a few key elements setting the XX apart from its predecessor, underneath it’s an all new track weapon.
Radical knows that not just the car needs to evolve to be quicker, but that also drivers need the best tools to move forward and develop themselves. That’s the reason for all the new bits and pieces mainly by provided by AiM. The first thing noticed by drivers as most prominent change is probably the new steering wheel. A brand new Formula style steering wheel, fully packed with technology normally only found in high-level single-seaters and Le Mans Prototypes. Functioning basically as the HUB, the new AiM steering wheel now gives the driver access to all kind of new functionalities to access, evaluate and analyze data, helping to improve on track.
The fresh SR3 XX is still powered by the 4th Gen RPE-Suzuki engine including a dry sump oil system as standard. The power plant is hooked up to a six-speed sequential gearbox with paddle shift and auto-blip function, a Quaife limited-slip differential taking care of getting enough traction out of the corner.
With only 620 kg total weight, the Radical SR3 XX is the perfect tool to carve your way through all kind of combinations of corners.
You can buy the car now in our Steam Store! We will be hosting a launch event later today, details of which are towards the bottom of the announcement on Radical’s site.
24 Hours of Le Mans Virtual: This will be a unique race.
The simulation platform will be rFactor 2, by Studio 397, which will host a maximum of 50 cars, divided between the LMP and GTE categories: in detail they will be 30 LMP and 20 GTE, with manufacturers such as Ferrari, Aston Martin, Corvette, Porsche and Toyota , but also top teams like Penske, Rebellion, Signatech, JOTA, WRT, Team Project 1, United Autosports and many others. On the grid there will also be the top teams in the simulations, such as Redline, Veloce, Williams Esports, Zansho and others.
New York E-Prix Track
This month is not over until Studio 397 sings the Blues! But before we do that, we have a substantial track update for you, as well as a brand new track, situated in the Big Apple!
We’re proud to once again bring you great AAA Formula E content. Straight off the release of Berlin, released just last week, we’re on a roll so… no sleep til Brooklyn!
As a city and as an idea, New York conjures up so many cliches: it’s endlessly diverse, frantic and always on the move. New York is the hyper active soul of America – to put it another way…it’s full of “energy”! The Formula E-Prix taps into this spirit where New York becomes not just back drop but a unique place to host world class high level racing, for that reason this ePrix easily classifies as one of the most iconic stops on the road to the championship. Red Hook at the Brooklyn Harbor hosted the double-header championship finale of the ABB FIA Formula E Season 2017/18 as well as 2018/19. New York as a racing circuit is much like surviving in the city, keep your head down stay on your toes, blind turns come off high speed and will catch you out quicker than you realize if your line is off by even a little.
As always we’ve gone to great lengths to capture the atmosphere accurately in rFactor 2. Everything from the precise terrain coloration and wear, to the objects and buildings (even the very far off ones!) are placed exactly as they are in real life – you can even see all the way out to New Jersey! Take on the challenge, 2.32 km of pure street racing, while enjoying a unique view of yes, the Statue of Liberty. Welcome to New York!