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    • Alpine Series  by  EnduRacers Modding Team's    The Alpine Series rF2 mod is the result of a successfull collaboration with Signatech Alpine team. It does feature 2 specifications of the new Alpine A110 model, the Cup version wich is raced, in particular, in the Alpine Europa Cup championship, and the GT4 version that can be seen in GT4 Challenge all around Europe. The models have got a high level of detail, based on the original CAD files, and includes the most advanced rFactor2 technologies such as PBR bodywork shaders, advanced physics and tyres behavior, full rain support, and driver animations. The mod includes a lot of paint shemes coming from different years and championships.   https://www.enduracers.com/a110rf2_downloads.html     https://www.enduracers.com/news_05.html steam ER_A110rF2-v100 .rfcmp
    • Changelog version 0.32 : v0.32 (2021-01-15) - Optimized 3d grass, removed 30% of mesh that is far away from main view, there should be very little visual difference. - Removed all unused AI waypoints from each rally stages. Car positions now correctly displayed on monitor map. Note: the straight line on new UI map is not a bug, AIW must be a closed circuit to have AI working correctly.
    • v1.11 - Fixed custom window banners not showing - Added 'windshieldin' template: ads the ability to skin the inside of the window banner Note: windshieldin.psd and windshieldout.psd replaces window.psd.
    • build 1.44 - updated to new IBL/PBR 4096X4096 all cars - replaced old UI icons and added new web UI icons - updated HDV files for improving AI behaviour and some fix to the clutch - new public body template (PBR) OP updated  
    • V1.1.0.4 CHANGELOG GENERAL Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox Disabled mandatory pitstops in GT1 90s Championship UI & HUD Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen Lobbies now always use descending order when sorting lobbies by player Custom even screens now display full vehicle name instead of abbreviated version Fixed English label on FFB GAIN INCREASE mapping Added GT1 HUD icon PHYSICS & FFB Added several new gearbox, clutch, crankshaft, driveshaft & wheel bearing models to better suit various types of drivelines Reduced differential viscous hump & clutch lock ratios Revised F-Retro & F-Classic tire carcass (all gens) Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars Fixed error in tire models for BMW Procar, Group A & Opala 1986 cars Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track) Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) (requires setup reset) Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars Slightly reduced aero draft effect (all cars) Slightly adjusted Mercedes CLK GT1, F-Ultimate default setup (requires setup reset) Reduced GT1 & Opala rear brake torque (all cars) Increased pit speed limit in GT1 class to 100 km/h Mclaren 570S GT4: adjusted aero center of pressure; fixed rear right fast damper range; increased brake torque; adjusted default setup (requires setup reset) Adjusted engine compression curves for GT1 cars, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams Fixed error in Group A damper and rebound travel (requires setup reset) Slightly raised Roco 001 CoG height Slightly stiffened Mclaren F1 LM front suspension rates Opened up differential adjustments for Caterhams with LSD Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2, Slightly increased downforce from F-Classic Gen1 diffuser SprintRace: Adjusted rear wing center of pressure; increased bodywork drag Reduced engine inertia for F-Trainer, Caterhams Raised minimal front ride height for F-Classics (requires setup reset) Adjusted gear ratios for Procar, Group A cars (requires setup reset) Adjusted default roll bars, dampers for all Porsches (requires setup reset) Fixed inverted slow / fast damper rates in Porsche Cup cars (requires setup reset) Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport (requires setup reset) AI Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently Fixed bug causing AI simulated times to fluctuate widely fixed issue where AIs would brake without reason on pit entry or exit Further general AI performance callibration for throttle & brake application, tire rolling resistance & drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A & Procar) Increased AI speed on wet tracks while running slicks Slightly increased AI aggression scalars per vehicle Further reduced AI jerkiness in lateral movement Reduced AI brake distance offsets Fine tuned AI brake performance Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds) Slightly reduced AI quali performance & improvedp practice performance (all cars) AUDIO Minor sound loop corrections on transmission whine samples for GT3R and M6 GT3, Sprint race and Super v8 samples. TRACKS Updated weather probability ratios (a bit less rain generally) Spa: Extensive art & performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree & treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions Curitiba: Further road mesh noise revisions Curvelo: Reduced road mesh noise Guapore: Reduced road mesh noise Ibarra: Updated trackside cams for reverse layout VEHICLES MetalMoro AJR: Fixed tail lights, external mirrors; MetalMoro MRX: Adjusted RPM LED ranges for P3 variants Further fine tuning of exhaust parameters (for cars producing less backfiring) Further adjusted carbon visual brake glow range Added new Metalmoro AJR liveries (including a new batch of community skins)   V1.1.0.5 CHANGELOG GENERAL Fixed bug that could lead to vehicles receiving draft from vehicles far behind them UI Fixed distance to screen value on triple screen setup PHYSICS Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches Fixed bug with F-Retro wet tires breaking physics Fixed bug with F-Ultimate slicks breaking physics if driven on wet Adjusted default gear ratios for M1 Procar, Group A cars AI Further improvements to AI lateral weaving/abruptness of movement Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control) Further general A performance callibration AUDIO Caterham Academy: adjusted sounds, improved audio loops Copa Fusca: Fixed engine sound drop-off during gear shifts SprintRace: further improvements to audio loops M1 Procar: increased volume when driving in swingman view TRACKS Spa: various fixes for lodding pop-ups, further optimization Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face Interlagos Historic: Added startlights; removed shadow casting from transparent fences Oulton Park: Added missing track lights Curitiba: Adjusted HUD map zoom Curvelo: Adjusted render mesh to match updated physical noise VEHICLES: Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00 Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2 Caterham 620R - Gyda Marvik #25 / Chris Shire #26
    • Τι ποίημα είναι αυτό. Έχω μείνει έκθαμβος. Παρακαλώ η english version να δημοσιοποιηθεί στα forums και social media του SRW. Εύγε Κύριε. Δείχνεις το δρόμο... 
    • Δηλώσεις μετά τον αγώνα (οδηγός: mad_dog) Είμαι άνθρωπος που δεν κάνει δηλώσεις μετά τους αγώνες γιατί τα έργα και οι πράξεις μιλούν από μόνες τους. Κατέβηκα σχεδόν χωρίς προπόνηση με τους άσπονδους εχθρούς μου να με περιμένουν στην γωνία ελπίζοντας να κάνω το λάθος. Ενας Πιλότος δεν κάνει ποτέ λάθη και τίποτα δεν είναι τυχαίο, οι αλλαγές ταχυτήτων, το τιμόνι και η αισθηση του γκαζιού με το φρένο μοιάζουν περισσότερο με χορο μπαλέτου παρά οδήγηση. Και όμως ένας Πιλότος όταν οδηγά το θέαμα που μένει και αφήνει να πλανάται είναι λες και βλέπεις μια χορογραφία στην άσφαλτο. Οι κινήσεις απαλές και όμως δείχνουν άγριες σαν τα κύματα της θάλασσας, που μόνο ο Πιλότος μπορεί και είναι σε θέση να δαμάσει. Για να μην μακρυγορώ, θέλω να πω ότι αυτός ο αγώνας ήταν ένας περίπατος χωρίς αγχος, μια βόλτα στην εξοχή ή αν προτιμάτε μια χαρούμενη βόλτα στο ηλιοβασίλεμα. Οδηγοί που τόλμισαν και με κοίταξαν στα μάτια (ονόματα δεν λέμε ούτε ρουφιάνοι είμαστε @troffeo τον λένε) έμειναν με την απορία και με τις σκέψεις πως είναι αδύνατον όχι μόνο να με πλησιάσουν στους χρόνους αλλά απεντίας είναι θείο δώρο να έχουν την χαρά να αγωνίζονται δίπλα  μου ! Τα λέμε στον επόμενο αγώνα αγαπητοί μου φιλοί και οπαδοί μου ! Statements after the race (driver: mad_dog) I am a person who does not make statements after the races because the works and deeds speak for themselves. I went down almost without training with my helpless enemies waiting for me in the corner hoping to make a mistake. A Pilot never makes mistakes and nothing is accidental, the gear changes, the steering wheel and the feeling of the accelerator with the brake are more like a ballet dance than driving. And yet a Pilot when he drives the spectacle that stays and lets it wander is as if you see a choreography on the asphalt. The movements are gentle and yet look wild like the waves of the sea, which only the Pilot can and is able to tame. Not to be outdone, I mean this race was a stress-free walk, a walk in the countryside or if you prefer a happy walk at sunset. Drivers who dared and looked me in the eyes (we do not say names or we are traitors, they call him @troffeo) were left with the question and the thoughts that it is impossible not only to approach me in time but in return it is a divine gift to have the joy of fighting side by side my! See you in the next match my dear friends and fans!
    • Σαφώς, αγαπητέ φίλε και συνάδελφε. Και αναμένουμε το review σου με αγωνία.  Και στα Αγγλικά αν γίνεται. ** Βλέπεις πως σου φέρομαι. Καταλαβαίνεις γιατί.
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