New rF2 Online Experience now live in public build!
In-Game Server Hosting – Your Race, Your Rules
Changelogs (from previous main build)
General
Fixed crash on AMD hardware with certain drivers
New feature allows servers to specify that downloaded mods should be treated as temporary by the client
The client can opt to mark all mods downloaded from servers as temporary
Temporary mods are deleted on start-up
Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. The game defaults to paddock setting for all users.
Added key assignment for toggling Driving line aid in the game.
Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. This should no longer become valid again.
Reworked “Stabilize Horizon”-feature using a different method of filtering
Added an additional step of stabilization
Enabled roll stabilization for “High” and “Ultra” steps
Added full horizon lock option
Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions
Added half a second grace when a penalty just becomes valid as we are about to score a violation
Fix for track limits issues when a starting grid spot is inside the pit entry line
Tweaked default parameters, to be harsher on distance and time spent off track.
Added retry attempts and better logging when failing to connect to a server
rFactor 2 Online Changelog
Added Daily Races online mode with practice servers
Added Special Events online mode with practice servers
Added Hosted Servers option with credit bundles available through the store
Added Driver Profiles and Statistics
Moved Store to the front page
Moved Servers to Online > Servers