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andre

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  1. DiRT Rally 2.0 Estering Rallycross Track Released Finland and Greece Headline DiRT 2.0 Season 3 & 4 DLC Season Three will begin from August 27th and is set to contain the returning and refreshed rally events in Greece and Finland, plus the debut of the Yas Marina WRX venue alongside the usual mix of new cars and liveries - details of which can be seen below. Week 1: SUBARU Impreza (2001), Ford Focus RS Rally 2001 Week 3: Argolis Greece, Special Livery Pack Week 5: Peugeot 306 Maxi, Seat Ibiza Kit Car Week 7: Yas Marina Circuit, Abu Dhabi, Special Livery Pack Week 9: Peugeot 206 Rally, Volkswagen Golf Kitcar Week 11: Jämsä Finland, Special Livery Pack Once all that new content has dropped, Season Four will begin on November 19th and looks set to heavily focus on the World Rallycross portion of the title, we a new venue based in South Africa joining up with the returning and popular Lydden Hill circuit. Week 1: Killarney International Raceway, South Africa Week 3: Lydden Hill, UK, Special Livery Pack Week 5: Renault Clio R.S. RX, Renault Megane R.S. RX, Ford Fiesta Rallycross (MK8), Special Livery Pack Week 9: Peugeot 208 WRX, Ford Fiesta Rallycross (STARD) Week 11: Ford Fiesta RXS Evo 5, Audi S1 EKS RX quattro, Seat Ibiza RX, Special Livery Pack
  2. Kart Racing PRO: Release9 fix: karts in the wrong pit during connection fix: pit position when joining as a spectator fix: karts pit state fix: multiple race info chat messages fix: server restart fix: challenge mode fix: connection bandwidth usage optimization fix: mods folder fix: crash when an Arduino Micro is connected as joystick fix: B karts clutch paddle animation fix: trees, wire fences and 3D grass rendering new: detailed data mismatch information new: VR in replay
  3. andre

    KartKraft

    Kartkraft – New Build – Shifter Karts Available New Features: Added KZ2 class with 125cc IAME KZ Screamer (Due to licensing restrictions, PFi does not support the KZ class) Added chain-link simulation Added auto-upshift and auto-downshift assists Added track map to HUD with different tracking modes Added overhead vehicle HUD radar similar to ‘Helicorsa’ Added ability to ‘discard’ previously purchased vehicles Added ability to rename setups Fixes/Tweaks/Tuning: Tuned MG Yellow tyres to reduce mid-corner snap oversteer Improved AI behavior to respect the player. Fixed problem of not being able to cycle through the different gameplay cameras and groups during the replay Added setting to control the number of notifications displayed in-game. Fixed the bug where FFB could remain at a non-zero value after the vehicle is no longer being driven Enabled the recent laps HUD widget in the leaderboard events Fixed the kingpins not attaching correctly to the vehicle Fixed bug where not all players would be able to be viewed in the post-race replay https://www.youtube.com/watch?v=SAIP7tlZ44A&feature=player_embedded
  4. Hotfix 1.0.7.1 Changelog: GENERAL: Added enable TrackIR camera setting. Disabling the plugin eliminates possible view-related issues caused by tracking devices used in other games. Possible fix for localVelocity in shared memory struct. GAMEPLAY: Fixed inconsistent AI skill levels when reloading a saved game. GRAPHICS: Removed slow convolution bloom from intro sequence cameras in Monza that caused massive performance drop and possible crash on ultrawide screen resolutions when entering a session.
  5. v1.0.7 Changelog General: CPU optimization on the game thread resulting in less CPU usage with AI. Added all cars’ locations to shared memory. Added electronics channels to shared memory, in particular, TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages. Added initial TrackIR plugin implementation. NOTE: a specific profile is required to be set up, please follow our forums for more information: https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-1079785 Texture memory optimization. Gameplay: Mid-session saving is re-enabled. NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete. The feature will require saving in the most recent game version to function currently. Added ability to save multiple games and load then individually. NOTE: Championship and Career can still only have a single saved instance. Now save games correctly handle car damage. Fixed bug with brake ducts and brake temperatures in saved games. Fixed a bug with loading incorrect brake bias and other setup values in saved games. NOTE: it will only work with new saved games. Fixed a bug where restarting the engine was not possible in certain cameras. Fixed a bug with championship status when starting a new championship with another season in progress. Fixed wrong blue flag when only one car remains on the track. Reworked driver stint logic in Endurance game modes. Added driving time limit per driver in Endurance game modes. Added driver stint requirements per different Endurance modes as per real-life regulations. Improved AI strategy in stint-based game modes. Fixed rare bug with engine failure when saving a game on gear change. Fixed 24H total driver stint time. Audio: Disabled possibility to trigger the Helicam audio during intro sequence. Stop&Go penalty engineer audio message. Controllers: Mouse steering overhaul. Steering linearity added to controller settings. Race commands will no longer be intercepted for UI commands other than the directional pad (up, down, left and right). Fixed clutch limit bug when using maximum deadzone. UI/HUD: Added Save Game window in the main menu to load saved games. Fixed chat window auto pop-in bug when receiving messages. Electronics and pitstop MFD page made more compact. HUD and car dash delta relinked to the same source. Adjusted button alignment in the Replay menu. Fixed a bug where saving a setup with “/” in the file name would create a new folder. Fixed a bug where controller input was lost on the leaderboard page of the career and championship. Car previews now reliably load high-res textures in preview screens. Small car previews now reliably load on the Special Event pages. Added replay leaderboard and ‘Toggle HUD’ button in the replay HUD. Removed redundant “Driver” button on the Player page. Updated UI background images and logos. Championship end-page logic review. Restyling of the championship and career pages. Added option to scale race HUD widgets. NOTE: in this implementation it allows the player to resize the elements of the race HUD overall. Added “Continue” button for championship weather page. Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again). Replay HUD now allows camera cycling during free camera. Disabled ideal line during replay. More reliable ‘stop the engine’ message during pitstops. Improved lapped information for realtime leaderboard when the cars are on the same lap. Improved filter for gap information in the realtime leaderboard. Added driver stint and remaining driving time information in the pit strategy page of the MFD. MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page. NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop. NOTE: maximum driving time is the key information to follow in endurance races. Added pit limiter popup display when entering the pit entry zone. Added helicam and onboard cameras to the broadcasting app. Added option to toggle Server Stats widget in HUD settings. Minor restyle of the Special Events pages. Fixed excessive memory footprint of loading screen images in certain scenarios. Minor restyle of the Tyre widget. Weather Forecast widget visibility tied to Tyre widget. Graphics: LOD adjustments on various models. Wheel rim material adjustments for various cars. Update to Black Falcon team liveries. Potential fix for the random open-close car door animations during gameplay. Fix for brake lights of hidden cars visible when limited opponents visibility is used. Fixed missing front indicators on the Porsche 991 GT3 R. Fixed indicator bug on the Lamborghini Huracán ST. Minor model updates on the Audi R8 LMS. Fixed Porsche Cup not interacting with collidable objects. Fixed bug with driver visibility in the Porsche Cup. Some optimization on scene polycount by adding missing automatic LOD stages of wheel rims on certain cars. Fixed wrong visual representation of wet surfaces introduced in 1.0.6. Physics: New 5 collision points tyre model. Tyres now “climb gradually” over kerbs, sausages, bumps both in lateral and longitudinal motion. Completely eliminates the “rail kerb” effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption. Tyre model improvements to better handle high load peak situations and high rolling resistance peaks. Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns. Tweaks to tyre model rolling resistance model. (Fixed and speed-sensitive RR variations). New Traction Control operation. TC now simulates a two-step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before. This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut. New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars. As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allowing him to use the power at will. NOTE: please follow our forums to find more information about the tyre model update: https://www.assettocorsa.net/forum/…oducing-the-5-point-tyre-model-for-acc.59307/ Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc). Car collider tweaks for various models. Tweaks for all circuits asphalt abrasivity and tyre wear influence. Tyre wear tweaks Fixed tyre core temps not properly saved and loaded. Fixed incorrect tyre wear when restarting race after loading a saved game. Tweaks to weather temperatures and sun phase. Tweaks to water dissipation rates. Variability is adjusted so medium values give more medium weather change rates. Fixed a setup bug with wet/dry setups on session changes. Fixed bugs related to setup naming. Fixed a bug with speed limiter status in neutral gear. Multiplayer and Ratings: Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap. Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap). “Speed up to 50kph” message will not trigger when starting in the pitlane. Pit menu selections now are more adaptive, also removing the “Setup” button as a spectator. Improved race weekend simulation to deliver more gradual grip differences for Friday, Saturday and Sunday. Entering an empty server as a spectator will now properly start with the pitlane camera. Slightly increased the ping limit for CP servers. Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap. Added server health diagnostics, usable in the UI for further client updates and as admin command. Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers. Can be enabled via HUD options. Replaced “result” json outputs by a new structure containing more information like track, session data, all laps and all penalties. Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets. Fixed the “rain” and “ambient” conditions setting having little to no influence on the dynamic weather. Adjusted the weather randomness to be closer to the Singleplayer “Variation”. Value range now can be used in a better way, where 1 – 5 should result in plausible weather. Activated the entryList setting “defaultGridPosition”, allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not). Added “dumpEntryList” flag, usable on non-public servers. It will save all connected cars and drivers to a entrylist.json when a Q session is finished. Added admin command “/manual entrylist” to save an entrylist of the currently connected cars and drivers (on a non-public server). Fixed total race time having an offset in result jsons. Fixed player Ids not filled in the json results when defined by entry list. Fixed car category not being configurable in every scenario (using the entry list). Collisions during the race wait time won’t affect the SA rating. Removed randomization from wrong tyre warnings. Server performance and timing improved (massively). Server logfile is now readable while the server is running. Updated server admin handbook version 3.
  6. VR, DirtFish & Patch Notes: Version 1.7 of DiRT Rally 2.0 VR: Added support for OpenVR (Steam version only) Content: New Location: DirtFish (Test Drive only) New Livery: DirtFish – SUBARU WRX STI NR4 New Livery: DirtFish – Opel Adam R2 New Livery: DirtFish – Ford Fiesta OMSE SuperCar Lites New Livery: DirtFish – BMW E30 M3 Evo Rally New Livery: Per-Inge Walfridsson – Lancia Stratos Leaderboards: Resolved issue where negative times were being displayed on Leaderboards. My Team: Tyre compound choice will no longer reset to Medium after every Stage. Clubs: Added support for more scheduling options when setting up Club Championships. Cars: Added Turbocharger audio to Lancia Delta S4 (Rally). Resolved texture error on Ford Escort RS Cosworth. Resolved texture error with bonnet underside on Citroën C3 R5. Resolved issue with Porsche 911 RGT Rally Spec’s brake lights not working. Improved appearance of ŠKODA Fabia Rally (Up to 2000cc) tail lights and spoiler. Locations: Bikernieki, Latvia – Corrected grid slot ordering for Rallycross Heats Bikernieki, Latvia – Resolved issue where starting lights would not activate. Bikernieki, Latvia – Resolved collision issue with specific rumble strip. Łęczna County, Poland – Improved lighting effects on grass. Łęczna County, Poland – Corrected time of sunset from 04:16 to 18:55. UI/UX: Resolved issue where Engine Upgrades 5 and 6 for Peugeot 205 T16 Rallycross were inverted. Resolved issue where ghost targets were not tracking correctly on Stage progress bars. Achievements/Trophies: Made fixes to certain issues preventing “Adaptable” from unlocking. Localisation: Portuguese – Correction to text translation of “Hard Tyres”. German – Correction to text message for when users load a Tuning Setup. Spanish – Corrected co-driver callouts for certain turns on Polish stages. Miscellaneous: Added official support for Fanatec ClubSport Steering Wheel Formula V2 (AO) on Xbox One and PlayStation 4. General stability improvements and minor bug fixes throughout the game. And finally, some updates on hot topics within the DiRT community: There are no plans to add PlayStation VR support to DiRT Rally 2.0. Issues where audio cuts out mid-Stage are currently being worked on and should be resolved in a future update. Issues where Tuning Setups revert to default when taking part in Club Events are are currently being worked on and are expected to be resolved in the next update (1.8).
  7. World Fastest Gamer 2 Two years ago rFactor 2 was used in the inaugural World’s Fastest Gamer competition, with rFactor 2 champion, Rudy van Buren becoming overall winner! Now with an incredible prize on offer, here’s your chance again! Registration is now open, dive into the rFactor 2 World’s Fastest Gamer qualifier and set a time to get into the top 20. If you make it, you will taking part in an intense race with a $10,000 prize pool – the winner then joins the 8 finalists for the live shows! Qualifying Results
  8. Lancia Delta S4 Rallycross & MG Metro 6R4 Rallycross – Available now in DiRT Rally 2.0 Lancia Delta S4 Rallycross Max Power: 450 bhp Max Weight: 890 kg Engine: 1759 cc, 4 cylinders, Turbocharged and Supercharged Gearbox: 5 Speed – Manual Drivetrain: 4WD MG Metro 6R4 Rallycross Max Power: 450 bhp Max Weight: 1040 kg Engine: 2991 cc, 6 cylinders, Naturally-Aspirated Gearbox: 5 Speed – Manual Drivetrain: 4WD Taking on Trois-Rivières, Canada Let's see how the virtual RX Supercars take on the circuit in DiRT Rally 2.0.
  9. v 1.1 - AIW fixed (fuel calculating) - add IBL OP updated
  10. andre

    GTR2

    GTR 2: UPDATED IN 1 CLICK WITH THE 10TH ANNIVERSARY PATCH! Description : ------------- This GTR2 10th Anniversary PATCH represents 3 years of work and includes all the necessary MODS/PATCHES for GTR2 plus HQ textures : - OFFICIAL SIMBIN update v1.1 - MS Dx9/dll last updates from 2010 packages to improve GTR2 compatibility with new OS - no-cd by Reloaded with 4GB PATCH by Daniel Pistelli (works whatever amount of RAM, this patch allows to use more than default 1.8GB RAM) - GTR2 New Gfx v1.60 by Syhlif32 (patch for Dx9 shaders, see included txt readme) - GTR2 HQ MODS COLLECTION v9.8 : --> DucFreak's GTR2 UI MOD 10th Anniversary v6.1 : nicer 16/9 UI with triple screen support in English, Czech, French, German, Italian, Polish, Portuguese, Russian & Spanish) --> GTR2 HDR Skies v7.0 : nice 6e66o & Hudson Kerr skies reworked with HDR, and HQ MOON --> GTR2 HQ AI v4.1 : better AI Talents --> GTR2 HQ BRAKES v1.1 : nicer brake disc/caliper/discglow skins --> GTR2 HQ Cars&Tracks v9.8 : better cars & tracks physics/graphics with advanced patches/fixes (*) --> GTR2 HQ CARS SOUNDS v1.1 : added brake (Jandri)/skid (Fred_as)/horn/external tranny sounds & fixed overlapping sound issue when needed --> GTR2 HQ HEADLIGHTS v6.0 : better headlights (LASER WHITE+YELLOW) patched to avoid halo glitch --> GTR2 HQ HUD 10th Anniversary v6.0 : new head-up-display skin available in 9 languages (mk2) --> GTR2 HQ LENS FLARE v9.1 : better sun effects (max effects around 5-6pm) --> GTR2 HQ MARBLES v1.0 : now you will really see marbles on track side --> GTR2 HQ MASERATI 4200GT SAFETY CAR v5.0 : more detailed safety car skin (2003) --> GTR2 HQ PIT & START LIGHTS v3.0 : better start lights (F1 style) --> GTR2 HQ RAIN v12.0 : nicer rain effects --> GTR2 HQ SCREEN DIRT v8.0 : more detailed dirt effect with smooth transitions (VERY DIRTY) --> GTR2 HQ SPARCO SUITS 2018 v1.1 : nicer racing suits/gloves/shoes for driver/pit crew/marshalls --> GTR2 HQ TREAD v3.0 : better tire tread (WITH GRAVELS) --> GTR2 MULTI-PATCHES v15.0 : patches for several glitches that official patch v1.1 did not fix (**) --> GTR2 UIAssets Patch v1.0 : removed FNTCMOTM.BMP to allow skinned LCD --> HQ AMBIENT SHADOW v3.0 : better second shadow under cars (LARGE version) --> HQ BACKFIRE v3.0 : better flames on exhaust (RED-BLUE version) --> HQ CUBE MAPS v4.1 : better car/track reflections (HIGH REFLECTIONS [GTR2]) --> HQ FOV DEFVIEWS v7.0 : higher speed effect, no more in car headlight flickering at night (16/9) --> HQ MIRROR v1.0 : higher rear view resolution (1024) --> HQ SMOKES v5.0 : better dust & smokes effects --> HQ SPARK v7.0 : better sparks effects (SPARK & STARS version) https://www.racedepartment.com/downloads/gtr2-10th-anniversary-patch.21415/
  11. andre

    Valve Index

    Valve Index VR headset review
  12. FIA European Hill Climb Championship RACE 10 [RACE 12 Overal] LOCATION (START AREA) Saint Ursanne St. Ursanne - Les Rangiers PROGRAMMA - TIME TABLE TIME ATHENS GREECE (GMT +2) 26/08/2019 free practice 20:30 start of qualify 22:30 start of the first car (warm up session) - first stage - second stage (restart warm up session) - third stage (restart warm up session) - end of race
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