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  1. Last week
  2. Και μόνο που έχει το Bad Company 2 (2 maps) τέλος. Έχει και το rush...θα πέσουν κορμιά !
  3. mad_dog

    F1 1986

    Ποιος είναι τόσο τολμηρός ώστε να τα βάλουμε δίπλα-δίπλα ?
  4. Mιλάμε για τρένο !!! Ο ήχος καταπληκτικός και τελικά πρέπει όλες οι εταιρίες να αναπτύξουν τους ήχους με το FMOD (to ACC ήδη το κάνει, το RBR επίσης, το rF2 δεν υποστηρίζει καν FMOD).
  5. E τότε να κάνουμε μαζί ένα raid στο Escape from Tarkov
  6. [Assetto Corsa] Formula Hybrid X 2021 by Race Sim Studio Τέλειος Ήχος. Πως τα καταφέρνουν;
  7. Updated to 2.058.42 Fixed "Auto refresh" to work correctly in all situations. Added "Used in Competition" and "Not used in Competition" options to Results Viewer filter.
  8. Μου αρέσει αυτή η survival ΕΣΣΔ ατμόσφαιρα (Metro. Stalker...) "Πρόκειται για ένα survival-horror RPG επιστημονικής φαντασίας, το οποίο διαδραματίζεται στην αποκλεισμένη ζώνη του Chernobyl και έχει αναπτυχθεί έπειτα από λεπτομερή 3D σάρωση του πραγματικού χώρου, δημιουργώντας ένα “υπερρεαλιστικό” οπτικό αποτέλεσμα. Ο παίκτης καλείται να αναλάβει τον ρόλο της Igor, μιας φυσικού και πρώην υπαλλήλου στο Chernobyl Power Plant, καθώς επιστρέφει στο Pripyat για να διεξάγει έρευνα επάνω στη μυστηριώδη εξαφάνιση του αρραβωνιαστικού της, 30 χρόνια νωρίτερα. Κατά τη διάρκεια της περιπέτειάς της θα έρθει αντιμέτωπη με εχθρικά και υπερφυσικά πλάσματα, προκειμένου να αποκαλύψει την αλήθεια μέσα σε ένα σκληρό περιβάλλον που δεν συγχωρεί.
  9. New for 2021. Over 18 months of development and working with other pedal manufacturers has led to the Symdeck 2 and 3 pedal sets. Comprising a load cell brake and hall effect accelerator and clutch and includes a base plate allowing for various pedal positions. Aircraft grade aluminium pedals Mild steel cradle construction Aluminium base plate Multiple pedal pad adjustment Adjustable pedal positions Adjustable Accelerator front and end stop Available With 2 or 3 Pedals Heal plate with anti slip finish All parts finished with a ‘sandpaper’ powder coat Brake fitted with 90kg load cell Adjustable preload on brake Brake supplied with a hard (fitted) and medium bush Accelerator and clutch fitted with hall effect sensors Connects to OSW direct drive wheel via RJ45 cable Connects to PC via optional USB adapter Connects to Xbox and PS4/5 with our adapter cable and compatible Thrustmaster wheelbase The pedals are supplied with either an RJ45 cable to connect directly to a OSW wheel base, a Simucube 2 cable or an RJ 12 cable making them compatible with Thrustmaster wheelbases. They are also compatible with Xbox and PS4/5 consoles by use of a Thrustmaster wheelbase. Please specify when ordering. Using our optional USB adapter to connect to a PC is very easy to use. The pedals are calibrated via the built in Windows USB games controller interface and does not require DIView. See the video below. SYMDECK 3 PEDAL SET PRICE: £795.00 VAT: £159.00 PRICE INC VAT: £954 SYMDECK 2 PEDAL SET PRICE: £595.00 VAT: £119.00 PRICE INC VAT: £714 https://symdeck.com/symdeck-2-and-3-pedal-set/
  10. https://heusinkveld.com/shop/sim-pedals/sim-pedals-ultimate-2/ Enhance your simulator experience. Heusinkveld presents some of the highest quality, most adjustable and most realistic feeling pedals on the market: Heusinkveld Sim Pedals Ultimate+. Trusted by world class GT, single seater and Esports drivers, this high-end pedal set can be used in the most demanding environments. Capable of simulating pedal loads as high as in real GT and F1 cars.
  11. rFpro digital model - London Formula E track
  12. Autodromo Nazionale di Monza Update & Alternative Layouts Autodromo Nazionale di Monza v1.21 Update Notes: Added Junior and Curva Grande Layouts Updated Cut Detection on Main Layout Replaced a few tree types and some minor foliage updates Updates to road tyre marks Reduced crowd density in practice sessions Some optimization to Shadow and Detail settings Fixed road line decal clipping before first chicane Fixed AI car behaviour swapping lanes on rolling starts Slight adjustments to AI lines through Lesmo turns Fixed some minor lodding issues with Trees
  13. Released | July 2021 Build Update Build Update Notes Steam Build IDs Client 7070526 Dedicated 7070530 General rFactor 2 Build Bumped to 1125 Added MetallicNoise.dds to Vehicle Common Maps so that it does not need to be packed with each car Updated Flag Stations so they will not assign to the Pit Path. Updated parsing of Flag Station Instances (cornerworkers, safetyworkers, digitalflags) so all instances are parsed and do not require any specific naming order. Added auto grouping of flag stations to the same point on track. Note: It is now recommended to only place Safetyworkers next to Cornerworkers or Digital flags to ensure a flag is waved or shown correctly. Made the distance to group flag stations together configurable (GDB: FlagStationGroupDist=30) Updated Yellow Flag and Blue flag logic to work correctly with flag station grouping Made the distance before and after an incident at which a yellow flag is waved configurable (GDB: FlagStationIncidentMinDist=20, FlagStationIncidentMaxDist=250) Fixed digital flags all flashing checkered the second a car finishes the race. Instead they now follow the logic of other flags and only flash progressively around the track as cars finish. Enabled chat command “/callvote nextsession” on a dedicated server to advance to next session. Removed Hide Cursor default assignment to “delete” key from controller settings. Note this does not affect existing profiles. Fixed cars showing up with the team name missing when using a custom team in multiplayer via the new UI Synced min/max ranges for options in the backend (playerbasefile) with the new UI’s default (JNIOptions) Added ability to specify slot using steam id for some chat commands Save steam id when a driver disconnects from a session SteamId is saved when somebody disconnects, so it appears in the result xml Graphics Reviewed & updated all Cloud Textures Improved Lighting Calculations on Clouds and Atmospherics Fine-tuned and optimized rain particles (50% less particles now) Improved ModDev options with ability to force a specific cloud texture as well as set cloud cover at any point. Ensured that cloud textures are never loaded ad hoc, which would previously cause some stuttering online or in replays. Fixes for various issues that were present when the cloud update was previously released. Fixed an issue when saving PNG screenshots via the built-in game function where alpha information seems to get saved around the glows and glares, for example around the sun. Fixed an issue where Sunglare at dawn or dusk on ultra-wide or triple screens would be undriveable. SSR – screen space reflection implementation for wet road reflection Reduced Sky Exposure and rebalanced auto exposure for these changes Fixed issues with Night Time under-exposing. Enabled Auto Exposure adjustments whilst game is paused Slightly reduced TV Camera low-sun exposure levels Faster Exposure Adjustment on TV Cameras to reduce the noticeable fade when changing camera Fixed Differences in ToneMapper and Exposure in Showrooms vs In-Game Added Missing Ambient and Static Mappers to Default Showroom Fixed an issue where Static Mappers would not update after a game session time change Fixed some road objects not having wet weather reflections Improved Puddle Normal Maps Fixed some issues with how reflections work at the side of the screen. Improved blur and general tweaks to level of road reflections Fixed some car parts not reflecting (including enabling reflections on car headlights) UI Load server lists (Internet, LAN, Favorites, Friends) asynchronously Added extra UI options for setting up steering wheel rotation settings (Rotation limit mode, max wheel angle mode, default max wheel angle). Ensured that appropriate settings are enabled/disabled with the right options. Readjusted Controller Calibrate layout so that all items fit without scroll bar Fixed Point to Point tracks wrongly closing loop Fixed unnecessary scroll bar on Display Options Screen Made it possible to sort the packages list by the installed column. Also made it possible to sort the multiplayer list by version while refactoring the table component config a bit. Fixed standings table alignment where long class names would cause problems. Replaced underscores in car class name with spaces and allow it to wrap to second if needed. Fixed bottom shadow sometimes being positioned wrongly in the lap history pop-up. Fixed an issue when losing a connection to the dedicated server that the network connection error dialogue would only show up when leaving a subsequent single player session. Added spectators to player list when in race monitor, and allow kicking/banning of them via the same process as kicking/banning an active player Updated event full-screen so only data that is needed for the elements being visible is fetched and updated. Fetch live standings in event screen with WebSocket instead of polling. Show total race time for race winner and the final gaps to winner for other drivers as they finish the race. Added start-up Wizard to assign basics controls at startup Fixed server join button not working if you clicked it on the outside of the “join” text. Fixed upgrade description not being visible with a long list of upgrades on the tuning screen. Fixed shadow positioning in packages table with only a few packages showing Fixed series list being empty if there were two series with the same name Added checkbox option to remember the password for a server. Your last selected server list type (Internet, LAN, Favorites, Friends) is now remembered on the multiplayer matchmaker screen. Removed useless scrollbar on options calibrate page when in an event. Added UI setting for toggling FFB strength direction between negative and positive. Added track type and length to track loading screen. Added disabling of “next session” button in single player admin controls when there is no next session. Made list layout the default layout on all pages that use it. Made changes to reduce time the light grey screen is shown, for example when leaving an event and returning to the main menu. Fixed the current selection (series, car, track) sometimes not loading in the main menu start and race screens. Made sky setting also affect the rain chance setting. Added showing raw range (min, max) for control axes on the options calibrate page. Live stream overlay Class colors on text no longer working: No code changes; text color needs to specified with a “color” field in the custom overlay config.json along with the previous “backgroundColor” field. Added RPM, speed, gear and pedal inputs to the driver info overlay. Added error checking for endpoints failing when overlays folder does not exist. Added driver name options drop down to overlay control panel and updated overlay elements to use it. Added DRS active classes to battle box, extended battle box and tower overlay elements. Added DRS active text to battle box element. Fixed color swipe animation being positioned slightly wrong on some overlay elements. Fixed in-game panel toggling not always working. Fixed overlay not working at all if the configured overlay folder does not exist. Added prev/next buttons for season standings and in-race season standings elements. Added background color to control panel table rows when showing multiple car classes. The color is faded from the one defined in config.json for that class. Modding Added a content error if a Cube Map is wrongly assigned. Added New AI Editor Methods for updating Cut Corridors including Finding, Normalizing, Setting to Corridor values, Setting to Collision Corridor values as well as setting if adjusting Corridors effects Cut Corridors. Added specific functions for Normalizing Corridors and Normalizing Collision Corridors. Fixed RealRoad errors loading Loch Drummond in ModDev IBL Road Shader: Made configurable the effects of the blue channel of a Road Detail Map. Now can enable/disable masking of the overlay function and the decal map. Added the ability to constrain a Camera to the Pitlane or the Main Track. Enable Trace logging by default in ModDev
  14. Earlier
  15. Φίλτατε @andre να μου επιτρέψεις μια ταπεινή ερώτηση...δηλαδή θέλεις να μου πεις ότι έχεις σκοπό να παίξεις το game? 🐛
  16. Igor Story Trailer
  17. Update details: Download size = 530MB Client version = 0.9.3.012 Client BuildID = 7009920 Changelog: VR - Disabled fly-by cameras as background of menus to prevent motion sickness Prevented the Pause keybind from being available initially on garage menu DTM 2020 - Fixed DRS / Aero issues, smoother gearchanges, improvements to default car setup Tatuus F4 - Tweaks to default car setup for increased stability Nordschleife 24H - AI improvements Zandvoort - Extended the pitwall at the exit of the pitlane to prevent an exploit
  18. rF2 European Hill Climb Championship Round 05 LOCATION (START AREA) Šternberk Czech Republic Ecce Homo Sternberk - TIME TABLE 26/07/2021 free practice 20:00 (CEST) start of qualify 22:00 (CEST) start of the first car (warm up session) - first stage - second stage (restart warm up session) -*third stage (restart warm up session) - end of race In round 5 in 3 heats race, 3 HEATS will count Round 5 will broadcast GTR24h
  19. v1.05 (2021-07-14) - Fixed a surface hole near Campofelice di Roccella - Added additional road subdivision & bumps near SS113 209
  20. KartSim Hotfix Update Released Hello sim racers! Following up on the major new KartSim release from over the weekend, we are delighted to today deploy a further complementary update to this awesome collection of content, as we look to continue fine-tuning and improving what has already proven to be a very well-received new release within our kart loving community here at rFactor 2. KartSim Esports Pack | Steam Store: CLICK HERE Available as a free update to the main KartSim build, the new hotfix deployed today addresses a number of reported issues from our community, ranging from visual tweaks to the behaviour of the karts themselves on the 10 tracks available across the European and UK KartSim Track Packs. In terms of the karts, this build looks at making further developments to the brand-new KZ shifter kart that some users have been reporting generates a crash to desktop situation. Although this issue hasn’t manifested itself across all players, the potential cause of the problem has been identified and should be repaired as part of this latest build, with further work on the kart also addressing a reported glowing parts problem when racing in nighttime conditions. Other kart updates include fixes for the Rental, X30 and X30 EU Mini Cadet, plus further AI development work at Whilton Mill, Glan Y Gors and Adria circuits that aims to reduce the tendency for the AI to take excessive curbs which can lead to destabilization, and in some extreme cases, flipping of AI controlled karts. KartSim Hotfix Update Notes IAME KZ EU 2021 v1.73 Improved nighttime PBR shaders Improved compatibility issues IAME X30 2021 v1.68 Improved nighttime PBR shaders fixed tyre temp sensor bug Rental 2021 v1.68 Fixed UI Bug IAME X30 EU Mini Cadet 2021 v1.73 Improved night time PBR shaders Kristianstad 2021 v114 Improved AI Glan Y Gors 2021 v130 Improved AI Adria 2021 v120 Improved AI Whilton Mill 2021 v120 Improved AI The new update is available now, and should download automatically the next time you restart your Steam client. The latest fixes are available free to players who already own the content, and will be included in the base KartSim installation for new players who purchase these items going forward.
  21. Major KartSim Update + New Karts and Tracks Update time! Virtual kart racing fans have many, many, many reasons to be cheerful today, thanks to a substantial new update release for the popular KartSim content within rFactor 2 – adding a full PBR refresh of the entire collection of karts and tracks, two brand-new vehicles and four new circuits – a whole host of great things to race and discover in the premium kart racing offering within rFactor 2. As many hundreds of thousands of racing hopefuls can attest, karting is a fantastic way to get out onto the racetrack for a (relatively) modest amount of money. From drivers looking to take their first tentative steps into professional motorsport, to hobbyists and career karters that just love the unfiltered fun that is so unique to the sport, kart racing is without doubt one of the most direct, intense and purest forms of racing anywhere in the world. KartSim Esports Pack | Steam Store: CLICK HERE Despite having a wide global appeal, like all motorsport, karting still requires serious money to compete at the sharp end of most championships – often pushing the sport out of the reach for all but a fortunate few. Thankfully, just like when we sim racers look to replicate other forms of racing on our PC’s, the virtual world can be our place to share in those very same thrills and spills of competitive action – and in our KartSim pack, the experience behind the wheel offers a great insight into how these powerful yet light machines can be wrestled around a wide variety of faithfully recreated venues available within the software. Developed with a precise attention to detail in a bid to produce the most authentic kart racing experience possible, KartSim has already set the bar exceptionally high with their current content range, and now we have the pleasure of a major new build update – adding a full PBR refresh of all the content currently available, plus the added bonus of two new karts and four new circuits on which to go racing – good times roll on! KartSim European Track Pack | Steam Store: CLICK HERE KartSim Change Log X30EU MINI CADET 2021 v1.72 – New Model aimed for young sim racers 8-13 years old X30 2021 v1.67 – New PBR shaders, Scaled helmet and updated driver model, New Tyre 2d Art, New icons for recently released Rf2 UI RENTAL 2021 v1.67 – New PBR shaders, Scaled helmet and updated driver model, New Tyre 2d Art, New icons for recently released Rf2 UI, New Sounds KZ EU 2021 v1.71 – New shifter kart model! Whilton Mill 2021 v118 – New Consumer track Larkhall WSKC 2021 v116 – New Consumer track PFI 2021 v126 – New PBR Shaders, New AI, Update to tracks Buckmore 2021 v122 – New PBR Shaders, New AI, Update to tracks Glan Y Gors 2021 v128 – New PBR Shaders, New AI, Update to tracks Zuera 2021 v110 -New Consumer track Wackersdorf 2021 v110 -New Consumer track Kristianstad 2021 v112 – New PBR Shaders, New AI, Update to tracks Alaharma 2021 v114 – New PBR Shaders, New AI, Update to tracks Adria 2021 v118 – New PBR Shaders, New AI, Update to tracks Joining the already impressive collection of highly detailed circuits and vehicles within the KartSim offering, today the new PBR update also brings with it two exciting new karts for our drivers to enjoy, with the introduction of the IAME Senior X30 and the new Shifter Kart, the IAME KZ! Before we move on, let’s take a closer look at these new machines: New Karts KartSim Upgrade Pack | Steam Store: CLICK HERE A racing kart is a racing kart, four wheels, a seat, engine, chassis and steering wheel right? Wrong! Despite the premise of karts being a very simple one, the various different types of machinery that exist within the sport mean that drivers can have a wildly different experience behind the wheel dependent on which type of vehicle they so choose. From basic, low speed rental machines with safety bumpers, brake lights and a relatively simple steering action, to fantastically fast karts that have obscene amounts of power for their weight, gears and a direct steering input that requires use of brakes and throttle just as much as the wheel to get round corners – variety is very much the spice of life, and things just got a whole lot more spicy with the introduction of not one, but two very different new machines to the KartSim world… IAME Mini Cadet X30 In the real world, the IAME Mini Cadet X30 is aimed at younger drivers around the 8 – 13-year-old range, however that doesn’t mean this new model is anything short of exciting to drive, far from it. Featuring a water cooled 60 cc engine, perhaps this kart is a more settled vehicle that some of its bigger brothers, but the X30 still requires drivers to master karting techniques like brake and throttle steer, and it can certainly punish anyone who doesn’t obey to the rules of carrying the maximum amount of momentum around the circuit at any given time. Thanks to the lower overall horsepower of the Cadet X30, keeping up that minimum speed is more important than ever, and should you find yourself getting too crossed up mid-corner, you will find it very difficult to recover that time loss as your rivals swarm past in a pack so closely matched they almost appear to be running together as one! Primarily used in the IAME Euro Series and local National championships, the Mini Cadet X30 isn’t the fastest machine in the collection, but it’s one that certainly encourages great, close racing action. IAME KZ The biggest, fastest, craziest and most powerful kart within KartSim; the new IAME KZ is the very first ‘shifter’ kart to be introduced into the KartSim world – and it’s a crazy ride! Almost too powerful for a traditional kart track, the IAME KZ comes complete with a 6 speed manual gearbox and 125 cc racing engine – bolted to a chassis that weights barely more than an adult person. Needless to say, the way the IAME KZ is driven is wildly different to any other type of kart within the simulation, with outlandish speeds possible to achieve and fantastically short braking distances, this kart will keep drivers firmly on their toes regardless of the type of circuit in use. Very firmly a kart used by seasoned, senior drivers, the IAME KZ is the chassis of choice for the official European and World Championships in kart racing, offering KartSim players the chance to experience the absolute pinnacle of real world kart racing from the comfort of their own home. As an added bonus, as these karts are so incredibly quick, taking to a full size racetrack is also very possible, opening up some incredible combination opportunities to really experience just how quickly these machines can travel. New Tracks Thanks to the seemingly endless enthusiasm for kart racing on both an amateur and professional level, and the inevitable additional conveniences that come with requiring considerably less land space to build a track than one would need for a full size circuit, kart tracks are plentiful in their number around the world – from high level professional grade facilities that would put most national racetracks to shame, to the more sedate and simple constructions often found at your local venue hosting arrive and drive activities. With this fantastic diversity of venues to tap into within the world of KartSim, this new release brings with it not one, but four new circuits on which to try out the varied machinery found within the pack. With two circuits based in the United Kingdom, and two new venues from Europe, the update today brings the total collection of racing venues to 10 – all in full PBR graphical glory! Whilton Mill 2021 The first of the new pair of UK tracks to come to KartSim, Whilton Mill has been a popular venue for karters since first opening its doors to the racing public, offering a fine driving experience across the 1200 m circuit length. Based in Daventry in Northamptonshire, Wilton Mill is often considered an ideal candidate for the many test days undertaken by drivers, and the circuit remains a mainstay on many national competition calendars throughout the racing year. Popular with ‘arrive and drive’ guests as well as hosting high level professional championship races, Whilton Mill is fast, flowing and an exciting layout that produces great racing action. Larkhall WSKC 2021 Larkhall is one of the premium kart racing circuits in Scotland. Having recently undergone a major refurbishment programme to increase the circuit length to 1140 m, the new Larkhall venue is very much at the forefront of modern standards in terms of both facilities and safety. Now holding the honour of the longest kart racing lap in Scotland, Larkhall plays host to regular ‘arrive and drive’ public events, as well as professional meetings for both the British Championship and West of Scotland Kart Club events, who are based at the Merryton Road venue. Zuera International Circuit 2021 The first of our European pack new creations, the Zuera International Circuit is a high profile professional racing venue based in the Zaragoza region of Spain. Running to a total lap length of 1700 m, The facilities and circuit at Zuera are of the highest standard in Spanish kart racing, and the venue remains a regular on the FIA European Kart Championship calendar, having been raced on by a vast number of current Formula One drivers, including the likes of Max Verstappen and Lando Norris during their junior careers. From a driving perspective, the track is fast, open and quite bumpy, which should lead to plenty of drama and opportunities to overtake during the course of a race. Wackersdorf 2021 Another regular of the FIA European Championship calendar, Wackersdorf is a fine example of some of the best kart racing tarmac in Germany. Based in Wackersdorf, Allemagne, the track comes in a just over 1220 m in length, featuring a fearsomely fast final sector closing off what is a generally a very technical and entertaining overall layout. Recognized as one of the premier outdoor karting facilities in Germany, Wackersdorf recently benefited from a full circuit resurfacing in 2018, and with the track coming in at between 9 and 12 meters in width, this is another layout where kart racers enjoy multiple opportunities to race with and alongside their opponents. Updated Tracks As well as the new additons to KartSim, existing circuits have also undergone a pleasing transformation with the introduction of full PBR shader technology, substantially uplifting the visual aspect of the tracks and introducing a collection of smaller fixes and improvements. Adria Alaharma Buckmore Park Glan Y Gors Kristianstad Paul Fletcher International Competition System Races Aligning with this new release, we are also very pleased to confirm the KartSim content will be coming to our rFactor 2 Competition System! Set to go live from today (Saturday 10th July), Competition System drivers will have the opportunity to take part in regular short races within the system, with different tracks rotating throughout the day as we offer up sharp, short and exciting racing across the full spectrum of content within the pack! The Competiton System will host 15 races per day from Saturday to Thursday (except Wednesday for maintaince day) using the UK track pack, with Friday to Tuesday set to feature the circuits that form the European Track Pack. These events should produce a very different online racing experience for our drivers, one that we really hope will be embraced by the community and lead to some thoroughly enjoyable and entertaining side by side action. In order to access the races, load up your rFactor 2 install, navigate to the Competition tab within the UI, locate the KartSim events and sign up for the races you fancy – simple, and fun! Buying Options – Packs, Items and Deals As the substantial amount of content that makes up the KartSim offering within rFactor 2 continues to grow, we have introduced some new Steam Store pack options to offer up the best collection of deals for our sim racing community. Ideal for those just getting started in the world of virtual karting, or a great option to add the latest content to your existing collection, below you can find the different packs on offer within the rFactor 2 Steam Store, and the contents they contain: A great discounted package featuring all 10 of our consumer UK and European Kart Tracks and all of our 4 consumer kart models. Ideal for Esports competitions Steam Store: CLICK HERE Already own everything, but want to add the four new tracks and two new karts released today? Grab the KartSim Upgrade Pack – a specially designed collection aimed to offer the cheapest and easiest way to add the new content to your growing collection! Steam Store: CLICK HERE This pack adds the IAME X30 EU Mini Cadet 2021, the X30 Senior 2021, the Rental and the new IAME KZ shifter kart to your rFactor 2 instal. Steam Store: CLICK HERE A great discounted package featuring all 5 of our consumer UK Kart Tracks and all 4 of our consumer kart models. Ideal for Esports competitions. Pack includes Whilton Mill 2021, Larkhall WSKC 2021, Paul Fletcher International 2021, Buckmore Park 2021 and the Glan Y Gors venue, plus the IAME X30 EU Mini Cadet 2021, the X30 Senior 2021, the KZ Shifter and Rental karts. Steam Store: CLICK HERE A great discounted package featuring all 5 of our consumer European Kart Tracks and all of our 4 consumer kart models. Ideal for Esports competitions. Pack includes Zuera 2021, Wackersdorf 2021, Kristianstad 2021, Alaharma 2021 and Adria 2021, plus the IAME X30 EU Mini Cadet 2021, the X30 Senior 2021, the KZ Shifter and Rental karts. Steam Store: CLICK HERE Some great content that should lead to exceptional racing. The KartSim team have done a fantastic job of bringing the full PBR treatment to these karts and tracks, and we hope our community enjoy hitting the virtual tarmac and sampling how pure racing is felt within rFactor 2. If you like going fast, sideways, side-by-side and 2 inches from the ground, all at the same time, you are going to love these karts! KartSim is available now in the rFactor 2 Steam Store
  22. New version: v0.95 OP updated
  23. V1.2.1.2 CHANGELOG GENERAL Added LiveTrack Preset support to multiplayer and dedicated server Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves) Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases UI & HUD Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases. Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line. Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen). Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it) Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games) PHYSICS & AI Further adjusted AI speed while running offline Increased AI Grip for Bathurst, Imola, Silverstone Rebuilt AI paths for Nurburgring GP & Silverstone from scratch TRACKS Added seasonal foliage to Hockenheim & Brands Hatch Silverstone: Rebuilt new pit lane cement wall and armco collision Oulton Park: Minor performance pass Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering VEHICLES Stock Car 2021: Updated Guga Lima livery V1.2.1.4 CHANGELOG GENERAL Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits. Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour) Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed Fixed Logitech G923 LEDs flickering in menu. Fixed an issue that could lead to a false positive/negative cut detection in some rare instances Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach) PHYSICS & AI Further updates to traction control system Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR Further AI callibration passes Further reduction of AI pace while running off the ideal racing line Revised Bathurst & Silverstone AI paths Further increased AI Grip at Nurburgring (all modern track layouts) TRACKS Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton Updated Brands Hatch seasonal foliage Brands Hatch seasonal texture update, to match with other brit track standards Long Beach: Fixed pit lane exit penalty VEHICLES F-Ultimate: Fixed right mirror mapping issue
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