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  1. Yesterday
  2. Debuting in January 2023, Fairy Cat is one of the most popular crypto metaverse games. While earlier games (World of Warcraft, League of Legends, Destiny 2) either precede blockchain technology or have not integrated it into their games at all, more recent metaverse iterations - such as FairyCat - integrate metaverse games and blockchain platforms. These so-called "crypto metaverse" games use blockchain technology to achieve encrypted in-game cash, play-to-earn (P2E) and non-fungible tokens (NFT), decentralization and other functionality to bring extraordinary benefits to metaverse games. relevant impact.You don't need to be a crypto expert to play this innovative game, although a little crypto knowledge is helpful to take advantage of all the functionality of FairyCat.Start exploring Fairy Cat: 1. Go to the Fairy Cat website to learn more about the game's currency models, then download the Metamask wallet. 2. Start earning money by opening the game in the Metamask wallet browser. At this point, the game will connect to your wallet account. Don't worry that this game will steal your wallet balance, because it doesn't need your account authorization data, it just needs your wallet data. 3. Once you are in Fairy Cat, you can go through a money transfer tutorial to learn the basic controls. Then you can earn money in the following three methods: Method 1: Adopt a cat to help you find treasures, and you can make profit after selling the treasures. Method 2: Synthesize an LV1 elf cat through 5 elves, and then sell the LV1 elf cat to earn money. This can be understood simply as using 5U to earn 10U (50% probability), and you can buy items to increase the synthesis rate. Method 3: Invite your friends to play the game. After your friends earn money, you can also get commission income. The income is very high.
  3. Last week
  4. What is a Fairy Cat? Fairy Cat is an encrypted farming system game whose player base is growing rapidly. Players can upgrade cat pets through different adventures to get token rewards. There are five levels of cat pets. As the pet of the player, cats can be used to fight, upgrade and collect kittens to synthesize cat pets. Cats can also be traded at higher prices in the market.
  5. The epidemic in recent years has produced profound changes in people's lifestyles, and many of their activities have started to be developed in the virtual world, which plays an important role in promoting the development of the universe of meta. Games, as an important part of the universe of meta, will be the first industry to gain the benefits , but the following conditions are still indispensable for blockchain games to achieve better development. - Wallets and Exchanges. Through the use of wallets, game users can truly take control of the assets in the game, and exchanges provide a trading platform and liquidity for these game assets NFT, helping users trade and revitalize their game assets. Wallets are a key application for depositing blockchain assets. Currently, wallets such as Metamask are not enough to support the extensive adoption of block games, and wallets will further advance community drive the popularity of blockchain games. - Game playability. The biggest difference between blockchain games and traditional games is that gamers are also investors. Many blockchain games have gone out of course, treating all users as investors only and forgetting that the essence of making games is to develop high-quality games that users are interested in paying for. If most people play a game just to make money, and no one is ready to pay for it, it becomes a side-scam. The revenue of the participants of the side scam comes from the money of the people who come later, and if there are not enough people who come later, they will not be able to cash in the revenue, leading to the breakdown. - Speed and performance. A high level of concurrency is the characteristic of game applications, so Wax, Coinan Chain and Polygon, which are public chains with a high level of concurrency and low fees, have attracted a large number of game developers. In the future, with the maturity of technologies such as Ethernet Layer 2 and slice scaling, as well as the maturity of other gaming public chain technologies compatible with EVM, blockchain games will have a better development and operation environment. - Cross-chain and interaction. Cross-chain and interaction of game assets will be a direction of future development of metaverse games, and blockchain should be connected and accessible like the Internet. The maturity of cross-chain technology in the future will promote the cross-chain transfer of game assets and NFT, and improve the interaction experience of the system The game should maintain the operation of the project by relying on the payment of some users or selling profitable products, just like the new blockchain game Fairy Cat in 2023, which developed diverse gameplay for players and increased the playability of the game, thus got the recognition of many players. Blockchain games need to work hard on game experience and playability. Token economics is essentially just a kind of interest structure , and even good token economics cannot replace the development, operation and profitability of the project itself. It is believed that with the maturity of the above conditions, more and more game developers and investors will enter this industry and together promote the production of some blockchain games with beautiful graphics, first-class experience and high playability.
  6. The epidemic in recent years has produced profound changes in people's lifestyles, and many of their activities have started to be developed in the virtual world, which plays an important role in promoting the development of the universe of meta. Games, as an important part of the universe of meta, will be the first industry to gain the benefits , but the following conditions are still indispensable for blockchain games to achieve better development. - Wallets and Exchanges. Through the use of wallets, game users can truly take control of the assets in the game, and exchanges provide a trading platform and liquidity for these game assets NFT, helping users trade and revitalize their game assets. Wallets are a key application for depositing blockchain assets. Currently, wallets such as Metamask are not enough to support the extensive adoption of block games, and wallets will further advance community drive the popularity of blockchain games. - Game playability. The biggest difference between blockchain games and traditional games is that gamers are also investors. Many blockchain games have gone out of course, treating all users as investors only and forgetting that the essence of making games is to develop high-quality games that users are interested in paying for. If most people play a game just to make money, and no one is ready to pay for it, it becomes a side-scam. The revenue of the participants of the side scam comes from the money of the people who come later, and if there are not enough people who come later, they will not be able to cash in the revenue, leading to the breakdown. - Speed and performance. A high level of concurrency is the characteristic of game applications, so Wax, Coinan Chain and Polygon, which are public chains with a high level of concurrency and low fees, have attracted a large number of game developers. In the future, with the maturity of technologies such as Ethernet Layer 2 and slice scaling, as well as the maturity of other gaming public chain technologies compatible with EVM, blockchain games will have a better development and operation environment. - Cross-chain and interaction. Cross-chain and interaction of game assets will be a direction of future development of metaverse games, and blockchain should be connected and accessible like the Internet. The maturity of cross-chain technology in the future will promote the cross-chain transfer of game assets and NFT, and improve the interaction experience of the system The game should maintain the operation of the project by relying on the payment of some users or selling profitable products, just like the new blockchain game Fairy Cat in 2023, which developed diverse gameplay for players and increased the playability of the game, thus got the recognition of many players. Blockchain games need to work hard on game experience and playability. Token economics is essentially just a kind of interest structure , and even good token economics cannot replace the development, operation and profitability of the project itself. It is believed that with the maturity of the above conditions, more and more game developers and investors will enter this industry and together promote the production of some blockchain games with beautiful graphics, first-class experience and high playability.
  7. Earlier
  8. TinyPedal 1.10.1 (2023-01-14) Core Fixed invalid deltabest & fuel data filename that contains special characters, which would cause saving & loading error. Improved calculation for cruise, pedal, pressure, temperature, wheel widgets.
  9. F1_1986_1988_Historic_Edition_Tracks by oliver_ray All the tracks where originaly made by Carrera4 for Rfactor1. Brands hatch converted by Philrob and Crustycrab. Osterreichring by senormen. All credits to them for the hard work done and to let me mod. Finally, i'm so proud to release this final version of this mod. After a long, long, wait, all the 18th tracks are done now. This track pack include all the 1986 and 1988 Formula One Season ! -Silverstone -Suzuka- Jacarepagua - Jerez - Imola - Monaco - Spa Francorchamps - Montreal - Detroit - Paul Ricard - Brands Hatch - Hockenheim - Hungaroring - österreichring - Monza - Estoril - Mexico - Adelaide About this mod and my work : pushing these tracks in the next tech New textures Some new objects All PBR shaders Puddles maps Add a complete rework of the cameras (80's style) working AIW path for both f1 1986, 1988 mod and fastest generic lane to name a few. etc... Last but not least, all tracks now have a more personnal feel and all the road meshes are done to simulate laser scan variations. Yes, you will have some sparks if you go low suspension and/or high fuel. After about 3 years of work, i'm so proud to let you drive those tracks and give carrera4 original mod this complete overhall. Steam
  10. F1_1988_Historic_Edition CARS by oliver_ray This mod is the historical update of the legendary 1988 cars from carrera4, all credits to him first! I consider as a priviledge to make this old mod the fresh look and justice he deserves. Anyway, Doddynco and i, we work together to create an Historic version with alot of new features. (see each mod descriptions of the collection. About my work for this mod : - All new pbr textures - Rework of physics (The spin problem is corrected, but still you have to use "Heel and toe technique" to avoid some torque effect as it was with those big powered engines. ) - Tyres rework and performances balanced for great ai competition at any difficulty levels. - Some sound bug corrections - Talent file for all drivers to match real balance Steam
  11. F1_1986_Historic_Edition_Cars by oliver_ray This is a continuation of the F1 1986 Simracers Edition v1.2 (created by ChiefWiggum and Postipate). In this Historical Edition, each vehicle will be carefully re-built with faithful physics and sound. The cars will also be updated to the latest graphical standards. Historical Edition Update with car specific: - IBL shaders and materials - UI graphics - Tyre compounds, includes blanket temperature selection - Scratch built suspension geometry - Comprehensive sound update w/wet weather - Engine & turbo modelling - Inertia values and CoG - Aerodynamics - Qualifying and Race tuning options - Setup Options - Underbody behaviour - Gearbox and clutch Authors: 3D Model: ChiefWiggum Packaging: Doddynco Physics: Doddynco Materials & Textures: Trollray, ChiefWiggum, Doddynco Sound: Doddynco Steam
  12. v2.01 - Fixed a serious graphic issue where IBL probe would sometimes incorrectly sample surrounding objects after loading track (it was a high chance to trigger with rain), and causing extremely dark shading on everything. - Further improved puddle visual during different amount road wetness. v2.02 - Updated puddle map texture to 4K resolution with more details, fixed wet puddle visual artifacts to work with the latest January RC build wet road rendering changes. New wet puddle visual now has a more natural and detailed look. - Adjusted hidden race date setting from August to June for longer daylight time and better sunlight coverage.
  13. v2.04 FULL WET & AIW UPDATE - Updated all IBL shader materials and IBL Probes setting (improved overall color & lighting) that support the latest rendering effects. - Updated all road materials, re-enabled wet effect, remapped track visual groove and puddle with new hand-drawing groove & puddle textures. - Fixed AIW crash issues on all layouts. - Tweaked default weather preset (with a little more clouds). v2.05 - Updated puddle map texture to 4K resolution with more details, fixed wet puddle visual artifacts to work with the latest January RC build wet road rendering changes. New wet puddle visual now has a more natural and detailed look.
  14. Update details: Download size = 7.6 GB Client version = 0.9.4.60 Client BuildID = 10144558 Dedi version = 88.0.1397 Dedi BuildID = 10144467 Sound improvements: Drivetrain oscillations: The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions). As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.). In the old system, the oscillations were embedded in the engine sounds so they were not dynamic. Backfires and external gearshifts sounds: Added new short backfires samples to increase the randomization. Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts. Backfires sequences adjusted to increase the randomization of the new external backfire samples. The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience. Sound volume based on distances: Doubled audible distance for external engine, backfires, gearshifts and antilag. Increased distant volume for external engine, backfires, gearshifts and antilag. Improved reverb on external gearshifts and backfires. The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural. It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop. This is mostly intended for TV cams and freecam users. Improved chasecam balance (engine/backfires/gearshifts/antilag). Graphical improvements: Improved car body/paint shader to blur reflections based on roughness and fresnel highlights Improved cockpit shader, bringing more dynamism and deeper shadows Improved the car body shader to include some fresnel reflections Improved light reflections on tarmac / tyre marks Other changes: Autodrom Most - AI speed tweaks, improved AI start behaviour Brands Hatch GP - Fixed incorrect fuel use estimates Donington - Fixed misc art issues, AI speed tweaks on National layout German Nationals - Physics update Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle. Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks. Imola - Fixed multiple cars spawning inside each other Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively. Paul Ricard - updated to 2022 specs, including the new pit entrance path. Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2. Silverstone GP - AI speed tweaks Spa-Francorchamps - AI Speed tweaks on all layouts Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively. Update details: Download size = ca 2.0GB Client version = 0.9.4.61 Client BuildID = 10213344 Crossle 90F - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque Crossle 9S - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque Porsche GT3 Cup - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 11, Damper tweaks, Set engine braking reduction min to 10, Removed upshiftlifthrottle for faster & smoother gearchanges. Set tyre life estimate to a more accurate 94 minutes Porsche GT3 Cup Endurance - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 08, Damper tweaks, Moved ARB balance forward, Set engine braking reduction min to 1, Removed upshiftlifthrottle for faster & smoother gearchanges, Had accidentally made base setup too twitchy, fixed. Increased mechanical trail for more FFB self-centering. Set tyre life estimate to a more accurate 94 minutes DTM 2020 - Set upshiftlift throttle to 0% for faster & smoother gear changes, Fixed error where diff power/coast values were inverted Mazda MX5 - Added longer final drive Hockenheim GP, added default gearbox ratios for various tracks Motorland Aragon - Waypoint speed tweaks for Moto & WTCR layouts Suzuka - Waypoint speed tweaks Salzburgring - visual tweaks, added terrain normal maps, added white lines to rearview, added tv cam lag Brands hatch - added normal maps (road/gras/gravel), Smoothed bump on indy part, mproved mapping (road&gras), several visual improvements Charade - fixed tunnel shadows showing on track when shadow split is OFF Hockenheim - visuals updated, normal maps added, missing objects added, collision fixed, hat materials updated Donington - updated materials Crossle 9s - Tweaked textures in the cockpit for black metal and details shaders. Muted the normal map a small amount. added detail to the springs. Update details: Download size = 1.9 GB Client version = 0.9.4.62 Client BuildID = 10355614 Dedicated version = 89.0.1398 Dedicated BuildID = 10355631 Added Esports WTCR 2023 liveries for upcoming competition See official website Shaders - Fixed issue where animated characters were not receiving shadows Mazda MX-5 Cup - Updated rearview mirrors to reduce stretching Volkswagen Scirocco - Fixed needles in the dashboard that could sometimes clip or be skewed Brands Hatch - Fixed a hole on the indy layout, updated turn 2 vegetation, curbs and runoffs, updated some textrures and various other fixes and tweaks Chang International - Updated with normal maps and various visual improvements. Ningbo - added collision to the blue tyres at the pit exit Nordschleife - fixed a hole in the collision wall of the VLN layout Oschersleben - updated with normal maps, visual improvements, camber adjustment in turns 5 and 12 and corrected sun position that wasn't correct with real life. Zandvoort - Fixed an invisible wall at turn 3 on all layouts
  15. V1.4.5.2 CHANGELOG CONTENT Free: Added Nissan R89C to Group C class Added Nissan R390 GT1 to GT1 class Added 2017 Nissan GT-R to GT3 class Added new F-Classic Gen3 class (4 generic models) Brazilian Racing Legends Pt1 DLC: Added Brabham BT49 to F-Retro Gen2 Class Added Brabham BT52 to Formula Retro Gen3 Class Added Lotus 98T to F-Classic Gen1 Class Added Mclaren MP4/4 to F-Classic Gen2 Class Added Mclaren MP4/5B to F-Classic Gen3 class Added Mclaren MP4/6 to F-Classic Gen4 class Supercars Pt1 DLC: Added Mclaren Senna, Brabham BT62 to new Hypercars Class Added Corvette C8 Z06 to Supercars Class Historical Track Pack DLC: Added Cascais 1988 Added Jerez 1988 GENERAL Added Random Failure Scale option Added pit speed limit option to single race. Added rule/content filter presets for custom events Added Multiplayer support for Timescaling random failures AI can now DLC vehicles even if user does not own them Added 40+ years of real historic weather data for the locations that were missing it (Buskerud, Campo Grande, Curvelo, Goiania, Guapore, Indianapolis, Ortona, Velocitta Adjusted gamepad damping bounds to allow smaller base levels and removed some baked in non-linearity Updated Logitech TrueForce implementation following Logitech´s recommended specification Renamed F-Classic Gen3 as F-Classic Gen4 Renamed Street Cars class as Supercars class UI & HUD Added secondary mapping options for main vehicle motion inputs on main menu controls screen Added controller binding options for increase/decrease fuel map (Note: existing profiles will need to manually rebind these or reset the user set to activate) Added secondary bind options for vehicle tab of main menu assignments page Fixed missing localisation of cockpit configuration button Added Failure scale setting to lobby session details pane Fixed HUD Radar colour logic PHYSICS Minor adjustment to F-USA Speedway tire tread (all gens) Street F-Retro Gen2 Enabled bumpdraft and sidedraft physics in all tracks (was enabled only in Oval tracks) Added Advanced Mechanical Damage Modelling for Stock Car Brasil 2019-2022, Super V8, Copa Truck, Stock Omega 1999, Sprintrace, ARC Camaro, Lancer Cup, Street Cars, Supercars. F-3, F-Trainer & F-Vee, Copa Classic, Hot Cars, Opala (all models), Caterham (all models), GT5 Revised loose wheel failure stress thresholds and added wing failure for F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), F-USA (all gens) Revised loose wheel failure stress thresholds on all cars with AMDM FFB ajustments for Group C, GT1, GT3 (all models) Cadillac DPi, F-V12, GT1, GTE, GT3, GT4, Group C, BMW Procar Brabham BT46B: Revised fan physics & added ambient pressure effect; Adjusted aero for new fan physics F-USA (All gen oval variants): Decreased dirty air effect on cooling F-Classic G1M1: Adjusted ultimate power output and default boost pressure F-Classic G1M2: Revised engine with new turbo, fuel consumption and power output to diversify class Lotus 79: Minor aero adjustments Brabham BT46: Updated fan car physics F-Classic (all models): Corrected front tire dimensions; revised gear mis-shifting tolerance AMDM: Added wing failure logic to older open wheelers from F-Vintage Gen2 to F-Retro Gen3; Increased risk of oil and turbo failure on GT-type cars Added support for individual front / rear onboard adjustable roll bars & disabled rear roll bars for F-Classics (all gens), F-Retros Gen2 & 3 , SprintRace; Disabled onboard roll bars altogether for Metalmoro AJRs, Mercedes CLK LM, Mclaren MP4/12 (still incorrectly had it enabled) Corvette GTP: Slightly raised CoG height Fixed CTD with Omega Stock Car 1999 AI Adjusted AI code for less hesitation when trying to overtake on straights Fixed bug that could cause AI to pit too often due to tire wear Rebuilt GT3 Ai roster to include Nissan GT-R GT3. Updated Stock Car Brazil 2022 driver levels to reflect final championship results AI calibration pass for F-Retro Gen2 Improved AI lines in the following specific cases: when defending position, when avoiding lateral contact with human player, when avoiding corner cutting; Improved detection of incidents that lead to yellow flags or full course yellow. Adjusted AI lateral movement ratio (generally less jerky moves to try overtake) Spa Francorchamps 1970: New AI fast lines & performance adjustments Further AI calibration for F-Vintage Gen1&2 AUDIO Further adjustments to wall reflections Set up F-Classic Gen1 M2 with BMW I4 sounds TRACKS Spa Francorchamps 2020/2022: Add additional portable light tower at Eau Rouge Spa Francorchamps 1970: Set 1000km layout Max AI participants to 32 Added custom grip range for Kyalami Historic for slightly less grip & updated range for Cleveland VEHICLES Added support for driver outfit livery overrides Added support for driver helmet livery overrides for all remaining formula cars Updated cockpit Motec to include the following info: TC settings; shifting lights for the M8 and the 911 RSR; headlights pictogram on the Corvette C8 R display; 2nd page on the RSR (3rd still needed) Adjusted undertray sparks logic Opala (all models): Added tachometer damping function Corvette C3: Speedometer units converted to MPH McLaren MP4/4: Fixed rain drops issue on cockpit glass Corvette C8R: Fixed revs jumping between shifts in rare cases StockCar Omega: Fixed stikers flickering issue Mclaren 720 GT3: Fixed misaligned hood in the cockpit view
  16. Changelog v1.8.19 - Added remaining 2022 GTWCHEU season liveries as bonus content. - Added liveries from the 2022 Indy 8 Hour as bonus content. - Added 2022 season selector in the UI. - Added 2022 season as playable Championship. - Moved existing 2022 season entries into the new season. NOTE: menuSettings.json configuration file in Documents/Assetto Corsa Competizione/Config might reset and require certain settings (video, audio, general) to be revisited. Changelog v1.8.21 - Fixed an error with DLC dependencies in Championship modes. - Performance updates for: Chevrolet Camaro GT4.R Mclaren 720S GT3 Honda NSX GT3 EVO Porsche 991.2 GT3 R
  17. As a big fan of counter-strike, I can say that there have been even more cheaters lately and, frankly, this really infuriates. And I started to get into collecting skins for weapons by opening cases on the platform. They are cheap, but the collection of skins is already quite large.
  18. Porsche 911 GT3 Cup (992) Drive | Rear-Wheel Displacement | 3.996 cm³ Performance | 375 kW (510 PS) Weight | ca. 1,260 kg (2,778 lbs) Length | 4,585 mm Width | 1,902 mm (74.88 inch) Wheelbase | 2,459 mm (96.81 inch)
  19. Daytona v1.17 Various minor performance optimizations Improvements to Road, Grass and Water materials Fixed Oval layout camera clipping
  20. Sebring v1.15 Fixed Pit Exit Cut Detection on full circuit layouts Fixed various minor issues Fixed Rolling Start Issues Minor Optimization Minor Gap Fixes
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