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First women-only esports car racing competition announced

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UK developer SimBin Studios has announced the first women-only esports car racing competition - Women and Wheels.

The time-limited competition, which launches on Steam this autumn, will donate a percentage of its revenue to female-focused charities and "aims to provide a supportive, female-friendly environment that encourages more women to play esports while drawing attention to the often hidden role of women in racing and automotive history".

Despite being able to compete on an equal playing field with men, only five per cent of esports players are women. This is often chalked down to the major earning gaps between men and women as well as the online bullying women in games often endure.

SimBin Studio head Allan Speed said Women and Wheels aims to encourage women to participate in esports and improve their skills in a supportive environment. The overall goal is for these initiatives to eventually lead to equal participation and competition with men.

 

 

 

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Imola coming to RaceRoom

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It has been requested a lot by the community, and we are very glad to bring you:

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Imola, also known as the "Autodromo Internazionale Enzo e Dino Ferrari" is a 4.9 km long road circuit located near Bologna, Italy.

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The FIA Grade 1 licensed circuit has been hosting races for over 50 years, including Formula One events held under the name of "San Marino Grand Prix".

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The track underwent several layout changes over its history to conform to modern safety standards.

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But famous corners such as the "Tamburello", "Tosa" hairpin, "Acque Minerali" and "Rivazza" still provide a thrilling experience on this all-time classic track.

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Imola will be included in the next patch, set to be released next week!

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12-09-2017 RaceRoom has been updated

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Highlights of this update:

  • Imola is now available
  • Warmup sessions are now an option on dedicated servers
  • Tire compounds for Formula RaceRoom X-17 and U.S.

Game:

  • Reduced Join Lags in multiplayer
  • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
  • Results files generated by the dedicated server now include car class information and results per class.
  • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
  • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
  • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
  • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
  • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
  • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
  • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
  • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
  • Custom Championship default naming now includes the car class name instead of just the date and time.
  • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
  • Added variables for tire compounds in shared memory.
  • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
  • Added a default profile for Fanatec 2.5 wheelbase.
     
  • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
  • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
  • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
  • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
  • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
  • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
  • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
  • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
  • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
  • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
  • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
  • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
  • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
  • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.


Sound, Physics & AI:

  • Audi R18 : Fixed the default driving camera that was too high
  • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
  • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
  • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
  • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
     
  • Chang International : updated cut detection rules
  • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
  • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
  • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.


Art:

  • BMW 134 Judd - New driver animation
  • BMW M6 GT3 : improved the yellow headlights visuals
  • Chevrolet Daytona Prototype : New driver animation
  • DMD P20 : New driver animation
  • Mistral M530 : New driver animation
  • Mistral M531 : New driver animation
  • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.

 

 

Edited by sC_w0lveS
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  • 2 weeks later...

Preview Sepang International Circuit

Παράθεση

We are glad to announce that we are going to expand our Asian track list with another FIA Grade 1 circuit:
 

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Sepang International Circuit

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The 5.54 km long circuit located near Kuala Lumpur in Malaysia was opened in 1999, and since then has been host to many racing series such as the F1 & Moto GP as well as the Super GT, Asian Le Mans Series, Blancpain GT Series Asia and TCR International.

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Thanks to our close relationship with Herman Tilke, stemming from our past collaboration to bring you the first ever virtual representation of Chang International Circuit, we were able to build the track based on data from the track architect to ensure best possible accuracy of the layout and surroundings.

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The track consists of long straights followed by tight and slow corners providing good overtaking opportunities as well as incredibly fast corner combinations and some very technical turns that will challenge your driving techniques.

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You will be able to race the track in 3 different layouts: GP, North & South

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The track was specifically built for a Petronas Event in Malaysia.

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The Petronas RaceRoom eMotorSports Challenge is a competition run by RaceRoom Malaysia where drivers have a chance to win tickets for the Malysian GP.

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The Top 20 will battle it out in a Multiplayer Race on September 29th.

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  • 1 month later...
  • 2 weeks later...

PORSCHE 911 GT3 Cup (2017)

Παράθεση

The next patch is approaching very fast, and it will include some highly anticipated new cars!
Let's start by introducing the first of three Porsche race cars awaiting you in the December patch.

 

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Porsche 911 GT3 Cup (2017)

The latest incarnation of the Porsche 911 GT3 Cup is based on the seventh generation of this sports car icon, and it lives up to its calling: uncompromising performance on the race track.

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The four-liter six-cylinder boxer unit delivers up to 485 hp.

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The drive force is transmitted to the rear axle by six-speed sequential dog-type transmission.

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The fate of the 911 GT3 Cup is played out in the Porsche one-make championships, where the only thing that counts is the performance of the individual driver.

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While carrying "GT3" in its name, the car has quite different driving characteristics compared to its bigger brother, the GT3 R.

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The lack of ABS & Traction control makes it quite a challenge to drive and will put your skills on track to a test.

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A special feature of this car are the purple LED lights on the data display, that will warn you about traction loss & locking brakes.

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More images here
We will reveal the other two Porsche race cars coming to RaceRoom in 2017 in the coming days. Stay tuned!
 

The Porsche 911 GT3 Cup will be released very soon!
 
 
 
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PORSCHE Cayman GT4 Clubsport

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Meet the second Porsche race car included in the upcoming Release.

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Cayman GT4 Clubsport

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The Porsche Cayman GT4 Clubsport was specifically developed for the demands of the track in series like the VLN Endurance Championship on the Nürburgring.

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It features a 3.8-litre mid-mounted flat-six engine, producing 385 hp and 420 Nm maximum torque.

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The car adopted the 911 GT3 Cup front suspension and has an ABS system to help drivers brake as late as possible.

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It is not only a real pleasure to drive, but is promising very close racing and intense action on the track.

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While not included on release day, we do have a series of liveries lined up for the car that will become available at a later date.

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The Porsche Cayman GT4 Clubsport will be released very soon!

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Stay tuned for one more Porsche race car coming to RaceRoom in 2017 to be revealed!
We think you all know which one that is ;)

 

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PORSCHE 911 GT3 R

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Last but definitely not least, the Porsche you have all been asking for.

 

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Porsche 911 GT3 R

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The Porsche 911 GT3 R is the current ultimate track-focused 911.

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It is lighter, faster and more economical to operate than its predecessors.

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The 1220 kg light-weight design and the 500 hp naturally aspirated 4.0-liter six-cylinder boxer engine keep it quick and light on its feet.

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The 911 GT3 R has proven to be a successful competitor in GT3 Racing.

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The Livery pack will contain a total of 20 liveries!
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This completes the list of the first three Porsche race cars included in the PORSCHE DLC#1 coming very soon!

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  • 3 months later...

Kαλημέρα, έχεις την τιμή να σου μιλά ο fastast sim driver of the world !

Αν θέλεις πέρνα και από εδώ να μας πεις δύο λόγια για σένα, πόσο καιρό τρέχεις, εξοπλισμό, αγαπημένο σου sim και ότι άλλο νομίζεις.

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Ο εξοπλισμος δυστιχος δεν ειναι αυτο που θα ηθελα κυριος λογο χωρου γιατι ασχωλουμε και με τον μοντελισμο.Εχω ενα laptop Lenovo G560 και μαι τιμονιερα που αγορασα πριν μερικες ημερες της Trust  GXT 288 RACING WHEEL.

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39 minutes ago, Freddie Wanger said:

Ο εξοπλισμος δυστιχος δεν ειναι αυτο που θα ηθελα κυριος λογο χωρου γιατι ασχωλουμε και με τον μοντελισμο.Εχω ενα laptop Lenovo G560 και μαι τιμονιερα που αγορασα πριν μερικες ημερες της Trust  GXT 288 RACING WHEEL.

Δεν πειραζει και ο fastast sim driver of the world ! που δεν σου ειπε οτι ειναι σε εγκαταλειψεις ομως, και αυτος απο laptop παιζει....

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On 3/4/2018 at 9:51 AM, Freddie Wanger said:

Καλημερα και απο μενα νεος στο RaceRoom αλλα ειχα ασχωληθει παλιοτερα με GTR2 & GTR Evolution

Καλώς ήρθες Freddie.

Ότι απορίες έχεις θα στις λύσει ο @mad_dog. Στη θεωρία είναι άπιαστος.  

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