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Kartkraft Early Access

Kartkraft Early Access – Build 0.1.0.1468 Released

The KartKraft development team continues updating the Early Access version of their Kartkraft karting simulator. Today Studio Black Delta released Build 0.1.0.1468 featuring some more fixes and new features.

The  Early Access version of KartKraft is now available on the dedicated Steam Store page at a special 10% discount launch price of 17,99€.

Changelog:

Fixes/Tweaks:

  • Reduced FFB latency,
  • Changed FFB filter algorithm,
  • Improved crowd rendering performance,
  • Fixed: Vertical navigation acceleration no longer persists after button release,
  • Fixed: Respawning no longer cycles the onboard camera,
  • Tuned Geelong Kart Club to appear dry,
  • Motion blur in photo mode now smoothly blends in after coming to a stop,
  • Optimization improvements.

New features:

  • Added slider to control crowd numbers,
  • Added frame rate cap.

About KartKraft

Laser scanned circuits

Feel your kart bend, twist and bounce on every bump, crack and kerb in the track as you drive on officially licensed circuits from around the world. Scanned with the same technology used in laser-guided missile systems, every surface is accurate to the millimeter. The only thing closer is real life.

Full customization

Build your kart from the ground up with over 60 components and 1000+ parts that all affect handling. Swap out axles, sprockets, carburetors, rims, hubs, torsion bars and many more. If you can see it, you can change it.

Showcase your style

Look the part and stand out from the competition. Kit up in the latest gear from Alpinestars, Arai, Freem, Momo, OMP, and Sparco with more being added during Early Access content updates. Dress the way you want by choosing the suits, gloves, boots, and helmets to show off your unique style.

Leaderboards

Learn from the best as you climb your way to the top of the leaderboards in the ultimate hotlapping competition. See where you rank against your friends, your country and across the globe. With every lap recorded and uploaded to our servers in high-fidelity, see exactly where your competitor brakes, turns and accelerates to gain the edge and send them home.

www.kartkraftgame.com
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KartKraft Update Notes:

Fixes/Tweaks:

  • Reduced HUD processing time by 75%,
  • Improved driver animations,
  • Fixed bug causing the national leaderboard to appear empty intermittently,
  • Exhaust smoke particles are now only visible when the FX quality is set to ultra,
  • Removed foliage from all circuits that isn't visible when on the circuit,
  • Fixed collision on IPK brake rotors causing the kart to shake uncontrollably.

New feature:

  • Added minimal time trial mode which disables the ghost and only uploads your new time at the end of the session, if better than your previous time.

The new update should be available the next time you restart your Steam client.

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  • 2 weeks later...

KartKraft has been updated today, adding AI to the simulation for the first time since official Early Access release.

New Features:

  • Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
  • Added trackside cameras in replay
  • Added floating player name tags for other drivers
  • Added distance travelled and total laps statistics

Fixes/Improvements:

  • Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
  • Improved driver animation
  • Fixed excessive chassis rattle in replay mode
  • Fixed driver animation not rendering correctly in replay mode
  • Fixed temporal aliasing in replay mode
  • Further HUD optimisations
  • Fixed driver bounds bug causing some drivers to pop into the scene during the podium
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  • 1 month later...

KARTKRAFT VR BETA OUT NOW!

We’re back with the first update of the year and it’s one we can’t wait for you to try. Bringing beta VR support (beta) and the second iteration of the physics model with improved force feeback, we’ve also worked on improving performance across the board by 15%.

NEW FEATURES
VR support (beta)

  • You can now use VR and WMR headsets via SteamVR or the Oculus runtime for those with Rift headsets. Although there is still much to add and improve, VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game. As such, we want to hear your feedback on what you like, what you don’t, and what you think is missing. As a starting point, we recommend adjusting the graphics preferences until you achieve a stable view and high framerate before playing. VR view reset is mapped to triangle on most controllers by default, however you can rebind this in the input preferences.

Known issues:

  • No horizon lock/head simulation
  • Replay mode is inaccessible
  • HUD and driver names may not render
  • Menus may clip into world objects
  • Cinematics and menus may not all be VR compliant
  • Karts may be blurry when viewed up close. Workaround: Turn down post processing quality

Physics model i2

  • This build comes with the first major physics iteration since the release of KartKraft. Several bugs were identified and fixed, resulting in increased stability, less understeer and smoother FFB. Leaderboards have also been reset, given these changes.

Known issues:

  • Some kerbs will cause the kart to rollover much easier than was previously possible

Please restart your Steam client if the update isn’t already queued. We look forward to getting your feedback!

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  • 2 months later...

Build 0.1.0.1660 is now live!

Hello Karting Enthusiasts,
The new version of KartKraft is already out on Steam! We are more than happy to share the full list of changes with you. Please let us know how you like all the latest improvements.

New Features

  • Added native support for OculusVR including ASW 2.0

Fixes/Tweaks

  • Updated Unreal Engine to 4.21
  • Performance improvements
  • Migrated to a new production server
  • Fixed input detection issue caused by a conflict with SteamVR overlay

Known issues

  • This build is the precursor to several releases building up to the initial versions of multiplayer and customisation. Over 350 changes/fixes have been made that may have introduced new bugs or regressions. If you discover any issues, please let us know on Discord[discord.gg] or the Steam forums so we can fix them.
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  • 2 weeks later...

Build 0.1.0.1682 change log:

  • Fixed broken AI avoidance due to incorrect bounds calculation.
  • Fixed crash in new/reset account sequence in the auto-input device detection state
  • Fixed crash after having beaten a leaderboard opponent
  • Fixed crash caused by AI attempting to respawn
  • Added fallback font for Korean language support
  • Fixed bug where you could navigate past the last tab in the Game preferences menu
  • Fixed bug of photo mode not working in a post-race replay
  • Fixed bug of seeing an incorrect player in the leaderboard intro and podium cinematics
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  • 2 weeks later...

BUILD 0.1.0.1696 IS NOW LIVE! (TELEMETRY UPDATE)

2.png.b9373c96f254b1f169403c0495b54ebf.png

We’re back with a brand new release featuring the first version of our telemetry/motion plugin system. Over the coming weeks, we’ll be working with motion platform developers to get their systems working with KartKraft.

Telemetry plugin tools

  • Whilst we’ve added support for streaming core data out of KartKraft as well as a SimTools plugin, we’ve designed the system to make it easy for anyone with basic coding experience to build their own telemetry apps. With examples in 5 different languages (Python, C++, C#, Java and Javascript) available now at https://github.com/black-delta/kartkraft-telemetry you can develop, test and release your own app for the KartKraft community. As developers, we’re also strong proponents of forwards and backwards compatibility, and have chosen technologies that make that possible. That means, an app built today, will still work regardless of the changes we make to KartKraft. We can’t wait to see what you come up with.

New Features

Fixes

  • Fixed mouse for mouse input not always being correctly detected. Resolves the problem of the mouse not usually working in the Press Any Key menu, click & dragging to rotate the camera in the main menu and clicking & dragging to look around in photomode
  • Fixed crash when clicking on leaderboard notifications
  • Fixed spelling of temperature units (Celcius > Celsius)

 

 

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  • 1 month later...

PATCH NOTES - 0.1.0.1717
Build 0.1.0.1717 is now live with new updates for the telemetry API and several hotfixes. We've also seen great traction with the following telemetry and hardware providers adding official support for KartKraft:

  • SimHub
  • SimTools
  • EKSimRacing/SLIMax
  • SFX-100/SimFeedback
  • Sim Racing Studio

Telemetry

  • Added support for multiple UDP telemetry sockets via game.ini (Visit our GitHub Page for details)
  • Updated telemetry output to include: velocity, angular velocity, lap number, correct timestamp, current lap time, previous lap time, rpm limiter, max rpm, max gear
  • Speed output is now an absolute value (never negative)

Fixes/Updates

  • Fixed bug where the last selected button of a previous menu was not being restored correctly
  • Fixed problem of player tags being visible at inappropriate times
  • Fixed problem of the data loggers on AI vehicles incorrectly updating causing a performance hit. Now only the data logger of the current viewed player is active.
  • Fixed problem of the mouse not selecting the button in a menu that is created underneath it

 

PATCH NOTES - 0.1.0.1754
KartKraft is stepping it up to another level with the introduction of setup changes for all karts. This first iteration gives you full control over caster angle, ride height, scrub radius, rear track width, seat position and brake strength to tune the handling to your liking. Additional tuning parameters like torsion bars, hubs and gear sprockets will be added in a future release, once part equipping/swapping is introduced.

We've also spent significant time addressing the kerb flipping issue, and the majority of kerbs should now be able to be attacked with aggression without fear of rolling over. With these changes, we've now reset all leaderboards and are excited to see just how much further you can reduce those lap times

New Features

  • Added vehicle tuning and the ability to save these modifications to custom setups
  • Added sector times to the leaderboards

Fixes/Tweaks

  • Telemetry output now contains world velocity, track name, sector count, current sector.
  • Low speed slip angle telemetry output no longer osciallates
  • Added wheel slip angle and contact surface telemetry output
  • Fixed bug where the depth of field sliders in photo mode had no effect
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  • 2 weeks later...

ATLANTA MOTORSPORTS PARK OUT NOW!

build 0.1.0.1780

1.thumb.jpg.5c3da33dd202455ab141d0cc74b1c537.jpg

New Features

  • Atlanta Motorsports Park
  • The steering wheel can now be hidden in cockpit view

Fixes/Updates/Tweaks

  • Updated Unreal Engine to 4.22.2
  • Fixed spinning chain bug introduced in the previous build
  • Fixed incorrect vehicle bounds causing erratic AI behaviour
  • VR crosshair now draws correctly in the main menu
  • Data logger shift lights now function correctly
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Το δοκίμασα και είναι σε καλό δρόμο. Εμένα μου άρεσε. Το FFB το έβαλα δυνατό όσο το πραγματικό kart και μετά αρχίζει και γίνεται πάαααρα πολύ καλό. Βέβαια για το πολύ 20 min μετά δεν αντέχεις...

Αν βγει το multiplayer θα κάνω μαθήματα στο σαλιγκάρι...

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Έχει υπόψη σου, ότι μέσα στο ΣΚ το πολύ θα το πάρω και εγώ και ο Ανδρέας (AVatannen) για να ξεκινήσουμε προπονήσεις ενοχή Σεπτεμβρίου, που θα μπούμε πρώτα ο Θεός και στο πραγματικό!

Οποτε κάποια στιγμή μέσα στον Ιούλιο, μπορούμε να κάνουμε κάτι κοινό σε κανα σέρβερ. 

ΥΓ. Τι μοίρες βάζεις το τιμονι?

Επισης πιστεύω, γιατί έχεις την τάση να υπερβάλεις λίγο με τις δυνάμεις του Τιμονιου, ότι όταν βάσεις πολύ FFB ΧΑΝΕΙΣ σε κοντρόλ και αίσθηση, γιατί πολύ απλά «παλεύεις» με το τιμόνι και δεν οδηγείς. 

Γνωμη μου

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To sim για αγώνες είναι ότι πρέπει, βγάζει πολύ ένταση. Μοίρες πρέπει να έχω 180, το τιμόνι το θέλω δυνατό γιατί τότε καταλαβαίνω καλύτερα τι κάνω, έχω καλύτερο έλεγχο.

Μιλάω πάντα προσωπικά. Εγώ το πήρα τώρα στις εκπτώσεις, όπως έχω πει πολύ καλή δουλειά.

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Επίδοξοι Καρτάκηδες

Μαθήματα karting από τον Max Verstappen 12 χρονών.

 

Κάποιες "συνήθειες" φαίνεται οτι δεν αλλάζουν. Πάντως το ταλέντο του φαίνεται από τότε.

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  • 1 month later...

Kartkraft – New Build – Shifter Karts Available

New Features:

  • Added KZ2 class with 125cc IAME KZ Screamer (Due to licensing restrictions, PFi does not support the KZ class)
  • Added chain-link simulation
  • Added auto-upshift and auto-downshift assists
  • Added track map to HUD with different tracking modes
  • Added overhead vehicle HUD radar similar to ‘Helicorsa’
  • Added ability to ‘discard’ previously purchased vehicles
  • Added ability to rename setups

Fixes/Tweaks/Tuning:

  • Tuned MG Yellow tyres to reduce mid-corner snap oversteer
  • Improved AI behavior to respect the player.
  • Fixed problem of not being able to cycle through the different gameplay cameras and groups during the replay
  • Added setting to control the number of notifications displayed in-game.
  • Fixed the bug where FFB could remain at a non-zero value after the vehicle is no longer being driven
  • Enabled the recent laps HUD widget in the leaderboard events
  • Fixed the kingpins not attaching correctly to the vehicle
  • Fixed bug where not all players would be able to be viewed in the post-race replay

https://www.youtube.com/watch?v=SAIP7tlZ44A&feature=player_embedded

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  • 1 month later...

CUSTOMISATION UPDATE OUT NOW!

 

AI

  • Improved AMSP flying lap start
  • AI drivers now have their correct race numbers

Audio

  • Added audio for gear shifts
  • Improved tyre scrub sounds under braking
  • Fixed crossfade settings for blending on/off throttle audio for the KZ
  • Fixed incorrect non-stereo samples being used for on throttle audio for the kZ
  • Prevented IAME KZ Screamer idle sound from playing when stalled

Assists

  • Auto-clutch assist is now much smoother
  • Removed KZ throttle lift aid. The throttle must now be lifted when performing a shift

Controls

  • Added presets for Fanatec CSL Elite PS4 Wheel and Fanatec Clubsport V3 Pedals
  • Increased controller vibration from tyre sliding
  • Generic wheel presets now auto-assign Respawn to Spacebar by default

Gameplay

  • You can now set your race number in the profile screen
  • Added customisable leaderboard tag lines in the profile screen
  • Fixed problem of navigation looping around incorrectly in some cases
  • Protected against a possible crash when selecting race again after a Quick Race

Graphics/Animation

  • Reduced head movement under longitudinal acceleration
  • Driver no longer clips through the seat when subject to large vertical accelerations
  • Added option to enable HDR output to the settings for HDR compatible displays
  • Fixed inverted animation on clutch paddles for KZ chassis

HUD/UI

  • Fixed a crash when showing/hiding vehicle radar while in game
  • Camera cycle button no longer causes camera jump in main menu
  • Race winner notification moved away from centre of screen
  • Sector times are now displayed on HUD in Practice and Time Trial
  • Fixed live timing HUD widget first place showing up as red delta time.
  • The invalid lap HUD widget now displays correctly in minimal leaderboard mode

Optimization

  • Improved GPU performance in races with a large number of AI

Physics

  • Fixed bug in chain simulation to cause engine angular velocity to increase in large step sizes after long runs
  • Reduced clutch spring stiffness in the IAME KZ Screamer
  • Exposed front torsion bar stiffness as setup parameter
  • Reduced chassis stiffness

Replay

  • Gear shifts and the gear number is now visible in the replay
  • Improved replay camera target tracking
  • Fixed problem of FFB occurring while viewing a replay

VR

  • VR spectator screen now draws HUD and menus as 2D overlays
  • Improved VR loading screen
  • VR HUD appears in correct position in both SteamVR and Oculus
  • Menus are now drawn via compositor, so they are more crisp and unaffected by post processing
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  • 3 weeks later...

Build 0.1.0.1950 is now live! Please restart Steam if you do not see the update.

After much work to optimize the performance with multiple vehicles, we've increased the maximum number of drivers to 16 and added your friends to the pool so you can now race against them in their AI form. We've also released a new batch of apparel from OMP and Arai with much more to come!

GAMEPLAY

  • Races now support a maximum of 16 drivers

APPAREL

  • Added white Bell KC3 CMR helmet
  • Added OMP KS3 suit range (8 variants)
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  • 2 months later...

The KartKraft karting simulator finally returns to update, bringing the game version to 0.1.0.2034

  • Added community developed North Texas Karters circuit developed by 'Hooves'
  • Increased accuracy of sector times in Time Trial leaderboards. Now using same rounding method in HUD and Leaderboard displays
  • Fixed the issue where upshift would sometimes fail depending on setup or chosen event

North Texas Karters circuit in early access

The circuit was built and modeled using drone photogrammetry, the track is 0.8km long with 9 curves and two long straights.

 

1.thumb.jpg.2cac5c33a0b507c4b3f83f6a60e97b30.jpg

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  • 3 months later...

 Build 0.1.0.2139 Released

 

Multiplayer beta

  • After months of work behind the scenes, version 1 of our scheduled racing system is here and will be rolled out to players over the coming weeks. While our initial intention was to release a dedicated server and provide an in-game browser for community host races, we made the decision to invest in building a scheduled racing system to provide a competitive, fair, and low-latency racing environment.
  • With advanced skill-based matchmaking, league and hosted session support in development, KartKraft is quickly becoming the premiere online karting experience.
  • During the soft launch phase, we’ll be stress-testing the servers, listening to feedback, and gradually increasing the number of participating players before opening the beta to everyone. Initial events will be restricted to Timed Practice with collision disabled. To be considered for the soft-launch, please register using your real name via the in-game form and confirm your email address.

PFI Classic

  • This update also sees the introduction of the classic PF International layout from the 90s. With an incredibly fast sweeping hairpin that is turn 1, this is the circuit that drivers like Lewis Hamilton, Jenson Button, Anthony Davidson and Paul Di Resta honed their craft on the way to Formula 1.
  • Added manufacturer driving suits

Trackside Cameras

  • We’ve completely overhauled the trackside camera system in preparation for multiplayer. Much like a human camera operator, our cameras now attempt to predict the trajectory of their tracked vehicle and anticipate their target’s position within the frame. The end result is a much more natural, broadcast quality viewing experience with high quality, cinematic, physically-based depth of field.

Leaderboards

  • In preparation for multiplayer, we’ve reduced the vehicle snapshot size by 72% to minimise packet size. This has had a flow-on effect with leaderboard upload times significantly reduced. As a result, all leaderboard times have been reset to accommodate the new snapshot format.

Manufacturer Suits

  • All manufacturer suits from Arrow, CRG, Deadly, Formula-K, Monaco, OK1, Praga and Sodikart have now been added to the store. They can be equipped by going to Pits->Driver->Suits

Fixes

  • NTK has been updated to the latest version provided by community member and NTK board member ‘Hooves’
  • Added time limit to practice session
  • Changed photoshoot cameras to use cinematic, circular depth of field. This is now controlled by the camera aperture.
  • Fixed vehicle snapshot interpolation causing incorrect axle rotation wobble in replays.
  • Fixed motion blur on tyres. They no longer cause artefacts from tangential velocity.
  • Fixed camera transition in menu screens causing the vehicle to slide in from out of screen.
  • Fixed collision for all vehicles. Kerbs can now be ridden with confidence.
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  • 3 weeks later...

Build 0.1.0.2210
 

**FFB UPDATE**

  • The FFB algorithm now uses a force based calculation, rather than impulse based. This significantly increases detail and feedback through the steering system. FFB settings may need to be adjusted and can be increased relative to their previous settings. Without overhyping it, this completely changes the feel of the game. We look forward to hearing your feedback.

**FIXES**

  • Increased longitudinal tyre skid volume
  • DirectInput no longer reacquires FFB devices when a system device change flag is set. Possible fix for periodic stutters when driving
  • Increased front tyre grip on MG Yellow
  • Fixed bug where driver would be standing in vehicle for a frame upon being connected to the kart
  • Fixed bug where vehicle radar would detect opponents above or below you. e.g. PFI bridge.
  • Fixed incorrect map loading in NTK KZ2 Minimal Time Trial
  • Network stats can now be made visible on the HUD via Settings->Game->Hud->Show Network Stats
  • Fixed bug where sessions wouldn't refresh properly if screen remained open for hours
  • Added a "wrong way, turn around" notification when driver is driving backwards around track
  • Added pit indicator to HUD placings
  • Ping now draws on left side of placings in HUD
  • Fixed crash when restarting race
  • HUD adjusted to avoid overlapping elements with large numbers of racers
  • Disconnected players draw ping as "--" instead of "0"
  • Enabled onboard cameras in spectator mode
  • Fixed driver being detached from kart sometimes upon spawning in to map
  • Fixed unresponsive register button in scheduled session list
  • Added delta to live placings HUD widget in Online Practice
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  • 1 month later...

Kartkraft Build v0.1.0.2309 Deployed

Changelog:

  • New: Dynamic skies with improved lighting for all tracks. Weather currently locked to cloudy/overcast.
  • New: Added new camera view when returning to pits. Placement is temporary until team tents are placed.
  • New: Added backlights to Alfano and Mychron data loggers.
  • Fixed: Bug which caused track wear to be invisible.
  • Removed FFB skip steps preference as it is no longer required with the new FFB algorithm.
  • Improved: Adjusted high and ultra shadow quality settings to reduce the appearance of floating vehicles. High settings are equivalent to Ultra in previous builds, with Ultra now including extra shadow detail.
  • Improved: Increased friction coefficient on kerbing from 0.7 to 0.8
  • Improved: NTK mod track has been updated, now with kerb placements.

1.jpg.d69bb99d5ac1f5f184487fd9b2de5f77.jpg

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  • 4 months later...

Build v0.1.0.2620

Changelog:

  • New Input System. Wheels are now easier to bind and presets have been removed.
  • Added the ability to move and hide HUD elements on the screen.
  • Added Freetrack head tracking option. Available in Settings > Camera.
  • Added a setting for controlling opponent kart audio volumes.
  • Added driver numbers to HUD.
  • Added work-in-progress results screens.
  • Added audio notification when new online session is available to join.
  • Increased accuracy of all live delta values displayed on HUD.
  • Increased default FFB gain setting.
  • Re-enabled player name tags in online mode.
  • Online practice session lets drivers finish their final lap before ending.
  • Fixed bug where AI would sometimes fail to load.
  • Fixed lap and sector timing inaccuracy when running for long periods of time.
  • Fixed corrupt packages due to shutting down game while a write is in progress.
  • Fixed hitches in dynamic sky loading.
  • Fixed unwanted motion output when replaying.
  • Fixed trackside cameras not properly handling karts retiring and entering pits.
  • Fixed ghost trails following tyres on the road surface.
  • Fixed chase camera look movement.

kk.jpg.a5b5c02f7faea2c933100c16438118f5.jpg

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  • 2 weeks later...

Kartkraft – Triple Screen Support

3.jpg.d5b5c1635b68fd91f5f431a86399e994.jpg

V0.1.0.2655 Changelog:

  • Added new Input System. Wheels are now easier to bind and presets have been removed.
  • Added the ability to move and hide HUD elements on screen.
  • Added Freetrack head tracking option. Available in Settings > Camera.
  • Added a setting for controlling opponent kart audio volumes.
  • Added driver numbers to HUD.
  • Added work-in-progress results screens.
  • Added audio notification when new online session is available to join.
  • Added: Wheel profiles now support digital inputs to analog actions, so it’s now possible to bind camera look, clutch, brake, throttle to buttons/paddles
  • Added: Sunny/cloudy weather option is now hooked up to time of day
  • Added: HUD vehicle radar and live placings can now be hidden and moved via mouse
  • Increased accuracy of all live delta values displayed on HUD.
  • Increased default FFB gain setting.
  • Added player name tags in online mode.
  • Fixed Online practice session lets drivers finish their final lap before ending.
  • Fixed bug where AI would sometimes fail to load.
  • Fixed lap and sector timing inaccuracy when running for long periods of time.
  • Fixed corrupt packages due to shutting down game while write is in progress.
  • Fixed hitches in dynamic sky loading.
  • Fixed unwanted motion output when replaying.
  • Fixed trackside cameras not properly handling karts retiring and entering pits.
  • Fixed ghost trails following tyres on road surface.
  • Fixed chase camera look movement.
  • Changed: Binding process is slightly clearer. Binding menu now displays ‘press to bind…’ when input is being detected
  • Changed: HUD sector times now display individual sectors rather than cumulative time
  • Fixed certain wheel and pedal setups failing to be detected. Increased number of direct input devices from 8 to 64
  • Fixed crash when changing opponent volume slider while racing
  • Fixed crash caused by using Oculus Touch controllers in main menu
  • Fixed bad VR camera post race results sequence
  • Fixed bug where ghost vehicle would continue driving after being defeated in timetrial
  • Fixed occasional motion blur glitches in some cameras
  • Fixed bug which caused only a maximum of ten AI opponents to be available. Up to 15 opponents should now be possible. (this is not quite fixed…)
  • Fixed bad motion blur on rotating parts

 

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  • 3 weeks later...

Update v0.1.0.2693

  • Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing
  • Added: Numpad keys can be used in photo mode
  • Added: Can now use left/right keyboard navigation in the input menu
  • Added: Can now drag and hide the live placings HUD item in time trial mode
  • Fixed: a bug where the chosen monitor setting was not saved
  • Fixed: bug where ghost volume would be ignored if set in the main menu
  • Fixed: occasional motion blur corruption in chase camera
  • Fixed: overlapping vehicles in post-race podium sequence
  • Fixed: VR camera rotating incorrectly at the end of cinematic sequences such as the post-race restart menu.
  • Fixed: bug where incorrect number of AI drivers would appear in a race
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