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Road America


mad_dog

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  • 1 year later...

http://steamcommunity.com/sharedfiles/filedetails/?id=822332297

Update 09.20.2017: Road America v1.4 update:

Changes:
- switched from 3D-trees to 2D-trees
- added the Bend version of the track
- improved performance with rearview mirror on
- shadow optimisations (higher performance)
- removed the shadows of spectators
- removed the shadows of most of the cars/RVs/trucks/tents - for the farther ones
- terrain geometry optimisations (less polygons)
- texture/material fixes/changes
- adjusted (narrower) red-yellow curbs
- improved/rounder road mesh in every corner
- adjusted terrain background picture
- terrain elevation changes
- adjusted camber in T8
- removed static skidmarks at various places
- rF2 material changes on walls/tirewalls
- removed bumps in carousel
- added bumps in certain spots on the track (before T1, at T2, before/at T12, before T14)
- added curb-road transition textures
- added 3D fence posts
- added small billboards around the track
- added an invisible collider around the track so your car can't fly out into the woods...
- fixed the Jumbotrons in rainy weather
- added animated TV workers
- increased the grip a tiny bit
- fixed cones and signs in night time
- other fixes/changes I can't recall...
- the performance improvement should be between +30-70% in DX11 mode compared to the original version of the track,
depending on the part of the day and the part of the track
- the AI needs improvements, next update

 

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