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spyder

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  1. Endurance Series rF2 - by EnduRacers Modding Team steam Complete news
  2. Roadmap Update March 2018 And work goes on!… We continue to relentlessly hammer away at the new features and content mentioned in the previous roadmaps. And yes, you’ll be happy to know that this month is no exception: we will still manage to bring you some ‘new’ things to look forward to. We know how much you all enjoy these road maps, with anticipation of the things to come, and we are just as anxious to share them with you. Keeping you informed of our broad development goals is part of our whole outlook. For us communication is key to making sure we stay on the mark and never get out ahead of our userbase. So as things begin to take shape and features mature, we do our best to show you the progression and previews as soon as we possibly can. Although these are not ‘deadlines’, they should give a you good idea of the things you need to get excited about. Performance The graphics optimizations we mentioned in previous roadmaps are still very much ongoing and current. We are investing a considerable amount of resources to get this done. Graphical improvements and optimizations are key to future proofing the rFactor 2 graphics engine. With that in mind, we are taking our time to methodically test each optimization pass to make sure everything stays put and is in working order, and that is why it’s taking a little longer than originally planned. Thanks to our very focused group of dedicated testers who are looking at each area, we are moving forward at a steady pace. We hope to get it out to you ASAP! VR And speaking of specifics, VR is one area where we know we need to improve performance, and these optimizations are showing very promising increases in stability and overall framerate. Triple Screen – Multiview “Multiview” has to render three separate viewpoints and because of this, it’s inherently more taxing on any system. You’ll be happy to know we have worked on some very specific optimizations that will positively affect multiview performance Content After releasing the KartSim pack earlier this week, we wanted to reassure you that we also have new free content coming up: March 761 We have a solid commitment to historic racing and we hope you find rFactor 2 a good place to experience some of the great cars of the past. With that we are pleased to announce that we will be releasing the March 761 soon for free. Not just that, we have also updated the Brabham BT44 for some excellent head-to-head racing. Botniaring Finnish fans! We have a new track on the horizon. Introducing the Botniaring, located in Southern Ostrobothnia, Jurva, Finland aka Perkeleville (big grin) The track is perfect for our upcoming Tatuus cars as well as many others. Zandvoort We have a number of updates to the Zandvoort track that is currently in beta. While we were building the track, it was being repaved and our 0.20 version showed a version of the track as it was then: about three quarters done, with some old asphalt in the final sector. Since then, repaving has been finished and the Audi S curve was remodeled for the DTM races. On top of that we added a lot of detail, for example in the pit area, and at the same time optimized the track. We’re almost ready to put the track through final testing, so we hope to bring you this new version soon! Oreca 07 LMP2 After all these free updates above, we are also proud to announce another car that will be part of a new upcoming pack – say hi to the super successful Oreca 07 LMP2! Used across all major endurance series the Oreca LMP2 almost won outright at Le Mans last year with Jackie Chan Racing DC. UI Most of our focus on the UI in the last months has been to include all of the current base features and test them to make sure they function properly. On the surface this might seem like an easy task, but it involves a lot of repeated clicking and trying: the UI is a complex matrix of interdependences that we need to carefully unravel to better understand and improve. So before really jumping in to conquer the new features, we needed a solid base. As this first phase begins to wrap up and we have a stable functioning UI, our focus is shifting to those specific things that really need to be more user friendly, existing features that were either hidden or not readily visible enough to find and use. Two current examples of this are custom teams/skins and driver swaps. Using custom skins in the current UI, although functional, has always been a bit obtuse and not straight forward for the average user. We saw a couple of ways to improve this going forward. One is to offer a simpler way to get your skin in game, and avoid the need to alt-tab or even exit rFactor 2, just to see your skin on the car. We’re still playing with a few ways to make this less fiddly. Next, custom ‘team’ creation needs to be more direct and easier to achieve. This involves thinking like a new user and making smart dialogs and using correct terminology, that way there’s no doubts about how naming or hierarchy. Driver swaps are another area that works in the current UI, but is complicated to use in practice: having to close rF2 and navigate through somewhat hidden menus is not ideal and prone to user error, and having to assign keys to perform simple actions is a bit overkill. So the new way to do a driver swap is simple. When you join a server, we will ask you if you want to drive a car or join as as a spectator. When you choose the latter and click drive, you’ll get a pop up list of names to choose from, click select and you’re ready to drive once your team mate pits – simple as that! Competition The competition structure continues to take shape, and just like the UI we are focusing on the ground work. This means dealing with and squishing any bugs related to the day to day functioning of the competition structure itself. Competitions, as you may know, can span many weeks with multiple events and sessions. It’s therefore important that each code change is throughly tested for reliability and stability. By basing this on the cloud technology of our parent company Luminis we ensure the system will be very scalable, and it is certainly our intention to end up with an open system that can also be used by the many existing leagues out there. We hope to show you more real soon! Community When we did the paint competition a few months ago, we were overwhelmed by the large amount of high quality entries. Encouraged by this, we concluded we wanted to do more of these competitions to showcase the many talented painters in our community. That said, assembling all these skins into packs proved to be a lot of work, so after discussing various options we decided to build some automation to more easily generate new cars, their skins, and all data and preview images associated with them. That is the reason the GT3 skins took us longer, but we’re confident we can release them next week. To give you a preview of all the nice skins you will see, we included a “spotter guide” like overview for you to enjoy!
  3. KartSim Release! Here it is, all new content from KartSim! KartSim is one of our close partners, and we are proud to introduce you to an all new driving experience in rFactor 2, created entirely by KartSim’s own dedicated team of developers. KartSim is a project created by Tony Irfan, a true insider in the world of karting. KartSim specialises in providing high-end leading-edge hardware, rigs and simulation software to the international karting industry. It’s been a while in the making, but real Karting in rFactor 2 has arrived! As you’ll see below, many great names current and past started in Karting. This is only the first in a series of Karts and tracks yet to be released by the KartSim team. There’s more to come! But you don’t need to wait, you can follow this link to buy the KartSim pack, featuring three tracks and two different types of karts now. Tracks Buckmore Park International Circuit Buckmore Park Kart Circuit is an MSA approved outdoor kart racing circuit located just off the M2 in Chatham, Kent, England. Originally owned by John Surtees, who notably won world Grand Prix championships in both Formula One car racing and Grand Prix motorcycle racing. Situated in a woodland between the two motorways, its proximity to London makes it Britain’s busiest circuit. Buckmore Park is a circuit where many current and past Formula One drivers learned their trade, including Johnny Herbert and F1 champions Jenson Button and Lewis Hamilton, who was originally discovered by Ron Dennis in the 1996 Champions of the Future event held at Buckmore Park. Glan Y Gors With a length of 1.6 km, this karting circuit is one of the largest in the UK. Situated on the A5 between Corwen and Betws-Y-Coed, is one of the UK premier karting venues that started life comparatively late to other S1 race venues. With fast, sweeping uphill and downhill sections combine to make this an extremely fun yet technical challenge. It is no wonder all the young Racing Professionals start their career at GYG Karting. A lap around the track takes you through corners as carousel, compression corner, the druid’s complex and the devils elbow and contains a straight named after the Snowdon Mountain. The track has various good overtaking opportunities, guaranteeing exciting races! Paul Fletcher International PFI is the UK’s largest outdoor karting circuit based in Grantham, Lincolnshire and caters for various corporate events and race meetings throughout Lincolnshire, Newark, Nottingham and the UK. British, European and World Championships are held at PFI, as well as a club race held once a month by Trent Valley Kart Club who are based at the track. The circuit was built by Paul Fletcher, who still owns it today. Recently in 2011 an extension was added on to the track including a bridge, making it one of a kind. Karts There are two karts within the KartSim package, the Iame Senior X30 UK and a Rental Kart, the karts have been meticulously designed working with partners on physics and drivers for performance and accuracy. These karts are fixed setup, which means they will be great to race online. Iame Senior X30 UK The “X30 World” concept is based on the engine X30 125cc and it can be summarized in few words as “real Karting at hand”. Thanks to the characteristics of the engine of simplicity, immediate feeling, reliability, performance and ease of use, with the concept of X30 World, IAME offers a full program for Karting drivers from the year of their 13th birthday (with the correct MSA licence) with an engine that can virtually accompany them along the whole career. Since the very first introduction on the markets, the X30 has quickly and constantly grown, in the beginning as an engine dedicated to regional series, up to commercial classes promoted under the name of “X30 Challenge”, then introduced as Federative class by federations willing to replace the unsuccessful international classes and recently landed at international level with a European Challenge and an International Final usually held in central Europe. The success of the X30 categories, basically distinguished in X30 Junior, X30 Senior and X30 Master, comes from the stability and solidity of the engine and from IAME’s constant aim to provide detailed regulations and low management costs of both the vehicle and the race meetings. In 2013 the X30 is present in more than 15 countries and beside the commercial classes. Rental Kart The Rental Kart is a fixed gearing corporate kart using a 4 stroke engine for karters who enjoy karting as hobby. They’re equipped with night lights too so you can keep racing them 24/7!
  4. Change Log ---------------- - Colour adjustments for DX11 - Added missing guardrails to the first half of track (second half of track still to do) - Moved trees clipping through guardrails. - Guardrails painted to match the real track. For example red and white sections. Orange paint to show service roads. - New night lights on GP circuit. 3 different types. (Please turn on post processing for them to bloom in DX11). Omni lighting were redone too. - New signage billboards for GP circuit. - New objects on GP circuit like radio poles to try match that of the real track. - Fixed all wooden huts that had broken roofs on Nordschleife. - Added or moved trees in some locations to try to match that of the real track. - Re-shaped the electronic information sign at the exit of tourist pit-lane to match that of the real track. - Improved the look of campfires at night. - Added Marquee and Gala tents (borrowed from Zandvoort track) - Tidied up some of the campsites - Tidied up some lumps and cracks in terrain. - Added extra objects and spectators at Brunnchen (YouTube corner) - LOD adjustments to try to improve FPS performance (Not much changed sorry to say). - Removed 20% of trees. Trees that you don't see from track level. - Began work on making trees next to road only cast shadows and not the whole forest. Still, lots to do. - Added working solar-powered marshal lights to match that of the real track. As a bonus, they also light up blue if you are getting lapped. - Fixed white lines on GP track showing up as black at night with car headlights. - Monitor screens now have new graphics at the GP pitlane. - Changed the date from 27th Oct to the 2nd Oct for the Autumn layouts. This increases the window of daylight. (Ignore what the loading screen says). - Plus many small things like removing some flickery trees where 2 are too close to each other and they conflicted. Special thanks to McFlex. He flattened the kerb stones at the big and small Karussels. Download: Nordschleife2 v2.30
  5. https://www.slideshare.net/mddjeffreys/terrain-serverhd-motorsport20121207
  6. Roadmap Update February 2018 Another month has flown by! The February 2018 roadmap is here! And as usual we haven’t just been twiddling our button boxes, we’ve been furiously making improvements and creating new and exciting content and features, some of which we are happy to share with you now. This short month has been a whirlwind of activity, which included competition infrastructure, getting in some new features for the new UI, testing performance optimizations, and building new content, both track and car. Performance We mentioned last month already that performance was being worked on, it’s still one of our main priorities, we’re continuing to chip away at it and have come even further, it should not be long now until we can release these improvements to you. It’s safe to say you’ll will be very surprised at the end results. In our internal testing we’ve seen a substantial performance boost and higher frame-rates across the board. As with anything though we are cautious, it’s in the hands of our internal test team to make sure it’s all working as expected. Content The content team has been keeping very busy, as usual, which is not hard as we have a lot of new content in the planning. Corvette C7.R GTE/GTLM Recently, on social, we teased this car with a short movie with a roaring V8, and the license for it has been announced over a year ago, but now you can finally see the car during internal testing at Silverstone. Scheduled for a late April release, this car will not come alone and will be part of a new upcoming pack. Norma M30 LMP3 We’re super chuffed to see an LMP3 enter the grid! The Norma M30 is a fairly recent car that has already built up an impressive record in the races it has competed in, such as in the ELMS race last year at Spa, where we took this picture of it. We’re sure this new class will become quite popular in rFactor 2! Sebring International Raceway Last but not least, we can now proudly announce that we have licensed America’s oldest road racing track, host to many historic endurance races. Sebring International Raceway is being built based on a laser scan we did last month. This is a first for us and although we have made many tracks based on CAD data and other information that have been quite accurate, this scan will allow us to get every little detail right. It will take us a couple of months to finish this one, but we are working on it feverishly! HUD The official Studio 397 HUD is still being polished and refined, we know you are impatient to get your hands on it, while working on it we’ve come across a few bugs that lay dormant deep in the code that we needed to address, this is a win-win for the HUD in general and we decided it needs attention. It will certainly be part of the next build. UI Our UI is making leaps and bounds, we’ve got most of the basic features in and some new slick features. For starters we’ve looked at making triple screen setup much more intuitive, with a full set of controls via the UI settings screen. This will be an additional functionality to go along with the on track pop up widget. Next we overhauled the live replay screen, controls are now not only selectable via controls as before but also via mouse clicks. Also we’ve added in a modern drop down standing ticker, for easy access to driver times from the live replay. This incidentally also shows our capabilities to overlay HTML with live camera feeds, a technique we will leverage in other places such as broadcast overlays. Competition In the realm of competition we have our full time team actively hacking away at a very inclusive and encompassing competition structure, which is a big task not done overnight! We have big plans and that’s why we want to do this from the ground up the right way. Our next big task has been the implementation of full race series, including sign ups, practice, qualification and multiple race heats over a set period of time. These new features are ongoing and need a lot of testing so we are looking at a little while more to get this up and running, but it’s not that far off, we can see the horizon! KartSim We already announced that a consumer release of KartSim is coming soon. Currently this version is undergoing final testing and polishing to include our visual damage model and the latest rain effects. Just to show you how good it looks, a few more shots to keep you entertained until its release. Community In our ongoing effort to encourage more of that community vibe, we will be adding a new forum area to showcase your original paint artwork, screenshots, and videos. Additionally, we will also be adding all templates for existing cars to the base install, that way everyone has access to the latest updated templates. Our plan is to streamline the templates and their extra parts so there’s less guesswork and more creative time! That’s all for the shortest month of the year! See you on track!
  7. Δεν την έχει τελειώσει τη πίστα, στο 1ο post έχει link για πληροφορίες και φωτο Update so far... - Road is now more tight (less road edge) - Terrain has been painted with Vertex Painter tool. - New buildings - New road traffic signs. - 3d stones - Phonelines and Powerlines - Others...
  8. Τυχερός απ'την άποψη ότι τα έχω δοκιμάσει όλα, απ'την άλλη θέλω 5-10 ώρες για κάθε αμάξι να φέρω τη φυσική του ώστε να έχουν παρόμοιες επιδόσεις όλα.
  9. Πάτα πάνω αριστερά Download Client Latest version 4.07, απο'τι βλέπω δεν θέλει register Ισως κάνω λάθος, λέει κάτω The client autonomously detects the hardware of the computer on which the app is installed. You need to manually login only the first time, after runs autologin using the hardware detection.
  10. Φανταστικό στη βροχή το Radical, σεμινάριο για τα άλλα sim στη βροχή το rF2, μία φορά το έχασα μόνο. Προσοχή στο 1ο S μοιράζει ποινές.
  11. Honda NSX, McLaren F1, Toyota Supra για GT500 τα έχω φτιάξει όπως και 10 αμάξια για GT300, τα Group H έχουν σχεδόν τελειώσει μένουν 2-3 αμάξια.
  12. 45 γύρους στη βροχή μας βγήκαν τα μάτια
  13. @panosdimip τσέκαρε τις παραπάνω ρυθμίσεις. Αν δεν θέλετε βροχές στο τζάμι Rain Drops στο Off
  14. Αλλαγή μοτέρ και update ήχου...τα σπάει λέμε!!!!
  15. Latest Updates: EVE v2.00 - Improved wet tires, grip drop off under wet conditions should now be more linear. - Added paint templates. Spark v2.00 - Improved wet tires, grip drop off under wet conditions should now be more linear. - Added paint templates.

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