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    • Moza Wheel Base R16 SPECS Applicable Platform    PC Driving type    Direct Drive Maximum Turning Angle    Limitless Cover    Aluminum Color    Orange Maximum Torque    16 N·m Size    13 Inch Maximum Power    360W Input voltage    220V AC→36V DC Encoder Resolution    262144 ppr USB Refresh Rate    1000Hz Indicator    YES Quick Release    YES Interface    Power Supply, Data, General Interface Accessories    Instructions,Power Supply,USB Cable,Warranty Card,Screw External Devices Adapter    Option Mounting    4-Hole Pattern on the Bottom, Side Mounting Support with Special BRKT Mounting Bracket    Bottom Angle Adjustment Bracket/Side Fixing Bracket Table Clamp    Optional Side Mounting    YES Emergency Stop    Option L x W x H    327mm x 170mm x 130mm Mass(ALL)    8.9kg APP Function    YES Shifting Indicator Light    YES MOZA Racing R16 | Direct Drive Force Feedback Wheel Base    
    • v1.8.0 Changelog GENERAL: - Updated project to Unreal Engine version 4.26.2. - Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season. NOTE: certain entries are subject to DLC ownership. - Added all-new BMW M4 GT3 as bonus content as part of the 2021 season. NOTE: as with any major update, game menu settings (stored in menuSettings.json) will likely reset on first initialization. IMPORTANT: reloading of Video presets will be necessary. IMPORTANT: it is strongly suggested that custom engine.ini modifications and other third-party plugins (graphics or controllers) be removed before installing the update. GRAPHICS: - Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer). Please check manufacturer GPU driver requirements. - Added AMD FidelityFX Super Resolution (FSR) support for all GPUs. Please check manufacturer GPU driver requirements. NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes. NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions. NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method's respective sampling, antialiasing and sharpening solutions. NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality. - Added Temporal Antialising Gen5 option support. Offers improved aliasing and clarity at a moderate performance cost. Optional over the existing TAAgen4 and KTAA implementations. NOTE: only functional with Temporal anti-aliasing mode selected. NOTE: FSR is incompatible with the Projection Correction view setting feature. NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)! NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update! - Added the new rendering mode settings to save with Video Settings presets. - Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it. - Updated global lighting and exposure on all tracks to follow Unreal Engine version changes. - Updated visual tonemapper presets to follow Unreal Engine version changes. NOTE: the updated tonemapper settings might produce slightly more saturation and contrast than in earlier versions, adjust per taste. - Revision of various track-related shaders to follow Unreal Engine version rendering changes. - Revision of various car-related shaders to follow Unreal Engine version rendering changes. - Skybox revision to suit Unreal Engine version rendering changes. - Optimized light emitters at Nurburgring for improved performance. - Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen rendering mode. - Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering mode. - Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects. NOTE: this is a global change, old cameras are deprecated. - Updated CinemaHUD to use the new and improved DOF effects. - Improved blurred wheel rim shader. - Improved car spray effect, especially in light/medium wetness situations. - Improved raindrop effect rendering logic to follow the updated spray effect. - Improved rainfall shader appearance in external cameras. - Car headlight shadow bias tweaks to prevent lights penetrating walls on close distance. - Updated track HLODs. - Added rotary switch animations, available with select cars. GAMEPLAY: - Added Open season, merging all game content into a "sandbox" season featuring grid customization. NOTE: individual official seasons remain playable with no change to their earlier functionalities. - Added opponent grid mixing option to Custom Race Weekend and Quick Race game modes in the Open season. Use the grid mixing sliders to set car group prevalence in the grid. GT3 car group has an additional setting for preferred generation of opponent cars (all, pre-2019 or new-gen). - Added Open series championship mode with grid (car groups) and track lineup customization. - Fixed multiclass championships not splitting points per car groups. - Automatically generated custom cars are now grouped into teams both in single-make custom mode and Open series championship. - Reworked driver assignment system to support custom-generated grids and various driver count requirements. - Standardized entry and team ID system across the whole game content in support of the Open series grid generation and championship. NOTE: it is recommended to restart ongoing championships, continuing pre-1.8 saves might not bring full functionality. - Removed entry duplication between the 2019 GTWCH and IGT seasons. - Fixed potential rule inconsistencies between official sprint and endurance game modes when played via Single Player and Championship. This also fixes inconsistent auto-selection behaviour of the MFD in these sessions depending on game mode. - Tweaked AI logic for strategic decisions reacting to weather changes. - Fixed a potential issue with AI pitstop status when loading a saved game, causing cars to DNF. - Improved AI genome at Bathurst, Barcelona, Laguna Seca and Kyalami to reduce the chance of unforced driving errors. - Improved weather model: variability (=randomness in MP) now affects the variation and frequency of weather cycles: Higher variability will now produce larger variation and less predictability in the length of individual weather cycles (time between peaks). High variability might produce both fast changes or prolonged weather spells (or both combined) within the same weekend simulation. Low variability will produce more even weather cycles, akin to the pre-update model. - Revised skewed track limit definitions for Oulton Park that prevented correct gain calculation. - Revised pit speeding thresholds that were often too permissive, both on pit entry and pit exit. - Fixed invalid lap being eligible for personal and session fastest (purple) lap in race sessions (also in Multiplayer results). - Overhaul of track limit warnings on wet track with its own dynamic, gain-based reference system. - Added measures against irregular driving before the green light in Hotlap and Hotstint game modes. - Fixed an issue with the Ferrari 488 GT3 (both versions) that resulted in an inconsistency in pitstop position versus other cars. - Replay: revised replay tyre rotation matrix calculation to avoid misalignment between tyres and rim (and reduce disk space). The improvement is backwards-compatible, while newly saved replays should occupy less disk space than before. UI: - Revised season selector header in Single Player menu. - Added GTWCHEU 2021 season selection in Single Player. - Added Open series selection in Single Player. - Revised car selection page, added filtering per series lists. Applies to both Open series and Multiplayer car selection page. - Revised CinemaHUD interface and integration with DOF controls. NOTE: DOF mode defaults to disabled when Free (F7) camera is toggled. - CinemaHUD now toggles off when switching to non-free/F7 camera. - CinemaHUD now hides automatically when entering garage page or exiting replay. - Added coloured session labels in Replay menu. - Added option to constrain the aspect ratio of TV cameras in wide or triple screen rendering modes to 16:9 (the centre of the screen) - find in General Options. - Added session fastest (purple) lap holder indicator in standings, leaderboard and timer widgets. - Updated MFD pit strategy (auto)selection logic: Instead of automatic strategy increment after each stop, the strategy selection now does not change automatically but rather autoselects the next clean tyre set on the last active strategy. When all tyre sets are used, the selection goes to the least used set. Manual selection override is still possible via the MFD. With this there is no longer need to preselect pitstop tyresets on the setup strategy page. - Added pitstop indicator and session fastest lap on the leaderboard HUD overlay. - Finer step increments for certain Video settings (exposure gain, image contrast, saturation). - Showroom: ESC/back restores UI opacity when UI hidden by middle click instead of directly exiting. - Showroom: added stance/camber to showroom cars and potential fix to precision error leading to inconsistent wheelbase when losing/regaining application focus. - Statistics page: added option to clear personal best laptimes for a given car/track combination. WARNING: this operation is permanent and cannot be undone. PHYSICS: - Physics engine optimizations: variable component tick frequency, optimized multithreading. It results in smoother single player performance with high number of AI and fewer spikes due to overloading single cores on heavy calculations (such as simultaneous collisions). Might not result in outright maximum fps gain, but a signfificantly lower single-thread occupancy and late steps can be expected, particularly with larger grids. - 400hz physics refresh rate. - Improved FFB. - Improved tyre flex. - Improved camber simulation, especially on high positive camber values. - Improved Outside, Mid, Inside tyre heating relative to camber. - Improved Outside, Mid, Inside tyre wear relative to camber. - Improved camber gain simulation, affecting slip angles and forces. Evident with high camber values over kerbs and longitudinal bumps. - Improved surface flash temperature tyre simulation. Wider range of heat generation. - Improved heat generation in extreme conditions (burnouts, donuts). - Improved heat generation relative to tyre pressure. - Improved core temperature retaining. Tyres dissipate heat significantly slower now, no need to wait right until the last moment to go to grid. - Completely revised and improved combined grip simulation. - Completely revised and improved tyre vibrations at high speed and high slip angles. - Improved slip angle/ratio simulation relative to cold and overheating tyres. - New viscoelastic rubber friction model. - Improved dynamic tyre characteristics in various temperature conditions. - New rubber bumpstops damping simulation. - Implemented bumpstops damping values for all cars. - Improved engine throttle simulation. - Improved launch control. - Improved rev limiter behaviour (soft limiters on some cars). - Improved traction control simulation. - Improved brake ducts heating influence simulation. - Improved rain tyres behaviour (note: not necessarily easier). - Improved the simulation of brake efficiency and power. - Improved track grip simulation on and off the racing line. - Improved ambient vs. track temperature delta. - Added a condition that simulates mist and dew during the night in certain temperatures. - Improved certain track condition simulation, including the speed of puddle formation. - Fixed Lamborghini Huracan GT3 and Huracan GT3 Evo front steer rod geometry. - Fixed excessive rear bump steer on the Nissan GT-R GT3. - Fixed excessive rear bump steer on the Lexus RC F GT3. - Fixed an issue with setup boundaries. - Added dedicated 2021 GTWCHEU season BOP for participant tracks. - Added Open series BOP (currently matching the 2021 season BOP), functioning as a moving BOP with the latest seasons. Most importantly it also serves as the basis of Multiplayer BOP. - Added 2021 British GT season BOP using the latest DHE tyres when a British GT-exclusive track is played through the 2021 season or the Open series (or Multiplayer). - Updated IGTC BOP to use the latest DHE tyres when IGTC-exclusive tracks are played through the 2021 season or the Open series (and Multiplayer). - Additionally, updated Mount Panorama to the latest available BOP when played through the 2021 season or the Open series (and Multiplayer). NOTE: the original IGTC and British GT seasons in Single Player continue to use the original 2019 BOP with corresponding tyres that the original DLC packs recreated! CONTROLS: - Updated wheel manufacturers' SDKs. - Added Thrustmaster SF1000 display support. - Added Damper option under FFB settings - controls how much damping is allowed through the wheel driver's DI Damping setting. - Increased FFB frequency steps to correspond with the global physics frequency update. MULTIPLAYER: - Revised car groups, merging the CUP and ST groups into a single GTC group for matchmaking and server filtering. Note that CUP and ST remain represented as separate subgroups on the track map, leaderboards and results. Results dump now also includes car group to allow better filtering when parsed. - Stats: revised and merged grouping of statistics per race track. Note that tracks are only separated per season where an older season might produce faster laptimes due to higher track grip (such as the fresh asphalt on Silverstone 2018). - Stats: fixed an issue that had a tendency to generate unrealistic personal best laptimes. Note that pre-1.8 incorrect PB laps can be cleared manually on the Statistics track breakdown page. WARNING: this operation is permanent and cannot be undone. - Multiplayer track seasons are now deprecated and all track configurations point to the Open series (currently matching the latest, 2021 season, see Physics notes). Note for admins: the old season suffixes in the server configuaration will remain there for legacy functionality, but they will no longer create a difference in track/BOP version! Server track configuration (event.json) should use the non-suffix version in continuation, e.g. "misano" instead of "misano_20XX". Note for users: no matter the server config, Multiplayer will always use the latest Open series configuration from Single Player. - Further revised final corner penalty thresholds with the widget formation type when the back of the field is likely to receive the green light inside or coming out of the final turn. - Ratings: fixed an issue that could erroneously produce 100 (or 00) CC rating at Spa. - Protocol change - old server versions are obsolete and will not register on the backend.   Changelog 1.8.1 - Fixed Zolder missing from Open series championship selection. - Fixed missing aero variation readout with Audi R8 LMS and LMS Evo. - Fixed remnant tyre set and telemetry lap values in BMW M4 GT3 setup presets. 1.8.2 - Fixed a navigation issue on the setup pitstop strategy page with D-Pad or keyboard. - Fixed a potential crash related to mouse navigation in menus. - Fixed TAB overlay leaderboard showing erroneous value for mandatory pitstops served. - Fixed an issue with Ferrari 488 GT3 Evo custom livery templates. - Fixed missing aero variation readout with the Jaguar G3 and the REX. - Fixed BMW M4 GT3 dash display incorrectly showing last lap time instead of best lap time. - Fixed occasional hang on session loading.
    • V1.3.0.0 CHANGELOG CONTENT Added Volkswagen Polo & Virtus to TSI Cup class Added updated Azure 2021 (replacing old Azure)) GENERAL Added support for customizing AI driver names & personalities (See Information for Customizing AI drivers in AMS2 V1.3 for details) Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings UI & HUD Added driver profile statistics page Added minimum rating information to server browser Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information. Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button. Added Full variant tachometer (default option for new profiles) Reordered vehicles by names/numbers in the vehicle selection screen Revised & corrected all UI vehicle information, addressing several innacuracies Updated label of Exit to Main Menu button on multiplayer session results screen Fixed session overview and pre-event menu alignment Fixed race session settings being incorrectly displayed on test day session overview FFB Added DEFAULT+ profile Exposed FFB gain per vehicle to FFB script files. Adjusted base gyro/damping FFB calculations Reduced FFB parking force multiplier to minimise rattling when standing still PHYSICS & AI Extensive revisions to all tires & driveline models, with several corrections & improvements; the driveline updates include addition of elasticity moelling & fixing a bug clutch LSD preload calculation Revised ABS & Traction Control slip ranges & scaling Adjusted camber & toe step increments (now all camber & toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard Revised default setups of all cars to a more suitable baseline Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 & M8 Revised Ginetta G55 setup & aero distribution R-Retro Gen1: Moved diffuser center of pressure slightly forward Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment F-Vee: Reduced baseline steering lock by 1.5 deg Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure Revised drag coefficients for GT3: Revised baseline rear downforce for all models for more accurate aero balance Ginetta G55: Revised default setup & aero distribution; Slightly reduced brake torque & default bias Sprint Race: Minor CoG height, diffuser adjustments Slightly reduced brake torque & adjusted default brake bias BMW M4: Minor default setup adjustments & aero revision, slightly reduced pneumatic trail Corvette C3: Revised driveline & suspension geometry Montana: Minor aero revisions Porsche Cup: Minor rear wing & default setup revisions Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers Revised BMW M6 / M8 body drag coefficent (contributes to BoP) AI General AI calibration for all cars (further fine-tuning still in ordeR) Bathurst: Revised AI performance Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results Adjusted AI corner cut scale to reduce corner cutting by the AI Adjusted F1 AI field spread Adjusted GT AI brake distance offset AUDIO Updated tires´ road rolling sounds (slightly "drier" with less "windy" artifacts in it. Updated samples for external camera instead of filtered sample for dry / wet road sounds. Revised AJR Nissan V6 engine Porsche GT3-R: Fixed issue where transmission became inaudible off throttle Porsche Cup: Corrected surface sounds Mclaren 720S: Fixed missing traction control sound Adjusted traction control sounds TRACKS Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning VeloCitta: Further track adjustments according to latest reference material Bathurst: Fixed hotel railing transparency in fog conditions. Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes Goiania: Minor LOD fixes Monza 1991: Fix hole in grass at Della Roggia Chicane VEHICLES Mercedes E190 DTM: Fixed windscreen issue Caterhams: Fixed right front cockpit tire spinning the wrong way Copa Montana: Fixed sticker LOD issue Chevette: Textures updates & fixed light issue Puma GTB: Fixed cockpit external mirror flickering Porsche 911 RSR: Corrected cockpit camera position Corvette C3: Corrected cockpit camera position F-Classic G3M1: Fixed RPM display bar Passat HC: Fixed bonnet camera position Sprintrace: Corrected RPM lights Kart Shifter: Corrected RPM lights Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM BMW M6 GT3: Fixed display lap time issue F-Trainer Advenced: Fixed cockpit dashboard issue
    • November Update   Rallies New 2021 Rally EKO Acropolis Rally Greece (9 stages) New Historical Events Argentina 1994: Didier Auriol / Bernard Occelli - Toyota Celica Turbo 4W Argentina 2004: Carlos Sainz / Marc Martí - Citroën Xsara WRC Kenya 2000: Richard Burns / Robert Reid - Subaru Impreza WRC Deutschland 2002: Sébastien Loeb / Daniel Elena - Citroën Xsara WR Mexico 2016: Jari-Matti Latvala / Miikka Anttila - Volkswagen Polo R WRC Vehicle 1 new Historical car has been added to the game: Subaru Impreza WRC - 2000 (Richard Burns & Robert Reid) Fixed Dirts on vehicles Improved car engine sounds for the Porsche 911 & Ford Fiesta Rally 2 Clubs New Mode: Realistic Mode In this mode, vehicle damage is carried over between stages You can add service parks to the stage to repair your car Certain service parks are automatically added when you change surface, while others can be added manually as desired. If you car becomes unfit to continue during the special stage, you will be disqualified from the current event You have only one attempt for each special stage All Modes You can enable a power stage, points will be added directly to the overall leaderboard and this stage will be the last of the event You can impose a Camera View (Dynamic chase, Fixed chase, Bumper, Bonnet, Cockpit or Dash) for an event You can impose an Assistance (ABS+TCS, ABS or TCS) for an event Livery Editor 250 new stickers have been added to the library Fixed issues related to saving liveries Career Mode Fixed a crash after being demoted to Junior and completed a Manufacturer challenge to sign a new WRC3 contract Fixed a crash in several events (incl. Anniversary Events, Rally and Manufacturer Tryouts) in WRC3 & WRC Junior Fixed a crash when scrolling through the recruitable crew members Events Fixed a crash in several events (incl. Anniversary Events, Rally and Manufacturer Tryouts) in WRC3 & WRC Junior Audio Added Spatialized sound option Peripherals Added option to disable Logitech and Thrustmaster API Fixed various FFB related crash with steering wheels
    • RESULTS     STANDINGS        
    • rF2 European Hill Climb Championship Round 12 LOCATION (START AREA) Croatia Buzetski Dani RACE DAY 22 NOV 2021 Round 12 Croatia Buzetski Dani 5Km Qualifying session starts at 20:00 (CET) Race starts at 22:00 (CET) All sessions will have Live Weather ENTRIES CLOSE SUNDAY 21 NOV 18:00 (CET) -All drivers must have read the general rules -Unregistered for Race12 drivers can't join race Race12 will be broadcasted by GTR24h In round 12 in 3 heats race,ALL HEATS,will count  
    • New version: v0.982 Delta and fuel problem fixed. Finishline under the bridge.
    • RESULTS   STANDINGS    
    • Armamentario - Custom HUD App Armamentario - Custom HUD App | RaceDepartment    
    • V1.2.5.0 CHANGELOG GENERAL Fixed incorrect environment values on session results screen Updated recent historic weather data for all other locations UI & HUD Made ICM Value adjustment inputs continuous Explicitly display 'NO' when a vehicle has no factory fitted electronic aids Removed 'Sync to Race' weather progression and replaced with 'Real Time' as default option in Test Day Changed replay fast forward rewind speed steps and added UI indicator of current speed Added an on screen message when mandatory pit window opens Fixed incorrect weather dates used for custom championship pre-race sessions. PHYSICS Minor tire tread adjustments to Porsche Cup, F-Classics Gen1 & 2, F-V10 Gen1, F-Reiza Opala 1986 / Omega 1999 Stock Cars Further crankshaft mass fine-tuning to Group C, F-Classic (all gens), F-V12, F-V10, F-Reiza Further revised slick tread sensitiveness to water to minimise chances of tires becoming unusable past a certain threshold of saturation Minor adjustments to diffuser center of pressure in all F-Classics, F-V10 Gen1 & Mclaren MP4-12 Group 😄 Minor adjustments to default diff coast ramps on both cars; Fixed Sauber C9 clutch slipping on upshifts AI Fixed an issue that could lead to AI lifting in straights for very tiny invisible amounts of surface water Adjusted AI puddle lifting logic to better account for puddle depth Fixed an issue where some vehicles wouldn't receive blue flags in some specific places (Curitiba main straight for example) Fixed some AI vehicles would enter hotlap behaviour as soon as they left pits in qualy/practice instead of entering outlap behaviour Made AI work harder to avoid the passing cars lane under blue flag conditions Increased distance AI cars under blue flag will factor cars behind to move out of the way Velocitta: AI tweaks (less apex grass trimming and sausage surfing) TRACKS Velocitta: Fixed hole in grass, uneven terrain under garage tents leading to cars; cleaned up garage positions Spa 1993: Revised track cut limits at bus stop chicane. Remove grass crete at 2nd apex Long Beach: Added new csm wall (fixing sidewalk curb at pit lane exit causing strange collision) Snetterton: Fixed strange pit wall collision; TSO lod pass; Reduced armco shimmering; Enabled start lights Brands Hatch: Fixed strange pit wall collision Fixed latitude/longitude of Nordschleife & Londrina resulting in slightly innacurate Real Weather data VEHICLES BMW M3 E30: Fixed internal windscreen banner for cars #57 #58 Metalmoro MRX P4: Added 6 new liveries V1.2.5.1 CHANGELOG UI & HUD Added chat box to Spectating Monitor screen Fixed pit entry on Donington GP track map PHYSICS & AI Super V8: Revised tire tread, aero & inertia Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens) Slightly reduced overall draft effects Adjusted brake torque for GTE cars, SuperV8 Revised water displacement rate of wet & intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them) F-V10 Gen1: Further front wing adjustments Mclaren 720S: Revised 1st & final drive ratios Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions Fixed AI using incorrect throttle map in some vehicles AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8 Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17 TRACKS Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations VEHICLES Revised exhaust backfiring parameters
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