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andre

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Everything posted by andre

  1. Changelog 1.96: - Asphalt updated with the latest shaders. - New lighting system implemented. - Added puddles map. - Textures corrected of red "sausages" in 1st and 2nd variant. - Fixed problem with left and right paths. - Fixed small problem with the mesh of the outside track in the 2nd variant. - Updated semaphores for high lighting. - Updated gravel material (now it's more heavy, it's harder to get the car out). - Added SRE version (Sim Racing Edition). Gravel in out zones of the 1st and 2nd variants. Also, there is more gravel in the parabolic. Of course, this version have the anti cut code deactivated. first post updated
  2. Τα τέλη κυκλοφορίας δείχνουν τη νομιμότητα του ανθρώπου. Εύγε.
  3. Volkswagen I.D. R Pikes Peak – record run, all angles
  4. New update avaliable, v1.3.3.33 first post updated.
  5. Fanatec Podium DD1 pricing and features explained
  6. Assetto Corsa is dead? Long life at Assetto Corsa! The day of the announcement of the new Assetto Corsa Competizione by Kunos Simulazioni, an atrocious doubt immediately assailed the many simracing fans: "Is the end of Assetto Corsa?". The arrival of a new title of the Roman software house, immediately made fans think that by now the days remaining at the glorious AC were already counted ... Considering then that the cars protagonists of the new Competition will be the mighty GT3, or the most absolutely appreciated for the online competitions and championships, the simdrivers immediately started to prepare the premature funeral! In fact I am personally convinced that, if it is true that Competition will certainly be a great success, it will be equally true that the good old Assetto Corsa will continue to be appreciated for a long time, in parallel with the new title. The reasons are very simple. First of all, for those who do not already own it in their bookshop, Assetto Corsa will represent an economic investment that can not be missed: already today the Ultimate Edition version is able to offer for less than 40 Euro a complete menu dedicated to motorsport and virtual motoring, with dozens and dozens of cars and tracks for all tastes, without forgetting the added value offered by modding, which in some cases provides cars or extra circuits of high bill. Presumably then, with the Steam release of Competition (the date of the Early Access will be announced the weekend of July 29 to the 24 hours of Spa), there will be more offers for Assetto Corsa, which will make the SIM a virtually obligatory purchase, even for a question of ... curiosity. In what sense curiosity? Assetto Corsa, stable in the top ten of the best-selling titles on Steam , despite being released in December 2014, which already costs less than other titles, such as rFactor 2 (10 euros less), Project CARS (10 less) , Project CARS 2 (40 less), F1 2017 (35 less), Motorist(8 less), will be an unmissable test, when these price differences will be even more evident, for all those users who have never driven, but that in recent years have heard so much. Considering also the inevitable Christmas discounts of Steam and the possible offers of the coming months, Assetto Corsa will certainly continue to sell with very interesting numbers. The numbers precisely. Looking at the updated Steam statistics , we can see that the good old AC is still one of the most played online racing titles, with peaks of connected contemporary users that exceed 4000 and a minimum daily average of players connected at the same time that never drops under the 1600 drivers. Not bad for a title that starts to celebrate its fourth birthday, right? Moreover, as can be seen from the graph, not only Assetto Corsa does not mention to fall in users' preferences, but, excluding the last summer weeks, it shows a slight increase in constant growth! Using the functions of comparison with 4 charts that makes us available to Steam, we note that the only title that manages to stand head to the title Kunos is the F1 2017 of Codemasters, released just last year, which can count on enormous appeal of the Formula 1 and on the advertising campaigns active for the whole duration of the World Championship of the maximum formula of the motoring. We know, however, that this is more than a game that a simulator, consequently with a pool of users per se a lot wider, however, destined to be extinguished at the end of August with the release of the 2018 version. The numbers mentioned above are even more incredible if we compare them with other titles, even more recent ones, in a one to one comparison. To give a practical example, the much-vaunted Project CARS 2, which has definitely disappointed the expectations of fans, just released in September 2017, struggled to exceed 2000 peak daily users , with an overall graph that presents it inexorable decline. The data that we can analyze thanks to this chart , are in some ways even more important: as you can see from the image below, not only Assetto Corsa proves to be still very much appreciated, but it reveals a growing trend also for the number of daily players. Perhaps even more important is the value highlighted by the red line, which indicates the number of users who follow matches and online tournaments of the Kunos sim through Twitch in live streaming. A peak of views on 2 June touched the 8000 spectators! How is such a success and a constant growth possible at almost 4 years from the exit? The first reason is undoubtedly linked to the driving feeling: even today Assetto Corsa is the simulator that, in most cases, manages to give back a feeling of driving and a perception of the behavior of the vehicle of the highest level and with a refinement and care of the incredible detail. Also thanks to the tracks made with laser scan technology, so exceptionally detailed, in addition to the care taken by Kunos in the realization of the physics and dynamics of vehicles, just a few laps to feel immediately in the cockpit and owners of the car's reactions. The guide is immediately natural, as in reality. Four years on the shoulders are actually also a great advantage: the software is now widely tested, stable, hassle-free, is able to run with excellent performance even on computers not the latest generation or particularly driven hardware. The modders therefore have at their disposal a very reliable platform that they know by now in every line of code to create cars and extra tracks that, in various cases, for the quality level reached, could almost be considered as official DLC of the Kunos. In addition to the cars and additional tracks, a huge contribution to the longevity of AC is undoubtedly arrived from the modding related to apps , utilities and various programs created specifically for the simulator. They can be found for almost every taste and for every need, from telemetry, to graphics, new menus, tire details, rankings and so on. For example, the pTracker system, which we use extensively for the Drivingitalia servers , has not only greatly simplified the work of those organizing online competitions and tournaments, but has provided users with effective, simple and powerful tools to compare time and performance. , as well as analyzing the ways on how to improve their performance (here is a practical exampledirect comparison). A further demonstration of the fact that the passion for Assetto Corsa shows no signs of diminishing and indeed grows in intensity and attention from enthusiasts, it is enough to point out the very recent modding works of Dynamic Light mod and Wet mod which, as can be deduced from the names, they go to fill two deficiencies of the original title, that is the dark night and the wet track! The online simracing and export scenario linked to Assetto Corsa is probably one of the largest and most varied in the entire driving sector: between websites, portals, social media pages, groups and so on, which, among other things, continue to be born and proliferate every day, you can certainly find the race or the championship with your own car, regulation, race mode and, why not, even prizes, favorites. Moreover AC is still today a title with a very high number of contents, all of them of the highest quality, thanks to the official licenses obtained by Kunos Simulazioni. There are in fact 40 different circuit configurations and 178 cars of various kinds and categories, including historical, road, single-seater, racing, gran turismo, supercars and so on. So even today with the sim Kunos it is practically impossible to get bored or not find a challenge at the wheel, even for the simple taste of driving, that feeling of taming the horses inside an engine that Assetto Corsa can offer crystalline still today. Obviously the new Assetto Corsa Competizione will be a much more modern simulator, from all points of view, it will also offer to the fans of the online competition many specific tools that are not present in its predecessor, or they are not totally efficient and in step with the times, but the fact remains that Competition will arrive on the market with only GT3 cars. And the lovers of the cars? Roads or supercars? The nostalgic of vintage cars? We are sure that AC Competizione will not let slip, but we are equally sure that they will not abandon the good old Assetto Corsa in their own hard drive on their computer! Long life at Assetto Corsa!
  7. Ωραίο livetiming έχουν ρε συ Φιλόθεε http://liveviewer.p1-gaming.de/Stream.aspx
  8. changelog v1.17 - new IBL Ambient - change some material names - add basic rain settings download link in first post.
  9. Riccardo Patrese to make racing return in Spa 24 Hours https://www.autosport.com/gt/news/137473/patrese-to-make-racing-return-in-spa-24-hours
  10. NEW BUILD 1.42 July 15th, 2018 - fixed disc glow front wheels - added Position Led Panel as default option for Endurance Races first post updated
  11. Κρίσιμος παράγοντας.
  12. DD , Mige , Lenze , Biss encoder , Accuforce , Simucube . Όσοι τα φορούν, ξέρουν και να τα προφέρουν. @troffeo @mad_dog @spyder
  13. Fanatec today presented its first two Direct Drive bases. Thomas Jackermeier, CEO of the German company, has finally unveiled the video features of the Direct Drive line called Podium. The most "economic" base is in metal and will develop from 15 Nm of torque up to a maximum peak of 18 Nm. On this model there will be no cut off (which detaches power in case of danger). The base has a small screen where a menu allows you to control temperatures, power output and clipping; instead the steering wheel will communicate with the base via a wireless connection. Also modified the quick release (compatible of course with all Fanatec steering wheels) with the use of a thick rubber to contain vibrations. The price has not been unveiled but will be available via auction on the Fanatec website starting from the symbolic amount of 1 euro. The base two instead is characterized by more refined materials (including carbon), the safety cut off and a pair that goes from 18 Nm up to 24 Nm. No other difference except for the price: 1499 euros. Base two is already available at pre-order with first deliveries scheduled for December 2018. Fanatec has even provided the Direct Drive for Playstation 4 but the specifications will be revealed later, following agreements and licenses with Sony. Comments on the forum . Our Direct Drive unveiled line-up! Podium Wheel Base DD2 open for pre-order now € 1,499 (including tax) / $ (excl. Tax) Podium Wheel DD for PS4 specs and prices will be announced soon Podium Wheel Base DD1 available from 30th of July on reserve auction; Starting price 1 € / $ more details about the auction following soon https://podium.fanatec.com/
  14. RaceRoom update 11th July 2018 A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi. This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017. This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together. For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well. The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available. Another car received some physics upgrades: the Formula RaceRoom Junior. Alex, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago. On the sound side, we're improving as well! Anthony, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below! Update details: Download size = 4.3 GB Client version = 0.3.0.6411 Client BuildID = 2936158 Dedi version = 44.0.684 Dedi BuildID = 2936171 Game: Added a Volume slider in Sound Options for Brake Squeal volume. Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it. Reduced the floating above ground of the skidmark decals when seen from a low angle camera. Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them. FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0) Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped. Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift. Fixed mini data display in HUD that was using a slightly different logic for rev warnings. Fixed a game crash reported upon exiting certain replay sessions Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session. Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay. Fixed an issue reported with replays or ghosts failing to save if a folder did not exist. Sounds 350 new gearshift / backfire / shift backfire samples were added. Various modifications to the backfire patterns and speed. Adjusted the hearing distance for gearshifts, backfires and shift backfires All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings. BMW M1 Procar - Coast transmission volume adjusted in cockpit BMW M3 DTM 2013 - Transmission volume adjusted in cockpit BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds. Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit Mistral M530 - Transmission volume adjusted in cockpit Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted. Nissan 300ZX - Transmission volume adjusted in cockpit Nissan GTR R32 - Transmission volume adjusted in cockpit Opel Omega DTM 92 - Transmission volume adjusted in cockpit Formula RaceRoom X-17 - New traction control external sounds Formula RaceRoom 2 - New traction control external sounds Formula RaceRoom Junior - Transmission volume adjusted in cockpit Ruf CTR3 - New sound recordings to match the GTR 1 specs. Saleen S7R - Rev blending improved for external sounds Volvo 240 Turbo - Transmission volume adjusted in cockpit Physics Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class. Saleen S7R - Physics upgraded Ruf CTR3 - Physics upgraded, BOP for GTR1 car class Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class Gumpert Apollo - Physics upgraded, BOP for GTR1 car class Ford GT1 - Physics upgraded Formula RaceRoom Junior - Physics upgraded All H-pattern cars - Shifting modifications to match the new clutch code implementation Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior Art Ruf RT12R (GTR2 and GTR3) - Updated rev light logic Ruf CTR3 - Upgraded to a new data display Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail. Ford GT1 - Some dimension tweaks Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate. Saleen S7R - Fixed headlights and brake lights that were not working after a recent update
  15. RF2 GUIDES https://steamcommunity.com/app/365960/guides/?searchText=&browsefilter=trend&browsesort=creationorder&requiredtags[]=-1
  16. GP3 SERIES 2016/2017/2018 NEW BUILD 2.15! This is mainly a graphical upgrade for all 2018 cars and drivers, also due to the new entries of this season. Excluding new updates for technical reasons, this is the last upgrade of ever for the GP3 Series, because IRL this is the last season of the GP3 Series that will be merged with the Formula 3 for the next years. This is the opportunity to thank all the mates that, since years ago, participated to the development of the mod that covers 3 years of life (also our life, LOL) and the community that always supported our belowed free hobby. download links in the first post
  17. Google it pal. Its so easy. http://www.tomshardware.co.uk/answers/id-1727231/gpu-dual-slot-single-slot.html
  18. RF2 fresh install with no mods installed "Unsubscribe From All" When you reinstall rF2 and it starts to download all the content from workshop. click on "Browse the Workshop" in the rF2 library page. Then on the right side of the Workshop page put your mouse on "Your Files". Then select "Subscribed Items" Your mouse should be just under a big grey bar with words "Unsubscribe From All"
  19. It is more than enough for your processor. https://www.gigabyte.com/Graphics-Card/GV-N105TOC-4GL#kf https://www.msi.com/Graphics-card/GeForce-GTX-1050-Ti-4GT-LP/Specification
  20. Ο @mad_dog χθες κελαηδούσε, αλλά σήμερα δεν τον βλέπω να μπαίνει. Har har har

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