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andre

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Everything posted by andre

  1. andre

    DiRT Rally 2.0

    Rally Through the Ages
  2. RaceRoom Racing Experience: Porsche 934 Turbo and Update Release Update Notes - December 19th Download size = 313.5 MB Client version = 0.3.0.6526 Client BuildID = 3411532 Dedi version = 48.0.779 Dedi BuildID = 3411541 Game Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections. AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event. Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup. Default driving assist preset is now Amateur instead of Novice. Improved the Challenge Ghost download procedure to reduce download failure errors. Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles. Fixed the multiplayer server list that wasn't always updating even though new server information was available. Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control. Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out. Fixed a motion blur issue with triple screen when vehicle was moving backwards. Fixed a crash on startup when the servers were in maintenance mode Fixed a crash occuring while browsing through trackside cameras Fixed a crash occuring upon multiple track loading sequences Physics / Sounds / AI / Cameras Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around. Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front. Modified tyre change times for GT1, GT2, GT3 and GT4 classes Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5. Formula RaceRoom X-17 : Added track specific gear ratios GT2 : Improved AI behavior all around Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car) GT4 : added functional handbrake (because sometimes it's useful) Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox Group 5 cars : Fixed AI sometimes struggling to leave the pitbox GTO : Fixed AI sometimes struggling to leave the pitbox
  3. andre

    KartKraft

    KartKraft has been updated today, adding AI to the simulation for the first time since official Early Access release. New Features: Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera) Added trackside cameras in replay Added floating player name tags for other drivers Added distance travelled and total laps statistics Fixes/Improvements: Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update Improved driver animation Fixed excessive chassis rattle in replay mode Fixed driver animation not rendering correctly in replay mode Fixed temporal aliasing in replay mode Further HUD optimisations Fixed driver bounds bug causing some drivers to pop into the scene during the podium
  4. Wishing you all a very Happy Christmas from everyone at Simbin UK. We'll see you in 2019 ..........?
  5. andre

    iRacing

    iRacing New Build, Chilli Bowl and Pitstop Animations Released December 19th Update Notes: iRacing BETA Interface Fixed a background issue that was causing some users to experience a slow response when taking some interface actions. Rendering A curative elixir has been given to all crew members who were suffering from a metallic skin condition. Hopefully, there are no lasting side effects. Fixed an issue where headlight flare effects were not rendering correctly during the day. Fixed an issue where the sky was not appearing behind the rest of the scene, and at a distance in 3D, when using nVidia3D. Dynamic Sky Fixed an issue where track-side objects could turn black at twilight when vehicle headlights were disabled. Some diffuse light is now added to the reflections of objects at night. This will correct an issue, as seen on the cones at Lime Rock Park, where reflective areas could appear black at night. Fixed an issue where static shadows on the track surface were not turning on or off when getting in or out of a car with different Replay vs Graphics settings. Fixed an issue with cloud lighting where it would incorrectly dim and then get brighter again at sunset and sunrise. Time of Day The “Clock:” label has been changed to “Sim Time:” on the Replay screen. The short day-of-week name has been added to the displayed value, and changed the color of the value from red to black so that it does not stand out as much as the Session Time. Pit Stops Fully animated IndyCar pit crews have been hired to work on all Dallara models! Dallara DW12 Dallara F3 Dallara IR18 Indycar Dallara – 2011 Be sure to take a pit stop with one of these cars to see the team in action! A rule change for GTE pit stops has been implemented. Cars must now re-fuel first and may only change tires once re-fueling is complete. This addresses both Members’ requests and the anticipated change in real-life WEC rules for the 2019/20 season. Telemetry The variable name “dc” has been changed to “dp” based on if a driver control is tied to the F7 black box or not. Fixed an issue where the “TimeOfDay:” and “Date:” strings were not being pulled correctly. CARS: Dallara IR18 Fixed an issue where some wheels on opponent cars were not spinning correctly or were floating above the ground. NASCAR Monster Energy Cup Chevrolet Camaro ZL1 – 2018 Additional details have been added to more distant LODs of this vehicle to reduce popping seen when the model and textures down-sample. TRACKS: Charlotte Motor Speedway The flagger is now properly situated in his box. Removed some of the extra blue cones that block off the old Roval configuration road. Fixed a bump located at the exit of the infield road course near the light pole, and stitched up a terrain seam under the pit-out wall. The Chili Bowl NEW TRACK! The Lucas Oil Chili Bowl Nationals, a brand new indoor dirt oval track, is now available for purchase in the iRacing Store! Located at the Tulsa Expo Center in Oklahoma, racers from around the country across multiple disciplines come together to bear witness to what has been dubbed the ‘Super Bowl of Midget Racing’. The Chili Bowl Midget Nationals is a prestigious dirt racing event that has seen the likes of Tony Stewart, Kasey Kahne, Christopher Bell, Kyle Larson, Rico Abreu, and the Swindell family fill the grids. The inaugural Chili Bowl was organized by Lanny Edwards and partner Emmett Hahn. It was named after a local company who sponsored the first event. The race has been hosted at the Tulsa Expo Center since it was founded in 1987. The inaugural 1987 event consisted of 52 midgets competing in the 2-day event. The event now consists of four days of qualifiers for the Saturday night A-main event. The Chili Bowl’s key ingredient is the clay which once covered the adjacent fairgrounds. Without sun or wind to harm it, the indoor garden (roughly a quarter-mile circle) is heavily saturated so that the boldest dirt track artists of our time can truly shine. It accommodates over two hundred race rigs, bleachers for thousands of people, and an ever-growing trade show. To stroll the aisles of Tulsa’s QuikTrip Center, the home of The Golden Driller, is to rub shoulders with champions from across America. Grab yourself a helping of the fabled indoor dirt oval from the iRacing Store! Circuit des 24 Heures du Mans Additional lightmaps have been added for greater detail at night. Williams Grove Speedway Fixed a terrain seam located on an access road on T2 outside access road.
  6. Είσαι reviewer ολκής. Με γεια τα εργαλεία. Αν θα βελτιωθείς δεν ξέρω.
  7. Assetto Corsa Competizione with Ferrari, Hungaroring, Custom Weekends and Broadcasting Tools! Changelog v0.4.0: New Ferrari 488 GT3 New Hungaroring circuit Preview: Race weekends in Multiplayer Added version 1 of the Broadcasting SDK (including test/example application) Fixed look around in chase camera Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and Ctrl+H to increment/decrement partial effect) Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame menu Mirror options are now split in two: "Quality" and "View distance" Added Fuel indicator in car HUD Added Laps information for Hotstint online leaderboards on "Special events" page Corrected brake heat influence on core tyre temps Adjustments in cars inertia Adjustments in tyre model and tyre flex, should result in better kerb behaviour Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup Fixed Tyres IMO (Inside Mid Outside) HUD visualisation Fixed Ferrari 488 AI stopping without fuel in long races Fixed wrong car systems during replay Added lap tag in the replay HUD Fixed cumulative automatic highlights endtime Instant replay support for Broadcast app Fixed focused car when entering or leaving replay Fixed wrong time session start after a restart/next session Fixed potential exterior camera issues for multiplayer Fixed potential wrong near plane during starting sequence Fixed proximity indicator according to the focused car Added new skins for featured cars Car dash luminosity readjusted for new exposure values New Total (TO) rating representing strength and completeness (visible in the Rating Profile) New driver category (visible in the Rating Profile) CarControl Rating adjustments: alien performance now will still have overdrive, but less significant CarControl Rating adjustments: very good driving performance will show values of CC 95+ TR/CN/CC: Fixed false-positive detection of "way too hard" for bends and kinks Hotstint now shows laps in the menu leaderboard Hotstint gaps now correctly display lap gaps / time gap within the same lap Added backend connection state indicator to relevant menu pages Added HUD page for broadcasting Added HUD page with the current timetables Holding TAB will temporarily show the timetables HUD page Prevent Ambient sound to play during in game menu Improved camera fading when switching cameras
  8. Update 2.058.15 Live Timing now shows server name in server selection buttons (for rF2 only). Added started laps number to "Laps" column on Records page. Sortable column headers are now marked with blue color on mouse hoover instead of arrow symbols. Added sorting to "Driver stats", "All time stats" and "Car stats" tables. OP updated
  9. RFACTOR 2: THE PORSCHE 911 GT3 R IS COMING SOON AND NOT ONLY ... The Studio 397 team has announced through the social networks some interesting news coming for its rFactor 2. The first novelty, definitely tasty, is represented by the Porsche 911 GT3 R, which will be released in a DLC for a fee and has nothing to do with the 911 RSR GTE version already available for some time. The hope is that the new car from Stuttgart will be released for next Christmas. The developers are also working to significantly improve the graphic sector of the simulator, implementing the long-awaited shader technology, or the effects with new reflections and transitions between lights and shadows. Finally we signal you, through this link, a very simple contest linked to social networks that allows you to try and win the new DLC with the Porsche 911 GT3 R, as well as a second package of your choice!
  10. andre

    KartKraft

    KartKraft Update Notes: Fixes/Tweaks: Reduced HUD processing time by 75%, Improved driver animations, Fixed bug causing the national leaderboard to appear empty intermittently, Exhaust smoke particles are now only visible when the FX quality is set to ultra, Removed foliage from all circuits that isn't visible when on the circuit, Fixed collision on IPK brake rotors causing the kart to shake uncontrollably. New feature: Added minimal time trial mode which disables the ghost and only uploads your new time at the end of the session, if better than your previous time. The new update should be available the next time you restart your Steam client.
  11. Περί bumps και acccurate ο λόγος ... και παλαιότερων ειδικών συζητήσεων
  12. NÜRBURGRING CONSTRUCTION WORKS 2018-2019 Παρακαλούνται οι Laser Scan tracks - φίλοι, γνώστες - να μας πουν: Και τώρα τι γίνεται;
  13. Απαράδεκτο. Έβαλαν τα παιδιά από forza, mobile racing κτλ, να τρέξουν rF2 , iracing έστω και Project cars. Αν αντέχετε δείτε το. Οι τρεις πέρασαν. Ο βραζιλιάνος έδειχνε να το χει.
  14. andre

    iRacing

    iRacing Presents - Dynamic Sky and Day/Night Transitions iRacing: the new contents of December 2018
  15. RaceRoom November 2018 Updates and GT4 Cars Released November 2018 Update Notes: Download size = circa 2.8 GB Client version = 0.3.0.6514 Client BuildID = 3346300 Dedi version = 47.0.764 Dedi BuildID = 3346554 Note : All leaderboard entries were reset for this update. Content Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4 Added a GT2 version of the P4/5 Competizione Game Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments. Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose. Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled. Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server. Introducing additional assists : ESP and Countersteer assistance. Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track. Implemented a weight ballast system for assists that do not naturally make the car slower. Further tweaks to Slowdown penalties Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu. Reorganized the option menus for easier navigation. Added a menu option to toggle the saving of replay files Lowered default volume values for Roadfeel and Suspension Squeak sound effects Cockpit camera now has some movement from G-forces by default. Car selection menu no longer shows cars in order of their release dates but alphabetically. Further improvements to serving of Slowdown penalties after all the great feedback from the last update. In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage. Reduced the distance at which the green flag is presented after passing a yellow flag incident. DRS in a multiclass race will no longer become available from following a car having a different performance index. AI no longer defends its position in the first turn of an s-curve AI now makes better defensive decisions based on the type of corner ahead. AI no longer goes defensive on the first lap of a race if there is a car in front. AI should now respect a bit more distance to opponent cars Physics / Sounds / AI / Cameras All non sequential cars: Reworked the entire H-pattern gearbox and clutch management. Introducing downshift blip on gearshifts when clutch is set to automatic Turbo spooling now drops more accurately on gearshifts Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts) Damage sensitivity tweaks for all cars Added stone chips samples to replays Added specific pitstop timers for GTR1 and GTR2 car classes Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds. Audi R8 LMS - Improved behaviour when biting curbs BMW M6 GT3 - Improved corner entry behaviour Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau. Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America. Formula RaceRoom X-17 - Improved AI standing starts GTR2 - Complete rework on the physics, 2 tyre compounds GTR2 - New sounds for the BMW M3 GT2 GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc) GTR4 - Introducing this class with 3 new cars. Hillclimb Icons - Complete rework of the physics. Mercedes C-Klasse DTM 2005 - Improved AI behaviour Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations) New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets. Bug fixes Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still) Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping. Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming. Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane. Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server. Fixed the lap time not being invalidated from driving in the wrong direction. Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly. Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars. Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays. Fixed the cockpit perspective shift going the other way when looking back. Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key) Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays. Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side. Fixed tyre changes in GTR3 car class that played a very long loop of sounds. Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions. Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session. Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb. Fixed pitstop menu being locked after entering the pitlane with no action selected.
  16. ACC Build 0.3.5 Update Notes: Fixed setting the wrong Audio driver in some cases Removed start sequence for the first player in the server Fixed auto pitlimiter spam when gear was not allowed Fixed wrong fuel amount during AI pitstops Fixed lack of correct driver head motion in Bentley Continental GT3 Changed local account data handling, improved delays caused by backend updates/restarts Using Steam check to prevent unusable online profiles Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved Fixed missing endurance kit joining a server Fixed skidmarks when car is drifting Fixed wrong tyre wear influence to rolling resistance Reworked timetable logic Added combined laptimes to the timetable Fixed wrong car update during pitstop after replay Fixed wrong car camera target after disconnection or coming back from replay Fixed highlights not recording after a session restart Fixed cars not removed when Multiplayer server connection is lost Fixed possible server issue on linux emulators Optimized account data storage/synchronization Added Night + Rain preferences in Multiplayer server selection Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection Added search box to MP server selection Increased amount MP servers displayed Reduced MP server bandwidth usage Removed leaderboard/server list response delay Standing widget: visual hint about disconnect state Multiplayer chat keeps messages after opening the pause menu Improved backend server efficiency on session/menu changes
  17. Να 'στε καλά ! mandem - (εδώ σας θέλω) - Το ίδιο εύχομαι και δια όλους εσάς. Την Υγειά μας να χουμε.
  18. Introduction We are very proud to announce that we are on the verge of releasing a new race simulator pedal set: The Heusinkveld Sim Pedals Sprint. This all new pedal set is the result of a intensive development project in which we’ve used years of experience with high-end simulator pedal sets, feedback from our customers and all new methods for automated testing of prototypes. All mechanicals, electronics and software have been designed from the ground up, resulting in a top-of the line racing simulator product. Not only have we improved on our previous designs, some of the innovations in the Sim Pedals Sprint are completely new for the simracing industry as a whole. In terms of set-up options, our new SmartControl software adds a layer of software-based configuration options on top of extensive mechanical adjustability. An overview of key improvements and more product photos can be found in the Sim Pedals Sprint preview brochure (8 pages PDF). A small photo pack can be downloaded here (ZIP). Please note that the images show a pre-production prototype, the final product will see minor changes. Timetable towards release We expect the Sim Pedals Sprint to go on sale in the 4th quarter of 2018. Production orders have already been made and we’re now receiving parts for assembly. During the Sim Racing Expo (September 14-15-16) visitors can view and test pre-production prototypes of the Sim Pedals Sprint. Pricing We expect pricing of the Sim Pedals Sprint to be roughly similar to our Sim Pedals Pro (719 EUR including VAT for EU-customers, 594 EUR excluding VAT for non-EU customers for a 3-pedal set). We will also be offering 2-pedal sets again as well as a much improved mounting baseplate (optional). Final pricing will be set at the moment of release. Phasing out of the Sim Pedals Pro The Sim Pedals Sprint will replace the Sim Pedals Pro in our product line-up. The Sim Pedals Pro will remain on sale for a discounted price until stock runs out or until the moment we release the Sim Pedals Sprint. We want to reassure all our Sim Pedals Pro owners that we will support your pedals for many years to come. Because of the modular design it’s straightforward for us to offer replacement parts, or produce new parts/pedals if needed. You can rely on our continuous support.
  19. andre

    Dakar 18

    DAKAR 18 - DLC The DLC is to be released later this year and will be free for all buyers of Dakar 18 for a limited amount of time.

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