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andre

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Everything posted by andre

  1. Εγώ έχω πειστεί οτι δεν υπάρχουν διαφορές στα GROUP H. Γρήγορα-αργά μικρά-μεγάλα ελαφριά-βαριά. Αν διαλέξεις αυτό που σου πάει θα το πας όσο μπορείς να το πας. Αυτή είναι και η γοητεία τους. Τα αυτοκίνητα έχουν απίστευτη ισορροπία σε επιδόσεις, πράγμα που δυσκολεύονται να καταφέρουν άλλα επί πληρωμή. Τα πήραν στα χέρια τους οδηγοί αγώνων (Josh Hoare) και είδαμε τι κατάφεραν. Ναι αυτό το αργό 2002. Το πήγε εκεί που ούτε το φανταζόμασταν. Αυτοκίνητα που τα έχουμε στα χέρια μας 2-3 χρόνια και δεν είχαμε ιδέα για τα όρια τους. Στα κατάλληλα χέρια δείξανε τις πραγματικές τους δυνατότητες. Ήρθαν οι Γάλλοι (οι καλοί) και το ξανά αποδείξανε. Πήραν τα Χ19 και εμείς περιμένουμε σε πια ανάβαση δεν θα ταιριάζουν. Ε σε όλες ταιριάζουν. Γιατί τους ταίριαξαν τα αυτοκίνητα. Γιατί ξέρουν να τα πάνε. Θυμηθείτε πόσοι θα τα παίρναμε όταν βγήκαν αλλά τα απορρίψαμε γιατί δεν πάνε. Προχθές λιώσαμε με τον Γιάννη @spyder στην Nords. Χρόνος 7.18. Μπαίνει ένας καινούριος κάνει δυο γύρες, 7.08. Κάγκελο. Τρέξαμε όλων των ειδών τις αναβάσεις. Και τώρα η Trento που τα έχει όλα μέσα. Και έρχεται τώρα ο Γάλλος και παίρνει το δικό μας, Γιώργο. Και τι κάνει; Το λιώνει. Εγώ πιστεύω με το δικό του έχει κι άλλο. Τώρα όσον αφορά τις τελικές. @troffeo Το Ford, και πιστεύω και κανένα άλλο δεν πιάνει 198 χιλιόμετρα εδώ. Το δοκίμασα με όλους του συνδυασμούς. Αν εκκινήσεις σωστά με τίποτα.. Αν εκκινήσεις από το parking τα πιάνεις τα 198 και μαζί μ'αυτά 3-4 δευτερόλεπτα. Οπότε υπολόγιζε αυτά τα 3 sec. Φυσικά έχει άλλο ένα πατημένο κομμάτι προς το τέλος του πρώτου sector που πιάνεις Km αλλά είναι πολύ αλεο κίνηση με ρίσκο. Ο υπόλοιπος χρόνος είναι φυσιολογικός. Εγώ το πάω με 2 φτερό και το δεύτερο διαφορικό. To 2 φτερό είναι πιο ρισκαδόρικο αλλά το θες γιατί σε κάποιες στροφές ρολαρει πιο καλά. Το δεύτερο διαφορικό μην το φοβάσαι. Ανεβάζει θερμακρασίες αλλά αντέχει. Στο τρίτο είναι η διάταξη των σχέσεων τέτοια που δεν βολεύει.
  2. Το πληγωμένο θηρίο να φοβάσαι
  3. Όταν θέλεις είσαι πολύ γλυκός. (αν με ακούσει ο @stauros gr τον ήπια) Ο οδηγός πάει το αυτοκίνητο όχι το αυτοκίνητο τον οδηγό.
  4. Το επίπεδο της συζήτησης σας με συγκίνησε.
  5. Rallycross professional Andreas Bakkerud tries Simucube 2.
  6. andre

    MotoGP™19

    New Update Released Update Notes: eSport – Introduced eSport challenges. Editors – Introduced stickers editor Riders – Unlocked “Valentino Rossi 2001” Gameplay – Improved vibration feedback. Gameplay – Anti-wheelie rebalanced. Gameplay – AI Rider skill levels rebalanced. Gameplay – Fixed physics on kerbs (traction). Gameplay – Fixed issue about ECU settings in box and race. Gameplay – Fixed AI behavior in warm-up lap. Gameplay – Updated 2D dashboard Gameplay – Added mini dashboard in first person camera Career – Added packages descriptions in pre-season tests. Career – Fixed issue about “leg out” animation in career mode. Career – Fixed ideal line issue while rewinding in career mode tests. Online – Various fixes. 3D Models – Updated box lighting
  7. andre

    KartKraft

    ATLANTA MOTORSPORTS PARK OUT NOW! build 0.1.0.1780 New Features Atlanta Motorsports Park The steering wheel can now be hidden in cockpit view Fixes/Updates/Tweaks Updated Unreal Engine to 4.22.2 Fixed spinning chain bug introduced in the previous build Fixed incorrect vehicle bounds causing erratic AI behaviour VR crosshair now draws correctly in the main menu Data logger shift lights now function correctly
  8. Ακόμα; Το review δεν έχει να κάνει με την γενικότερη συζήτηση. Είναι μέρος του αγώνα. Η μη δημιουργία του, είναι σα να σταματούσε ο @John@John να κάνει πίστες-αυτοκίνητα. Δεν θα υπήρχε hillclimb πρωτάθλημα. Δεν θα υπήρχαμε και εμείς. ** Έλα πουλάκι μου κανε ένα κόπο.
  9. Και unlimited για τον αγαπητό Φιλόθεο.
  10. Ε ρε Γιώργο δεν καταλαβαίνεις.
  11. @mad_dog Περιμένω με αγωνία το review του αγώνα. Μην Αμελείς.
  12. Φιλοθεε το αυτοκίνητο εμφανισιακά δε σου πάει. Εσύ είσαι aggressive τύπος. Βέβαια είναι γρήγορο και σταθερό αλλά χωρίς συγκινήσεις. Μπορείς να ζήσεις χωρίς συγκινήσεις και απλά να μαζεύεις πόντους; Σκέψου το γιατί έρχεται μηδενισμός. Rules
  13. FIA European Hill Climb Championship RACE 7 [RACE 9 Overal] LOCATION (START AREA) Trento Trento - Bondone PROGRAMMA - TIME TABLE TIME ATHENS GREECE (GMT +2) 08/07/2019 free practice 20:30 start of qualify 22:30 start of the first car (warm up session) - first stage - second stage (restart warm up session) - third stage (restart warm up session) - end of race
  14. Assetto Corsa Competizione v1.0.3 update GENERAL: - Audio optimizations to lower the memory footprint. - Fixes to overall game stability and added logging. GAMEPLAY: - Fixed a rare bug that failed to turn on the ignition in AI cars. - Fixed driver swap missing in Race 2 of career race weekends. - Fixed autosave not storing tyre set wear data. - Fixed random weather not randomizing ambient temperature. - Fixed potential issue not auto saving replays GRAPHICS: - Fixed disabled driver foot animations in the Mercedes-AMG GT3. UI/HUD: - Revamped controller options menu, allowing keyboard, direct-input and X-input customization. NOTE: old controller presets will continue to work. - Fixed widget position when the car crosses the finish line. - Camera movement and look-with-wheel sliders activate/deactivate in relevant camera modes. - Fixed a bug on the weather page that allowed rain level without cloud level when after entering the page. - Fixed confusing behaviour of random track button on the weather UI. - Fixed weather summary incorrectly reporting dynamic weather disabled with random weather on. - Fixed podium sequence not responding to mapped pause key. - Fixed championship AI aggression being incorrectly limited to 80-100%. - Default championship settings updated. - Resume button added inside the main Championship and Career pages. - Revised layout organization of race-end messages. - Fixed wind speed not being absolute value. VR: - Mouse in VR: added wheel and scroll bar support. - Fix to the HUD stereo layer clipping with the car geometry. RATING & MULTIPLAYER: - Solved "No CP server in your region" display for users that should actually see them. - Server pings are now displayed accurately in the UI. - The "too slow for Eau Rouge" fix introduced in 1.0.1 is now more accurate. - Fixed a an issue where cars can load without setup (=no ABS/TC) applied / HUD invisible. - Entrylists can now use "isAdmin" as intended. - Entrylists can now use "overrideDriverInfo" as intended. - Added ServerAdminHandbook v1 to the server folder. Assetto Corsa Competizione v1.0.4 update GENERAL: - Fixed gameplay freezes.
  15. Updated to 2.058.22 Added an option "Points per position gained over starting spot" to championship points system. Works for both Overall and Classes tables. Comments added to points will now always be visible in pop-up area in standings tables. Previously comments were only visible if manual points override was on. OP updated
  16. andre

    DiRT Rally 2.0

    DiRT Rally 2.0 – Latvia Rallycross
  17. andre

    KartKraft

    PATCH NOTES - 0.1.0.1717 Build 0.1.0.1717 is now live with new updates for the telemetry API and several hotfixes. We've also seen great traction with the following telemetry and hardware providers adding official support for KartKraft: SimHub SimTools EKSimRacing/SLIMax SFX-100/SimFeedback Sim Racing Studio Telemetry Added support for multiple UDP telemetry sockets via game.ini (Visit our GitHub Page for details) Updated telemetry output to include: velocity, angular velocity, lap number, correct timestamp, current lap time, previous lap time, rpm limiter, max rpm, max gear Speed output is now an absolute value (never negative) Fixes/Updates Fixed bug where the last selected button of a previous menu was not being restored correctly Fixed problem of player tags being visible at inappropriate times Fixed problem of the data loggers on AI vehicles incorrectly updating causing a performance hit. Now only the data logger of the current viewed player is active. Fixed problem of the mouse not selecting the button in a menu that is created underneath it PATCH NOTES - 0.1.0.1754 KartKraft is stepping it up to another level with the introduction of setup changes for all karts. This first iteration gives you full control over caster angle, ride height, scrub radius, rear track width, seat position and brake strength to tune the handling to your liking. Additional tuning parameters like torsion bars, hubs and gear sprockets will be added in a future release, once part equipping/swapping is introduced. We've also spent significant time addressing the kerb flipping issue, and the majority of kerbs should now be able to be attacked with aggression without fear of rolling over. With these changes, we've now reset all leaderboards and are excited to see just how much further you can reduce those lap times New Features Added vehicle tuning and the ability to save these modifications to custom setups Added sector times to the leaderboards Fixes/Tweaks Telemetry output now contains world velocity, track name, sector count, current sector. Low speed slip angle telemetry output no longer osciallates Added wheel slip angle and contact surface telemetry output Fixed bug where the depth of field sliders in photo mode had no effect
  18. andre

    DiRT Rally 2.0

    DiRT Rally 2.0: Version 1.5 Version 1.5 of DiRT Rally 2.0 is coming next week, handling some popular requests, fixes and features from the community. The headline act is the addition of Clubs, giving you all a way to build your own communities, join your friends and run Championships in-game. We’ll have more info on Clubs next week and on how it all works but for now here’s a summary of what’s coming in the update: Club support added to Freeplay. Visual improvements made to rain effects. Service Areas will appear correctly in Weekly and Monthly Challenges. Monthly Challenge Leaderboards adjusted to show total Event times instead of individual Stage times. Elite and Master AI difficulty adjusted in My Team Rally Events to provide a fairer transition upwards from Pro. Start-line AI behaviour adjusted at Lohéac Bretagne circuit. AI cars will now be washed after Rallycross races. Notification added for when a player completes research on a car’s final engine upgrade in My Team. Chase cameras adjusted to reduce camera clipping into roadside objects. Non-English language co-driver volume increased. Corrections to some non-English language co-driver calls. General stability improvements and minor bug fixes.
  19. Assetto Corsa Competizione v1.0.2 update GENERAL: - The .exe now starts in "-nohmd" mode if "-vr" is not specified. This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam. - Fixed a crash when pausing the game from the helicam. GAMEPLAY: - Added savegame system in Career and Championship modes. - Savegame feature is not available in Hotlap and Hotstint mode - Improved general .json encoding system. - Added structure to manage multiple savegames (Single Player). NOTE: not yet enabled in the public build. - Added auto-saving after complete sessions in Career and Championship. - Fixed driver stint status in savegame. - Fixed incorrectly forced 10-minute driver stint length in championship and career. - Fixed inaccurate session results in some savegames. - Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK). - Updated controller presets. - Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session). - Fixes to game stability. - Tweaks to accident/yellow-flag highlights. - Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights. - Added option to customize weather for championship rounds. NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event. - Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights). - Fixed HUD disappearing after trying to play an invalid replay. - Revised AI skill levels in Career in various difficulty settings. - More straightforward session-end: Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session. - Fixed ignition turning off when killing the engine during pit stops. - Fixed championship points not getting assigned in Custom mode. UI: - Added mouse input in VR. - Fixed an issue with navigating the MFD in VR. - Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen. - Fixed incorrect title in the Championship car selection menu. AUDIO: - Audio communications optimization. GRAPHICS: - Added another AA method. Temporal is now more effective against jaggies, while KTAA is more effective against ghosting. - Revised steering animations on various cars to delay hands switching over too early. - Fixed rim speed different from tyre speed. - Fixed slow motion rim/tyre speed in replays. MULTIPLAYER & RATINGS: - Reduced the join lag when a new car model joins a session. - Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked"). - Fixed race track status not being properly reset after the race session. - Changed the way backend systems store data, so data is still correctly saved even under high loads. - Racecraft Rating calculations are temporarily suspended. - Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear. - Backend systems performance improvements. - Advanced MP options: Fixed the slider weights for night and rain. - Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%. - Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%. - Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers. - Matching now (almost) ignores servers in race sessions, instead of ranking them down. - Fixed CP servers not showing up for a number of user IP addresses. PHYSICS & FFB: - Force Feedback Post-Processing is now available like in the original Assetto Corsa. Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".

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