Jump to content

andre

Moderators
  • Posts

    2,365
  • Joined

  • Last visited

  • Days Won

    165

Everything posted by andre

  1. RaceRoom Racing Experience Build 4021994 Update Notes Game Fixed some elements being offset to the left on Ultrawide resolutions Content The 2018 WTCR car class physics have now been brought equal to the freshly released 2019 cars, and the Peugeot has been balanced accordingly. The Alfa 2018 older bodykit suffers from a bit less downforce and increased drag but this was compensated in BOP (power and weight) Formula RaceRoom Junior - default setup adjusted Hillclimb Icons class - Smoothed gear changes WTCR AI - Improved behaviour Cupra TCR 2019 - Adjusted gearshift sounds Formula RaceRoom 90 V8 - External sounds improved Formula RaceRoom 90 V10 - External sounds improved. A bit more aggressive at high revs and removed an excessive oscillation in mid revs. CUPRA TCR - Added a horizontal structural bar between the rearwing supporting arms.
  2. Περιμέναμε μια πατημένη ανάβαση για να δούμε την CSL να σπέρνει στα χέρια ενός πιλότου, και εσύ λες "θα φέρω το αυτοκίνητο στον τερματισμό " Λευκή πετσέτα ή γεράματα; Όπως και να'χει πρέπει να παραδώσεις τα κλειδιά της μπέμπας.
  3. Build 2.25 - fixed brake glow due to changes to the code - fixed opponent volume due to changes to the code - added AISpringRate to decrease AI smoking tires OP updated
  4. FIA European Truck Racing Championship | Launch Trailer The official FIA ETRC game is a completely new option for all fans of racing sims. 45 trucks with their official livery, including top manufacturers like Volvo, Man, Freightliner, and Western Star 20 teams and the championship’s best drivers 14 circuits including official ETRC ones, as well as Laguna Seca, Circuit of The Americas and Fuji Speedway 5 single-player modes and 5 multiplayer modes
  5. Καλά ρε δεν ντρέπεσαι πήγες να κόψεις δρόμο. Να επιληφθούν οι stewards παρακαλώ.
  6. andre

    DiRT Rally 2.0

    Lancia Delta S4 New Sound, Better Rain Lancia Delta S4 Audio Update
  7. v1.0.6 Changelog: GENERAL: - Fixed a potential crash when resuming career and championship. - Added first implementation of blue flags during qualifications. - Tweaked MP highlights to avoid unnecessary out-of-track highlights. GAMEPLAY: - Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license). UI: - Added chat window on Multiplayer menu screens. - Fixed a bug where the player could remain stuck in the podium animation sequence when using VR. - Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session. - Fixed MFD not updating in non-interactive phases. - Removed engine repair option from MFD. - Relocated "lock to horizon" setting from video settings to view/camera settings page. - Now possible to save driver profile with a blank nickname. - All setup strategies start from 0 litres of fuel instead of 2. - MFD now correctly shows 0 fuel to add from pit strategy. - Player now receives alert of pitlane speeding in real time, not at the end of the pitlane. - Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions. - Pit window message now includes a timer with time left until it closes. AUDIO: - Reworked audio bank loading logic. - Reworked pitlane audio listener priority. - Improved exterior and blow-off valve sounds for Ferrari 488 GT3 - Volume level minor tweaks RATING & MULTIPLAYER: - Server admins can assign a free formation lap (without limiter) via /manual start during the wait time. - Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json. - "Setup" cannot be selected as Spectator. - Fixed Pit MFD page not always visible in driver swap scenarios. - Improved timing accuracy in driver swap scenarios. - Session overtime will now be skipped in more clever ways. - Fixed HUD disappearing under certain circumstances. PHYSICS: - Fixed Mercedes-AMG GT3 excessive fuel consumption. - Fixed setup UI showing excessive blistering and graining values. - Fixed aggressive setup selection for Porsche GT3 at Nurburgring. - Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values. - Bentley 2018 ECU is not zero-based (starts from 1). - Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).
  8. RaceRoom Updated – 2019 WTCR / OSCARO car pack July 10 Update Changelog: Update details: Download size = ca 860 MB Client version = 0.8.0.6577 Client BuildID = 3998534 Dedi version = 53.0.964 Dedi BuildID = 3998571 New content Added the WTCR 2019 car class with 7 cars and 26 liveries. Game Now allows to bind up to 128 different button ID’s on a controller. Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls. The HUD notifications (aka “butterHUD”) can now be moved around as well using the “move&scale HUD elements” binding. Increased the rear view mirror y-resolution. Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px. Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one. Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief’s[forum.sector3studios.com] voice commands) Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc) Fixed a broken start procedure of a leaderboard challenge on Stowe layouts. Fixed rev LED’s that were not lighting up on Logitech steering wheels Fixed a case where the messages about switching modes for LED displays were not always clearing Fixed a case where the “delayed start from pitlane” message wasn’t clearing when french localization was used. Fixed so the MiniHUD can now be moved further on ultrawide monitors Fixed broken bindings on the default Mouse control profile Content WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot) WTCR 2019 features a new bodykit for the Alfa Romeo WTCR 2019 features a new steering wheel for the CUPRA TCR. Porsche 911 GT3 R – New cockpit sound recordings with separated transmission and engine channels. Porsche 991.2 GT3 Cup – New cockpit sound recordings with separated transmission and engine channels. Improved external sounds. Porsche 991.2 GT3 Cup – Updated physics and tuned dampers. Suspension geometry is now more accurate. Saleen S7R – New sound recordings for both cockpit and exterior Silhouette car class – Made cars a bit less tail happy under braking, improved FFB Cadillac (GTR2 car class) – Fixed the default final drive being too long at Spa-Francorchamps GTR1 car class – Implemented different shift times depending on the gears being shifted GTR2 car class – Implemented different shift times depending on the gears being shifted Aquila Cup – Implemented different shift times depending on the gears being shifted Audi TT Cup – Implemented different shift times depending on the gears being shifted Audi TT VLN – Implemented different shift times depending on the gears being shifted Hillclimb Icons – Implemented different shift times depending on the gears being shifted BMW M235i Cup – Implemented different shift times depending on the gears being shifted WTCC 2013 – Implemented different shift times depending on the gears being shifted WTCC 2014 – Implemented different shift times depending on the gears being shifted WTCC 2015/16/17 – Implemented different shift times depending on the gears being shifted Zonda Cup – Implemented different shift times depending on the gears being shifted AMG-Mercedes C-Klasse DTM 1995 – Tuned dampers and Implemented different shift times depending on the gears being shifted Paul Ricard – Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts. Red Bull Ring – Resurfaced and made a higher resolution HUD track map for the GP layout.
  9. FIA European Hill Climb Championship RACE 8 [RACE 10 Overal] LOCATION (START AREA) Dobšina Dobšinský kopec PROGRAMMA - TIME TABLE TIME ATHENS GREECE (GMT +2) 22/07/2019 free practice 20:30 start of qualify 22:30 start of the first car (warm up session) - first stage - second stage (restart warm up session) - third stage (restart warm up session) - end of race
  10. andre

    DiRT Rally 2.0

    DiRT Rally 2.0 Update V1.6 My Team: Resolved issue whereby players were seeing blank entries above their current Leaderboard standing. Removed potential exploit that allowed for unlimited restarts in My Team Events. Widened AI performance capabilities across several difficulty levels, making the jump in challenge feel less dramatic. Cars: Updated engine audio for Lancia Delta S4, based on new real-world audio data. Adjusted headlight glass texture on the Mitsubishi Lancer Evolution VI. Added night time dashboard illumination to the Porsche 911 SC RS. Miscellaneous fixes and adjustments to damage models of multiple cars. AI: Adjusted AI performance on Night Rally Stages. Adjusted AI performance during Wet Rallycross Events. Adjusted AI performance to better simulate tyre wear during Events with long distances between Service Areas. Visuals: Fixed issue regarding tyre marks not appearing on certain surfaces. Adjusted rain effects for better visibility when using interior camera views. Reduced excessive dirt kick-up at Biķernieki, Riga (Latvia RX). Audio: Resolved issue where rain audio would cut out on longer Stages. Resolved issue where ambient sounds would cut out in Service Areas. Fixed multiple issues with co-driver calls on Germany Rally Stages. UI/UX: Added support for “Manual H-Pattern or Manual Sequential” to transmission options. Added support for “Manual H-Pattern with Clutch or Manual Sequential” to transmission options. Improved animations of certain Engine Mapping Upgrade unlock notificiations. Added subtitles to Biķernieki, Riga (Latvia RX) introductory video. Minor fixes to Brazilian Portuguese translations during loading screens. Miscellaneous: Improvements to Location loading times (Steam version only). Improvements to reset lines and collision areas on Germany Rally. Improvements to reset lines and collision areas on Argentina Rally. Improvements to reset lines and collision areas on Poland Rally. Improvements to reset lines and collision areas on Hell, Lånkebanen (Norway RX). Improvements to reset lines and collision areas on Biķernieki, Riga (Latvia RX). General stability improvements and minor bug-fixes throughout the game.
  11. Latest Updates. rFactor2SharedMemoryMapPlugin64 05/01/2019 - v3.6.0.0 Crew Chief 05/07/2019 - v4.9.8.7 Rewrote installer to use WIX rather than InstallShield - should help with the updating issues that some users encounter Added an optional delay before switching the spotter to be switched off on full course yellow (default is to silence spotter as soon as the full course yellow is shown - to use the new behaviour disable the 'Mute spotter immediately on full course yellow' property) RF2 - added latest Formula E mappings and rules; R3E - improved accuracy of pit box countdown OP updated
  12. Full 1.0.5 changelog: GENERAL: - Potential fix for failure to start the game with a particular combination of characters in the username. - Added logs for autosave replay issue. RATING & MULTIPLAYER: - Minor changes to the server ping system. - Fixed CP servers memorizing disconnected users in certain situations. - Added 2nd results json file (via dumpLeaderboards) that contains more information. - Enabled Lumirank display in Multiplayer. - (Slightly) reduced amount of necessary netcode packets especially while other cars are changing setups. - Fixed server trying to connect to the secondary lobby backend first. - Race weekend resets now reset the track grip as intended again. - Added configuration option "randomizeTrackWhenEmpty". - Added "forceEntryList" option for non-public servers. - Fixed "maxClientsOverride" not working as indented, including the calculation for specator slots left on busy servers. - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one. - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over. - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known. - Teleports of own car will now re-focus it in the last drivable camera. - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress. - Improved backend stability, moved one in-memory cache layer to hard disk. - Server now creates the required folders if necessary. - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types. - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty" - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended. GAMEPLAY: - Fixed tyre wear incorrectly resetting in pit stops. UI: - Fixed issues with rebinding an existing control and saving presets. AUDIO: - Audio scale improvements. PHYSICS: - Fixed Mercedes engine damage raising too much at engine limiter. Additional tweaks for Audi R8, Lamborghini Huracán and BMW M6. - Fixed Honda NSX too high fuel consumption. - Honda NSX AI tweaks. - Fixed missing Porsche aggressive Nurburgring setup. - Fixed astroturf grip level at some locations on Spa. AI: - Improved AI movements when on the outside.
  13. Pimax 5K Plus VR Headset https://pimaxvr.com/products/5kplus
  14. andre

    DiRT Rally 2.0

    Porsche 911 SC RS Max Power: 290 bhp Max Weight: 959 kg Engine: 2994 cc, 6 cylinders, Naturally-Aspirated Gearbox: 5 Speed – Manual Drivetrain: RWD Lancia 037 Evo 2 Max Power: 330 bhp Max Weight: 959 kg Engine: 2111 cc, 4 cylinders, Supercharged Gearbox: 5 Speed – Manual Drivetrain: RWD
  15. andre

    KartKraft

    Επίδοξοι Καρτάκηδες Μαθήματα karting από τον Max Verstappen 12 χρονών. Κάποιες "συνήθειες" φαίνεται οτι δεν αλλάζουν. Πάντως το ταλέντο του φαίνεται από τότε.
  16. The Tatuus Pack is HERE!!! Tatuus Spectacular! DOM DUHAN Announcement, News, Release Another big announcement! We are incredibly excited to be releasing another stunning set of cars. This time, SIX awesome current-gen single seaters from Tatuus, which form the first two steps of the FIA ladder to Formula 1 – the proving grounds for speed, racecraft and passion. The cars have been meticulously created with extensive data from multiple partners. We worked directly with Tatuus and Engineering Consult who work with Mucke Motorsport. It’s been a long road, and we think you will enjoy these cars as much as we do. These cars will form a great part of our competition ladder in the future and will be used in other e-sport activities. So if you like competition, stay tuned! The cars will be available as part of your default installation! Background Just over a year ago, Italian race car manufacturer Tatuus was approached by the Tatuus Pack project leader Wito van Kuijeren to set initial guidelines to bring the full range of Tatuus open wheel race cars into race simulation. Tatuus, based in Monza, saw the opportunity and provided a huge data set for each vehicle, from engine and dynamics data to tyre data from all over the world. These six cars entering the rFactor ecosystem now race in almost all continents, starting in Europe with MSV F3-016 (BRDC British Formula 3 Championship), F4-T014 (Italian F4 Championship / ADAC Formula 4 / SMP F4 Championship) and WSK F3.T18 (Formula Regional European Championship). In New Zealand, the Toyota Racing Series features the incredible FT-50, in Asia the F.3 T318 for the F3 Asian Championship and finally in the USA, the Tatuus PM-18 and USF-17 cars are used in the Road to Indy. Gianfranco De Bellis, CSO of Tatuus – “First of all thanks to Studio 397 and Engineering Consult for the incredible effort they put into this project. We at Tatuus are just as proud. Making our cars available in such a realistic way to all our drivers, but also the sim racing world is impressive. We produced over 1000 Formula Renault’s between 2000 and 2009, The F4 hits numbers close to 500, and with the introduction of the F.3 T318 we also produced 200 cars till date.” Giovanni Delfino, CEO at Tatuus. “It was clear that we would be involved in a project like this. As far as I know no other race car manufacturer ever worked that close with a race simulation program with the sole purpose to make a our cars as realistic as possible and available for the public, including all teams running these cars and the drivers racing those. With this, rFactor 2 covers 70% of the FIA ladder and that’s impressive.” Wito van Kuijeren, CEO at Engineering Consult. “This is the biggest project for me to date. I have many years running Tatuus cars on track (bought my first one in 1995) and in my job as race engineer race simulation has always been a big part of my work. With rFactor 2 and the development in esport it was clear the whole program would benefit from a proper platform. This platform is rFactor 2. We can create highly detailed cars, that match real car performance. Engine, boost mapping and tyre models are without doubt best out there. Now we have all, taking it one step further and make these cars available for all, and expect some awesome online leagues with them.” Dom Duhan, CDO, Studio 397. “We’re incredibly proud to bring these cars to the masses, having worked at an extensive level with data, we believe we have created some of the most detailed interpretations of cars in sim racing. With Tatuus providing several cars used in the FIA ladder, we are also looking forward to them be used throughout esports competition. Thank you to Tatuus and Engineering Consult for their dedication and patience!” And now the cars… All Tatuus race cars are built to the latest safety standards in year of production. They all feature a carbon chassis, stressed engine mounting, 6-speed pedal shifters with auto-downshift. The F.3-T318 (produced in 2017) also features the HALO device and latest front and side impact protection. Tatuus cars cover the first two steps of the FIA Ladder to F1 and form some of the most intense racing in motorsport. Tatuus FT-50, year of production 2014. Production number 26. Equipped with a Toyota 1.8L naturally aspirated engine with approx. 205 bhp. The car is run exclusively in Toyota Racing Series in New Zealand. Former champions include Lando Norris, Lance Stroll, Brandon Hartley, Robert Shwarzman, and Earl Bamber, to mention a few. Tatuus F4-T014, year of production 2014. Production number 250. Equipped with a blown 1.4 Abarth engine with approx. 165 bhp. The car is run in several championships, including, Germany, Italy, Spain and United Arabian Emirates. Since 2014, nearly all drivers have passed through this car on their way to the top level: Lando Norris, Lance Stroll, Ralf Aron, Mick Schumacher, Sophia Floersch, Markus Armstrong, Enzo Fittipaldi, and Liam Lawson, to mention a few. Tatuus MSV F3-016, year of production 2016. Production number 30. Equipped with a powerful Cosworth 2.0L naturally aspirated engine producing 220+ bhp and big wings, this car matches the performance of the international F3 of the same year. It is run exclusively in the MSV championship. Former champs include Billy Monger, Linus Lundquist, Jamie Chadwick and Enaam Ahmed, to name a few. Tatuus USF-17, year of production 2016. Production number 40. Equipped with the Mazda naturally aspirated engine producing 175 bhp. The car has identical build spec as the F4-T014 with a bit bigger brakes to handle the heavy road courses that the Road to Indy championships race on. Tatuus PM-18, year of production 2017. Production number 40. Equipped with a high-revving full-race Mazda engine, this is the big bad brother of the USF-17: 275+ bhp, big wings, big tires and oval-ready. With this car, there is a linear step within Road to Indy straight up to the infamous Indycar. Former Road to Indy champs include Rinus Veekay, J.R Hildebrand, Connor de Philippi, and Patricio O’Ward. Tatuus F.3 T318, year of production 2018. Production number 220. Equipped with the Alfa Romeo blown 1.7 engine producing 280 bhp. This car comes with big wings and big tyres and an aeromap very similar to its equivalent in the FIA F3. It is actually run in two championships, the ASIA F3 and Regional WSK. Tatuus F.3 T318 Tatuus FT-50 Tatuus F4-T014 Tatuus MSV F3-T016 Tatuus PM-18 Tatuus USF-17 Tatuus-MSV F3-020 Tatuus FT-60
  17. Next Level Racing Wheel Stand DD for Direct Drive Wheels Compact και φτηνή λύση για DD. https://www.nextlevelracing.com/next-level-racing-wheel-stand-dd-for-direct-drive-wheels/
  18. UNDERSTANDING THE RATING CP - Competition Rating: measures the level of competition an average high value is required to access the "competitive" servers, ie those exclusive Kunos servers set with the maximum realism: active training lap, qualifying and race duration as in reality and so on. To improve the CP it is necessary to obtain better and better results in the race, also considering factors such as the skill of the drivers in front of or behind us on the track. The advice is to deal with competitive servers only after having done a lot of online experience, having obtained high values for all other rating factors. RC - Racecraft Rating: measures the level of competitiveness indicates our level of competitiveness, but only in comparison with the drivers against whom we raced on the track: in practice, to see it go up, we will have to deal with drivers with a total rating higher or at least equal to ours. The RC is also the value that is taken into consideration by the game to assign us to a specific server, in order to make us run with pilots of our level. The Racecraft does not therefore consider side effects of our races, such as for example departures from the grid, damages suffered or leaving the server. It is good to point out that it is not necessary to overcome an opponent with a good RC to see ours improve, but it will be enough to be able to keep up with him! SA - Safety Rating: measures clean driving is the simplest value to understand and perhaps one of the most important, given that many online servers (including those of DrivingItalia) set a minimum SA value to have in order to access: the safety rating indicates our ability to be in conflict with the opponents without causing contact or worse still accidents. Basically if we want to improve our online experience with ACC we are obliged to drive and behave cleanly on the track! The video above explains every detail of the SA. PC - Pace: measures the race pace it is the nightmare of every driver: it represents our pace, the race pace, or how many fast and clean laps we manage to ring without making mistakes. It is therefore an index aimed at the competition that takes into account the lap time and the performance on the track. To improve the PC it is necessary to participate in the "special events" present in the game menu: Hotlap in variable weather conditions, the Hotstint mode and the sprint run. All these 3 events will influence this index. CC - Car Control: measures vehicle control it is an index that indicates the limit, warning the pilot by means of signals, if he travels the curves too quickly causing the wheels to slip and / or sending the car in oversteer / understeer. In practice it indicates our ability to control the car, but also considering the excesses, both if we exaggerate the risk of losing the car, and if instead we go too slow to avoid risks. CN - Consistency: measures consistency on the track monitors the consistency of our stint on the track, that is if we can always run on the same times. It's about driving lap by lap, in order to find the rhythm, without a spin or exit, the game with green, yellow, orange and red signals indicates whether you are making consistent turns or not. If you insert a sequence of three laps without errors in a session and then make a mistake, your CN will increase by calculating a sequence of 3 laps with good rhythm and without errors. TR - Track Competence: measures the knowledge of the circuits in practice it measures how much we know a given track, with an indication from zero to three medals: it is enough to simply complete some laps in sequence of a given track without cuts or errors. Generally the first medal is obtained with 1 round, the second with 2 and the third with 4.
  19. andre

    F1 2019

    OFFICIAL GAME TRAILER LAUNCH
  20. rFactor 2 – Driver Swap Guide Requirements: Drivers must have the ‘passenger select’ key mapped Drivers must be able to navigate in the pit menu Drivers must have the same setup with the following exceptions, which are taken over from the car itself: Brake Bias Tire compound Tire pressures Rear wing Traction Control setting Said setup needs to be assigned (so it has become default setup and automatically loads correctly in when you join the session) How to get into spectator mode: Join the server Select the car Click ‘Back’ Go to network settings and switch ‘spectator’ to ‘on’ Now click race and you should be joined as spectator Don’t forget to turn it ‘off’ again after the race! The actual swap: You should start with the following procedure 10 min before the pitstop (5min for VEC / VLMS see rules) The driver swapping in, connects to the server – in case he was already on the server he must reconnect. Don’t forget as the driver swapping in, you must be in spectator mode As soon as he connected, he selects the car (with the correct driver) and presses the ‘Passenger select’ key Both should see now: ‘XYZ is now riding with you’ Then the pilot must select the name under ‘driver’ in the pit stop menu Now the driver swapping in can press ‘Race’ (big button on the right) – most people do that when the car is entering the pits Now the driver swapping in should change the camera into your desired one, if that’s necessary When the car stopped in the pit spot and the pitstops starts, the pilot should see ‘losing control in XY sec’, the driver swapping in should see ‘gaining control in XY sec’ 3 sec before ‘gaining control’ the driver swapping in can press the accelerator and should prepare to shift up As soon as you gained control, shift up once, as you get the car in neutral gear
  21. Εδώ βγάζει τα 199 χιλιόμετρα. Kοιτούσα το liveracers και το είδα. Τώρα πως γίνεται ευκαιρία να το μάθουμε. Πίστεψε με τα χάνεις. Το πρώτο split είναι όλο το μυστικό. Τα άλλα δυο πάνε μόνα τους, με το μάτι

Living Legends

mad_dog, the fastest sim driver in the world

PC Games for free

UNREAL.jpg.06a44fa7bc9a0e74a2fd28f90ad76a27.jpg

Top 5 PC games

×
×
  • Create New...