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andre

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Everything posted by andre

  1. rFactor2 European Hill Climb Championship RACE 18 LOCATION (START AREA) Steiermark -Austria Tauplitzalm Bergpreis PROGRAMMA - TIME TABLE TIME ATHENS GREECE (GMT +2) 11/11/2019 Monday,free practice 20:30 start of qualify 22:30 start of the first car (warm up session) - first stage - second stage (restart warm up session) - third stage (restart warm up session) - end of race
  2. https://wfgamer.com/latest-news/ The Epic Highlights! James Baldwin wins World's Fastest Gamer Season two finalists
  3. Changelog v1.1.2 Fixed inconsistency between AI and player car speed under pit limiter. Pit limiter speed limit now closer to 50kph. Stricter pit limiter tolerance against speeding. UI/HUD: Fixed realtime leaderboard gap for close-range cases. HUD: margins can now be adjusted to up to half the maximum available screen resolution. HUD: countdown widget moved lower so as to not obscure virtual mirror. Options: separated session info from lap time info widgets. Options: floating point value rounding fixes for scale. MFD: remember last selected panel through sessions/menu-rebuilding. Pit page in MP: 2 second mandatory delay for drive button enabling – server-set delay applied on top of that. Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget. Pit page: proper hiding of the event schedule when there is only one session available. Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera. Replay UI: fixed play/pause affecting replay speed. Fixed wind direction widget. Physics: Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range). Porsche 991 GT3-R EVO fix for wet front tyres. Better brake force when pad are cold Audi R8 EVO more powerful base FFB AMR V8 GT3 fixed fuel tank capacity (120l) Controls: Removed XBOX 360 gamepad preset from DirectInput device presets. Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled. Graphics: Various livery updates. Revised foot animations in cars with three pedals. Wet tyre indicator added to the Porsche 991II GT3-R display. Audio: Fixed bodywork audible in TV cameras. Multiplayer/Ratings: Server has a new way to handle the limits for connections, spectators, driver swapping and car slots. Number of available car slots are now limited by the pit count – private servers only. Raised control lock time by 15 seconds when teleported to pits. MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots. Updated server handbook v5. Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle). Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).
  4. Version 2.02 Update Tire rims texture Download links in OP
  5. HALLOWEEN DISCOUNTS ON STEAM Motorist -50% https://store.steampowered.com/app/431600/Automobilista/?snr=1_241_4_racing_1454_3 Assetto Corsa Ultimate Edition -50% https://store.steampowered.com/bundle/6998/Assetto_Corsa_Ultimate_Edition/?snr=1_241_4_racing_104 DiRT Rally 2.0 -60% https://store.steampowered.com/app/690790/DiRT_Rally_20/?snr=1_241_4_racing_104 DiRT 4 -80% https://store.steampowered.com/app/421020/DiRT_4/?snr=1_241_4_racing_1454_3 rFactor 2 -50% https://store.steampowered.com/app/365960/rFactor_2/?snr=1_241_4_racing_104 F1 2019 -40% https://store.steampowered.com/app/928600/F1_2019/?snr=1_241_4_racing_104_2 F1 2018 -75% https://store.steampowered.com/app/737800/F1_2018/?snr=1_241_4_racing_1454 KartKraft -40% https://store.steampowered.com/app/406350/KartKraft/?snr=1_241_4_racing_104_2 BeamNG Drive -20% https://store.steampowered.com/app/284160/BeamNGdrive/?snr=1_241_4_racing_104_3 City Car Driving -13% https://store.steampowered.com/app/493490/City_Car_Driving/?snr=1_241_4_racing_104_3 Spintires -64% https://store.steampowered.com/bundle/12103/Spintires__Aftermath_Bundle/?snr=1_241_4_racing_104_3 WRC 7 -70% https://store.steampowered.com/app/621830/WRC_7_FIA_World_Rally_Championship/?snr=1_241_4_racing_1454_5 VRC Pro -60% https://store.steampowered.com/app/335070/VRC_PRO/?snr=1_241_4_racing_1454_10
  6. andre

    WRC 8

    Changelog 1.3.0 Multiplayer Mode The Online Multiplayer mode is now available! Career Mode The Career Mode has been balanced including some fixes. Perks are now used once (consumable). Fixed the $ symbols position. Improvements UI improvements. Some Stages have been balanced. Add Credits information. Bug fixes Fixed the “Reset” function in devices binding. Fixed the “Delete Data” in the option menu. Fixed the black screen on SSS. Fixed the Spectator Mode (special effects, cameras, user interface). Fixed steering wheels movement on Replays. Fixed the “out of track” in Freeroaming.
  7. Σήμερα δύσκολα Πάνο. Τα παιδιά μπαίνουν κατά τις 23.00. Πέρνα και από δω μια βόλτα για ενημέρωση http://sim-racing-world.proboards.com/forum
  8. Changelog v1.1.1 MULTIPLAYER/RATINGS: - Fixed a bug with wrong driver name/race number in Timetables. - Servers will now do a more reasonable track randomization (2019 tracks plus Zolder 2018). - Prevented a potential flood of messages to the backend. GAMEPLAY: - Fixed #62 sprint cup entry having the wrong driver lineup. - Entry-related fixes. - Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends. UI/HUD: - Fixed car selection page wrong team indication when changing driver name after selecting a livery variant. - Localization updates. - Race schedule now hides in compact garage view. GRAPHICS: - Spark emitter position tweaks. - Various livery updates. - Minor updates to Zandvoort and Spa.
  9. Changelog v1.1.0 GENERAL: - Added Audi R8 LMS Evo. - Added Lamborghini Huracán GT3 Evo. - Added Honda NSX GT3 Evo. - Added Aston Martin AMR V8 Vantage GT3. - Added Porsche 911 GT3 R (991.2). - Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project. NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content. - Added Zandvoort Circuit. - Added 2019 Blancpain GT Championship entries. - First implementation of triple screen rendering. NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame. - Reduced FMod CPU occupation over time (mainly with external cameras and chasecam). - Performance optimizations in cloudy, rainy and night conditions. - Barcelona 2019 surface grip (slightly slower). - Silverstone 2019 surface grip adjustments (around 2 seconds slower). - Paul Ricard 2019 surface grip (around 1 second faster). - Spa 2019 surface grip (small difference). - Brake pressure added to shared memory. - Fixed car model name in shared memory - FuelEstimatedLaps added in shared memory. - TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum. GAMEPLAY: - Added 2019 Championship season. - Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa). NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected. E.g.: Sprint Cup fields are still limited in size to their real-life counterpart. - Fixed a bug when only the first session of a weekend had correct track wetness. - Championship weekends now include 2 practice sessions. - Fixed 3H race driver stint strategy bug. - Fixed strategy bug for mandatory pit with irregular driver crew. - Fixed automatic driver cycle in endurance races. - Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations). - Fixed valid mandatory pitstop if tyreset is not changed. - Forced auto save replay after an MP race when the car is stopped. - Fixed pit strategy selector update issues in the car setup page. - Driver skills updated based on 2019 results and added skills for new drivers. - Fixed old replay HUD shortcut overriding the new FFWD and slow motion system. - Potential fix for SP replay autosave on quit game. - Fixed autosave replay during the limbo page. - Autosave replay shows a message before the saving itself. - Potential fix for Custom Race limbo page crash. - Pitstops are now enabled in Free Practice and Qualifying sessions. UI/HUD: - UI car selection no longer jumps around when selecting different game modes. NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible. - Default single player selections and settings revised. - All-new track selection screen. - Added pit animation toggle in General settings. - Interactive showroom in car selection screen: zoom, pan, rotate, remember last position. - Initial implementation of gamepad/keyboard control of showroom camera: default controls for gamepad: right thumbstick view control, triggers zoom default controls for keyboard: comma/period/a/z, left/right/up/down hide UI: scroll button. - Warning popup when selecting more than 29 opponents. NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations. - Default showroom angle changed to spotter guide view in the car selection screen. - Increased PP gamma for car preview images to match showroom brightness. - Fixed Special Event season and car selection overwriting single-player page selection history. - Added FPS cap to the menu screens to limit GPU load. - Added option in Video Settings to enable/disable the UI FPS cap. - Messages for manual and automatic replay saving. - Added option to disable the flashing pit markers when pit animations are enabled for added immersion. - FFB frequency option exposed in the Controls settings. - Triple screen mode added to Video Options. - Triple screen parameters added to View Settings. - Added gaining/losing time split messages. - Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car. - Timetable laps are now accessible for the current and previous sessions, both in SP and MP. - Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings. - Adjustable HUD boundaries exposed in HUD Options. GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update. GRAPHICS: - All-new pitstop animation. - Disabled advanced sharpen filter in TV/F7/Heli cameras. - Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA. - Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active. - Added Car LOD setting to Video options. NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default. - Fixed nameplate bloom at night. - Brake pressure/temperature added to car displays. PHYSICS: - Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle. - Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019) - Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation. NOTE: potential performance gain with high number of AI cars. - Bentley 2019 homologation. - Ferrari 2019 improvements. More wheel rates available for front and rear. NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results - Improvements in BoP and balance of Nissan GTR 2018, BMW M6. - Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres. - Tyre graining and blistering fine tuning. - Brake temperature influence on tyres fine tuning. - Improvements in FFB forces calculation. - Sand traps FFB enhancement. - Kerbs FFB enhancement. - Fixes in setup strategy page. - Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps. - Improved collisions to the ground. - Fixed automatic gearbox not shifting in 1st with pit limiter. - Fixed Mercedes-AMG occasionally starting session with broken suspension. AUDIO: - Added performance sector audio message compared to the personal best in qualifying sessions. - Enabled audio messages about time gain/loss. - Positional hit audio for track objects. - Hit sound for destructible objects. - Hit sound for small objects. - Updated all tracks with hit sounds for track objects. - Added starting comms to audio options. - Fixed backfire audio. - Added another car spotter filter (should be more quiet during continuous two-wide). MULTIPLAYER/RATINGS: - Adjusted the TR Rating to scale to 33 track medals. - Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations. - Fixed issue in Racecraft Rating on MP servers. - Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer. - Fix for remote cars collision object left on the track and causing crashes in MP. - Potential fix for car sparks in replay and bottoming audio effect. - Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode). - Added 2019 cars & tracks to backend, rating and statistics. - Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context. - Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed. - Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes. - Increased stability to driver swap situations.
  10. Automobilista: Hotfix 1.5.3 Update details below: Added a hardcoded SteeringFFBMult value so a car will still have Force Feedback even if value is missing or zeroed in its physics file Fixed fanatec DD base features initialization in compatibility mode Fixed centering spring on game startup for Logitech wheels & small adjustments to rotation range method Fixed Fanatec wheel rumble being turned off in wrong way Donington: Switched off collision for pit building roof so Trucks won´t be stuck Snetterton: Fixed crash in AMS Dedi loading Snetterton 300; Fixed filters so track will be available for FTruck series; Small graphical and object updates
  11. Assetto Corsa Competizione 2019 Season Update [V1.1 Update] Triple Screen Support & Season 2019 Cars + Zandvoort
  12. Άντε δε βλέπω κίνηση @mad_dog @troffeo @stauros gr @spyder Μας φάγανε οι Γάλλοι και οι Πολωνοί ι
  13. WeatherPlugin by Stefan_L_01 - works on x64 only - works on dx9 dx11, dedicated and offline applications (as far as i could test) - supports real weather, read the readme for more info - You may need vs2015 redistributable (vc140 redist). .Net version is 4.5.2 Q&A: Q: Can the plugin set the current time of the track? A: No, the game internal Interface does not allow to set set time Q: can the Plugin set the track temperature? A: No, the game internal Interface does not allow to set track temperature, and currently it it said to have no meaning anyway Q: what weather provider are supported? A: Darksky, OpenWeatherMap and for legacy reasons wunderground where free weather data access is not possible anymore Q: what do I need to do with the download??? A: read the readme in the zip, and get an free API key (which offers usually least but sufficient access to weather data) from Darksky or OpenWeatherMap BR Stefan current: V1.11a Guide from Corti First. Install plugin & configure the server - Copy rf2WeatherPlugin.dll to ...\rFactor 2\Bin64\Plugins\ - Copy rF2GeoData.xml to c:\Users\User\AppData(hidden folder)\Roaming\rF2WeatherPlugin\ - Copy rf2WeatherClient.exe and Ionic.Zlib.dll ...\rFactor 2\Weather client\ (in my case) for example - launch dedicated server...close - open "player" folder (dedicated server) - open "CustomPluginVariable.JSON" file, lines should appear: "rf2WeatherPlugin.dll":{ " Enabled":1, "UID":0 }, If the section does not exist, you are missing the runtimes of the rf2WeatherPlugin.dll, which if I am not mistaken are the vc 140 redistributable - Visual C ++ Redistributable for Visual Studio 2015 If Enabled = 0 appears, change it to 1 The UID is the identifier of the rF2 server. Each server must have a different number, so that the program knows to which rF2 server it should send the data. To the first server you put UID = 0, to the second UID = 1 ... Second. now set up the program 1. Select "Store settings to XML" 2. Server: It is the IP of the pc where you have the rF2 server. If it is on the same pc as the exe you leave the point. 3. UID: the same as in the "CustomPluginVariables.JSON" 4. Connect button for manual method 5. Select "Auto-connect" (recommended) 6. Select "live" 7. API: OpenWeatherMap 8. Log: disabled (optional) 9. API KEY: put your personal & untransferable API KEY 10. Store: to save the KEY API in the xml file and you don't have to write every time the program starts 11. Lat & Lon: Latitude and longitude (Better the position of the station closest to the circuit) 12. AutoSet: Disabled 13. Rain mod: 100% (?) 14. Rain Limit: 30% (To limit the amount of rain) 15. Toff: 0% (?) 16. dTime: 3 (better) Example to find out the coordinates of Canadian Tire Motorsport: - We look for the location of the circuit: Bowmanville - We get the location of the stations - We copy the coordinates and search them on google maps - we locate the circuit, in this case we see that it is north of the selected station. If we want to obtain more precise data, we look for a station that is closer. In the example Manvers and Tyrone are closer. Select one of them, Tyrone and those are the coordinates that I will use We have everything ready, now we start the server and everything should work
  14. andre

    KartKraft

    Build 0.1.0.1950 is now live! Please restart Steam if you do not see the update. After much work to optimize the performance with multiple vehicles, we've increased the maximum number of drivers to 16 and added your friends to the pool so you can now race against them in their AI form. We've also released a new batch of apparel from OMP and Arai with much more to come! GAMEPLAY Races now support a maximum of 16 drivers APPAREL Added white Bell KC3 CMR helmet Added OMP KS3 suit range (8 variants)
  15. andre

    F1 1986

    Όχι, περιμένω να ολοκληρωθεί. Είχαμε κάνει δοκιμές με την Brabham με @spyder και αν θυμάμαι καλά δεν είχαμε ενθουσιαστεί. Πριν ένα χρόνο όμως.Το δουλεύουν 2 χρόνια τώρα. Ίδωμεν.
  16. andre

    F1 1986

    new version F1 1986 League Edition 0.97 - New physics made by Postipate based on legendary Lotus 98T. - All cars share same physics now. - Added 6 gear and 5 gear option (from Tuning menu) - Early and Later season Qualifying engine added (from Tuning menu) - AI drives better now. (No .RCD files for AI yet) - Fixed sounds (Turbo hiss is also lower) - Engine fails if downshifted too early OP updated
  17. Simucube 2 Pro Direct Drive Test By Niels Heusinkveld
  18. Assetto Corsa Competizione -McLaren Shadow 720s GT3 A few days ago, Kunos Simulazioni and McLaren Automotive revealed the news that the McLaren 720s GT3 will become a part of the Assetto Corsa Competizione racing simulation as part of the McLaren Shadow eSport competition. The McLaren 720s GT3 will be a free for all bonus car included with the upcoming Assetto Corsa Competizione v1.1 Update. Starting October 27, players will be able to compete in a Hotstint Special Event, featuring the McLaren 720S GT3 at the Silverstone circuit. The winner of this McLaren Hotstint event will be invited as a finalist to the McLaren Technology Center to challenge other winners for a professional eSports seat at the McLaren Shadow team. Participate Regulations Technical Specification Engine – Motorsport-prepared M840T engine, 4.0-liter twin-turbo V8, 3,994cc Drivetrain layout – Longitudinal mid-engined, RWD Transmission – Six-speed sequential motorsport transmission Suspension – Adjustable dampers with coil-over springs, front, and rear Chassis – McLaren carbon fiber MonoCage II chassis Safety – FIA approved all-new roll cage, FIA approved side-impact foam, FIA approved roof hatch extraction system – Fire extinguisher FIA approved Bodywork – Bespoke lightweight carbon fiber/composite body panels Aerodynamics – Bespoke front splitter and floor assembly, dive planes, GT3-specification rear wing Axle – Motorsport axles with single wheel retaining nut Tyres – Pirelli racing tyres Driver seat – FIA approved winged-headrest seat with six-point harness Air jack system Standard

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