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andre

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Everything posted by andre

  1. Changelog v1.3.2: - Cleared leftover pit strategies from all car preset setups. - All car preset setups tyreset is now set to the default set 1. - Updated race number generator when non-unique numbers are used. - Start procedure triggers revised for Mount Panorama. - Added lateral position indicator when delta speed is active in scripted formation. - Various minor livery updates. - Added option to disable the audio driver selection to use the default OS driver: "enableAudioDriverSelection" in moduleenabler.json. - MP: Servers will let team members join as spectators, independently of the isRaceLocked state. - MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars). - MP: Scripted formation reliability improvements. - MP: Fixed <no name> entries for a special configuration of entry lists. - MP: Server will now write .txt files into the "current" folder, which implies the logging purposes better. NOTE: it is recommended to clear this folder. - MP: Renamed current/setting.json to current/settings.txt. - MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13). - MP: Fixed an issue where defaultGridPosition would always start with position 2. - MP: Incremented the server version, please update the servers. - MP: Added server handbook version 7.
  2. @panosdimip Πάνο αν έχεις G27 για βάλε μια τις ρυθμίσεις της.
  3. Update details: Download size = 1.9 GB Client version = 0.9.0.921 Client BuildID = 4639903 Dedicated server version = 57.0.1077 Dedicated server BuildID = 4640022 Changelog: Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified. Dedicated server manager page now shows the points accumulated by each player in real-time, rather than the number of incident events involving that player. Reputation – Improved detection of Non-Starter participants on long tracks such as the Nordschleife. Reputation – Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points. Flat Spots – Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear. Flat Spots – Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass. Suspension damage – Fixed some cases where a car with suspension damage could sometimes be seen shot into the air. Car Setup – Fixed Setup rules are now properly affecting the car setup menu. Car Setup – Changed so 4WD cars differential changes affect the rear differential instead of the front. Fixed shift sounds playing twice in replays. Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://** Fixed some sorting/timing issues in the client’s position bar Fixed a case where entering the pitlane could sometimes result in the lap being invalidated Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they’re invisible. Fixed wrong values fed to Spectator overlays for live gaps between cars. Fixed smoke not rendering from Aerial TV cameras. Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It’s now changed to point to the Sector3 Studios forums. Content updates: Bosh DDU4 – (data display is seen in cars such as the Tatuus F4) – Fixed the Oil and Water temperatures that were swapped. Aquila – Physics updates Audi RS TT VLN – Physics updates All Manual Gearbox cars – Reduced dogbox RPM to encourage more lifting when changing gears. BMW M1 – Updated cockpit art DTM (all years) – Reduced default FFB multipliers Formula RaceRoom 90 – Tweaks to AI behavior Group 4 and Procar classes – Increased tyre heating and reduced default tyre pressures accordingly GTR3 Car Class – Tweaks to AI behavior GTR3 Class BOP – Improved BOP of the older generation of GT3’s. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg GTR4 Class BOP – Adjustments Hyundai I30 TCR – Reduced rear ride height and its adjustment range Lotus Evora GT4 – Tweaks to pit limiter timings as well as engine orientation Nissan GTR R32 – New sounds, updates to cockpit art. Porsche Cayman (all types) – Adjustments to car physics Porsche 911 GT3 Cup – The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in the upcoming Porsche Carrera Cup classes. RUF CTR3 + RT12R GT2 and GT3 – Fixed a bad collision box Silhouette Class – Physics updates WTCC 2015/2016 – Fixed Chevrolet Cruze not having adjustable Tyre Pressure Mount Panorama (Bathurst) – Tweaks to pitlane ambient sounds Ningbo – Flipped the starting grid so the pole position starts on the right side, on the trajectory. Nuerburgring GP Fast Chicane – Fixed rolling starts that could sometimes be bad for AI. Portimao (all layouts) – Moved the spawn location used in Time Attack and rolling start qualifying. Silverstone – Fixed AI running wide in turn 1 after a rolling start on GP and International layouts. Zhuhai – Improved performance Zolder – AI control in pitlane should no longer result in hitting a guardrail Announcement: In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica’s of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP’s to your in-game wallets in the coming days. The liveries affected are: Formula Raceroom 2 #1 Formula Raceroom 2 #2 Formula Raceroom 3 #2 Formula RaceRoom Junior #18 Pagani Zonda R #73 Porsche 911 GT3 Cup #11 RaceRoom Canhard R51 #15
  4. ACC Changelog v1.3.1: - Logging re-enabled. - First and full name now displayed in driver swap widget. - Fixed formation widget sticking when switching from a MP session to a SP one. - 50 slots for private MP at Kyalami. - Fixed scripted rolling start positions with random client disconnections. - More permissive threshold on lateral positions during scripted formation. - Penalties now clear on session restart. - Admin command added to clear all penalties ("clear_all"). - Updated BMW M6 GT3 Mount Panorama aggressive setup. - Updated Bathurst-spec Bentley M-Sport liveries. ACC Changelog v1.3 General: Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase). Adding 4 new tracks, a lot of new entries and relevant season and game modes: Mount Panorama Circuit WeatherTech Raceway Laguna Seca Suzuka Circuit Kyalami Grand Prix Circuit Added IGTC 2019 entries and liveries. Added IGTC 2019 championship mode. Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend). Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware. Shared memory unmapping when quitting the game. Gameplay: Fix for incorrect driver stint limits in Custom Race Weekend mode. Fixed checkered flags seen as real flags in final race sector. Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation. Pitlane logic moved from trigger to surface system for more reliable detection. Fixed replay driver info memory occupation. Better recognition of non-overtake highlights during incidents. Collision enabler has been changed to the overlap-based system. Collisions are enabled by mesh and no longer based on distance – fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light. New spawn system and track slots sorting: Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline. Reduced yellow flag threshold for offtrack cars. Added replay event type dependency in gallery replays (replay version changed). Reviewed formation lap and start triggers. Fixed issue with destructible objects in gallery replays. UI/HUD: UI integration for DLC. Fixed MFD pitstop validity with pit window rules to be green already while on the track. Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met. Navigation: restored damage MFD selection logic to correct one. MP and Championship car selection boxes now point to the new showroom. Appearance update to normal/high/max priority race communication messages. Added more highlighted player-specific communication messages. Communication panel positioning and minimum message priority exposed as options in the HUD options screen. The previously used center position can be restored via the HUD options. Added engine map setting display to the clutch bar in the gear widget. General styling updates to the gear widget. MFD tyre set condition indicator added in the pit strategy page of the MFD. Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly. MFD pit strategy now shows both fuel to add and total fuel calculation. HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering. “Randomize” button is now part of the Custom weather group. Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down). Weather forecast widget sensitivity increased. Added green lights widget with the setting to be disabled via HUD options. Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player. Extra highlighting for the player row in the real-time position widget for easier tracking. Graphics: Fixed near plane with F7 free camera (now depends on camera distance from the focused car). Alternative rendering method for marbles. NOTE: works only when material quality is set to MID (should help when using FXAA). Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars. Improved car visibility system when max opponent visibility setting is used. Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player. Disabled behind-player-car light cone optimization for opponent cars in chase-cam and dashpro views to fix an unwanted pop-in effect. 3D grass updates on all tracks. Unique display brightness curves for individual tracks. Fixed national flags going hectic during the pause menu. Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons. Fix for issue with car decals when car visibility limit is used. Physics: All cars BOP assignments for IGTC circuits. All cars have now safe, aggressive and wet presets for new IGTC circuits. Audi R8 LMS EVO new Spa aggressive preset. Bentley 2018 new Spa aggressive setup. Honda NSX GT3 (old) new Silverstone aggressive preset. Honda NSX GT3 EVO rev limiter tweaks. Lexus RC F GT3 all presets modified brake balance. Slipstream optimization in CPU performance with many AI cars. Chassis flex optimization in CPU performance with many AI cars. Slipstream simulation fine-tuning. Leading car now gains less speed, while the following car gains more. Tyre model fine-tuning. Pressure sensitivity and influence on flex and slip angle/ratio. Wet tyre wear and grip adjustments. Slick tyres now drain less water on a wet track. Porsche 991II GT3-R performance tweaks on sprint circuits. Optimizations to AI CPU occupancy. Fixed brake wear after loading a saved game. Fixed occasional bug with broken suspensions when pitting after loading a saved game. Fix for MoTeC not saving if the username had special characters. MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers, and relative math channels. MoTeC new channels export on/off when suspension travel touches bumpstops. Improved engine response at low revs and manual clutch release scenarios for easier starts. It also improves driveability for “starting over grass after a spin” scenario. Less sensitive launch control activation. Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always. Audio: Improved “Green flag” message timing at the race start. New crew chief/spotter messages. Multiplayer: All tracks in base content now have 50 slots for private MP. Server formation trigger is set 500m earlier when full-lap formation is used. Cars are now always positioned in 45 degrees in FP and Q sessions. Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap. Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019. NOTE: non-DLC owners can also set up servers with DLC tracks. Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers) New Formation lap type for Multiplayer, including position tracking widget – to be used in official and CP servers and optional in private MP servers. Guidelines: – In “Single file” phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes. – Being out of target by significant margins results in teleport to pits. – In “Double file” phase, players should find their target position as soon as possible and hold speed and side once there. – In the “Pre-green” phase (when the speed delta appears), players must lock their speed to the delta. – Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity. – The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed. – Collisions are disabled during the formation lap and regained once any overlap is ended. New dynamic fast formation spawns for MP. Server and client penalties now correctly accumulate. Server post-race time penalties are now applied on top of mid-race penalties. Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits. Fixed missing lap countdown for Race Control penalties. Temporarily disabled server settings: “isRaceLocked” (active by default) and event rules “driverStintTimeSec” and “maxTotalDrivingTime”. Updated server admin handbook to provisional version 6a. Ratings: Added new track medals for DLC owners. TR rating now scales dependent on DLC ownership. SA Trust generation adjustments. CP servers will run DLC tracks in a parallel schedule. CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.
  5. 2020 - BOP GT3 Radical RXC GT3 v2.57 (-30kg) weight reduction Bentley Continental GT3 v2.57 (+10kg) weight penalty, (-2%) engine torque/power output. Callaway C7 GT3-R v2.53 (-2.5%) engine torque/power output Following cars did not need receive any BOP updates. Mercedes AMG GT3 McLaren 650S GT3
  6. 2020 - BOP GT3 BMW M6 GT3 v1.51 (-20kg) weight reduction Audi R8 LMS GT3 2018 v1.53 (+5kg) weight penalty. Audi R8 LMS GT3 2019 v1.27 (+10kg) weight penalty Porsche 911 GT3R v1.45 (-1.5%) engine torque/power output. Aston Martin Vantage GT3 v1.53 (+25kg) weight penalty Following cars did not need receive any BOP updates. McLaren 720S GT3
  7. Reiza Studios January 2020 Development Update Reiza Studios owner and project manager Renato Simioni has published the first Development Update for 2020. In this new writeup, Renato shares some more details regarding the ongoing Automobilista 2 development and included some fresh great looking AMS2 preview screenshots. The Automobilista 2 racing title is scheduled to become available in March 2020. Reiza Quote: Hello again folks, here we are again for the first development update of 2020! The year has started for us just like the last one ended – working flat out, with long night after long night testing everyone´s sanity It has been another incredibly productive month, with further developments made in all fronts from vehicle to track art, Audio, Physics, AI, User Interface – all had one major development or another which is at once very exciting and but also stressful as every time there is a breakthrough it demands some amount of rework to re-assemble related parts around it, and there´s so much the schedule will allow until we get to a stable build for release… The details of what´s going on in all these fronts would be enough to fill two articles and bore many of you to death – the important thing is that we have managed to reach the end of the month just inside our planned milestones so things continue to move decisively towards release at some point late in March. So let´s look into some of the most exciting stuff to come together this past month: User Interface Preview It has been a long time coming but we are finally able to share a glimpse of the AMS2 User Interface – click on the thumbs to preview some of the main game screens: Like all other areas, the UI is being developed with conservative short term goals in mind considering the relatively tight 16-month schedule since we started working with the Madness engine – further & more in-depth developments are planned for post-release, in any case, we believe this to be a solid baseline for what is to follow. Please keep in mind that while the design is fairly definitive, some of what you see in these previews are still to be considered WIP – background images, panel artwork, and texts especially are still mostly placeholders, and elements may still move around a bit. Initial DLC Packs Confirmed – Hockenheim & Silverstone I´m very glad to confirm the classic Hockenheimring – host of the German GP 34 times will again feature in Automobilista 2 as the very first DLC Pack. Just as in AMS1, the Hockenheimring Pack will feature 1977, 1988, 2001 and modern versions of the track along with the most relevant layout variants. This is the only AMS1 DLC that will be re-released again in AMS2 as a DLC – all other AMS1 DLCs will feature as AMS2 base game content on release. Another World Class venue that we are thrilled to confirm for Automobilista 2 is none other than the spiritual home of British motorsports – the historical Silverstone Circuit is inarguably one of the tracks of richest heritage in motorsports, being the host of the very first World Championship GP in 1950 and having hosted 50 of them since and continuing to be one of the major venues for the most important series today. Silverstone has received many reforms over the decades with major changes to the original layout – all of them managed to keep the track´s trademark high-speed nature and each featured their own unique charm one of the many reasons it´s such a great subject for this line of AMS2 DLCs. The Silverstone Pack will feature 1975, 1988, 2001 and modern versions of the track. On top of these two packages – both to be released within the first 6 months of AMS2´s initial release – three more tracks are already confirmed as subjects of similar DLC packages over the following year. We won´t spoil all surprises just yet so feel free to speculate what these maybe. Some may understandably find odd that DLCs are being announced before the game is even released – the reason being that we want to give a better idea of how base game content may differ from the DLCs and why they´ll (hopefully) be worth the asking price. Mainly this is something we owe to the Backers who already committed to the full AMS2 pack before they even knew what they were getting with it – it´s in large part thanks to them that some of these major licenses are already materializing at this stage. This should also be a hint there are some major, not yet announced plans fo AMS2 in terms of content you can look forward to – a lot more of this iceberg than what has appeared over the surface so far. Rest assured however we don´t plan to hold the suspense for much longer – by next month we will confirm the full content list to feature on initial AMS2 release. Similarly to AMS1 we will again have a large content roster ranging from historical tracks and cars to complete modern series, karts, trucks and a whole lot in between – altogether adding to up just under 40 unique venues and classes and over 60 car models – most official, some fictional – with more to come still in time for release and a lot more beyond it. We also hope to outline to some of the main gameplay features (for single and multiplayer) we are working on. Final weeks to join the AMS2 Early Backing Campaign Automobilista 2 is scheduled for launch in March 2020, and for a few more weeks you can still pre-purchase through the Early Support Campaign. – as mentioned above the revenue we raise from the Campaign sales contributes to securing new licenses as well as to the development of the game itself. In addition to a good discount over the complete game package including the various DLCs and Expansion Packs that will be launched in the coming years, Backers also get access to our private forum to influence various development decisions, the opportunity to create their own car paintings and enter in the game as official drivers, and soon also Early Access to the game itself during the final weeks of Beta Testing! You can find more information about the Campaign and how to participate here. By this time next month Backers will already be able to hit the track as Automobilista 2 Beta is scheduled to become available to them on Steam in February 28th. We are pushing hard to deliver a solid and functional build for this Open Beta period, although naturally it shouldn´t be expected to be quite the finished article yet. In many ways, V1.0 will also be a long way from final but rather just a baseline for what will follow – Automobilista 2 is a long-term project with a development plan that already goes well into 2022. Day 1 is just the opening lap of a very long race, and we are eager to get going!
  8. INTERCONTINENTAL GT PACK ARRIVING ON FEBRUARY 4TH Kyalami, Laguna Seca, Suzuka and Bathurst
  9. Updated to 2.058.28 Fixed Track Records refresh on car identifier change. Added "Hide/Show AI times" button to "Track Records" pages (works when "Show AI record times" option is On). Added unique (per championship) css classes for car class badges on championship race results page. You can change class badge color by adding values at the end of app.css file. It should look like this: .uk-badge-class0-championship_name {background-color: #your_color}. Where "championship_name" is the name of the championship for which you need to change class badge color, replace "spaces" in championship name with "_" (underscore) symbols. You can change class badge colors for all championships by changing values for classes .uk-badge-class0 (0 to 4) in app.css file. OP updated
  10. andre

    DiRT Rally 2.0

    Colin McRae: FLAT OUT Pack
  11. Donington Park 2019 (LaserScanned) by rFctr2Lvr21 Donington_Park_2019_AMS_V1.00
  12. Nürburgring (2018) Timing from Lap 1 https://forum.studio-397.com/index.php?threads/nürburgring-2018-timing-from-lap-1.65107/
  13. Free To Play Expires in 2 months Half-Life Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two Half-Life: Opposing Force Half-Life: Blue Shift Team Fortress Classic
  14. RaceDepartment Rate the Sims | FINAL RESULTS The community have spoken, the polls have been counted, the votes double checked, the results verified and the results are in.... announcing your 'Rate the Sims | Community Edition' winner.... ..... Assetto Corsa! That's right, after an incredible 7642 votes across the 14 games in our poll, the winner with a resounding average score of 8.25 is the original Assetto Corsa racing simulation from Kunos Simulazioni. Rate the Sims - Community Edition final results (average scores): Assetto Corsa - 8.25 Automobilista - 7.94 RaceRoom Racing Experience - 7.87 Wreckfest - 7.67 rFactor 2 - 7.53 Assetto Corsa Competizione - 7.08 iRacing - 6.92 DiRT Rally 2.0 - 6.77 F1 2019 - 6.56 WRC 8 - 6.52 pCARS 2 - 6.47 GT Sport - 6.08 NASCAR Heat 4 - 4.78 GRID - 4.35
  15. andre

    DiRT Rally 2.0

    Version 1.12 January 21, 2020 Content: New Car: Mini Cooper SX1 - Available January 28 (Season 4) New Car: Renault Clio R.S. RX - Available January 28 (Season 4) New Car: Ford Fiesta Rallycross (STARD) - Available January 28 (Season 4) New Liveries: Season 4, Stage 3 - Available January 28 (Season 4) New Liveries: DiRT Rally 2.0 World Series Grand Finals (2019 Peugeot 208 RX) New Liveries: DiRT Rally 2.0 World Series Grand Finals (Volkswagen Polo GTI R5) New Livery: Petter Solberg - 2019 Wales Rally (Volkswagen Polo GTI R5) New Livery: Oliver Solberg - 2019 Wales Rally (Volkswagen Polo GTI R5) VR: Resolved issue where game would softlock when attempting to use S1600 Class cars in a Multiplayer Lobby. My Team: Rallycross Career: Added support for 2019 RX Supercars (Masters Tier) Added Solberg Livery Challenges. World Rallycross Championship: Added support for 2019 RX Supercars. Added support for 2019 World Rallycross Championship locations. Locations: Jämsä, Finland: Added Rain as a selectable weather condition. Cars: Adjusted behaviour of windscreen wipers to reduce usage in dry conditions. Adjusted visual effects of windscreens when driving through water splashes. Adjusted visual appearance of FOV adjustments to prevent clipping of car interiors. Liveries: Resolved issue where mis-matching country flags were showing on some liveries. Changed driver number colour of Season 3, Stage 3 Liveries, to make it more easily identifiable. Miscellaneous: Adjusted AI behavior to prevent unwanted object collisions during introduction sequences. Resolved issue where Time Trial ghosts would mistakenly appear when changing unrelated settings. Removed World Series tab from main menu. Made several minor bug-fixes throughout title. Made several minor stability improvements throughout title. Version 1.13 is in development, release date to be confirmed.
  16. Latest Updates. rFactor2SharedMemoryMapPlugin64 - v3.7.1.0 Crew Chief Version 4.10.0.6 Fixed a couple of crash bugs on start up with broken profile settings Tweaked pace notes feature to allow a set of sounds to trigger instead of a single sound (to better support complex rally-style pace notes) iRacing - some AI session restart logic fixes R3E - updated some car class data Version 4.10.0.5 Reworked cut track messages to make them more appropriate to how often you cut or violate track limits - note that if you cut persistently and frequently the app will (eventually) start to ignore these cuts R3E - auto-select 'serve penalty' in the pit menu when you issue the 'box this lap' command with an outstanding penalty (requires the R3E pit menu key bindings to match the ones the app is expecting) R3E - fix crash bug caused by null or empty driver names when sending WebHud data iRacing - allow the app to manage disk telemetry handling (enable with 'Enable automatic telemetry disk recording' property) iRacing - fix some issues with the track map on chart overlays iRacing - improved cut track detection Version 4.10.0.3 RF2 plugin hotfix Added track map to charts when zoomed in (uses car position data) - visible area is hightlighted in red Version 4.10.0.2 Chart controls hotfix Version 4.10.0.1 Added overlays for console output and telemetry charts. See Overlays section in Help or Readme, or detailed forum post for more info Some audio caching improvments some minor tweaks and fixes RF2 - new plugin Version 4.9.11.3 Hotfix for app startup issues using nAudio where device names aren't unique Version 4.9.11.1 Reworked nAudio playback path to improve stability and fix some app shutdown issues; added option to play sounds using WASAPI output device when using nAudio playback (set with the 'nAudio Output Interface Type' property). This has significantly lower playback latency and can make the app sound more natural and responsive - definitely worth trying (remember to enable nAudio playback first). If the audio pops or crackles with this enable try increasing the 'nAudio WASAPI latency' property a bit Added option to make the app respond to voice commands as soon as it recognises them in 'Hold Button' mode, rather than waiting until the radio button is released (enable this behaviour with the 'Respond to voice commands immediately' property) Allow closing CC from command line by passing C_EXIT command parameter ACC - ensure penalties are cleared properly AC - some car class tweaks to better map GTE and GT3 iRacing - more robust pit entry detection (should reduce the likelihood of the all not refuelling after a mess pit entry) A few bug fixes Version 4.9.10.1 Prevent fuel consumption estimates being skewed by full course yellow flags Reworked damage reporting logic to make it more natural Some message queuing improvements Disable opponent pit exit position estimates during full course yellow flag Allow pace notes to play even when the app is in 'keep quiet' mode Play a beep when releasing the radio button in 'Hold button' mode (disabled by default, enable with 'enable_on_hold_close_channel_beep' property) When spotter messages interrupt the chief or you press the radio button, any sound currently playing is interrupted immediately (only works with nAudio playback enabled and, for voice communication interrupting, 'Block messages when talking to the Chief' enabled) Fix 'toggle mode' speech recognition button press issues caused by the app seeing multiple presses when activating speech recognition Fix nAudio device indexing when changing default devices ACC - added driver stint time messages, more penalty messages and some other missing data F1 2019 - use correct property value for UDP port (was using the value for the F1 2018 property) R3E - improved detection of hot-lap qualifying sessions to prevent spurious spotter messages R3E - fix missing tyre wear messages when multiplier is 2 or more R3E - fix incorrect DRS messages Version 4.9.9.5 Final hotfix (fingers crossed...) for the remaining speech recognition initialisation issues Version 4.9.9.3 Another hotfix (sorry guys) - fix broken speech recognition with non-English versions of Windows, added more sanity checking for user profiles Version 4.9.9.2 Hotfix - fall back to Microsoft speech recognition engine implementation if the System speech recognition engine doesn't have the required language support Hotfix - fix a crash bug when initialising the speech recognition system for nAudio users Hotfix - fix plugin location error Version 4.9.9.1 Reworked speech recognisers to allow it to use the built-in Windows speech recognition, which may benefit from being trained to you voice. To enable this, enable the 'Prefer Windows speech recogniser' option in the Properties screen Added experimental free-text chat feature for Raceroom, pCars2 and iRacing only - enable with 'Enable free dictation chat messages' property. To use this you must have Windows speech recognition enabled and you'll need to delete Documents\CrewChiefV4\saved_command_macros.json before launching the app (so the app can add a couple of new macro definitions). Read what out you want to say as you would with any other command, starting with "chat" - e.g. "chat, hello everyone" or "chat, this is a test chat message". The app will start the chat by executing the "start chat message" macro which presses C (raceroom) or T (iRacing / pCars2), type in the recognised text after "chat", then end the chat by executing the "end chat message" macro (which just presses enter). Note that this may produce some weird results if the speech recogniser doesn't accurately interpret what you're saying Added a voice command to disable most of the complaining messages for the remainder of the current session - "stop complaining" / "stop grumbling" / "f*** off". This will prevent the app berating you when you're doing badly, which may be useful in long sessions Limit the number of times the app will complain at the player during a session (default is 50 times, configurable with 'Max complaints per session' property) Fixed app crash when using pCars network data button assignments Version 4.9.8.24 ACC - fix stale opponents not being cleared from internal state (should fix incorrect incident calls when players disconnect) ACC - mapped corner positions for Spa and Barcelona, corrected Monza mapping R3E - added missing WTCR 2019 class (this is now correctly grouped with WTCR 2018) Version 4.9.8.22 Fix for updates requiring 2 restarts in order to correctly load the user's settings ACC - fix various issues including multipler bugs, missing pit exit / entry messages, incorrect mandatory pit stop window messages, missing flag messages, missing track landmark mappings (not every track yet) and a few other bits and bobs iRacing - fixed a nasty bug where a particular set of unexpected car class data from the game could make the app unresponsive Version 4.9.8.20 Added F1 2019 support (spotter only) Added Assetto Corsa Competizioni support. This is a work-in-progress - the studio is still working on the API and there are issues with some of the data and some features of the app don't yet work Added properties profiles to allow sets of options to be saved and reloaded - different profiles can be created with different app configurations. These can be created and loaded on the Properties screen, and can also be loaded at app start time with a command line argument by specifying 'profile profile_file_name.json' in the shortcut (e.g. short-cut Target: "C:\Program Files (x86)\Britton IT Ltd\CrewChiefV4\CrewChiefV4.exe" profile some_profile.json) Allow some properties to be modified without needing to restart the app Fixed an issue with missing opponent gap data when the player is running 2nd Added option to enable blue-flag messages ("Enable blue flag messages", defaults to enabled) Added option to limit the games show in the Crew Chief 'Games' list - to use this add a comma separated list of the games you want to be show to property 'Limit available games'. Most common versions and abbreviations of the game names should work here (e.g. "R3E, pCars2, Assetto, ACC, RF2") Allow radio beeps when the Chief talks to be switched off ("Enable radio beeps" properrty, defaults to enabled) R3E: extended pit menu interactions - you can now ask for a specific tyre type in car classes that support it, for example "box, soft tyres" (see R3E Pit Menu Interactions) Version 4.9.8.8 Fix potential crash bug when assigning buttons or when testing button assignments / voice commands before the app receives any game data Removed some debug code that may have triggered in the previous release OP updated
  17. andre

    DiRT Rally 2.0

    World RX Supercars 2019 (Part 2) 2019 Seat Ibiza RX Car Class: 2019 RX Supercars Country: Spain Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential 2019 Renault Megane R.S. RX Car Class: 2019 RX Supercars Country: France Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 5 Speed – Manual Sequential 2019 Ford Fiesta Rallycross (MK8) Car Class: 2019 RX Supercars Country: United States Model Year: 2019 All-Wheel Drive Max Power: 600 bhp Max Weight: 1225 kg Engine: 1998 cc, 4 cylinder, Turbocharged Transmission: 6 Speed – Manual Sequential
  18. andre

    INSIDE

    https://playdead.com/games/inside/ https://store.steampowered.com/app/304430/INSIDE/ @mad_dog Αριστούργημα.
  19. v0.92 - new materials - edited rain on asphalt - repaired textures OP Updated
  20. v0.90 updated objects updated materials lights
  21. Χρόνια Πολλά. Χρόνια Καλά. Χρόνια Δημιουργικά. Υγεία Σκέτο. Να στε καλά και πολλά αγωνιστικά χιλιόμετρα. @spyder @John@John

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