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andre

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Everything posted by andre

  1. Helmet Updates – Coming Soon New Safety Car! USF2000 PBR Update Tatuus Updates Roadmap Update – July 2021
  2. RESULTS STANDINGS Ecce Homo Šternberk - European Hill Climb Championship - Round 5
  3. Chernobylite PC Launch trailer Όταν βρούμε χρόνο ....
  4. [Assetto Corsa] Formula Hybrid X 2021 by Race Sim Studio Τέλειος Ήχος. Πως τα καταφέρνουν;
  5. Updated to 2.058.42 Fixed "Auto refresh" to work correctly in all situations. Added "Used in Competition" and "Not used in Competition" options to Results Viewer filter.
  6. Μου αρέσει αυτή η survival ΕΣΣΔ ατμόσφαιρα (Metro. Stalker...) "Πρόκειται για ένα survival-horror RPG επιστημονικής φαντασίας, το οποίο διαδραματίζεται στην αποκλεισμένη ζώνη του Chernobyl και έχει αναπτυχθεί έπειτα από λεπτομερή 3D σάρωση του πραγματικού χώρου, δημιουργώντας ένα “υπερρεαλιστικό” οπτικό αποτέλεσμα. Ο παίκτης καλείται να αναλάβει τον ρόλο της Igor, μιας φυσικού και πρώην υπαλλήλου στο Chernobyl Power Plant, καθώς επιστρέφει στο Pripyat για να διεξάγει έρευνα επάνω στη μυστηριώδη εξαφάνιση του αρραβωνιαστικού της, 30 χρόνια νωρίτερα. Κατά τη διάρκεια της περιπέτειάς της θα έρθει αντιμέτωπη με εχθρικά και υπερφυσικά πλάσματα, προκειμένου να αποκαλύψει την αλήθεια μέσα σε ένα σκληρό περιβάλλον που δεν συγχωρεί.
  7. New for 2021. Over 18 months of development and working with other pedal manufacturers has led to the Symdeck 2 and 3 pedal sets. Comprising a load cell brake and hall effect accelerator and clutch and includes a base plate allowing for various pedal positions. Aircraft grade aluminium pedals Mild steel cradle construction Aluminium base plate Multiple pedal pad adjustment Adjustable pedal positions Adjustable Accelerator front and end stop Available With 2 or 3 Pedals Heal plate with anti slip finish All parts finished with a ‘sandpaper’ powder coat Brake fitted with 90kg load cell Adjustable preload on brake Brake supplied with a hard (fitted) and medium bush Accelerator and clutch fitted with hall effect sensors Connects to OSW direct drive wheel via RJ45 cable Connects to PC via optional USB adapter Connects to Xbox and PS4/5 with our adapter cable and compatible Thrustmaster wheelbase The pedals are supplied with either an RJ45 cable to connect directly to a OSW wheel base, a Simucube 2 cable or an RJ 12 cable making them compatible with Thrustmaster wheelbases. They are also compatible with Xbox and PS4/5 consoles by use of a Thrustmaster wheelbase. Please specify when ordering. Using our optional USB adapter to connect to a PC is very easy to use. The pedals are calibrated via the built in Windows USB games controller interface and does not require DIView. See the video below. SYMDECK 3 PEDAL SET PRICE: £795.00 VAT: £159.00 PRICE INC VAT: £954 SYMDECK 2 PEDAL SET PRICE: £595.00 VAT: £119.00 PRICE INC VAT: £714 https://symdeck.com/symdeck-2-and-3-pedal-set/
  8. https://heusinkveld.com/shop/sim-pedals/sim-pedals-ultimate-2/ Enhance your simulator experience. Heusinkveld presents some of the highest quality, most adjustable and most realistic feeling pedals on the market: Heusinkveld Sim Pedals Ultimate+. Trusted by world class GT, single seater and Esports drivers, this high-end pedal set can be used in the most demanding environments. Capable of simulating pedal loads as high as in real GT and F1 cars.
  9. rFpro digital model - London Formula E track
  10. Autodromo Nazionale di Monza Update & Alternative Layouts Autodromo Nazionale di Monza v1.21 Update Notes: Added Junior and Curva Grande Layouts Updated Cut Detection on Main Layout Replaced a few tree types and some minor foliage updates Updates to road tyre marks Reduced crowd density in practice sessions Some optimization to Shadow and Detail settings Fixed road line decal clipping before first chicane Fixed AI car behaviour swapping lanes on rolling starts Slight adjustments to AI lines through Lesmo turns Fixed some minor lodding issues with Trees
  11. Released | July 2021 Build Update Build Update Notes Steam Build IDs Client 7070526 Dedicated 7070530 General rFactor 2 Build Bumped to 1125 Added MetallicNoise.dds to Vehicle Common Maps so that it does not need to be packed with each car Updated Flag Stations so they will not assign to the Pit Path. Updated parsing of Flag Station Instances (cornerworkers, safetyworkers, digitalflags) so all instances are parsed and do not require any specific naming order. Added auto grouping of flag stations to the same point on track. Note: It is now recommended to only place Safetyworkers next to Cornerworkers or Digital flags to ensure a flag is waved or shown correctly. Made the distance to group flag stations together configurable (GDB: FlagStationGroupDist=30) Updated Yellow Flag and Blue flag logic to work correctly with flag station grouping Made the distance before and after an incident at which a yellow flag is waved configurable (GDB: FlagStationIncidentMinDist=20, FlagStationIncidentMaxDist=250) Fixed digital flags all flashing checkered the second a car finishes the race. Instead they now follow the logic of other flags and only flash progressively around the track as cars finish. Enabled chat command “/callvote nextsession” on a dedicated server to advance to next session. Removed Hide Cursor default assignment to “delete” key from controller settings. Note this does not affect existing profiles. Fixed cars showing up with the team name missing when using a custom team in multiplayer via the new UI Synced min/max ranges for options in the backend (playerbasefile) with the new UI’s default (JNIOptions) Added ability to specify slot using steam id for some chat commands Save steam id when a driver disconnects from a session SteamId is saved when somebody disconnects, so it appears in the result xml Graphics Reviewed & updated all Cloud Textures Improved Lighting Calculations on Clouds and Atmospherics Fine-tuned and optimized rain particles (50% less particles now) Improved ModDev options with ability to force a specific cloud texture as well as set cloud cover at any point. Ensured that cloud textures are never loaded ad hoc, which would previously cause some stuttering online or in replays. Fixes for various issues that were present when the cloud update was previously released. Fixed an issue when saving PNG screenshots via the built-in game function where alpha information seems to get saved around the glows and glares, for example around the sun. Fixed an issue where Sunglare at dawn or dusk on ultra-wide or triple screens would be undriveable. SSR – screen space reflection implementation for wet road reflection Reduced Sky Exposure and rebalanced auto exposure for these changes Fixed issues with Night Time under-exposing. Enabled Auto Exposure adjustments whilst game is paused Slightly reduced TV Camera low-sun exposure levels Faster Exposure Adjustment on TV Cameras to reduce the noticeable fade when changing camera Fixed Differences in ToneMapper and Exposure in Showrooms vs In-Game Added Missing Ambient and Static Mappers to Default Showroom Fixed an issue where Static Mappers would not update after a game session time change Fixed some road objects not having wet weather reflections Improved Puddle Normal Maps Fixed some issues with how reflections work at the side of the screen. Improved blur and general tweaks to level of road reflections Fixed some car parts not reflecting (including enabling reflections on car headlights) UI Load server lists (Internet, LAN, Favorites, Friends) asynchronously Added extra UI options for setting up steering wheel rotation settings (Rotation limit mode, max wheel angle mode, default max wheel angle). Ensured that appropriate settings are enabled/disabled with the right options. Readjusted Controller Calibrate layout so that all items fit without scroll bar Fixed Point to Point tracks wrongly closing loop Fixed unnecessary scroll bar on Display Options Screen Made it possible to sort the packages list by the installed column. Also made it possible to sort the multiplayer list by version while refactoring the table component config a bit. Fixed standings table alignment where long class names would cause problems. Replaced underscores in car class name with spaces and allow it to wrap to second if needed. Fixed bottom shadow sometimes being positioned wrongly in the lap history pop-up. Fixed an issue when losing a connection to the dedicated server that the network connection error dialogue would only show up when leaving a subsequent single player session. Added spectators to player list when in race monitor, and allow kicking/banning of them via the same process as kicking/banning an active player Updated event full-screen so only data that is needed for the elements being visible is fetched and updated. Fetch live standings in event screen with WebSocket instead of polling. Show total race time for race winner and the final gaps to winner for other drivers as they finish the race. Added start-up Wizard to assign basics controls at startup Fixed server join button not working if you clicked it on the outside of the “join” text. Fixed upgrade description not being visible with a long list of upgrades on the tuning screen. Fixed shadow positioning in packages table with only a few packages showing Fixed series list being empty if there were two series with the same name Added checkbox option to remember the password for a server. Your last selected server list type (Internet, LAN, Favorites, Friends) is now remembered on the multiplayer matchmaker screen. Removed useless scrollbar on options calibrate page when in an event. Added UI setting for toggling FFB strength direction between negative and positive. Added track type and length to track loading screen. Added disabling of “next session” button in single player admin controls when there is no next session. Made list layout the default layout on all pages that use it. Made changes to reduce time the light grey screen is shown, for example when leaving an event and returning to the main menu. Fixed the current selection (series, car, track) sometimes not loading in the main menu start and race screens. Made sky setting also affect the rain chance setting. Added showing raw range (min, max) for control axes on the options calibrate page. Live stream overlay Class colors on text no longer working: No code changes; text color needs to specified with a “color” field in the custom overlay config.json along with the previous “backgroundColor” field. Added RPM, speed, gear and pedal inputs to the driver info overlay. Added error checking for endpoints failing when overlays folder does not exist. Added driver name options drop down to overlay control panel and updated overlay elements to use it. Added DRS active classes to battle box, extended battle box and tower overlay elements. Added DRS active text to battle box element. Fixed color swipe animation being positioned slightly wrong on some overlay elements. Fixed in-game panel toggling not always working. Fixed overlay not working at all if the configured overlay folder does not exist. Added prev/next buttons for season standings and in-race season standings elements. Added background color to control panel table rows when showing multiple car classes. The color is faded from the one defined in config.json for that class. Modding Added a content error if a Cube Map is wrongly assigned. Added New AI Editor Methods for updating Cut Corridors including Finding, Normalizing, Setting to Corridor values, Setting to Collision Corridor values as well as setting if adjusting Corridors effects Cut Corridors. Added specific functions for Normalizing Corridors and Normalizing Collision Corridors. Fixed RealRoad errors loading Loch Drummond in ModDev IBL Road Shader: Made configurable the effects of the blue channel of a Road Detail Map. Now can enable/disable masking of the overlay function and the decal map. Added the ability to constrain a Camera to the Pitlane or the Main Track. Enable Trace logging by default in ModDev
  12. Update details: Download size = 530MB Client version = 0.9.3.012 Client BuildID = 7009920 Changelog: VR - Disabled fly-by cameras as background of menus to prevent motion sickness Prevented the Pause keybind from being available initially on garage menu DTM 2020 - Fixed DRS / Aero issues, smoother gearchanges, improvements to default car setup Tatuus F4 - Tweaks to default car setup for increased stability Nordschleife 24H - AI improvements Zandvoort - Extended the pitwall at the exit of the pitlane to prevent an exploit
  13. rF2 European Hill Climb Championship Round 05 LOCATION (START AREA) Šternberk Czech Republic Ecce Homo Sternberk - TIME TABLE 26/07/2021 free practice 20:00 (CEST) start of qualify 22:00 (CEST) start of the first car (warm up session) - first stage - second stage (restart warm up session) -*third stage (restart warm up session) - end of race In round 5 in 3 heats race, 3 HEATS will count Round 5 will broadcast GTR24h
  14. New version: v0.95 OP updated
  15. V1.2.1.2 CHANGELOG GENERAL Added LiveTrack Preset support to multiplayer and dedicated server Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves) Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases UI & HUD Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases. Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line. Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen). Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it) Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games) PHYSICS & AI Further adjusted AI speed while running offline Increased AI Grip for Bathurst, Imola, Silverstone Rebuilt AI paths for Nurburgring GP & Silverstone from scratch TRACKS Added seasonal foliage to Hockenheim & Brands Hatch Silverstone: Rebuilt new pit lane cement wall and armco collision Oulton Park: Minor performance pass Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering VEHICLES Stock Car 2021: Updated Guga Lima livery V1.2.1.4 CHANGELOG GENERAL Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits. Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour) Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed Fixed Logitech G923 LEDs flickering in menu. Fixed an issue that could lead to a false positive/negative cut detection in some rare instances Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach) PHYSICS & AI Further updates to traction control system Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR Further AI callibration passes Further reduction of AI pace while running off the ideal racing line Revised Bathurst & Silverstone AI paths Further increased AI Grip at Nurburgring (all modern track layouts) TRACKS Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton Updated Brands Hatch seasonal foliage Brands Hatch seasonal texture update, to match with other brit track standards Long Beach: Fixed pit lane exit penalty VEHICLES F-Ultimate: Fixed right mirror mapping issue
  16. Dampers Explained! In a *DIFFERENT* way than you may have seen before. See TimeStamps!
  17. andre

    WRC 10

    In the shoes of Sébastien Loeb
  18. andre

    RiMS Racing

    The Bloody Beetroots Collaboration
  19. Art of Rally | -30%Assetto Corsa | -80%, Ultimate Edition –90%Assetto Corsa Competizione | -50%, DLC up to –50%Automobilista | -63%, Ultimate Edition –80%Automobilista 2 | -50%, DLC up to –75%DiRT Rally 2.0 | -75%F1 2020 | -75%MotoGP 21 | -30%RIDE 4 | -40%RFactor 2 | -60%

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