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andre

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Everything posted by andre

  1. Announcing Daytona International Speedway Announcing the Ligier JS P320 LMP3 Announcing INDYCAR IR-18
  2. V1.3.3.0 CHANGELOG CONTENT Tracks Added Road America (part of the Racin´ USA Pt2 DLC pack) Vehicles Added F-USA Gen3 class featuring Reynard 2Ki, Lola B2K/00 (part of the Racin´ USA Pt2 DLC pack) Added F-Retro Gen3 class featuring Mclaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated Added VW Polo GTS & Virtus GTS to TSI Cup class GENERAL Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera) Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation) Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer. VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to 'Head Movement' (current user World Movement setting will be maintained and converted to an equivilent 'Head Movement' setting) Enabled camera G-force settings for TrackIR users. Enabled look to apex and leaning in cockpit camera Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the 'Support' directory of the game install Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames Default weather progression for official championships are now sync to race Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range) Made brake pedal sensitivity linear by default for most Thrustmaster wheel types. Fixed issue where HUD leaderboard would cut off the local player row in some cases Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event. Actual timestep is now passing to FFB scripts UI & HUD Added Front/Rear tire selection to quick setup menu Fixed selected row visual states on Game control assignments tab Added current lap info to position widget HUD in timed races Fixed in-game camera options screen not correctly hiding VR options Corrected engine displacement info for F-Classic Gen3 models 2 & 3 PHYSICS Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate) TSI Cup: Improved clutch smoothing Revised wheel spin inertia for all cars Reduced front splitter pitch sensitivity for Group A & Procar Slightly improved rear wing baseline downforce of Group A cars Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on) Adjusted Corvette C3-R final drive ratio Further clutch heating/wear improvements and adjusted update rate Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift Updated clutch models to include flash and burst parameters Changed clutches on some cars All street cars now have clutch damage Revised F1 driveline inertias Improved sequential F1 shift reliability Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s Prevented needless autoclutching in clutchless sequentials Updated default setups for M1 Procar, Groupa A (both models), GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021 / 2022, Mercedes CLK, AJR (all variants), MRX (all variants), Roco (setup reset recommended), F3s, Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings AI Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners) Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented) Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally) Added a per-weekend based consistency personality logic for AI AI calibration pass for F-Classics (all gens) Slightly increased AISidecalc range to further reduce chance of AI cars being "scared" out of the way by player coming up behind it AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars AUDIO Updated crash sound effects TRACKS Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green) Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR Watkins Glen: Added barriers on the bypass road for inner loop layouts Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991 Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags Ortona: Fix for outer houses LODs; Trimmed the apex corridors Daytona: Updated AI lines & corridors Updated trackside cameras for Brands Hatch, Curitiba Nurburgring: Fixed Cam 01 clipping VEHICLES Reynard 98i: Fixed left mirror bug): Added dirt/damage texture; Changed rain tire texture; Updated cockpit tires BMW M8 GTE: Fixed brake discs glow issue McLaren F1 GTR: Fixed conflicting #8 livery Adjusted suspension animations for all F-USA models V1.3.3.1 CHANGELOG: Fixed excessive helmet cam wobbling Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8 Adjusted F-Retro Gen3 AI start performance Adjusted F3 AI rolling resistance Road America: Various updates to trackside objects; Added "The Bend" layout; minor AI adjustments Fixed missing Reynard 98i Toyota F-Retro Gen2: Fixed tire texture bug F-USA (both gens): Added damage/dirt texture; Updated rain tire texture Reynard 2Ki: Added gold wheels to #26 and #27 liveries
  3. andre

    KartKraft

    KartKraft: the ultimate DrivingItalia.NET review KartKraft: the ultimate DrivingItalia.NET review - Reviews - DrivingItalia.NET driving simulators
  4. Αγορά rFactor 2 ΕΙΔΙΚΗ ΠΡΟΣΦΟΡΑ! Η προσφορά λήγει 3 Φεβρουαρίου 5,99€
  5. rFactor 2 Build Update The 2022 UI Update Is Here! Under Consideration Esports & stream watch area. Improved singleplayer AI selection & handling. Improved multiplayer server list with more server information. Function to override car logo’s on cars that share manufacturer name with official content. More car telemetry in setup screen. More car telemetry in monitor. Known Issues Occasional white screen before start screen and when saving display settings. Orange compare numbers do not reset when going back to default setup and still show when changing setup settings with no changeable values. Some special characters are not displayed correctly in the car select page and setup pages. Wheel load is showing N as unit, but value is kg in setup chassis page. Amount of players in server field is cropped when string is too long. Multiclass graphics in the event screens are not visually optimized. There is currently no way to overwrite a custom controller profile. There is currently no way to remove a custom controller profile. Driver label above mini monitor is empty after session change. Steering rate is yet to be implemented in the new UI. Default FOV shows as 9 in graphics settings menu. The 2022 UI Update Build Client: 8092611 Dedicated Server: 8092617 rF2 Build: Added Push-to-Pass and Weight Jacker. Custom controller profiles no longer save with -80% exaggerate yaw. Yaw override in controller profiles defaults to being disabled unless added manually. Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes. Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night. Some small adjustments to Lighting Parameters, to bring warmer hues to the scene. Improved windscreen rain effects and external car glass specular Fixed stutters in replay monitor. Driver labels re-enabled, updated with new behaviour and style.
  6. andre

    KartKraft

    KartKraft Version 1.0 Released Full release of KartKraft includes karts from the KA100, X30, KZ2, KartKross and now the Monster Kart classes. The Monster Kart is the newest addition to the title, and its 600cc engine produces 100hp; Eight karting locations : Atlanta Motorsports Park, Geelong Kart Club, Karting Genk, Go Kart Club of Victoria, PF International, Brentomonte Circuit, Whilton Mill, and Hangar.
  7. We are very excited to welcome Ferrari to the RaceRoom platform and glad to announce that the Ferrari 488 GT3 Evo 2020 will be part of the upcoming #DTM Car Pack. Update details: Download size = 397.7 MB Client version = 0.9.3.089 Client BuildID = 8095910 Dedi version = 79.0.1353 Dedi BuildID = 8096107 Changelog: Shared Memory API - Fixed an issue with pit menu states BMW M235i - Slight reduction of fuel consumption Electric vehicles - Fixed various issues introduced while adding support for hybrid engines GT2’s -Equalised fuel consumptions P1 & P2 - Complete physics overhaul (leaderboards wiped) WTCC TC1’s - AI improvements, equalised gear ratios Zakspeed Capri - Increased rear wing downforce at 10 degrees yaw Bilster Berg - Fixed cut detection around the pitlane entrance of the West layout Daytona - Slight reduction of grip levels all around the track (leaderboard wiped) TT Assen - Increase of grip levels all around the track
  8. 1.8.10 - VR: TAA5 area mask optimization in stereo rendering now defaults off to remove artefacting. - Fixed asymmetry in some Audi R8 GT3 Evo setups. - Tweaks to the BMW M4 GT3 aero model. Balancing tweaks for the following cars and track categories: - BMW M4 GT3 - all track groups. - McLaren 720S GT3 - all track groups. - Zolder regrouped as D1 for 2021/Open season for better overall balance.
  9. Version 1.02 (major update) - Added more than 200 new PBR materials, further improvements to road materials. - Added new chimney smoke animation. - Renamed all texture & material names with unique affix, eliminated material conflict. - Replaced large amount 2D type tree walls with new billboarding tree clusters, improved various distant tree walls. - Improved many textures & objects.
  10. 1.56 changelog: due to several improvements made by S397 to the rF2 code about scene environment and rain drops. fixes excessive reflections inside the cockpit and driver's suit. Updated main template.
  11. McLaren MP4/6 Senna Imola Qualify 1991R3 San Marino GP
  12. V1.3.2.0 CHANGELOG GENERAL Added Fanatec CLS DD control sets Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards Fixed MP Opponent type spinner allowing wrap and causing class list display issues Fixed missing player avatar image on profile affinity tab Fixed incorrect wheel range for some controllers Rate limited Fanatec rumble motor updates UI & HUD Fixed an issue that would prevent driver profile details being saved in some instances. Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close) Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview. Added "Favourite Content" info to Profile screen. Added "Outlap" status to session overview screen. Fixed main menu replays button not opening correct profile tab Fixed incorrect environment info on advanced setup screen Adjusted scaling of weight distribution values Added option to "unready" in pre-race screen Fixed Online Opponent Settings page not showing all set classes Fixed track map overlap on lobby details page PHYSICS Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds) Slightly reduced road & vintage tire tread velocity sensitivity Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended) Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended) Super V8: adjusted gear ratios Reduced FFB parking force (correcting error that increased the parking forces in a previous build) Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021 AI Fixed AI issue that would result in pit entry/exit overshoots/slides AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars Adjusted AI behaviour if encountering understeer on pit entry Fixed AI sometimes getting stuck on track in reverse gear Revised AI pit entrance speed tweakers TRACKS Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction Interlagos: Adjusted pit lane entrance path Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs Speedland: Added rain blockers to indoor segment Spa-Francorchamps 2020: Added rain blockers to garage building Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass Brasilia: Fixed garage depth causing AI to hit wall on pit exit Added VR cams to Brasilia, Spielberg Vintage Jacarepagua: Adjusted rolling start locations and speed Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit VEHICLES F-USA: Revised & fixed driver animation issues (all models) Swift 009C: Fixed cockpit windows issue Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch Formula Classic G3M2: Revised the driver animation, fixed driver head position McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87 Stock Car Omega: Updated windshield textures VW Polo/Virtus: Updated custom materials Formula V10 Gen1: Updated driver animations. Roco: Fixed left tires sidewall issue
  13. 1.8.9 - Potential fix for pitlane status and opponent invisibility getting stuck for opponent netcars in certain scenarios. - Added 100Hz legacy option for FFB frequency for older wheels. - Fixed an issue with mouse potentially stealing focus in the MFD and creating a double selection. - Potential fix for compatibility with some older GPUs. - Yellow flagged car on the track map now always shows on top.
  14. Update details: Download size = 646 MB Client version = 0.9.3.085 Client BuildID = 7984361 Changelog: Garage menu - Timing screen now features BoP data for both restrictor and weight ballast DTM 2021 - Fixed flickering nameplates on some cockpit dashboards GTO’s - IMSA GTO Classics Nissan & Audi: Increased radiator cooling Monza - Improved AI lines after apex of the Parabolica Nogaro - Improved AI lines in the second to last turn as they were seen going wide Brands Hatch - Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1. Nogaro - Fixed some flying objects spotted around the track Scandinavia Raceway (Anderstorp) - Improved AI lines Silverstone - Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
  15. Brand new layout:- Bridge to Gantry v2.40 Other updates:- - Fixed pit sharing problem. With old version, pit sharing would start after only 15 drivers enter the server even when the pitlane has a capacity of over 30. Was problem with Pitgroups in .gdb files. - Some graphics updated. - Moved or resized trees in a lot of locations. - The big screen TV's on the GP track now work again. S397 changed the way they were done. - Changed a few advertisement billboards to match the real track. - Plus many other stuff not worth writing about. Please note: The timing for the 'Bridge to Gantry' layout will not work in Race mode due to limitations of rFactor. I've had to add Barriers at the bridge in race mode to stop you doing a lap or the game would give a lap time driving from the Gantry to the Bridge. Please use one of the other 4 layouts for racing.
  16. Dundrod 1955 - Conversion from GPL . DUNDROD, NORTHERN IRELAND Extract from the original GPL Readme by Jim Pearson: Converted to rF2 by S.Victor(Xiang). Track Info - Length: 12.146 km / 7.547 Miles - Max vehicle: 40 - Pit spots: 20 - Grid: historical Le Mans style standing start - 0.8-0.9m Realroad density & 2% Crossfall with varied bumps - 20km² full surrounding terrain & scenery - IBL shaders & PBR materials - 3 rubbered Realroad presets & 1 full wet preset - 2 tracking & 1 static trackside camera groups - Birds, Planes, Balloons, Rainbow steam
  17. The new simagic pedals are finally here Hydraulic sim racing pedals P200-S100 standard version with 100 kg load sensor After two years of development, the Simagic P2000 Pedal line is here. The P2000-S100 and L100 are equipped with a 100 KG load cell. Technical Specs Pedals P2000 S100: Custom built CNC machined parts Full hydraulic brake with 100kg load cell Modular design for easy mounting Accelerator has adjustable damping, stroke and strength Brake includes Hydraulic conduction, optional springs for adjustable strengths Multi stage clutch with optional springs for adjustable strengths The P2000-S200 are equipped with a 200 kg load cell Includes: Accelerator, Brake and Clutch Pedals + Baseplate Electronics (PCB) USB Cable Simwear | Simagic Pedals p2000
  18. andre

    KartKraft

    Multiplayer Update We want to end 2021 with a bang, and this month's content update won't disappoint. The long awaited multiplayer beta is now available in KartKraft! Practice with up to 25 drivers in the KA100 kart and experience the true to life Whilton Mill track. We have made huge strides this year adding new content for our fans to enjoy, and our team can't wait to show you what's to come in 2022. See you on the track!
  19. ACC hotfix 1.8.8 PHYSICS: - Fix for autoclutch behaviour - Tweaks for tyre pressure loss and flat spotting - Fix BMW M6 2021 BOP Spa camber limitations and tyre assignments
  20. 2022 Season 1 Build Highlights
  21. BuildID = 7376598 Client version = 0.9.3.30 - Nogaro - Fixed HUD trackmap alignments - Formula RaceRoom U.S. - Fixed a crash when using Hard compound tyres - Fixed an issue with the AUTO setting of steering angle for the Fanatec CSL DD - Fixed a masked camera that could show up when cycling through onboard cameras using Insert key - Fixed a "Disconnected" message that would appear on the lower left side of the screen when spectating a multiplayer race using an ultrawide resolution ratio. Update details: Download size = 5.1 GB Client version = 0.9.3.081 Client BuildID = 7906845 Dedi version = 78.0.1331 Dedi BuildID = 7906604 Changelog: Prepared for upcoming content releases and competitions New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse) Web overlays performance - If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster. Allowed access to display settings also while in VR (except true fullscreen mode) Made VR restart with new resolution if altered in menus Added a setting to define the maximum resolution of web UI elements Improvements to AI controlled rolling starts to further reduce potential gaps between cars Improved audio for drivetrain oscillations - this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates. Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit. Fixed camera not always resetting the camera state when disabled Removed ability to switch to other cars via numpad + and numpad - Fixed AI thinking they were running out of battery when driving electric engines Fixed position bar setting not being applied properly Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring Fixed AI selecting the wrong engine power map when switching race sessions Audi TT cup - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before) Audi TT RS VLN - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before) BMW M235i - Reviewed and updated spark emitters DTM 1992 - Improved AI at low speed and fine tuning of their braking for BMW and Mercedes DTM 2003 - Added spark emitters DTM 2005 - Added spark emitters DTM 13-16 - Fixed front axis breaking at highest steerlock angles Formula RaceRoom 2 - Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters Formula RaceRoom 3 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters Tatuus F4 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter Formula RaceRoom 90 - Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters Formula RaceRoom U.S. - disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters Formula RaceRoom X-17 - disallowed mixed tyre compounds Group C - AI improvements, ironed out some issues with braking and locking brakes GT3 - Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts. GT4 - Spark emitters between the front wheels and between the rear wheels Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2 IMSA GTO Classics - Complete physics overhaul Porsche 911 RSR GTE - Fixed undertray feelers and added spark emitters between the axles. Touring Classics - Fixed a bad spark emitter on the Volvo 240 WTCC TC1 - BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars. Brands Hatch - Tweaks to AI cornering Daytona - Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts. Dubai - Tweaks to AI cornering Hockenheimring - Moved the time attack spawn location to a part where the track is straighter Hungaroring - Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled. Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements. Indianapolis - Reviewed cut detections Lausitzring - Fixed AI wobbling at the start/finish line Monza - Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble Norisring - Tweaks to AI cornering in first and last turns Nuerburgring Muellenbach - TV camera and pit sounds Nuerburgring - Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4. Nuerburgring Spring Chicane - Moved some waypoints to reduce AI sway during rolling starts RedBull Ring - Tweaks to fuel estimates Road America - Fixed a cut detection that was a bit too harsh on the outside. Suzuka - Tweaks to AI cornering Zandvoort - Tweaks to AI cornering in slow turns Zhuhai - Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn Zolder - Tweaks to AI cornering Download size = 55 MB Client version = 0.9.3.082 Client BuildID = 7915029 Changelog: Fixed a game crash when joining a multiplayer session as a spectator Download size = 55 MB Client version = 0.9.3.083 Client BuildID = 7919305 Changelog: Fixed the issue loading old replay and ghost files Download size = 55 MB Client version = 0.9.3.084 Client BuildID = 7928696 Changelog: Fixed the menus not rendering properly on triple screen resolutions. If still experiencing issues, edit My Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml with a notepad and change the value for "webMaxScreenHeight" (line 65) to match the vertical resolution of your monitor. Fixed some strange rev bar behaviour that was occurring when giving fast throttle inputs
  22. The Matrix Awakens: An Unreal Engine 5 Experience Τι έχουν κάνει τα άτομα!

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