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spyder

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Posts posted by spyder

  1. Bentley Continental GT3
    v2.39
    - Updated to new materials
    - Updated liveries
    - Added template fully set up for the new material editor
    - Added extra parts templates (WCEXTRA07, windows)


    Callaway Corvette C7 GT3-R
    v2.37
    - Updated to new materials
    - Updated liveries
    - Added template fully set up for the new material editor
    - Added extra parts templates (bbumper)


    Mercedes AMG GT3
    v2.37
    - Updated to new materials
    - Updated liveries
    - Added template fully set up for the new material editor
    - Added extra parts templates (WINDSHIELDOUT, WINDSHIELDIN)


    Radical RXC Turbo GT3
    v2.37
    - Updated to new materials
    - Updated liveries
    - Added template fully set up for the new material editor
    - Added extra parts template (sunstrip)


    McLaren 650S GT3
    v2.29
    - Updated to new materials
    - Updated liveries
    - Added template fully set up for the new material editor

  2. ETS2 Update 1.34

    After the content-loaded updates from previous months, 1.34 is a relatively small maintenance update serving primarily to introduce new content prepared by our vehicle department. The next big things planned need more time in development, and we anticipate 1.35 to be a lot juicier. Still, we believe these new additions will please players of both of our games. The limited scope of this update is also the reason why there wasn't an Open Beta. So what do we have for you?

    First and foremost, this update brings a very long awaited truck into Euro Truck Simulator 2 - The Man TGX Euro 6!  It comes with 3 cabin and 6 chassis variants, all the way up to the 8x4 and thanks to the unique MAN design, all three cabins are compatible with the heavy-duty chassis!

    CHANGELOG:

    ETS2:

        MAN TGX Euro 6
        Timezone areas fixed - Kaliningrad area, RU (Beyond the Baltic Sea DLC required)
        Many little map fixes and world polish added

    MOD ALERT:

        As with any update, due to the changes, a number of mods may need some work to catch up!

  3. MAK-Corp Group C Mod v1.1

    - Removed inside double skin 3d mesh for all cars bonnet glass - with new shaders since last update, is no longer needed.
    - Fixed dark side windows on 787b, now looks like other cars.
    - Animated wipers added to 962c and C11.
    - All wipers are fully operational and clean glass etc.
    - All windows for all cars re-exported with new uv for rain.
    - Rain on all car bodies/banner has been added and water direction movement configured as well.
    - Re-exported all car liveries with removed wiper shadows inside them because they now move and look wrong.
    - Edited and re-saved the Templates pack with all car changes if templates are wanted by you guys.
    - All cars have new backfire instead of old backfire - thanks s397.
    - RPM light added to 787b.
    - Lods made and added for all cars.
    - Improved mirror mapping on all cars

    Rain racing - Please disable reflections in-game when racing in rain due to reflections in wet weather not working correctly on windscreen areas outside of the wiper clean area and because these windscreens have a lot of non wiper area compared to most due to windscreen shape, therefore making it more visible.


    Physics

    Manual Documentation updated to v1.1.

    All Cars - Added aerodynamic upgrades to force AI run different setups on certain tracks

    Mazda 787B

    - Revised slick tyre's grip loss on rain
    - Revised heating of wet tyres on dry condition
    - Revised clutch torque on shifter to avoid abuse on downshifts
    - Revised grip on AI front tyres
    - Revised FFB options on upgrades
    - Removed blip sound while using shifter (again)

    Porsche 962

    - Modified WSC turbo hitch for better handling
    - Revised fuel consumption for each turbo step on both engines
    - Revised slick tyre's grip loss on rain
    - Revised heating of wet tyres on dry condition
    - Revised clutch torque on shifter to avoid abuse on downshifts
    - Revised FFB options on upgrades
    - Rob Wollek added to car #86

    Sauber C11

    - Increased drag and fuel consumption
    - Reduced engine life and increased damage when revving over 7000rpm
    - Increased dry tyres grip in the wet to be balanced against the other cars
    - Improved AI drivers suspension and performance on different track conditions
    - Revised FFB options on upgrades


    Sounds

    - Improved interior engine sound L/R balance
    - Updated Porsche 962 turbo sounds
    - There are 4 exterior engine sound variants for Porsche 962 (1 for WSC, 3 for IMSA)

    • Upvote 1
  4. @troffeo διάβαζα στο Discord το συμβάν που είχες στην εθνική οδό χθές, η νταλίκα ερχόταν καταπάνω σου απο απέναντι ή απο πίσω; και πήγες τέρμα αριστερά μπας και περάσει απ'τα δεξιά σου αλλά κατάλαβες ότι δεν γινόταν και τέρμα το γκάζι και τον απέφυγες, σωστά;  Ευτυχώς που έχεις και ροπάτο αμάξι.
    Το ότι είσαι μοτοσυκλετιστής, πρώην οδηγός αγώνων και simracer φυσικά και σε γλύτωσε απ'τα χειρότερα, τα αντανακλαστικά σου είναι πάντα σε φόρμα! Αγιο είχες!
    Το cruise control σε χαλαρώνει στην οδήγηση και δεν μου αρέσει αν και στο Αμέρικα το χρησιμοποιούσα γιατί έχουν ατελείωτες ευθείες.

  5. Reiza rFactor2 Bundle

    Following a delay in development, we are pleased to confirm the Reiza rFactor2 Bundle is finally back on our release schedule!

    The delay has not been for naught as the extra time has allowed us to further develop the contents of the Bundle and include several of RFactor2 very latest developments.

    It has also allowed us to pursue adding some exciting new content to the Bundle, which will make it even greater value than before. The new cars and tracks are already in advanced stages of development - can you guess what they will be? More about these soon!

    In the meantime check out some fresh previews of the 4 cars and 2 tracks previously confirmed, featuring all of rF2 latest graphical improvements!

     

    rf2r1.jpg

    rf2r2.jpg

    rf2r3.jpg

    rf2r4.jpg

    rf2r5.jpg

    rf2r6.jpg

    rf2r7.jpg

    • Like 1
  6. Χρόνοι Trento - Bondone 2017 , το Fiat έκανε 10:37 !! @mad_dog το πιάνεις το χρόνο του?

    Χθές που έκανα δοκιμές δεν κατάφερα να τερματίσω...:furiouslightning: θα κλάψουν οικογένειες εδώ!

    Είδα ότι τρέχουν Lancia Stratos και De Tomaso Pantera, και μπαίνω σε σκέψεις μιας και τα έχουμε μισοτελειωμένα...

    • Like 1
  7. Latest Build Update rFactor 2 - 1.1112 Now Available!
    Steam Build IDs
    client: 3523449
    dedi: 3523452

    Note: It is recommended that server Admins update all dedicated servers.

    - Fixed an issue where canceling damage repair allowed a time advantage
    - Minor edits to controller profiles to remove redundant JOY assignments
    - New code to enable the car skin material editor

    Note: this build was released on 01/02/2019 - (This is only the changelog) You should already be up to date

  8. rFpro – aVDS – Advanced Vehicle Driving Simulator

    Talking on a daily basis about driving simulators for driver training and home entertainment use, we would almost forget that there is also a very professional automotive market out there using roughly the same, but far more advanced driving simulators for Testing and Validation, Autonomous Driving, ADAS, and Vehicle Dynamics development.

    On the software side, often these systems are powered by rFactor’s older brother, rFpro.  A good example is AB Dynamics who are one of the most trusted names in automotive testing. AB Dynamics is using a cutting edge motion platform with linear motors powered by immersive 3D graphics from rFpro for flawless motion cueing.

    The advanced Vehicle Driving Simulator (aVDS) is a versatile and innovative driving simulator, combining a high-performance motion platform and high specification audio and visual hardware with industry-leading virtual content from rFpro. The result is a simulator capable of accurately representing the smallest changes to a vehicle’s configuration and an ideal instrument for the future of vehicle development.

    Watch it perform driver-in-the-loop simulation with vehicle-to-vehicle scenario testing including ADAS, city center driving and virtual proving ground testing.

     

    • Upvote 1
  9. DiRT Rally 2.0 Car List

    • Aston Martin V8 Vantage
    • GT4Audi S1 EKS RX quattro
    • Audi Sport quattro S1 E2
    • BMW E30 M3 Evo Rally
    • Chevrolet Camaro GT4.R
    • Citroen C3 R5DS 21
    • Fiat 131 Abarth Rally
    • Ford Escort Mk II
    • Ford Escort RS Cosworth
    • Ford Fiesta OMSE SuperCar Lites
    • Ford Fiesta R2
    • Ford Fiesta R5
    • Ford Fiesta Rallycross (MK7)
    • Ford Fiesta Rallycross (MK8)
    • Ford Mustang GT4
    • Ford RS200
    • Ford Sierra Cosworth RS500
    • Lancia Delta HF Integrale
    • Lancia Delta S4
    • Lancia Fulvia HF
    • Lancia Stratos
    • MG Metro 6R4
    • MINI Cooper S
    • Mitsubishi Lancer Evolution VI
    • Mitsubishi Lancer Evolution X
    • Mitsubishi Space Star R5
    • Datsun 240Z
    • Opel Adam R2
    • Opel Ascona 400
    • Opel Corsa Super 1600
    • Opel Kadett C GT/E
    • Peugeot 205 GTI
    • Peugeot 205 T16 Evo 2
    • Peugeot 208 R2
    • Peugeot 208 T16 R5
    • Peugeot 208 WRX
    • Renault 5 Turbo
    • Alpine Renault A110 1600 S
    • Renault Clio R.S. S1600
    • Renault Megane RS RX
    • SKODA Fabia R5
    • Speedcar Xtrem
    • SUBARU Impreza 1995
    • SUBARU WRX STI NR4
    • Subaru WRX STI Rallycross
    • Volkswagen Golf GTI 16V
    • Volkswagen Polo GTI R5
    • Volkswagen Polo R Supercar
    • Upvote 1
  10. Latest GT3 Challengers Pack Updates!
    Aston Martin Vantage GT3
    v1.31

    • Added new teams and liveries.
    • Added templates fully set up for the new material editor

    Audi R8LMS GT3
    v1.21

    • Added new teams and liveries.
    • Added templates fully set up for the new material editor

    BMW M6 GT3
    v1.15

    • Added new teams and liveries.
    • Added templates fully set up for the new material editor

    McLaren 720s GT3
    v1.27

    • Added new teams and liveries.
    • Added templates fully set up for the new material editor

    Porsche 911 GT3R
    v1.23

    • Added new teams and liveries.
    • Added templates fully set up for the new material editor
  11. One month into the start of a new year saw a lot of changes at Studio 397. First of all we welcomed a handful of new colleagues, most of which with long track records in content production, to further extend the Studio’s capabilities to create content. Then, halfway through January, we could finally tell the world about the project we had been secretly working on for the last year and a half. We have licensed our physics engine and provided a helping hand to Amazon Game Studios in creating The Grand Tour Game to accompany the third season of the series that airs on Amazon Prime. Released on consoles, like the show, this is a fun game you can easily pick up with your friends. As far as we know it’s the first time a game releases in sync with a television series, adding weekly content as new episodes air and closely following the antics of the show.

    Let’s also look at some of the work in progress, just to give you an update on how things are going. Our competition system and new UI are the highest priority things our developers are working on right now. Step by step we will be expanding the competition system and testing more parts of it in public, and we’re currently integrating it into our new UI to ensure it is both easy to find and join competitions. Expect us to reveal more towards the end of the first quarter of this year.

    Then let’s look at some of the content that is in progress, starting with the Tatuus cars. Physics wise the cars are mostly done, but we are still doing some fine-tuning of the 3D models and making sure the materials are all using our new system. We will release this pack with an extensive set of real-life liveries, which also means we’re busy making sure we get approvals from all the teams involved. We don’t have a fixed release date yet, but these cars will be shipping soon. Then there’s the Reiza Pack, which is still being finalised and the cars in it are upgraded to the new material system. Nordschleife is obviously also still in the works and it looks like its release date will slip based on the first predictions we made, mostly because we got the right scan roughly two months later than expected. In the mean time we will also keep upgrading more cars to the new material system, releasing updated templates and upgrading the existing liveries. We are also working hard on adding more new PBR based shaders to the material system for tracks and other parts of our cars. Not only that, we are working on a number of features to enhance your experience.

    GT3 Challengers Pack

    Many have been racing our new GT3 cars on tracks all over the world while anxiously waiting for more liveries as well as templates and information on how to paint these cars with the new material system. For each of the new cars we’ve added a couple of liveries to brighten up the field. Some from real teams running these cars, in other cases fantasy liveries, partially because some of these cars were so new that not many teams were racing them already. Those are all included in the update, alongside the new templates.

    gt3-1920x1080.jpg

    gt2-1920x1080.jpg

    At the same time, we spent a bit of extra time to make sure the new liveries worked well on-line. As the new material system really requires you to build a livery from multiple textures, we made some improvements to ensure that these textures automatically get packaged in a so called MAS file to ensure all parts get transferred to a server (and other clients) if the server has skin transfers enabled. All of this, and more, is explained in the guide we made for making your own liveries, which is the next thing we will discuss in this roadmap update.

    gt6-1920x1080.jpg

    gt5-1920x1080.jpg

    Car Paint Editor

    To get the best possible results when designing your own livery, we decided to create a guide on painting your own car, to accompany the new templates and material system. We tried to make this a guide for beginners and advanced painters, covering all aspects. The first version of this guide can be found on our documentation site. Please take a look and let us know what you think, and what we can still improve! We will be adding new materials over time, so do please leave feedback.  Do make sure you post your creations, we will be featuring a paint every fortnight – so get creative!

    Formula E Gen 2

    You might have guessed it already, but we are bringing you the new Gen 2 car from Formula E soon, with all the current team liveries and helmets. On top of that we are bringing you a new track that was adapted specifically for fast and fun racing with these new cars. The track is called Lester Formula E Edition, it’s a fantasy track that has been adapted with a few chicanes, despite that, it is still fast and flowing, great for Gen 2 action!

    fe1-1920x1080.jpg

    Competition

    The Prelude – 3 hours of Sebring qualifiers are going into the final stages, with almost 100 drivers lapping around the bumpy track, the top 40 will be secured for a spot in the all GT3 powered field. On February the 16th the race will be broadcast live on our YouTube, Twitch and Facebook accounts so make sure you tune in!

    Top 3 teams will get a special invite for the 12 hours of Sebring that will be hosted in March. The hotlap competition to enter the 3 hour event ends on Sunday the 3rd of February at 23:59, so buckle up and head on over to our competition page: https://rfactor2.studio-397.com/

    social-sebring3h-1.jpg

    The 12 hour event will be a diverse field of invites, qualifiers (top 3 from the 3 hour race) and teams that have qualfied into the competition. We will be hosting this race with the LMP2, GTE and GT3 packs, more info about this in the next couple of weeks. Follow us on Facebook, Twitter and Discord where news will be shared as well on our forum. In other news our competition system is taking real good shape and will be used for daily races within in short period of time.

    The ESL MAPFRE competition has also kicked off with, featuring well-known names across sim racing, tomorrow round 2 begins so make sure you tune in.

    Check out round 1 at Atlanta Motorsports Park Karting highlights here!

    That’s it for this month! We certainly hope to see you on track and hope we can make 2019 into another great year for rFactor 2!

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