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spyder

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Everything posted by spyder

  1. Αντρέα χρόνια πολλά και ότι επιθυμείς να το πάθεις, πάντα με υγεία!
  2. Σας έστειλα και 3 Φερράρι, τα 2 τελευταία έχουν περάσει τα τεστ του γνωστού τιφόζι @andre Μόνο μην βγάλετε βίντεο με τα 2 τελευταία γιατί θα μας κυνηγάει η ιταλική μαφία
  3. Στα Group H, 6 μήνες σχεδόν κάθε μέρα 6 ώρες δοκιμών, μιλάμε για το απόλυτο overdose Θα τα ανεβάσω τα 2 αμάξια και θα σας στείλω πμ, το τρελόσκυλο δεν το ξεχνάω θα του τα στείλω μην έχει παράπονο
  4. Η ανάβαση Cazin Grand Prix είναι 2 ποστ πιο πάνω απ'το δικό μου, ξέρεις που θα τη βρείς Τα αμάξια τα είχε ξεκινήσει ο @John@John μάλλον rf1 είναι το X19 απο assetto αλλά υπάρχει το ίδιο σε rf1, είπα να τους δώσω ζωή γιατί απο δώ και πέρα βλέπω να τρέχουμε πολλές αναβάσεις ίσως φτιάξουμε μία μελλοντική κατηγορία 4x4. To X19 σφήνα στο βίντεο για το θέαμα αν και υπάρχει ίδιο στη πραγματικότητα hillclimb που σαρώνει. Τα Group H είναι στη τελική ευθεία, είχαμε μια κοιλιά γιατι και ο Γιάννης έχει δουλειές και πάθαμε λίγο overdose απ'τη πολύ δουλειά και θέλαμε λίγο διάλειμμα απ'το rF2.
  5. Ανάβαση Cazin, 550hp 4x4 και X1/9 675kg 320hp test
  6. Τους βλέπω και τους 2 μπήκα στο Καρτ και δουλεύει εντάξει
  7. Botniaring race track is located in Jurva and it is one of the five bigger motorsports centers in Finland. Following a recent extension, the Botniaring is Finland's longest and fastest raceway. The circuit hosts motorsport from April to October but remains open throughout the autumn and winter months for driving training. The length of the track is 4014 meters and has a high speed chicane which is unique in Finland. With brand new tarmac, the track is very smooth and in excellent condition. The circuit hosts Finnish road racing competitions, including the Porsche GT3 Cup Challenge, Nordic racing and a 12 hour night endurance race - though being held in July, there's actually not a great deal of running in the dark thanks to the long summer hours! https://steamcommunity.com/sharedfiles/filedetails/?id=1553094081
  8. Roadmap Update October 2018 It´s getting colder outside, and most of us probably have either switched to winter tyres already or are planning to right now. Brace yourself, winter is here! But as simracers, we’re lucky, our season never ends, so let´s get into this month’s roadmap. It was once again a busy time for us. Let’s be honest here, that probably never ends either: we are pushing rFactor 2 further every single day, but it’s always great to head out to the community with good news like releases or announcements! Botniaring In 1989, the gates in Jurva opened to what now is known as the longest and most versatile racetrack in Finland, the Botniaring. It also features different layouts, thanks to the extension of the track in the past from a length of 2618 meter to 4014 meters, making it the longest racetrack in the country. Its smooth tarmac surface has invited multiple races to the region over the years, turning Botniaring into another Finnish motorsport center. Mostly used for national championships, the track also became popular among northern European championships. With its 3 different layouts, the Botniaring offers thrilling racing action for all kinds of motorsport classes. It might not have seen a full European GT Championship yet, but you can change that in rFactor 2! Choose from the “Long”, “Long with Chicane”, and “Short” layouts to either be challenged by a high-speed track or to take on a breathtaking chicane that needs all your attention if you want to clock a fast lap time. Ah yes, we nearly forgot, the track is live now and servers are also running already, so what are you waiting for?! Nürburgring When we announced this track at SimRacing Expo, we already stated this is a monumental task. The 2018 scan data has now been fully processed, and in parallel we have been working on many of the track-side details. We don’t have a lot to show yet, as usually the phases of modeling a track involve a lot of work that is not immediately visible until quite late in the build. We did visit our artists and got some pictures from their workstations while they were working on the track. Planning-wise, we are on schedule, and in a couple of months we hope to be able to show you some in-game shots. Worth mentioning already is that this will be our first full track that is built using our new material system. McLaren Shadow rFactor 2 Qualifier After introducing three new free cars to the simulation, we headed into the harsh but exciting world of competitive racing, on the hunt for that one driver that would represent the rFactor 2 community in the McLaren Shadow final later on in Woking. But before anyone could claim this spot, three qualifier rounds broke down the list of participants to the last 30 that had a chance at winning this. Round 1 at Silverstone Round one saw our racers flying through Hangars straight at the iconic Silverstone Circuit in the McLaren MP4/8. With everyone ready to shine and willing to do everything to put their stamp on the first round of the new competition, our livestream saw plenty of action and great fights with everyone trying to get inside the top 10 to make their way to the Qualifier final. After 30 minutes we had our first podium of the rFactor 2 McLaren Shadow Competition with Jan von der Heyde winning in front of Michelle D Alessandro and Eros Masciulli. Round 2 at Zandvoort The first 10 had their ticket to the Qualifier final, another 20 tickets were still up for grabs. After everyone parked their McLaren MP4/8 in the garage again we went even further back in time with the McLaren M23, a pure drivers car. No electronics, just a steering wheel and pedals. And with these weapons, our best drivers out of the Hotlap Sessions had to go up against each other on Zandvoort. Long fast corners, a lot of banking, and the endless will to fight made up another great livestream during this competition, eventually seeing Georgo Baldi reaching for the top spot and sending Peyo Peev and Kuba Brzenzinski down to the other spots on the podium. Round 3 at Indianapolis The championship car of Mika Häkkinen, the McLaren MP4/13, was the car of choice for the last qualifier round, leading our drivers to Indianapolis for a last chance to earn their spot in the Qualifier final. With an aggressive rear end, this car meant serious business for our participants and Indianapolis GP wasn´t willing to make it any easier for them. As this was the last qualifier round, everything heated up quite quickly, with several fighting groups that had to be covered by our live broadcast. In the end it was too much pressure for some drivers which totally threw around the top 10 in the last laps of the qualifier. Managing to keep his MP4/13 under control, it was Mark Berends securing the first place with Kevin Ryan and Antonio Kolarec following closely. Finals at Longford, NOLA and Sebring All qualifier rounds had been done and it was time for the Top 30 drivers from around the world to face off in the Qualifier final. Due to it being the big finale with just one spot leading to the McLaren Shadow Event in Woking, we decided to send out drivers to 3 different tracks, using all the new McLaren cars to find out who will represent our beloved Sim. Normally you would expect a write up about what happened, right? Yeah, me too… not gonna happen XD! There was just too much action everywhere and the battles really showed that everyone was willing to give his best to get the Ticket to the UK. So better watch it yourself! (You fancy a link? It’s down there!). To cut a long story short, after 3 intense races it was Nuno Pinto who leading the standings and lifting himself up to the next level of the competition, the on-site final. Nuno Pinto: It was really good, I wasn’t really expecting to win the competition. The first race was almost perfect, pole position and win. The second race started really bad with the crash on turn 1, recovered from P20 to P9 and got some good points. The last race was so good, started from pole, but when I switched to 2nd gear the rear end stepped out and to avoid hitting the wall I had to lift the throttle and lost 5 spots, recovered to P3 and that gave me overall win. Really happy and I am already working to be in the best shape possible for the final in January, I don’t really know what to expect but I will try and do my best and make all rFactor 2 players as proud as possible! On behalf of everybody at Studio 397 and McLaren we would like to congratulate Nuno and wish him all the best in the finals! Developer Tooling Developer (modder) tooling is an area we have been quiet on for the last couple of years. Internally, and when supporting our community, we have been building on the rather old 3D Studio Max 2012. Although we released updates that allowed you to work with the 64-bit version of that tool, the fact is that we needed to upgrade to the latest tooling. We are now doing just that, and we expect to release updated plugins for the latest versions of 3D Studio Max soon (they are currently going through internal beta testing). We are also making sure that these tools will continue to work with our new material system, and as always we encourage people to tell us what else they need! Community Night #3 Our month was once again very busy, but we like to drop some hints here and there. So believe us when we say that we are working on way more than what we can list in this roadmap. Yet with all those sleepless nights coding, writing contracts and grabbing licenses left and right, there still needs to be some time left for us to also enjoy our favorite sim! Right?….RIGHT! Finally that time has come again, and you know its name from previous adventures: the Community Night is back for its 3rd event! Let’s dive into some racing action together on Sunday (4th of November) 7pm CET, to be broadcast on https://www.twitch.tv/rfactorlive We wanted to celebrate the release of Botniaring and we thought it would be fun to put on our winter jackets and lap the Finnish track with you guys. Deciding on a car class gets harder with every new piece of content we add, so why not just race 2 different layouts with different classes? We will hit the short version with the USF2000, while the roaring GT3’s will conquer the longest ribbon. You can now go for your first laps on our Botniaring servers that are live with the launch, so get ready! That’s all folks, and don’t forget we are still in the middle of the Halloween Sale, so check out our special offers!!!
  9. Οταν μπείς στο σεταπ του καρτ θα δείς ότι γράφει 187 μοίρες τιμόνι, βάλτο έτσι από MMOS ή 190 και τέσταρε το. Στου Γιώργου το τιμόνι το διαβάζει απ'το rf2 και το βάζει μόνο του στις σωστές μοίρες σε μας δεν γίνεται ακόμα περιμένουμε τους dev του rf2 να το φτιάξουνε, την λύση τους την έχουνε δώσει η Granite
  10. Αξίζουν τα Καρτάκια, για μένα είναι τα καλύτερα σε παιχνίδι και τα έχω δοκιμάσει όλα εκτός απ'το νέο Kartkraft που βγαίνει τέλος εβδομάδας. Θέλει και ο Σταύρος να τα πάρει, καιρός να τα δοκιμάσουμε σε αγώνα, βλέπω να πέφτει γέλιο και μπινελίκι μαζί ?
  11. Ανοιξε η λαική αγορά του STEAM μέχρι την Πέμπτη θα είναι ανοιχτά ?
  12. Τα νέα APEX έχουν μόνο τα νέα λάστιχα καμμία αλλαγή με τα παλιά και στα λάστιχα τα έχουν αλλάξει και έχουν μεγάλη φθορά. Μάλλον δεν έχουν δεί πραγματικό αγώνα GT3. Τα GT3 και GTE του 397 είναι σαφώς καλύτερα. Ποιά Sebring? την τσαμπέ ή τη πληρωτέα?
  13. Second race at Zandvoort in the McLaren MP23 Μπράβο @andre
  14. Roadmap Update September 2018 To say September was a busy month for us would probably be the understatement of the year. Last time we already hinted at some big news, and the release of no less than three free, iconic McLaren race cars has certainly been well received and confirms our commitment to adding high-quality free and paid content to the simulation. We’ve met many of you at SimRacing Expo at the Nurburgring mid September. The event was highly successful, and I am confident that we will be back next year. Directly after the Expo, we started our qualification rounds for the McLaren Shadow competition, which will continue well into next month. In the mean time we, almost silently, also released a big update for Zandvoort, featuring all possible layouts, a significant performance improvement as well as proper support for night and wet racing. Material and Lighting System Our final announcement at the expo was a new material and lighting system, which is currently in progress, and is based on physically based rendering (PBR). We’ve been working on it for the last couple of months, and its release is still a few months away, but the results so far have been very good. We showed some examples of our new car paint material that simulates a multi-layer paint job, featuring a body or primer, a base coat that is possibly metallic or two-tone, and finally a clear coat – each with parameters that allow you to specify in great detail the specifics of each layer. We did not stop there though, as our cars in general come with templates that allow users to create their own liveries. We now support up to six different materials that can be used on different, configurable regions of the car. This allows people to create liveries with vinyl wraps, shiny metallic bits, carbon parts and many other things all on the same car body. We are already looking forward to the unique designs our community can create with all these new possibilities. What we’re working on in the months ahead is other materials. Arguably the car bodies are very important, but we would also like to improve our cockpit interiors, the way rubber tyres look, and also our road surfaces. Obviously we will make sure that what we do stays compatible with all current content, but what’s more important, we aim to make it very easy to upgrade to these new materials. We’re committed to updating all our own content, and we expect the community to do the same. Nürburgring As we told you in the announcement, the scan is done, and both the Nordschleife and GP track are up to 2018 standards. We’re finalizing the important processing of the data now, which – as you might imagine for such a large track – takes some time. In the meantime, our track team already started the huge task of modelling all the details that are visible when you drive around the track: trees, houses, audiences, camping grounds and many other things. We are aiming for a release at the end of Q1 of 2019. In the meantime, we are also looking at our options for the Südschleife. Quite a few people have responded and pointed out available information about this classic track. We have not yet made the decision to build it, and if it happens this layout will certainly be done as a separate project. We’ll keep you posted. Botniaring We’ve included some screenshots of a new-final version of Botniaring. As the track was officially licensed, we got extensive opportunities to survey the asphalt and its surroundings, which allowed us to accurately reproduce every little detail of the track. Like many of our other tracks, we will provide the different layouts and we are sure this relatively unknown track will offer some good racing. The release is planned for October, and as mentioned before, this will be a free track. UI and Competition The UI and Competition are two areas with a constant buzz of diverse development activity. We’re now at that point where the two teams merge and start to work on getting the competition functionality into the UI itself. So in short, we’re currently integrating UI and competition and preparing for a launch of both systems ‘together’. You’ve probably seen and even participated in the multiple competitions we’ve put on over the last year, where joining and viewing stats was through our web page. We still want to offer join via our webpage, but our ultimate goal is for you to find and join a competition straight from the UI, making it that much easier and that much more tempting to take part! Of course, we do have some new UI functionality to share with you as well. First, we now have that spiffy animated trackmap you always wished for This trackmap highlights the leader as well as the current driver you have selected (in white). You can click on any number on the track map itself and the list auto-scrolls to and expands that driver. Next, we have a brand new expanded standings pop-up function with color-coded best sectors. Finally, we’ve added a simple minimal graph to the standings, this gives a quick overview of your progress lap by lap as compared to the other drivers around you. We’re hiring! Some of you might have seen this post on our forum. We’re hiring! Specifically, we are looking to strengthen our track building team at Studio 397. We’re expecting you to bring your experience and knowledge of modeling tools, and of course you should be an expert in building good and accurate tracks. We will provide you with the necessary hardware and software, a good working environment and an education in tools you are not yet familiar with. If you’re up for a new challenge, check out the post and get in touch: https://forum.studio-397.com/index.php?threads/were-hiring-looking-for-environment-artists.61194/ That’s all for now, enjoy the remaining rounds of the McLaren Shadow competition and remember to keep it on the black stuff!
  15. Sim-Racing-World.net 1 GTE dlc - Sao Paulo Sim-Racing-World.net 2 Mclaren MP4-8 - Sao Paulo @mad_dog πάρε τα 3 αρχεία unlock, keys, server (είναι νέα) απ'το userdata και βάλτα στο dedi γιατί δεν έβλεπα τα αμάξια GTE για επιλογή.
  16. Latest Zandvoort Update: v0.35 - Added basic weather files to all layouts - Added Medium rrbin for the GP layout - Removed 2 legacy SCN from the GMT folder - Removed legacy RRBIN files
  17. Brabham BT44B version 2.06 - Updated the collision model. - Added a template.
  18. McLaren Shadow rFactor 2 Qualifier Get ready for one of the world’s most intense and demanding competitions for virtual racers. Last year, rFactor 2 winner Rudy van Buren won the overall prize. Now with the McLaren Shadow project, it’s your turn to compete with some of the best. It’s a contest that will see the winner offered an awesome role, follow @mclarenshadow on Twitter for the latest news! Registration is now open, dive into the rFactor 2 McLaren Shadow qualifier and experience the authentic replica of iconic McLaren open wheelers of different eras. Servers will be running the first car/track combination from 18th of September onward. Schedule and format So, how does it work!? Well, we will be hosting 3 rounds of racing before going into the final. To get into each of these rounds you need to finish high-up in the hotlap standings which happen before each race. The hotlaps last for around a week and if you make it within the required number you will qualify for the weekend showdown of this round. These races are live-broadcasted and officiated, so your time to shine! Top 10 of these Weekend Showdowns qualify for the rFactor 2 Grand Final on the 28th of October. 18th – 28th September: Round 1 McLaren MP4/8 on Silverstone GP – Top 30 qualify for Weekend Showdown 30th September 1st – 12th October: Round 2 McLaren M23 on Zandvoort – Top 30 qualify for Weekend Showdown 14th October 15th – 19th October: Round 3 McLaren MP4/13 on Indianapolis GP – Top 30 qualify for Weekend Showdown 21st October 28th October Round 4 (Final) – Winner qualifiers for McLaren Shadow Project Final Winning Round 4 (the rFactor 2 McLaren Shadow final) secures you a spot in the McLaren Shadow Project Final later this year, and with this having a shot at becoming part of their esports team. If you are already qualified as a top 10 entrant to the final round, your time from other time trials will not be included in the results. Click here to register Before you begin, if you haven’t already, you will need to have a copy of rFactor 2 installed, or for the first round only, you can join with the rFactor 2 demo! If not, there are a few steps required to get going. Step 1 Firstly create a Steam account, download and install rFactor 2 here http://store.steampowered.com/app/365960/rFactor_2/ – If you don´t own rFactor 2 yet or want to have a look first, you can find our free demo here, which also gives you access to the first round of the competition: https://store.steampowered.com/app/400330/rFactor_2_Demo/ See here for a guide on what to do with your install Step 2 You are ready to go! Click here to enter the McLaren Shadow competition. Log into our competition system with your Steam account. Just click on the “Sign In” and follow the steps according to steam. After that, you can subscribe to the current event. If you don´t have an account on our competition system yet, you will need to fill in those details and create one. After you’ve done this, it´s time to sign up for the Shadow event. Make sure you read the terms & conditions. The next step shows you the current session running, info about the event etc. On the bottom left you find your quick way onto hotlap servers to create your fastest laptime on track. Before you hit “join session”, make sure you got Steam open, rFactor 2 installed, as well as the needed content for that round. You will likely see a pop-up looking similar to this, make sure to Open Steam Client Bootstrapper here. Steam will then notify you about joining the server. This won’t pop up into to foreground so you might need to click on your steam window to see and accept it. Now you are ready to go! Choose your car livery, click on race and off you go. During the session you can adjust your car settings to your liking. Good luck! If you need help you can chat with us directly on Discord – click here https://discord.gg/CruX93K Rules Right just some hotlap/time trial rules, we will be reviewing all laps that qualify in the top-30 and performing spot-checks, those that do not observe correct driving may have their lap removed or will be disqualified (DQ) Observe the track limits at all times, if we observe track cutting that is unrealistic with all wheels in an off-track position the lap will be invalidated You can use the green run-off at Stowe if the game allows it – if you are outside of this area with all four wheels your lap will be DQ’d Do not use off-tracks prior to the lap starting to gain speed Do not use external software to modify performance Respect your competitors Good Luck! Results - Timing
  19. McLaren Historical Racecars Release Don´t just admire Icons – become one! The motorsport world is full of heroic stories, iconic cars and unbelievable moments of success. Many of these tales include McLaren. How many times do we as simracers dream about the golden age of motorsport and wish we could have driven in that era. All the myths around specific cars and the strong characters that drove them fuel our ambition to create our own legendary moments, either on virtual or real tracks. What would you have done if it was you sitting in the racecar back then? Would it be a story of success or are those beasts too much for you to tame? You can find that out for yourself now and create your own legend of the past – we´re proud to bring you 3 iconic McLaren racecars to give you the most authentic way of diving back into those memories that started the fire and enthusiasm for motorsport that so many of us have. Anyway, despite me trying to throw out lyrical masterpieces and dreaming about the next Poetry slam, here is the most important part of this release: The cars are free! Enough celebration for now, concentrate on reading! McLaren M23 – there can only be one first world championship When McLaren introduces the M23 to the world in 1973 with first test drives, they knew already that they had created something special. Feedback from the first laps had been amazing, an easy to steer car with a great balance, thanks to nearly all the weight being close to the center, where also the tank was located. The introduction to the Formula 1 World Championship was marked as a complete success before even going into the cars first race, since McLaren managed to put their brand new M23 right on Pole Position. But it took another year before the british powerhouse was able to lift their first World Championship trophy, making sure that the M23 remained in the hearts of motorsport lovers for years to come while also paving the way for McLaren to become the iconic racing team they are nowadays. 16 Wins were scored with the M23 overall resulting in 2 World Championships, creating the legend of one of the most successfull cars in history. McLaren MP4/8 – a true fighter 710 PS were squeezed out of the 3.5 V8 Cosworth engine to propel this McLaren into the fights which would have went viral, if Facebook and YouTube would have been a thing back in 1993. McLaren went onto full attack with the MP4/8, trying to grab another world championship to add to their trophy room. While the car featured innovative technology and an advanced chassis, the team was being led down by engine in the end, which didn´t offer as much performance as their competition was able to produce. Nevertheless this car put up a fight for the championship, especially since it featured automatic programmable gearbox, traction control and a host of other options, leaving the driver with more resources to concentrate solely on fighting for the top spots. At the end of the season, 5 wins across wasn´t quite enough to crown this masterpiece of a car with a title, leaving McLaren with a second place in the driver and constructors championship, despite incredible drives, such as, the legendary drive By Ayrton Senna in the wet at Donington. But even if YouTube was not even invented back then, video clips of fights of this cars are still among the top hits. Step inside the monocoque and go back in time to bring home the trophy the MP4/8 deserves! Special Features: The McLaren MP4/8 featured an innovative shifting option with automatic upshift and downshift. As we brought this feature into rFactor, you can program your upshift with specific RPM for each gear, giving you full control of this feature. Of course you can also turn this feature off instead. McLaren MP4/13 – improve, dominate Even if Mika Häkkinen had his debut for the McLaren Formula 1 Team on the MP4/8, it was this version in 1998 that lifted him up among the greatest. Designed by Adrian Newey, the new Mp4/13 was a perfect fit to the new ruleset and the grooved tyres. Efficient aerodynamics teamed up with the most powerfull engine (780bhp) on the grid, the car immediately dominated the series and turned the first race into a pure McLaren showcase. Every single competitor got lapped at least once during the Astralian Grand Prix, just a sign of what was to come for the rest of the season. The MP4/13 was able to reach speeds up to 353 km/h and managed to win 9 GPs that season, with Häkkinen lifting the thophy 8 times out of those 9. Eventually it ended up with McLaren securing the constructors championship and the flying Finn to grab the drivers title, bringing back McLaren to the top of the series once again since the 1991 title.
  20. Latest Build Update rFactor 2 - 1.1111 Now Available! Steam Build IDs client: 3118567 dedi: 3118570 demo: 3118587 Note: Server Admins must update all dedicated servers. Changelog: - Added full support for auto-shift as a parameter in the UI garage setup screen (McLaren MP4/8) - Demo has been updated to the current build and now includes the McLaren MP4/8.
  21. Studio 397 rFactor 2 Announcements At The Sim Racing Expo This weekend, a team of Studio 397 staff members was present at the 2018 edition of the Sim Racing Expo held in the 8.800 m2 Ring Boulevard at the German Nürburgring racing circuit in Germany. During the event, Studio 397 made a number of announcements revealing various upcoming improvements and new content for their rFactor 2 racing simulator. Studio 397’s Managing Director Marcel Offermans and Business manager Rene Buttler bring us up to date with the latest goings-on. Three Iconic Mclaren Cars The first big announcement made revealed that three legends from McLaren will be coming to the title in the form of the McLaren M23, the McLaren MP4/8, and the McLaren MP4/13. As you can witness in the included video, al these iconic Mclaren’s are recreated in the highest fidelity, bringing these prestigious Mclaren models to your home cockpit. And there is more good news. As an integral part of McLaren Shadow project, all three cars will be released this Monday as free content for all rFactor 2 owners. Laser-scanned version of the 2018 Nordschleife and Nürburgring GP track The second announcement brought us some more exciting news. Studio 397 confirmed that they are working on a laser-scanned version of the Nordschleife and Nürburgring GP track utilizing 2018 data. The track is still in development, and does not yet has an official release date. However, Marcel Offermans hinted that they are targeting Quarter 1 of 2019. New shaders, materials and a whole lot more rFactor 2 For the last four months, Studio 397 has been developing brand new shaders, new materials and a whole lot more game-engine features bringing the rFactor 2 racing simulator graphically up to date with some of the more current simulations. Still developing graphics engine that has been going on for 4 months and are currently 50% through development (graphics and graphical improvements) New lighting system (ambient lighting already implemented), so now working on new shaders They have made new car shaders on the new lighting models (physical base rendering) currently car shaders have been done but now need to work on road, car and other material shaders shaders on different layers now possible (so now metallic and two-tone paint possible as well as different materials being able to be reflected correctly) - up to 6 different materials can now be represented on the car body creating diversity and realism of car representations It's WIP and 3-4months away from being released Night lighting adjustments being implemented too - with the new material system cars won't look so flat & night 'reflectivity' being looked at No implementation of Nvidia's RTX at this stage of the products cycle Bluish tint from rF2 will be gone Rough reflections will be possible UI & Competition System in HTML creates a host of (online) features and opportunities for leagues, for e.g., allowing another player to step in and change your settings, and you head out and try it at your end (a team experience) Competition - there will be a match-making system. Scoring system. Different types of events. A system with a ladder of progression. Official races available every day. Will open it up for leagues. A new collision system is not being considered Overlays will be based on HTML and will arrive with the new UI (end of Q4 2018 - end of Q1 2019) Shadow improvements are possible with new techniques & are looking at improving Dynamic clouds can be tweaked to improve on what rf2, 'not a lot, but a bit better' Dynamic track temperature will be implemented but have to make sure all content is playable as many mods have been made with one temperature for the tyre in mind. Once real data is received (in a few months) from wet racing from one of the teams, wet grip will be adjusted. Zandvoort will be released this week with all layouts, night lighting, rain effects - so a 1.0 release Live weather will be implemented https://forum.studio-397.com/index.php?threads/latest-roadmap-update-august-2018.61068/page-14#post-960513
  22. Changes: v1.02 - fix bad fov cams - improve all aiw files - norainzones now working

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