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Dundrod 1955


andre

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Dundrod 1955 - Conversion from GPL .  DUNDROD, NORTHERN IRELAND

Extract from the original GPL Readme by Jim Pearson:

Converted to rF2 by S.Victor(Xiang).

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Track Info

- Length: 12.146 km / 7.547 Miles
- Max vehicle: 40
- Pit spots: 20
- Grid: historical Le Mans style standing start

- 0.8-0.9m Realroad density & 2% Crossfall with varied bumps
- 20km² full surrounding terrain & scenery
- IBL shaders & PBR materials
- 3 rubbered Realroad presets & 1 full wet preset
- 2 tracking & 1 static trackside camera groups
- Birds, Planes, Balloons, Rainbow

steam

 

 

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  • 3 weeks later...

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Version 1.02 (major update)

  • - Added more than 200 new PBR materials, further improvements to road materials.
  • - Added new chimney smoke animation.
  • - Renamed all texture & material names with unique affix, eliminated material conflict.
  • - Replaced large amount 2D type tree walls with new billboarding tree clusters, improved various distant tree walls.
  • - Improved many textures & objects.

 

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  • 1 year later...

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v2.01

  • - Fixed a serious graphic issue where IBL probe would sometimes incorrectly sample surrounding objects after loading track (it was a high chance to trigger with rain), and causing extremely dark shading on everything.
  • - Further improved puddle visual during different amount road wetness.

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v2.02

  • - Updated puddle map texture to 4K resolution with more details, fixed wet puddle visual artifacts to work with the latest January RC build wet road rendering changes. New wet puddle visual now has a more natural and detailed look.
  • - Adjusted hidden race date setting from August to June for longer daylight time and better sunlight coverage.
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  • 6 months later...

v2.50 Historical content update - 24 Hours of Dundrod

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  • - Add new "24 Hours of Dundrod" layout with temporary road lights exclusively for endurance events.
  • - Set historical accurate race date in September for "TT" layout, which affects sun angle & day night duration. All other layouts have race date set in June.
  • - Add historical track lights with different configurations for each layout. Temporary road lights are available only for 24H & Reverse layout. The TT layout has the least track lights in order to stay authentic to the historical event.
  • - Add random power fluctuation animation to track lights.
  • - Rebuilt main broadcast building with more historical details.
  • - Recreated the quarries left-hand hill elevation with additional historical fences, crowds, vegetation, houses.
  • - Add historical landmark farm houses at Rushyhill, Deer's Leap, Wheeler's corner, Hairpin.
  • - Add historical caravans, big top tents, outhouses, race event signboards.
  • - Add historical no-entry sign at pit exit during pit closure.
  • - Add more 3D & texture details to tents, banners, speakers, bridges, stone walls, farm gates, improved material effects.
  • - Add more crowds and warning signs to various historical locations.
  • - Remodeled all 2D chimneys & stone walls to 3D, fixed shadows casting issue.
  • - Optimized collision wall, removed collision wall that can strand vehicle.
  • - Removed grid lines from TT layout.
  • - Fixed some minor road UV map issues.
  • - Updated lakes using the new IBL water shader.
  • - Removed rainbow from race session.
  • - Replaced some 2D tree walls with billboards trees that fits better with scenery.
  • - Improved large amount materials, textures, objects.
  • - Increased overall material brightness by 5%.
  • - AIW workaround to fix AI crashing and stuck issues while exiting pit lane.
  • - Improved AI path at Hairpin for GP Reverse layout for wide range of vehicle types.
  • - Reworked track-side camera groups with more coverage and additional angles that closely matches historical footage.

 

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