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mad_dog

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Posts posted by mad_dog

  1. Layers of Fear is a psychedelic horror where you take control over an insane painter in his quest to finish his magnum opus. Heavily inspired by the masterpiece paintings from the past centuries, and the architecture and décor from the XIX century.
     

     

  2. Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.

  3. RaceRoom has been updated 20-Oct-2015

    Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

    Due to the downshift prevention implementation we have cleared all the leaderboards.

    Game:
    - Added new content that will be released very soon.
    - Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
    - Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
    - Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
    - Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
    - Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
    - Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
    - Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
    - Improved random grid position so it’s now really random.
    - Implemented a new shadow system that improves performance and visuals.
    - Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
    - Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
    - Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
    - Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
    - Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
    - Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
    - Allowed use of handbrake regardless of track being hillclimb or not
    - Various HUD tweaks on areas where text would often not fit the given frame/field.
    - Optimized motion blur
    - Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
    - Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
    - Added an option to load opponent cockpits (Video/Custom Settings)
    - Reverted a drivetrain tweak that was done to differential torque
    - Fixed an issue where the order on the left hand side of position bar was reversed.
    - Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
    - Tweaked G25 & G27 FFB values in default profiles.
    - Fixed DRS animation not working after rewinding in replays.
    - Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
    - Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.


    Multiplayer
    - Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
    - Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
    - Fixed an issue with players not seeing each other outside of P2P zone.
    - Fixed mp dedi front end not loading properly on Internet Explorer.


    Audio & Physics & AI & Camera

    Aquila CR 1 Sports GT
    - Physics update, now mounted with a 4.0L V8 BMW M60 engine

    Silhouette Class
    - Physics update, now have actual Silhouette specs
    - Canhard R51: 3.5L V6 normally aspirated (New sound!)
    - Canhard R52: 2.5L Inline-5 Turbo charged
    - Cougar C14-1: 1.8L Inline-4 Turbo charged
    - Cougar C14-2: 3.0L V6 Turbo charged

    BMW M1 Procar
    - Massive physics update


    GTR3 Class:
    - Massive physics update

    AUDI 90 QUATTRO:
    - External sounds improved and pitch note increased


    Hockenheim:
    - Merged cut rules between amateur, novice and get real
    - Tuned AI speed for latest code changes
    - Fixed bad AI behaviour in the exit of hairpin

    Norisring:
    - Tweaked AI logic to limit wall-hitting behavior

    - A selection of cars have received additional onboard cameras (accessible with HOME key)



    Art
    Tracks:
    - Zolder: reduced bumps

    Hockenheimring:
    - Curbs tweaked and adjusted (they were way too high)
    - Gravel texture update
    - Ravenol is now the sponsor on the oil bottle on pitbuilding
    - Fixed some fences clipping into ground
    - Fixed missing collisions with fence between T12-13 and also at entry of pitlane

    Spa-Francorchamps:
    - Removed unsafe escape road in the middle of the Raidillon
    - Adjusted and added some missing road entries/runoffs and some green curbs.
    - Tweaked height of some curbs.
    - Added marshals at pit entry
    - Tweaked blend stripes.
    - Various bug fixes and changes

    Paul Ricard:
    - Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

    - Moscow: Performance optimization


    Cars:
    - Silhouette class: New colors
    - Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
    - Corvette Greenwood: Fixes to visual damage model
    - Nissan Silvia: Fixed visuals for front brake calipers
    - Audi V8 DTM: Fixed tail lights
    - Volvo 240: Filled some hole in cockpit
    - BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
    - Citroen C Elysee 2014: Side mirrors UV’s were not straight



    Portal & Backend
    - Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
    - Cleared all the leaderboard due to physics changes and downshift prevention implementation.
    - Removed season passes from portal and the checks associated with them.
    - Removed Pixlr screenshot editing tool.
    - Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
    - Shortened the registration form by removing some fields.
    - Various fixes to the championship in portal.
    - Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
    - Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
    - Fixed horizontal scrollbar appearing on purchase popups.
    - Added subcategories in cart.
    - Tidied up purchased content page.
     

    • Upvote 1
  4. Πρόταση για Hill Climb στο Assetto Corsa.

    Τα αυτοκίνητα μέχρι στιγμής το WRC της Citroen. Προτάσεις και για άλλα αυτοκίνητα κάντε εδώ.

    nK8geVn.png

    Eιδικές:

    Joux Plane v.1.51 (http://junk.kegetys.fi/joux_plane151.zip)

    maxresdefault.jpg

     

    Transfagarasan North v.0.5   (http://www.mediafire.com/download/p29awbr3ax16ixr/tn_t-drdoomslab_v0.5.rar)

     

    Assetto-Corsa-Transfagarasan.jpg

     

     

    Coste Road v.0.227 (http://www.mediafire.com/download/pb93939a5pf50o1/coste2015+v227.rar)

    Assetto-Corsa-Coste-Road.jpg

     

    AC BETA V0.75 
    SS PEYREGROSSE-MANDAGOUT 
     

    Screenshot_bmw_1m_simtraxx_peyregrosse-m

     

    Klausenpass (Switzerland)   (http://www.mediafire.com/download/vq58b6wrzmrqks5/simtraxx_klausen_hc_0.4_AC.rar)

    ksEditor%2B2014-08-28%2B22-32-46-96.jpg

     

    BETA V0.7 PIKES PEAK ALL-ASPHALT (USA) MIRO KUREK EDITION   (http://www.mediafire.com/download/kr3ias2miz9jwhs/simtraxx_pikes_peak_hc_asph_0.7_AC.rar)

     

    acs%2B2014-12-21%2B08-25-21-02.jpg

  5. TS3: 62.104.20.201:10123

    Pass: hvs2309

    Aν υπάρχει πρόβλημα και δεν μπορείς να κάνεις login πες να ξέρω να το διορθώσω...

    C:\Users\YOURNAME\Documents\rFactor2\Packages

    To παρακάτω αρχείο

    στην παραπάνω διαδρομή στην περίπτωση που δεν μπορείς να μπεις στον Servder

     

  6. Aγαπητοί μου φίλοι...και αργοί μου συνοδηγοί (και αυτοί άνθρωποι είναι και πρέπει να γίνεται και σε αυτούς αναφορά...) :P

    Υπάρχει σήμερα ενδιαφέρον αν στηθεί server με το παρακάτω mod:

    208_rfactor2_2015_01_18_23_57_58_8.jpg

     

    Πρόκειται για το θεϊκό mod της ASR F1 1992

    Πίστα η - São Paulo

    Aν υπάρχει ενδιαφέρον μπορείτε να μου πείτε...φυσικά πάντα με αληθινό καιρό με ανανέωση αληθινών δεδομένων ανά 30sec...όλα τα βοηθήματα off εκτός από auto clutch.

    Θα γίνει μόνο practice και όχι αγώνας. Κανόνες σημαίας και κανόνες pit υπαρκτοί και με ποινές.

     

    • Upvote 1
  7. Ήθελα να γράψω στο Steam αλλά έλαβα το μύνημα...

    Sorry, some kind of error has occurred: Comments must be less than 1000 characters in length.

    Θα παρακαλούσαν να συνεχίσουμε από εδώ.

    To πρωτάθλημα δεν έχει ξεκινήσει ακόμη, γιατί το παιχνίδι δεν είναι έτοιμο ακόμη. Αυτοί οι αγώνες έχουν σκοπό να μάθουμε το sim, να τρέχουμε όλοι όσοι μπορούμε και θέλουμε για να έχουμε μια επαφή με το τι πρόκειται να ακολουθήσει και ελπίζουμε ό,τι μέχρι το τέλος θα έχουμε και την v3handling. Το πρωτάθλημα θα ξεκινήσει λίγο πριν το κανονικό, αφού το sim θα έχει βγει ολοκληρωμένο.

    Συνεχίζουμε εδώ με τις απόψεις μας για το ελληνικό πρωτάθλημα.

     

    • Upvote 1

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