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mad_dog

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Everything posted by mad_dog

  1. Eγώ το βλέπω ρεαλιστικά, με χτύπησε κάποιος, το αμάξι παθαίνει ζημιά και δεν συνεχίζω. Ακόμη και το sim arcade να είναι, αν χτυπήσω τέλος, όπως και στην πραγματική ζωή. Δεν συνεχίζω. Δεν το βλέπω σαν παιχνίδι. Για μένα δεν υπάρχει restart. Eίναι όπως το rally. Εχασες μια ειδική χωρίς SP...τέλος ο αγώνας.
  2. Tην Κυριακή ο @geovas77 θα κρεμάσει τιμόνι...
  3. Tην Κυριακή τι θα τρέξουμε τελικά ? Για πείτε γιατί έχω ξεχάσει.
  4. Κάποιος με χτύπησε πίσω στην εκκίνηση και με έβγαλε εκτός Μετά ξενέρωσα Gesendet von meinem SM-G928F mit Tapatalk
  5. Δεν είναι κονσέρβα βρε...με το wordpad ανοίγει...
  6. Θα τρέξει και ο @ troffeo??? Gesendet von meinem SM-G928F mit Tapatalk
  7. Σιγά το αυτοκίνητο... Gesendet von meinem SM-G928F mit Tapatalk
  8. Ασε τα πολλά λόγια και έλα στην ουσία...setup θα δώσεις ?
  9. @spyder δώσε setup...αυτός ο γρουσούζης αύριο θα μου δώσει άλλο...
  10. Δεν με ενδιαφέρει το θέμα Εγώ για την άσφαλτο ρώτησα Gesendet von meinem SM-G928F mit Tapatalk
  11. @gchristod το τιμόνι δεν πατά καλά...έψαξα για ρυθμίσεις και έχω βρει κάτι...αν δεν κάνουν και αυτές δεν θα τρέξω.
  12. Aυτή την στιγμή γράφω με μεγάλη δυσκολία...ελπίζω να με καταλαβαίνετε... Mια ερώτηση γιατί δεν βλέπω καλά...η άσφαλτος στην Σλοβακία που θα τρέξουμε είναι καινούργια ή παλιά ???
  13. Είχα έναν τραυματισμό στο χέρι και στο πόδι και ακόμα δεν έχω αναρρώσει... Κρίμα και ήθελα να τρέξω μαζί σας... Gesendet von meinem SM-G928F mit Tapatalk
  14. Παρακάτω ένα αρχείο όπου μπορείτε να βελτιώσετε το FFB. Είναι στο Controller.JSON "Force Feedback":{ "Brake effects on steer axis":0, "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.", "Brake effects strength":10000, "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)", "Brake spring coefficient":0.3, "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Brake spring saturation":1, "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Clutch effects on steer axis":0, "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.", "Clutch effects strength":10000, "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)", "Clutch spring coefficient":0.2, "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Clutch spring saturation":1, "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "G920_workaround":true, "G920_workaround#":"Workaround for Logitech G920 firmware bugs ... may need to turn this off after firmware update if it gets fixed.", "Gearbox effects on steer axis":0, "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.", "Gearbox effects strength":10000, "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)", "Gearbox spring coefficient":0, "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Gearbox spring saturation":1, "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Ignore controllers":0, "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=cntrlr2, 4=cntrlr3, 8=cntrlr4, 16=cntrlr5, 32=cntrlr6, 64=cntrlr7, 128=cntrlr8 (or add values to ignore multiple controllers, for example 255 ignores all)", "Jolt magnitude":1.5, "Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.", "Off-road multiplier":0.3, "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)", "Other spring coefficient":0.2, "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers", "Other spring saturation":1, "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers", "Rumble strip magnitude":0, "Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.", "Rumble strip pull factor":1.5, "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.", "Rumble strip update thresh":0.05, "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)", "Rumble strip wave type":0, "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.", "Steering effects strength":10000, "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)", "Steering resistance coefficient":0.1, "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0", "Steering resistance saturation":0.1, "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0", "Steering resistance type":0, "Steering resistance type#":"0=use damping, 1=use friction", "Steering spring coefficient":0, "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Steering spring saturation":0.1, "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Steering torque capability":2.5, "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)", "Steering torque extrap blend":0, "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)", "Steering torque extrap time":0.015, "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)", "Steering torque filter":9, "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)", "Steering torque minimum":0, "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction", "Steering torque per-vehicle mult":1, "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)", "Steering torque sensitivity":1, "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high", "Steering torque zero-speed mult":0.3, "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque", "Test_workaround":true, "Test_workaround#":"Workaround for apparent driver CTD on release", "Throttle effects on steer axis":0, "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.", "Throttle effects strength":10000, "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)", "Throttle spring coefficient":0.1, "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Throttle spring saturation":1, "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Type":1, "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom", "Use thread":false, "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
  15. Tην άποψη σου θα την πεις μια φορά. Από εκεί και πέρα θεωρείται spam. Αν θέλεις να το συνεχίσεις ΜΟΝΟ στο κατάλληλο thread (του AC αφού αναφέρεσαι εκεί). Tέλος.
  16. Στο χώμα καλό είναι...εκεί θα σε άφηνα κανά 5min πίσω σε συνολικό χρόνο...τυχερός είσαι γλύτωσες τον διασυρμό οδηγέ λεωφορείου...
  17. Mα έχουμε και γ@μώ τις κοινότητες...

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