andre Posted September 10, 2021 Report Share Posted September 10, 2021 V1.2.3.1 CHANGELOG GENERAL Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled UI & HUD Fixed mis-aligned help texts on Event race settings page Added translations for recently added options Fixed car HUD damage text defaulting to 100% when damage is disabled PHYSICS & AI Minor tire tread adjustments to GT Classics cars Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances Minor adjustment to AI lateral movement rate Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying AUDIO Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play BMW M1 & Group A: Corrected surface sounds Corvette C3 Vintage: Minor adjustment to high RPM interior mix TRACKS Added or adjusted pit entry & exit cones for all tracks Interlagos: Further Z-fight fixes on GP temp stands VEHICLES Corvette C3 & C3 R: Tweaked the damage model; Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view Camaro SS: Cockpit view bonnet vibration effect adjustment MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts. Lotus 23: Fixed the graphic artifacts Corrected Bridgstone Potenza 01 tire normal map texture Quote Link to comment Share on other sites More sharing options...
andre Posted October 8, 2021 Report Share Posted October 8, 2021 V1.2.4.1 CHANGELOG CONTENT Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package) GENERAL Added support for Thrustmaster SF1000 Implemented Real Weather API for 5 days in the past and 4 days in the future from today Improved status messages related to real/historic weather availability Fixed real historic weather for circuits that lay in half-hourly timezones Real Weather now uses real/forecast data for wind speeds. Added Real Weather databases for Monza and Salvador Updated recent historic weather data for all other locations Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game Fixed valid weather API response failing to parse in some cases Fixed a case where a weather API call wouldn't be made when it should Fixed Championship Editor not persisting mandatory stop setting correctly UI & HUD Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class. All in-game environment information (time/temp etc) is now updated live on all screens. Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens. Fixed lobby page starting in wrong state Fixed Per Vehicle FFB input on setup screen not capturing mouse movement Fixed pedal bar overlap on telemetry HUD Adjusted loading screens to show real weather icon when appropriate PHYSICS Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi & P1 cars StockV8 2019: Minor aero revision F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts Corrected extreme weather tire tread for F-Reiza & F-Ultimate Ultima GTR Race: Revised default setup Adjusted parked FFB forces for several cars to reduce rattling while standing still Increased default steering lock setting for several cars with high steering rotation AI Improved AI overtaking logic Improved AI behaviour when behind a slower car in Practice/Qualifying sessions. Adjusted AI lateral movements for smoother / more natural reactions Decreased AI performance in 70-100% Strength range Improved AI blue flag behaviour Adjusted AI brake power & grip Various adjustments to AI overtaking parameters AI corner & straightline callibration passes Adjusted AI wet launch performance for GTs & F-Ultimate Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry Fixed duplicated F-Ultimate driver (Patrice Daigneau) Minor GT Classics AI adjustment AUDIO Updated grass roll sample Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds F_Ultimate: Fixed missing exhaust sound for local reverb Opala (all variants): Fixed missing startup sounds. Passat HC: fixed low RPM sound mixing F-Retro: Adjusted startup sound F-Classic G2M1: Improved sound loops, fixed missing startup sound Montana: fixed missing startup sound Fixed recently introduced issue with interior engine sound on late 70's DFV engined formulas & polished some loops Porsche RSR '74: polished all engine loops Sauber C9 Increased backfire off throttle, polished some loops BMW M1 Procar: Polished all engine loops TRACKS Montreal: Minor LOD adjustments Various 3D crowd LOD adjustments Hockenheim 1988 GP/Short: Moved rolling start location VEHICLES F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment. ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera Metalmoro AJR: Fixed missing gear indicator in LCD display Stock Cruze & Corolla 2021: Added livery overrides Porsche RSR 74: Fixed cockpit steering wheel´s pivot position F309: Fixed RPM lights MetalMoro AJR: New display layout; Fixed car thumbnails BMW M8 GTE: Corrected rpm lights Ginneta G40 GT5/CUP: Add gauges glow Corvette C3: Added gauges lights V1.2.4.2 CHANGELOG GENERAL Updated recent Real Weather data UI & HUD Fixed tire temperature status widget not updating on some in-game screens Fixed last session status being displayed on pre race leaderboard Fixed championship round editor incorrectly altering session start hours when propagating race date changes Fixed center column of drivetrain tab unelectable on setup editor Fixed practice weather slot4 of in game session settings block referencing qualifying slot4 PHYSICS & AI Minor tire tread adjustment for F-Vintages Minor brake torque adjustment for all GT & Prototypes AI callibration pass for F-V12, F-Vintage G1 Adjusted AI brake power & grip Adjusted AI Grip multipliers for Monza 1991 & Modern Adjusted AI to start passing routines sooner Slightly increased parameter to reducing AI propensity to cut corner to avoid a crash TRACKS Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2 Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures Increased grid spacing General art updates to all Monza versions Quote Link to comment Share on other sites More sharing options...
andre Posted October 11, 2021 Report Share Posted October 11, 2021 V1.2.4.3 CHANGELOG CONTENT Added BMW 2002 to Vintage Touring Cars Tier 1 class GENERAL Split Mini 1965 & Lotus 23 into a separate Vintage Touring Car tier from Corvette C3 and BMW 2002 Fixed source of CTD when going into the pits with Copa Truck Updated recent Real Weather data UI & HUD Fixed issue that resulted in stale status data being displayed on pre-race leaderboard. Fixed camera toggle incorrectly displaying on pre session leaderboard Fixed pre session multiplayer chat issue Pre-session screen now foces camera to player PHYSICS & AI Minor tire tread adjustments to BMW Procar, Group A, Group C, Vintage Touring Cars, Opala 1979, Opala Old Stock, F-Vee, F-Classic Gen3, P1 Slightly reduced slick tires tread adhesion with water Revised crankshaft mass of all cars for more accurate engine speed inertia Revised wheel bearings for street cars Mclaren 720S GT3: Revised aero; minor weight distribution & engine torque curve correction BMW Procar: Moved default brake bias slightly rearwards Adjused LSD differentials fos C3 & C3-R Revised brake torque for F-Trainers, F-Vee, Lotus 23, Mini 1965 Adjusted steering lock range for high steering rotation cars (same default setting from before, lower minimal setting) F-Vintage: Adjusted default final drive for Gen 1 model 1 Adjusted FFB Max force for Corvette C3, BMW 2002, Mini 1965 Revised Lotus 23 chassis inertia values Group A: AI callibration pass Further decreased AI Strength in the 70-100% range Monza 1991: Adjusted AI performance AUDIO Fix redundancy causing double entries for water splash sound TRACKS Monza 2020: Performance optimization & LOD pass; Added drain material to curbs for Livetrack functionality: Increase track limits at t3 runoff of Monza Junior layout Monza 1991: Performance optimization pass, LOD pass, Minor fixes; Updated trackside cameras Monza 1971: Move 10k rolling start location to mid point oval back straight; Fixed S/F Score Tower Z-fighting Curitiba & Londrina: Rebuilt concrete walls to sort strange collisions Quote Link to comment Share on other sites More sharing options...
andre Posted October 22, 2021 Report Share Posted October 22, 2021 V1.2.4.4 CHANGELOG GENERAL Fixed an issue that would lead to blown engines and seemingly random pit lane speeding penalties when using real weather and a time/date close to the edge of the available range of dates. PHYSICS Minor tire tread adjustments to F-V10 Gen 1, F-Classic Gen1 & Gen3 Further minor crankshaft mass adjustments BMW 2002 Turbo: Minor differential adjustments F-Classic Gen1: Slightly increased default preload, slightly adjusted diffuser center of pressure, increased default turbo boost from 60 to 80% AI Fixed an issue that could lead to AI unnecessarily lifting in straights with shallow curves when track is wet or tyres are worn Fixed an issue that could lead to AI having different potential ability depending on if a session started wet or dry F-Classic (all gens): AI callibration pass AUDIO BMW 2002 Turbo: Further general updates TRACKS Velocitta: Updated track to latest references (including revised T2 run-off & green-painted curb extensions) VEHICLES Corvette C3: Fixed wiper cleaning issue Quote Link to comment Share on other sites More sharing options...
andre Posted November 6, 2021 Report Share Posted November 6, 2021 V1.2.5.0 CHANGELOG GENERAL Fixed incorrect environment values on session results screen Updated recent historic weather data for all other locations UI & HUD Made ICM Value adjustment inputs continuous Explicitly display 'NO' when a vehicle has no factory fitted electronic aids Removed 'Sync to Race' weather progression and replaced with 'Real Time' as default option in Test Day Changed replay fast forward rewind speed steps and added UI indicator of current speed Added an on screen message when mandatory pit window opens Fixed incorrect weather dates used for custom championship pre-race sessions. PHYSICS Minor tire tread adjustments to Porsche Cup, F-Classics Gen1 & 2, F-V10 Gen1, F-Reiza Opala 1986 / Omega 1999 Stock Cars Further crankshaft mass fine-tuning to Group C, F-Classic (all gens), F-V12, F-V10, F-Reiza Further revised slick tread sensitiveness to water to minimise chances of tires becoming unusable past a certain threshold of saturation Minor adjustments to diffuser center of pressure in all F-Classics, F-V10 Gen1 & Mclaren MP4-12 Group ? Minor adjustments to default diff coast ramps on both cars; Fixed Sauber C9 clutch slipping on upshifts AI Fixed an issue that could lead to AI lifting in straights for very tiny invisible amounts of surface water Adjusted AI puddle lifting logic to better account for puddle depth Fixed an issue where some vehicles wouldn't receive blue flags in some specific places (Curitiba main straight for example) Fixed some AI vehicles would enter hotlap behaviour as soon as they left pits in qualy/practice instead of entering outlap behaviour Made AI work harder to avoid the passing cars lane under blue flag conditions Increased distance AI cars under blue flag will factor cars behind to move out of the way Velocitta: AI tweaks (less apex grass trimming and sausage surfing) TRACKS Velocitta: Fixed hole in grass, uneven terrain under garage tents leading to cars; cleaned up garage positions Spa 1993: Revised track cut limits at bus stop chicane. Remove grass crete at 2nd apex Long Beach: Added new csm wall (fixing sidewalk curb at pit lane exit causing strange collision) Snetterton: Fixed strange pit wall collision; TSO lod pass; Reduced armco shimmering; Enabled start lights Brands Hatch: Fixed strange pit wall collision Fixed latitude/longitude of Nordschleife & Londrina resulting in slightly innacurate Real Weather data VEHICLES BMW M3 E30: Fixed internal windscreen banner for cars #57 #58 Metalmoro MRX P4: Added 6 new liveries V1.2.5.1 CHANGELOG UI & HUD Added chat box to Spectating Monitor screen Fixed pit entry on Donington GP track map PHYSICS & AI Super V8: Revised tire tread, aero & inertia Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens) Slightly reduced overall draft effects Adjusted brake torque for GTE cars, SuperV8 Revised water displacement rate of wet & intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them) F-V10 Gen1: Further front wing adjustments Mclaren 720S: Revised 1st & final drive ratios Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions Fixed AI using incorrect throttle map in some vehicles AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8 Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17 TRACKS Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations VEHICLES Revised exhaust backfiring parameters Quote Link to comment Share on other sites More sharing options...
andre Posted November 27, 2021 Report Share Posted November 27, 2021 V1.3.0.0 CHANGELOG CONTENT Added Volkswagen Polo & Virtus to TSI Cup class Added updated Azure 2021 (replacing old Azure)) GENERAL Added support for customizing AI driver names & personalities (See Information for Customizing AI drivers in AMS2 V1.3 for details) Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings UI & HUD Added driver profile statistics page Added minimum rating information to server browser Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information. Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button. Added Full variant tachometer (default option for new profiles) Reordered vehicles by names/numbers in the vehicle selection screen Revised & corrected all UI vehicle information, addressing several innacuracies Updated label of Exit to Main Menu button on multiplayer session results screen Fixed session overview and pre-event menu alignment Fixed race session settings being incorrectly displayed on test day session overview FFB Added DEFAULT+ profile Exposed FFB gain per vehicle to FFB script files. Adjusted base gyro/damping FFB calculations Reduced FFB parking force multiplier to minimise rattling when standing still PHYSICS & AI Extensive revisions to all tires & driveline models, with several corrections & improvements; the driveline updates include addition of elasticity moelling & fixing a bug clutch LSD preload calculation Revised ABS & Traction Control slip ranges & scaling Adjusted camber & toe step increments (now all camber & toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard Revised default setups of all cars to a more suitable baseline Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 & M8 Revised Ginetta G55 setup & aero distribution R-Retro Gen1: Moved diffuser center of pressure slightly forward Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment F-Vee: Reduced baseline steering lock by 1.5 deg Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure Revised drag coefficients for GT3: Revised baseline rear downforce for all models for more accurate aero balance Ginetta G55: Revised default setup & aero distribution; Slightly reduced brake torque & default bias Sprint Race: Minor CoG height, diffuser adjustments Slightly reduced brake torque & adjusted default brake bias BMW M4: Minor default setup adjustments & aero revision, slightly reduced pneumatic trail Corvette C3: Revised driveline & suspension geometry Montana: Minor aero revisions Porsche Cup: Minor rear wing & default setup revisions Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers Revised BMW M6 / M8 body drag coefficent (contributes to BoP) AI General AI calibration for all cars (further fine-tuning still in ordeR) Bathurst: Revised AI performance Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results Adjusted AI corner cut scale to reduce corner cutting by the AI Adjusted F1 AI field spread Adjusted GT AI brake distance offset AUDIO Updated tires´ road rolling sounds (slightly "drier" with less "windy" artifacts in it. Updated samples for external camera instead of filtered sample for dry / wet road sounds. Revised AJR Nissan V6 engine Porsche GT3-R: Fixed issue where transmission became inaudible off throttle Porsche Cup: Corrected surface sounds Mclaren 720S: Fixed missing traction control sound Adjusted traction control sounds TRACKS Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning VeloCitta: Further track adjustments according to latest reference material Bathurst: Fixed hotel railing transparency in fog conditions. Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes Goiania: Minor LOD fixes Monza 1991: Fix hole in grass at Della Roggia Chicane VEHICLES Mercedes E190 DTM: Fixed windscreen issue Caterhams: Fixed right front cockpit tire spinning the wrong way Copa Montana: Fixed sticker LOD issue Chevette: Textures updates & fixed light issue Puma GTB: Fixed cockpit external mirror flickering Porsche 911 RSR: Corrected cockpit camera position Corvette C3: Corrected cockpit camera position F-Classic G3M1: Fixed RPM display bar Passat HC: Fixed bonnet camera position Sprintrace: Corrected RPM lights Kart Shifter: Corrected RPM lights Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM BMW M6 GT3: Fixed display lap time issue F-Trainer Advenced: Fixed cockpit dashboard issue Quote Link to comment Share on other sites More sharing options...
andre Posted December 4, 2021 Report Share Posted December 4, 2021 V1.3.1.0 CHANGELOG CONTENT Tracks Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack) Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack) Vehicles Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack) GENERAL Optimized FFB/custom script performance Further revisions to shadow cascading parameters Revised AI suspension rates to minimise some cars appearing to "jitter" in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters) Fixed selection issues in Custom AI grids feature Further adjustments to shadow cascading parameters UI & HUD Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen Added driver flag to pre/post session leaderboards Fixed online rating regulations options being visible in single player. Fixed stretched fuel icon on session overview screen Fixed stretched flag textures on nationality selection screen Fixed aspect ratio of loading screen vehicle render Adjusted mouse activation zones on monitr screen Updated credits list PHYSICS & AI Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8 Revised rain tires for all classes; Increased slick dropoff in wet for GT cars Further fine-tuning for ABS system F-Trainer AI Calibration pass Revised rain tires; Increased slick dropoff in wet for GT cars Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE Updated SuperV8 suspension (reducing sprung mass), revised splitter aero Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks Quote Link to comment Share on other sites More sharing options...
andre Posted December 11, 2021 Report Share Posted December 11, 2021 V1.3.1.1 CHANGELOG GENERAL Added Real Weather historical data for Cleveland & Watkins Glen UI & HUD Fixed instances where custom AI drivers would have the wrong nationailty Fixed an issue where all AI would have incorrect nationality in session results screen Fixed leaderboard not being enabled by default in cockpit view Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version Equalised opacity across all tach/damage modes. Corrected engine layout UI info for Camaro GT4R & Copa Classic FL Fusca PHYSICS & AI F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios & added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules & timing Made AI vehicles uncollidable earlier on pit entry TRACKS Cleveland: Enabled standing starts & moved rolling start position 300m back Watkins Glen: Enabled standing starts & moved rolling start position 300m back; Added added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads Quote Link to comment Share on other sites More sharing options...
andre Posted January 12, 2022 Report Share Posted January 12, 2022 V1.3.2.0 CHANGELOG GENERAL Added Fanatec CLS DD control sets Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards Fixed MP Opponent type spinner allowing wrap and causing class list display issues Fixed missing player avatar image on profile affinity tab Fixed incorrect wheel range for some controllers Rate limited Fanatec rumble motor updates UI & HUD Fixed an issue that would prevent driver profile details being saved in some instances. Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close) Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview. Added "Favourite Content" info to Profile screen. Added "Outlap" status to session overview screen. Fixed main menu replays button not opening correct profile tab Fixed incorrect environment info on advanced setup screen Adjusted scaling of weight distribution values Added option to "unready" in pre-race screen Fixed Online Opponent Settings page not showing all set classes Fixed track map overlap on lobby details page PHYSICS Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds) Slightly reduced road & vintage tire tread velocity sensitivity Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended) Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended) Super V8: adjusted gear ratios Reduced FFB parking force (correcting error that increased the parking forces in a previous build) Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021 AI Fixed AI issue that would result in pit entry/exit overshoots/slides AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars Adjusted AI behaviour if encountering understeer on pit entry Fixed AI sometimes getting stuck on track in reverse gear Revised AI pit entrance speed tweakers TRACKS Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction Interlagos: Adjusted pit lane entrance path Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs Speedland: Added rain blockers to indoor segment Spa-Francorchamps 2020: Added rain blockers to garage building Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass Brasilia: Fixed garage depth causing AI to hit wall on pit exit Added VR cams to Brasilia, Spielberg Vintage Jacarepagua: Adjusted rolling start locations and speed Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit VEHICLES F-USA: Revised & fixed driver animation issues (all models) Swift 009C: Fixed cockpit windows issue Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch Formula Classic G3M2: Revised the driver animation, fixed driver head position McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87 Stock Car Omega: Updated windshield textures VW Polo/Virtus: Updated custom materials Formula V10 Gen1: Updated driver animations. Roco: Fixed left tires sidewall issue Quote Link to comment Share on other sites More sharing options...
andre Posted February 2, 2022 Report Share Posted February 2, 2022 V1.3.3.0 CHANGELOG CONTENT Tracks Added Road America (part of the Racin´ USA Pt2 DLC pack) Vehicles Added F-USA Gen3 class featuring Reynard 2Ki, Lola B2K/00 (part of the Racin´ USA Pt2 DLC pack) Added F-Retro Gen3 class featuring Mclaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated Added VW Polo GTS & Virtus GTS to TSI Cup class GENERAL Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera) Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation) Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer. VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to 'Head Movement' (current user World Movement setting will be maintained and converted to an equivilent 'Head Movement' setting) Enabled camera G-force settings for TrackIR users. Enabled look to apex and leaning in cockpit camera Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the 'Support' directory of the game install Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames Default weather progression for official championships are now sync to race Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range) Made brake pedal sensitivity linear by default for most Thrustmaster wheel types. Fixed issue where HUD leaderboard would cut off the local player row in some cases Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event. Actual timestep is now passing to FFB scripts UI & HUD Added Front/Rear tire selection to quick setup menu Fixed selected row visual states on Game control assignments tab Added current lap info to position widget HUD in timed races Fixed in-game camera options screen not correctly hiding VR options Corrected engine displacement info for F-Classic Gen3 models 2 & 3 PHYSICS Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate) TSI Cup: Improved clutch smoothing Revised wheel spin inertia for all cars Reduced front splitter pitch sensitivity for Group A & Procar Slightly improved rear wing baseline downforce of Group A cars Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on) Adjusted Corvette C3-R final drive ratio Further clutch heating/wear improvements and adjusted update rate Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift Updated clutch models to include flash and burst parameters Changed clutches on some cars All street cars now have clutch damage Revised F1 driveline inertias Improved sequential F1 shift reliability Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s Prevented needless autoclutching in clutchless sequentials Updated default setups for M1 Procar, Groupa A (both models), GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021 / 2022, Mercedes CLK, AJR (all variants), MRX (all variants), Roco (setup reset recommended), F3s, Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings AI Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners) Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented) Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally) Added a per-weekend based consistency personality logic for AI AI calibration pass for F-Classics (all gens) Slightly increased AISidecalc range to further reduce chance of AI cars being "scared" out of the way by player coming up behind it AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars AUDIO Updated crash sound effects TRACKS Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green) Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR Watkins Glen: Added barriers on the bypass road for inner loop layouts Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991 Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags Ortona: Fix for outer houses LODs; Trimmed the apex corridors Daytona: Updated AI lines & corridors Updated trackside cameras for Brands Hatch, Curitiba Nurburgring: Fixed Cam 01 clipping VEHICLES Reynard 98i: Fixed left mirror bug): Added dirt/damage texture; Changed rain tire texture; Updated cockpit tires BMW M8 GTE: Fixed brake discs glow issue McLaren F1 GTR: Fixed conflicting #8 livery Adjusted suspension animations for all F-USA models V1.3.3.1 CHANGELOG: Fixed excessive helmet cam wobbling Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8 Adjusted F-Retro Gen3 AI start performance Adjusted F3 AI rolling resistance Road America: Various updates to trackside objects; Added "The Bend" layout; minor AI adjustments Fixed missing Reynard 98i Toyota F-Retro Gen2: Fixed tire texture bug F-USA (both gens): Added damage/dirt texture; Updated rain tire texture Reynard 2Ki: Added gold wheels to #26 and #27 liveries Quote Link to comment Share on other sites More sharing options...
andre Posted March 12, 2022 Report Share Posted March 12, 2022 V1.3.4.0 CHANGELOG CONTENT Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of Racin´ USA Pt2 DLC) GENERAL Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts Added ability to define track specific value overides for custom AI drivers. (Documentation available in the official forum thread: Information for Customizing AI drivers in AMS2 V1.3) UI & HUD Added optional 'Cycle ICM' control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported) Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning. Fixed incorrect element order on Edit HUD page causing overlap on some inputs altered 'DRIVE LAYOUT' label colour from white to Greyto match all other labels on this UI load screen Fixed drive layout for Puma P052 in vehicle selection info FORCE FEEDBACK Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts Fixed FFB rattle under braking in all F-Retro cars Caterham (all models): slight reduction of Mz influence in FFB signal PHYSICS Revised driveline and axle elasticity for Formula USA, GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 1974, Ultima GTR, McLaren F1 LM Revised driveline inertia for GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 73, Ultima GTR, McLaren F1 LM, C3, C3R, Omega Added engine support for thermostatic water cooling Increased ABS update frequency Revised turbo model for F-Classic G1, F-Classic G2M3, F-Retro G3 Turbo Reduced F-Classic G2M3 fuel tank size to 150L accurate to Gen2 regulations Improved F-Classic G3M1 and M2 sequential shift reliability Mclaren MP4-1C: Fixed gearbox error Revised engine heating & cooling properties for F-Vintages, F-Retros, F-Classics, F-USA (all gens) & set default radiator opening to 80% Revised engine heating & cooling rates for F3, Ginetta G40, BMW 2002, MRX P4 Copa Classic and Hot Cars Super V8: Fixed error in hard tires causing a physics crash Updated default setups for F-USA (all gens), F-Classic G1, F309, Porsche RSR, Corvette C3-R, F-Vintages (both gens), F301, MCR2000 (setup reset recommended) Revised engine heating & cooling rates for for F-Vintage V8s, Brabham BT46B, TSI Cup, Camaro SS, Ultima GTR AI Adjusted AI fast line at Goiania & Road America AUDIO Adjusted engine starter timing for F-USA (all gens), Kart GX390 :F-USA (all gents) Added Turbo, Starter/Startup, Transmission sound; Adjusted road noise (roadroll, scrub, skid) & increased gearshift volume Revised F-Classic Turbo sounds TRACKS Road America: Added foundations under various buildings, redone terrain areas, tweaked emissive glow for the cafe interior, added lightmap for Corvette bridge, added advertisement boards, cafe benches, small garages and workshop building, terrain shadows, tweaked normals of rumblestrips, reworked T5 enter/exit runoffs to 2021 spec, added grasscrete bits, added small curb extension to Canada corner, added Motorcycle school building, reworked wall collisions, updated curb at Kink exit to 2021 spec, added Turn14 adboard, administrative building, optimized a few textures and materials; added registration building, adjusted terrain under the building. added north entrance gate, few more buildings at north paddock, optimized some of textures, object settings and LODs, let some trees grow a bit; added bungalow buildings, distant powerline & entrance sign, few changes to entrance gate, few more huts corrected position/height of few grandstands; added generic vehicles, tents, huts, houses, small shacks people, other various generic assets; Moved a tree blocking the 400' brake mark at Canada corner; Adjusted track cut limits T5/T8; optimization pass Bathurst: Fixed wall hole at the pit entrance; Expanded runoff road at Hell corner up to the orange barriers. Curvelo: Minor LOD adjustments; Upgrade treeline shader; Added 3D tree shadows; Optimized object export with latest standards Londrina: Reorganized pitbox/garage positions; Minor tweaks to shadow casters and pit markings Brands Hatch: Fixed crowd alignment issue; Added variable crowd attendance per session; Added 3D tree shadows; Fixed normals on winter grass Spielberg: Smoothed some abnormal track surface (short layout bridge road, T1 and T10 apex curb); Added variable crowd attendance per session; Removed some excess crowds on Short layout; Added brake markers for short layout T2; Minor LOD fixes Watkins Glen: Added two missing trackside buildings Kyalami: Revised track cut limits (relaxed T13 runoff, reduced T16 runoff) Daytona: Minor static object LOD fixes: Fixed emmisive control on an outer building Jerez: Minor LOD fixes Nurburgring: Enabled score towers; Fixed some static object alignments Montreal Historic: Fixed winter gravel LOD issue Global trackside assets fixes: Tweaks to smoothing groups of motorhome LODB models, tweaks to AO of few tents, new variations of tents Added VR cams to Cadwell Park, Granja Viana, Interlagos Kart, Buskerud Curitiba Outer: Minor trackside camera adjustments VEHICLES Copa Truck: Added driver animations for all models F-Classic: Revised driver animations (all models) Caterhams: Revised driver animations (all models) VW Polo GTS: Fixed damage models ARC Camaro: Fixed oil temp needle Caterham 620R: Fixed oil temp needle F-Retro G3: Fixed missing backfire flame animation Lancer Cup: Added 6 new liveries to Lancer RS model F-USA: Fixed livery override bug; fixed all black wheel rims F-USA: Added support for silver, black & gold wheels in livery customization (Requires updates to custom livery definitions) GT3: Added two new liveries for McLaren 720S GT3 Lancer Cup: Added 6 new liveries for Mitsubishi Lancer R Copa Classic: Added 3 new liveries to Passat B class & 2 new liveries to Gol B class Quote Link to comment Share on other sites More sharing options...
andre Posted April 11, 2022 Report Share Posted April 11, 2022 V1.3.5.0 RC CHANGELOG CONTENT Tracks Added Galeão Airport Temporary Race Track Vehicles Added Stock Car Pro Series 2022 Season Added Formula Ultimate Gen2 GENERAL Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers UI safety rating data is now updated after rules download is complete UI & HUD Added ICM option to modify ERS deployment mode Added option to configure how/when ICM menu position will reset on exit Added filter controls to photo screen and enabled photo tools in vehicle showroom Fixed sound playing when opening ICM menu Fixed missing environment data on championship event results screen Added F-USA Gen1 to formula class filter Livery name adjustments for Copa Classic B & FL for vehicle selection screen FFB Adjusted oversteer/countersteer damping compensation Minor FFB adjustments to F-Retros Gen1 & F-Ultimate PHYSICS Added ERS deployment system with RPM and gear deployment maps Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates Revised default setups for Stock Car 20/21/22 to suit latest tire developments F-Ultimate Gen1: Slightly adjusted brake torque F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended) Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing F-Ultimate Revised turbo with smoother spool up for better driveability AI Added forced and unforced mistake logic for AI drivers AUDIO Revised F-Ultimate V6 Hybrid turbo sounds Added beep DRS & shift protection notification events Reverted brake squeal mixer fader reduction back to old value TRACKS Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls Azure Circuit 2021: Enabled option for rolling starts Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes. Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes Spa-Francorchamps 2020: Minor LOD adjustments Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material) VEHICLES F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view. F-USA Gen1: Various livery updates F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view Brabham BT44: Adjusted the driver feet position. Chevette: Revised driver animations; Detached the cokpit gear shifter Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter Gol (all models): Revised driver animations; detached the cokpit gear shifter Uno (all models): Revised driver animations; detached the cokpit gear shifter Passat (all models): Revised driver animations; detached the cockpit gear shifter Puma GTB: Revised driver animations; detached the cockpit gear shifter. Puma GTE: Fixed the driver gear shifting animation Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver. Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter. Ginetta G40 (both models): Fixed the driver gear shift animation Ginetta G55 (both models): Fixed the driver gear shift animation F-USA Gen 1 Fixed Reynard 95i rim colour overrides F-Ultimate (both gens): Added DRS lights Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters. Opala: Fixed gauges textures & steering wheel axis issues Sigma P1: Added 3 new liveries V1.3.5.1 CHANGELOG GENERAL Added Stock Car Seasons 2021 & 2022 championships UI & HUD Added control assignment help text Fixed text wrapping on strategy/setup labels of session overview in Spanish localisation Added distinct vehicle selection logos for F-Trainer, Caterhams & Copa Classic classses PHYSICS Further updates to Stock Car tire carcass & tread Minor adjustment to F-Ultimate Gen2 tread Globally reduced wet / street tires sensitivity to water F-USA Gen1: Adjusted FFB max force for both models Sigma P1: Adjusted RPM critical range for lifetime for improved reliability R-Retro G3 TE: Flattened wastegate map so it uses the same pressure limit at all RPMs (limit set by boost pressure %) F-Ultimate (both gens): Added anti-lag system to turbo & and slightly adjusted its properties Sigma P1: Minor default setup adjustments (setup reset recommended) AI F-Ultimate (both gens) Adjusted AI tire rolling resistance for more balance straightline speed vs player Added real driver names to Stock Car seasons 1979, 1986 & 1999 AUDIO Adjusted turbo sounds for F-Classics and F-Retro TE F-Ultimate Gen1 sounds is now same as Gen2 TRACKS Galeao: added marbles, night lights in the paddock area, adjusted LOD values for few objects; added real historic weather data Hockenheim Historic 2001: Add variable crowd attendance per session; Adjust HUD track map zoom level; New AI fastline and fine tuned corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes VEHICLES Caterham (all classes): Added dirt map; Adjusted carbon material mapping (ch3) for dirt; Added vibrating bits on the cockpit Metalmoro MRX P2: Added 3 new liveries Metalmoro AJR: Fixed cycling between empty Motec display pages F-Ultimate Gen2: Added new display with ERS bar; minor cockpit mesh corrections; Corected fuel data; added livery overrides Chevette: Added dirt map; Adjusted the shift gaiter rigging Added DRS LEDs to F-Reiza, Metalmoro AJR & Sigma P1 Quote Link to comment Share on other sites More sharing options...
andre Posted April 16, 2022 Report Share Posted April 16, 2022 V1.3.5.2 CHANGELOG GENERAL Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s) Added ERS deployment mode and clutch state information to shared memory UI & HUD Added ERS Auto mode indication to HUD Fixed ICM issue that only allowed selection of the first two pit strategies AUDIO F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound TRACKS Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane VEHICLES Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging Corvette C3 - Livery override folder added McLaren MP4/1C: Fixed tire side texture rotation issue Metalmoro MRX P2: Added 1 new livery Quote Link to comment Share on other sites More sharing options...
andre Posted May 8, 2022 Report Share Posted May 8, 2022 V1.3.6.0 CHANGELOG GENERAL Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting Fixed number step issue when changing race 1 session start time in a custom championship Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected. FFB profiles slots now reset on every return to pits. Clutch damage is now repaired when engine damage is repaired Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game. Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay Corrected 2022 Stock Car Pro Series Championship calendar Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info UI & HUD Added Filter functionality to multiplayer browser Updated Imola & Galeao track maps to reflect latest changes Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names PHYSICS Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2 Revised all slicks tread sensitivity to wet surface Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8 Copa Truck: Revised driveline elasticity Reduced flash heating in basic/road & carbon clutches Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta) Revised drafting & dirty air effect model Fixed atmospheric wind not being applied to some aerodynamic surfaces Added Non-linear clutch wear effect on performance Clutch damage is no longer scaled with the damage scale setting Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro) Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo Globally revised draft / dirt air properties for all high performance cars Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro) Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required) AI Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class Increased likelihood of AI mistakes in qualifying hotlaps Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1 Stock Car 2019: Corrected Diego Nunes driver name Imola: Updated AI lines & corridors Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface Reduced AI rolling resistance in F-Ultimate (both gens), GT3 AUDIO Porsche Cup: Updated onboard sounds F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine TRACKS Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31 Laguna Seca: Improved rolling starts Campo Grande: LOD fixes Oulton Park: Minor LOD fixes Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts Donington: Added variable crowd attendance per session; LOD fixes in GP layout Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points Santa Cruz: LOD fixes Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes Updated trackside cameras for all Hockenheim Historic tracks VEHICLES TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood) Copa Truck: Added dirt map to Mercedes, VW & MAN models Puma GTE: Added dirt map Puma P052: Added dirt map F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin V1.3.6.1 CHANGELOG GENERAL Corrected Stock Car Pro 2022 championship schedule as per latest adjustments UI & HUD Updated Steering Lock help text Cleaned up empty rows from vehicle assignments list Fixed FFB graph anchor on telemetry HUD PHYSICS Adjusted GT1 soft, F-Ultimate Gen2 medium and hard tread coefficients to atone performance gains from carcass revisions Minor adjustments to Cadillac DPi, GT1, P1 driveline elasticity Revised front wing / splitter draft effects for generally higher downforce loss behind another car Further revisions to tread sensitivity to wet surface in high performance slick tires Minor adjustments to Super V8 & Ginetta G58 FFB parameters Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58 F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings Super V8: Further revisions to engine inertia, fuel consumption and fuel mix settings F-V12: Fixed fuel tank size F-Classic Gen1: Revised fuel consumption F-Trainer: Updated clutch type Mclaren 720s: Adjusted default coast ramp diff & preload values AUDIO Fixed relative sound effects volume going out of balance for low master volume settings Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more agressive "at speed sound; Fixed loss of engine sound below ~1500 RPM on throttle, djusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds F-Reiza: Adjusted gearshift sound for all views. Revised road noise volume for several cars AI Added F-Retro Gen2 & Gen 3 custom AI driver entries Donington: Updated AI lines for both GP & National layouts TRACKS Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them VEHICLES Porsche Cup: Updated Liveries F-3: Added dirt map to F301 & F309 F-V10 Gen 1: Added dirt map Copa Montana: Fixed livery override for windscreen Quote Link to comment Share on other sites More sharing options...
andre Posted May 17, 2022 Report Share Posted May 17, 2022 V1.3.6.2 CHANGELOG PHYSICS Ginetta G55 (both models): Adjusted front splitter height sensitivity & reduced rear wing efficiency (both models) McLaren 720S GT3: further adjustments to default setup to reduce low speed cornering instability, particularly when tires are overheating; increased 6th gear length; adjusted default traction control & engine braking (setup reset required) Porsche Cup (both models): Revised tire model to more closely simulate Michelin N2 Hard slicks; Slightly raised rear roll center by adjusting rear upper suspension arm angle; minor adjustments to stiffness distribution and low speed damping; minor differential adjustment (setup reset required) Ultima GTR Race: Minor FFB adjustments AI Improved AI paths for Oulton Park (all layouts) Cadillac DPi: Adjusted AI suspension rate multipliers causing poor AI performance on updated physics AUDIO Porsche 911 Cup (both models): Fixed engine pitch discrepancy between external / chase cam view sound and cockpit audio TRACKS Oulton Park: Minor optimization to garage building interior; Minor track cut limit adjustments Rebuilt bollard physics export to fix excessive damage to player car at Oulton & Cadwell Park VEHICLES Metalmoro MRX P3 / P4: New & updated liveries Stock Car Pro 2022: Updated Bruno Baptista Toyota Corolla livery Added dirt maps to F-V10 Gen2, F-V12, Ginetta G40 (both models), Sigma P1 & Opala (all models) Revised functionality of analogue gauges in F-Vintage, F-Retro Gen1 & Lotus 23 F-Retro V8, V12, Lotus 72, McLaren M23: Updated gauges texture F-Retro V8, V12, Lotus 72, McLaren M23: Corrected oil and water gauges Brabham BT26: Fixed gauges issue F-Vintage G1/2 M1/2: Fixed gauges issue Lotus 23: Fixed oil and water gauge issue Ultima GTR Street: fixed graphical height offset causing car body to sit high over the wheels Quote Link to comment Share on other sites More sharing options...
mad_dog Posted June 5, 2022 Report Share Posted June 5, 2022 Σήμερα δοκίμασα AMS2 DTM '92... Αν δεν το έχετε δοκιμάσει να το κάνετε, δεν ξέρετε τι χάνετε (εγώ το δοκίμασα στην Oulton που ταιριάζει πάρα πολύ στα DTM). Quote Link to comment Share on other sites More sharing options...
andre Posted June 7, 2022 Report Share Posted June 7, 2022 V1.3.7.0 CHANGELOG GENERAL Fixed issue that could lead to vehicle being stuck in pits when Manual Pitstops option was set to NO Fixed incorrect +1 lap duration string on session overview in first session of an event Fixed TT ghost submission failing for vehicles with 8 gears Fixed pit strategy repair option not correctly updating in ICM when changing/saving strategies in session Added engine vibration depending on engine layout and firing order output to FFB wheels UI & HUD Added Static Personal Best element to Time Trial screen Fixed stray text on championship End of Weekend leaderboard Fixed missing localisation of camera g-force effect options Fixed lobby detail page join button inaccessible by controllers Adjusted number of gears for Copa Uno B for the vehicle selection info Updated Puma P052 & Super V8 vehicle selection info as per latest physics updates PHYSICS Extensive tire, suspension & aero revisions for F-Classic (all gens), F-V12, F-V10 G1 & Mclaren MP4/12, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup (setup reset recommended) Revised flexible axles, driveline elasticity for F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates Added flexible axles to Opalas and Puma GTB Camaro SS and Group C Revised driveline elasticity and inertia for Camaro SS, Group A, 2002 Turbo, Omega Stock, Group C F-Trainer, Caterhams, ARC Camaro, P3, P4, F3, Sprint Race, Puma P052 Revised driveline inertia for Corvette C3, C3R, Omega Stock, F-Vee, Copa Classics, Copa Uno, Copa Fusca, Hot Cars, 60s Mini, Street Cars, Group A, 2002 Turbo, RSR 74, M1 Procar, Opalas Added engine torque effect on chassis and live rear axle (if car has one) Added new "FiringDistance" override (intended mostly for flatplane crankshaft V8's - directly overrides calculated firing pulse distances) Fixed differential reaction to torque orientation on some driveline layouts Super V8: Further revisions following 3D model scale correction: corrected wheelbase & track width; adjusted front splitter pitch sensitivity; corrected engine orientation; adjusted weight distribution, caster range & default setting (setup reset recommended) Group A: Increased clutch torque capacity slightly, increased cooling rate slightly, better resistance to wear before torque capacity degradation starts Cadillac DPi: Minor tire tread adjustment F-Ultimate (both gens): Slightly reduced undertray downforce Uno (both models) corrected engine orientation Caterham (all models) Revised engine inertia, heating, cooling, fuel consumption f ARC Camaro: Added clutch damage Ginetta G40 (both models) Revised engine inertia and compression Puma P052: Revised turbo & engine base power delivery and fuel consumption; Adjusted engine inertia; Revised open diff Ginetta G55 (both models): Fixed error with front toe, changed default setting to -0.2 (setup reset recommended) AI AI calibration pass for Cadillac DPi, F-V12, F-V10 (both gens), F-Reiza, F-Ultimates, Super V8, Porsche GT3 Cup, GT5 & G40 Cup Kansai GP: Fix AI cutting the pit exit line when pit out Daytona: AI corner speed tweaks TRACKS Daytona: Corrected pit cam excessive shaking VEHICLES Super V8: Revised 3D model to correct dimension errors (see Physics log) Caterhams (all models): Added damage/dangling parts; Added vibrating cockpit bits; FFixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision Chevette: Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), diffuse alpha channel and material; Revised collision Passat (all models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision. Uno (both models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), added normal map and adjusted the material; Fixed LodA mirrors; Revised collision Revised functionality of analogue gauges for Opalas (all models), Lotus 49C, F-Retro Gen3 (both models) & Mclaren MP4/1C Mercedes AMG GT3: 5 liveries updated to include sponsors Porsche Cup: Added 2 new liveries Ginetta G40 Cup: Fixed car red material issue V1.3.7.1 CHANGELOG UI & HUD Fixed wrong initial active tab in Single Player session overview PHYSICS Further tire revisions to F-Classic G1 & G2, F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G2 Hard, Group C, Super V8 soft & hard F-USA (all gens) fully revised, added Hard compound to F-USA Gen1(setup reset recommended for revision setup changes to take effect) Revised ride height ranges & default settings for all GTEs, GT3s, F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza (setup reset recommended for changes to take effect) Revised front wing height sensitivity for F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza Adjusted diffuser baseline downforce from F-V10s, F-Reiza & F-Ultimate Gen1 Revised front wing dirty air sensitivity for F-Classics, F-V12. F-V10s, F-Reiza & F-Ultimate Gen1 Revised FWD open differential for Passats, Gols, Unos and Mini 1965 Fixed F-Retro tire carcass being incorrectly linked to updated F-Classics Fixed F-V12 & F-V10 missing tire names Ginetta G40 (both models): Adjused geared differential coast bias; Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect) Puma P052: Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect) AI AI calibration pass to F-USA (all gens), F-Classic (all gens), F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G1 & G2, Super V8, GT3 & Stock Car 2019 Generally reduced AI performance when running slicks on a wet track to better match player´s performance TRACKS Silverstone 1991: Fixed hole in the terrain mesh VEHICLES Copa Montana: Added Damage models; Restored Wipers and cockpit animations Opala (all models): Added Damage/Dangling parts; Fixed some lod issues; Revised collions Puma GTE: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights diffuse texture, glow texture, UV Map and adjusted the material; Revised collision Puma GTB: Added damage models; Fixed cockpit hood skin BMW 2002: Full grid livery update Corvette C3:Full grid livery update+ 3 new liveries Quote Link to comment Share on other sites More sharing options...
andre Posted June 30, 2022 Report Share Posted June 30, 2022 V1.3.8.0 CHANGELOG CONTENT Added Argentinean track pack ( Buenos Aires, Cordoba, Termas Rio Rondo) GENERAL Fixed pit limiter state not resetting on return to garage Fixed phantom 6th controller profile being available on the first load of a brand new profile Extended FFB fade in after pause Revised various terrain material properties, fixing long-standing issue with slippery astroturf & minor inconsistencies with various curb & concrete types UI & HUD MPRS message position is now adjustable in HUD editor PHYSICS Fully revised physics for Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee (setup reset recommended) Minor tire tread adjustments to Porsche Cup, F-Classic (all), F-USA (all), GT1, GTE, GT3, GT4, GT5, P1, Cadillac DPi, Stock Car 2019, Stock Car 2020-2022, Super V8 BMW Procar M1, Group A, Group C cars Revised tread/carcass heat conductivity and ideal temperature ranges Revised clutch LSD model for Porsche Cup, GT Classic, Group A, M1 Procar, F-Retro Gen3 & SprintRace, F3s and F-Reiza & updated their respective default differential setup (setup reset recommended) Improved ABS system logic for all cars that feature the device Updated pit limiter logic to help prevent overshoot when leaving the garage General FFB: Added new LowPassFilter to be used in FFB scripts (Butterworth, 2nd order) FFB max force adjustments for F-V10 Gen2, Porsche Cup Group A, Procar, Sprint Race, Omega Stock, Opala 1986, BMW M4 GT4, Ginetta G55, Ginetta G40, Gol, Passat, F309, Sigma P1, Metalmoro MRX, Roco, Corvette C8.R, F-Vee, Caterhams, F-Trainer, F-Ultimate Gen2, F-USA (all models). Porsche 962c, Mini JCW Porsche Cup (both models): Minor adjustments to CoG height & weight distribution; Adjusted front splitter & rear wing to move overall center of pressure forward & other minor aero adjustments; slightly softened default front roll bar; slightly increased brake torque Stock Car 2020-22 (both models): Adjusted tire dimensions to 305/660 as per real Pirelli Cinturato model introduced during 2020 season Super V8: Minor adjustments to front & rear track width for improved stability; Slightly adjusted FFB parameters; reduced default steering lock Metalmoro AJR: Adjusted diffuser center of pressure slightly foward Group ? Minor adjustment to diffuser center of pressure and front splitter height sensitivity to both cars F-USA (all gens): Minor adjustment to front wing height sensitivity & venturi center of pressure F-Classic (all gens): Minor adjustment to front wing height sensitivity F-V10 Gen1: Minor diffuser & front wing adjustments F-V10 Gen2: Minor adjustment to diffuser center of pressure; Minor FFB adjustment (reduces grainy / high frequency noise) F-Retro Gen3: Adjusted diffuser center of pressure; Decreased heating and increased cooling, slightly slower oil to water heat exchange for F-Retro G3 TE F-Ultimate (both gens): Minor rear wing lift/drag effiency adjustment; Increased brake disc thickness & reduced wear rate F-Ultimate Gen2: Adjusted FFB max force, moved undertray center of pressure slightly rearwards Corvette C3-R: Adjusted engine torque curve Revised and added thermostatic engine cooling to Lotus 23 and Mini 65 F-Retro Gen1: Fixed tire linking to incorrect carcass model Caterham: Minor adjustments to body aero (more drag, less propensity to lift); Reduced brake heating rate for all models; increased brake duct cooling for 620R BMW M4: Minor aero & engine adjustments for performance balancing (more to come); FFB Max force adjustment Adjusted brake torque; minor rear roll bar rate adjustment; reduced default steering lock Porsche 911 GT1: Revised turbo model Ginetta G55 (both models): Slightly decreased rear wing efficiency AI Fixed AI not repairing damage or changing tires when refuelling during Q/P sessions Fixed AI programmed mistakes that weren´t triggered when they should in some cases and vice versa Fixed some cases where AI would incorrectly estimate starting fuel and/or required fuel to add at pitstop Added shared engine lifetime simulation for player and AI vehicles AI performance calibration pass to all classes with revised physics Revised AI personality parameters, adding more distinct characteristics for series with custom AI drivers Adjusted AI overtaking parameters for all cars (less hesitation to overtake, less prone to aggressive twitches) AI cars now start with 25% of fuel tank in practice sessions like the default player setup (rather than qualifying loads as before). Further calibration to AI wet performance when on slicks Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, P1, P2, P3, P4 & DPi classes Adjusted AI performance for Bathurst, Brands Hatch, Hockenheim, Laguna Seca, Monza, Montreal, Adelaide (both versions), Kansai (all layouts), Nordschleife (both layouts) Silverstone 1991, Silverstone 2001, Spa (both versions) AUDIO Adjusted onboard sounds to not overload output compressor potentially leading to minor distortion Revised wall reflections DSP & improved low pass filter Fixed inaccuracy with audio wall reflections distance calculation, now reflections are audible (WIP - most noticeable on surround sound systems) Increased highpass cutoff frequency on audio reflections VEHICLES BMW E30 Group A, Mercedes 190E Evo2: Added dangling parts; Adjusted collision and damage models Mclaren F1 GTR: Added Damage/Dangling parts; Fixed the wiper sound trigger; Revised collisions; Adjusted lights glows texture Opala(all models): Added broken light textures; Adjusted light materials Uno(both models): Added broken light textures; Adjusted light materials. Sprintrace: Added damage models Stock Car 2020-2022: Fixed damage on some parts and LODs Caddilac DPi: Added 5 new liveries F-Classic Gen1 & Gen2: Revised all liveries Mercedes E190: Fixed winscreen dirt buildup rate Build 2043: Tire tread adjustments for GT1 hard compound, Porsche Cup, Omega 99, Opala 86, F-Vee, Vintage TCs, F-Vintages, F-Trainers, F-3, F-V12, F-USA, Copa Truck, Street cars Omega Stock Car: Minor ccorrections to Inertia & front splitter F-Trainer: Minor CoG height adjustment F-Vee: Minor body aero adjustment GT1: Disabled tire warmers as per real regulations of the era Fixed error with Caterham Supersport physics being shared with Superlight in previous build Adjusted AI performance using road tires on wet Further art developments to Cordoba & Termas Rio Hondo Quote Link to comment Share on other sites More sharing options...
andre Posted July 6, 2022 Report Share Posted July 6, 2022 V1.3.8.2 CHANGELOG CONTENT Added Buenos Aires alternative layout 6 with "tobogan" chicane GENERAL Fixed Championship editor allowing too many opponents Fixed ABS driving aid not working in vehicles without factory ABS PHYSICS Minor tire tread refinements BMW Procar, Copa Classic, Lancer Cup F-Ultimate Gen2: Minor aero adjustments; Increased spring adjustment range & generally stiffened default to better optimize undertray aero (setup reset recommended) Revised ABS strength as a gameplay driving aid for cars that don´t feature the system built-in Procar: Adjusted default roll bar (slightly softer front, stiffer rear) Group A: slightly stiffer default front roll bar Revised aero dropoff rates for all cars with significant downforce, reducing minor inconsistencies AI Further reduced high aggression AI lateral rate of movement for slightly less twitches AI calibration pass for Copa Classic, F-Ultimate Gen2 Reduced AI CoG multiplier to attempt minimise chances of cars rolling over sausage curbs Brands Hatch GP: Further AI performance adjustments Buenos Aires:Adjusted AI line & performance at T4,T5,T6,T7 of layout 6 AUDIO Fixed missing Azure tunnel & bridge reflections TRACKS Buenos Aires: Adjusted razor curbs on selected runoff areas ("Curvon 8, "Viborita" and "Cajon") ; Added missing winter trees for No.12 Cordoba: added new race control, 2nd garage building, adjusted seasonal foliage, tweaked crowds, roadlines, few small tweaks to curb heights for TC layout section, added tents, vehicles and other details around the track; Added animated marshals; Added night lighting VEHICLES F-Ultimate Gen2: Added cockpit vibration effect to the front fender winglets; revised collision. Quote Link to comment Share on other sites More sharing options...
andre Posted July 16, 2022 Report Share Posted July 16, 2022 V1.3.8.3 CHANGELOG GENERAL Fixed championship editor not respecting max opponents and max rounds in some cases Fixed crash trying to start Stock Car Pro 2022 championship Revised livery name alterations for Porsche Cup & VW TSI Cup, adding more distinctions to help prevent duplicated liveries with custom AI files PHYSICS Fully revised Lancer Cup, TSI Cup, Opala 79, Copa Fusca, Copa Uno physics Further tire tread revisions to F-Trainer (both), F-Vee, F3, F-Vintage (both); F-Retro Gen3, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), GTE, GT3, Group C, BMW Procar; Ginetta G40 (both), P1, Vintage Touring Cars FFB Max force & smoothing adjustments for F-Vee, F-Trainer, Lancer Cup, Opala 1979, Opala 1986, Sprint Race, Copa Fusca, Copa Uno, VW Polo & VW Virtus Ginetta G40 (both) Slightly adjusted CoG height, frontend aero Further revisions to tire tread of all radial slicks & wet compounds when running on a wet surface (revisions in progress, to be completed by V1.4) F-Ultimate (both gens): Adjusted ERS mapping for Silverstone AI Minor adjustments to AI racing behavior: Reduced range at which AI car ahead will try defend from car behind; Increased range AI behind will try pass car ahead; Slightly reduced speed differential needed to attempt overtake; Slightly decreased avoid ratio at max aggression; Minor increase of care factor against human; Minor decrease of lateral range while defending Slightly increased AI hotlap pace push for pratice / quali Added Porsche Cup, GT4, GT5, G40 Cup custom AI driver names + Ai entries for the 5 new DPi liveries AI calibration pass for Copa Fusca, Copa Uno, Opala 1979, Lancer Cup, F-3, TSI Cup Adjusted AI grip for Spielberg (both layouts) AUDIO F-Reiza: Increased DRS beep volume increase Added & adjusted several soud effects from trackside objects - helicopter, 747 jet and turboprop animation sound effects TRACKS Added real weather data for Buenos_Aires, Cordoba and Termas Rio Hondo Buenos Aires: Added VR trackside cameras Cordoba: Static object LOD corrections Termas Rio Hondo: Additional static object, crowds, and marshals; Change Default race date to May 29 2022 Minor adjustment to grass friction coefficient VEHICLES Corrected driver gear shift animation of Lancer RS, Caterham SuperLight & SuperSport to match the actual car gearbox (sequential or H-shifter) Reduced frequency of exhaust backfires in vehicles in which that is not common Quote Link to comment Share on other sites More sharing options...
andre Posted August 30, 2022 Report Share Posted August 30, 2022 V1.4.0.0 CHANGELOG CONTENT Cars Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2) Added Ginetta G55 GT3 to GT Open Class Added Mini Cooper 1965 to Copa Classic B class Added Vulkan Truck to Copa Truck class Added Mercedes AMG GT4 to GT4 class Tracks Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3, available as free trial for the coming weeks) Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3, available as free trial for the coming weeks) Added Daytona Tri-Oval layout (part of Racin´ USA Pt1) GENERAL Added support for Full Course Yellow Added support for cars to use different aero packages depending on track Fixed bug allowing player livery to be selected by AI in championships Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI) LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration) Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress Added some mitigation to help reduce extreme wheel movement of remote clients in Multiplayer UI & HUD Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider. Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages Fixed livery limit warning not displaying on Opponent Settings screen Prevented livery name from expanding beyond container bounds on livery selection screen Revised vehicle information according to latest physics adjustments PHYSICS Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens) Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race Added bespoke intermediate records for Formula Ultimate (both gens) Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP) Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca Fixed bug leading to extreme engine cooling Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended) Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2 GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude) Copa Truck now features more detailed modelling of each truck´s engine with performance differences Adjusted CoG height for F-Trainers, Ginetta G40s2 Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank Adjusted center of fuel tank height for various cars to rectify minor inconsistencies Added custom draft production scale per car, accounting for variations in drag & dimensions Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t Further adjustments to FFB Max force in various cars Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55 Further adjustments to slick behavior on a wet track Ginetta G40 Cup: Correted mass (925kg with driver) Reduced rate of artificial pre-race tire heating without formation lap Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm) Adjusted fuel tank positions for Porsche RSR, Corvette C3.R F-Classic G2M3: Added boost function going to full boost pressure setting (100%) temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update) F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3 F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiency AI AI can use more then one tire compound Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup Further adjustments to AI movement when pulling out from behind another car to overtake Revised AI performance for Adelaide Modern Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse AI calibration pass for all cars Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide Adjusted performance levels for all classes with custom AI driver Restored AI aggression for practice and qualifying when dealing with other AI cars Slightly improved AI overtakes of slow/lapped cars. Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending) Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now) Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners Implemented AI mistakes for oval tracks (AI spins) Added new AI personality parameter 'fuel_management' that works in oval tracks and is customizable by end user as explained here AUDIO AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting Added ambient reverb for Buenos Aires and Galeao Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks. Adjusted F-Classic V6 Turbo internal sounds, adjusted external volume. Increased volume of audio effect from running off the ideal racing line Added crowd sounds (Auto Club only for now) TRACKS Interlagos: Restricted track cut limits at pit entrance VEHICLES Restricted available car liveries to a limit of 40 total for all classes in the game Added actual driver helmet designs and outfits to Stock Car Pro Series 2019-2022 Updated F-USA driver helmet model Puma P052: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights glow texture, lights uv map (ch5) and adjusted the material; Revised collision. Caterham SuperSport: Fixed the H-pattern movement to reflect the correct gear sequence Opala 1979: Fixed the cockpit shift light McLaren F1 GTR: Fixed windscreen issue Ginetta G40 Cup/GT5: Fixed gauges lights F-USA Gen1: Added magnesium wheels for cars that should have them Montana: Adjusted onboard cameras Camaro GT4R: Updated position of look back camera so as rear wing doesnt obscure Various onboard camera corrections for Copa Classic models & Copa Fusca Updated F-USA G3 LCD steering wheel to include water temp in Fahrenheit Fixed inaccurate RPM bar calibrations on F-USA G1 and G2 cockpit displays Switched water temperature on F-USA G1 and G2 displays to fahrenheit Added custom driver outfits & helmets to Stock Car 2019 + new entries to 2020-22.. Updated driver outfits for Stock Car drivers that participate outside series that use the Modern GT driver outfits Updated liveries for Copa Uno, Copa Classics V1.4.1.0 CHANGELOG CONTENT Added Spa-Francorchamps 2022 layout (part of Spa-Francorchamps DLC) GENERAL Added new exhaust smoke type for diesel vehicles Added visibile undertray sparks from bottoming for F-Ultimate & F-Classic (all gens) Fixed Green LiveTrack preset not being fully green & revised grip levels for other presets Reduced FFB fade in timer from 5 to 3s UI & HUD Added Official Events page and menu entry Updated Main Menu art panels Added Manual Grid and Full course Yellow options to championship editor Added Single Player Gameplay option to enable/disable random failures Changed Damage Scale option to use predefined levels instead of percentages Fixed ICM being unable to choose 'auto' ERS mode Altered vehicle/livery selection, showroom, and lobby to display appropriate downforce variant for current circuit Changed vehicle reliability to be based on mean time to failure directly Disabled redundant turbo setting from showing in Copa Uno & Mini 1965 setup screen PHYSICS Completely revised thermodynamics for all tires Added Advanced Mechanical Damage Modelling for: F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) Updated traction control functionality for all cars that feature the device Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3 FFB adjustments for F-Ultimate Gen2, F-V10 Gen2 Adjusted brakeduct cooling rates for BMW M6 & M8 Camaro SS: Revised body inertia Mclaren 720S GT3: Slightly raised front splitter height sensitivity ARC Camaro:Adjusted CoG height Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates F-Ultimate Gen2: Fixed asymetrical front brake cooling rate Sigma P1: Fixed TC & ABS not being enabled Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1 Ginetta G55 GT3: Suspension geometry update & suspension and ride height adjustments GT1: Corrected engine output of Porsche and Mclaren F1 GTR BMW M4 GT4: Minor power multi & rear ARB adjustment; Reduced default steering lock Completed tire revisions for Street Cars, F-Vintage Gen1&2 Adjusted FFB max force & pneumatic trail on F-Vintages, Super V8, Stock Cars and BMW M6 Corvette C3-R: Reduced brake torque & heating Mclaren F1: Reduced diffuser baseline downforce & adjusted center of pressure BMW M6: Default setup refinements Lancer Cup: revised fuel consumption, engine heating and wear AI Prevented AI taking damage from small contacts in the wall or in other AIs (could lead to AIs coming to the pits too frequently) Fixed AI not pitting for engine repairs if they have an engine related failure Improved the way that the AI retires to off track due to terminal damage Added initial extra compounds for AI on F-Classic, F-Reiza & F-Ultimate Gen2 (WIP) F3, Copa Truck, Group C AI calibration pass F-USA (all gens): Added automatic radiator settings for AI for short oval and speedway variants Slightly increased AI draft scaling Revised F-V10 Gen1 & F-Classic Gen1 AI names and performance Revised AI paths & performance for Adelaide Historic, Nurburgring (GP & Veedol layouts) & Hockenheim (GP & National layouts), Spieberg Prevented AI vehicles from speeding up when they are trying to retire Fixed some issues with AI behaviour during full course yellow Implemented AI differentials Improved AI response to overheating due to damage AUDIO Wall reflections: increased in volume, altered profile. Enabled new high speed passby wind "woosh" sound Decreased-distant live-play opponent sound attenuation max parameter, increased close distance parameter. Ginetta G55 GT4 & Supercup: Adjusted on-power volume for trackside & opponent view Fusca Classic FL: adjusted internior engine sound transition from idle to 3000 RPM Adjusted engine samples mixing on idle to mid-rpms for Copa Fusca, HotCars Fusca M1 & M2 and Puma GTE. Copa Truck: adjusted tire skid parameters, increased base pitch. Mercedes AMG GT4: increased interior engine volume, adjusted mixing in lower rpm band (cockpit sound) Adjusted trackside camera and opponent volume for BMW M8 & Corvette C8.R Turned off doppler on environment aerial animations TRACKS Livetrack Updates: Added more visible rubbering effect, more prominent dirt buildup & cleaning off on track with car interaction Added custom LT grip ranges for Adelaide Historic, Bathurst, Brands Hatch, Buenos Aires, Cordoba, Daytona, Donington, Fontana, Galeao, Granja, Ibarra, Interlagos Historic, Interlagos Kart, Jaca Oval, Kansai, Londrina Kart, Long Beach, Montreal, Monza, Nurburgring, Ortona, Oulton Park, Road America, Silverstone, Spa 93, Speedland, Spielberg Nurburgring: Fixed floating flags in test day session for Nords 24h layout Road America: Adjusted curb physics for improved FFB feeling; LOD adjustments Bathurst: Fixed a hole in csm wall (T1 exit on left) VEHICLES All Cars: Corrected Fresnel Power & adjusted liveries to suit Corvette C3 RC: Fixed trunk UV mapping issue Corrected cockpit mirrors position for Porsche RSR 1974, Mclaren 720S GT3, BMW M6 GT3 Puma GTB: Corrected oil pressure gauge; 5 liveries revised Puma GTE: 5 liveries revised Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R Copa Classic: Further livery revisions Vulkan Copa Truck: Added dirt/damage texture Metalmoro AJR (all models): Adjusted the driver's animation head tilt Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2 Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH StockCar Corolla 2020-2022: Fixed steering wheel LOD issue F-USA Gen1-3: Added custom helmets Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD Corvette C3: Corrected engine heat and blown smoke emission point Opala 79, Opala 86: Changed the driver type to use the 80's helmet style Changelog for hotfixes since V1.4.1 release: Spa-Francorchamps_2022: Fixed Bus Stop wall physics, various fixes to road and curbs, added updated curb extensions,, added tire stacks; LOD tweaks & minor optimization; Fixed F-USA Gen3 crashing to desktop when loading short oval configuration Corrected peak performance engine output figures for GT1 cars F-USA Gen2: Fixed Lola T98 Short Oval LOD D, Revised pivot position in all LODs F-USA Gen1-3: Variou correction accross all oval variants; Added minor amount of default positive camber for left side tires; Fixed Lola, Swift front wing & undertray CoP: Fixed Lola & Swift FFB discrepancies F-Ultimate Gen 1: Fixed suspension animation causing wheels to sink through the ground Tire tread adjustments for Opala Old Stock, Sprint Race, F-3, F-Trainer, Vintages Gen1&2, Mini Classic B, F-Vee, Uno and Fusca tires General wet tire developmnt & fixed treaded / road & semislick tires being too slippery on a wet track FFB: Minor increase of pneumatic trail for all cars & reduced parking force Added missing wet compounds for Opala 86, Omega 99, GT Open class & F-Ultimate Gen2 F-Ultimate Gen2: Revised undertray aero GT3 & GTE: Improved engine cooling very slightly Fixed Mini Cooper 65 Classic B & Stock Omega defaulting to wrong tires Karts: Further adjustments to brake heating rate AI calibration pass for Old Stock, Vintage TC1, F-Trainer, Cat Academy, karts (all classes) Minor adjustments to AI behavior in ovals V1.4.1.1 CHANGELOG Fixed bug that could cause a disconnected player from triggering FCY in Multiplayer F-USA Gen1-3: Corrected various aero errors from weekend builds & slightly revised tire tread for oval variants, minor aero & engine revisions for road variants F-Retro Gen1: Adjusted tread & FFB F-Vintage Gen1: Increased final ratio for M1 Removed extra AI compounds for F-Classic, F-Reiza & F-Ultimate AMDM: Adjusted coolant, oil and turbo failure thresholds on all open wheelers with AMDM and also Group C Slightly improved engine cooling on all engines & decreased dirty air effect on cooling for F-Vintage (both gens), F-Retro (all gens) F-Classic all gens), F-USA (all gens), F-V12, F-V10 Fixed missing F-Reiza & F-Ultimate gen2 wet compounds AI calibration pass for F-Retro Gen1 & F-USA ovals Spa 2022: Adjusted LT grip range for Fontana, Gateway & Daytona ovals F-V10 Gen2: Corrected front suspension animation causing the front wheels to lift slightly when loaded F-Usa Gen 3 Reynard 2KI: Fixed the low cockpit parts showing on cockpit view Quote Link to comment Share on other sites More sharing options...
andre Posted September 3, 2022 Report Share Posted September 3, 2022 V1.4.1.2 CHANGELOG GENERAL Time Trial / TTotW: Fixed top places of ttotw boards not displaying ranks; Fixed downforce variants being directly selectable in TTotW events; Fixed wrong identical vehicle leaderboard being displayed for low downforce circuits in all TT modes Full Course Yellow: Fixed an exploit where leader could not obey the speed limit under FCY; Fixed a bug where an AI that retired into the pits could trigger FCY; Fixed bug/exploit where a player with a requested pit from before a FCY or with a drive through from before a FCY would be able to do illegal overtakes during the FCY; Increased the thresholds of when a oval race is considered long enough to use pit closed rules during FCY to 30 minutes or 120km; Increased the minimum speed of the leader during FCY (prevents issue where the leader goes too slow and everyone ends up being allowed to be overtaken) UI & HUD Fixed championship aggression setting not using new standard levels Fixed country flags showing leaderboard class headers on pre race screen PHYSICS F-USA Gen1-3: Further oval physics development correcting critical issues in aero and tires especially on SS/SW configurations; Fixed engine output not being consistent in all cars between them variants;; Refined damping, gearing, ride heights, and default wing settings (requires setup reset in oval variants) Minor tread ajustments to Kart Rental, Caterhams (all but Academy), Old Stock, Street tires F-Ultimate Gen2: Further undertray aero adjustments F-Retro Gen2: Fixed tire errors causing cars in class not be running with its updated carcass & tread; minor differential & tire pressure adjustments AMDM: Added M1 Procar to the list of classes featuring AMDM Revised aero drag exponent from runnning high rake in all formulas Improved engine cooling slightly for GT Open, DPI & P1 F-Ultimate (both gens): Added unlimited ERS deployment in Time Trial Superkart: Minor aero & track width / wheelbase adjustments AI Addressed a fuel calculation issue that could lead to AI pitting on lap 1 at ovals Added initial version of FCY AI pit strategy F-USA (all gens): Added automatic radiator AI adjustments in road variants Corrected varous kart AI issues Temporarily disabled extra AI tire compounds for the series that had them for further development Oval AI calibration pass for F-USA Gen1-3 TRACKS Daytona Road course switched to low downforce variants VEHICLES F-Classic Gen 3 Model 1: Fixed LOD pivots that was causing some mesh misalignment Formula Trainer Advanced: corrected front suspension asymmetry Mitsubishi Lancer RS: Fixed livery override to include rear wing and windows Mclaren F1 GTR: Adjusted Light glow texture; Adjusted headlight uv map; Adjusted the light materials; Porsche 911 GT1: Adjusted the headlight materials; Adjusted tail light uv map Chevette: Fixed reverse lights bug V1.4.1.3 CHANGELOG GENERAL Downforce oval/downforce variants will now load the main custom AI driver xml file (prevents need to duplicate main xml per variant) PHYSICS Tire tread adjustments to Caterhams, F-Trainer, Superkart, GT Classics & Opala Old Stock Further revisions to all wet weather tires & added option for cars that were missing it Minor corrections to front & rear wing center of pressure in all formula cars F-USA Gen1-3: Reduced draft & lift increment with radiator & brake setting for oval variants Superkart: Further:wheel base / track width adjustments; Adjusted FFB for higher level of filtering F-USA Gen1-3: Reduced draft & lift increment from radiator & brake setting for oval varriant; Adjusted short oval tire wear rate Corvette C3.R: Adjusted front brake torque AI Fixed bug where the wrong AI could lead the full course yellow group if the leader has pitted during the full course yellow Added new function to minimise chances of AI hitting outside walls in ovals Further reduced AI rate of urgent lateral movement AI calibration pass for Vintage TC1 & 2, F-Retro Gen2&3 Caterhams & F-Ultimate Gen2 Further corrections to AI behavior and performance in karting classes Further adjustments to AI performance degradation with tire wear Calibration pass for AI wet weather performance for all classes Fixed Lancer Cup AI drivers missing driver names AUDIO Wall reflections: Reduced when close to wall, slightly less steep dropoff when moving away from walls. Fixed low volume and omnidirectional wall reflections after going back to main menu and loading next track/car combo Changed priority one notch lower to mitigate loss of sound(s) for player / viewed car in cockpit for all cars TRACKS Spa 2022: Adjustments & fixes to wet weather properties Track Cameras: Added VIR VR cams for all layouts. VEHICLES Ginetta G40 Cup/GT5: Added damaged and dangling parts; Revised collisions F-Ultimate 2022: Fixed suspension animations in low downforce spec; Fixed livery overrides to include spec and fresnel maps BMW M1: Corrected oil and water gauges Quote Link to comment Share on other sites More sharing options...
andre Posted December 10, 2022 Report Share Posted December 10, 2022 V1.4.3.0 CHANGELOG CONTENT Added Spa-Francorchamps 1970 to Spa-Francorchamps DLC Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8 Added Low Downforce variants for all GT1 & Group C cars GENERAL Fixed poor performance issues in Time Trial mode Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap) Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100% Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts Vehicles no longer spawn with engine running in garage Updated Logitech and Fanatec SDKs Fixed default axis mapping for Logitech G29 & G923 Added Logitech G PRO Wheel preset Added preset buttons for Fanatec Generic controller profile Fixed Proximity Arrow Logic to correctly display nearest Opponents FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc) Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage UI & HUD Added Radar HUD Gadget (customized HUD layouts may need re-adjusting) Fixed leaderboard container incorrectly sized. Fixed missing localisation of cockpit config description Added weight jacker to In-Car Menu Fixed LIVETRACK PRESET option label not localised PHYSICS Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all) Extensive revisions to Karts´ tire & chassis (all models) Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound Minor thermodynamics fine-tuning to various tires AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class Revised suspension damage and wheel stress-induced loose wheel failure Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes) Revised engine heating and cooling for all Caterhams, karts & superkart Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd) F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment F-Retro Gen2: Adjusted rear wing base downforce F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear Cateham 620R: corrected rear damper rates asymetry McLaren 720S GT3: corrected rear toe default setting Porsche GTE: Corrected fuel tank size AI Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8 AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly Fixed case where the AI could run out of fuel if the pit box was occupied Added a small amount of per-vehicle variation to the AI starting fuel in oval races Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start F-Vintage: Adjusted behavior for safer & more consistent driving Made AI more willing to overtake another AI that is trying to retire AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck Monza 1991: Rework AI lnes & performance AUDIO Added engine blown sound effect Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4 Small adjustment to wall reflection delay. Fixed a bug where reflected engine sound would not be altered by Player engine volume slider. TRACKS Adjusted bumpines of razor, flat & grooved curbs for all tracks Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap Kansai: Corrected garage door numbers Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted TRD garage depth Rebuild tire wall collision; Added missing kart racecon building collision Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count Silverstone Natl: Smoothed an abnormal bump in the pit exit road Adelaide: Removed armco barrier at T8 exit Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight Monza 1991: Fix a camera clipping terrain and increase the near clip plane range Silverstone 1975: Fixed flickering in pit lane camera(s) Spa-Francorchamps 2022: Nurburgring: Adjusted corner bollard location Cascavel: Add track cut cheat block to pit lane entrance Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras VEHICLES Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin Corvette C8R: Fixed livery override material for fresnel and spec maps Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides F-Vintage Gen1: Added Damaged and dangling parts; Revised collision F-Vintage Gen2: Added Damaged and dangling parts; Revised collision F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions F Vee (both): Added Damaged and dangling parts; Revised collision Ultima GTR: Fixed water gauge issue F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant Lotus 49C: Fixed the AO on the front left wheel in the cockpit view Mini Cooper 1965 Classic B: Entry added for livery overrides McLaren F1 GTR: Fixed raindrops wiping bug Porsche GT1 98: Adjusted gear lever animation User Livery Overrides: Added 3 new metallic materials Copa Montana: Fixed cockpit mirror issue BMW M1 Procar: Fixed gauges glow Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction Brabham BT44: Added rear light Kart Shifter: Corrected engine model Adjusted driver LODs to avoid driver parts popping off at relatively short distances RC build 2189 now live: Added Spa 1970 Layout without Malmedy Chicane Fixed bugs causing Low Downforce variants of GT1 & Group C to crash Fixed incorrect order of Combined/Separated Fanatec DD profiles; Added Logitech G PRO, G923 profiles; Added Generic Direct Drive profile Super V8: adjusted oval tire tread Corvette C3: Revised torque curve for slightly less torque at same peak power F-Vintage (both gens): Reduced AI tire rolling resistance for more balanced top speeds vs player F-Trainer Basic: AI calibration pass F-Classic Gen3: Adjusted AI tire wear rate Implemented new logic to make the AI lift off the throttle on curves due to dirty air. This logic helps preventing the AI from running in insane packs in ovaltracks for example Increased the tendency for the AI to follow the lane of the car ahead when it is trying to draft Fixed one case where the AI wouldnt make a mandatory pits resulting in DQ Spa 1970: Various art updates; Added more buildings; LOD adjustments tobrake marker signs V1.4.3.1 CHANGELOG CONTENT Added Corvette GTP to Group C class GENERAL Disabled blue flags during full course yellows and withdrawn existing blue flags for drivers that enter the pitlane or complete the race Fixed tin tops oval variant configurations being loaded at low downforce tracks Fixed Racin´ USA Pt3 tracks no longer being available UI & HUD Added HUD Radar Zoom option (Gameplay > Display) AI Improved safety of AI overtaking of lapped cars on ovals Super V8: Fixed AI erractic performance TRACKS Spa 1970: Various art updates; Updated trackside cameras VEHICLES F-Classic Gen1 (Both models): Added Damaged and dangling parts; Revised collisions; Adjusted the driver legs position of Model 2 V1.4.3.2 CHANGELOG GENERAL Added suport for user helmet livery customization (WIP, only for F-USA Gen1 atm) Fixed bug causing AI duplicating the player livery when using custom liveries FFB: Narrowed lockstop range UI & HUD Fixed missing class colours for various Oval/Low Downforce variants PHYSICS Corvette GTP: Various tire, chassis & aero revisions Corrected aero setup for all Group C & GT1 low downforce variants F-Vintage: Corrected V12 models mass to be 15kg heavier than V8 counterparts; Adjusted default gear ratio for V8 models Mini JCW UK: Adjusted wet tire compound thermodynamics Group ? Minor tire tread adjustment AI Prevented excessive AI weaving in oval tracks Reduced AI downforce bias for IMS & further reduced AI downforce bias for Daytona for higher straight speeds Further reduced AI Grip for IMS Bumped downshift rev threshold for AI to downshift sooner coming down the rev band on all oval variants F-USA (all gens): Improved AI suspension rates for better behavior & performance TRACKS Spa 1970: Further art updates; Added seasonal foliage VEHICLES Corvette GTP: Add gauges glow texture Copa Montana: Fixed shadow glitch F-Classic Gen2 (All models): Added Damaged and dangling parts; Revised collisions; Fixed the rain light; Adjusted the light glow texture Build 2216: Revised loose wheel stress thresholds on all AMDM enabled cars Opala Old Stock: corrected Short Oval car loading on Speedway, corrected Speedway car loading on Short Oval Adjusted FFB max force for F-USA Gen2 Swift & Corvette GTP F-Classic (all gens): Revised fuel consumption and fuel density so fuel weighs more per liter, but consumption per liter is less Adjusted F-Classic Gen3 fuel tank sizes (220l for M1, 205L for M2, 200 for M3) indianapolis_2022: Corrected LOD on static objects for both layouts. Spa 1970: Added more spruce tree texture variety to reduce repetitiveness, added vertex AO for some bushes and crowds, tweaked houses AO, fixed hole in the terrain at La Source; Adjusted physical mesh road bumps Quote Link to comment Share on other sites More sharing options...
mad_dog Posted January 7, 2023 Report Share Posted January 7, 2023 Quote Link to comment Share on other sites More sharing options...
andre Posted January 22, 2023 Report Share Posted January 22, 2023 V1.4.5.2 CHANGELOG CONTENT Free: Added Nissan R89C to Group C class Added Nissan R390 GT1 to GT1 class Added 2017 Nissan GT-R to GT3 class Added new F-Classic Gen3 class (4 generic models) Brazilian Racing Legends Pt1 DLC: Added Brabham BT49 to F-Retro Gen2 Class Added Brabham BT52 to Formula Retro Gen3 Class Added Lotus 98T to F-Classic Gen1 Class Added Mclaren MP4/4 to F-Classic Gen2 Class Added Mclaren MP4/5B to F-Classic Gen3 class Added Mclaren MP4/6 to F-Classic Gen4 class Supercars Pt1 DLC: Added Mclaren Senna, Brabham BT62 to new Hypercars Class Added Corvette C8 Z06 to Supercars Class Historical Track Pack DLC: Added Cascais 1988 Added Jerez 1988 GENERAL Added Random Failure Scale option Added pit speed limit option to single race. Added rule/content filter presets for custom events Added Multiplayer support for Timescaling random failures AI can now DLC vehicles even if user does not own them Added 40+ years of real historic weather data for the locations that were missing it (Buskerud, Campo Grande, Curvelo, Goiania, Guapore, Indianapolis, Ortona, Velocitta Adjusted gamepad damping bounds to allow smaller base levels and removed some baked in non-linearity Updated Logitech TrueForce implementation following Logitech´s recommended specification Renamed F-Classic Gen3 as F-Classic Gen4 Renamed Street Cars class as Supercars class UI & HUD Added secondary mapping options for main vehicle motion inputs on main menu controls screen Added controller binding options for increase/decrease fuel map (Note: existing profiles will need to manually rebind these or reset the user set to activate) Added secondary bind options for vehicle tab of main menu assignments page Fixed missing localisation of cockpit configuration button Added Failure scale setting to lobby session details pane Fixed HUD Radar colour logic PHYSICS Minor adjustment to F-USA Speedway tire tread (all gens) Street F-Retro Gen2 Enabled bumpdraft and sidedraft physics in all tracks (was enabled only in Oval tracks) Added Advanced Mechanical Damage Modelling for Stock Car Brasil 2019-2022, Super V8, Copa Truck, Stock Omega 1999, Sprintrace, ARC Camaro, Lancer Cup, Street Cars, Supercars. F-3, F-Trainer & F-Vee, Copa Classic, Hot Cars, Opala (all models), Caterham (all models), GT5 Revised loose wheel failure stress thresholds and added wing failure for F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), F-USA (all gens) Revised loose wheel failure stress thresholds on all cars with AMDM FFB ajustments for Group C, GT1, GT3 (all models) Cadillac DPi, F-V12, GT1, GTE, GT3, GT4, Group C, BMW Procar Brabham BT46B: Revised fan physics & added ambient pressure effect; Adjusted aero for new fan physics F-USA (All gen oval variants): Decreased dirty air effect on cooling F-Classic G1M1: Adjusted ultimate power output and default boost pressure F-Classic G1M2: Revised engine with new turbo, fuel consumption and power output to diversify class Lotus 79: Minor aero adjustments Brabham BT46: Updated fan car physics F-Classic (all models): Corrected front tire dimensions; revised gear mis-shifting tolerance AMDM: Added wing failure logic to older open wheelers from F-Vintage Gen2 to F-Retro Gen3; Increased risk of oil and turbo failure on GT-type cars Added support for individual front / rear onboard adjustable roll bars & disabled rear roll bars for F-Classics (all gens), F-Retros Gen2 & 3 , SprintRace; Disabled onboard roll bars altogether for Metalmoro AJRs, Mercedes CLK LM, Mclaren MP4/12 (still incorrectly had it enabled) Corvette GTP: Slightly raised CoG height Fixed CTD with Omega Stock Car 1999 AI Adjusted AI code for less hesitation when trying to overtake on straights Fixed bug that could cause AI to pit too often due to tire wear Rebuilt GT3 Ai roster to include Nissan GT-R GT3. Updated Stock Car Brazil 2022 driver levels to reflect final championship results AI calibration pass for F-Retro Gen2 Improved AI lines in the following specific cases: when defending position, when avoiding lateral contact with human player, when avoiding corner cutting; Improved detection of incidents that lead to yellow flags or full course yellow. Adjusted AI lateral movement ratio (generally less jerky moves to try overtake) Spa Francorchamps 1970: New AI fast lines & performance adjustments Further AI calibration for F-Vintage Gen1&2 AUDIO Further adjustments to wall reflections Set up F-Classic Gen1 M2 with BMW I4 sounds TRACKS Spa Francorchamps 2020/2022: Add additional portable light tower at Eau Rouge Spa Francorchamps 1970: Set 1000km layout Max AI participants to 32 Added custom grip range for Kyalami Historic for slightly less grip & updated range for Cleveland VEHICLES Added support for driver outfit livery overrides Added support for driver helmet livery overrides for all remaining formula cars Updated cockpit Motec to include the following info: TC settings; shifting lights for the M8 and the 911 RSR; headlights pictogram on the Corvette C8 R display; 2nd page on the RSR (3rd still needed) Adjusted undertray sparks logic Opala (all models): Added tachometer damping function Corvette C3: Speedometer units converted to MPH McLaren MP4/4: Fixed rain drops issue on cockpit glass Corvette C8R: Fixed revs jumping between shifts in rare cases StockCar Omega: Fixed stikers flickering issue Mclaren 720 GT3: Fixed misaligned hood in the cockpit view Quote Link to comment Share on other sites More sharing options...
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