andre Posted November 6, 2020 Report Share Posted November 6, 2020 V1.0.5.1 CHANGELOG: Small improvements to the logic of AI to avoid invading of human line on straights when far from curves Fixed non-linear bumpstop code Revised suspension for Porsches Revised Mclaren 720S GT3 aero, brakes & drivetrain Revised Mclaren 570S aero & brakes Revised GT3 / Prototype tire tread for slightly more longitudinal slip Corrected Mclaren 720S stats & onboard cameras Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting & some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass Goania: Minor art pass Quote Link to comment Share on other sites More sharing options...
andre Posted November 7, 2020 Report Share Posted November 7, 2020 Quote Link to comment Share on other sites More sharing options...
andre Posted November 16, 2020 Report Share Posted November 16, 2020 V1.0.5.5 Changelog Content Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon) General Fixed reverse grid in Championship mode UI & HUD Added Vehicle Selection filters Fixed track image anchors on lobby details page Fixed ‘Left Monitor Bezel Width Right’ input Added Credits screen to UI Fixed various missing / incorrect filters for cars & tracks Physics & FFB Fixed coordinate conversion when reading SETA contact patch offset Fixed curbs pulling inverse way on cars where steering arms are “behind” steering axis. Fixed minor road noise confribution being partially unequally handled on front right wheel Fixed issues with Mini FFB using new profile Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis Adjusted tire treads for adittional longitudinal slip in rain race tires Corrected front tire tread width in GT / Prototypes (305mm / 315mm) Adjusted default diff settings & roll bar values for Porsches Revised low rev band torque curves & suspension rates for GT cars Adjusted Porsche Cayman suspension travel & helper spring deflection length Fixed error in main driveline syntax (potentially improves rear differential functionality) Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height Reduced engine inertia in GT3/GT4 cars Slightly increased engine inertia for Group A cars Reduced engine inertia & spring rate range for Metalmoro MRX (all variants) Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes Further revised suspension rates on all GT3 / GT4 cars Fixed Mercedes AMG GT3 camber range for front wheels Minor adjustment to StockCar 2020 CoG height & aero Copa Fusca FFB Max force and raised stactic ride height by 1cm Reduced F-Reiza FFB max force AI Further improvements to AI Lateral player avoidance and line selection when side-by-side with players Improved AI player avoidance in situations where more than one player is present (MP) AI callibration pass for GT / Stock / Prototypes Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars Reduced aggression scalars for tintop series Audio Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays Fixed McLaren 570S GT4 missing sound in Chase view. Increased bottoming sound effect for GT3s & GT4s Tracks Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass Imola: added DRS zones triggers as per latest GP configuration Added drone animations to Velocittá, Velopark, VIR Fixed rain blockers at VIR Adjusted Nurburgring GP TV cameras Vehicles McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model Camaro GT4R – Corrected small side window material Fixed Porsche Cup 4.0 rear tire dimensions Added damage, dangling parts & dirt map for Fusca (all variants) Quote Link to comment Share on other sites More sharing options...
andre Posted November 22, 2020 Report Share Posted November 22, 2020 V1.0.5.6 CHANGELOG Added Nurburgring 24h Endurance Layout Added support to order Vehicle group filters alphabetically (original sorting) Fixed class list scroll bar on Vehicle browser Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it) Adjusted Porsche Cup FFB max force Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all) Adjusted Traction Control base slip to allow for more slip before system kicks in Porsche Cup AI wet tire callibration pass Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix) Camaro GT4R: Corrected brake and tail lights color Mercedes 190E: Fixed cockpit red materials MetalMoro AJR: Fixed head and brake lights Super V8: Fixed head and brake lights Quote Link to comment Share on other sites More sharing options...
andre Posted November 27, 2020 Report Share Posted November 27, 2020 V1.0.6.0 CHANGELOG CONTENT Added BMW M6 to GT3 class Added Ginetta G55 to GT4 class UI / HUD Fixed issue where too much chat history was played back in some instances Seat adjustment input is now continuous (hold to move) Adjusted various background image anchors to improve display on 16:10 and triple screen PHYSICS & AI Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires Stiffened sidewalls for GT / Stock / Proto tires Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default) Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset) Revised Balance of Performance for GT3 / GT4 class Revised brakes for GT3/GT4 cars Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm) Revised Porsche Cup aero, adjusted default roll bars Reduced front splitter downfroce dropoff with yaw in all GT/ Stock Cars Fixed missing wet tire compound for Camaro GT4R Adjusted Camaro GT4R suspension Adjusted Copa Montana center of gravity height Revised Procar, Group A, Ultima Race baseline damper rates Fixed Ultima race front left, rear right fast damper ranges incorrectly available Improved rear efficiency, reduced Group A rear brake torque Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires) Adjusted rear wing efficiency for Stock2020, Montana AI Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes Added logic to prevent AI slowing on track after returning from partially outside track limits Added logic for AI to be more reactive and switch switch behaviors more often Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance) Reduced range of AI variation from ideal racing line GT3, Porsche Cup, P4, P3, P2, F3 callibration pass Minor AI aggression scalar adjustment for GT cars Further wet weather callibration passes for all GT / Stock / Proto cars AUDIO Adjusted Mclaren 720s tire skid volume. Lowered tranny whine given enigne sounds feature them prominently TRACKS Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads; add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes Interlagos: Fixed floating pit box lines Campo / Curvelo: Adjusted flag LOD range Montreal Historic: added missing HUD map VEHICLES Porsche Cayman GT4 - Fixed red cockpit material issue Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2) Adjusted brake glow ranges for carbon brakes (player & AI) Camaro GT4R: Fixed missing RPM leds Quote Link to comment Share on other sites More sharing options...
andre Posted December 3, 2020 Report Share Posted December 3, 2020 V1.0.6.1 Changelog: Revised BMW M6 setup ranges & default settings (requires car setup reset to default) Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars Reduced brake wear rate by 25% (both carbon and steel) Slightly increased downshift protection function (less over-revving allowed) Improved GT3/GT4 AI launch on starts Reduced GT3 AI rolling resistance to better match player´s straight-line speed Fixed Ginetta G55 Supercup ABS range Nurburgring/Nordschleife: Terrain/roads material optimization, new Armco’s with new more detailed meshes, new Armco graffiti, resolved flickering of Armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts Montreal: Various minor fixes, optimization & art revisions Montreal Historic: Various minor fixes, optimization & art revisions Silverstone: Fixed disappearing helicopter BMW M6 GT3: Added Racelogic timing display and improved Alcantara material in cockpit dash Spa Francorchamps Coming Up! Quote Link to comment Share on other sites More sharing options...
andre Posted December 14, 2020 Report Share Posted December 14, 2020 V1.0.6.2 Changelog: Added Nurburgring Sprint Short layout UI Server Browser: Disabled refresh button during the cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected Slow server list refreshes rate and extends the maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result. Added support for car livery overrides Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop. Revised tire tread physics for all cars (in progress) Bumped steer lock range for all cars Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro F-Ultimate: raised baseline rear pressure Increased speed tolerance to trigger jump-start penalty Revised FFB Max force for several cars for better consistency Fixed asymmetrical right front damper range in Procar Revised suspension & bump stop rates for Procar, Ginetta G58 (requires setup reset) Minor weight distribution adjustment for Procar, Super V8 Improved AI performance at Ibarra AI calibration pass (all classes) Slightly increased AI roll torque stab & CoG height multiplier to minimize the risk of AI cars rolling over high curbs Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting AI now return to the track in a safer manner after slipping or going off-road Further reductions in AI lateral jitter/weaving / abrupt moves Slightly reduced bump amplitude of gravel/grass Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external) Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts Fixed helicopters disappearing on some tracks Slight tweaks to animated objects @ Brands Hatch & Bathurst Bathurst: Slight improvements to night lights optimization; revised trackside cameras F-Trainer: Fixed black external mirrors BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02 Quote Link to comment Share on other sites More sharing options...
andre Posted January 3, 2021 Report Share Posted January 3, 2021 V1.1.0.0 CHANGELOG CONTENT Cars: Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT) Added Mclaren F1 LM to Street Cars series Tracks: Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack Added Ibarra Reverse layout GENERAL Introduced track specific weather probability system for more realistic random weather Random weather condition is now preserved if session is reset Disabled "Real Weather" option (until system implementation is complete) Added option to customize FFB gain per car Adjusted netcode parameters for more reliable close racing and more accurate timing predictions Adjusted default cockpit camera settings Increased cockpit seat position storing from 20 to 100 vehicles. Added live edit messages for vertical and longitudinal cockpit seat position Added F-Ultimate & F-Reiza championship seasons UI & HUD Added new main menu panel arts & backgrounds Updated track loading screens & increased resolution to 4k Added loading bar gradient & fixed position on ultrawide resolutions Fixed monitor controls and back button positions on ultrawide resolutions Update Control Assignments screens to include per vehicle FFB gain increase / decrease VSync is now always enabled in Main Menu Added tag (AI)/* to AI players in multiplayer Added additional states to DRS HUD informing detection zone & availability Vehicle default sorting reverted to alphabetical order Corrected various vehicle naming inconsistencies Fixed Velopark incorrect track grades PHYSICS Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986 Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052 Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation) Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering) Reduced max height to account before front wing / splitter stall in several cars GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP Further revisions of FFB max force to iron out potential peak force inconsistencies Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate Reduced Ginetta G55 engine inertia Futher reduced differential preload baseline settings Disabled viscous differential in street cars Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2 Adjusted default Differential settings for F-Retro, Stock Car 2020 Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied AI Added preliminary new logic to improve AI overtaking lapped cars Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player) Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression AI callibration pass for all cars that received tyre physics and / or aero updates Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance) AUDIO Updated Sprint Race sounds Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues TRACKS Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations) Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma Updated Bathurst trackside camera Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams VEHICLES Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser Gol Copa Classic: Fixed LOD errors at longer distance Mini Cooper UK: Fixed LODding issues with windows Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres MCR S2000: Added dirt/scratch textures Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances V1.1.0.1 CHANGELOG Added International GT3, F-Classic Gen1, GT1 championships Enabled multiple random weather slots in championship seasons Disabled formation lap for championships with rolling starts Fixed FFB per vehicle adjustment in-session Fixed FFB adjustment localization Fixed Caterham tail lights not working in dark Extensive Spa-Francorchamps art pass, performance improvements, object pop-up & wall hole fixes Adjusted AI performance through various corners for better balance vs player Slightly increased Bathurst AI Grip values GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed Adjusted roll bar rates in Group A cars (requires setup reset) Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed) Time Trial mode now includes all the latest content Quote Link to comment Share on other sites More sharing options...
andre Posted January 15, 2021 Report Share Posted January 15, 2021 V1.1.0.4 CHANGELOG GENERAL Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox Disabled mandatory pitstops in GT1 90s Championship UI & HUD Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen Lobbies now always use descending order when sorting lobbies by player Custom even screens now display full vehicle name instead of abbreviated version Fixed English label on FFB GAIN INCREASE mapping Added GT1 HUD icon PHYSICS & FFB Added several new gearbox, clutch, crankshaft, driveshaft & wheel bearing models to better suit various types of drivelines Reduced differential viscous hump & clutch lock ratios Revised F-Retro & F-Classic tire carcass (all gens) Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars Fixed error in tire models for BMW Procar, Group A & Opala 1986 cars Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track) Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) (requires setup reset) Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars Slightly reduced aero draft effect (all cars) Slightly adjusted Mercedes CLK GT1, F-Ultimate default setup (requires setup reset) Reduced GT1 & Opala rear brake torque (all cars) Increased pit speed limit in GT1 class to 100 km/h Mclaren 570S GT4: adjusted aero center of pressure; fixed rear right fast damper range; increased brake torque; adjusted default setup (requires setup reset) Adjusted engine compression curves for GT1 cars, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams Fixed error in Group A damper and rebound travel (requires setup reset) Slightly raised Roco 001 CoG height Slightly stiffened Mclaren F1 LM front suspension rates Opened up differential adjustments for Caterhams with LSD Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2, Slightly increased downforce from F-Classic Gen1 diffuser SprintRace: Adjusted rear wing center of pressure; increased bodywork drag Reduced engine inertia for F-Trainer, Caterhams Raised minimal front ride height for F-Classics (requires setup reset) Adjusted gear ratios for Procar, Group A cars (requires setup reset) Adjusted default roll bars, dampers for all Porsches (requires setup reset) Fixed inverted slow / fast damper rates in Porsche Cup cars (requires setup reset) Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport (requires setup reset) AI Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently Fixed bug causing AI simulated times to fluctuate widely fixed issue where AIs would brake without reason on pit entry or exit Further general AI performance callibration for throttle & brake application, tire rolling resistance & drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A & Procar) Increased AI speed on wet tracks while running slicks Slightly increased AI aggression scalars per vehicle Further reduced AI jerkiness in lateral movement Reduced AI brake distance offsets Fine tuned AI brake performance Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds) Slightly reduced AI quali performance & improvedp practice performance (all cars) AUDIO Minor sound loop corrections on transmission whine samples for GT3R and M6 GT3, Sprint race and Super v8 samples. TRACKS Updated weather probability ratios (a bit less rain generally) Spa: Extensive art & performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree & treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions Curitiba: Further road mesh noise revisions Curvelo: Reduced road mesh noise Guapore: Reduced road mesh noise Ibarra: Updated trackside cams for reverse layout VEHICLES MetalMoro AJR: Fixed tail lights, external mirrors; MetalMoro MRX: Adjusted RPM LED ranges for P3 variants Further fine tuning of exhaust parameters (for cars producing less backfiring) Further adjusted carbon visual brake glow range Added new Metalmoro AJR liveries (including a new batch of community skins) V1.1.0.5 CHANGELOG GENERAL Fixed bug that could lead to vehicles receiving draft from vehicles far behind them UI Fixed distance to screen value on triple screen setup PHYSICS Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches Fixed bug with F-Retro wet tires breaking physics Fixed bug with F-Ultimate slicks breaking physics if driven on wet Adjusted default gear ratios for M1 Procar, Group A cars AI Further improvements to AI lateral weaving/abruptness of movement Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control) Further general A performance callibration AUDIO Caterham Academy: adjusted sounds, improved audio loops Copa Fusca: Fixed engine sound drop-off during gear shifts SprintRace: further improvements to audio loops M1 Procar: increased volume when driving in swingman view TRACKS Spa: various fixes for lodding pop-ups, further optimization Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face Interlagos Historic: Added startlights; removed shadow casting from transparent fences Oulton Park: Added missing track lights Curitiba: Adjusted HUD map zoom Curvelo: Adjusted render mesh to match updated physical noise VEHICLES: Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00 Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2 Caterham 620R - Gyda Marvik #25 / Chris Shire #26 Quote Link to comment Share on other sites More sharing options...
andre Posted February 1, 2021 Report Share Posted February 1, 2021 V1.1.1.0 CHANGELOG CONTENT Added Ginetta G40 to GT5 series Added Ginetta G40 Cup series GENERAL LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session) Reduced base grip from a green track & increased grip range to max grip state UI & HUD Added option for German localization Fixed wrong description on 'Edit HUD' menu option Adjusted size and layout of ICM strategy menu to make current strategy more readable Fixed scrollbar on Start Championship list Fixed incorrect heavy fog icon Fixed Race sessions showing practice length on lobby detail page Fixed Add session start time to lobby detail page Remove stray icon from formation lap info HUD element Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards Added missing translations for some recently released tracks Added missing Edit Hud Description, Drive layout, FFB Damping translations Fixed PIT text overflowing container on HUD leaderboard in some languages Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation. Adjusted loading screen gradient to provide more positive feedback at lower levels Added leaderboard class icon for GT40Cup, Group A, JCW, TC60 PHYSICS Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality) Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles) Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates Further revisions to rain tire compounds Slightly reduced efficiency of slicks on wet surface Slightly increased tire automatic preheating ratio before race starts Adjusted optimal temperature ranges for carbon & steel brakes Adjusted brake heating & cooling rates for all cars GT3 cars now use steel brakes instead of carbon ceramic Revised Kart / superkart physics (tires, driveline) Fixed errors in front tire tread for Fusca Classic FL Fixed error on Super V8 Hard tire compound Replaced Roco tire physics to better match the one from its P3 opponents Slightly adjusted F-Classic G3M1 torque curve Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset) Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset) Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding) Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs Reduced effects of tire flatspots on FFB AI Added parameter to callibrate AI traction off the line on a wet surface vs player Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case General AI performance callibration pass for all cars Further adjustments to AI throttle application for various cars Further adjustments to AI aggression scalars per car Further reduced AI lateral jerkiness/weaving/abruptness General AI callibration for various cars Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability AUDIO Sprint Race: Improved off-throttle pops, further polished engine sound loops Caterham Academy: Improved off-throttle pops, further polished engine sound loops TRACKS Spa: Minor art pass VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts Velo Citta: Added terrain shadow casters; minor corrections & fixes Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts Reduced road mesh noise for Goiania, Jerez, Velopark Interlagos Historic: Minor bug fixes Cascais: Reduced road mesh noise, Fixed a few LOD pop issues Montreal Modern:Reduced road mesh noise; minor bug fixes Brands Hatch: Reduced road mesh noise; minor bug fixes Spielberg:Reduced road mesh noise, minor bug fixes Adjusted drone animations & removed excessive number on some tracks VEHICLES Added 8 new Chevette skins (10 in total) Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3 Fixed kart LODs to avoid visible opponents legs popping Further brake glow range adjustment to better match physics heating & cooling rates F301 and F309: Improved cockpit windshield glass material and rain drops Sprintrace: Added boot and wing to cockpit Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material Further adjusted backfire parameters (less backfiring when lifting off throttle) Added visible onboard brake glow for cars with visible brake discs from cockpit Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38 Porsche 991 Cup 2: Fixed small glitch in cockpit model Quote Link to comment Share on other sites More sharing options...
andre Posted February 10, 2021 Report Share Posted February 10, 2021 V1.1.1.1 CHANGELOG GENERAL Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release) Track rubber state is now reset if session starts wet Fixed race length being overwritten by active session length when sending MP Lobby data Removed redundant / pre-release folders for livery overries Fixed AI being limited to host´s car class in servers with high player:ai ratios. UI & HUD Fixed incorrect drive axle data on session on loading screen Minor German localization adjustments PHYSICS & FFB Various minor default differential & suspension adjustments for all cars (setup reset recommended) Slightly raised brake cooling rates Reduced slick water dissipation further reduces slick efficiency on a wet track) Increased drafting air scale (slightly increases drafting effects for all cars) Raised F-Reiza FFB max force scale AI Fixed bug causing AI to be excessively slow in first session of a race weekend Further fine tuning of aggression scalars per car Further AI performance callibration passes Further AI rain performance callibration with both wet & slicks Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa AUDIO Fixed missing gearbox grinding sound for some manual cars that were missing it TRACKS Nurburgring: Minor art & functionality pass Imola: Minor art & functionality pass; revised AI paths & trackside cameras Goiania: Updated AI paths Spa-Francorchamps: Added DRS boards at detection & activation points More drones moves/removed at various tracks VEHICLES F-Vintage Gen 1&2: Added dirt / scratch map Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap Puma GTE: Added 3 new liveries Ginetta G40 Cup: Updated liveries #10 #20 ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter Quote Link to comment Share on other sites More sharing options...
andre Posted February 16, 2021 Report Share Posted February 16, 2021 V1.1.1.3 CHANGELOG UI & HUD Fixed Time Trial info incorrectly hiding current lap time in live sessions Adjusted element/text size of audio device and controller model selection inputs to better suit long names Exposing assignments for Gear 7 & 8 and Telemetry HUD mode switching Added GT1 and G40C to vehicle filter definitions PHYSICS Further substantial reduction of slick adhesion on a wet track Further adjustments to wet tires for various cars Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine) Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne) Further adjusted aero draft effects Corrected tire tread dimensions for Copa Classic, F-Trainer Fixed error in Group A / Procar front tire tread Fixed error in F-Ultimate tires speed effect Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck Further adjustments to dry tire falloff rates on wet surface (including grooved / road tires) Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup & all Copa Classic cars (setup reset recommended) Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 & Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 & Honda turbo variants Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia) F-Retro: Small aero revisions to all cars Disabled AJR DRS icon for V6, Honda variants Reduced F1 pitstop tire change timings AI Added car-specific overrides for AI performance on a wet track (on slicks & wet tires) & added new parameter to callibrate AI performance with wet tires on a drying track Further AI callibration passes Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs Slightly raised AI lateral movement rate for overtaking & passing boosts (to mitigate getting stuck on straights) Slightly reduced AI braking point offset Reduced AI lifting off throttle over puddles to 50% Slightly increased range of performance from AI drivers TRACKS Nurburgring: Minor art pass & fixes Revised VR trackside cams at Silverstone & Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks) Further weather probability adjustments (slightly less rain in rainy locations) VEHICLES Fixed missing wiper animations on Ginetta G40 Cup & Ginetta G55 GT4 Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 & Brabham BT44 Analogue gauges now light up when lights are on Quote Link to comment Share on other sites More sharing options...
andre Posted March 2, 2021 Report Share Posted March 2, 2021 V1.1.2.0 CHANGELOG CONTENT Tracks Added Spa Francorchamps 1993 layout Vehicles Added Group C class featuring Sauber Mercedes C9 & Porsche 962C Added Stock Car 1999 Omega series GENERAL Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water) Expanded available opponent classes to 9 (10 total) Bumped headlight range from 160 to 240m for all cars Corrected number of opponents in Championship mode to match the series current total number of opponents Added function to set different presets of rubber depending on type of session (making option available to player will soon follow) Added new functions to control when vehicle headlights & tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels) Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships UI & HUD Re-styled event rules & regulations page Re-styled single player opponent settings page Added help texts to online Opponent settings screen Fixed wrong value link on gear 7/8 assignments Fixed redundant adjustable wing setup option being available for cars without such aero components Corrected tire names for various cars using street or semi-slick compounds Fixed missing French & German localization for track limits setting Adjusted font size on track limit warnings labels for Rules & Regulations UI screen FFB Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player) Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting PHYSICS Added slow damping function to all tires (generally improves tire damping & fixes bouncing effect at very slow speeds previously proeminent in formula cars) Added intermediate & extreme tyre compounds for modern protos, GTs & formulas Adjusted tire tread for 60s touring cars, Opalas, Copas Fusca, Uno, Truck, Caterham Academy & F-Trainer Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro) Adjusted F-Vee, Opala 1979 & Old Stock tire treads Increased RPM threshold for reduced engine life in 2-stroke karts Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution) Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point) Minor stifness adjustment to GT / Proto / StockCar tire carcasses Added minor preload resistance to open diffs in cars with more powerful engines Adjusted Porsche 911 GT1 engine compression curve Adjusted default gear ratios for Mclaren F1 GTR & Mercedes CLK in GT1 class Minor crankshaft mass adjustments to F1 cars Corrected 720S GT3 negative rear toe setting (setup reset recommended) Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended) AI Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, & introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water) Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position Reduced likelihood of AI crashing into wall when side by side with human Increased AI drivers performance range Minor AI callibration pass for performance dropoff with tire wear Azure: Smoothed corridors in several locations Slightly increased AI grip @ Bathurst, Nurburgring GP & Velocitta TRACKS Adelaide: reduced road mesh noise; smooth curb at entrance to T13 Imola: Fixed camera man pop up Kyalami: removed glitchy helicopter animation Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks) VEHICLES F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material Copa Montana: added Dirt/Scratch map BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91) F-V10: Fixed visual glitch with windscreen in rain Gol Classic B: Fixed front splitter glitch Ultima GTR: Fixed oil pressure needle F3 F309: corrected RPM bars range Lancer R & RS: Livery override entry added for windscreen and wing Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR Corrected rain tire tread for F-Retros V1.1.2.1 Changelog: Fixed bug where blue flag could be triggered incorrectly in some instances Minor adjustments to aero / tires for Group C cars & Omega Minor Group C BoP adjustment to improve 962C pace against Sauber C9 (slightly better aero efficiency) Minior AI callibration pass for Prototypes, SprintRace & SuperV8 Adjusted Turbo Volume for Sauber C9 Increased wet grip for concrete, low grip roads, curbs & astrotruf Spa-Francorchamps 1993: New AI path revision addressing some slow corners; minor art pass correcting some objects popping Ibarra: Reworked outer terrain export settings to solve LOD pop in rear view mirror Updated StockCar Omega interior textures Quote Link to comment Share on other sites More sharing options...
andre Posted March 9, 2021 Report Share Posted March 9, 2021 V1.1.2.3 CHANGELOG Added support new Logitech SDK, TrueForce technology & G923 controller LiveTrack now applies even standard water saturation accross whole track at start of session if first weather slot is rainy (previously racing line would be slightly drier) Fixed bug where LiveTrack wasn't correctly identifying covered areas such as Azure tunnel. Tire tread physics adjustments for F-Reiza, F-V10, F-Ultimate, F-Classic, F-Retro, F-Vintage, Procar, Group A, Group C, Superkart F-Classic (all cars): Adjusted rear wing efficiency Minor pneumatic trail adjustments for F-Retro, F-Vintage, F-Classics, Lancer Cup Reduced braking distance threshold for AI on formula cars Ai callibration pass for F-Reiza, F-Vintage, F-Trainer, Group C Reduced distance AI cars factor cars behind to take a defensive line Adjusted AI Grip multi for Nurburgring Veedol layout Added new Stock Car Omega engine sounds. Adjusted Mercedes CLK GT1 shift sounds & external engine sounds. Nurburgring: Art & optimization pass for all layouts Brands Hatch: Added VR trackside cams MINI Cooper 1965: Reworked rear number plate; added additional skin Lotus 23: Replicated default official liveries to help fill up the grid (4 in total) F-Ultimate: Added Dirt/Scratch map Ginetta G40 GT5: Added new livery (#28 Mike Channell) Quote Link to comment Share on other sites More sharing options...
andre Posted March 19, 2021 Report Share Posted March 19, 2021 V1.1.2.5 CHANGELOG CONTENT Added Stock Car 2021 series UI & HUD Fixed AI name occasionally disappearing from list in session timing board Fixed name text being partially clipped in session timing board Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg) PHYSICS & FFB Further tweaks and cleanup of new TrueForce device and Logitech sdk support Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate & wet compounds Initial pass on tire wear revisions for various compounds (WIP) Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro Corrected error on Opala differentials introduced in the previous build which led to it not being fully open Adjusted Ginetta G58 damper rates Adjusted pneumatic trail for Porsches & F-Vintages Reduced pitch & yaw sensitivity for Group C cars Adjusted Procar default rear ARB & clutch setting Minor timing adjustments to F-Ultimate gearbox AI Further callibration of AI wet weather performance Further customized AI brake distance offsets per car Minor Bathurst AI Grip adjustments AUDIO Updated SprintRace transmission whine Updated Porsche 911 GT1 engine & turbo sound Updated McLaren F1 LM: engine sound TRACKS Cascais: Minor art & performance pass Silverstone: Minor art & performance pass Added VR trackside cams to Snetterton 300 & VIR Full Added rainblockers to indoor section of Speedland kart layouts Updated trackside ads for Interlagos & Goiania VEHICLES Super V8: Fixed incorrect team names Stock Corolla: Fixed Brake disc visual glitch Omega StockCar: Fixed the RF wheel arch edge loops Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides Fixed version number still displaying as v1.1.2.4 in main menu instead of v1.1.2.5 Stock Car 2020/2021: Revised tire carcass physics, suspension rates, front splitter aero; reduced default caster; Minor adjustment to FFB max force Stock Car Cruze 2019: Stiffer damper default damper rates; Minor adjustment to FFB max force Increased FFB smootheness in 60s TC cars Minor Group C soft tire tread adjustment SuperV8: Minor tire carcass adjustment, CoG height reduction Spa-Francorchamps: Added some remaining minor trackside objects; missing start lights Brands Hatch: Fixed trackside cameras not working in Indy layout Further trackside advertising updates for Stock Car tracks StockCar Corolla 20/21: Removed Suzuki driver name sticker from steering wheel Further trackside advertising work for Stock Car tracks Quote Link to comment Share on other sites More sharing options...
andre Posted April 2, 2021 Report Share Posted April 2, 2021 V1.1.3.5 CHANGELOG CONTENT Added F-Retro Gen2 Series (featuring Lotus 79 & generic F-Retro Gen2 Model1) Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval) GENERAL Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds Added option to set maximum limit on the number of AI in official championships Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions UI & HUD Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit Added hints and tips to loading screens. Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries Fixed championship AI aggression input not clamping to correct range Increased loading screen tip refresh time to 20s Added 'Wheel Only' option to 'Display Cockpit And Driver' setting Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias & roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions) Restyled Race and Test Day settings screens Fixed untranslated 'Opponent Aggression' label on opponent settings screens PHYSICS & FFB Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only) Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering & exiting corners, better driveability under traction and slightly higher top speeds Adjusted default preload and ramp angles in most LSD cars (setup reset recommended) Updated engine torque / power curves to suit new wheel bearing values GT / Stock / Proto / wet tire wear adjustments Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros Slightly higher wear rate for soft compound in GT3 / P1 Minor rear wing efficiency adjustment for F-Retros Revised aero drag in formula cars Added customized values for tire pre-conditioning per car (replacing old global function) Increased damage rate for grinding & clutchless shifts in manual boxes Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate Disabled redundant turbo range in Hot Cars / Copa Classic cars Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels Minor adjustments to H-pattern gearbox syncro parameters AI Increased range of AI performance & some initial customization per series AI Callibration pass to account for new AI range parameters & new driveline physics update Slightly increased AI prudence against human drivers AI aggression is now scaled down during in/out laps of practice & qualifying sessions Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance) TRACKS Weather, climate & HDR revisions for more consistency across the daytime and weather variants Minor adjustments to weather and climates for clouds & HDR behaviour Increased maximum render distance for far terrain at higher graphics settings Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art & performance pass Jacarepagua Historic: Reduced road mesh noise; Minor art & optimization pass Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road Hockenheim: Reduced road mesh noise for all Historic layouts Cascais: Fixed fix flipped armco at T9 Goiania: Updated trackside data Revised default date for all tracks Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina Minor art pass to Hockenheim Historic layouts Minor art passes to Jacarepagua and Spielberg VEHICLES Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels Fixed dark external mirrors in several formula cars Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2 Sigma P1: Fixed glitch on cockpit front end F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA. F-Vintage: Fixed engine damage issue Chevette: Fixed cockpit red paint issue Quote Link to comment Share on other sites More sharing options...
andre Posted April 23, 2021 Report Share Posted April 23, 2021 V1.1.4.0 CHANGELOG CONTENT Added Brabham BT46B to F-Retro Gen2 Class GENERAL Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class Excluded player livery from AI selection when enough liveries are available to not have duplicates Added support to disable pitstop refueling for series that don´t allow it UI & HUD Added extended vehicle information to loading screen Fixed selected state opacity on various start buttons Extended pause menu and added full size photo and replay buttons Added scrolling to long help texts in vehicle setup screen. Fixed gear tacho gear indicator not changing colour at redline. Merged / rearranged car info widget into a single element Adjusted colours/opacity of some car info elements to improve legibility. Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes. Fixed over-sized container on relative times widget. Fixed inability to enable relative times widget in light mode HUD editor. Restyled custom event session selection. Fixed menu/weather input registration on practice/qualifying session settings. Restyled HUD pit board Fixed start new championship list always displaying selected state Fixed help text alignment on session settings and custom event opponents pages Fixed Opponent Number Type option not persisting across opponents dialog launches. Enabled localisation for loading screen tips PHYSICS & AI Revised unsprung mass values (spindles & wheels) for all cars to correct minor discrepancies Minor tire tread adjustment to F-Retro, F-Vintage Disabled pitstop refuelling in F-Reiza, F-Ultimate Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS Minor F-Retro Gen1 / Gen 2 aero revisions Added longer final gear ratio for F-Retro cars (all models) Sigma P1: Increased default preload, increased default final gear ratio F-Classic: Increased minimum front ride height Porsche GT3-R: Reduced minimum rear ride height F-Retro: Revised suspension rates Reduced gearbox wear in sequential & semi-auto boxes Reduced 1970s Cosworth DFV RPM critical range for engine life time Added blown diffuser emulation to F-Reiza Adjusted front wing max height for F-Retros, F-V10 Gen1 Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars GT5 AI calibration pass AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK & Stock Car 2020 / 2021 Minor adjustments to AI awareness vs player car TRACKS Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions) Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring) Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands Goiania: Performance pass reduced draw calls 40% Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping; Added missing start lights Cascavel: Minor advert tweaks Added VR cams for Oulton Park, Goiania, Velocittá & Velopark Reduced or removed chance of fog / foggy rain in random weather depending on track VEHICLES F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3 F-Reiza: Added camber values to the suspension animation F-Ultimate 2019: Added camber values to the suspension animation F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista Added period-accurate driver helmets, suits & gloves to F-Retros, F-Classics & F-V12 (WIP and still with generic textures, further customization soon to come) Corrected Lotus 79 RPM shift light range Fixed F-Reiza cockpit antenna Brabham BT44: Fixed shift warning light Karts & Trucks: Corrected normal map size Quote Link to comment Share on other sites More sharing options...
andre Posted April 30, 2021 Report Share Posted April 30, 2021 V1.1.4.5 CHANGELOG GENERAL Fixed custom livery overrides not respecting duplicate livery rules Adjusted crowd/character visibility in various game modes and session types Fixed issue where only LODb of some meshes would hide based on session type Small fix to G923 Initialization Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode UI & HUD Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser Fixed punctuation on some loading screen tips plus some small German string tweaks Fixed clipping on HUD warning message Added extra batch of loading screen tips Corrected various innacuracies in vehicle information PHYSICS & FFB Adjusted rear wing base drag for F1, Prototype & GT cars Adjusted Mini JCW tire tread Adjusted CoG height for Group A, Procar, Mini, Porsche Cup Camaro SS: Adjusted brake torque & CoG height Roco 001: Adjusted chassis inertia & unsprung mass Reduced brake fade range when under optimal temp range for all cars Enabled onboard adjustable brake bias for MCR 2000 Slightly reduced FFB resistance when car is stopped AI Increased AI qualifying pace Increased AI prudence against human players Callibrated AI rolling resistance for R-Retro Gen1 & Gen2 Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range) Adjusted AI Grip multipliers in Donington, Bathurst Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta TRACKS Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3 VEHICLES Added liveries for driver helmets & suits Camaro SS: Fixed obstructed rear view looking back from cockpit F-Ultimate 2019: disabled DRS light until functionality is implemented Quote Link to comment Share on other sites More sharing options...
andre Posted June 8, 2021 Report Share Posted June 8, 2021 V1.2.0.0 CHANGELOG CONTENT Tracks: Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC) Added Long Beach(Part of Racin´ USA Pt1 DLC) Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC) Cars: Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC) Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC) Added BMW M4 to GT4 class GENERAL Added custom championship feature to championship mode (BETA) Added option for Real Weather, synchronizing the weather conditions to the currrent & forecast conditions on the location of the track Added option to customize date for the event (currently all sessions run under that same day) Added 42 years of historical weather data (currently only for tracks listed in the notes above Added seasonal foliage (currently only for tracks noted in the changelog) Weather progression is now scaled by time progression setting when using real weather option For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time Added option to configure Livetrack presets for each session Temporarily disabled real weather setting in multiplayer. Temporarily disabled LiveTrack preset setting in multiplayer Timed races now end after 'time + 1 lap' DLC tracks are now accessible to non-owners in Multiplayer sessions Adjusted LiveTrack grip range (slightly lower base grip than before on a green track) Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10) Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%. Initial revision of shadow casting variables, generally increasing shadow quality Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration) Adjusted gamepad controller presets & car-specific parameters for improved driveability (all cars) UI & HUD Added more loading screen tips. Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings. Fixed incorrect visibility test on auto advance timer of session results screen Suspension rates in setup screen are now displayed as incremental units rather than the actual rates PHYSICS & FFB Revised tire tread, center of gravity height & drag coefficient parameters for all cars Unified all GT tire dimensions, rules & branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 & GT4) GT3 / GT4 Balance of performance revisions Reduced air scale drafting effect F-Reiza: Slightly adjusted diffuser center of pressure Porsche GT3 Cup: Corrected minimum weight for both models Super V8: Added kingpin multiplier to reduce pendulum effect in FFB Adjusted FFB max force range for BMW M6, Camaro GT4R Adjusted BMW M6 engine torque curve SprintRace: Minor brake torque adjustment Corrected default steering lock & steering ratio for Porsche GT3-R Further bodywork drag coefficient revisions Adjusted default TC & ABS settings (including proper baseline for cars without factory TC) Corrected traction control range for GT4 cars Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars Added engine brake setting for formulas (from 1980s on), GT and Prototype classes Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s Adjusted default packers for F-Retros, P1, Roco Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch Mercedes CLK LM: Disabled downshift autoblip Removed HARD & INTERMEDIATE tire compound from GT3, P1 options Disabled viscous LSD settings in various cars that incorrectly allowed for it Metalmoro AJR Fixed Honda engine bug Set new traction control and ABS ranges - increments of 0-10 instead of 1-99 Adjusted intermediate tire compound performance Disabled redundant weight distribution setup ranges in cars that shouldn´t have them Added hard compound option back for StockCar2019 Minor center of gravity adjustments to Porsche Cup, F-Retro cars GT3 & GT4 BoP Pass Fixed missing TC & ABS on GT4 Ginetta G55 Adjusted engine output in AJR Chevy Moved default brake bias slightly forward for most cars Adjusted Camaro GT4 default camber & differential Adjusted BMW M6, M8 & Mercedes GT3 damper rates & ranges AI Extensive AI callibration pass for dry & wet performance, straightline speed Extended pool of AI personalities (all drivers in grid should have unique personalities now) Several adjustments to AI overtaking assesment parameters Reduced range of possible AI deviation from ideal line Increased AI wall check function Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes Adjusted AI Grip @ Goiania, Curvelo Added custom AI pit exit speed scalars Adjusted AI relative performance in practice & qualifying sessions Increased AI care with human & lowered AI brake grip for non-formula cars Adjusted AI brake power / side tolerance / avoid ratio / extra care with player Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel. Taruma: Adjusted AI speed through T1 & T2 AUDIO Added new tire surface sound model for skid / scrub dynamics Added traction control & RPM limiter sound logic and smoothing Adjusted volume for various sound effects (rain, wipers, wet road roll) Optimized sound positioning calculation in relation to listener Lowered brake squeal volume Added turbo prop & jet airplane flyover sounds TRACKS Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic Fixed issues with planes, helicopters, boats and trains being culled when they shouldn Cranes, helicopters and drones now only load on race weekend from qualifying onwards Londrina Kart: Add missing pit man animations Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture Interlagos Historic: Removed catch fence collisions Nurburgring; Fix a hole in the terrain at the gp pit entrance Spa-Francorchamps_2020: Various LOD pop and zfight fixes Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues) Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark Interlagos Minor art & optimization pass; added seasonal foliage & optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights Spielberg Historic: Fixed bug with seasonal foliage Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh Updated Stock Car trackside advertising for tracks on the 2021 calendar VEHICLES F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter. StockCar 2021: carpaint material update; livery updates Reduced head light dip angle to improve lighting reach Added outfits for 60s, 70s & 80s drivers Porsche GT3-R: Texture optimization Ginetta G55 GT4: Fixed display & RPM lights Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state Updated tire dimensions & branding for GTE, GT3, GT4 classes to match physics revisions Added day running lights to GTE, GT3, GT4 classes Adjusted brake glow range V1.2.0.1 CHANGELOG Reverted timed races to end without extra lap (will be added as an optional in a complementary update) Fixed various incorrect/missing help texts Added GTE/DPI to vehicle select category filters Corrected various vehicle information errors Adjusted wet road volume; Wet skid & scrub kick in points moved earlier, blend with dry sound shortened. Minor Nurburgring art pass, correcting various LOD issues Long Beach: Updated trackside cameras v1.2.0.2 CHANGELOG Further adjustments to wet road roll sound. Added pitlane cones to Laguna Seca 2020 Fixed a CTD issue on game launch if a championship save game with a DLC player car exists. Quote Link to comment Share on other sites More sharing options...
andre Posted June 11, 2021 Report Share Posted June 11, 2021 V1.2.0.5 CHANGELOG GENERAL Fixed championship editor not correctly loading session weather settings from template/existing championship slots Fixed error which resulted in saved custom championships having weather slots shifted by one slot Fixed custom championship name not persisting when returning to editor Fixed issue where session settings for a round would be reset when changing track Fixed time/weather progression settings from editor not properly persisting in saved custom championships. Fixed Stockcar 2020 Race 2 scoring UI&HUD Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration. Added 'Suspension Setup Display' option to 'Gameplay > Display' allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session) Further corrections to various vehicle UI info innacuracies PHYSICS & AI Further fine tuning to P1, GTE, GT3, GT4 tire treads Further tire tread fine tuning to GT3 & kart rental tires Porsche Cup: Revised aero; adjusted default diff settings (setup reset recommended) Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix & brake temperature readings in karts with more than one brake disc to follow in the next update) Disabled hard compound for Group C Minor adjustment to StockV8, P3/P4 tire tread Minor BoP adjustment to GTE, GT3, GT4 classes Fixed bug in M4 suspension triggering non-existing fast dampers Revised brakes on GT4 cars Increased diffuser downforce for Ginetta G55 Minor Mclaren 720S GT3 aero revisions Minor front splitter adjustments for Ginetta G55, Camaro GT4R Corrected fuel tank sizes for GTE cars, Cadillac DPi & BMW M4 Corrected BMW M4 steering rotation & ratio Disabled onboard roll bar adjustments for Cadillac DPi & enabled for MCR2000 Revised aero in GTE, GT3, Cup & GT4 Porsches Revised undertray aero in Stock Car 2020/21 models Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy Corrected restrictor plate limiting power output in AJR Chevy Corrected M8 front right tire pressure Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended) Adjusted FFB Max force for BMWs M4, M6 & M8 P1, GT3, GTE, F-Retro AI calibration Slightly improved AI performance on brakes / on wet track for tintops AUDIO Added more engine limiter samples Wet skid/scrub volume lowered Adjusted rumblestrip sound TRACKS Donington Park: Fixed AI leaving the garage hitting the door frame Long Beach: Add pit lane cut block at pit exit Speedland: Updated adverts Laguna Seca: Updated curb textures Londrina: More performance tuning Santa Cruz: Fix "hiding" pit building roof tent Taruma: Minor art & Performance pass Velopark Minor art & Performance pass VEHICLES Cadillac DPi-VR: Fixed cockpit mesh issue F-Ultimate: Fixed display time delta StockCar 2020 Cruze: Fixed front grill material issue Camaro GT4R: Added 4 new liveries Quote Link to comment Share on other sites More sharing options...
andre Posted June 19, 2021 Report Share Posted June 19, 2021 New AMS2 Build 1699 now live - no change in version number as exe has remained the same. Changelog: Further tire tread adjustments to StockV8, GTE, GT3, GT4, Protos, kart rental, F-Vintage Further diffuser & rear wing aero revisions to GTE, GT3, Metalmoro MRX Adjusted TC longitudinal slip scaling Adjusted default engine braking in Porsches, C8.R BMW Procar: Minor CoG height, body drag adjustment Adjusted CoG height for MRX & F-Vintages AI callibration pass for Protos, F-Vintage, Stocks Adjusted AI side calculation to reduce chances of scaring themout of the way from behind Increased volume for Ginetta G55 drivetrain Curitiba: Removed advert sign blocking the outer layout (selection set error) Added VR cams for Adelaide 88 Further updates to Stock Car 2021 liveries V1.2.0.8 CHANGELOG GENERAL Fixed an issue that could lead to CTD at session start in some cases Fixed an issue that could cause a CTD when using pit strategy selection list in multiplayer sessions Adjusted Livetrack Grip Range Minor revisions to shadow cascading parameters from cockpit view Increased number of hourly real weather forecast slots to allow simulated 24 hour sessions with no slot re-use UI & HUD Fixed incorrect help text on some instances of Live Track Preset option Fixed missing localization of Damage > Rear Aero input label on pit strategy editor Fixed German localization typo on pite exit blend line tip text Fixed French text displaying on German localization on telemetry HUD tip Updated various environmental/technical terms in Spanish localization PHYSICS & AI Further tire tread fine-tuning for Proto classes, GTs, Stock Cars, F-Retros, Procar, Group A, Group C, F-Ultimate Mercedes AMG GT3: Adjusted default engine brake map F-UItimate: Increased FFB Max Force range; adjusted default diff settings Fixed error in Mini dampers & disabled redundant fast damper range AI: Adjusted aggression scalars and care with player for tintops; reduced throttle response time for GTE & GT3; callibrated GTE, GT3 & StockCars Adjusted AI Grip for Imola & added corner-specific speed boosts to Piratella, Acque Minerali, Rivazza Cascais Added AI corner boost to last corner Interlagos: Adjusted AI lines & corridor changes at Mergulho and Arquibancadas for improved behavior; Added speed slowdowns on pitlane exit path AUDIO Adjusted rumble strip sound frequency Further surface sound optimizations Surface sound filtering present only on roadnoise/skid sounds (Grass & dirt excluded) TRACKS Spa-Francorchamps 1993: Add dynamic cones Velopark: Center start trigger across track and pit lane width Added seasonal foliage to all Imola variants Laguna Seca: Fixed curbs uv1/uv2; Add more remaining trackside objects; adjusted glow on the start lights Imola: Fix wall collision error VEHICLES Camaro GT4.R: Added 3 new liveries Helmet cameras: Reworked the helmet cams meshes and materials for the Modern formula, GT modern, club, 70s and 80s. now support triple screen/ultra wide (54 to 89 degrees of FOV) Fixed RPM LED ranges for Mclaren 720S, F309, F301, Metalmoro MRX P3 Updated Porsche GT4 Cayman & Ginetta G55 tire material fixing issue with tires disappearing in certain circunstances Quote Link to comment Share on other sites More sharing options...
andre Posted June 25, 2021 Report Share Posted June 25, 2021 V1.2.1.0 CHANGELOG GENERAL Fixed an issue that could lead to CTD on loading screen when using French localization in some instances Fixed an issue that could lead to CTD when selecting an existing championship save in some instances Fixed real weather in championships sometimes loading from wrong location. Fixed incorrect track info when saving vehicle setups in championship mode Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet UI & HUD Added "ENABLE ANALOGUE INPUTS IN MENU" option to 'Controller > Configuration' options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type PHYSICS Added updated traction control scaling for cars that have the device (may still need some car-specific fine tuning) Fixed error in Caterham Supersport tire tread Minor adjustments to GTE, GT3, Stock Car tire treads Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021 Minor diffuser aero revisions & BoP pass to GT3 cars Minor aero revisions for Ultima GTR Race Fixed error in camber ranges of Metalmoro MRX, Montana Various aero & default setup adjustments for Metalmoro MRX, Roco Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings Mclaren 570S GT3: Adjusted rear ride height Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident Enabled onboard adjustable roll bars for MCR2000 Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later) AI GTE, GT3 AI performance callibration pass Adjusted speed AI can sustain while running off the ideal racing line Increased 2020 AI Grip at Silverstone 2020 Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions TRACKS Added seasonal foliage to Silverstone (all versions) Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line. Hockenheim Historics: Minor performance pass; Revised startlight glows Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering VEHICLES Ginetta G58 P1: Added 6 new liveries Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars Porsche Cayman GT4: Add Pirelli tire branding to the sidewall Quote Link to comment Share on other sites More sharing options...
andre Posted July 9, 2021 Report Share Posted July 9, 2021 V1.2.1.2 CHANGELOG GENERAL Added LiveTrack Preset support to multiplayer and dedicated server Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves) Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases UI & HUD Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases. Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line. Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen). Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it) Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games) PHYSICS & AI Further adjusted AI speed while running offline Increased AI Grip for Bathurst, Imola, Silverstone Rebuilt AI paths for Nurburgring GP & Silverstone from scratch TRACKS Added seasonal foliage to Hockenheim & Brands Hatch Silverstone: Rebuilt new pit lane cement wall and armco collision Oulton Park: Minor performance pass Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering VEHICLES Stock Car 2021: Updated Guga Lima livery V1.2.1.4 CHANGELOG GENERAL Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits. Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour) Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed Fixed Logitech G923 LEDs flickering in menu. Fixed an issue that could lead to a false positive/negative cut detection in some rare instances Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach) PHYSICS & AI Further updates to traction control system Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR Further AI callibration passes Further reduction of AI pace while running off the ideal racing line Revised Bathurst & Silverstone AI paths Further increased AI Grip at Nurburgring (all modern track layouts) TRACKS Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton Updated Brands Hatch seasonal foliage Brands Hatch seasonal texture update, to match with other brit track standards Long Beach: Fixed pit lane exit penalty VEHICLES F-Ultimate: Fixed right mirror mapping issue Quote Link to comment Share on other sites More sharing options...
andre Posted August 1, 2021 Report Share Posted August 1, 2021 V1.2.2.0 CHANGELOG Tracks: Added Salvador Street Circuit Added Cascais Alternate Layout Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend) Vehicles: Added Porsche RSR 3.0 1974 to GT Classics Series GENERAL Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set) Disabled collisions during formation laps and rolling starts Fixed Championship editor saving incorrect dates for P/Q sessions Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock UI & HUD Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle). Fixed save/load notification not displaying when switching user control presets Added ability to copy another user control preset to the currently active control set Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific. Added the current user preset name to controls screen secondary tabs. Corrected various track UI information errors Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled Disabled redundant aerodynamic settings in setup screen for various wingless vehicles Fixed qualify session length not correctly displaying in championship overview for custom championships Fixed incorrect help text on test day custom date input Fixed French text appearing on German version of the Time Trial loading screen tip text Fixed Engine Breaking label in Edit Setup screen Fixed untranslated Live Track preset label on session settings screen Added texts for Laguna Seca and Daytona Nascar Layout PHYSICS Revised tire treads for M1 Procar, Group A cars Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants) Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S Adjusted baseline damper settings for F-Retro Gen1, F-Vee Revised brake heating functions for GTs & classic tintops Adjusted body drag coefficients for Group A, Procar & vintage touring cars Revised inertia values for both Vintage touring cars Revised differential ramp angles for Procar & Group A cars Adjusted default front wheel camber for all karts Revised diff settings for all GTs, Stock Cars Corrected Mini 1965 gear ratios Adjusted default toe settings for Ginetta G55, Mercedes GT3 Adjusted Omega diff preload BMW M4 GT4: Stiffer rear suspension rates Revised engine lifetime ranges for all cars Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset) Minor default setup adjustments for both Group C cars (setup reset recommended) Added throttle map for Porsche GT3-R Minor manual H shift RPM tolerance adjustments for completing clutchless shifts Slightly reduced grass & gravel bump amplitude Minor revisions to grass, gravel, grasscrete friction coefficients AI General AI callibration pass for dry & wet weather performance Further reduced AI lateral rate in urgent moves Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts) Bathurst: Minor AI Grip adjustment Further increased AI performance in qualifying vs race Taruma: Adjust pitlane exit speed Interlagos Kart: Adjusted AI Grip for all layouts AUDIO Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence BMW M1 Procar adjusted chase cam live-play sound. TRACKS VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs Montreal (Modern & Historic): Added seasonal foliage Cascavel: Fixed terrain hole and gap in the barriers near the old pit Laguna Seca: Fixed some object LOD popping Oulton Park: Updated seasonal foliage textures Cascais: Minor art & optimization pass Spielberg GP: Add missing brake marker boards at T6 Hockenheimring: Enable playground for short layouts Interlagos Kart1: Relax track limits at T7 Kansai: Minor LOD tweaks Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches Spielberg Historic: added VR cams Cadwell Park: fixed invisible bits of road Added working trackside cameras to all Speedland layouts VEHICLES Superkart / Kart Shifter: Added shifter & driver shifting animations Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top Minor adjustment to first shadow cascade radius from cockpit view Switched Vintage Touring Car drivers to GT vintage models Adjusted driver LOD levels to minimise driver parts from popping out while still in sight F-Ultimate: Fixed inverted left mirror Quote Link to comment Share on other sites More sharing options...
andre Posted August 31, 2021 Report Share Posted August 31, 2021 V1.2.3.0 CHANGELOG CONTENT Added Corvette C3 to Vintage Touring Car Class Added Corvette C3 "R" Spec to GT Classics Class GENERAL Added Damage Scale option Added option to allow/disable pit stop refuelling Added time +1 lap option for race sessions Real Weather now uses real environment temperatures for all tracks (including historical data) Added weather data between original feature release on June 4th through today to historical database of all locations UI&HUD Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info Fixed Lobby driver list scrollbar Fixed Start button still being available when a championship is complete Update various vehicle class colours Corrected track details for Azure Fixed missing track map for Interlagos Stock Car variant Fixed Start button still being available when a championship is complete Further restricted setup options showing redundant adjustable settings in fixed configurations PHYSICS Fixed bug in intake manifold pressure model causing poor throttle response in several cars Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars Revised clutch inertia values for all cars Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26 AI Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted. Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR General wet weather callibration pass for all cars BMW M1 Procar, Group A, Porsche RSR AI callibration Improved line and AI performance at Interlagos, Montreal & Santa Cruz AUDIO Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars) Added dirt pickup sound effect (all cars) Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal Adjusted audio pan compensation for curbs and added support for more types to road noise sound Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view TRACKS Minor adjustment to visual Livetrack groove Hockenheim: Fixed minor object popping issues Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass Brasilia Outer: Fixed minor clipping issues Granja Viana: Improved track cut limits; Minor art & optimization pass Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block Interlagos: Minor art & optimization pass Cadwell Park: Minor art & optimization pass Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise Spa Francorchamps 2020: Minor art & optimization pass; Kyalami 2020: Minor art & optimization pass Imola 2021: Minor art & optimization pass Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit. Added VR cams for Brasilia Outer and Curvelo B Fixed missing pitbox marker in race session for Daytona and Long Beach Santa Cruz: Add cones to mark pit ent/exit Kyalami Historic: Revised physical terrain material types; Minor performance pass Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais VEHICLES Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position. F-Trainer: Add rear chassis parts and rear suspension for cockpit view Stock Corolla 20/21: Fixed LOD C glitch Various minor art improvements to Vintage GT helmet & suits Quote Link to comment Share on other sites More sharing options...
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