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Update V0.1.0.2823

KA100

  • The IAME KA100 class has been added to KartKraft. With 22HP and a maximum RPM of 15,000, the new class uses the medium grip MG Red tyre and requires very precise and smooth inputs to achieve good lap times. We look forward to your feedback on the new class.

Tyre Model

  • The tyre model has been updated to include a 3D thermodynamic model that simulates the heat transfer between the asphalt, contact patch, tread, pressurized air, and rim. No longer static, the entire carcass and tread around the circumference of the tyre is affected by contact pressure and sliding friction which results in localized hotspots and the new ability to overheat the tyre if driving and sliding too hard. Future updates will include different rim materials that allow for better dissipation of heat and more stable changes in pressure.
  • A visualization of the 3D tread has been added to the HUD. Note: Existing setups will need to be updated to extract the maximum performance from the new model.

FFB

  • The calculation of forces being applied to the steering column has been improved resulting in a much more refined signal and smoother driving experience.

GKCV Reverse

  • The reverse layout of GKCV has been added which presents a different challenge with the blind uphill entry to turn 1.

Fixes/Improvements

  • Setup parameters now show their respective units. i.e PSI, Degrees etc
  • HUD elements are now zoomable and moveable using mouse wheel
  • Fixed crash when changing gear ratios on the KZ2 class of karts
  • Kerb response has been improved with a reduced likelihood of flipping
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Build 0.1.0.2831 Changelog:
Fixes

  • Temporarily removed collision on cones to avoid a crash in KA100 time trial
  • Reduced cornering stiffness of MG Yellow tyres
  • Fixed issue with Face Off and Minimal options in KA100 events. It’s no longer possible to enter X30 in KA100 events
  • Fixed incorrect manufacturer on OK1 KA100 Karts
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  • 4 weeks later...

KARTKRAFT 0.1.0.2929

  • Improved implementation of Minimum Force for wheel force feedback
  • Improved FFB algorithm
  • Added basic support for Logitech Wheel LED lights
  • Reduced stopping force of gravel traps
  • Setup parameters now display the significant digit when set to values below 1. i.e 0.1 rather than .1
  • Fixed bug where controller would receive force feedback when wheel is being used and vice versa
  • Fixed tyre damping bug that caused incorrect loads when cornering
  • Improved tyre and handling model for KA100, X30 and KZ2 classes
  • Fixed issue where Steam would steal Direct Input wheel control away from the game. This change will require you to rebind your wheel
  • Added frame identifier to UDP telemetry. Telemetry clients can now validate telemetry frames using KartKraft.Frame.FrameBufferHasIdentifier(bytes)
  • Fix for wheel input being overridden by Steam when user has Steam Input enabled
  • HUD now shows vehicle class
  • Fixed leaderboard not updating after exit of time trial event
  • Easy/Medium AI retuned to make them easier
  • Fixed crash when adjusting KZ2 drivetrain sprocket teeth.
  • Fixed AI vehicles sometimes failing to load

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KARTKRAFT BUILD 0.1.0.2964 

  • – Reduced load sensitivity of MG Yellow tyres
  • – Reduced default brake strength for newly purchased KA100 vehicles so braking is much easier to control
  • – Fixed bug where some wheels would auto-centre when using a 180 degree steer limit
  • – Fixed input errors when attempting to play using gamepad with a correctly bound but unplugged steering wheel
  • – Fixed some glitches in input settings menu when using wheel controls
  • – Fixed some undesirable wheel forces when retiring from race
  • – Added a 2sec fade in for FFB when transitioning to driving. (This will be improved for rolling/flying starts in a future update.)
  • – Added a mild FFB soft-lock at steering wheel limits
  • – Added a debug launch option -DebugUDPTelemetry. If set, all telemetry will be logged to project_k.log for debugging problems with motion rigs. Warning: use sparingly, and remember to turn it off, as it can result in very large log files.

 

MOTORSPORT GAMES ACQUIRES BLACK DELTA, KARTKRAFT

 

Motorsport Games shareholder Fernando Alonso

"I’m thrilled that KartKraft is joining us and that we can use our expertise, scope and knowledge to help maximize the impact of this great product," he said. "As a former Karting World Champion and owner of my own karting school, I want people of all ages to be able to experience the joys of karting firsthand.

 

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 BUILD 0.1.0.2995
The newly-renamed ‘Motorsport Games Australia’ studio released their first update of the month today. Build 0.1.0.2992 seems to be largely focussed on the menus and their usability.

IMPROVEMENTS

  • – Fixed font issue for languages other than English. Main menu option fonts will look different but are now legible. Nicer fonts and translations are slated for the future.
  • – Added more telemetry output: Vehicle world position, session elapsed time, session name, track name, track address, track country code.
  • – Added the ability to manually drive in to the pits during practice sessions.

VR

  • – Improved VR input for menus. Menus now default to using mouse, with an option to switch to gaze input available in Settings > VR.
  • – Added new setting to fine tune world scale in VR. Use this setting only if the world feels “wrong” to you. Default of 100% should be correct for 99% of people. Available in Settings > VR.
  • – Added an option to switch between Headphones (head-tracked) and Speaker (non-head-tracked) mode for audio. Available in Settings > VR.
  • – Fixed a bug which caused VR settings to be invisible.

Input

  • – Fixed issue preventing the ability to bind G27 clutch pedal.
  • – Improved FFB fade in when returning to driving. Now much faster and more direct.
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v0.1.0.3006: Fanatec wheel/pedal binding issues fixed

Changes

  • DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations.
  • Added a menu asking if you would like to bind your wheel if a device is detected and no binding found.
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Developer Zach Griffin: "The physics of KartKraft won't be reduced to an arcade"

Last February, Motorsport Games announced its expansion into the world of virtual karting through the acquisition of the Australian studio Black Delta and its IP KartKraft.

“We're not going to make a sim-falls version or dial down the physics at all. It's always a concern when you hear of talks like this, but we'll be adding more assists so players who are new to karting can experience what it's like without going off the track every two seconds.

“[We're looking at] some form of anti-lock braking system and secondly people find it shocking how little steering input you need at first. Those assists are the initial ideas. Not dialling down the physics at all, just making sure when a new person comes in they can enjoy the experience as much as a hardcore simulation experience. "

 

Virtual reality go-karting! KartKraft in VR is INSANE

 

 

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The International Circuit of Genk is here!242780441_1047097302704209_8207098928534740556_n.thumb.jpg.1397105c1d8abc85db295523ceebdcd0.jpg

International Circuit of Genk, Belgium added to the track line up in this eagerly anticipated update for the award winning KartKraft.

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The 1.36-kilometer, 0.85-mile circuit in Belgium, that is historically tied with Formula 1’s Max Verstappen, is live! Verstappen was able to hone his racing skills growing up competing at the venue, and we wanted to give you the same opportunity.

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KartKraft Build 0.1.0.3838

Changes

  • - Added dashboard, pedals and dynamic parts to KartKross vehicle
  • - Improved handling of KartKross vehicles
  • - Replay cameras added for Brentemonte
  • - AI are now learning to drive KartKross class vehicles
  • - Fixed collision stability issues with KartKross vehicle
  • - Fixed graphical glitches in KartKross vehicle
  • - Fixed incorrect engine sound on KZ2 vehicles
  • - Audio mixing improvements
  • - Minor performance improvements
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Multiplayer Update
We want to end 2021 with a bang, and this month's content update won't disappoint. The long awaited multiplayer beta is now available in KartKraft! Practice with up to 25 drivers in the KA100 kart and experience the true to life Whilton Mill track. We have made huge strides this year adding new content for our fans to enjoy, and our team can't wait to show you what's to come in 2022. See you on the track!

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  • 1 month later...

KartKraft Version 1.0 Released

 

Full release of KartKraft includes karts from the KA100, X30, KZ2, KartKross and now the Monster Kart classes. The Monster Kart is the newest addition to the title, and its 600cc engine produces 100hp; 

Eight karting locations : Atlanta Motorsports Park, Geelong Kart Club, Karting Genk, Go Kart Club of Victoria, PF International, Brentomonte Circuit, Whilton Mill, and Hangar. 

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