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Roadmap Update June 2017

Welcome back to another monthly update. I’m sure many of you have watched the 24 hours of Le Mans over the weekend. What an exciting race that was, and good news for us as, although they did set a new fastest lap time in qualification, they did not break the record for the most number of laps driven in the race, so we can continue as Studio 397 for another year!  We are heavy in development currently in all areas and look forward to bringing you several updates over the next few months and beyond.

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Starting on August 1st we will open registration for the rFactor 2 round of the World’s Fastest Gamer competition by McLaren. The winner of that competition will be offered one of the best jobs in esports: that of an official simulator driver in the Formula 1 team. In four rounds people will battle to set the fastest time on different configurations of Silverstone and Zandvoort and compete head to head in weekly races for championship points. These races will all be done in a soon-to-be-announced McLaren GT car.

UI

We have been getting a lot of questions on our new UI lately, which is taking us a bit longer than we anticipated. We’ve already shown you various new screenshots, so we thought this month might be a good time to explain a little bit more about its technical background. For some of you all these terms might be a bit too technical. They are all modern web technologies that allow us to create an interface that is flexible and accessible from all kinds of locations.

A few months ago we already explained the UI is built with HTML. We have chosen to embed a modern browser to render it, and the actual connection with the local game is done via a REST based interface. This interface allows you to control all aspects of the game, and because this technology will both be added to the client and dedicated server, it means we have vastly extended the ways in which you can write all kinds of tools on top of that.

Just as an example, this enables you to create live timing pages that can be used as an overlay for broadcasting. You might have seen this a couple of weeks ago when VEC broadcast their 24h race in DX11. There are many other possible applications though, such as remotely connecting to the garage of a team mate and making improvements to his setup while he is still driving.

Content

We have converted most of our content to DX11 by now, but there are still a few items left. Alongside this roadmap update, we will release two updated pieces of content tomorrow. The São Paulo track, which has seen various texture updates and the Formula 2, which had both texture and physics updates, details of which can be found in the changelog below.

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In terms of new content, we mentioned the McLaren GT car earlier and cannot wait to show you more updates on it, content which is aligned is important to us, and over the next couple of months we hope you will be pleasantly surprised!  Additionally, we are working hard on bringing Zandvoort to you in all its glory and of course are close to releasing a fantastic car for racing the Radical SR3.

Radical Paint Competition

It’s paint time! That’s right, get your team’s or personal livery in the official release of the Radical SR3. We will add the top 20 designs into the game as part of the release of the Radical SR3. We have created a special “paint version” of the car, which is available in the workshop. If you subscribe to it, it will automatically be downloaded and installed.

Included with the car is a template, which can be found in the “Templates” folder of your rFactor 2 install. You can use any paint program that can load PSD (Photoshop) files. We advise you to first make a copy of the file before you start painting. When you have created your paint, save it as a DDS file. The folder you should use for that can be seen in the showroom if you’ve loaded the car there. You might need to hit “CREATE DIR” to create the folder the first time, and if you’ve updated the paint while the game was still loaded, hit “RELOAD” to refresh the folder. If you have any questions about this, feel free to ask in our forum or on Discord!

For the record, you cannot yet drive the car, you can only look at it in the showroom (click on “TUNING” on the car screen). Talking about which, we spared no expense and built you a brand new showroom. We hope you like it!

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Guidelines

  • No alcohol, tobacco or illegal products
  • Any paint job you make is yours and not taken from someone else
  • You will need to transfer rights to us for the paint to use in the game
  • You guarantee it does not infringe on any copyrights of third parties, so no logos that you do not have permission to use

How to enter

Please read the guidelines above, then email us on radicalpaints@studio-397.com with 3 images from the showroom, a download link to your PSD and the driver and team name you want to use for your car. The deadline for submission is midnight GMT 27th June 2017!

Miscellaneous

We know with DX11 that many of you cannot use plugins that render to the screen, and we are currently reviewing the best way to add this capability in a future-proof and rock solid way. Our current method of giving plugins access to the screen can cause issues with the stability of our platform as a whole.

As a final note we are proud to announce that we’ve signed a license agreement with MoTec and will add official support for their tools to our simulation. More details about this will be released in the upcoming months. In the mean time, enjoy the summer!

Changelog

Build (DX11)

  • Fixed: VR trackside cameras.
  • Fixed: VR Showroom is now rendering properly.
  • Fixed  VR Monitor and replay working in-game.
  • Fixed: Multi-monitor selection now available.
  • Fixed: Minor issues with UI font.
  • Fixed: AI way-points now show in Dev Mode.
  • Fixed: Zoom and out of focus elements in track-side cameras when in multi-view mode. (Triple screen)
  • Fixed: Focus on UI elements in Viewer.exe
  • Fixed: Real Road rendering issues.
  • Added: Brand New High resolution “Hangar” style showroom to better showcase cars.
  • Added: VR Improvements to the Post processing effects by disabling the Depth-of-Field.
  • Updated: Minor performance and video memory improvements.
  • Updated: Showroom post process preset.
  • Updated: The graphics engine now renders ambient shadows while in the showroom.

Formula Two

  • Full CPM tyre upgrade.
  • AI improvements to help launch on race starts.
  • AI now take longer to warm up tyres.
  • AI correlation tweaks to slightly decrease grip.
  • Added RCD / talent file.
  • AI tweaks to make them faster overall.
  • Lower initial tyre temperatures and more pressure buildup.
  • Softened front ARB.
  • More damping in suspension components.
  • Minor tyre tweaks to include more damping.
  • Correction to low downforce package to add stability.
  • Added optional caster upgrade to help increase the cornering forces in the FFB.
  • Reduced flatspot intensity on front tyres.
  • Softened steering slightly.
  • Low-end torque slightly increased.
  • Corrected unsprung inertia.
  • New engine throttle map.
  • Softened chassis.
  • Improved inertia.
  • Lowered max brake force.
  • Set default brake pressure to realistic typical usage.
  • Rear ARB increased to be bit stiffer and better match the data.
  • Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
  • Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
  • Front ARB now displays stiffness to make it clearer.
  • Wheel rate correction.
  • Added chassis flex.
  • Added new steering system.
  • Softened shifts, this should make up-shifts more harmonious especially in mid-corner.

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Latest DX11 Updates

Track

Car

****Formula 2 2012 Physics changelog:

  • Full CPM tyre upgrade.
  • AI improvements to help launch on race starts.
  • AI now take longer to warm up tyres.
  • AI correlation tweaks to slightly decrease grip.
  • Added RCD / talent file.
  • AI tweaks to make them faster overall.
  • Lower initial tyre temperatures and more pressure buildup.
  • Softened front ARB.
  • More damping in suspension components.
  • Minor tyre tweaks to include more damping.
  • Correction to low downforce package to add stability.
  • Added optional caster upgrade to help increase the cornering forces in the FFB.
  • Reduced flatspot intensity on front tyres.
  • Softened steering slightly.
  • Low-end torque slightly increased.
  • Corrected unsprung inertia.
  • New engine throttle map.
  • Softened chassis.
  • Improved inertia.
  • Lowered max brake force.
  • Set default brake pressure to realistic typical usage.
  • Rear ARB increased to be bit stiffer and better match the data.
  • Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
  • Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
  • Front ARB now displays stiffness to make it clearer.
  • Wheel rate correction.
  • Added chassis flex.
  • Added new steering system.
  • Softened shifts, this should make up-shifts more harmonious especially in mid-corner.

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Introducing the Radical SR3 RSX now available on Steam Workshop! We have worked closely with Radical to present the perfect race car, immaculately balanced and fantastic for fighting nose to tail on the track.

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The SR3 is the next step up from the SR1 offering thrilling, cost-effective, high-performance track driving and racing. First launched in 2001, it is the most widely produced and most successful prototype style sportscar racer in the world, with over 1,000 sold. This bears testament to its proven track record and stunning value verses performance and is surely the reason why the SR3 has been selected by the Race of Champions for the champions of F1 and other major race series to race, achieving the fastest racing lap at the last 2 Race of Champion Events. New for 2017 the Generation 4 engine offers improved reliability, better drivability and more power.

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Not just that, we have also built in left and right hand drive for those who drive on the wrong side of the road, you know who you are!

Also included are our 20 chosen liveries from our Radical Paint Competition. On that note, we were really overwhelmed by the number of entries and the high-standard and look forward to holding more competitions like this in future – Thank you to all that submitted, now go try out the car now!

20170630170343_1-1920x1200.jpg

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As we’re counting down to the start of the McLaren World’s Fastest Gamer rFactor 2 competition, it is time for another roadmap update! We have so much underway at the moment in many areas, however, we are not quite ready to show it all.

Competition

As we previously announced, McLaren’s World’s Fastest Gamer starts soon, and we are really excited that rFactor 2 was chosen as the flagship qualifying platform. This competition aligns with the overall competition structure that we are currently building, allowing tournament style events that extend all the way to a license progression system. Our competition platform will be unique in many ways: we will have our own structured competition and, in addition, support the community. We actively believe in the strength of our community to run outstanding events, both online and onsite. Specifically, APIs will be made available to allow sanctioned leagues/competitions to integrate with our overall structure, providing visibility and consistency. We are also developing our license structure based on an overall percentage rating and a system that penalizes drivers for off-track or bad driving by giving time penalties instead of relying on an independent safety rating.

Content

We have some even more exciting news: it’s no secret that we are releasing a McLaren GT car. And now, we are pleased to announce that it will be….drum roll please… the awesome McLaren 650s GT3!

This McLaren will be used in the World’s Fastest Gamer competition and will be available for you all as a paid item in our upcoming item store at the start of August. We’re really excited to launch with this car, which was developed in close cooperation with McLaren. But that’s not all! This car will also be part of a soon-to-be-released wider pack, reaffirming our ambition to align our content! What a tease!

Many of you saw our rendition of Zandvoort at the Max Verstappen days. Since then, we have optimised and further enhanced the track. Like the McLaren above, Zandvoort will be used in the World’s Fastest Gamer competition and will be released as a free addition. Check out some screens below!

 

zandy2.jpg

zandy4.jpg

zandy1.jpg

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Additionally, we are working on some new significant track projects and will share more in the next couple of months.

DX11

Ever since the beginning of the year, we’ve showed you the evolution of our DX11 graphics engine. Right now, we’re close to the point where we are happy enough with the visuals and performance of this engine to soon switch it to become the default. We will keep the DX9 engine around as an option for a little while longer, at least until we’ve rolled out the new overlays (see below). This also does not mean we are done developing the engine. We still have many bigger and smaller improvements to make it look better, and we will keep pushing those out in the upcoming months. At this point, we would also like to thank everybody who actively participated in our open beta. Your input was very helpful and allowed us to improve the whole engine, and VR mode, a lot quicker and better.

UI

Not only are we putting the final touches on our in-game user interface, as you have read above, we are also about to roll out the first parts of the new competition infrastructure, which will fit right in with the new UI. To show you some of the last details we are currently working on, we’ve captured two details of the UI, starting with the calibration screen for your wheel and pedals. As you know, you could always calibrate axes visually, but when specifying the ranges of motion and the deadzones, you had to physically move your wheel or pedal in the right position to set such a limit. Now we’ve included not only the exact numbers, but you can also directly edit them to fine tune them exactly the way you want without having to mess around with text files.

 

steering.png

A second detail we’d like to show is what we’ve done with the garage setup screens. There was already a way to compare, and we made that a bit smarter, but we also added a quick way for you to see what changes you made to the current setup compared with the one you saved last. In the shot, you see two gear ratios that have an orange font. Those are ratios you’ve changed. That way you can quickly get an overview. It’s little things like this we are still tweaking. We know it’s taking a bit longer than you, and we, anticipated, but the wait is almost over!

 

gears.png

Physics

One of the things we have been working on over the last few months is our tyre model. You may have noticed some changes in the latest version of the Radical, and you will also see them in the upcoming McLaren. These updates reflect our work on improving accurate tyre fidelity. We have a number of tyre updates underway, making one of the best tyre models in consumer racing simulation even better.

Overlays

We have been working hard to create a solution for overlays. As you know, we aren’t great fans of rendering over rFactor 2 screens as this can cause issues that become hard for us to resolve. We have built a solution using HTML. Shortly, we will be allowing 3rd parties to develop their own overlays, not just for broadcast, but for in-game HUDS through an API.

Misc

For those of you who don’t know, this year’s Sim Expo will be held on the 16/17th September at Nurburgring – another great chance for all of sim racing to come together. We will be there, of course, showcasing some cool future features and content, so make sure you pop by!

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Realignment=ανακαταταξη.

Δεν μ'αρεσει καθολου....

Λογω του event πρεπει να σηκωσουν τα Gt3 αλλα πρεπει να δωσουν και αλλα αυτοκινητα και πιστες ωστε να δεσει σαν σειρα.

Με το νεο ΜacLaren θα εχουμε 2 Gt3,ενα της Isi και ενα του S397,βεβαια οσοι δοκιμασαν τωρα τελευταια το Camaro με το update απο το studio,περιπου καταλαβαν πως θα ειναι και η Maclaren,θεικη!!!

Καποια αλλα αυτοκ.μενουν πισω,ιστορικα,χωρις ουτε καν μια υποσχεση.....

ΕΠΙΤΕΛΟΥΣ κατι να αγορασουμε!!!!!

Εδω δωσαμε για σαπια και βαρετα dlc αλλου δεν θα δωσουμε για κατι που αξιζει?

Ετσι μπραβο,ολα τζαμπε δεν βγαινει,χωρις φραγκα στο ταμειο δεν προχωραει τιποτε!

Και το Zandvoort λαθος που το δινουν τζαμπα,και το Radical!

Εμπρακτη υποστηριξη θελουν τωρα και πιστευω θα την εχουν.

Αυτη η κολεγια με την Maclaren μπορει να δωσει και αλλα διαμαντια....ολα ομως θελουν λεφτα!

 

Dx11,UI,tyres,overlays αργα αλλα προχωρανε!

Αρχες Αυγουστου ολοι ταμειο!!!

 

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On 22/7/2017 at 11:06 AM, marmagas said:

Αρχες Αυγουστου ολοι ταμειο!!!

Για είσπραξη;

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Ερχετε αυτο το απογευμα-βραδυ!

Εκανα εγγραφη....οι 20 ταχυτεροι τρεχουν στον αγωνα!

Μια βδομαδα περιθωριο να κανεις καλο χρονο με ολους τους ερφακτοραδες του πλανητη!

Αν μπω στην 100αδα θα ειναι τελεια!!!

Θα το προσπαθησω!

Στην εγγραφη σε ρωταει και για διαβατηριο!!!!Καλο!!!!

Κομβικο σημειο για το s397,αν το αμαξακι λεει και το event πιασει και αρεσει σε θεματα οργανωσης και κοντρας ξημερωνει αλλη μερα για το ρουφου!

Αν το Μακλαρεν δεν ...τοτε κλαφτα...

Αν η διοργανωση ειναι σαν το Βεγκας...κλαφτα...

Κατι πουλακια λενε κατι για αναμιξη APEX modding,μακαρι να ειναι καλο και οσο πιο κοντα στο πραγματικο!

Μαλλον αυτες τις μερες μας δινουν free,κακως,και την Zandvoort.

Προβλεπω καπου στο ταληρο να παει το αμαξακι.

Αυριο το απογευμα θα το δω,γαμωτο ειμαι εκτος μεχρι αυριο απογευμα.....

Οσοι το παρουν γραψτε κατι!

Screenshot_2017-08-01-19-04-39.png

Screenshot_2017-08-01-19-05-11.png

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Δοκιμές με το καινούργιο  McLaren 650S GT3

Το αυτοκίνητο μου άρεσε, είναι καλή δουλειά. Έκανα 1.35 σε μια γύρα με default setup.

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Γεια σας! Μετά από πολύ καιρό.
Αγόρασα το pack που θα έχει όλα τα gt3 και επίσης έκανα εγγραφή στον διαγωνισμό. Φυσικά δεν έχω ψευδαισθήσεις ότι θα καταφέρω κάτι αλλά μου έλειψε η προσπάθεια εξεύρεσης του εκατοστού του δευτερολέπτου.
Μήτσο και λοιποί ίσως να είχαμε ξεχωριστό θέμα ειδικά για τον διαγωνισμό ώστε να ανταλλάξουμε απόψεις και σετ απ κτλ. Τί λέτε?

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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Aνοίξτε ένα άλλο thread για τον διαγωνισμό αν θέλετε και μας ενημερώνετε από εκεί.

Εγώ δεν μπορώ εξαιτίας χρόνου. Το αυτοκίνητο είναι πράγματι πολύ καλό.

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11 hours ago, mad_dog said:

Δοκιμές με το καινούργιο  McLaren 650S GT3

Το αυτοκίνητο μου άρεσε, είναι καλή δουλειά. Έκανα 1.35 σε μια γύρα με default setup.

Βρε τρελε,την Οσερτετοια εβαλες για ξεπαρθενιασμα?????

Ειπα και εγω 1.35????

Βαλε Σιλβερστοουν!!!!

Τι λεει η Μακα?

 

Γρηγορα ανεφερε!!!!

Το απογευμα θα το τεσταρω!

@liakjim,καλη ιδεα!Πως το ειδες?

Επισης θελουμε και σερβερ....@johnjohn please....

Edited by marmagas

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1 hour ago, marmagas said:

Βρε τρελε,την Οσερτετοια εβαλες για ξεπαρθενιασμα?????

Ειπα και εγω 1.35????

Βαλε Σιλβερστοουν!!!!

Τι λεει η Μακα?

 

Γρηγορα ανεφερε!!!!

Το απογευμα θα το τεσταρω!

@liakjim,καλη ιδεα!Πως το ειδες?

Επισης θελουμε και σερβερ....@johnjohn please....

To αυτοκίνητο είναι πράγματι καλή δουλειά, εμένα μου άρεσε πάρα πολύ !!!

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Τραγικο το performance με dx11 στην Zandvoort στο competition. 40-50 frames πιανω.

Θα δοκιμασω και με dx9.

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Με dx9 τρεχει κομπλε.

btw στον σερβερ που με εβαλε, πρεπει να ετρεχαν με αλλο αυτοκινητο. Δεν εξηγειται αλλιως... αχαχαχαχαχα.

Ρε τους καμμενους, ναουμ.... Απαλευτοι ειναι.

 

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