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rFactor2 [Updates]


mad_dog

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Εχει προγραμματιστει η βροχη σε αυτο το update που θα παρουμε τωρα να ειναι μονο οπτικη και θα ενσωματωθει στην φυσικη αργοτερα.

Το βροχινο λαστιχο,δεν ξερω αν το προσεξατε,εγινε

πιο ρεαλιστικο στην συμπεριφορα του,στα GT3 προς ωρας μονο.

Πριν ηταν κατι σαν διακοπτης on-off στο grip ενω τωρα ειναι κατι σαν χαμηλη προσφυση.

Βελτιωση εγινε μετα την expo που εδειξαν και τα βιντεο με την Bentley στην βροχη.

Θελει πολυ δουλεια ακομα το wet racing.Πονοκεφαλος τα χαμηλα fps....

@John@John,ρε ματζιρη παρε το πακετο,15 γιουρος,αμαν!

Edited by marmagas
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Here are the release notes for a significant update to rFactor 2!

Graphics Improvements

Improved Lighting

  • We developed an Image-Based Lighting for Ambient (IBLA) solution that substantially improves lighting in our graphics engine.
  • IBLA acts on the colors of the scene, taking into account information from the surrounding environment when drawing each object.
  • The resulting lighting system gives the final image a more realistic look and it improves the perception of depth for the driver.
  • This new system uses new ambient probes that have been added to most of the tracks. It is recomputed dynamically as weather or time conditions change.
  • IBLA does not introduce any noticeable performance penalties and its features have been exposed to Mod Dev. Furthermore, tracks that do not have set IBLA yet will automatically have a default set of probes assigned to them.

Rain Effects

Cars

  • Added dynamic drops on the windshield and the body of the car.
  • These drops respect gravity, so they will run down the sides, and each single drop will have its own lifespan.
  • The drops also respect airflow around the car when driving, making them move in appropriate directions.
  • The effect is not scripted but generated in real time, and it varies depending on factors like the amount of rain drops falling from the sky, the speed of the vehicle, or the particles generated from another car in front of you.
  • Wipers on cars are now functional and will clear the windscreen in two different user configurable speeds.

Tracks

  • Vastly improved reflections of the surroundings that become visible as the track gets wet.
  • Added blurred reflections for the “Ultra” Road Reflection setting.
  • Improved shaders for the real-road surfaces and added new shaders to match closely the properties of elements like curbs in dry/wet conditions.
  • Added highly detailed puddle maps that allow puddles to form in the appropriate places on tracks.

New HUD Options

  • Added options to show tire wear and ride height as text parameters.
  • Added tire wear percentage to the vehicle status MFD.
  • Increased the accuracy of fuel consumption with an extra digit.
  • Fixed a bug with TireAverageTemp text parameters, which would not show up in the HUD because of a space in their names.
  • Added a “delta best” parameter that you can add to a HUD, showing time lost or gained compared to your fastest lap in milliseconds. Works for all cars (not just player). Included optional text coloring of the text output so positive and negative values can result in different colors.
  • Added a more accurate fuel indication as well as one that shows the fuel you used in your last (full) lap, or zero otherwise.
  • Added a gauge for showing the “delta best” with a range of -1.0 to +1.0 seconds.
  • Added predicted number of laps remaining based on fuel used for last lap.
  • Added current rain percentage.
  • Added minimum and maximum track water depth.
  • Added an option to disable font scaling for the chat and message box (apart from using comic sans, non-linear font scaling is about the biggest sin a designer can commit).
  • Added weather info (rain intensity and min/max water depth) into the MFD for HUD and in-car use.
  • Designed a new default HUD that takes advantage of the new features. (Coming soon)

Other/Fixes etc.

  • The plugin API will no longer invoke callbacks that provide ScreenInfoV01 data that used to allow plugins to render to the screen. Doing this directly has been deprecated with the release of DX11, and alternatives are to either use information that is available in the updated HUD or wait for a new plugable HUD system to be released in 2018.
  • We have removed the “cache” folder from our install, so all content will now be downloaded from the workshop. This means the base install is much smaller. Upon first launch you will be automatically subscribed to all Studio 397 content and while that is downloading the Launcher will show a progress dialog window with screenshots of all content items it is downloading for you.
  • Generating Mip Maps from reflections, this gives smoother reflections as a result.
  • Formula E liveries for TeCheetah, Mahindra and Venturi updated to 2018.
  • Formula E driver helmets updated.
  • Formula E driver suits updated.

Known Issues/troubleshooting

  • Rain effects are visual currently. However, we are working on physics impacts.
  • Some content is still to be updated to include the rain effects such as cars and tracks.
  • Performance is constantly being reviewed
  • Rain drops on external cameras under review
  • If you are experiencing strange graphical issues, delete the contents of your cbash and shader folders  located in \Steam\steamapps\common\rFactor 2\UserData\Log
  • Important: Make sure to update any SteamCMD servers to get the latest!
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Πολύ δυνατό. Το μόνο που μένει είναι να βρώ έναν τρόπο να χωρέσω 30 ώρες στο 24ωρο.

Αυτό τί σημαίνει;
Rain effects are visual currently. However, we are working on physics impacts.

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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15 minutes ago, liakjim said:

Αυτό τί σημαίνει;
Rain effects are visual currently. However, we are working on physics impacts.

Μάλλον αυτό

On 20/12/2017 at 11:49 AM, marmagas said:

Εχει προγραμματιστει η βροχη σε αυτο το update που θα παρουμε τωρα να ειναι μονο οπτικη και θα ενσωματωθει στην φυσικη αργοτερα.

 

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Welcome to our end of year Roadmap!

When we look back over the past 12 months we are incredibly proud of what we have achieved, additionally we are grateful of our ever-growing community who continue to support us.

Now with Christmas on the way let the sales begin! rFactor 2 is currently half-price, so make sure you get involved if you haven’t already right here http://store.steampowered.com/app/365960/rFactor_2/ If you were interested in the Formula E Energize Pack or the GT3 Power Pack, look no further, we have created a bundle for a limited amount of time – check it out here http://store.steampowered.com/itemstore/365960/detail/2000/

Over the past few months we have been working heavily on improving the graphics engine in many ways, so let’s look at a few updates:

Lighting:

Our lighting has been transformed, reflecting the environment, this is called IBLA – Image Based Lighting and it substantially improves the overall lighting in our graphics engine, creating a richer, more realistic view. This technology will help us improve and develop the engine and bring in new elements.

20171218130629_1-1920x1080.jpg

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DX11 is now Go!

We are now bringing our DX11 as the default build people will see for the first time. With that we will be no longer supporting DX9, in fact, this is our last official supported version of DX9 – already you will not receive some of the visual benefits, such as the windscreen effects and moving wipers. Removing DX9 will allow us to concentrate on one build and enhance it – it also means new users see rFactor 2 in the correct light!

We do recognise that many draw to screen plugins are affected, however, our intent it to bring in tools to allow new ways to show data on screen without impacting stability or performance. Shortly we will have an update for the HUD which will provide access to additional data.

Cache folder:

Ever since we migrated rFactor 2 to Steam, we’ve been getting a lot of user feedback about the implementation of our “cache” folder and how it holds a lot of components that not everybody wants installed. Because it came with the base install, there was no good way to delete that folder as Steam would simply download those files again if you did. We’ve now removed that folder completely. On first launch we will still subscribe you to all Studio 397 content, but you will be able to unsubscribe from any item you don’t need.

Rain:

Our rain is still work in progress in many areas, however we are pleased to to bring a significant change, creating more atmosphere in and out of the car. We have converted much of our content to incorporate rain, however there is still work to which will go into early 2018.

Cars:

Our cars now simulate rain effects, including wiper animations and spray. There are different levels of detail which affect the windscreen which the ‘Rain Drops’ option in the display menu will control. These effects include water on the windshield as well as the car body with ripples dependant on your speed.

Tracks:

Tracks now have additional reflections, with the real road being redone. Kerbs also reflect correct in wet conditions and now on some tracks we will start to see dynamic puddle buildup, based off research and CAD. Currently these effects do not affect physics, however we intend to build that in as well.

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To see the full release notes click here https://www.studio-397.com/2017/12/december-2017-release-notes/

3rd Party Content

We have mentioned this a few times before and now are starting to build the framework to allow creators to potentially license products.  Our ambition is to help legitimise creators within our community and promote their incredible work. Our first venture will be with Kartsim, who have created a super realistic Karting platform and laser-scanned kart tracks – stay tuned for more info.

Final note

As we said before, thank you so much for your continued support!  We are super-excited about 2018, with lots of new features and content coming – not only that with the world looking at sim racing as a bona fide esport we are in a great position to bring you not only great competition infrastructure, but the events to go with it!

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Note:

- Important: Make sure to update any SteamCMD servers to get the latest!

 

- Delete contents of the folders CBash and shaders located in \Steam\steamapps\common\rFactor 2\UserData\Log

 

 Graphic Settings Recommendations: 

 Low End Settings
LOWENDSETTINGS.png

Mid Range Settings
MIDENDSETTINGS.png

High End Settings
HIGHENDSETTINGS.png
 

Updated content with full rain effects:

Cars:

Bentley GT3 - v1.97

Radical GT3 - v1.993

Mercedes GT3 - v1.99

McLaren GT3 - v1.993

Callaway GT3 - v1.97

Formula E - v1.993

Dallara - v1.96

USF 2000 - v1.94

Camaro GT3 - v1.94

Corvette C6R - v1.93

Nissan 370Z GT4 - v1.93

Brabham BT44B - v1.95

Brabham BT20 - v1.95

Stock Car - v1.96

EVE -v1.98

Spark - v1.98

Formula Two - v1.95

Honda Civic BTCC - v1.99

Kart Cup - v1.92

Nissan GTR GT1 - v1.93

Howston G4 - v1.96

Howston G6 - v1.96

Megane 2013 - v1.95

Clio 2010 - v1.93

Howston Dissenter - v1.94

 

Tracks:

LimeRock - 2.02

Mores - v1.82

Nola - v1.30

Indianapolis - v2.04

Silverstone - v1.84

Brianza - v2.04

Malaysia - v1.82

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Γύρισα από DX11 σε DX9 λόγω trackmap και χάνω 20-30 fps.

Με GTX660 και αυτές τις ρυθμίσεις:

MIDENDSETTINGS.thumb.png.9cec66be3f901deef6f4d3a0033b52b9.png

σε DX11 έχω όπως είπα 20-30 fps παραπάνω

Έβαλα και ένα από αυτά τα HUD 

https://forum.studio-397.com/index.php?threads/smg-hud-pack-1-4-updated.57723/page-3#post-926481

https://forum.studio-397.com/index.php?threads/hud-rfactor2.39533/

Έχουν και Delta Best και λίγο η κατάσταση διορθώνεται όσον αφορά τις πληροφορίες.

Καλό βράδυ.

 

 

 

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  • 3 weeks later...

15/01/2018
Steam Build ID 2438696
Dedicated server SteamCMD Build ID 2438698

  • Fixed join lag in multiplayer.
  • Updated language files (to avoid crashing when the LSI screen was active).
  • Fixed wipers on/off in replay.
  • Fixed rain in cockpit in MP sessions.
  • Fixed V-sync software with 'custom resolution' (Config_DX11.ini).
  • Fixed TCP Matchmaker error message in the dedicated server UI.
  • Added an all new ambient undercar shadow: more stable, reliable, and clearly visible even at night. The shadows can no longer clip through the ground, nor are they visible on the ground below a bridge when a car drives over that bridge. This new tech requires no intervention from content creators. We automatically remove the current undercar art and replace it with the new system. On subsequent updates, content creators can remove the old artwork.

Important Note: Please make sure and update your SteamCMD Dedicated server by running the command again in terminal

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ειναι και αυτα:

Quote

Latest Content Updates:

* Dallara - v1.96
* Radical GT3 - v1.995
* Radical SR3-RSX v1.96
* Nissan GTR GT1 - v1.93
* Silverstone - v1.84
* Portugal - v2.28

Additional Changelogs:

Cars

Radical GT3 - v1.995
- Corrected slick tires referring to wrong compound.

Radical SR3-RSX v1.96
- Added newest CPM.
- Corrected lateral CG (center of gravity).

Dallara - v1.96
- Corrected texture mapping issue.

Tracks 

Silverstone
- Fixed rain not hitting the ground (Main straight to T2).

Portugal
- Rain updates.

 

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