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assetto corsa competizione Assetto Corsa competizione

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Results αργό σαλιγκάρι 🐌.....;;; 

Κοίτα να φτιάξεις τον σέρβερ να ξεκινάω από την pole κάθε φορά αφού δικαιωματικά μου ανήκει χε χε χε. 

Καλή προπόνηση το ΣΚ αλλά να ξέρεις από μένα θα σε σώσει μόνο ο κορονοιος. 

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Results στην σελίδα www.maddog-server.org

Aλλά το απόγευμα

Χτες επειδή μας είπες ήσουν κουρασμένος δεν πίεσα γατί αν έβγαινα πάλι πρώτος πολύ φοβάμαι ότι μετά τις Πέμπτες θα εξαφανίζοσουν...

 

Har har har

*edit

Aποτελέσματα εδώ

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Assetto Corsa Competizione Coming To The Consoles – Two New Content Packs In The Making

  • This April, the free Assetto Corsa Competizione v1.4 update for PC Steam will introduce new features – including the car showroom, new driver/car personalization choices and additional options for multiplayer servers – and lots of improvements of the game features, UI and algorithms.
  • The GT4 Pack paid DLC, adding +10 new GT4 cars, will be available this summer on PC Steam, and this fall on consoles.
  • The British Pack paid DLC, offering 3 new iconic circuits that complete the 7-race calendar of the British GT Championship, will be available this winter for both PC Steam and consoles.

 

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Xρόνοι επίσημοι από Monza:

Lamborghini Gallardo R-EX 1:47.842 (2018), Quali 3

Τίποτα, άλλο δεν λέω.

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Changelog v1.3.9

  • - Multiplayer collision model improvements.

Brings a substantial improvement in MP collisions, which will improve door-to-door racing with more reliable and grounded contact physics.

Changelog v1.3.8

  • - Sponsorship related updates for the SRO eSports event.
  • - All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
  • - Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
  • - Tolerance tweaks for the scripted formation type.

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Changelog v1.3.10
General:

  • Numerous 2020 liveries as special bonus content.

Gameplay:

  • Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
  • Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
  • Fixed race flags during win flags (wrong finish line comms).
  • Fixed missing deflated tyre (puncture) state in saved games.
  • Early yellow/white flag spotter warning / removed it when too close or during pit.
  • Cars are now ghosted during formation lap also in SP.
  • Quick Race and Custom Race Weekends modes now work like MP in terms of number plate/banner sponsoring.

Replay:

  • Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
  • Fixed no focused car on start of the spectator replays (and consequential HUD issues).
  • Fixed MP car spawn/despawn during rewind replay.
  • Fixed wrong driver during highlights for swap driver replays.
  • Fixed pit barriers for gallery replay.

UI/HUD:

  • Updated delta time behaviour to stints – delta timer will now reset to stint best.
  • Updated delta timer appearance and added reference laptime item.
  • MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
  • Better widget auto repositioning with hidden items.
  • Added light indicators on the HUD and option in HUD settings.
  • Fuel widget now includes fuel/lap calculation.
  • Wider track map layout for Mount Panorama.
  • Added option for dashboard display rendering on the HUD (per-car view setting).
  • Windshield Banners now selectable in custom cars interface.
  • Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
  • Fixed helicam name.
  • Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
  • Added in-car showroom camera – toggle with CAMERA button, use mouse/gamepad to navigate.
  • HUD left and right margins no longer offset the centre when not having equal values.
  • Show the official position in RT widget for all opponent cars when the player car has session-over flag.
  • Stint timer now hidden for spectators in MP swap gameplay.
  • HUD, hide on long-press of cycle HUD page up/down button.
  • MFD, added previous/next page action bindings.
  • Added TC Cut and Engine Map per-step control bindings.
  • Showroom filter now defaults to “official”.
  • Broadcast overlay additions and restyling.
  • Updated setup screen images.
  • Moved UseGamepadForFreeCamera settings to cameraSetting.json.
  • MFD pages now all hide the mouse cursor.

NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.
Graphics:

  • Fixed a floating white line in the pits on Brands Hatch.
  • Fixes to Mount Panorama horizon image.
  • Fixed F1 camera cycle active during intro sequence.
  • Fixed fake car shadow projection rotations and revised shadow maps on all cars.
  • Fixed glitchy secondary driver animations in replay and spectator mode.

Physics:

  • New suspension bumpstop calculation.
  • NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
  • Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
  • New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
  • Steer angle and clock added to shared memory.

Multiplayer:

  • Fixed MP cars having higher low speed than real (and smoke generation when stopped).
  • Enabled meatball flags for lights off in wet and night sessions in MP.
  • Cutting penalties no longer register on the UI when player’s session is over.
  • Scripted formation speed-delta phase is now 70kph instead of 60kph.
  • Increased tolerance for auto-teleport during the formation lap.

Audio:

  • Fixed ramp volume during camera changes for low main volume.
  • Smoother replay time jump with audio and video fading.
  • Support for chassis sound volume in audio settings (separating it from tyre and brakes).
  • Audio channel/memory optimizations on camera change and car despawn.
  • Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
  • “Green flag/go go go” race comms now grouped as starting message.
  • New spotter/crew chief audio messages.
  • FMod Studio: improved damage sound spatialization.
  • FMod Studio: improved sound dynamics on throttle for all cars.

VR:
Fixed mouse in freecam in VR.

** This 1.3.10 prepares the game for the 1.4 version coming later this month.

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Changelog v1.3.11

  • Fixed a potential crash when using trackIR with helmet camera.
  • Added ignition/engine running indicator to speedo/rpm widget.
  • MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
  • Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
  • Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
  • Broadcast HUD TAB leaderboard now scrolls on mouse input.
  • Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
  • Tyre tearing model fine tuning.
  • Audi R8 EVO preset setups strategies fixes.
  • Huracan EVO fine tuning.
  • Huracan ST Paul Ricard aggressive setup.
  • Huracan ST preheated tyres fix.
  • Wet tyres rear radius correction.
  • Minor rearrangement of the lights and ignition indicators.
  • Fixed the flash light HUD indicator getting stuck in the Mercedes.

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Changelog v1.3.12

  • Added Car+Driver Nationalities in the broadcasting API
  • Additional 2020 liveries as bonus content.

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Changelog  v1.4

GENERAL:

  • - New special event system allowing the creation and management of special events independently from client updates.

GAMEPLAY:

  • - Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
  • - Post-time DT and SG conversions revised.
  • - Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
  • - Removed invalid lap message for outlap.

UI/HUD:

  • - Brand-new special events page with leaderboard history.
  • - Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
  • Allows player to customize player outfit and also fictional team mates for Single Player game modes.
  • Player outfits are also applied in Multiplayer.
  • - Added rating summary on MP pages.
  • - Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
  • - Added communication message for track limits without further action.

PHYSICS:

  • - Improved automatic Setup UI system.
  • - Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
  • - Fixed excessive suspension oscillation while performing setup changes.
  • - Front Aero Variation values are now more stable and reliable.
  • - Fine tuning of slick tyres wear.
  • - Fine tuning of slick tyres tearing/graining.
  • - Fine tuning of wet tyres wear.
  • - Improvements in Lamborghini Huracan GT3 EVO suspension.
  • - Improvements in BMW M6 GT3 aero.
  • - Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
  • - Improvements in Bentley GT3 2018 inertia and engine values.
  • - Improvements in Aston Martin GT3 V8 turbo lag.
  • - Core engine work.

CONTROLS:

  • - Fixed potential hang issue with Thrustmaster wheels.
  • - Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

GRAPHICS:

  • - Fixed missing spark generation on certain cars.
  • - Re-added opponent sparks to MP gameplay.

AUDIO:

  • - FMod Studio: random offset for exterior idle sounds (removes phase shifting).
  • - FMod Studio: fixed idle pitch reference for Lexus RC-F.

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Changelog Hotfix v1.4.1
General:

  • Hired adult drivers for the driver customization screen.

UI/HUD:

  • Revised rain indicator ranges.
  • Loading/transition screen alignment.
  • Serbian flag corrected.
  • Special events screen: placeholder image for team logo hidden until replacement.
  • Special events screen: D-pad navigation correction when in VR mode.
  • Tyre widget now displays the compound name for opponent cars in MP.

Localization:

  • Russian: changed descriptive translations of PSI units to just PSI.

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v1.4.2 Changelog

PHYSICS:

  • - Bug fixes and improvements in the automatic Setup UI system.

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