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Assetto Corsa competizione


mad_dog

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Changelog v1.0.9

  • - ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
  • NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
  • - Wheel controller is now polled at 333Hz.
  • - AI "take space" behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
  • - Fixed incorrect driver stint times in Championship Endurance races.
  • - Potential fix to startup crash due to failed screen detection.

Changelog v.1.0.10

  • - Fixed default gearshift debouncing calculation being too low
  • - Added gearshift debouncing slider to controls configuration screen
  • - Fixed TrackIR flickering.
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  • 2 weeks later...

Ένα sim που όπως είχα πει από την αρχή υποτιμήθηκε από τους ίδιους οδηγούς του AC !

Και εδώ είναι η διαφορά, το ένα (AC, μερικοί υποστηρίζουν ότι το AC είναι το Gran Turismo για PC) είναι light sim αν μου επιτρέπεται η έκφραση, (προσωπικά εμένα δεν με κέρδισε, αλλά βέβαια, πάντα σεβόμαστε τους υπόλοιπους sim racers που έχουν ξοδέψει χιλίάδες ώρες για το AC) και το άλλο (ACC) καθαρόαιμο hardcore racing sim που απευθύνται σε leagues και ενθουσιασμένους sim racers. To τελευταίο έχει νύχτα και βροχή, όλους τους κανονισμούς για GT3 και 24h. Aκόμη δεν βλέπω την πορεία που έπρεπε να έχει. Αν υπήρχε οργανώμενο πρωτάθλημα GT3 θα το σκεφτόμουν πολύ σοβαρά να κατέβαινα στους αγώνες.

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  • 2 weeks later...
23 hours ago, mad_dog said:

@panosdimip είναι σημάδι...πάρε το Assetto Corsa Competizione !

Δεν είναι άσχημο ,γραφικά σκίζει ,όσο για την αίσθηση πάντα είχα πρόβλημα να κρίνω ,τα έβγαζα όλα καλά οπότε πρέπει να επικαλεστούμε τη βοήθεια του κοινού και των ειδικών βλέπε

@rapid_fast...

Τo ACC είναι καθαρόαιμο για αγωνιστικά. Δεν έχει σχέση με το AC. Aυτοί που θέλουνε αγώνες με κανόνες σημαίας βροχή, νύχτα, φθορά ελαστικών, 24h το ACC είναι μια πολύ καλή επιλογή.

 

 

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3 hours ago, panosdimip said:

Εκανα μια βολτούλα με την mclaren sto silverstone και μετά πήγα στο acc ,δεν αποκόμισα κάτι το μη αναμενόμενο, όπως τα ξέρετε .

Το ACC 'εχει όντως sim προσανατολισμό αλλά η πληροφορία στο τιμόνι είναι  υποδεέστερη του rf2 στο ταπεινό μου g27 .

Δεν ξέρω τι γίνεται με τις τιμονάρες σας τις ακριβές πάντως και έτσι καλό φαίνεται το παιχνιδάκι .

Αν έχετε χρόνο καμιά Πέμπτη να κάνουμε κανα μίτινγκ...

See you on track..

G27 εδώ.  Από πληροφορία off.  Τα υπόλοιπα τα ξέρει ο ειδικός σε θέματα ACC  @mad_dog

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Eννοείται δεν φτάνει κανένα εκεί έξω το rF2 στο FFB. Aλλά το ξαναλέω είναι μια καλή προσπάθεια, πολύ καλύτερο από το simcade AC και είναι για αγώνες και όχι για πανηγύρια.

 

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5 hours ago, panosdimip said:

See you on track..

Har har har 

5 hours ago, spyder said:

Το ACC καλύτερο του AC αλλά το rF2 έχει καλύτερη πληροφορία στο τιμόνι όπως κι εσύ κατάλαβες.

Eίπαμε, benchmark για FFB και physics. Tα υπόλοιπα ακολουθούν από μακριά.

5 hours ago, panosdimip said:

Εκανα μια βολτούλα με την mclaren sto silverstone και μετά πήγα στο acc ,δεν αποκόμισα κάτι το μη αναμενόμενο, όπως τα ξέρετε .

Τις βολτούλες να τις ξεχάσεις αν τρέξεις μαζί μας και ειδικά με εμένα ! Θα χυθεί αίμα στην πίστα λέμε !

Har har har 

 

5 hours ago, panosdimip said:

Καλησπέρα και πάλι σύντροφοι καπιταλιστές ..

Aυτό μου άρεσε πολύ !

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Aston Martin Vantage GT3

1.jpg.061f45e89b7f1102d63ff79eb1d66c1a.jpg

 

Assetto Corsa Competizione Update And New Content Coming

More great news for Assetto Corsa Competizione fans. Kunos Simulazioni announced that they are getting ready to release a new update bringing the Assetto Corsa Competizione title to Version 1.0.

Besides a list of new game updates, the new version will also introduce no less than 6 new car models and one brand new track. To hype up the fans, Kunos release the first preview of one of the new cars, being the Aston Martin Vantage GT3.  More previews will follow.

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Για να παίξει το παιχνιδάκι σε τριπλ σκριν  πρέπει να πετάξεις τον παλιό υπολογιστή σου και να πας να πάρεις καινούργιο και τούμπανο που λένε και οι νέοι σήμερα ...

Α ΡΕ  Κούνοι  κούνια που σας-μας κούναγε όλους .

Ρε ερφακτοράρα και ξερό υπολογιστή  λέμεεε.....

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 Πανούλη δεν σε αναγνωρίζω !

Εσύ να εκθειάζεις το rF2 ?

Har har har 

Ζούμε ιστορικές στιγμές ! Που είναι ο @liakjim !!!

Εντωμεταξύ κανονίστε να τρέξουμε κανένα αγώνα για να σας δείξω γραμμές...
 

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Changelog v1.1.0

GENERAL:

  • - Added Audi R8 LMS Evo.
  • - Added Lamborghini Huracán GT3 Evo.
  • - Added Honda NSX GT3 Evo.
  • - Added Aston Martin AMR V8 Vantage GT3.
  • - Added Porsche 911 GT3 R (991.2).
  • - Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
  • NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
  • - Added Zandvoort Circuit.
  • - Added 2019 Blancpain GT Championship entries.
  • - First implementation of triple screen rendering.
  • NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
  • - Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
  • - Performance optimizations in cloudy, rainy and night conditions.
  • - Barcelona 2019 surface grip (slightly slower).
  • - Silverstone 2019 surface grip adjustments (around 2 seconds slower).
  • - Paul Ricard 2019 surface grip (around 1 second faster).
  • - Spa 2019 surface grip (small difference).
  • - Brake pressure added to shared memory.
  • - Fixed car model name in shared memory
  • - FuelEstimatedLaps added in shared memory.
  • - TrackStatus added to shared memory.
  • NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:

  • - Added 2019 Championship season.
  • - Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
  • NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
  • E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
  • - Fixed a bug when only the first session of a weekend had correct track wetness.
  • - Championship weekends now include 2 practice sessions.
  • - Fixed 3H race driver stint strategy bug.
  • - Fixed strategy bug for mandatory pit with irregular driver crew.
  • - Fixed automatic driver cycle in endurance races.
  • - Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
  • - Fixed valid mandatory pitstop if tyreset is not changed.
  • - Forced auto save replay after an MP race when the car is stopped.
  • - Fixed pit strategy selector update issues in the car setup page.
  • - Driver skills updated based on 2019 results and added skills for new drivers.
  • - Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
  • - Potential fix for SP replay autosave on quit game.
  • - Fixed autosave replay during the limbo page.
  • - Autosave replay shows a message before the saving itself.
  • - Potential fix for Custom Race limbo page crash.
  • - Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:

  • - UI car selection no longer jumps around when selecting different game modes.
  • NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
  • - Default single player selections and settings revised.
  • - All-new track selection screen.
  • - Added pit animation toggle in General settings.
  • - Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
  • - Initial implementation of gamepad/keyboard control of showroom camera:
  • default controls for gamepad: right thumbstick view control, triggers zoom
  • default controls for keyboard: comma/period/a/z, left/right/up/down
  • hide UI: scroll button.
  • - Warning popup when selecting more than 29 opponents.
  • NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
  • - Default showroom angle changed to spotter guide view in the car selection screen.
  • - Increased PP gamma for car preview images to match showroom brightness.
  • - Fixed Special Event season and car selection overwriting single-player page selection history.
  • - Added FPS cap to the menu screens to limit GPU load.
  • - Added option in Video Settings to enable/disable the UI FPS cap.
  • - Messages for manual and automatic replay saving.
  • - Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
  • - FFB frequency option exposed in the Controls settings.
  • - Triple screen mode added to Video Options.
  • - Triple screen parameters added to View Settings.
  • - Added gaining/losing time split messages.
  • - Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
  • - Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
  • - Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
  • - Adjustable HUD boundaries exposed in HUD Options.
  • GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

GRAPHICS:

  • - All-new pitstop animation.
  • - Disabled advanced sharpen filter in TV/F7/Heli cameras.
  • - Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
  • - Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
  • - Added Car LOD setting to Video options.
  • NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
  • - Fixed nameplate bloom at night.
  • - Brake pressure/temperature added to car displays.

PHYSICS:

  • - Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
  • - Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
  • - Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
  • NOTE: potential performance gain with high number of AI cars.
  • - Bentley 2019 homologation.
  • - Ferrari 2019 improvements. More wheel rates available for front and rear.
  • NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
  • - Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
  • - Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
  • - Tyre graining and blistering fine tuning.
  • - Brake temperature influence on tyres fine tuning.
  • - Improvements in FFB forces calculation.
  • - Sand traps FFB enhancement.
  • - Kerbs FFB enhancement.
  • - Fixes in setup strategy page.
  • - Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
  • - Improved collisions to the ground.
  • - Fixed automatic gearbox not shifting in 1st with pit limiter.
  • - Fixed Mercedes-AMG occasionally starting session with broken suspension.

AUDIO:

  • - Added performance sector audio message compared to the personal best in qualifying sessions.
  • - Enabled audio messages about time gain/loss.
  • - Positional hit audio for track objects.
  • - Hit sound for destructible objects.
  • - Hit sound for small objects.
  • - Updated all tracks with hit sounds for track objects.
  • - Added starting comms to audio options.
  • - Fixed backfire audio.
  • - Added another car spotter filter (should be more quiet during continuous two-wide).

MULTIPLAYER/RATINGS:

  • - Adjusted the TR Rating to scale to 33 track medals.
  • - Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
  • - Fixed issue in Racecraft Rating on MP servers.
  • - Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
  • - Fix for remote cars collision object left on the track and causing crashes in MP.
  • - Potential fix for car sparks in replay and bottoming audio effect.
  • - Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
  • - Added 2019 cars & tracks to backend, rating and statistics.
  • - Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
  • - Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
  • - Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
  • - Increased stability to driver swap situations.
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17 hours ago, mad_dog said:

 Πανούλη δεν σε αναγνωρίζω !

Εσύ να εκθειάζεις το rF2 ?

Har har har 

Ζούμε ιστορικές στιγμές ! Που είναι ο @liakjim !!!

Εντωμεταξύ κανονίστε να τρέξουμε κανένα αγώνα για να σας δείξω γραμμές...
 

Το βράδυ κατά τις δέκα λέω να περάσω από τη γειτονιά .

Το teamspeak  ισχύει ?

Αν έχω πρόβλημα βρισκόμαστε και στο steam  ....

Δυστυχώς τώρα έχω δίωρη μόνο τις Πέμπτες ..?

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Changelog v1.1.1

MULTIPLAYER/RATINGS:

  • - Fixed a bug with wrong driver name/race number in Timetables.
  • - Servers will now do a more reasonable track randomization (2019 tracks plus Zolder 2018).
  • - Prevented a potential flood of messages to the backend.

GAMEPLAY:

  • - Fixed #62 sprint cup entry having the wrong driver lineup.
  • - Entry-related fixes.
  • - Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

UI/HUD:

  • - Fixed car selection page wrong team indication when changing driver name after selecting a livery variant.
  • - Localization updates.
  • - Race schedule now hides in compact garage view.

GRAPHICS:

  • - Spark emitter position tweaks.
  • - Various livery updates.
  • - Minor updates to Zandvoort and Spa.
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Just now, andre said:

Changelog v1.1.1

MULTIPLAYER/RATINGS:

  • - Fixed a bug with wrong driver name/race number in Timetables.
  • - Servers will now do a more reasonable track randomization (2019 tracks plus Zolder 2018).
  • - Prevented a potential flood of messages to the backend.

GAMEPLAY:

  • - Fixed #62 sprint cup entry having the wrong driver lineup.
  • - Entry-related fixes.
  • - Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

UI/HUD:

  • - Fixed car selection page wrong team indication when changing driver name after selecting a livery variant.
  • - Localization updates.
  • - Race schedule now hides in compact garage view.

GRAPHICS:

  • - Spark emitter position tweaks.
  • - Various livery updates.
  • - Minor updates to Zandvoort and Spa.

Ασε την ενημέρωση και κόπιασε ...

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On 10/24/2019 at 11:05 AM, mad_dog said:

To TS όπως το ήξερες, δεν άλλαξε τίποτα

Gesendet von meinem SM-N950F mit Tapatalk
 

Που ήσουν βρε πιλότε της καλής ώρας ?

Καλά που βρήκα τον spyder και τα είπαμε λιγάκι ..

Λοιπόν πράγματι το παιχνιδάκι είναι αρκετά καλό και μετά από προτροπή του spyder να το δοκιμάσω στο βρεγμένο και υπό βροχή μου άρεσε ακόμα περισσότερο

τα γραφικά σκίζουν και οι αντιδράσεις του αυτοκινήτου είναι πιο κοντά στην πραγματικότητα σε σχέση με το AC .

Το μόνο που με ξενίζει- εκνευρίζει είναι το πόσο εύκολα μπορείς να χάσεις την πρόσφυση στην αρχή και να μην έχεις καθόλου τη δυνατότητα αντίδρασης για να το επαναφέρεις, αυτό δεν μπορεί να είναι τόσο απότομο πρέπει να το φτιάξουν ..

Το feedback στο τιμόνι είναι σαφώς καλύτερο και μόλις το συνηθίσεις έχεις την εντύπωση πως δεν του λείπουν οι πληροφορίες.

Αντε να τρέξουμε καμιά  Πέμπτη η μπορεί να τα καταφέρω και αργά καμιά καθημερινή (μετά τις 11 - 11.30)

@mad_dog κάνε χρόνο στο zandvoort για να δούμε αν μπορείς ακόμα να δείχνεις γραμμές..

Καλό τριήμερο  και προσοχή στους δρόμους .

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Να τρέξουμε Πέμπτη ACC ?

Ποιοι το έχουν απο εμάς να τρέξουμε όλοι μαζί ?

Quali: 10 min

Race: 30 min

Γραμμές: mad_dog

11 hours ago, panosdimip said:

Το μόνο που με ξενίζει- εκνευρίζει είναι το πόσο εύκολα μπορείς να χάσεις την πρόσφυση στην αρχή και να μην έχεις καθόλου τη δυνατότητα αντίδρασης για να το επαναφέρεις, αυτό δεν μπορεί να είναι τόσο απότομο πρέπει να το φτιάξουν ..

Tα ελαστικά είναι κρύα 

11 hours ago, panosdimip said:

Αντε να τρέξουμε καμιά  Πέμπτη η μπορεί να τα καταφέρω και αργά καμιά καθημερινή (μετά τις 11 - 11.30)

Το αργότερο να ξεκινήσουμε 11 Ελλάδας

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Changelog v1.1.2

  • Fixed inconsistency between AI and player car speed under pit limiter.
  • Pit limiter speed limit now closer to 50kph.
  • Stricter pit limiter tolerance against speeding.

UI/HUD:

  • Fixed realtime leaderboard gap for close-range cases.
  • HUD: margins can now be adjusted to up to half the maximum available screen resolution.
  • HUD: countdown widget moved lower so as to not obscure virtual mirror.
  •  Options: separated session info from lap time info widgets.
  • Options: floating point value rounding fixes for scale.
  • MFD: remember last selected panel through sessions/menu-rebuilding.
  • Pit page in MP: 2 second mandatory delay for drive button enabling – server-set delay applied on top of that.
  • Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
  • Pit page: proper hiding of the event schedule when there is only one session available.
  • Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
  • Replay UI: fixed play/pause affecting replay speed.
  • Fixed wind direction widget.

Physics:

  • Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
  • Porsche 991 GT3-R EVO fix for wet front tyres.
  • Better brake force when pad are cold
  • Audi R8 EVO more powerful base FFB
  • AMR V8 GT3 fixed fuel tank capacity (120l)

Controls:

  • Removed XBOX 360 gamepad preset from DirectInput device presets.
  • Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

Graphics:

  • Various livery updates.
  • Revised foot animations in cars with three pedals.
  • Wet tyre indicator added to the Porsche 991II GT3-R display.

Audio:

  • Fixed bodywork audible in TV cameras.

Multiplayer/Ratings:

  • Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
  • Number of available car slots are now limited by the pit count – private servers only.
  • Raised control lock time by 15 seconds when teleported to pits.
  • MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
  • Updated server handbook v5.
  • Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
  • Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).
     
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