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assetto corsa competizione Assetto Corsa competizione

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Ετοιμάζεται το καινούργιο Assetto Corsa competizione

Σε μηχανή UT4 (όπως και το GT3 από την SimBin)

Ωραία τα γραφικά αλλά δεν γνωρίζω αν η μηχανή UT4 που είναι φτιαγμένη για FPS να μπορεί να δώσει θετικά αποτελέσματα σε sim racing.

Nα θυμίσω την προσπάθεια του Kart Racing Pro που ήταν το πρώτο racing sim σε UT4 μηχανή.

Mακάρι να είναι σοβαρή δουλειά για να τρέχουμε και εκεί !

 

assettocorsacompetizione-660x330.jpg

 

39458-teaser1.jpg

 

assettocorsacompetizione_notizia-06.jpg?

 

 

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Πολύ όμορφο δείχνει (ακριβώς δηλαδή όπως το GT3 της SimBin), μακάρι να έχει και καλά physics !

Για να δούμε τι θα δούμε...

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Assetto-Corsa-Competizione-1-672x372.jpg

 

Ο φίλος @gchristod πρότεινε μια σελίδα (chrono.gg) που έχει το Assetto Corsa Competizione στα 16€

Εγώ το πήρα από εκεί. Δεν το δοκίμασα ακόμη, αλλά είναι πολύ καλή ευκαιρία τα 16€.

Επιβεβαιώνω ότι η σελίδα είναι αξιόπιστη, το κλειδί δούλεψε κανονικά στο steam.

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Καλημέρες!!!
Πιστεύεις ότι υπάρχει πραγματικά κάποιος λόγος για την αγορά του ACC???

Εγώ προσωπικά δεν βλέπω κανένα ενδιαφέρον στην παρούσα φάση.
Εάν και όταν θα το κάνουν έστω σωστό (από ότι λένε όλοι όσοι το δοκίμασαν και έχουν θέματα με το ffb) τότε θα το πάρω.
Στην παρούσα με τίποτα!!!


Sent from my iPhone using Tapatalk

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6 minutes ago, troffeo said:

Καλημέρες!!!
Πιστεύεις ότι υπάρχει πραγματικά κάποιος λόγος για την αγορά του ACC???

Eγώ έκανα αναφορά μόνο και μόνο για την πολύ χαμηλή τιμή του παιχνιδιού που όταν κυκλοφορήσει θα έχεις πλεονέκτημα στην τελική τιμή.

6 minutes ago, troffeo said:

Εγώ προσωπικά δεν βλέπω κανένα ενδιαφέρον στην παρούσα φάση.
Εάν και όταν θα το κάνουν έστω σωστό (από ότι λένε όλοι όσοι το δοκίμασαν και έχουν θέματα με το ffb) τότε θα το πάρω.
Στην παρούσα με τίποτα!!!

Εννοείται ότι μπορεί να το αγόρασα αλλά δεν το δοκιμάζω ούτε για πλάκα. Μόνο στην τελική έκδοση και αυτό με επιφύλαξη.

 

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Βέβαια μην ξεχνάμε το παιχνίδι είναι ακόμα σε πολύ πρώιμο στάδιο, εγώ τουλάχιστον θα το κρίνω όταν κυκλοφορήσει ολοκληρωμένο. Τώρα και αφού δεν το έχω δοκιμάσει δεν μπορώ να πω τίποτα. Αν από έμας το έχει δοκιμάσει κάποιος μπορεί να μας πει τις εντυπώσεις του.

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Mια ερώτηση στους οδηγούς που έχουν τρέξει στο ACC. Yπάρχει διαφορά στο FFB με το AC ή είναι το ίδιο ?

Τα physics πως είναι σε σχέση πάντα με το AC ?

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Assetto Corsa Competizione Early Access Release 3 is OUT NOW on Steam

 

On 11/7/2018 at 11:35 AM, mad_dog said:

Mια ερώτηση στους οδηγούς που έχουν τρέξει στο ACC. Yπάρχει διαφορά στο FFB με το AC ή είναι το ίδιο ?

Τα physics πως είναι σε σχέση πάντα με το AC ?

On 9/19/2018 at 8:46 AM, mad_dog said:

Ο φίλος @gchristod πρότεινε μια σελίδα (chrono.gg) που έχει το Assetto Corsa Competizione στα 16€

Εγώ το πήρα από εκεί. Δεν το δοκίμασα ακόμη, αλλά είναι πολύ καλή ευκαιρία τα 16€.

Γιατί δε μας λες εσύ ρε Φιλόθεε; :toy:

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7 hours ago, andre said:

Γιατί δε μας λες εσύ ρε Φιλόθεε; :toy:

 

On 9/19/2018 at 11:10 AM, mad_dog said:

Εννοείται ότι μπορεί να το αγόρασα αλλά δεν το δοκιμάζω ούτε για πλάκα. Μόνο στην τελική έκδοση και αυτό με επιφύλαξη.

 

On 9/21/2018 at 8:00 AM, mad_dog said:

Βέβαια μην ξεχνάμε το παιχνίδι είναι ακόμα σε πολύ πρώιμο στάδιο, εγώ τουλάχιστον θα το κρίνω όταν κυκλοφορήσει ολοκληρωμένο. Τώρα και αφού δεν το έχω δοκιμάσει δεν μπορώ να πω τίποτα. Αν από έμας το έχει δοκιμάσει κάποιος μπορεί να μας πει τις εντυπώσεις του.

 

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ACC Build 0.3.5 Update Notes:

  • Fixed setting the wrong Audio driver in some cases
  • Removed start sequence for the first player in the server
  • Fixed auto pitlimiter spam when gear was not allowed
  • Fixed wrong fuel amount during AI pitstops
  • Fixed lack of correct driver head motion in Bentley Continental GT3
  • Changed local account data handling, improved delays caused by backend updates/restarts
  • Using Steam check to prevent unusable online profiles
  • Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved
  • Fixed missing endurance kit joining a server
  • Fixed skidmarks when car is drifting
  • Fixed wrong tyre wear influence to rolling resistance
  • Reworked timetable logic
  • Added combined laptimes to the timetable
  • Fixed wrong car update during pitstop after replay
  • Fixed wrong car camera target after disconnection or coming back from replay
  • Fixed highlights not recording after a session restart
  • Fixed cars not removed when Multiplayer server connection is lost
  • Fixed possible server issue on linux emulators
  • Optimized account data storage/synchronization
  • Added Night + Rain preferences in Multiplayer server selection
  • Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection
  • Added search box to MP server selection
  • Increased amount MP servers displayed
  • Reduced MP server bandwidth usage
  • Removed leaderboard/server list response delay
  • Standing widget: visual hint about disconnect state
  • Multiplayer chat keeps messages after opening the pause menu
  • Improved backend server efficiency on session/menu changes

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Ωραία γραφικά

assetto-corsa-competizione_6043657.jpg

 

The fourth Early Access update of Assetto Corsa Competizione, which is going to be released today, includes the highly awaited Ferrari 488 GT3, one of the protagonists of the whole Blancpain GT Series championship. The famous Ferrari racing car joins the other GT3 models of BMW M6, Bentley Continental and Lamborghini Huracàn. The Hungaroring circuit is also introduced in the update, for the first time in its history brought to the general public using the Laserscan® technology - usually offered by professional driving simulators.

 

Gameplay additions

The new build of Assetto Corsa Competizione is not limited to new content, but offers specific gameplay additions to enhance the level of realism, such as the custom, Sprint and Endurance races, now also available for multiplayer, allowing players to challenge each other in a full racing weekend, with free practice and qualifications.

    The custom racing weekend includes a standard racing scenario for those willing to compete using classic settings: free practice, qualification, race.
    The Endurance and Sprint modes realistically recreate the Blancpain GT Series ruling, defining the qualification and racing slots for each driver involved in the race.

Broadcasting Mode

Build 0.4 of Assetto Corsa Competizione introduces a first version of the Broadcasting Mode SDK - to the delight of the modding fans which made the original Assetto Corsa even more popular. A new application in the installation folder of the game will allow Steam users to share in streaming and comment on the multiplayer races of Assetto Corsa Competizione. Thanks to this new Open Source app, users gain access to a real control room (with camera-swap commands, interactive cams and additional options for editors and commentators) - which will progressively expand thanks to the most talented modders.

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Assetto Corsa Competizione with Ferrari, Hungaroring, Custom Weekends and Broadcasting Tools!

Changelog v0.4.0:

  • New Ferrari 488 GT3
  • New Hungaroring circuit
  • Preview: Race weekends in Multiplayer
  • Added version 1 of the Broadcasting SDK (including test/example application)
  • Fixed look around in chase camera
  • Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and Ctrl+H to increment/decrement partial effect)
  • Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame menu
  • Mirror options are now split in two: "Quality" and "View distance"
  • Added Fuel indicator in car HUD
  • Added Laps information for Hotstint online leaderboards on "Special events" page
  • Corrected brake heat influence on core tyre temps
  • Adjustments in cars inertia
  • Adjustments in tyre model and tyre flex, should result in better kerb behaviour
  • Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup
  • Fixed Tyres IMO (Inside Mid Outside) HUD visualisation
  • Fixed Ferrari 488 AI stopping without fuel in long races
  • Fixed wrong car systems during replay
  • Added lap tag in the replay HUD
  • Fixed cumulative automatic highlights endtime
  • Instant replay support for Broadcast app
  • Fixed focused car when entering or leaving replay
  • Fixed wrong time session start after a restart/next session
  • Fixed potential exterior camera issues for multiplayer
  • Fixed potential wrong near plane during starting sequence
  • Fixed proximity indicator according to the focused car
  • Added new skins for featured cars
  • Car dash luminosity readjusted for new exposure values
  • New Total (TO) rating representing strength and completeness (visible in the Rating Profile)
  • New driver category (visible in the Rating Profile)
  • CarControl Rating adjustments: alien performance now will still have overdrive, but less significant
  • CarControl Rating adjustments: very good driving performance will show values of CC 95+
  • TR/CN/CC: Fixed false-positive detection of "way too hard" for bends and kinks
  • Hotstint now shows laps in the menu leaderboard
  • Hotstint gaps now correctly display lap gaps / time gap within the same lap
  • Added backend connection state indicator to relevant menu pages
  • Added HUD page for broadcasting
  • Added HUD page with the current timetables
  • Holding TAB will temporarily show the timetables HUD page
  • Prevent Ambient sound to play during in game menu
  • Improved camera fading when switching cameras

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v0.4.2 Changelog

  • Fixed AI pit strategy when restarting the session
  • Fixed transmission whine not audible in cockpit views
  • Tweaked transmission whine for Lamborghini Huracàn GT3
  • Improved reverberation for Nurburgring pit alarms
  • Tweaked tire puncture sound
  • Fixed some surfaces sounds not audible driving in reverse
  • Added end race simulation for the car who are not able to cross the line during Post session time
  • Fixed team strategy timing issues in next sessions
  • Fixed final standing bug with lapped cars
  • Fixed various softlock issues with rapidly going in and out of the options menus
  • Fixed enter not working as default selector button in the for control assignment screen
  • Fixed control assignment popup not being closeable with Esc
  • Fixed softlock going in and out of the meteo, realism, assists screens
  • Track selection is now persistent in all single player game modes
  • Fixed camera when opening the replay twice in a row from the menu
  • Fixed car state during replay
  • Text keyboard input in VR ("Save" and "Rename" in Car Setup and Controller Setup, and "Server search by name" in the Multiplayer page)
  • Fixed some possible multiplayer crashes
  • Fixed a crash in VR when skipping Race 1 in a Race Weekend
  • Fixed incorrect flashing light when opponent visibility is not set to ALL
  • Fixed possible crash entering the game
  • Fixed wrong start resolution/mode in some cases
  • Fixed hotstint length not setting properly

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The latest preview images of the upcoming Zolder Circuit for Assetto Corsa Competizione 

1.thumb.jpg.ea0058e7753ec75f108cee456665b226.jpg

2.thumb.jpg.ae8d2eaebda20425b3057f91f30ae39a.jpg

3.thumb.jpg.5824a85a06df64ae5a8d952497312548.jpg

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5.thumb.jpg.3241e2beb66fbf9f0bccdf29a32f5bd9.jpg

6.thumb.jpg.28333c9fe9a7c6a6723daff567d8f25c.jpg

 

 

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Aπό γραφικά (ελέω μηχανής UT φυσικά) είναι ότι καλύτερο μπορούμε να δούμε σε sim-racing.

 

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Assetto Corsa Competizione Early Access Release 5 

 

 

v0.5.0 Changelog 

  • - New Emil Frey Jaguar G3 car.
  • - New laserscanned Circuit Zolder racetrack.
  • - New special events with online leaderboards. 
  • - Fixed disappearing main menu UI in VR.
  • - Texture memory optimizations.
  • - Fixed a chase cam rotation bug.
  • - Fixed a TV camera bug.
  • - Car light improvements in TV camera views.
  • - New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)
  • - New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.
  • - New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.
  • - Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).
  • - Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars' TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.
  • - Improved tyre thermal model, especially wet tyres.
  • - Improved tyre grip when tyres are overheated, such as after a spin.
  • - More tyre wear when tyres are overheated, no free meal.
  • - Corrected bumpstop position and functionality of the Ferrari 488 GT3.
  • - New ECU maps for all cars. ECU maps now influence power, fuel consumption and throttle maps. Usually the lower number is the more powerful and has the most power consumption. After the initial 3-4 values, it switches to wet ECUmaps with similar power and fuel consumption but different throttle maps. Please check the official forum for all the released cars' ECU map characteristics.
  • - New launch control for all cars. Now with manual clutch, just engage 1st gear, put the clutch and accelerator to the floor and the engine will stabilize around 5000rpm. Release the clutch gradually while keeping the accelerator fully open to avoid stalling. 
  • - Audio engine optimizations
  • - Fixed potential wrong volumes switching cameras
  • - Fixed time multiplier for the end race replay
  • - Fixed wrong trackmap cars position during replay
  • - Intro sequence updated

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