andre Posted December 29, 2017 Report Share Posted December 29, 2017 Slow Motion Group HUD Pack steam mega SMG_HUDs_2.2 .rfcmp 2 Quote Link to comment Share on other sites More sharing options...
andre Posted December 29, 2017 Author Report Share Posted December 29, 2017 BUILD 1.5 New build, due to the new "gauges" now on available for HUDs, with few of them updated: #01 - 02 - 03 - 04 - 05 - 12 - other HUD remain as they are I added few info where possible: - delta best (on top left side, in red / green) - prediction laps remaining for fuel (on top right, in white) - last lap fuel consumption (on bottom right, in white) Quote Link to comment Share on other sites More sharing options...
andre Posted January 7, 2018 Author Report Share Posted January 7, 2018 BUILD 1.7 new HUDs #16 - 17 both GT and OW Quote Link to comment Share on other sites More sharing options...
andre Posted January 15, 2018 Author Report Share Posted January 15, 2018 New build 2.0: top left panel (between virtual mirrors): FUEL (new with 2 digits) fuel x last lap predicted laps with remaining fuel (it is a live data that shows a different value than the old "fuel/laps") FUEL ALERT (icons, that replace the default one) RAIN % minimum water depth % (usually = zero, because of bridges etc... not very useful, I hope a day S397 will edit it back to an useful data like in the past, showing IN/OUT path wetness) maximum water depth % (not very useful, I hope a day S397 will edit it back to an useful data like in the past, showing IN/OUT path wetness) live RIDE HEIGHT (for each side of the car) top right panel (between virtual mirrors): STOP&GO (very visible, that replaces to default one) DRIVE THROUGH (very visible, that replaces to default one) flags area for YELLOW and BLUE flags (very visible, that replaces to default ones) ENGINE OVERHEATING ALERT (icon, that replace the default one) POSITION (icon + data) LAP and remaining laps (icon + data) main bottom panel (left side): TEMP/WEAR box with numeric data for each tire REMAINING SESSION TIME (I hope a day it will show the most useful data: time remaining in time races) CURRENT lap time PERSONAL BEST lap time (green) BEST LAP time (purple) empty box in case of GT HUDs (used in OW huds for showing DRS STATUS) main bottom panel (right side): DELTA BEST GRAPH (red = low / fast = green) related to the best lap DELTA BEST (+ and red / - and green) SPLIT time DRIVER BEHIND time separation (left side + and in red) DRIVER AHEAD time separation (right side - and in green) TACHOMETER panel: analog RPM unit GEAR SPEED 3 levels RPM limiter alerts (checkered lines + full red TACH for last step) PIT limiter (full blue when enabled) 2 Quote Link to comment Share on other sites More sharing options...
andre Posted January 15, 2018 Author Report Share Posted January 15, 2018 New build 2.1: added 4 new HUDs for both GT and OW for a total of 24+24 different layouts! First post just updated... now we have a total of 24+24 HUDs... Enjoy the latest ones!! Quote Link to comment Share on other sites More sharing options...
andre Posted January 26, 2018 Author Report Share Posted January 26, 2018 BUILD 2.2Added 4 new HUDs for both GT and OW specifically designed by Shawn Jacobs for VR users Changes include Tacho Moving all timings up to just below middle virtual mirror Tyres moved up to sit below the fuel Tyre wear font enlarged Delta bar removed Delta text moved to sit below all timings and font enlarged Driver names added to ahead and behind Red font has been changed to orange, making it slightly clearer to read (not perfect but better) Message box, MFD and status bar Message box and mfd moved up screen to be alot more visible and reducing the need to look down Status bar moved to top of screen (utilised in a large online race, new location is so much easier to follow gaps) Flags Additional flags added (existing chequered style ones remain on top right) new flags appear just below tyres and are a lot more visible in VR. Size of flags reduced as they were quite large in VR. Aspect ratio Highly recommend you run a resolution of 1280x720 This makes everything a lot more visible and close together, especially the virtual mirrors if you run them are no longer way up high. First post updated with the latest HUDs... VR users and all other guys 1 Quote Link to comment Share on other sites More sharing options...
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