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r3e RaceRoom Updates

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RaceRoom has been updated 20-Oct-2015

Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

Due to the downshift prevention implementation we have cleared all the leaderboards.

Game:
- Added new content that will be released very soon.
- Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
- Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
- Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
- Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
- Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
- Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
- Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
- Improved random grid position so it’s now really random.
- Implemented a new shadow system that improves performance and visuals.
- Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
- Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
- Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
- Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
- Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
- Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
- Allowed use of handbrake regardless of track being hillclimb or not
- Various HUD tweaks on areas where text would often not fit the given frame/field.
- Optimized motion blur
- Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
- Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
- Added an option to load opponent cockpits (Video/Custom Settings)
- Reverted a drivetrain tweak that was done to differential torque
- Fixed an issue where the order on the left hand side of position bar was reversed.
- Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
- Tweaked G25 & G27 FFB values in default profiles.
- Fixed DRS animation not working after rewinding in replays.
- Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
- Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.


Multiplayer
- Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
- Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
- Fixed an issue with players not seeing each other outside of P2P zone.
- Fixed mp dedi front end not loading properly on Internet Explorer.


Audio & Physics & AI & Camera

Aquila CR 1 Sports GT
- Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class
- Physics update, now have actual Silhouette specs
- Canhard R51: 3.5L V6 normally aspirated (New sound!)
- Canhard R52: 2.5L Inline-5 Turbo charged
- Cougar C14-1: 1.8L Inline-4 Turbo charged
- Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar
- Massive physics update


GTR3 Class:
- Massive physics update

AUDI 90 QUATTRO:
- External sounds improved and pitch note increased


Hockenheim:
- Merged cut rules between amateur, novice and get real
- Tuned AI speed for latest code changes
- Fixed bad AI behaviour in the exit of hairpin

Norisring:
- Tweaked AI logic to limit wall-hitting behavior

- A selection of cars have received additional onboard cameras (accessible with HOME key)



Art
Tracks:
- Zolder: reduced bumps

Hockenheimring:
- Curbs tweaked and adjusted (they were way too high)
- Gravel texture update
- Ravenol is now the sponsor on the oil bottle on pitbuilding
- Fixed some fences clipping into ground
- Fixed missing collisions with fence between T12-13 and also at entry of pitlane

Spa-Francorchamps:
- Removed unsafe escape road in the middle of the Raidillon
- Adjusted and added some missing road entries/runoffs and some green curbs.
- Tweaked height of some curbs.
- Added marshals at pit entry
- Tweaked blend stripes.
- Various bug fixes and changes

Paul Ricard:
- Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

- Moscow: Performance optimization


Cars:
- Silhouette class: New colors
- Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
- Corvette Greenwood: Fixes to visual damage model
- Nissan Silvia: Fixed visuals for front brake calipers
- Audi V8 DTM: Fixed tail lights
- Volvo 240: Filled some hole in cockpit
- BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
- Citroen C Elysee 2014: Side mirrors UV’s were not straight



Portal & Backend
- Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
- Cleared all the leaderboard due to physics changes and downshift prevention implementation.
- Removed season passes from portal and the checks associated with them.
- Removed Pixlr screenshot editing tool.
- Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
- Shortened the registration form by removing some fields.
- Various fixes to the championship in portal.
- Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
- Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
- Fixed horizontal scrollbar appearing on purchase popups.
- Added subcategories in cart.
- Tidied up purchased content page.
 

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RaceRoom   update   11th July 2018

A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi.

This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017.

 


This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together. 

For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well.

The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available.

Another car received some physics upgrades: the Formula RaceRoom Junior. Alex, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago. 

On the sound side, we're improving as well! Anthony, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below!


Update details:
Download size = 4.3 GB
Client version = 0.3.0.6411
Client BuildID = 2936158
Dedi version = 44.0.684
Dedi BuildID = 2936171

Game:

  • Added a Volume slider in Sound Options for Brake Squeal volume.
  • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
  • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
  • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
  • FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0)
  • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
  • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
  • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
  • Fixed a game crash reported upon exiting certain replay sessions
  • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
  • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
  • Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay.
  • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.


Sounds

  • 350 new gearshift / backfire / shift backfire samples were added. 
  • Various modifications to the backfire patterns and speed.
  • Adjusted the hearing distance for gearshifts, backfires and shift backfires
  • All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
  • BMW M1 Procar - Coast transmission volume adjusted in cockpit
  • BMW M3 DTM 2013 - Transmission volume adjusted in cockpit
  • BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit
  • Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
  • Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted
  • Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit
  • Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit
  • Mistral M530 - Transmission volume adjusted in cockpit
  • Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
  • Nissan 300ZX - Transmission volume adjusted in cockpit
  • Nissan GTR R32 - Transmission volume adjusted in cockpit
  • Opel Omega DTM 92 - Transmission volume adjusted in cockpit
  • Formula RaceRoom X-17 - New traction control external sounds
  • Formula RaceRoom 2 - New traction control external sounds
  • Formula RaceRoom Junior - Transmission volume adjusted in cockpit
  • Ruf CTR3 - New sound recordings to match the GTR 1 specs.
  • Saleen S7R - Rev blending improved for external sounds
  • Volvo 240 Turbo - Transmission volume adjusted in cockpit


Physics

  • Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class.
  • Saleen S7R - Physics upgraded
  • Ruf CTR3 - Physics upgraded, BOP for GTR1 car class
  • Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class
  • Gumpert Apollo - Physics upgraded, BOP for GTR1 car class
  • Ford GT1 - Physics upgraded
  • Formula RaceRoom Junior - Physics upgraded
  • All H-pattern cars - Shifting modifications to match the new clutch code implementation
  • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior


Art

  • Ruf RT12R (GTR2 and GTR3) - Updated rev light logic
  • Ruf CTR3 - Upgraded to a new data display
  • Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail.
  • Ford GT1 - Some dimension tweaks
  • Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate.
  • Saleen S7R - Fixed headlights and brake lights that were not working after a recent update

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RaceRoom November 2018 Updates and GT4 Cars Released

 

November 2018 Update Notes:

Download size = circa 2.8 GB
Client version = 0.3.0.6514
Client BuildID = 3346300
Dedi version = 47.0.764
Dedi BuildID = 3346554

Note : All leaderboard entries were reset for this update.

Content

  • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
  • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
  • Added a GT2 version of the P4/5 Competizione

Game

  • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
  • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
  • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
  • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
  • Introducing additional assists : ESP and Countersteer assistance.
  • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
  • Implemented a weight ballast system for assists that do not naturally make the car slower.
  • Further tweaks to Slowdown penalties
  • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
  • Reorganized the option menus for easier navigation.
  • Added a menu option to toggle the saving of replay files
  • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
  • Cockpit camera now has some movement from G-forces by default.
  • Car selection menu no longer shows cars in order of their release dates but alphabetically.
  • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
  • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
  • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
  • DRS in a multiclass race will no longer become available from following a car having a different performance index.
  • AI no longer defends its position in the first turn of an s-curve
  • AI now makes better defensive decisions based on the type of corner ahead.
  • AI no longer goes defensive on the first lap of a race if there is a car in front.
  • AI should now respect a bit more distance to opponent cars

Physics / Sounds / AI / Cameras

  • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
  • Introducing downshift blip on gearshifts when clutch is set to automatic
  • Turbo spooling now drops more accurately on gearshifts
  • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
  • Damage sensitivity tweaks for all cars
  • Added stone chips samples to replays
  • Added specific pitstop timers for GTR1 and GTR2 car classes
  • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
  • Audi R8 LMS - Improved behaviour when biting curbs
  • BMW M6 GT3 - Improved corner entry behaviour
  • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
  • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
  • Formula RaceRoom X-17 - Improved AI standing starts
  • GTR2 - Complete rework on the physics, 2 tyre compounds
  • GTR2 - New sounds for the BMW M3 GT2
  • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
  • GTR4 - Introducing this class with 3 new cars.
  • Hillclimb Icons - Complete rework of the physics.
  • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
  • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
  • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
  • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
  • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.

Bug fixes

  • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
  • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
  • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
  • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
  • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
  • Fixed the lap time not being invalidated from driving in the wrong direction.
  • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
  • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
  • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
  • Fixed the cockpit perspective shift going the other way when looking back.
  • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
  • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
  • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
  • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
  • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
  • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
  • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
  • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
  • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
  • Fixed pitstop menu being locked after entering the pitlane with no action selected.

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RaceRoom Racing Experience: Porsche 934 Turbo and Update Release

 

Update Notes - December 19th

Download size = 313.5 MB
Client version = 0.3.0.6526
Client BuildID = 3411532
Dedi version = 48.0.779
Dedi BuildID = 3411541

Game

  • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
  • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
  • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
  • Default driving assist preset is now Amateur instead of Novice.
  • Improved the Challenge Ghost download procedure to reduce download failure errors.
  • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
  • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
  • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
  • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
  • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
  • Fixed a crash on startup when the servers were in maintenance mode
  • Fixed a crash occuring while browsing through trackside cameras
  • Fixed a crash occuring upon multiple track loading sequences

Physics / Sounds / AI / Cameras

  • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
  • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
  • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
  • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
  • Formula RaceRoom X-17 : Added track specific gear ratios
  • GT2 : Improved AI behavior all around
  • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
  • GT4 : added functional handbrake (because sometimes it's useful)
  • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
  • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
  • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
  • GTO : Fixed AI sometimes struggling to leave the pitbox

3.thumb.jpg.daedb054f62ba0c08edb783f0c826895.jpg

 

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ADAC GT Masters 2018 and Autodrom Most

Update Notes:

Content

  • Added ADAC GT Masters 2018 car class
  • Added Most Autodrom
  • Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308

Game

  • Traction Control now triggers over a minimum speed to improve standing starts
  • AI - Further mprovements to behavior while racing in a pack
  • Restarting a race session now lets you access to car setup menu.
  • Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
  • Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
  • Fixed an issue with results in a Multiclass race event
  • Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.

Physics, Sounds, Cameras, AI

  • Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
  • GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
  • GTR3 class : further balance of performance tweaks, smoothed out gearshifts
  • GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
  • Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
  • Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
  • Porsche 911 GT3 R : Cockpit sounds tweaked
  • Porsche 934 RSR : Stiffer springs on default setup
  • Porsche Cayman CS + Porsche Cayman CS MR : Smoothed the drivetrain
  • Chang (full) : fixed a blocked TV cam view
  • Laguna Seca : new static TV cams
  • Lausitzring (all layouts) : new static TV cams
  • Macau : new Static TV cams
  • Mantorp (GP + Short) : new static TV cams
  • Mid-Ohio (all layouts) : new static TV cams
  • Monza (full + junior) : new static TV cams
  • Moscow (all layouts) : new static TV cams
  • Norisring : new static TV cams
  • Nürburgring (full + dtm + short ) : new static TV cams

Performance Index have been modified:

  • FR X-17 Cup - 5
  • FR US Cup - 10
  • FR2 Cup - 15
  • P1 - 20
  • GTR X - 25
  • P2 - 30
  • DTM 2013 - 35
  • DTM 2014 - 35
  • DTM 2015 - 35
  • DTM 2016 - 35
  • C-Klasse DTM 2005 - 36
  • CLK DTM 2003 - 37
  • Hillclimb Icons - 40
  • FR3 Cup - 45
  • GTR 1 - 50
  • GTR 2 - 55
  • GTR 3 - 60
  • ADAC GT Masters 2013 - 60
  • ADAC GT Masters 2014 - 60
  • ADAC GT Masters 2015 - 60
  • Zonda R Cup - 62
  • C-Klasse DTM 1995 - 63
  • Group 5 - 65
  • GTO Classics - 70
  • Porsche 911 GT3 Cup - 73
  • WTCC 2014 - 75
  • WTCC 2015 - 80
  • WTCC 2016 - 80
  • WTCC 2017 - 80
  • Tatuus F4 Cup - 85
  • Procar - 90
  • KTM X-Bow RR Cup - 90
  • Touring Classics - 95
  • DTM 1992 - 95
  • Audi TT RS cup - 99
  • WTCC 2013 - 100
  • Aquila CR1 Cup - 101
  • WTCR 2018 - 102
  • GTR 4 - 103
  • Silhouette Series - 104
  • German Nationals - 105
  • Clubsport Trophy - 106
  • Audi Sport TT Cup 2015 - 125
  • Audi Sport TT Cup 2016 - 125
  • Group 4 - 126
  • FRJ Cup - 127
  • BMW M235i Racing Cup - 128
  • NSU TTS Cup - 135

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RaceRoom has been updated!

The Group C cars and the Porsche 911 Carrera Cup (964) are now available in store: http://game.raceroom.com/store/

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- Porsche 962 C Team Joest 
- Nissan R90CK
- Porsche 911 Carrera Cup (964)

In addition to the highly anticipated new content we've included some long-awaited new features:

- Adjustable Tyre pressures (selected cars)
- More data added to shared memory
- Support for in-game web overlays
- New dedicated server options

Content

  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game

  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  •  
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras 
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.

 

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The Formula RaceRoom 90 will become available with the next update.

 

 

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RaceRoom Racing Experience: New Update and FR90 Released

Adding 1990's era top level Formula One style cars to the simulation is a good move by Sector3 Studios, and plugs one of the few remaining gaps in content within a title that is doing wonders to cover a wide variety of motorsport both past and present.

The new cars come with three very different and distinct engine configurations - adding the V8, V10 and V12 power units to the generic early 90's Formula One style chassis, and are available in a significant number of livery designs.

New Content

  • Added the Formula RaceRoom 90 V8, V10 and V12 cars.

Game

  • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
  • Added a key assignement to reset the HUD elements positions and scale.
  • Updated to Fanatec SDK 3.8
  • Added default profiles for Fanatec Podium DD1 and DD2.
  • Added support for the flag LED's on Fanatec rims
  • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
  • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
  • Added support in physics engine for different shift times depending on the gears being shifted.
  • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
  • Fixed an issue where in-game web overlays settings would be lost with every game update.
  • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)

Content

  • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
  • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
  • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
  • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
  • Circuit Zolder - New static TV cameras
  • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
  • Zhuhai - New static TV cameras

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