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BuildID = 7376598
Client version = 0.9.3.30


- Nogaro - Fixed HUD trackmap alignments
- Formula RaceRoom U.S. - Fixed a crash when using Hard compound tyres
- Fixed an issue with the AUTO setting of steering angle for the Fanatec CSL DD
- Fixed a masked camera that could show up when cycling through onboard cameras using Insert key
- Fixed a "Disconnected" message that would appear on the lower left side of the screen when spectating a multiplayer race using an ultrawide resolution ratio.

 

Update details:
Download size = 5.1 GB
Client version = 0.9.3.081
Client BuildID = 7906845
Dedi version = 78.0.1331
Dedi BuildID = 7906604


Changelog:

  • Prepared for upcoming content releases and competitions
  • New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)
  • Web overlays performance - If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster.
  • Allowed access to display settings also while in VR (except true fullscreen mode)
  • Made VR restart with new resolution if altered in menus
  • Added a setting to define the maximum resolution of web UI elements
  • Improvements to AI controlled rolling starts to further reduce potential gaps between cars
  • Improved audio for drivetrain oscillations - this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates.
  • Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.
  • Fixed camera not always resetting the camera state when disabled
  • Removed ability to switch to other cars via numpad + and numpad -
  • Fixed AI thinking they were running out of battery when driving electric engines
  • Fixed position bar setting not being applied properly
  • Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring
  • Fixed AI selecting the wrong engine power map when switching race sessions
  • Audi TT cup - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • Audi TT RS VLN - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • BMW M235i - Reviewed and updated spark emitters
  • DTM 1992 - Improved AI at low speed and fine tuning of their braking for BMW and Mercedes
  • DTM 2003 - Added spark emitters
  • DTM 2005 - Added spark emitters
  • DTM 13-16 - Fixed front axis breaking at highest steerlock angles
  • Formula RaceRoom 2 - Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters
  • Formula RaceRoom 3 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters
  • Tatuus F4 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter
  • Formula RaceRoom 90 - Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters
  • Formula RaceRoom U.S. - disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters
  • Formula RaceRoom X-17 - disallowed mixed tyre compounds
  • Group C - AI improvements, ironed out some issues with braking and locking brakes
  • GT3 - Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts.
  • GT4 - Spark emitters between the front wheels and between the rear wheels
  • Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2
  • IMSA GTO Classics - Complete physics overhaul
  • Porsche 911 RSR GTE - Fixed undertray feelers and added spark emitters between the axles.
  • Touring Classics - Fixed a bad spark emitter on the Volvo 240
  • WTCC TC1 - BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars.
  • Brands Hatch - Tweaks to AI cornering
  • Daytona - Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts.
  • Dubai - Tweaks to AI cornering
  • Hockenheimring - Moved the time attack spawn location to a part where the track is straighter
  • Hungaroring - Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled.
  • Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.
  • Indianapolis - Reviewed cut detections
  • Lausitzring - Fixed AI wobbling at the start/finish line
  • Monza - Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble
  • Norisring - Tweaks to AI cornering in first and last turns
  • Nuerburgring Muellenbach - TV camera and pit sounds
  • Nuerburgring - Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4.
  • Nuerburgring Spring Chicane - Moved some waypoints to reduce AI sway during rolling starts
  • RedBull Ring - Tweaks to fuel estimates
  • Road America - Fixed a cut detection that was a bit too harsh on the outside.
  • Suzuka - Tweaks to AI cornering
  • Zandvoort - Tweaks to AI cornering in slow turns
  • Zhuhai - Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn
  • Zolder - Tweaks to AI cornering
     

Download size = 55 MB
Client version = 0.9.3.082
Client BuildID = 7915029

Changelog:

  • Fixed a game crash when joining a multiplayer session as a spectator


Download size = 55 MB
Client version = 0.9.3.083
Client BuildID = 7919305

Changelog:

  • Fixed the issue loading old replay and ghost files

 

Download size = 55 MB
Client version = 0.9.3.084
Client BuildID = 7928696

Changelog:

  • Fixed the menus not rendering properly on triple screen resolutions. If still experiencing issues, edit My Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml with a notepad and change the value for "webMaxScreenHeight" (line 65) to match the vertical resolution of your monitor.
  • Fixed some strange rev bar behaviour that was occurring when giving fast throttle inputs
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  • 3 weeks later...

Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361

Changelog:

  • Garage menu - Timing screen now features BoP data for both restrictor and weight ballast
  • DTM 2021 - Fixed flickering nameplates on some cockpit dashboards
  • GTO’s - IMSA GTO Classics Nissan & Audi: Increased radiator cooling
  • Monza - Improved AI lines after apex of the Parabolica
  • Nogaro - Improved AI lines in the second to last turn as they were seen going wide
  • Brands Hatch - Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
  • Nogaro - Fixed some flying objects spotted around the track
  • Scandinavia Raceway (Anderstorp) - Improved AI lines
  • Silverstone - Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
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  • 2 weeks later...

We are very excited to welcome Ferrari to the RaceRoom platform and glad to announce that the Ferrari 488 GT3 Evo 2020 will be part of the upcoming #DTM Car Pack.

Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107

Changelog:

  • Shared Memory API - Fixed an issue with pit menu states
  • BMW M235i - Slight reduction of fuel consumption
  • Electric vehicles - Fixed various issues introduced while adding support for hybrid engines
  • GT2’s -Equalised fuel consumptions
  • P1 & P2 - Complete physics overhaul (leaderboards wiped)
  • WTCC TC1’s - AI improvements, equalised gear ratios
  • Zakspeed Capri - Increased rear wing downforce at 10 degrees yaw
  • Bilster Berg - Fixed cut detection around the pitlane entrance of the West layout
  • Daytona - Slight reduction of grip levels all around the track (leaderboard wiped)
  • TT Assen - Increase of grip levels all around the track
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  • 1 month later...

Update details:
Download size = 373 MB
Client version = 0.9.3.96
Client BuildID = 8178241
Dedi version = 80.0.1356
Dedi BuildID = 8178500

Changelog:

  • Updated Fanatec SDK to 2021.07.22 V4.00
  • Shared Memory API - Added the type of ground on which each wheel sits. Useful for motion rigs and various rumbling / shaking devices. (ref GitHub for the changes )
  • Reduced smoke emitted from tyres in multiplayer that could be a bit much for certain cars
  • Aquila - Increased range and fidelity of brake bias settings, equalised front/rear tyre wear rates, equalised front/rear tyre temperatures, lowered tyre optimal temp, improved grip of brand new tyres, updated wear/grip profile to give more linear drop off of tyre performance, improved base setup, tuned dampers (especially high speed range which results in significant improvements over bumps)
  • DTM 2020 - Tweaked tyre heating/cooling behaviour so tyre temps stabilise faster
  • Formula RaceRoom 3 - AI improvements, increased range and fidelity of brake bias settings
  • Formula RaceRoom US - Increased range and fidelity of brake bias settings, reduced tyre heating so temperatures no longer continually increase through a run, equalised front/rear tyre wear and heat, calibrated tyre wear rates for both compounds, equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering
  • Group 5 - AI improvements
  • Group C - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, raised R90CK rear roll centre for faster rear end response, added some track specific final drive ratios
  • GTO - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, reduced base and maximum boost pressures of Audi & Nissan
  • Mercedes AMG GT4 - Corrected some positioning of spark emitters
  • Tatuus F4 - AI improvements
  • Indianapolis 2021 - Fixed issues with AI’s sometimes going on the grass during starts, improved AI raceline

 

Update details:
Download size = 308 MB
Client version = 0.9.3.99
Client BuildID = 8294739
Dedi version = 80.0.1359
Dedi BuildID = 8294769

Changelog:

  • Multiplayer - Fixed a mismatch in slot ID’s when one of the slots has left the server, causing the creation of uninitialized slots further down. (possibly fixing some cases of gaps in position bar, missing cars, cars underground)
  • Multiplayer - Spectator client: further fixes for dedi/client slotorder mismatches, causing some cars to not show in spectator overlays (and possibly fixing other cases of gaps in position bar)
  • Multiplayer - Spectator client: When joining a session in progress and after a player left the server, the ranking order should no longer contain any gap. (possibly fixing even more cases of gaps in position bar)
  • Multiplayer - Spectator client: DNF and DQ status are now properly displayed on the ranking tower.
  • Multiplayer - Spectator client: Fixed a case where the garage menu could sometimes be shown when hanging about for too long after a race ended.
  • Paul Ricard - Fixed HUD trackmaps

 

Update details:
Download size = ~350 MB
Client version = 0.9.3.100
Client BuildID = 8331748
Dedi version = 81.0.1361
Dedi BuildID = 8331942

Changelog:

  • Deployed DTM 2021 / DTM esports 2022 content and prepared for imminent releases

The DTM 2021 car pack is out!

The DTM is back in RaceRoom!

The 2021 season car pack features new car models such as the Ferrari 488 GT3 EVO 2020 and the McLaren 720S GT3.
Take the driver seat now and relive one of the best #DTM Seasons ever - as close as you can get.

The 2021 DTM season saw a radical change with the swap to GT3 machinery and the opportunity for legendary sportscar manufacturers to make their debut in the renowned series. Ferrari, McLaren and Porsche joined DTM legends BMW, Audi and Mercedes, and now you can relive one of the most exciting DTM seasons in recent history!

Ferrari 488 GT3 Evo 2020

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The 488 GT3 Evo 2020 is the latest evolution of Ferrari’s beautiful apex predator, competing at the pinnacle of GT racing. It further improves on the original 488 GT3 and features refined aerodynamics and a lightened chassis.

This is Ferrari’s most successful racer ever, which is saying something for a marque with such a pedigree. 488s have now won more than 420 races around the world in the crucible that is GT3. An Evo took the Teams Championship in the 2021 DTM season: just one of well over a hundred titles that have now been won in a 488.

The Ferrari 488 GT3 Evo 2020 premieres in RaceRoom as part of the DTM 2021 car pack, and a lot more liveries will follow to also bring the car in the GT3 class.

McLaren 720s GT3

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The McLaren 720S GT3 features groundbreaking updates on bodywork, aerodynamics and suspension compared to its predecessor. The car pushes the boundaries of what is possible under the extreme pressures of endurance racing. The race-prepared version of the M840T 4.0 litre twin turbo V8 engine delivers impressive performance and makes it one of the most advanced cars in the GT Racing world.

 

 

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  • 1 month later...
  • 1 month later...
  • 2 months later...

 

Update details:
Download size = 1.1 GB
Client version = 0.9.3.112
Client BuildID = 9294903
Dedi version = 85.0.1380
Dedi BuildID = 9294914

Changelog:

  • Bathurst cameras - added some missing heli sound entries
  • Brno cameras - added some missing heli sound entries
  • Brno - AI pace equalized with other tracks
  • Chang - Remade the entire pit path since the previous one was on the wrong lane. Expanded cut track limits to include kerbs since they weren't.
  • Short layout has extended cut track to include kerbs in the turn at the pit entrance.
  • Donington - Fixed a flickering white line
  • Donington cameras - added some missing heli sound entries
  • Hockenheim GP - AI pace equalized with other tracks
  • Interlagos - Flagged two more pit entry WPs to stop lap invalidation on pitting
  • Nogaro cameras on Caupenne, Full and Short layouts - added some missing heli sound entries - added some TV camera lag
  • Nordschleife 24H VLN - AI pace equalized with other tracks
  • Nordschleife 24H VLN cameras - added TV camera lag
  • Nordschleife layout - AI pace equalized with other tracks
  • Nordschleife layout cameras - added some missing heli sound entries, nordschleife full tv cam lag
  • Norisring - Added missing AI pit entry/slowdown marker
  • Nurburgring cameras - heli cams flickering fixed, lag added
  • Nurburgring Short - Should no longer invalidate laps when starting leaderboard challenges or other game sessions where you start on the time attack spot.
  • Stowe long - AI pace equalized with other tracks
  • Stowe short - AI pace equalized with other tracks
  • Watkins Glen full fast - AI pace equalized with other tracks
  • Watkins Glen full -AI pace equalized with other tracks
  • Watkins Glen short fast - AI pace equalized with other tracks
  • Watkins Glen short - AI pace equalized with other tracks
  • Zolder - Waypoint speed tweaks

 

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  • 4 weeks later...

The Formula RaceRoom X-22 

The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing.

The car features adjustable Engine Maps and MGU-K modes, as well as 3 different tyre compounds and Halo visibility options, so nothing stands in your way to your next victory on track.

  • 1.6L V6-T Hybrid Engine
  • Turbocharger
  • 8-speed paddle shift gearbox
  • 769 kg Weight
  • 1050 HP
  • No ABS, No Traction Control, No Launch Control

 

Update details:
Download size = 3.9 GB
Client version = 0.9.4.2
Client BuildID = 9421882
Dedi version = 86.0.1385
Dedi BuildID = 9421904

Known issue: Some new MGU bindings are missing english localization, we'll push a hotfix asap.

Changelog:

  • New Content - Formula RaceRoom X-22
  • Added support for hybrid engines, MGU-K modes switches, Overtake mode, HALO visibility setting, new bindings and car setup menu elements, all featured in the Formula RaceRoom X-22
  • Added support for trackside animations (wind turbines, planes near airports, birds, etc)
  • Added support for dirt buildup on the vehicles during long driving sessions, off road excursions, etc.
  • Added support for normal maps on track textures
  • Formula RaceRoom X-17 - Physics updates, suspension and tyre tweaks to give more force at low speed, less at high speed. Base setup improvements, improved differential settings, tweaks to engine heat and cooling, increased mechanical trail for increased self-centering steering forces, better tyre heating behaviour, reduced lap time performance differences across the tyre compounds and increased the differences in wear rates and reduced fuel tank capacity to 140 L. Equalised AI/player tyre wear rates as well as improved AI’s fuel use estimations.
  • Bilster Berg - animated wind turbines
  • Daytona - Updated chicane curbs to 2022 specs, added normal maps for grass and tarmac, added animated planes and added blinking neons to the ferris wheel
  • Motorland Aragon - Brushed up AI corridors so they have increased respect for track limits
  • Motorland Aragon - Added penalty lap area, normal maps to road and terrain, updated sausage curbs.
  • Nogaro - Extended the pit entrance gate, added grass and tarmac normal maps, added small planes activities at the aeroclub.
  • RaceRoom Hillclimb - Animated blimp and balloon
  • Watkins Glen - Redone some curbs in 3D, added normal maps to road and terrain, added a missing tyrewall
  • Zolder - animated wind turbines
     

 

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  • 1 month later...

WTCR 2022 car class is now available!

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The FIA WTCR 2022 cars are now available in RaceRoom. Stay tuned for the detailed announcement of the new Esports WTCR season!

The 2022 features the latest model of the Audi RS 3 LMS TCR as well as the Hyundai Elantra N TCR, it also has new livery designs for the Honda Civic TCR in a Liqui Moly theme.

The class features all the teams of the ongoing 2022 season.
 

Audi RS 3 LMS TCR

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Cupra Leon Competicion TCR

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Honda Civic TCR

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Hyundai Elantra N TCR

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Lynk n Co TCR

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Update details:

Client version = 0.9.4.3
Client BuildID = 9597519
Dedicated server version = 87.0.1387
Dedicated server BuildID = 9597669

Changelog:

  • Updated Fanatec SDK to V4.05
  • Nordschleife - Added terrain and grass normal maps, various visual tweaks. Updated several elements (Dorint Hotel new paint, some advertisement banners). Added the Sabine Schmitz Kurve sign.
  • Fixed Group 2 tyre change timing error for changing 2 wheels
  • AI - Fixed "FRX-22 AI's make strange tyre compound choices"
  • Fixed - "MGU values gone from hud when under fixed setup regime"
  • Formula RaceRoom X-17 - Adjusted upshift decay for quicker gear changes from 2nd gear up, general tune of AI behaviour
  • Formula RaceRoom 3 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
  • Formula RaceRoom Junior - Improved accuracy of the open differential.
  • Tatuus F4 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
  • Autodrom Most - AI pace improvements
  • Bilster Berg - AI qualifying performance tune
  • Dubai - AI qualifying and overall pace tuned
  • Hungaroring - Improved AI trajectories and pace
  • Nogaro - Fixed some hole in a wall
  • Norisring - Updated to 2022 specs, updated S/F bridge, added new signs (marshall posts, traffic signs, WWII info boards and more), added new lights, normal maps for terrain and road, added some and moved some walls, updated textures, updated track surface (bumps, lines, manhole covers, bricks and more), updated audience and vegetation
  • Slovakiaring - AI pace improvements

 

Update details:

Client version = 0.9.4.31
Client BuildID = 9624283


Changelog:

  • Hybrid - Allowed changing MGU Discharge/ Regen rates even in fixed setup situations
  • Added default profile for Moza R9
  • GTO Classics car class - Updated physics
  • Tatuus F4 - increased mechanical trail some more
  • Bilster Berg - AI improvements
  • Brno - Fixed some bad Qualifying / Race AI pace ratios
  • Imola - Tuned AI behaviour during the opening lap
  • Norisring - Fixed a TV camera that suffered from the new S/F bridge
  • Watkins Glen - Fixed some bad Qualifying / Race AI pace ratios
  • Finally updated the cars featured on both the Startup and Title pictures

 

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  • 2 months later...

RaceRoom TRUCK

 

RaceRoom Truck - Driver Briefing

 

Client version = 0.9.4.51
Client BuildID = 9966907


Changelog:

  • Improved support for Cammus wheel
  • Improved support for Logitech G923
  • Fixed wrong default speed sensitive steering values for gamepads
  • Prepared the game for RR Truck release
  • Shared memory API - Added battery state of charge for electric and hybrid cars (Details available on github)
  • Shared memory API - Added water tank volume remaining, for RR Truck's waterspray-cooled brakes (Details available on github)
  • Laguna Seca - Added normal maps, made green tarmac react like tarmac in physics
  • Nuerburgring GP - Added normal maps for grass and terrain, various visual tweaks and fixes
  • RedBull ring - Updated to 2022 specs, texture updates, vegetation updates, added some houses around the track and updated terrain.
  • Suzuka - Updated curbs and added normal maps for road and grass.

 

Circuit de Charade / Crosslé 9S + 90F

 

Download size = 850 MB
Client version = 0.9.4.52
Client BuildID = 10014337


Changelog:

  • Monza - Updated to 2022 specs, including the Alboreto painting on the runoff of Curva Parabolica.
  • Fixed - Suzuka - Hole on the outside of Degner area
  • Fixed - Brands Hatch - Prevented multiple vehicles from spawning at the same spot as the player
  • Fixed - Chang International - AI shenanigans around pitlane
  • Fixed - Dubai - Prevented multiple vehicles from spawning at the same spot as the player
  • Fixed - Hungaroring Some guy seen flying at the chicane
  • Fixed - Nordschleife - Prevented multiple vehicles from spawning at the same spot as the player
  • Fixed - Stowe - Prevented multiple vehicles from spawning at the same spot as the player

 

Mazda MX5 Racing Cup

 

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  • 1 month later...

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Update details:
Download size = 7.6 GB
Client version = 0.9.4.60
Client BuildID = 10144558
Dedi version = 88.0.1397
Dedi BuildID = 10144467


Sound improvements:

Drivetrain oscillations:

  • The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions).
  • As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.).
  • In the old system, the oscillations were embedded in the engine sounds so they were not dynamic.


Backfires and external gearshifts sounds:

  • Added new short backfires samples to increase the randomization.
  • Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts.
  • Backfires sequences adjusted to increase the randomization of the new external backfire samples.
  • The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience.


Sound volume based on distances:

  • Doubled audible distance for external engine, backfires, gearshifts and antilag.
  • Increased distant volume for external engine, backfires, gearshifts and antilag.
  • Improved reverb on external gearshifts and backfires.
  • The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural.
  • It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop.

This is mostly intended for TV cams and freecam users.
Improved chasecam balance (engine/backfires/gearshifts/antilag).


Graphical improvements:

  • Improved car body/paint shader to blur reflections based on roughness and fresnel highlights
  • Improved cockpit shader, bringing more dynamism and deeper shadows
  • Improved the car body shader to include some fresnel reflections
  • Improved light reflections on tarmac / tyre marks


Other changes:

  • Autodrom Most - AI speed tweaks, improved AI start behaviour
  • Brands Hatch GP - Fixed incorrect fuel use estimates
  • Donington - Fixed misc art issues, AI speed tweaks on National layout
  • German Nationals - Physics update
  • Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle.
  • Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks.
  • Imola - Fixed multiple cars spawning inside each other
  • Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot
  • NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
  • Paul Ricard - updated to 2022 specs, including the new pit entrance path.
  • Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2.
  • Silverstone GP - AI speed tweaks
  • Spa-Francorchamps - AI Speed tweaks on all layouts
  • Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.

 

Update details:
Download size = ca 2.0GB
Client version = 0.9.4.61
Client BuildID = 10213344

 

  • Crossle 90F - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque
  • Crossle 9S - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque
  • Porsche GT3 Cup - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 11, Damper tweaks, Set engine braking reduction min to 10, Removed upshiftlifthrottle for faster & smoother gearchanges. Set tyre life estimate to a more accurate 94 minutes
  • Porsche GT3 Cup Endurance - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 08, Damper tweaks, Moved ARB balance forward, Set engine braking reduction min to 1, Removed upshiftlifthrottle for faster & smoother gearchanges, Had accidentally made base setup too twitchy, fixed. Increased mechanical trail for more FFB self-centering. Set tyre life estimate to a more accurate 94 minutes
  • DTM 2020 - Set upshiftlift throttle to 0% for faster & smoother gear changes, Fixed error where diff power/coast values were inverted
  • Mazda MX5 - Added longer final drive Hockenheim GP, added default gearbox ratios for various tracks
  • Motorland Aragon - Waypoint speed tweaks for Moto & WTCR layouts
  • Suzuka - Waypoint speed tweaks
  • Salzburgring - visual tweaks, added terrain normal maps, added white lines to rearview, added tv cam lag
  • Brands hatch - added normal maps (road/gras/gravel), Smoothed bump on indy part, mproved mapping (road&gras), several visual improvements
  • Charade - fixed tunnel shadows showing on track when shadow split is OFF
  • Hockenheim - visuals updated, normal maps added, missing objects added, collision fixed, hat materials updated
  • Donington - updated materials
  • Crossle 9s - Tweaked textures in the cockpit for black metal and details shaders. Muted the normal map a small amount. added detail to the springs.

 

Update details:
Download size = 1.9 GB
Client version = 0.9.4.62
Client BuildID = 10355614
Dedicated version = 89.0.1398
Dedicated BuildID = 10355631

 

  • Added Esports WTCR 2023 liveries for upcoming competition See official website
  • Shaders - Fixed issue where animated characters were not receiving shadows
  • Mazda MX-5 Cup - Updated rearview mirrors to reduce stretching
  • Volkswagen Scirocco - Fixed needles in the dashboard that could sometimes clip or be skewed
  • Brands Hatch - Fixed a hole on the indy layout, updated turn 2 vegetation, curbs and runoffs, updated some textrures and various other fixes and tweaks
  • Chang International - Updated with normal maps and various visual improvements.
  • Ningbo - added collision to the blue tyres at the pit exit
  • Nordschleife - fixed a hole in the collision wall of the VLN layout
  • Oschersleben - updated with normal maps, visual improvements, camber adjustment in turns 5 and 12 and corrected sun position that wasn't correct with real life.
  • Zandvoort - Fixed an invisible wall at turn 3 on all layouts
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  • 3 months later...

Content Roadmap for 2023

We’re very pleased to say that we are formalising our content release strategy for 2023 onwards, so you’ll know exactly what to expect from Raceroom through the year. From now on, you can expect regular pack releases every three months, around the end of each quarter, neatly interspersed with tailored drops of single cars, tracks or series livery updates. This means you can expect to see new content about every six weeks. As ever, each new release will tie in with exciting online esports competitions and events.

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Each pack will contain multiple cars – and sometimes tracks – curated around a particular theme. We’ll always try to introduce new cars that either strengthen existing classes or provide a new class that we think will bring something new and exciting to Raceroom. This year’s three remaining pack releases will be at the beginning of July, the beginning of October and then our usual pre-Christmas special release.
The intermediary content will be smaller, very affordable releases, typically of individual cars or the latest new season livery updates for key championships.

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Following on from our On The Edge pack release at the beginning of April, in around five weeks you’ll be able to get your hands on the first of the new intermediate releases. We’re extremely happy to announce that it will be the new BMW M4 GT3, which will ship with a whole range of liveries from the international series it runs in.

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This will be followed in July by the second of this year’s quarterly packs, which will be geared around some officially-licensed Porsche content. This pack will star their new GT3 racer, the 992-model 911 GT3-R, which when added to the M4 is another boost to our already strong GT3 class. The GT3 will be accompanied by the latest generation 911 GT3 Cup (represented by official liveries from the 2023 Carrera Cup Germany Championship) and a real classic in the shape of the 944 Turbo Cup from the mid 1980s – the latter rocking some particularly old school liveries!

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The next main quarterly pack release, due in October, will see the release of a touring car themed pack based around the release of an iconic street track: Circuit De Pau Ville in the south of France. Pau is an absolute classic and a star of our old Race touring car game series: we’ve wanted to bring this into Raceroom for a long time – and we thinks it’s going to be worth the wait! We’re also still committed to touring cars, and there will be some exciting news to reveal on that front over the coming months.

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We’ll bring you more details on the remaining intermediate releases in the very near future: we've got a lot of fantastic content in the pipeline. Of course, we also keep a close eye on the community, and will always try and steer content themes around what we see people are asking for. We’ll also be delivering regular physics and general development updates over the coming months. Watch this space for more details!

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  • 7 months later...

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