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RaceRoom has been updated 20-Oct-2015

Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

Due to the downshift prevention implementation we have cleared all the leaderboards.

- Added new content that will be released very soon.
- Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
- Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
- Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
- Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
- Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
- Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
- Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
- Improved random grid position so it’s now really random.
- Implemented a new shadow system that improves performance and visuals.
- Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
- Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
- Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
- Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
- Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
- Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
- Allowed use of handbrake regardless of track being hillclimb or not
- Various HUD tweaks on areas where text would often not fit the given frame/field.
- Optimized motion blur
- Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
- Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
- Added an option to load opponent cockpits (Video/Custom Settings)
- Reverted a drivetrain tweak that was done to differential torque
- Fixed an issue where the order on the left hand side of position bar was reversed.
- Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
- Tweaked G25 & G27 FFB values in default profiles.
- Fixed DRS animation not working after rewinding in replays.
- Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
- Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.

- Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
- Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
- Fixed an issue with players not seeing each other outside of P2P zone.
- Fixed mp dedi front end not loading properly on Internet Explorer.

Audio & Physics & AI & Camera

Aquila CR 1 Sports GT
- Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class
- Physics update, now have actual Silhouette specs
- Canhard R51: 3.5L V6 normally aspirated (New sound!)
- Canhard R52: 2.5L Inline-5 Turbo charged
- Cougar C14-1: 1.8L Inline-4 Turbo charged
- Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar
- Massive physics update

GTR3 Class:
- Massive physics update

- External sounds improved and pitch note increased

- Merged cut rules between amateur, novice and get real
- Tuned AI speed for latest code changes
- Fixed bad AI behaviour in the exit of hairpin

- Tweaked AI logic to limit wall-hitting behavior

- A selection of cars have received additional onboard cameras (accessible with HOME key)

- Zolder: reduced bumps

- Curbs tweaked and adjusted (they were way too high)
- Gravel texture update
- Ravenol is now the sponsor on the oil bottle on pitbuilding
- Fixed some fences clipping into ground
- Fixed missing collisions with fence between T12-13 and also at entry of pitlane

- Removed unsafe escape road in the middle of the Raidillon
- Adjusted and added some missing road entries/runoffs and some green curbs.
- Tweaked height of some curbs.
- Added marshals at pit entry
- Tweaked blend stripes.
- Various bug fixes and changes

Paul Ricard:
- Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

- Moscow: Performance optimization

- Silhouette class: New colors
- Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
- Corvette Greenwood: Fixes to visual damage model
- Nissan Silvia: Fixed visuals for front brake calipers
- Audi V8 DTM: Fixed tail lights
- Volvo 240: Filled some hole in cockpit
- BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
- Citroen C Elysee 2014: Side mirrors UV’s were not straight

Portal & Backend
- Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
- Cleared all the leaderboard due to physics changes and downshift prevention implementation.
- Removed season passes from portal and the checks associated with them.
- Removed Pixlr screenshot editing tool.
- Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
- Shortened the registration form by removing some fields.
- Various fixes to the championship in portal.
- Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
- Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
- Fixed horizontal scrollbar appearing on purchase popups.
- Added subcategories in cart.
- Tidied up purchased content page.

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RaceRoom   update   11th July 2018

A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi.

This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017.


This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together. 

For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well.

The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available.

Another car received some physics upgrades: the Formula RaceRoom Junior. Alex, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago. 

On the sound side, we're improving as well! Anthony, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below!

Update details:
Download size = 4.3 GB
Client version =
Client BuildID = 2936158
Dedi version = 44.0.684
Dedi BuildID = 2936171


  • Added a Volume slider in Sound Options for Brake Squeal volume.
  • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
  • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
  • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
  • FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0)
  • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
  • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
  • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
  • Fixed a game crash reported upon exiting certain replay sessions
  • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
  • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
  • Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay.
  • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.


  • 350 new gearshift / backfire / shift backfire samples were added. 
  • Various modifications to the backfire patterns and speed.
  • Adjusted the hearing distance for gearshifts, backfires and shift backfires
  • All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
  • BMW M1 Procar - Coast transmission volume adjusted in cockpit
  • BMW M3 DTM 2013 - Transmission volume adjusted in cockpit
  • BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit
  • Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
  • Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted
  • Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit
  • Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit
  • Mistral M530 - Transmission volume adjusted in cockpit
  • Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
  • Nissan 300ZX - Transmission volume adjusted in cockpit
  • Nissan GTR R32 - Transmission volume adjusted in cockpit
  • Opel Omega DTM 92 - Transmission volume adjusted in cockpit
  • Formula RaceRoom X-17 - New traction control external sounds
  • Formula RaceRoom 2 - New traction control external sounds
  • Formula RaceRoom Junior - Transmission volume adjusted in cockpit
  • Ruf CTR3 - New sound recordings to match the GTR 1 specs.
  • Saleen S7R - Rev blending improved for external sounds
  • Volvo 240 Turbo - Transmission volume adjusted in cockpit


  • Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class.
  • Saleen S7R - Physics upgraded
  • Ruf CTR3 - Physics upgraded, BOP for GTR1 car class
  • Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class
  • Gumpert Apollo - Physics upgraded, BOP for GTR1 car class
  • Ford GT1 - Physics upgraded
  • Formula RaceRoom Junior - Physics upgraded
  • All H-pattern cars - Shifting modifications to match the new clutch code implementation
  • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior


  • Ruf RT12R (GTR2 and GTR3) - Updated rev light logic
  • Ruf CTR3 - Upgraded to a new data display
  • Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail.
  • Ford GT1 - Some dimension tweaks
  • Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate.
  • Saleen S7R - Fixed headlights and brake lights that were not working after a recent update

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RaceRoom November 2018 Updates and GT4 Cars Released


November 2018 Update Notes:

Download size = circa 2.8 GB
Client version =
Client BuildID = 3346300
Dedi version = 47.0.764
Dedi BuildID = 3346554

Note : All leaderboard entries were reset for this update.


  • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
  • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
  • Added a GT2 version of the P4/5 Competizione


  • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
  • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
  • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
  • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
  • Introducing additional assists : ESP and Countersteer assistance.
  • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
  • Implemented a weight ballast system for assists that do not naturally make the car slower.
  • Further tweaks to Slowdown penalties
  • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
  • Reorganized the option menus for easier navigation.
  • Added a menu option to toggle the saving of replay files
  • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
  • Cockpit camera now has some movement from G-forces by default.
  • Car selection menu no longer shows cars in order of their release dates but alphabetically.
  • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
  • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
  • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
  • DRS in a multiclass race will no longer become available from following a car having a different performance index.
  • AI no longer defends its position in the first turn of an s-curve
  • AI now makes better defensive decisions based on the type of corner ahead.
  • AI no longer goes defensive on the first lap of a race if there is a car in front.
  • AI should now respect a bit more distance to opponent cars

Physics / Sounds / AI / Cameras

  • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
  • Introducing downshift blip on gearshifts when clutch is set to automatic
  • Turbo spooling now drops more accurately on gearshifts
  • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
  • Damage sensitivity tweaks for all cars
  • Added stone chips samples to replays
  • Added specific pitstop timers for GTR1 and GTR2 car classes
  • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
  • Audi R8 LMS - Improved behaviour when biting curbs
  • BMW M6 GT3 - Improved corner entry behaviour
  • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
  • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
  • Formula RaceRoom X-17 - Improved AI standing starts
  • GTR2 - Complete rework on the physics, 2 tyre compounds
  • GTR2 - New sounds for the BMW M3 GT2
  • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
  • GTR4 - Introducing this class with 3 new cars.
  • Hillclimb Icons - Complete rework of the physics.
  • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
  • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
  • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
  • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
  • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.

Bug fixes

  • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
  • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
  • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
  • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
  • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
  • Fixed the lap time not being invalidated from driving in the wrong direction.
  • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
  • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
  • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
  • Fixed the cockpit perspective shift going the other way when looking back.
  • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
  • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
  • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
  • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
  • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
  • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
  • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
  • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
  • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
  • Fixed pitstop menu being locked after entering the pitlane with no action selected.

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RaceRoom Racing Experience: Porsche 934 Turbo and Update Release


Update Notes - December 19th

Download size = 313.5 MB
Client version =
Client BuildID = 3411532
Dedi version = 48.0.779
Dedi BuildID = 3411541


  • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
  • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
  • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
  • Default driving assist preset is now Amateur instead of Novice.
  • Improved the Challenge Ghost download procedure to reduce download failure errors.
  • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
  • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
  • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
  • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
  • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
  • Fixed a crash on startup when the servers were in maintenance mode
  • Fixed a crash occuring while browsing through trackside cameras
  • Fixed a crash occuring upon multiple track loading sequences

Physics / Sounds / AI / Cameras

  • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
  • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
  • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
  • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
  • Formula RaceRoom X-17 : Added track specific gear ratios
  • GT2 : Improved AI behavior all around
  • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
  • GT4 : added functional handbrake (because sometimes it's useful)
  • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
  • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
  • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
  • GTO : Fixed AI sometimes struggling to leave the pitbox



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ADAC GT Masters 2018 and Autodrom Most

Update Notes:


  • Added ADAC GT Masters 2018 car class
  • Added Most Autodrom
  • Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308


  • Traction Control now triggers over a minimum speed to improve standing starts
  • AI - Further mprovements to behavior while racing in a pack
  • Restarting a race session now lets you access to car setup menu.
  • Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
  • Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
  • Fixed an issue with results in a Multiclass race event
  • Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.

Physics, Sounds, Cameras, AI

  • Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
  • GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
  • GTR3 class : further balance of performance tweaks, smoothed out gearshifts
  • GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
  • Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
  • Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
  • Porsche 911 GT3 R : Cockpit sounds tweaked
  • Porsche 934 RSR : Stiffer springs on default setup
  • Porsche Cayman CS + Porsche Cayman CS MR : Smoothed the drivetrain
  • Chang (full) : fixed a blocked TV cam view
  • Laguna Seca : new static TV cams
  • Lausitzring (all layouts) : new static TV cams
  • Macau : new Static TV cams
  • Mantorp (GP + Short) : new static TV cams
  • Mid-Ohio (all layouts) : new static TV cams
  • Monza (full + junior) : new static TV cams
  • Moscow (all layouts) : new static TV cams
  • Norisring : new static TV cams
  • Nürburgring (full + dtm + short ) : new static TV cams

Performance Index have been modified:

  • FR X-17 Cup - 5
  • FR US Cup - 10
  • FR2 Cup - 15
  • P1 - 20
  • GTR X - 25
  • P2 - 30
  • DTM 2013 - 35
  • DTM 2014 - 35
  • DTM 2015 - 35
  • DTM 2016 - 35
  • C-Klasse DTM 2005 - 36
  • CLK DTM 2003 - 37
  • Hillclimb Icons - 40
  • FR3 Cup - 45
  • GTR 1 - 50
  • GTR 2 - 55
  • GTR 3 - 60
  • ADAC GT Masters 2013 - 60
  • ADAC GT Masters 2014 - 60
  • ADAC GT Masters 2015 - 60
  • Zonda R Cup - 62
  • C-Klasse DTM 1995 - 63
  • Group 5 - 65
  • GTO Classics - 70
  • Porsche 911 GT3 Cup - 73
  • WTCC 2014 - 75
  • WTCC 2015 - 80
  • WTCC 2016 - 80
  • WTCC 2017 - 80
  • Tatuus F4 Cup - 85
  • Procar - 90
  • KTM X-Bow RR Cup - 90
  • Touring Classics - 95
  • DTM 1992 - 95
  • Audi TT RS cup - 99
  • WTCC 2013 - 100
  • Aquila CR1 Cup - 101
  • WTCR 2018 - 102
  • GTR 4 - 103
  • Silhouette Series - 104
  • German Nationals - 105
  • Clubsport Trophy - 106
  • Audi Sport TT Cup 2015 - 125
  • Audi Sport TT Cup 2016 - 125
  • Group 4 - 126
  • FRJ Cup - 127
  • BMW M235i Racing Cup - 128
  • NSU TTS Cup - 135


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RaceRoom has been updated!

The Group C cars and the Porsche 911 Carrera Cup (964) are now available in store: http://game.raceroom.com/store/


- Porsche 962 C Team Joest 
- Nissan R90CK
- Porsche 911 Carrera Cup (964)

In addition to the highly anticipated new content we've included some long-awaited new features:

- Adjustable Tyre pressures (selected cars)
- More data added to shared memory
- Support for in-game web overlays
- New dedicated server options


  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.


  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras 
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.


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RaceRoom Racing Experience: New Update and FR90 Released

Adding 1990's era top level Formula One style cars to the simulation is a good move by Sector3 Studios, and plugs one of the few remaining gaps in content within a title that is doing wonders to cover a wide variety of motorsport both past and present.

The new cars come with three very different and distinct engine configurations - adding the V8, V10 and V12 power units to the generic early 90's Formula One style chassis, and are available in a significant number of livery designs.

New Content

  • Added the Formula RaceRoom 90 V8, V10 and V12 cars.


  • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
  • Added a key assignement to reset the HUD elements positions and scale.
  • Updated to Fanatec SDK 3.8
  • Added default profiles for Fanatec Podium DD1 and DD2.
  • Added support for the flag LED's on Fanatec rims
  • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
  • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
  • Added support in physics engine for different shift times depending on the gears being shifted.
  • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
  • Fixed an issue where in-game web overlays settings would be lost with every game update.
  • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)


  • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
  • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
  • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
  • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
  • Circuit Zolder - New static TV cameras
  • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
  • Zhuhai - New static TV cameras

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RaceRoom Updated – 2019 WTCR / OSCARO car pack


July 10 Update Changelog:
Update details:

  • Download size = ca 860 MB
  • Client version =
  • Client BuildID = 3998534
  • Dedi version = 53.0.964
  • Dedi BuildID = 3998571

New content

  • Added the WTCR 2019 car class with 7 cars and 26 liveries.


  • Now allows to bind up to 128 different button ID’s on a controller.
  • Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
  • The HUD notifications (aka “butterHUD”) can now be moved around as well using the “move&scale HUD elements” binding.
  • Increased the rear view mirror y-resolution.
  • Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
  • Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
  • Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
  • Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief’s[forum.sector3studios.com] voice commands)
  • Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
  • Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
  • Fixed rev LED’s that were not lighting up on Logitech steering wheels
  • Fixed a case where the messages about switching modes for LED displays were not always clearing
  • Fixed a case where the “delayed start from pitlane” message wasn’t clearing when french localization was used.
  • Fixed so the MiniHUD can now be moved further on ultrawide monitors
  • Fixed broken bindings on the default Mouse control profile


  • WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
  • WTCR 2019 features a new bodykit for the Alfa Romeo
  • WTCR 2019 features a new steering wheel for the CUPRA TCR.
  • Porsche 911 GT3 R – New cockpit sound recordings with separated transmission and engine channels.
  • Porsche 991.2 GT3 Cup – New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
  • Porsche 991.2 GT3 Cup – Updated physics and tuned dampers. Suspension geometry is now more accurate.
  • Saleen S7R – New sound recordings for both cockpit and exterior
  • Silhouette car class – Made cars a bit less tail happy under braking, improved FFB
  • Cadillac (GTR2 car class) – Fixed the default final drive being too long at Spa-Francorchamps
  • GTR1 car class – Implemented different shift times depending on the gears being shifted
  • GTR2 car class – Implemented different shift times depending on the gears being shifted
  • Aquila Cup – Implemented different shift times depending on the gears being shifted
  • Audi TT Cup – Implemented different shift times depending on the gears being shifted
  • Audi TT VLN – Implemented different shift times depending on the gears being shifted
  • Hillclimb Icons – Implemented different shift times depending on the gears being shifted
  • BMW M235i Cup – Implemented different shift times depending on the gears being shifted
  • WTCC 2013 – Implemented different shift times depending on the gears being shifted
  • WTCC 2014 – Implemented different shift times depending on the gears being shifted
  • WTCC 2015/16/17 – Implemented different shift times depending on the gears being shifted
  • Zonda Cup – Implemented different shift times depending on the gears being shifted
  • AMG-Mercedes C-Klasse DTM 1995 – Tuned dampers and Implemented different shift times depending on the gears being shifted
  • Paul Ricard – Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
  • Red Bull Ring – Resurfaced and made a higher resolution HUD track map for the GP layout.

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RaceRoom Racing Experience Build 4021994 Update Notes


  • Fixed some elements being offset to the left on Ultrawide resolutions


  • The 2018 WTCR car class physics have now been brought equal to the freshly released 2019 cars, and the Peugeot has been balanced accordingly. The Alfa 2018 older bodykit suffers from a bit less downforce and increased drag but this was compensated in BOP (power and weight)
  • Formula RaceRoom Junior - default setup adjusted
  • Hillclimb Icons class - Smoothed gear changes
  • WTCR AI - Improved behaviour 
  • Cupra TCR 2019 - Adjusted gearshift sounds
  • Formula RaceRoom 90 V8 - External sounds improved
  • Formula RaceRoom 90 V10 - External sounds improved. A bit more aggressive at high revs and removed an excessive oscillation in mid revs.
  • CUPRA TCR - Added a horizontal structural bar between the rearwing supporting arms.

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New RaceRoom Racing Experience Update Deployed

Update details:
Download size = 2.1 GB
Client version =
Client BuildID = 4249150
Dedicated server version = 55.0.1028
Dedicated server BuildID = 4249152

Dedicated Server:

  • Added ability to determine the starting position of the race. When a starting grid is defined on the server, the qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
  • Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
  • Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
  • Added a Weight Manager tool to easily manage the administration of success ballast for a large number of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula’s.
  • Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.


  • Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high-speed corners.
  • Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the number of disconnects from multiplayer sessions.
  • Improved automatic choice of graphic settings (at first start) based on the detected hardware.
  • Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
  • An attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
  • Fixed saving of two identical screenshots when pressing the screenshot key while on a menu


  • Dubai Autodrome is now available with 4 layouts ( Grand Prix; International; National; Club )
  • Audi R8 LMS – Fixed cockpit camera that was slightly off-center
  • Audi TT cup – Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it, in fact, should not.
  • Formula RaceRoom 90 – Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
  • GTR1 car class – Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
  • GTR2 car class – Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
  • Honda Civic TC1 – Fixed an issue where this car couldn’t easily alternate between forward and reverse gears.
  • NSU TTS – Improvements to AI behavior (no more rolling over big curbs)
  • Pagani Zonda R – Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
  • Porsche Cayman GT4 Clubsport – Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
  • Porsche 911 GT3 Cup – Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks); Improvements to AI behavior
  • Porsche 934 RSR – Tweaked rearview mirror UV
  • Porsche 911 Carrera (964) – Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
  • WTCR – Improvements to AI behavior
  • Road America – Updated the high-resolution road surface, fixed a misplaced curb at turn 11. Added ambient occlusion from walls.


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RaceRoom – Bilster Berg Circuit Now Available


The RaceRoom Bilster Berg Circuit features 5 different layouts.

Gesamtstrecke: 4.274 km
Gesamtstrecke Schikane: 4.3 km
Ostschleife: 2.4 km
Ostschleife Schikane: 2.425 km
Westschleife: 1.845 km

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Porsche 911 GT2 RS Clubsport



  • Length: 4.743m
  • Wheelbase: 2.457m
  • Carbon fiber body panels
  • Strut suspension front and rear
  • Weight (with driver): 1475kg
  • Engine: 3.8L flat-6 twin-turbo
  • Power: 700hp at 7000rpm
  • Torque: 750nm from 2500-4500rpm
  • Gearbox: 7-speed paddle shift
  • Motorsport ABS
  • Motorsport Traction control


Porsche 718 Cayman GT4 Clubsport




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Porsche 911 GT3 R


Length: 4.604m
Wheelbase: 2.459m
Carbon fiber body panels
Double wishbone front suspension
Strut rear suspension
Weight (with driver): 1430kg
Engine: 4.0L flat-6
Power: 540hp
Torque: 525nm
Gearbox: 6-speed paddle shift
Motorsport ABS
Motorsport Traction control


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December 2019 Update Changelog:

Update details:

  • Download size = 4.5 GB
  • Client version =
  • Client BuildID = 4480845
  • Dedicated server version = 56.0.1058
  • Dedicated server BuildID = 4480917

New content:

  • GTR4 car class – Added BMW M4 GT4
  • GTR4 car class – Added Porsche 718 Cayman GT4 Clubsport
  • GTR3 car class – Added Porsche 911 GT3 R (2019)
  • Group 4 car class – Added BMW M1 Group 4
  • Added a new car class – Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
  • Tracks – Added Ningbo International Speedpark with 5 layouts
  • Tracks – Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.


  • Added the first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
  • Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
  • Dedicated server – Added possibility to set a “Message of the Day” that all players will be presented with upon joining. The message can be dismissed by pressing the brake or leaving the pitlane. The message can be formatted using very basic HTML tags.
  • Damage overhaul – The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
  • – Off (cars will not take any damage)
  • – Limited (this is equivalent to having both mechanical and visual damage enabled before today’s update)
  • – Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
  • Damage model – New deformations and systems for detachable parts, cracks in windshields, etc.
  • Damage model – Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
  • Car Setup Menu – One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
  • It is divided into three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
  • Force Feedback – Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
  • Force Feedback – Added Stationary Friction effects
  • Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
  • Sounds – Improvements to tyre sounds (skid and scrub).
  • Added an option to display opponents of other classes in the HUD position bar
  • Added an option to force the HUD track map to remain static and not rotate with the player’s car orientation
  • Added an option to show or hide the chat messages in Multiplayer
  • Added extra bindings for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter


Content updates:

  • DTM 1992 – Updated physics ( Details @ Sector3 forums )
  • Touring Classics – Updated physics ( Details @ Sector3 forums )
  • GTR3 – Updated physics ( Details @ Sector3 forums )
  • GTR4 – Updated physics ( Details @ Sector3 forums )
  • Hillclimb Icons – Updated physics ( Details @ Sector3 forums )
  • BMW M1 Procar – Updated physics ( Details @ Sector3 forums )
  • Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
  • Brands Hatch – Updated curbs, advertisement, vegetation
  • Gelleråsen Arena – The last turn has been modified, but the starting grid is still located on the old stretch.
  • Knutstorp – Updated with 2019 modifications
  • Macau – Improved performance
  • Mantorp – Updated with 2019 modifications


  • The dedicated server no longer loses its settings when the IP address of the hosting machine changes.
  • Loads of bug fixes and improvements overall

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Hotfix Changelog
Update details:

Download size = 351 MB
Client version =
ID = 4512421
Dedicated server version = 56.0.1062
Dedicated server BuildID = 4514536

  • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
  • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
  • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in the car setup is now properly static instead of appearing to be changeable and then resetting itself.
  • Fixed a case where tyre pressure changes would sometimes not apply.


  • Sounds – Decreased volume of brake lock sounds
  • Porsche 911 GT3 R (2019) – Added more low frequencies to the cockpit sound
  • Porsche GT2 RS Clubsport – Improved default setup and raceability. Increased default FFB multiplier.
  • Turbo cars – Improved standing start performances (except WTCR, GT4, and GT3)
  • All cars – Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
  • Formula RaceRoom 90 – Tweaks to AI performance
  • Formula RaceRoom X-17 – Tweaks to AI behavior
  • GT3 – Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
  • Group C – Improved feel through tweaks to the steering geometry
  • Group 4 – Tweaks to AI performance
  • WTCC 2013 – Fixed tyres getting punctured very easily from flatspots
  • Sachsenring – Modified the announcer sound sample as it was a bit repetitive with very accentuated “KOMMT der Daniel Keilwitz recht GUT weg”

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Update details:
Download size = 1.9 GB
Client version =
Client BuildID = 4639903
Dedicated server version = 57.0.1077
Dedicated server BuildID = 4640022

  • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
  • Dedicated server manager page now shows the points accumulated by each player in real-time, rather than the number of incident events involving that player.
  • Reputation – Improved detection of Non-Starter participants on long tracks such as the Nordschleife.
  • Reputation – Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
  • Flat Spots – Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
  • Flat Spots – Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
  • Suspension damage – Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
  • Car Setup – Fixed Setup rules are now properly affecting the car setup menu.
  • Car Setup – Changed so 4WD cars differential changes affect the rear differential instead of the front.
  • Fixed shift sounds playing twice in replays.
  • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
  • Fixed some sorting/timing issues in the client’s position bar
  • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
  • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they’re invisible.
  • Fixed wrong values fed to Spectator overlays for live gaps between cars.
  • Fixed smoke not rendering from Aerial TV cameras.
  • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It’s now changed to point to the Sector3 Studios forums.

Content updates:

  • Bosh DDU4 – (data display is seen in cars such as the Tatuus F4) – Fixed the Oil and Water temperatures that were swapped.
  • Aquila – Physics updates
  • Audi RS TT VLN – Physics updates
  • All Manual Gearbox cars – Reduced dogbox RPM to encourage more lifting when changing gears.
  • BMW M1 – Updated cockpit art
  • DTM (all years) – Reduced default FFB multipliers
  • Formula RaceRoom 90 – Tweaks to AI behavior
  • Group 4 and Procar classes – Increased tyre heating and reduced default tyre pressures accordingly
  • GTR3 Car Class – Tweaks to AI behavior
  • GTR3 Class BOP – Improved BOP of the older generation of GT3’s. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
  • GTR4 Class BOP – Adjustments
  • Hyundai I30 TCR – Reduced rear ride height and its adjustment range
  • Lotus Evora GT4 – Tweaks to pit limiter timings as well as engine orientation
  • Nissan GTR R32 – New sounds, updates to cockpit art.
  • Porsche Cayman (all types) – Adjustments to car physics
  • Porsche 911 GT3 Cup – The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in the upcoming Porsche Carrera Cup classes.
  • RUF CTR3 + RT12R GT2 and GT3 – Fixed a bad collision box
  • Silhouette Class – Physics updates
  • WTCC 2015/2016 – Fixed Chevrolet Cruze not having adjustable Tyre Pressure
  • Mount Panorama (Bathurst) – Tweaks to pitlane ambient sounds
  • Ningbo – Flipped the starting grid so the pole position starts on the right side, on the trajectory.
  • Nuerburgring GP Fast Chicane – Fixed rolling starts that could sometimes be bad for AI.
  • Portimao (all layouts) – Moved the spawn location used in Time Attack and rolling start qualifying.
  • Silverstone – Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
  • Zhuhai – Improved performance
  • Zolder – AI control in pitlane should no longer result in hitting a guardrail

In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica’s of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP’s to your in-game wallets in the coming days.

The liveries affected are:

Formula Raceroom 2 #1
Formula Raceroom 2 #2
Formula Raceroom 3 #2
Formula RaceRoom Junior #18
Pagani Zonda R #73
Porsche 911 GT3 Cup #11
RaceRoom Canhard R51 #15



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Update details:
Download size = 312 MB
Client version =
Client BuildID = 4695656
Dedicated server version = 58.0.1083
Dedicated server BuildID = 4695721

New Content: Zhejiang International Circuit


  • Reputation - Incident points cooldown has been increased from 3 seconds to 4 seconds to limit escalation after being pushed out of the track.
  • Reputation - Player now receives one incident point for invalidating a lap.
  • Reputation - Just after a 4 seconds cooldown, we are now ignoring further incidents for track object collisions, going off-track and losing control until the car has rejoined the track.
  • Option - The headrests of the cockpit seat were reportedly annoying for VR users as the camera was clipping through, so we added an option to toggle the rendering of the driver seat.
  • Controllers - Added a profile for the Xbox gamebad when connected through bluetooth
  • Controllers - Thrustmaster and Logitech wheels - Tweaked force exponent, max output and front wheel grip exponents to increase FFB feel in subtle effects
  • Fixed controller profiles for Bodnar cable and Fanatec CSW 2.5 to prevent some detection issues.
  • Fixed controller profile for the Thrustmaster T500 that was missing lines for Flatspot effects
  • Fixed Car Setup menu that wasn't hiding the differential settings for cars that do not allow changing them.
  • Fixed Car Setup menu not saving the differential setting for frontwheel driven cars
  • Fixed puffs of smoke and brake marks left by players with high latency
  • Fixed blinking of high latency opponent cars in multiplayer. It will now only cease to render the car if the opponent's latency is consistently above 1 second.
  • Fixed AI control in pitlane that could sometimes accelerate the car above the pitlane speed limit.
  • Fixed free flight camera that wouldn't work under certain conditions in the race monitor.

Content updates:

  • Smoothed revlimiter and pit speed limiters logics for a selection of cars that were problematic.
  • Red Bull liveries that were urgently replaced last update now have an updated image in menu and website.
  • Audi TT cup - AI tuning
  • Audi TT VLN - Added more gear ratio options
  • BMW M3 GT2 - Fixed the rear camber that was asymmetrical in default setup
  • BMW M6 GT3 - Fixed two esport liveries that had swapped renders in menu.
  • Canhard R52 - Fixed Launch Control that was wrongly available for this car
  • GT4 cars - AI tuning
  • KTM GT4 - Tweaks to damage, tweaked its clutch for better standing starts
  • Porsche 934 RSR - Added more gear ratio options
  • WTCC Chevrolet Cruze - Fixed a wrong tyre file
  • WTCC 15/16/17 - Updated suspension to improve toe control
  • Imola - Modified cut corridors a bit to try and get rid of a wrong cut detection on the start/finish area.

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A new update for RaceRoom Racing Experience


Download size = 4.1 GB
Client version =
Client BuildID = 4873057
Dedicated server version = 60.0.1114
Dedicated server BuildID = 4873274

  • Ranked Multiplayer - Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session. Added a filter for this to the MP lobby list menu.
  • Dedicated server - Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple clicks by importing a backup)
  • HUD - Moved the huge Disqualification notifications to the "butterHUD™" system (the smaller left side notifications)
  • Controllers - Reduced Minimum force for all Logitech wheels, and added a 10% slip effect
  • Controllers - Added default profile for Simagic wheelbase
  • Controllers - First iteration of support for Simucube - Added communication of in-game selected wheelrange to the simucube driver. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer.
  • Controllers - Updated default FFB profiles for Fanatec CSL and CSR
  • Various improvements to simulating Electric powered cars for player and AI, pitstops, etc.
  • AI - Improvements to their handling of traffic in multiclass racing
  • AI - Improvements to their decision making in going for a defensive line while being followed
  • Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
  • Fixed a bug where gearshift backfires would not make sounds in replays. Improved logic of the sound triggers in both replays and multiplayer.
  • Fixed a case where AI could be caught not shifting up when it thought it had too low grip on the powered wheels.
  • Fixed a bug where pitstop sounds wouldn't work in replays.
  • Fixed an issue where the ideal raceline would feature oddly positioned brake warnings.
  • Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
  • Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
  • Tweak to AI's understanding of gravity and forces to improve their behavior on slopes and banked corners.
  • Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races
  • Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to player. Let’s live with an offset for now while we wait for a better fix.

Content updates:

  • All cars - Adjustments to behavior of the tyres once they've been covered in dirt, grass, gravel. As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter.
  • All cars - Modifications to upshifts and downshifts engine revs. Gearshifts are now more brutal™. Older cars from 70’s / 80’s / 90’s also received specific upshift backfires.
  • All cars - New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars. The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain.
  • All cars - New skid and locked brake tyre sounds that provide a more realistic sound during long slides. Also decreased tyre volumes for all modern GT cars.
  • All cars - Updates to behaviour of both the rev and pit limiters.
  • All cars - Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.
  • Aquila - Adjusted tyre pressures in baseline setup, reduced brake power
  • Audi R18 - Fixed steering wheel not being exactly positioned on the steering column, which resulted in the cockpit camera placement being centered the wheel and therefore too far to the right.
  • Audi TT RS VLN - Longer default final drive for Zandvoort
  • CUPRA TCR - Fixed baseline setup that had an asymmetrical damper setting
  • DTM 14/15/16 - Fixed excessive suspension damage over curbs. Improved curb and bump behaviour with updated high speed dampers. Modified clutch and engine inertia values to stop them from bouncing off limiter upon downshifts. Differential updates to proper locks. Slight BOP adjustment of +5 Kg on the Mercedes.
  • Formula RaceRoom 2 - Updated baseline setup and tweaks to tyres for better handling. AI improvements.
  • Formula Raceroom 90 - Now offers three different tyre compounts, revised baseline setup and tyre model.
  • Formula RaceRoom X-17 - AI improvements
  • Group 4 - Porsche 934 RSR - AI improvements
  • Group C - Updated physics and tyre model, adjusted AI's to match. Adjusted Performance Index of the class to better reflect the actual speed of these cars.
  • GTR 1 - Improved AI pace spread
  • GTR 3 - McLaren 650s - Longer final drive
  • GTR 4 - Updated tyre model and baseline setup
  • Mercedes AMG CLK DTM 2003 - Adjusted cockpit camera position
  • Mercedes AMG DTM 1995 - Adjusted cockpit camera position
  • NSU TTS - Set undertray contact points that had been missing. Updated differential and drivetrain behaviour
  • P1 and P2 - Adjusted gearchange timings and drivetrain oscillations (shaft rigidity). Adjusted placement of cockpit camera.
  • Porsche 911 GT3 Cup (Sprint) - Updated tyre model and suspension. Further tweaks and improvements to physics. (this version of the GT3 Cup is not yet in store but used in Porsche Carrera Cup Scandinavia esports)
  • Porsche Clubsport Trophy by Manthey Racing - Updated tyre model and baseline setup
  • Silhouette Series - Now have factory ABS and preheated tyres. Fixed Canhard R52 that was showing some Push to Pass HUD elements.
  • Volkswagen ID.R - Updated physics according to the Nuerburgring lap record sessions telemetry. Equipped the car with DRS. Shortened the water pump startup sequence and made it sound more obvious that something is happening during car boot up sequence.
  • WTCC 2014/2016 - Fixed excessive suspension damage over curbs
  • WTCR 2018/2019 - Fixed excessive suspension damage over curbs, AI improvements
  • Bathurst - Tweaks to AI’s understanding of what’s a good cornering speed
  • Imola - Tweaks to AI’s understanding of what’s a good cornering speed
  • Ningbo - Improvements to framerate. The starting grid for the short layout is now the same as for the other layouts. Improved AI behaviour.
  • Nuerburgring - Improved AI behaviour at turn 1 of VLN / 24H.
  • Road America - Extended track limits a bit on the outside of the Canada Corner so you no longer get a cut with two wheels inside the white line.
  • Salzburgring - Tweaks to AI’s understanding of what’s a good cornering speed
  • Spa-Francorchamps - Tweaks to AI’s understanding of what’s a good cornering speed (Blanchimont)
  • Suzuka - Tweaks to AI’s understanding of what’s a good cornering speed

Known issue

  • Ningbo main layout has a wrong cut detection in the left turn just before pitlane entry. The only way to record a laptime there right now is by keeping left after the apex. Other Ningbo layouts are not affected. We’re still investigating what’s up with this and will fix as soon™ as possible.



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New Hotfix Update

Update details:
Download size = 600 MB
Client version =
Client BuildID = 4909373


  • Reduced grip loss from having grass on your tyres.
  • Reduced grass bumpiness and rolling resistance properties.
  • Fixed an issue in championship game mode where AI could be seen not always leaving the pits during practice and qualifying sessions
  • Fixed the data display used in cars such as the Callaway C7 that would fail to show the tyre wear percentage under a certain level as the background turned into the same color as the lettering.
  • Further improvements to AI behaviour in banked corners
  • Simucube support - Reduced Stationary friction for Simucube 2 default profiles
  • Simucube support - Previously reported as a known issue, the bug where forces would continue to be applied even after pressing ESC is gone.
  • DTM 03, 05, 14, 15, 16 - Improvements to gearshift timers and drivetrain oscillations.
  • Group 4 & Procar - Updated default gear ratios for certain tracks
  • GT3 - Porsche 911 GT3 R (2019) - Fixed low fuel warning on the data display that was wrongly showing a low battery state of charge. Fixed a wrong spelling of "Mannheim" on liveries #17 and #18.
  • GT4 - Tweaks to AI behaviour to reduce occurences of AI's losing control
  • WTCR - Fixed mirrored logos on Alfa Romeo's driver gloves
  • WTCR - Improved visibility of the CUPRA brakelights
  • Hungaroring - Improved AI behaviour around certain corners.
  • Ningbo - Fixed the broken cut detection that was previously reported as a known issue.
  • Nordschleife - Improved AI behaviour around certain corners.
  • Scandinavia Raceway (Anderstorp) - Improved AI behaviour around certain corners.
  • Zhejiang - Fixed a waypoint for AI to make sure they behave correctly during a rolling start

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RaceRoom – New Update Deployed – Physics Improvements


Sector3 Studios deployed a new update for their RaceRoom Racing Experience title. This update focuses on physics and AI improvements but also deploys content for upcoming releases and events.

Update details:

  • Download size = 1.1 GB
  • Client version =
  • Client BuildID = 4989071
  • Dedicated server version = 61.0.1120
  • Dedicated server BuildID = 4989460


  • Controllers – Updated default FFB settings for Logitech G27
  • Controllers – Logitech wheels now have “sine” curb wave type and reduced minimum force value.
  • Controllers – Sim-Plicity: set all wave types to sine
  • Controllers – Thrustmaster: reduced minimum force value
  • Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
  • Fixed some Default Controller Profiles that were showing up as customized in the menu
  • Fixed players getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals )
  • Fixed a game crash that would occur when entering instant replay while using the pitstop menu

Content updates:

  • BMW M1 Procar – Updated physics and tyre model
  • BMW M3 GT2 – Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
  • DTM 92 – Improved gearbox behavior, updated drivetrain oscillations to give less in lower gears and more in high gears
  • Group 4 – Updated physics and tyre model
  • Group C – Updated physics and tyre model
  • Mercedes DTM 1995 – Updated physics and tyre model
  • Mercedes DTM 2005 – Updated physics and tyre model
  • Porsche 911 Carrera (964) – Updated physics and tyre model
  • Porsche 911 RSR 2019 – Various art tweaks to liveries
  • Tatuus F4 – Fixed launch control for this car, updated its default gear ratios for each track
  • Touring Classics – Improved gearbox behavior, updated drivetrain oscillations to give less in lower gears and more in high gears
  • AI – Formula RaceRoom US: general improvement to AI behavior
  • Dubai – Tweaks to AI behavior
  • Nordschleife – Tweaks to AI behavior
  • Norisring – Tweaks to AI behavior
  • Nuerburgring Sprint – Tweaks to AI behavior
  • Oschersleben – Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
  • Sachsenring – Tweaks to AI behavior
  • Shanghai – Tweaks to AI behavior
  • Sonoma – Tweaks to AI behavior. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
  • Spa-Francorchamps – Tweaks to AI behavior
  • Suzuka – Fixed a possible cut detection during pitstops
  • Zhuhai – Tweaks to AI behavior

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RaceRoom – New Hotfix Deployed – BuildID 5019709


Update details:
Download size = 100 MB
Client version =
Client BuildID = 5019709

  • Controllers – Updated default FFB profiles to use “sine” curve types for controllers that were reported as problematic.
  • Controllers – Tweaks to default FFB settings for Fanatec DD1 and DD2
  • Controllers – New default profile for Fanatec 2.5

Content updates:

  • Formula RaceRoom Junior – Updated physics and tyre model
  • Group C – AI behavior improvements
  • Tatuus F4 – Default gear ratios updated (right on time for RRLeagues)
  • Fixed minor parsing errors in certain physics variables for BMW Z4 GT3 (AI); Ford GT 1; Ford GT 3 (AI); Gumpert Apollo; Mercedes SLS GT3 (AI); Mercedes AMG GT3 (AI); Nissan GT1 (AI + Player); Ruf CTR3; Saleen S7R; Volvo 240; Zonda; Carlsson (German Nationals)
  • Autodrome Most – AI improvements
  • Laguna Seca – AI improvement at turn 6.
  • Ningbo – AI Improvements
  • Red Bull Ring – AI Improvements
  • Road America – AI Improvements
  • Suzuka – AI Improvements
  • Zolder – AI Improvements
  • Various tweaks to unpublished content that is awaiting release and/or events

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RaceRoom – 2019 Porsche 911 RSR And Daytona International Speedway Available


Buzzy times at Sector3 Studios. After yesterdays release of RaceRoom’s Porsche Carrera Cup Deutschland, they are back with some more exciting new content

Today, the Swedish game developer released both the long-awaited 2019 Porsche 911 RSR and the Daytona International Speedway for their RaceRoom Racing Experience title.

The Daytona International Speedway track is available via the RaceRoom Store for €4.98. The track includes three layouts. The Road Course, The Speedway (Not Supported); and the Motorcycle layout.

The Porsche 911 RSR is available on its dedicated page for €3.98. The car including the (6) liveries Pack is €4.98. Individual liveries are sold at €0.29.

The core RaceRoom Racing Experience game exclusively for PC is free for all and can be installed from this Steam link. Commercial add-ons are available in the RaceRoom Store.


Daytona International Speedway
The Daytona International Speedway is a world-famous racing circuit 50 miles north of Orlando, in Daytona Beach, Florida, United States. The track was built in 1959 and is most famous for its iconic Daytona 500 race, which is the most prestigious race in NASCAR, and the annual Rolex 24 Hour Endurance race. In addition to NASCAR and IMSA events, the track also hosts races of ARCA, AMA Superbike, SCCA, and Motocross.

The racing track features multiple layouts including the primary 2.5-mile (4.0 km) high-speed tri-oval, a 3.56-mile (5.73 km) sports car course, a 2.95-mile (4.75 km) motorcycle course, and a 1,320-foot (400 m) karting and motorcycle flat-track.


2019 Porsche 911 RSR
Three years ago, the then brand new Porsche 911 RSR initiated the biggest evolution in the history of Porsche’s top GT model. While retaining the typical 911 design, most of the technical elements were re-developed from scratch while being fully compliant with the LM-GTE/ACO class rules.

The 2019 Porsche 911 RSR is the epitome of an endurance-race car. Ready for the FIA World Endurance Championship and the North American IMSA WeatherTech SportsCar Championship. The car is powered by a Water-cooled six-cylinder 4.2-liter boxer engine, positioned in front of the rear axle. The engine delivers Approx. 378kW (515PS), depending on the restrictor type.

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RaceRoom – New Hotfix Deployed – Content Improvements


Update details:
Download size = 544 MB
Client version =
Client BuildID = 5052621
Dedi version = 62.0.1123
Dedi BuildID = 5052571

  • Fixed rev limiter sound issues introduced in a previous update

Content updates:

  • All cars – Reduced differences between car classes with regards to damage and detachable parts falling off the car.
  • DTM 2013 – 2016 – Added default gear ratios for Daytona
  • DTM 92 car class – Updated default gear ratios
  • Formula RaceRoom 3 – Improved AI behavior
  • Formula RaceRoom Junior – Improved default car setup
  • Group 5 car class – Updated physics (leaderboards have been wiped!)
  • GTO car class – Improved AI behavior, added default gear ratios for Daytona, fixed an error with AI’s handling of the Audi 90 gear ratios. Updated drivetrain oscillation effects, differential behavior, and baulktorque values.
  • Hillclimb Icons – Updated default gear ratios
  • Porsche 911 GT3 Cup – Endurance spec version now received a wider range of spring settings, dampers and ride height adjustments
  • Porsche 911 GT3 R (2019) – Fixed cockpit cameras that were off-center
  • Porsche 962C – Retrieved dump-valve sounds on gearshifts in cockpit cameras after popular request
  • Tatuus F4 – Fixed default final drive for Knutstorp that was way too long, improved AI behavior
  • Touring Classics car class – Updated default gear ratios
  • Daytona Moto and Road Course – Limited AI tendency to sometimes hit the tyres in turn 1 of the first lap
  • Sepang North – Fixed a wrong cut track penalty triggered while entering pitlane

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