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Project Cars 2


John@John

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Project Cars 2

 

 

THE ULTIMATE RACING  SIM 

Μερικα στοιχεια για το game,που πιστευω με ολα αυτα που λεει θα ειναι το απολυτο σιμ της χρονιας πρωτα σε φυσικη και γραφικα και μετα σε αλλα πολλα που δεν τα εχουν αλλα σιμς :).

 

Race without boundaries - anytime, anywhere. Day or night, wet or dry.
With LiveTrack 3.0, tracks dynamically transition from clean to rubbered-in to dirty,changing the grip physics whether on tarmac, dirt, or ice.

Drivers can race a full 24-hour cycle with real-time vehicle, weather, and temperature changes, and even across all four seasons - faithfully recreating the atmospheic conditions and ambience of a specific time of year. Even weather effects like ground mist, thunder, and snow mean Mother Nature must now be conquered.


Class-leading visuals defined by a 1:1 digital craftsmanship, precision physics, and dynamic real-time vehicle, surface, and seasonal conditions. Go beyond reality and experience true-to-life driving immersion with VR and 12K resolution support. Project CARS 2 is as exhilarating and challenging to play as it is state-of-the-art.

 


    Over 170 licensed cars from the most iconic brands
    The largest track roster of any console racing game including ice and dirt tracks
    New vehicle types and motorsport classes including Rallycross, IndyCar, and Oval
    Dynamic time of day, weather, and new seasonal conditions
    New Online Championships mode

    

    LiveTrack 3.0 powers dynamic surface conditions that affect vehicle performance and handling, and evolves the track over the course of a  race weekend
    Esports built-in from day one with full ranking, and broadcasting/streaming functionality
    Bleeding-edge tire physics, advanced AI, and intuitive gamepad control
    VR, 12K, 21:9, and triple-screen support built-in.

Αυτα μονο για αρχη...............

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  • 1 month later...
  • 4 weeks later...
On 17.4.2017 at 11:29 AM, troffeo said:

Dertίζει ή μου φαίνεται???

Το CIVIC που το είδανε και το βάλανε μαζί με τα group RX??? αχαχαχαχαχαχαχαχα

 

ΥΓ @mad_dog ΔΕΝ είναι rally το rallycross...

Eκτός από άχρηστος είσαι και άσχετος !!!

 

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Ναι ναι...
Ειναι σούπερ αυτοκίνητο...
Άλλωστε ειναι γνωστό ότι τα civic όργωναν τα βουνά και μάλιστα τα λένε και caterpillar!!!
Αχαχαχαχαχαχα
Ασχετε!


Sent from my iPhone using Tapatalk

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  • 3 weeks later...

Confirmed: τα κομμάτα της γόμας που θα υπάρχουν στις στροφές έχουν προσομειωθεί ακριβώς όπως στην πραγματικότητα.

Επίσης αυτό που με ενδιαφέρει είναι η βροχή, όπου και εκεί το track θα είναι δυναμικό και μάλιστα ΔΕΝ θα έχει την ίδια συμπεριφορά επειδή το βρόχινο θα επηρεάζεται και από την πίστα και από τα περάσματα των αυτοκινήτων.

Πολύ καλό ακούγεται, αλλά να δούμε αν πράγματι είναι όπως τα λένε.

Εν αναμονή λοιπόν τέλη του '17.

 

Speaking of the original title, Chong explained that the tyre simulation wasn’t very good. He did add, however, that the experience of driving, whether in a sim or in real life, as very subjective. The new tyres, however, will be more closely modelled after the real thing. Drawing on the experience of racing drivers and the feedback from a relatively small group of gamers, the developers are busy fine-tuning the tyre system. More importantly, the new game will introduce new surfaces, including snow, dirt and clay, and it’s imperative that the feel of the game is not impacted by these features. Water effects and the related driving experience is also being worked on.

"Each tire has several hundred contact points interacting with the surface. The tire itself is a completely organic moving object that's fully simulated, and the interaction with the surface has to be modeled. If we have an ice tire with studs, we have to model how those studs dig into the ice, and if there's a layer of snow in between the studs and ice, then the available grip changes. Then that affects how the car slides and how you can power drift or turn in, rotate the car with the hand brake, and so on."

Δηλαδή όπως το rF2 το ελαστικό είναι ένα ζωντανό οργανικό αντικείμενο (μερικοί ακόμη και σήμερα να το καταλάβουν). Σημαίνει για μένα πάρα πολλά αφού προσομειώνει το ελαστικό όπως το πραγματικό.

“Over the course of a race, things happen that change the conditions of the track,” said Viljoen. “As you drive, you’re burning rubber on the track that will be left behind as tiny specks of debris. You’re creating dry marks through the rain, dividing the puddles, and dispersing the snow. Every lap there will be more grip onto the track because of the rubber and tires. If you get off the track and pull gravel from the dirt into the road, that’s going to affect your grip. In the first game, the surface conditions of the track were static for the course of the race, but now the actual track surface is affected. If you’re not leading the pack and you’re behind another car, its hot tires will cut through the snow and rain to form a drying line. If you stay on that drying line while driving, your grip will be better.”

Edited by mad_dog
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Eνημέρωση:

- LiveTrack 3.0: Dynamic road surface transitions affect vehicle performance, grip, and handling in real-time with bleeding-edge tire physics and surface deformities

- Full 24-hour cycle faithfully recreates the atmospheric conditions and ambience of a specific time of year

To τελευταίο είναι καλό, αλλά το πρώτο...είμαι πολύ περιέργος...

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Aπό την γνωστή Pretend Race Cars website

Recently we did a weekend-long hot lap competition with a car I’m not too familiar with in terms of setup or driving, and in my quest to dick-wave on the leaderboards discovered a couple exploits and oddities within the setup screen that would have been just as bad as the camber exploit discovered in the first game had they made it into the build that’ll be released on store shelves. I’m still kicking myself for finishing second overall (or was it third?), but the key thing is that a fix is inbound, long before launch, and real-world setup knowledge will be beneficial to your car’s performance – as it should be in a simulator.

Bέβαια όλα αυτά καλά ακούγονται, εύχομαι μόνο να μην έχουμε physics forzassetto...δηλαδή αν έχουν καταφέρει physics rF2 ή τουλάχιστον κοντά στο rF2 θα είναι μεγάλη επιτυχία !

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  • 2 weeks later...

Ωραίο και πλήρη lineup.
Σε πρώτη φάση όμως, αν και τα βλέπω από κινητό χωρίς γυαλιά , παρατηρώ μια απουσία των Ferrari η ειναι η ιδέα μου?


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                                                                              Track  List

Adding 20 fully scanned tracks to what is now the largest track roster on console, Project CARS 2 comes with 60 faithfully created venues from around the world with over 130 individual layouts, providing you with a wide and eclectic variety of locations on which to race your 180-plus cars. 

These 60 tracks have been carefully chosen to reflect the 9 motorsport disciplines and 29 series that come with Project CARS 2. 

Whether it’s running your classic Group C at period-specific Hockenheim, or one of the over-a-dozen modern GT3s at the Circuit de la Sarthe, gunning your IMSA GTO around the Mazda Raceway Laguna Seca or taking your IndyCar through Turn 1 at the Indianapolis Speedway, sliding your Honda Civic Coupé GRC rallycross through the mud at Lydden Hill or simply taking one of the world’s Holy Trinity of hypercars to the scanned Nordschleife for a dawn run through the mist, Project CARS 2 has your passion covered. 

With 4 seasons of weather, day-and-night transitions, ice, snow, mist, wind, rain and more affecting grip corner-by-corner on groundbreaking “living” tracks, these 60 tracks in Project CARS 2 express the authenticity and beauty of motorsport that is at the heart of the Project CARS franchise.

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Edited by andre
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