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Τελειο αμαξια!

Επιλεγεις απο 4 κινητηρες,Chevy V8,Honda turbo,Judd V10 και Powertec V8.

Τελειο τελειωμα για ενα ΤΙΜΙΟΤΑΤΟ sim!

Κριμα,τωρα μεχρι το επομενο τους project,απολαμβανουμε ενε ενα τα διαμαντια που μας εδωσαν τελειοποιημενα!

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Automobilista v1.4.9 RELEASED

Quote

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Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!

Below is the Changelog for v1.4.81 -> v1.4.9:

NEW CONTENT

  • Added Metalmoro AJR Prototype series


GENERAL

  • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
  • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
  • Fixed a bug that would cause timing issues on first lap of rolling start
  • Added skip race button to championships events where a DLC track is not owned
  • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
  • Removed race percentage as a race length type option, added a Distance option
  • Added protection so that FFB isn´t run when in the options screen
  • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
  • Removed race percentage time scale option
  • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
  • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled


UI & HUD

  • Revamped native HUD & TV overlay system
  • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
  • DynHUD is now disabled by default (can be enabled back in AMS Config)
  • Replaced UI font
  • Fixed loading screen text sizing at different resolutions
  • Updated championship mode UI
  • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
  • Combined Online Chat & Timing Monitor screens
  • Fixed last car disappearing on timing screen when a player is removed before starting a race


AUDIO

  • Added new interior and exterior curb samples (currently only in Formula V10)
  • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
  • Fixed external shift sound sometimes producing artifacts when vehicle is far away
  • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
  • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
  • Reverb level in surround mode can be adjusted per speaker from PLR file
  • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
  • Added new track announcer voice sound effects
  • Crowds now have two levels, excited and normal (more to come later)
  • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
  • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
  • Announcer and crowd sounds are not played in test day / time trial
  • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
  • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
  • Fixed bumpstop sound being triggered too often over curbs causing some clicks
  • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
  • Reverb is muted when switching cameras
  • Ambient sound volume/pan is randomized slightly when switching external cameras


AI

  • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
  • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
  • Toned down AI "Sudden Move" scalar in all cars
  • Reduced AI aggression in all formula cars


CONTENT FIXES & UPDATES

  • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
  • Added 2 new clear / slightly clouded sky sets
  • Minor LOD adjustments to F-Vintage, F-Vee
  • Increased P2P power in StockV8, Montana
  • Spielberg: Complete track revamp to 2017 version & updated graphics
  • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
  • Velopark: Fixed object popping in back straight
  • Adelaide: Fixed Supertruck Ramp Material sound
  • F-Vee: Updated external sounds
  • F-Dirt: Updated external sounds
  • SuperTruck: Reduced AI aggression
  • Ultima: Added LSD to road cars
  • Super V8: Adjusted AI fuel estimating
  • F-V12: minor tire adjustments
  • F-Classic: minor tire adjustments
  • F-Vintage: Minor AI tweak
  • F-Ultimate: Minor AI tweak
  • Mini: Fixed max number of opponents to 23
  • Metalmoro MR18: Adjusted fuel estimates
  • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
  • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs


GENERAL NOTES:

Logitech G29 / G920 users
: Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

 

 

Edited by sC_w0lveS
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@marmagas δοκίμασες το ultima με το LSD? Είναι φανταστικό. Η πιο ολοκληρωμένη υλοποίηση ως τώρα (λογικά η τελευταία).

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Το δοκιμασα Δημητρη,μοναδικο!

Εχω γραψει για το θηριο,τι αλλο να κανουν οι κακομοιρηδες οι Ρειζαιοι?Εδωσαν διαμαντια αλλα οι πολλοι αγοραζαν ταμπελες απο αψυχα και βαρετα αμαξια και η ελλειψη του VR εμποδιζε την επιτυχια,μπουρδες!

Για πιο ολοκληρωμενη υλοποιηση θα εβαζα και FVee αλλα και SuperV8!

 

 

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Περιεργο το Ajr..το ετρεξα με τον Chevy V8 κινητηρα μονο για χρονο στο competition της εβδομαδας.

Θα δω και τους 3 κινητηρες και θα δουμε.

ajrCapture.PNG

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Automobilista v1.4.92 hotfix Released

Παράθεση

Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update:

  • Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
  • Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
  • Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
  • Revised AI fuel estimates for all cars to much more accurate values
  • HUD time should now show 00:00:00 after time expires on timed sessions
  • Fixed an issue where championship vehicle would not select until you clicked on the driver name
  • Forced load UI Fonts in 32 bit to stop image corruption
  • Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
  • Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
  • Updated User Guide with HUD manual
  • Updated light flares on safety cars
  • Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
  • Fixed a CTD when race finishes online and you are a spectator
  • Fixed a CTD going to garage menu online when you are a spectator
  • Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
  • Fixed turbo sound in replay bug
  • Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
  • Adjusted curb sounds of various vehicles
  • Interlagos: Fixed F-Extreme compound restrictions
  • Santa Cruz: Fixed FTruck CTD
  • Londrina: Fixed road white lines in kart layouts
  • F-Ultimate: Revised tire wear for all compounds
  • TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing
  • F-V12: Corrected missing VX ID in Magenta #12 car
  • F-Classic: Improved edges in analogue cockpit gauges
  • AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars
  • Camaro SS: Added Stock car 2017 Safety Car as a driveable option
  • ARC Camaro: Fixed click interior idle sound

 

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Automobilista v1.4.93 hotfix Released

Quote

Automobilista now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues.

Changelog:

  • Fixed occasional CTD when crossing SF line on the first lap out of the pits online
  • Fixed various Sound issues potentially causing CTDs and possibly server lag
  • Fixed AMS Config resetting audio configuration
  • Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
  • Fixed major lag & potential CTD when someone joins a server when there are AI present
  • Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
  • AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
  • Updated morning lighting values
  • Oulton: Fixed terrain hole inside pit lane exit
  • TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca


IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly.

 

Automobilista v1.4.93 hotfix Released

Quote

 

Automobilista now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues.

Changelog:

  • Fixed occasional CTD when crossing SF line on the first lap out of the pits online
  • Fixed various Sound issues potentially causing CTDs and possibly server lag
  • Fixed AMS Config resetting audio configuration
  • Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
  • Fixed major lag & potential CTD when someone joins a server when there are AI present
  • Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
  • AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
  • Updated morning lighting values
  • Oulton: Fixed terrain hole inside pit lane exit
  • TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca


IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly.

 

 

Edited by sC_w0lveS

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Automobilista v1.5.0 RELEASED

 

Quote

Automobilista v1.5.0 is now out - includes new official multiplayer ranking system, a beautiful new kart track, new realism features and more !

V1.5 is the culmination of years of simulation development, and the definitive version of Automobilista.

To celebrate AMS v1.5 release, the Automobilista Holiday Bundle is currently and for a limited time now on
Save 74% on Automobilista Special Holiday Bundle on Steam

The Automobilista "Season Pass" including all DLCs is also available now at a discount price: Save 50% on Automobilista - Season Pass for all DLCs on Steam

Introducing Race Rank: Race Rank is the first step in an online ranking system for Automobilista. The scope of it’s release for Automobilista is to rate players as they race online and produce a leaderboard of all entrants. The aim for the leaderboard is not only to drivers from the fastest downwards, but also give prominence to those who race recently to keep people actively racing.

A full weekly schedule will begin on 1/1/2018 and will be posted both here on the forums as well as virtualxperience.net.

Below is the Changelog for v1.4.93 -> v1.5.0:

NEW CONTENT

  • Added Buskerud Kart track (2 layouts)
  • Added Mendig Langschliefe layout


GENERAL

  • Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
  • Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
  • Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
  • Fixed various issues with Steam Achievements
  • Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
  • Added Game tag to results file with property "Automobilista"
  • Added Steam ID and Race Rank to player entries in Results files
  • Added Game Version and Profile in use to title bar on Dedicated Server
  • Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
  • Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
  • Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in


USER INTERFACE

  • Redesigned Monitor UI screen
  • Added Escape Menu Confirmation option to Display settings
  • Fixed multi join screen sometimes showing wrong track map
  • Added RaceRank leaderboard to Profile page
  • Auto select users time on TT Leaderboards
  • Refactored internet connection type settings
  • Garage UI now shows fuel by decimal point when step is less than 1.0
  • Optimized UI files, removing unused files and entries

AI

  • Tweaked AI suspension rates to smooth ride over curbs a bit
  • New AI code which uses actual car width to calculate road width


AUDIO

  • Enhanced surface sounds positioning
  • Fixed various little sound replay bugs
  • Lowered spotter default volume to 75%
  • Replay surface sounds are now positioned (both pre 1.49 and new replays)
  • Remote vehicles now also have tire sounds (although highly approximated)
  • Tweaked dirt residue sound calculation (should hear it more often)
  • Audio now is smoothly faded in / out when pausing / resuming game
  • Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
  • Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
  • Fixed RPM limiter sound not being played
  • Added new crowd samples (club, national in addtion to old grandprix type)


CONTENT FIXES & UPDATES

  • New TV helicopter camera sample
  • Removed helicopter sound from ambient audio sample
  • Added audio environment settings to all circuits
  • Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
  • Updated Headlight textures in various cars
  • Fixed rear view mirror resolution inconsistencies
  • Granja: Revised AI paths in all layouts
  • Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
  • F-Trainer: Updated series skin set
  • Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
  • AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
  • F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
  • Caterham: Fixed double arms in various models
  • F-Reiza: Updated LCD display
  • Ultima: Fixed unbalance front brake torque in road versions
  • TC: Classics: Corrected some pitch errors in external sounds

 

Edited by sC_w0lveS
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Πάει και αυτό.
Συγχαρητήρια στο στούντιο.
Καταπληκτική προσπάθεια.

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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13 minutes ago, liakjim said:

Πάει και αυτό.
Συγχαρητήρια στο στούντιο.
Καταπληκτική προσπάθεια.

Aυτο ακριβως....!!!

 

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Automobilista v1.5.1 & Drift Series Out Now

Reiza Studios has deployed release Update v1.5.1 for their Automobilista racing title.

Besides the usual fixes and improvements, this update also contains a comprehensive AI revision and a load of impressive new content in the form of the new Drift Series & Game mode, F-Ultimate 2018 series, an updated Interlagos circuit, and a snowed-in Buskerud Ice track. The new DRIFT series comes as free base content to all game owners.

With only one more DLC to release, this update should conclude the Automobilista development.

Changelog v1.5.1

New Content

  • Added Drift Series & Drift game mode
  • Added F-Ultimate 2018 series
  • Added Super F-Dirt series
  • Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts

General

  • Fixed a CTD at track load if no sound card was found
  • Increased and added ability to customize a number of entries shown on Standings TV Display via customingamelayout.INI
  • Added repair existing damage to escape to pits rules (Semi-Realistic and up)
  • Added restoring of Tow to Garage value when rejoining an online game
  • Adjusted Driver Labels to only show a users RaceRank score online if they have a score (higher than 0)
  • Fixed an issue where font shadows bleed through when text is fading out (Driver Labels)
  • Added UI option to completely disable XInput detection
  • Reduced size of final cut track warning message as it overran the TV Overlay background.
  • Fixed an issue where a users PB lap times were registered as the fastest overall lap in a race online
  • Fixed wheel rotation not being locked on external / non-cockpit cameras (when the driver is visible)
  • Minor optimizations to audio code
  • Kick both users if two join with the same steam id on a RaceRank server
  • Added a reason digit when users are kicked from a RaceRank server

AI

  • Comprehensive Revision of AI Code resulting in better racing abilities throughout
  • Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to AIs running out of fuel)
  • AI is now also restricted by limited tire sets setting (along with some basic strategical decisions)
  • Adjusted AI brake usage
  • Updated AI Aggression scalars for all cars to a more consistent baseline
  • Fixed an issue with AI lifting off when passing at the start finish line
  • Added HDV Param AIPassLatScalar – This is how much extra space a car leaves to pass when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
  • Added HDV Param AIForcePassCarLength – This is the distance in car lengths behind the car ahead that the AI will greatly increase their likelyhood to attempt a pass. Default is 0.6, higher, 1.0 or so recommended for slower cars

Content Fixes & Updates

  • Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design & other cosmetic updates
  • Hockenheim: Removed dust from the road on the left entering stadium section in historic layouts
  • Ibarra: Slightly improved AI performance in both layouts
  • Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide, Brasilia, Buenos Aires, Brands Hatch, Cadwell, Imola, Guapore, Curitiba, Caruaru, Campo Grande, Cordoba, Goiania, Jacarepagua, Johannesburg, Kansai, Santa Cruz, Taruma, Velocittá
  • Bumped up default night brightness for slightly better nighttime visibility
  • Set default fuel load for all cars to half tank capacity
  • Updated AJR, F-Vintage, F-Dirt realfeel FFB values
  • Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
  • Caterham: Reduced team names
  • SuperV8: Talent files typo fixes
  • TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team
  • Montana: Small tire model adjustment
  • FTruck: Adjusted fuel estimation & adjustable boost inaccurately allowed in FC Truck
  • F-V10: full team names to avoid mixing up in all cars/tracks; Increased downshift protection to avoid engine blow-ups
  • AJR: Bumped up Judd V10 engine blowup thresholds to fix excessive failures
  • MCR200: Moved default brake bias slightly forward

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MOTORIST BY REIZA: NEW VERSION 1.5.15 WITH THE PUMA
 

Christmas gift also from the team Reiza Studios, which has released the new updated version 1.5.15 of its Motorist with the new Puma cars , made under license.

Motorist v1.5.15! 

  • Added Puma Series with Lumimari, P052 models;
  • Added Puma GTB, GTE models to TC Classics series
  • Goiania: Fixed VX ID error in External layout
  • TC Classics: Adjusted engine inertia
  • F-Classic: Adjusted AI fuel consumption & threshold for tire pitstops

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Greetings from the Nurburgring!
Don´t get too excited yet though as this is not for a recon trip.. yet anyway :) just visiting the Sim Expo which is going on again this weekend, of course I had to find some time to wrap this update!
August has been another very busy month - this is some of what we have been up to the last few weeks:

Automobilista - Final DLC tracks & Update
3.jpg

Our long overdue final AMS update is finally ready - those of you with access to AMS Beta can already enjoy v1.5.2, which among other things includes the two final DLC tracks - Donington Park and Snetterton, each selling for US$ 5.99 but free to those who already own the AMS Season Pass or Reiza backers on any current or past campaigns.
4.jpg

Unfortunately the DLCs didn´t get submitted for review in time for Steam to greenlight it before the weekend, so release will remain on hold until Monday when it should finally be deployed.
Both Donington Park and Snetterton have been modelled with the aid of LIDAR data and represent some of our finest work. They also bring our roster of british tracks up to a total of 5, all of which carry over to AMS2 and serve as a baseline for further very interesting brit-centric series... But we´ll get to that later :)
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In addition to the two brand new tracks, the final AMS1 update packs some extra values with some bug fixes and an extensive update to controller support, with wheels from all 3 main manufacturers receiving attention - highlights include support for the newer Fanatec Podium DD wheels and for a bunch of features from the latest Fanatec models. AMS v1.5.2 allows Logitech G29 - G920 owners to run the game from its main branch, no longer requiring a separate branch.

While another hotfix for minor glitches that pop up post-release is likely, by and large this update marks curtains finally coming down for Automobilista, almost exactly 3 years after its v1.0 release back in August 2016. Automobilista exceeded our expectations in every way and opened doors for us to take bigger steps in the future, and for that we´re very thankful - but it´s the fact many of our fellow sim racers remain so engaged with it is what is most rewarding for us. We hope v1.5.2 is a proper send-off it and that people continue to enjoy it for a while longer!

rF2 Bundle Update

The update for the rF2 Bundle is likewise wrapped for release but on hold for a few more days until S397 has a window to review and prep them for deployment. These cover mostly fixes for minor bugs reported since our last update a couple of months ago.

E-Stock

 

Over the course of August Reiza together with Stock Car Brasil promoted the very first E-Stock competition - the first official E-Sports event for the main brazilian motorsports series.

The event consisted of a week-long Time Trial from which 10 top drivers earned a sit to a single multiplayer race along real drivers and other invitees, with the top prize for the winner being an Extreme P1 Seat. Due to logistics the event was restricted to Brazilians only, but it still proved an intense battle with top 30 in Time Trial covered by less than 1s, and the race itself a fierce battle between Gustavo Ariel and Bruno Fernandes, with the latter eventually coming out on top. The full race was streamed from the official series Youtube channel as per the link above.

There is a lot of buzz for E-Motorsports lately and other series besides Stock Car are looking to explore this further to create venues for sim drivers to make the jump into the real series. Expect these to become regular fixtures next year with Automobilista 2.

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Automobilista Hotfix V1.5.26 
Changelog
:

  • Fixed a bug that could cause rotation range not being set for older Logitech wheels in some cases; Fixed G27 LEDs not working; Added old method for rotation range adjusting, can be triggered from controller.ini
  • Fixed CTD when going out on track in some cases with direct drive wheel controllers
  • Added Fanatec Podium Direct Drive Preset
  • Snetterton: Revised AIWs; Added garage walls & details; draw distance adjustments; Adjusted pit & start lights; Racing groove & other minor graphical updates
  • Puma Series: Added multiple performances to puma series
  • F-Classic: Fixed mistakenly committed audio experiment
  • SuperV8: Replaced Plasto Racing Team with Scuderia Basilea

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Automobilista: Hotfix 1.5.3

Update details below:

  • Added a hardcoded SteeringFFBMult value so a car will still have Force Feedback even if value is missing or zeroed in its physics file
  • Fixed fanatec DD base features initialization in compatibility mode
  • Fixed centering spring on game startup for Logitech wheels & small adjustments to rotation range method
  • Fixed Fanatec wheel rumble being turned off in wrong way
  • Donington: Switched off collision for pit building roof so Trucks won´t be stuck
  • Snetterton: Fixed crash in AMS Dedi loading Snetterton 300; Fixed filters so track will be available for FTruck series; Small graphical and object updates

 

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