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Automobilista - September 2017 Development Update

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Hello everyone! We´ve got another update for you, this time sharing some news about the upcoming V1.4.8 release, and some of what´s coming up next as we approach v1.5.0 and the definitive version of Automobilista.

A combination of things taking a bit longer than expected, some unforeseen issues demanding attention along with valuable improvements that we´ve found to be within reach have led to AMS development stretching a bit further still. All for the better though as it means AMS should end up in even better shape!

The next update is v1.4.8 and is going to bring some valuable improvements along with a new DLC:

New DLC - Brazilian Touring Car Classics

The next DLC will bring several "oldies" to AMS - the TC Classics are some of the cars that have made history in brazilian tourinc cars through the decades.

005.jpg

The DLC will include 4 models (Fusca, Gol, Passat, Uno), spread over 4 unique series:

Copa Classic - a modern mixed class series from southern Brazil running classic machines; DLC will feature Fusca, Passat, Gol and Uno with the specs these various cars run in the series.

Copa Fusca - a modern series from southern Brazil for Fusca (Beetle) enthusiasts.

Copa Uno - based on popular 1990s brazilian Formula Uno series, with the street car stripped down to the basics:


Hot Cars (brazilian TC series from early 1980s, derivative of the previous Divisão 3 from 70s), featuring seriously tuned up versions of these classic cars. DLC will feature Fusca, Passat and Gol:
hot car Interlagos  abril 1981 (1).jpg

All series feature the 4 models in a wide variety of configurations presenting very distinct challenges.

Special thanks on this one to the good people involved with the Copa Classic championship who have been super friendly and very helpful with information. It´s very hard to find data for these cars, specially the older ones from the early 80s so having people who have lived through this history be so engaged is both and a very pleasant experience. The series is based in the southern state of Rio Grande do Sul which has some of the strongest motorsports culture in the country - it has been a great experience to get to know it better.

There are some other interesting models that some are sure to miss not being included - unfortunately we we had initially set out to do only 3 Hot Cars models and ended up going further with 4 models and a bunch of variations covering 4 different series, so we´d already stretched our schedule for it as much as we could. It´s not out of the question though that some new "old" models will be added further down the line.

V1.4.8 update

Further AI Developments

@Alex Sawczuk took a break from track modelling this month to take a few stabs at the code, and he´s managed some valuable AI improvements in the process, including a revamped blue flag logic - AI cars now better evaluate approaching cars and move out of the way:


We have also increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations - this makes it much less likely the AI will get confused and veer off the track, or not "see" a car coming up alongside.

DynHUD issues

We´re hoping we have a fix for the recent DynHUD issues that came up for Windows 10 users following a recent system update included in v1.4.8. In any case we´ll be also looking to improve some remaining niggles with DynHUD and also beef up the native HUD a bit more as an alternative.

The run down to 1.5.0

Following v1.4.8 we´ll be on the final stretch to the definitive version of AMS - at the moment we´re still undecided on whether there will be a public v1.4.9 or if we´ll go straight to v1.5.0 - depends on the rate of progress we manage next month.

Here are some of the goodies still to come:

Metalmoro AJR
Metalmoro AJR_WIP.jpg

As announced a couple of months back, the hot new prototype from Metalmoro is coming up next for AMS. The model is shaping up quite nicely :)

Turbo model

@Niels Heusinkveld and @Luis Miguel have been working on finalizing the turbo model and it will be included in time for v1.5.0, including updated physics for all turbo cars in the sim to use the new model.

Spielberg 2017

Spielberg_2017.jpg

@ilka has been working on an update to the modern Spielberg track, to include the latest reforms since the track was originally modelled. Although the track hasn´t had its layout altered, there are several curb and run-off changes, a new grandstand in the home straight along with other cosmetic modifications.

There is more still to come of course - look forward to sharing some final surprises with you all :)

That´s all for this month - hope you all enjoy the coming update!

 

 

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Virtual Xperience Portal - TIME TRIAL OF THE WEEK

trial.jpg.7d44222911299999dec11178db639f97.jpg

^^ πολυ ζορικο challenge αλλα οπως παντα απολαυστικο.

 

On 9/27/2017 at 10:04 PM, sC_w0lveS said:

Θελω το dynHUD μου πισωωωω....

Καταφερα τελικα και εβαλα το Trackmap for AMS, χωρις να εχω frame drops. Bρηκα τι εφταιγε τελικα.
Οποτε τωρα, "ποιος το γ@μ3ι το dynHUD"

 

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Automobilista v1.4.8 RELEASED

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Automobilista v1.4.8 is released - includes new DLC release as Brazilian Touring Car Classics are now available!

Below is the Changelog for v1.4.76 -> v1.4.8:

CONTENT

  • Added Brazilian Touring Car Classic series: Copa Classic, Copa Fusca, Copa Uno & Hot Cars (requires ownership of DLC or Season Pass)

UPDATES & FIXES

  • Fixed DynHUD on Win10 & re-enabled it by default as a config option
  • Fixed bug that could cause game to crash loading old setups with notes
  • Added support to latest Fanatec SDK
  • AI blue flag logic improved: AI cars now move offline to let leaders by, lift proportionally to the amount of throttle they should be doing,and to the speed difference relative to the car approaching
  • Increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations and less off-track excursions
  • Tweaked AI calculations when thinking about passing to reduce the swerving from one side of another car to the other (added AISuddenMoveScalar parameter to car physics, makes cars change lane, react to incidents more gradually)
  • Changed AI Start Behaviour to keep drivers running in a straight line from their grid slot more (added AIStartOffset and AIStartMerge values to car physics - these are how long to stay on the line and how long to merge in seconds)
  • Adjusted default talent values so that AI is better when there is no RCD file or values are missing
  • Rescaled AI aggression levels for latest code changes
  • Fixed possible crash with Season Tool
  • Added Season Tool option for double points in final race of the championship
  • Added regular silent messages by clients in multiplayer (as a possible fix for TCP connection lost issues with client inactivity)
  • Changed logic for "Finish Session" / "Skip Session" logic" - the first now accelerates time to finish the session with properly generated times from the AI, the second advances the session with the current standings (with player put in the back of the grid if not having set a time)
  • Adjusted tire smoke threshold so tires don´t generate smoke on smaller slides or in lock-ups of lightly loaded wheels
  • Added garage pitstop schedule menu to all cars when refuelling is allowed (hidden when it´s not)
  • Velopark: Fixed minor graphics glitches
  • F-Vintage: Fixed collision bug with wheels
  • Ultima GTR: Revised road car physics

GENERAL NOTES:

Logitech G29 / G920 users
: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.8_G29. Further instructions as to how to switch to a beta branch here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

 

 

Edited by sC_w0lveS
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  • 3 weeks later...

O άνθρωπας είναι καγκούρι λέμε !!! Ο ορισμός του κάγκουρα !!!

Τι σχέση έχουν τα παραπάνω με simracing και αγώνες αυτοκινήτων ???

Eίχες δεν είχες μας συγχησες πάλι πρωϊ-πρωϊ...

Με όλα τα καγκούρια να ουμ...

Spoiler

Τα KTM εδώ τα νοικιάζουμε και τα λιώνουμε...αντί για καρτ αν γουστάρεις πας για KTM που τα προσφέρουν...όλο μ@λ@κιες video πας και μου βάζεις.

Tο παιχνιδάκι είναι μόνο για καγκούρια...ούτε για αγώνες κάνει ούτε για τίποτα.

1 hour ago, sC_w0lveS said:

Στο εχω πει πολλες φορες. Μη μιλας για πραγματα στα οποια εχεις αγνοια :P

Την επόμενη φορά περιμένω να απαντήσεις με κανά σοβαρό post...όχι με μ@λ@κιες.

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40 minutes ago, mad_dog said:

O άνθρωπας είναι καγκούρι λέμε !!! Ο ορισμός του κάγκουρα !!!

Τι σχέση έχουν τα παραπάνω με simracing και αγώνες αυτοκινήτων ???

Eίχες δεν είχες μας συγχησες πάλι πρωϊ-πρωϊ...

Με όλα τα καγκούρια να ουμ...

Την επόμενη φορά περιμένω να απαντήσεις με κανά σοβαρό post...όχι με μ@λ@κιες.

Απαντηση κλασσικα για το πανηγυρι του αγιου χαραλαμπου....

Δεν συγκρινω παιχνιδια, καταρχην. Ουτε εγραψα οτι ειναι οδηγος αγωνων ο αρης.
Mηπως ειναι ο Μαρσελ ή ο (αγαπημενος) Νιλς;

Spoiler

για εσενα δε ρωταω, εισαι σιγουρα :P


 

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Λυκόπουλο...έχεις μπερδέψει τα πράματα μου φαίνεται...ο ένας δείχνει πως προσομοιώνεται το turbo στο AMS και ο άλλος κάνει καγκουρίες...δηλαδή τι να πω...

Άστο ρε μεγάλε..δηλαδή μην το ζορίζεις !!!

Ο ένας είναι σοβαρός sim racer και ο άλλος είναι τσόντα που πάει για πωλήσεις (γραφικούλια και χρωματάκια). Γιατί αν ήθελε και ο Niels πωλήσεις θα πήγαινε για γραφικά και καγκουρίες όπως το Forzassetto. Aπεναντίας πήρε μια παλιά μηχανή από το rF (με ότι αυτό συνεπάγεται) και φτιάχνει ένα αξιοπρεπέστατο sim.

Ο ένας πήρε μια παλιά μηχανή και προσπαθεί να φτιάξει όσο το δυνατόν πιστά physics και ο άλλος μα δείχνει νταλίκες που κατεβάζουν Porsche και τα πρόβατα νομίζουν ότι έχουν και τα χαρακτηριστικά από τα αυτοκίνητα. 

O ένας βγάζει αγωνιστικά και ο άλλος γυαλισμένα κόκκινα σαν π%$#τανες ιταλικά αυτοκίνητα για καγκούρια να τα βάζουν σε πίστες και να καυλώνουν !!!

Αϊντε πρωι-πρωι με τις μ@λ@κιες !!!

 

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Αυτο ενταξει, οδηγιεται.
Το road car το εχω κανει uninstall :P Ουτε να το βλεπω δεν θελω.......

 

 

 

Automobilista - October 2017 Development Update

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Hello everyone!

We have a lot of new good stuff to show you this month :) The next v1.4.9 update is going to be packed with several valuable developments and new content so that´s what we´ll be covering in this month´s dev update.

New native HUD / TV overlay system

For v1.4.9 @Alex Sawczuk has undertaken a complete revamp of the native HUD system to feature a lot of the valuable information seen in DynHUD & other 3rd party systems along with a brand new TV overlay system, which the added bonus of being fully fed & rendered in-game and neatly arranged into a single overall design.

This should hopefully reduce the needs for DynHUD & other external HUDs (though these will remain as functional alternatives for those who may prefer them).

Below a couple of WIP previews of these new fully native systems:
GRAB_060.jpg


GRAB_068.jpg
The new native HUD won´t feature a trackmap in its initial v1.4.9 version but we´re working to add it too in-time for v1.5.0.

Turbo Model

On the physics front, the long overdue turbo model is finally due to arrive in v1.4.9 - that means turbo engines like in F-Truck, F-Classic, Metalmoro MR18, Mini and Lancers will be much more accurate to their real life counterparts.

In the videos below @Niels Heusinkveld talks a bit about this new model and how they impact the driving experience in the sim:
 

 

The crazy F-Classic version Niels is testing here has 4.0 bar boost pressure allowed by the rules in the mid-80s, however the actual F-Classic based on the 88 season will be limited to 1.5 max so it should be a bit more sane than this!

For those willing to experiment with insanity though we will keep the boost adjustable up to 4.0 in the initial Beta version due to be deployed in AMS Beta some time this next week. For release the 1.5 cap will be set as per the rules but mods will still be able to experiment with different physics. In the future we might explore the turbo insanity a bit further ourselves :)

Limited tire sets with cumulative wear / component change delays

Another significant realism option currently in the works is the addition of limited tire sets - users will get the option to limit the number of tire sets available for single & multiplayer races, which will then accumulate wear as they´re used throughout the race weekend. Drivers will then be able to switch back & forth between used and new tire sets (rather than just infinitely reset tires to a brand new set every time he goes back to the pit menu).

Furthermore, we are working on adding options for time delays changing major car components, so that if for instance driver blows an engine or significantly damage the car, he will be forced to sit in the pits and unable to go out again while the mechanics handle the required repairs. This is to combine with another new option to set rules for escaping to pits mid-session (whether you can escape to menu any time as currently, only when vehicle is stopped or only when its back to its pit slot).

All this (and potentially some extra options we´re looking into) with the goal of adding an extra dimension of realism to the simulation so that drivers have to be mindful of managing their tires and equipment, an ever present element in real racing.

We are not sure these features will be ready in time for v1.4.9 but will be certainly be added in time for v1.50.

Spielberg 2017

@ilka & the rest of the track team have completed a full revamp of the modern Spielberg circuit, bringing it up to 2017 configuration. This includes several graphics updates along with new surrounding buildings, plus curb & run-off modifications to the track layout itself. Below a couple of previews in nice autumn colors (the GP version will feature appropriately greenish foliage):
GRAB_078.jpg

Metalmoro AJR

GRAB_077.jpg
The Metalmoro AJR will also be added in v1.4.9 as free base content.

The AJR is the first advanced LMP2-ish prototype from Metalmoro - the first of its kind manufactured in Brazil and thus appropriately the first of its kind to feature in Automobilista, filling one of the few remaining gaps in our car roster.
GRAB_080.jpg

The AJR has been designed to be versatile for a wide range of different engine configurations, so its series in AMS will have the added bonus of featuring distinct engine options - besides the Chevy V8 currently being run by the single model in action, the sim car will include versions with a Judd V10, Powertec V8 and Honda I4 Turbo as alternatives, all with their own distinct characteristics but overall similar performances.
GRAB_070.jpg

These new features and content should be making its way to AMS Beta very soon, along with another nice batch of bug fixes, minor AI and audio developments.

Things are really ramping up and coming together nicely now in these final stages of AMS development, which has contributed to its development continuing to stretch further than we originally planned - we are definitely going to be wrapping v1.5.0 before recess in december, by which point we hope to have our baby in its final and best form - look forward to sharing the news about that at this time next month :)

That´s all for this month - hope you all enjoy the coming update!

 

Edited by sC_w0lveS
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48 minutes ago, sC_w0lveS said:

Αυτο ενταξει, οδηγιεται.
Το road car το εχω κανει uninstall :P Ουτε να το βλεπω δεν θελω.......

Δεν εισαι ο μονος!!!!

Ultima720!

Τι αμαξαρα!Για αρχη δωστου 2 laps μεχρι να αρχισουν να δουλευουν τα λαστιχα.

Αλλαγες απο 2η σε 3η πολυυυυυ προσοχη!Υπομονη στο τερμα γκαζι,μονο σε ευθεια!

Μαλακωσε πισω τα ελατηρια για traction.

Και τα 3 Ultimas φοβερα!Αισθανεσαι το δαγκωμα των ελαστικων οταν πατανε κατω μετα απο αλματακι η κερμπ,μοναδικο!

Το 720 εχει πολλα ρεκορ επιταχυνσης και επιβραδυνσης!Θελει πολλα απο τον οδηγο!

Τιγρης!Αισθηση στην επιταχυνση,tearing of the rubber,φοβερο!

Κωστα 700 αλογα σε πρωτοτυπο δρομου,τι περιμενεις?

Για μενα ....το καλυτερο και μαζι τρομακτικοτερο αμαξι,πολυ ψηλο learning curve αλλα την στιγμη που αρχιζεις να του κανεις τα χατηρια ...θεικο!

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  • 2 weeks later...
8 hours ago, mad_dog said:

Τι έχει πάθει το λυκόπουλο ?

Κάνει προπόνηση ρε ο άνθρωπος.

Εσύ όλο πρωταθλήματα και αγώνες μας λες, αλλά δε σε βλέπω ποτέ σε server.

Στην τελική μπες πρωί και γράψε κάνα χρόνο να σε δούμε.:P

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