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Guest liakjim

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Below is the Changelog for v1.4.54 -> v1.4.7:

CONTENT

Added Ibarra track (two layouts: normal & reverse)


FEATURES & FIXES

Added surround sound support (please run AMS Config to set up your audio output properly)

Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more

Added Upper Deadzone for Axis Settings

Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz

Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset

Added XInput support (no FFB yet but will be added in the next release)

Improved info when creating a new profile about auto loaded preset on controller page.

Added button on Controller setting to detect the best preset for your controller.

Added Auto Loading for Xbox One controller.

Forced default controller profiles to resync to users game folder at every game load

Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)

Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)

Several minor UI Adjustments

Fixed bug to display current Opponent Tire Compound color in multiplayer

Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race

Fixed Pit Box objects showing when there are always cars visible

Fixed a couple of bugs that could cause the game to crash in Championship mode

Fixed bug with in-game multiplayer game creation settings not working

Fixed bug where tire compound in replay would overwrite current setup

Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly

Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments

Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards

Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk

Adjusted AI draft values so it remains in draft a little longer

Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular

Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)

Added / corrected aid weight penalties for cars that were missing them

Updated Push-to-pass boost values in Stock Car, Montana

Jaca Historic: Fixed crash when loading

VIR: Fixed flickering on paddock buildings

Kansai: Improved AO on main grandstand and pit building

Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1

Ortona: Fixed flickering on pit building at a distance

F-Ultimate: updated HALO model

F-V12: Fixed ID error for Time Trial mode

F3: Fixed F309 cockpit mirrors

Marcas: Updated onboard sounds


Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.

GENERAL NOTES:

If you have an online race tonight, you may stick to or revert to the previous v1.4.54 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

AMS_Ibarra_v147_1.jpg

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Ναι, συνδυασμένα μας τα sectors πάνε 6δεκ κάτω.

Το αμάξι δεν μου αρέσει πάντως για να προσπαθήσω κ άλλο.

Τα ροδάκια της αράχνης πίσω είναι πολύ δυνατά εδώ. Ειδικά στην κλειστή δεξιά φουρκέτα πριν την ευθεία εκκίνησης , είσαι επιβάτης και με μηδέν αίσθηση.

Επίσης στις γρήγορες καμπές το αμάξι στρίβει με απότομα βήματα χωρίς να αλλάξεις μοίρες. Δύσκολο να το περιγράψω. 

Η reiza έχει πολύ καλύτερα αμάξια.

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@liakjim,δεν εχεις αισθηση γιατι ειναι ψιλοανηφορικη,κατι σαν το σηκειν στο Spa,εκει εχεις?

Rear mounted engine ετσι,αν ειχες αισθηση τοτε κατι δεν θα ηταν σωστο.

Ρε μπαγασα!εκει ομως που δεν νιωθεις,εκει εγραψες φοβερο χρονο!

Το boxer ειναι κατι σαν να ισορροπεις σε σκοινι,θελει ακριβεια πιο πολυ στα φρενα απο οτι στο τιμονι,γνωμη μου.

Με τι φτερο ετρεχες?

Αυτο με τις μοιρες δεν το πιανω...στριβει με σκαλοπατια....μηπως ιδιομορφια του δρομου...???εισαι στο γκαζι οταν γινεται αυτο?frame loss?

Επισης προσεξα στα κατεβασματα τον θελει τον βιασμο του το κιβωτιο,δεν μασαει και σταματαει καλυτερα.

Γραψτο στο μαμα φορουμ αυτο που περιγραφεις,περιεργο μου φαινεται...

 

 

 

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Το σεταπ πως το ανεβάζεις στο xvirtual να το δεις?

Στην δεξιά φουρκέτα ήταν λίγο λόττο η φάση.

Αυτό με το στρίψιμο  στα πολλά είναι σαν να στρίβει το αμάξι σε βήματα πχ έχεις σταθερό τιμόνι και ταχύτητα και το μπροστινό να αλλάζει κατεύθυνση 10 μοίρες, να ψιλοστέκεται , να ξανά στρίβει κτλ . Ειλικρινά δεν μπορώ να το εκφράσω αλλιώς.

Πάντως την Τ1 την έχω flatout και την Τ2 με σκασμένη 5η. Και εκεί σου πήρα.

Στο 2ο ενδιάμεσο ξέρω ακριβώς που έχασα αλλά δεν μου έκατσε καθαρός γύρος και στα 3 ενδιάμεσα.

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Τα σεταπ ανεβαινουν αυτοματα στο Xvirtual,δεν ξερω εσενα γιατι ειναι κενο...τι χακερια εκανες?

Στο 1ο και 3ο πηρες τριχες,στο 2ο τρως 6 δεκατα!

Στην φουρκετα απο την στιγμη που μπαινεις στο γκαζι ξεφορτιζει το μπροστινο και ελαφραινει-αδυνατιζει  πολυ το FFB συντο γεγονος που ειναι ανηφορα επιδυνωνει την κατασταση.

Τελεια αντιδρα το boxer εκει,και παντου!

Αλλοι εχουν τα δικαιωματα και τις ακρες και αλλοι φτιαχνουν και στηνουν καλυτερα πορσικα.:t3406:

 

Edited by marmagas
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1 hour ago, liakjim said:

Το σεταπ πως το ανεβάζεις στο xvirtual να το δεις?

 

35 minutes ago, marmagas said:

Τα σεταπ ανεβαινουν αυτοματα στο Xvirtual,δεν ξερω εσενα γιατι ειναι κενο...τι χακερια εκανες?

Εχω παρατηρησει οτι αν δε σωσεις το σεταπ δεν το ανεβαζει.
Μπορει να κανω και λαθος....

 

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  • 2 weeks later...

Automobilista v1.4.76 RELEASED

Quote

 

Automobilista has been updated to v1.4.76 - this update intends to address crash issues that have come up, following in particular a recent Windows 10 update. The update also brings several other valuable updates & fixes to the sim.

IMPORTANT: Please note that in this update DynHUD has been disabled by default while some reliability issues are worked out - if however you were not experiencing crashes or any DynHUD-related problems you may enable it back on by unticking the option to disable it in AMS Config.

For Nvidia Users: We have introduced advanced AntiAliasing settings in the Config application, your settings should be auto upgraded, but feel free to take a look and adjust as you please.

Below is the Changelog for v1.4.72 -> v1.4.76:

  • Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config)
  • Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config)
  • Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information)
  • Speed Sensitivity is now customized for each vehicle
  • Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data
  • Corrected sunrise / sunset times for better accuracy
  • Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters
  • Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz)
  • Added Refresh Connected Devices button to Controllers page, available from main & in-session menus
  • Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build)
  • Minor tweaks to Controller Damping Presets
  • Added Dedicated Server options to allow driving line or not
  • Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty
  • Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting
  • Added actual game version to the Windows game window
  • Tweaked Tool Tip and Icon placement top right of screens in general
  • Adjusted Difficulty Settings page to be more organized
  • Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names
  • Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button.
  • Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly
  • Reorganized Setup File browser and added non editable notes element to the Setup Browser
  • Improved AI Behaviour on Formation / Standing Start
  • Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
  • Adjusted Safety Car to take Fastest Line rather than a middle of the road line
  • AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development)
  • Foz: Updated terrain textures to latest standards
  • Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance
  • Adelaide: Fixed AI lining up after formation lap
  • Ascurra: Updated terrain textures to latest standards
  • Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards
  • SuperV8: Adjusted fuel consumption estimates


Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

 

 

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13 minutes ago, sC_w0lveS said:

Θελω το dynHUD μου πισωωωω....
Εχουμε κανα νεο για αυτο το fix?

 

Ξετικαρε το στο AMSconfig.exe και ολα οπως παλια!

Φιατ ουνο και σκαραβαιος!Τρεξτε με τα φεραρια εσεις να πεθανετε απο την βαρεμαρα!

dynCapture.PNG

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1 hour ago, marmagas said:

Ξετικαρε το στο AMSconfig.exe και ολα οπως παλια

Σε win 10 μετα το τελευταιο update των win crashαρει το game με το dynHUD ανοιχτο, για αυτο και το εκλεισαν.
Εχουν πει για fix αλλα το ποτε δεν ξερουμε....

 

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3 minutes ago, sC_w0lveS said:

Σε win 10 μετα το τελευταιο update των win crashαρει το game με το dynHUD ανοιχτο, για αυτο και το εκλεισαν.
Εχουν πει για fix αλλα το ποτε δεν ξερουμε....

 

Δεν αλλαζω τα 7αρια ουτε με τιποτα!

 

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