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rFactor2 [Greek]


mad_dog

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11 hours ago, andre said:

Άντε ρε εντουράδες να σας δω.  @mad_dog

Aφού δεν έχετε κάκαλα !!!

Σας είπα να κάνουμε εγώ, @andre και @spyder ομάδα και να πάμε να τους εξαφανίσουμε !!!!

Αλλά...δεν είπε κανείς σας τίποτα...

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2 hours ago, andre said:

Αφού ρε 12 η ώρα κοιμάσαι,  τι 24h endurance να κάνουμε;   :t61086:

Εσυ λες Ελλαδος, Γερμανιας ομως ειναι ακομη 10, κοτ ταιμ που λεν και οι αλλοδαποι,,,,,,

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2 hours ago, andre said:

Αφού ρε 12 η ώρα κοιμάσαι,  τι 24h endurance να κάνουμε;   :t61086:

Eγώ θα τρέξω από τις 6 το πρωί...όταν εσείς πάτε για ύπνο...

Αντε δηλώστε να τρέξουμε !!!

 

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  • 1 month later...

Τωρα το ειδα, γμτ τα ταξίδια μου γμτ, και έπαθα κολικό από τα γέλια!!!
Μέσα στο ασθενοφόρο είμαι και με πάνε νοσοκομείο και γελάω χωρίς να μπορώ να συνέλθω!

Άκου εκεί να φτιάξει ομάδα με@spyder@andre η τρισάθλια χελωνα@mad_dog ...
Και καλά τα παιδιά ο Γιάννης με τον Αντρέα, μια χαρά ειναι και θα τους πάρουν και τις ζαρντιερες αν τρέξουν, ΑΛΛΑ αυτό το «αναπηρο οδηγικά»@mad_dog τι να τον κανετε ρε παλικαρια???
Εκτός και εάν ειναι για περιοδια τωρα το καλοκαίρι, οπως το τσίρκο μερντρανο!!!
ΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ


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  • 2 weeks later...

Keeping it Real – Our Visit to Duqueine Engineering

Realism, ‘real life’, “RL” – big words that perpetually bounce off the walls of the simracing interwebs. The community demands ever more realism, and studios respond by investing considerable sums into marketing that aims to validate a ‘sim’ title by positioning it next to its real life motorsports counterparts: Getting a well-known driver to sit in a rig and do some laps is a familiar promotional strategy.

Of course we know it’s not that simple. It takes more than a visual association with “reality” to keep a sim on par with real-life motorsports. The high standards our fans and customers hold us to motivate us as a team to keep pushing. For us, achieving realism is not just about marketing. We believe that the underlying engine that powers our sim is in many ways unique in its vast capabilities to simulate car physics with astonishing detail and fidelity. Translating this potential into the highest level of realism, however, is no easy task. Accepting this challenge means it becomes very important to have access to real-world data and collaborate with the people who are deeply involved in real-world motorsports.

In a previous roadmap, we mentioned our recent visit to Duqueine Engineering in Ales France, where we worked on tuning the Norma LMP3 in rFactor 2.

Duqueine Engineering, whose HQ is situated at the Mechanopôle test track in Ales France, is a dynamic and motivated young company with big ambitions and the drive to push their team to the next level. We had the pleasure of being invited by Duqueine’s Team Principal, Yann Belhomme, and head race engineer, Max Favard. Max is not only knowledgeable when it comes to real-world racing and what it takes to set up a winning car, he also has a solid understanding of and real appreciation for “simracing”. He regularly organizes intense 1- and 2-day sessions in Duqueine’s cutting-edge sim rig to coach professional drivers and amateurs. Drivers benefit from immediate feedback that is partly based on telemetry and partly based on Max’s keen eye for racecraft. Max then critiques each stint and reviews telemetry on the fly with the driver.

Mechanopole_Ales_France.jpg

Our first visit to Duqueine HQ back in May, which focused on the Norma LMP3 physics and testing, went so well that we decided to meet up again and put our heads together to expand on our initial collaboration. For our second visit, we concentrated on improving the current set of tires used by our GTEs and LMPs. Again, Max Favard’s expertise in race engineering, backed up with very specific feedback and data, proved indispensable. To our absolute delight, Indy Lights and now Duqueine LMP2 driver Nicolas Jamin had flown in specifically to help with this task. He tirelessly test drove every minute change over the course of three days, and his years of experience in multiple racing series were invaluable.

NJamen_MFavard_Duqueine_Simrig.jpg

Duqueine_Engineer_at_Work.jpg

Rolling up our collective sleeves, we went through an intense series of sessions to put our tires under real scrutiny, which involved short and long stints in the Duqueine simrig, testing both wet and dry compounds. Following each stint, we exchanged ideas and checked the telemetry data. Several tracks were used as benchmarks, including a slightly earlier version of our newly-released, laser scanned version of Sebring. The opportunity to test this hyper accurate track with an experienced driver, able to put it through its paces, was an unexpected bonus. And we are happy to report that Nicolas, who has driven the track many times in various cars, was extremely impressed with the accuracy in the road details.

Duqueine_Mechanics.jpgDuqueine_Garage.jpg

By overlaying the data from the actual car stints from previous races, we were able to adjust and, ultimately, implement tangible improvements to our current set of tires. Of course data was not the only criterion, we also took into account the overall feel of the car. Nicolas’ detailed knowledge of how the tires behave helped us modify and tweak the end result and get that much closer to achieving an optimal balance.

Making these improvements on the fly relied on our physics development team working remotely in real time. Changes were first discussed at Duqueine, we then exchanged feedback and questions back and forth between teams and repeatedly recompiled the cars. Each iteration was tested with the most recent changes in the simrig until everyone was happy with the outcome.

Although we did take some glossy pics of Nicolas driving rFactor 2 in the enviable Duqueine rig, the really exciting part of this adventure was the close collaborative spirit shown by all involved and the collective interest to improve physics – a hands-on, blood-sweat-and-tears endeavor with loads of coffee!

A big thanks to Yann Belhomme, Max Favard, Nicolas Jamin, and Laurents Hörr (who test drove the Norma in the first session), Jonathan Wagg, and the whole team at Duqueine Engineering for their hospitality and continual dedication – it was a blast! Your know-how helps us push ahead and keep it real.

Celliot_MFavard_NJamen-1920x1440.jpg

Christopher Elliott, Max Favard, Nicolas Jamin

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Αξίζουν τα Καρτάκια, για μένα είναι τα καλύτερα σε παιχνίδι και τα έχω δοκιμάσει όλα εκτός απ'το νέο Kartkraft που βγαίνει τέλος εβδομάδας.

Θέλει και ο Σταύρος να τα πάρει, καιρός να τα δοκιμάσουμε σε αγώνα, βλέπω να πέφτει γέλιο και μπινελίκι μαζί ?

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Just now, mad_dog said:

Tα kart είναι πολύ καλά, βγάζουν πολύ αδρεναλίνη. Εγώ τα έχω, να κάνουμε server @spyder να γελάσουμε με τον @troffeo

Har har har 

Ότι θα γελάσουμε, θα γελάσουμε!!!

Το θέμα είναι με ποιόν ή ποιούς θα γελάσουμε άθλια χελώνα!!! ΧΑΧΑΧΑΧΑΧΑΧΑΧΑ

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Στο kart βάλε μικρές μοίρες στο τιμόνι (από 350- 300)

Από το game έχει μετά τρεις ρυθμίσεις για το τιμόνι πως θα κόβει, δηλαδή απότομα, μέτρια ή αργά.

Αν πετύχεις τις ρυθμίσεις στο τιμόνι, μετά το απολαμβάνεις.

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Οταν μπείς στο σεταπ του καρτ θα δείς ότι γράφει 187 μοίρες τιμόνι, βάλτο έτσι από MMOS ή 190 και τέσταρε το.

Στου Γιώργου το τιμόνι το διαβάζει απ'το rf2 και το βάζει μόνο του στις σωστές μοίρες σε μας δεν γίνεται ακόμα περιμένουμε τους dev του rf2 να το φτιάξουνε, την λύση τους την έχουνε δώσει η Granite

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  • 2 weeks later...

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