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Kyalami 2016


spyder

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Update V0.63:

- new gravel edges (smoother transition to grass/tarmac)
- new AIW (rolling start issue fixed, hopefully also faster)
- mesh fixings, fixed open gaps (but still more to do)
- added animated marshalls

Update V0.64:

- added crowds on grandstands for practice and race sessions (new S397 crowd)
- LOD fixings for some objects popping in
- ...

Update V0.70:

- added "9Hours of Kyalami" layout, with all additional buidlings, TV screens, banners etc.
- new terrain gras mapping
- new road detailmap mapping
- added more crowds around the circuit for practice and race
- further mesh optimisations

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  • 3 weeks later...

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Update V0.83:

- updated many materials to new PBR shader (road, curbs, Buildings, armcos, fences etc.)
- many terrain mesh fixing and smoothings
- obtimized meshes for night lighting
- added ligths in building windows at night
- replaced some objects
- many many more stuff

Hotfix V0.831

- fixed grass drivabilty

 

To Do:

- update the rest of materials to PBR
- still a lot more work on meshes to do (closing gaps etc)
- add "road detail map" to the pbr road material
- fine tune PBR materials
- improve tree textures/material
- ...

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Update V0.89

- updated terrain to new pbr shader
- updated almost all other materials to pbr
- new road detail map for road and runoff areas including dust
- new AIW, faster and increased max vehicels from 30 to 40
- tweaked and optimized many material settings
- new AO maps for some buildings
- cleaned folders to reduce filesize
- many more things :)

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