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Apex GT3 2012


mad_dog

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2 hours ago, marmagas said:

Παρε λιγο ..μυρωδια που τρεχει η αφροκρεμα του rf2,οταν 3 χρονια πανω κατω οι καλυτεροι επιμενουν στα URD μαλλον δεν ξερεις τι σου γινεται!

@marmagas τρέξε εσύ τα URD και τα APEX και άσε εμάς στο σκοτάδι μας...

Oποιος δώσει λεφτά για το APEX μπαίνει στην κατηγορία των προβάτων, ο @John@John τότε πρέπει να χρεώνει το ένα αυτοκίνητο 20€ τουλάχιστον από τα Group H Special.

 

 

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Πωωω δες το παρμπριζ του ASCONA και δες του αλλουνου,ααχαχαχαχαχαχαχχαχαα

Οχι βροχουλα ειναι αυτη,αλλα λες και ειναι μαζεμενες αλογομυγες στα τζαμια Αχαχαχαχαχχαχαχα

Υ.Γ @marmagas οπωςδηποτε τον φιλο σου εδω για σεμιναρια (γενικος) .

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5 minutes ago, marmagas said:

Σεμιναρια στο κλεψιμο και μπαρουφες,γενικως?

Και σε αυτο θελει τεχνη, οι ασχετοι και οι αταλαντοι δεν μπορουν να  κανουν την τυφλα τους,,,,,,,,,

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10 minutes ago, marmagas said:

 

admin καθαρισε το νημα απο προιοντα ...ακαταλληλα εφοσον δεν βγαινουν στο workshop.

 

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ΚΟΛΕΟΠΤΕΡΑ ΚΑΙ ΑΛΟΓΟΜΥΓΕΣ

 

Και αυτο δεν ειναι στο workshop ,αλλα ειναι ιδιο με το παρπριζ των MAPEX ,δεν ειναι?. Οπωσδηποτε σεμιναρια στο κλεψιμο ........
 

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On 6/1/2018 at 2:55 PM, marmagas said:

Εβγαλες πολυ καλο............................................. τεμπελικη υποστροφη στην εξοδο.

Τι να απαντήσω.  Εδώ μέσα γίνεται κ@λ@ς. Τζάμπα οι ευχές που κάναμε για το νέο έτος.

Μόνο να πω οτι μετά το τέλος έμαθα οτι παίζει  TC/ABS  και δεν ξέρω οι ενεργοποίησή τους αν διορθώνει τίποτα.

Πολύ μπελαλίδικο αυτοκίνητο. 

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3 minutes ago, andre said:

Τι να απαντήσω.  Εδώ μέσα γίνεται κ@λ@ς. Τζάμπα οι ευχές που κάναμε για το νέο έτος.

Μόνο να πω οτι μετά το τέλος έμαθα οτι παίζει  TC/ABS  και δεν ξέρω οι ενεργοποίησή τους αν διορθώνει τίποτα.

Πολύ μπελαλίδικο αυτοκίνητο. γ

Για δες ρε @andre ,και κανα κουμπι για να διωχνει τις αλογομυγες εχει??

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@marmagas εχεις ασχοληθει καθολου με fuel mixture? Το πειραζουμε για quali, race ή δεν αξιζει τον κοπο να ασχοληθεις και το αφηνουμε οπως ειναι default?

Δεν ξερω αν ειναι ρεαλιστικο ή οχι το mod, παντως μου αρεσει καργα μεχρι τωρα.

btw αλλαξα αμαξι τελικα για τον αγωνα. :P
Πηρα ferrari. Aκομα δεν εχω κανει το χρονο που εκανα με την bmw αλλα μου καθεται καλυτερα και τη βρισκω πολυ πιο διασκεδαστικη στα χερια μου....

 

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@sC_w0lveS,lean 1 το εχω σταθερο.Default ειναι lean 2.

Ferrari,καλο handling,ισορροπημενο,γρηγορο,τιμιο και φιρμα!

Εμπιστευσου τον εγκεφαλο σου για πιο ειναι πιο ρεαλιστικο!Μπροστα στο Z4 τα S397 ειναι ..αρκαδουρα,για αρχαριους.

Ερχετε και το R8!!!!!!!!

 

 

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Δοκίμασα. Δεν είναι κακό. Βασικά αρέσκω.

Το BMW παραείναι σκληρό και νευρικό. Άθλιο σετάπ.

Ρεαλιστικό? Που θες να ξέρω. Πάντως δεν μου δίνει την αίσθηση της μάζας που παίρνω από το S397 . Παρά δίνει αίσθηση καρτ. Αλλά και πάλι , έχω οδηγήσει?

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Apex Modding FIA GT3 2012 version 1.0
- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools.
IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.
- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).
- S8 lets you run a double-fuel stint and can last roughly two hours.
- S9 can last up to three hours so it is a great option for proper endurance races
- Reworked default setups which now offer a great blend between drivability and stability.
- Added latest rFactor2 tech such as:
- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement
- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy
- Illuminated MOTEC
- Reworked car filters and categories, and added more filters:
- AMGT3: All cars (each manufacturer has their own filter too)
- AM_ADAC-GT: Cars that participated in the ADAC GT Masters
- AM_BES: Cars from the Blancpain series
- AM_FIAGT3: Cars from the FIA GT3 series
- AM_PWC: Cars from the PIRELLI WORLD CHALLENGE
- AM_VLN: Cars that participated in the Nordschleife VLN race
- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contribute
Debugging
- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps
- Removed heat haze from the SLS
- 799 cockpit camera correctly centered
- Removed fuel mixture settings
- MP4-12C and Z06 now use the correct sidewall textures
- Reworked class filter display

Not Included
- Chassis scratches due to game limitations. Detachable parts remain.
- Car LED position lights as the real cars we recreated did not feature such
Credits:
- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)
- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak
- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite
- Additional sounds: Destroem
- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)
- Studio 397 for the updated tyre database from where we could study new entries
- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance

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AM_FIAGT3_2012_v1.02

  • - Added missing 458 rain tyres and z4 s9
  • - Closed gap on cockpit view in z4 and sls
  • - Debugging camaro roll over and aleatory ctd with some cars on s8/s9 tyres
  • - Reworked light cockpit halo on sls , z4 , Mp4 12c ,799, camaro
  • - Helmet and driver can now be skinned .
  • - Updated template file with driver and helmet templates

OP updated

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Apex Modding FIA GT3 2012 version 1.05

  • - Fresh new front tyres on 458 ,Mp4 and Z06
  • - Fresh new s9 tyres on Bentley and Camaro
  • - Corrected Fuel comsumption on Mp4
  • - Modified Z06 suspension
  • - Alpha offset corrected on 458 and camaro windshield
  • - Updated 799 tbc file
  • - Endurance drivers strategy forcely change : Updated Pits menu on every car

OP updated

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2.thumb.jpg.214dd419f3e11bbfa52a3499785341f4.jpg

Changelog v1.07

799 :
- Reduce clipping in cockpit (especially in VR).
- Change front wings so visible in cockpit (may affect damage to wings though).
- Make outside engine sounds louder.
- PBR shader changes, including converting some skins to Albedo maps.
- Wheel shader / graffics tweaks.
- More reflective front light glass.
- Updated night light rendering.

854 :
- Debugged C.T.D When entering a track.
- Reduce clipping in Cockpit camera so you can see more in VR.
- Tweaks to headlights.
- Updated night light rendering.
- PBR shager changes, including converting some skins to Albedo maps.
- Tweaked rim rendering.

Camaro :
- PBR shader changes, including converting some skins to Albedo maps.
- Updated night light rendering.

Sls :
- PBR shader changes, including converting some skins to Albedo maps.
- Tweak shader to make wheels move reflective.
- Light surrounds slightly darker.
- Reduce clipping of drivers arm in Cockpit view.
- Make Mitchelin sticker blur slightly darker.
- Updated night light rendering.

MP4 12C :
- PBR shader changes, including converting some skins to Albedo maps.
- Reduce clipping in cockpit (especially in VR)
- Wheel shader / graffics tweaks.
- Updated night light rendering.
- Tweaked backfire.

Z06R :
- Reduce clipping of roof in cockpit view.
- Increase volume of outside vehicle.
- PBR shaders, skin tweaks to make Albedo / less shadows.
- New style light flares.
- Wheel shader tweaks.
- Updated night light rendering.

Z4 :
- Reduce Clipping in Cockpit view.
- Add inner wheel arches.
- Make front headlights more reflective.
- Fixed small normals problem (creating white square with PBR).
- PBR shaders, skin tweaks to make Albedo / less shadows.
- Updated night light rendering.

Bentley :
- PBR shader changes, including converting some skins to Albedo maps.
- Updated night light rendering.

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