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  1. Παρακάτω ένα αρχείο όπου μπορείτε να βελτιώσετε το FFB. Είναι στο Controller.JSON "Force Feedback":{ "Brake effects on steer axis":0, "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.", "Brake effects strength":10000, "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)", "Brake spring coefficient":0.3, "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Brake spring saturation":1, "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Clutch effects on steer axis":0, "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.", "Clutch effects strength":10000, "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)", "Clutch spring coefficient":0.2, "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Clutch spring saturation":1, "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "G920_workaround":true, "G920_workaround#":"Workaround for Logitech G920 firmware bugs ... may need to turn this off after firmware update if it gets fixed.", "Gearbox effects on steer axis":0, "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.", "Gearbox effects strength":10000, "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)", "Gearbox spring coefficient":0, "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Gearbox spring saturation":1, "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Ignore controllers":0, "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=cntrlr2, 4=cntrlr3, 8=cntrlr4, 16=cntrlr5, 32=cntrlr6, 64=cntrlr7, 128=cntrlr8 (or add values to ignore multiple controllers, for example 255 ignores all)", "Jolt magnitude":1.5, "Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.", "Off-road multiplier":0.3, "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)", "Other spring coefficient":0.2, "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers", "Other spring saturation":1, "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers", "Rumble strip magnitude":0, "Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.", "Rumble strip pull factor":1.5, "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.", "Rumble strip update thresh":0.05, "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)", "Rumble strip wave type":0, "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.", "Steering effects strength":10000, "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)", "Steering resistance coefficient":0.1, "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0", "Steering resistance saturation":0.1, "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0", "Steering resistance type":0, "Steering resistance type#":"0=use damping, 1=use friction", "Steering spring coefficient":0, "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Steering spring saturation":0.1, "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Steering torque capability":2.5, "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)", "Steering torque extrap blend":0, "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)", "Steering torque extrap time":0.015, "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)", "Steering torque filter":9, "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)", "Steering torque minimum":0, "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction", "Steering torque per-vehicle mult":1, "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)", "Steering torque sensitivity":1, "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high", "Steering torque zero-speed mult":0.3, "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque", "Test_workaround":true, "Test_workaround#":"Workaround for apparent driver CTD on release", "Throttle effects on steer axis":0, "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.", "Throttle effects strength":10000, "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)", "Throttle spring coefficient":0.1, "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)", "Throttle spring saturation":1, "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)", "Type":1, "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom", "Use thread":false, "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
  2. Για πείτε που κάνω λάθος... ParcFerme = 0 // Control over what changes can be made between qualifying and race; default=0, possible values are 0=no restrictions, 1=restrictions apply, 2=restrictions apply as long as it doesn't rain in qualifying or afterwards // Whether fuel level remains the same (only if parc ferme is applicable). In general, this value specifies what fraction of the qualifying session is reached before fuel usage becomes "free"; default=0.0, possible // values are 0.0-1.0, where 0.0 indicates fuel level is always free, 0.5 would mean fuel level at the halfway point of qualifying will be used to start the race, and 1.0 means fuel level at the end of qualifying will // be used to start the race (and no refueling allowed during qualifying). ParcFermeFuel = 0.0 ParcFermeTires = 10 // How many of the top qualifiers have to keep their used tires on for the race (only if parc ferme is applicable); default=0, possible values are 0 and up (300 recommended if everybody has to keep their used tires). ParcFermeSetup = 1 // Whether setup used during qualifying must be used during the race (only if parc ferme is applicable), except for the RFM/season/GDB or PLR file "FreeSettings"; default=1, possible values 0 or 1. // Settings that are free to be changed regardless of parc ferme. You must add the values of each setting that drivers are free to change: // 1 = steering lock, 2 = brake pressure, 4 = starting fuel, 8 = fuel strategy, 16 = tire compound, 32 = brake bias, 64 = front wing, 128 = engine settings (rev limit, boost, and engine braking) // Possible values are -1 (use default value) up to 255 (which equals 1+2+4+8+16+32+64+128). FreeSettings = -1
  3. ΠΡΟΤΙΜΗΣΗ ΗΜΕΡΑΣ...Η ΩΡΑ ΕΚΚΙΝΗΣΗΣ ΤΟΥ QUALIFY EINAI 22:30. (15΄ QUALIFY - 45' AΓΩΝΑΣ)
  4. Εφτασε η ωρα σιγα-σιγα να ξεκινησουμε επιτελους το cup.Υπαρχουν βεβαια καποιες μικροελλειψεις,οι οποιες θα διορθωθουν συντομα.Μια απο αυτες ειναι και το φουλ προγραμμα με τις ημερομηνιες που και αυτο θα βγει μεχρι τελους της εβδομαδος,οπως και ενα update για τα αυτοκινητα (πχ. ειδικη κατηγορια για amateur,αργους .........κλπ. ). Να ξερετε οτι θα εχει εξαιρετικο ενδιαφερον το πρωταθλημα,οι αγωνες θα ειναι καθε 15 μερες,θα ειναι λιγο διαφορετικο απο τα αλλα και λογω των αυτοκινητων,αλλα και λογω του προγραμματος ,αφου θα περιλαμβανει οχι μονο τις καλυτερες πιστες αλλα και μερικες ειδικες διαδρομες με ειδικο συντελεστη βαθμολογιας ,ετσι ωστε μεχρι τελους του πρωταθληματος να μην εχει κριθει τιποτα οσο αναφορα την τελικη νικητρια τριαδα. (συμ. Ο χορηγος μας @mad_dog ,μας εχει υποσχεθει και καποια επαθλα για την νικητρια τριαδα. Δεν ξερω τι,θα μας το ανακοινωσει λιαν συντομος. -κατι πηρε το αυτι μου για τιμονια-shifter -πεταλιερες ειπε ,,,δεν ακουσα καλα,μπορει βεβαια να ειναι και μουφα ραδιο αρβηλα). Παρακαλω δηλωστε συμμετοχη ,οσοι ενδιαφερεστε να συμμετασχετε στο πρωταθλημα γιατι ο αριθμος των αυτοκινητων ειναι περιορισμενος . Οπως θα δειτε εχουν ηδη καπαρωσει μερικα απο αυτα. Δηλωσεις Συμμετοχης .......... ΕΔΩ
  5. Poll για την ώρα του αγώνα Group H Προσωπική τοποθέτηση, εγώ μπορώ νωρίς.
  6. Για αυτούς που ενδιαφέρονται να βγάλουν χρήμα αν είναι καλοί οδηγοί... Κάτι σαν το iracing, μόνo που εδώ μπορείς να βγάλεις και λεφτά...
  7. Online συναντήσεις
  8. Δηλωσα συμμετοχη, οσοι πιστοι προσελθετε. Μεχρι την ωρα που εγραφα ηταν 19 συμμετοχες, οποτε θα ειναι καλη φαση. Ειναι και καλη μερα και ωρα ο αγωνας... USF2000 Sprint Series @SimRacing-GP.net
  9. Το ποσταρω να υπαρχει. Χτες με @spyder και @andre τρεξαμε σε αυτον το καινουργιο φορμουλακι. Kαλη εναλλακτικη για γρηγορα ματσακια για ξεκ@υλωμα.... Studio 397 - OPEN Racing Server
  10. Βάζω εδώ τους κανονισμούς και τα τεχνικά χαρακτηριστικά για το BTTC NGTC. Τεχνικά χαρκατηριστικά BTTC NGTC: The technical specification for NGTC (Next Generation Touring Cars) includes front- and rear-wheel drive as well a '300bhp+' turbo-charged engine. NGTC technical overview: Engine: - 300+bhp 2-litre turbo-charged direct-injection engine with 'fly by wire' throttle control. - Low cost to develop, build, buy and maintain - either by teams and/or race engine-builders developing their own, or through lease/purchase of the TOCA-BTCC engine - Engine can be sourced from a manufacturers broad 'family' range, including subsidiary marques under their effective control. - Over-boost function and increased power output from 2013. Kανονσμοί, αγωνοδίκες Αγωνοδίκες είναι μετά από σύντομες δημοκρατικές διαδικασίες οι: @rapid_fast, @panosdimip Bαθμολογία και κανονισμοί: The points system is 20-17-15-13-11-10-9-8-7-6-5-4-3-2-1 for the top 15 finishers. This method of scoring is also be applied to independent drivers’ and teams’ championship and the overall teams’ – see full regs for details. Race grids The grid for race one is decided during Saturday’s qualifying session The grid for race two is based on the finishing order of race one Success Ballast Cars that are successful in the BTCC must carry ballast (additional weight) in their cars. Ballast is given to the top ten runners in the following allocations: 1st: 75kg, 2nd: 66kg 3rd: 57kg, 4th: 48kg, 5th: 39kg, 6th: 33kg, 7th: 27kg, 8th: 21kg, 9th: 15kg, 10th: 9kg Between events, ballast is allocated according to championship positions and is carried in qualifying and race one For races two, ballast is allocated according to the finishing positions in race one and two respectively Oι κανονισμοί και βαθμολογία βαζίσονται στο πραγματικό πρωτάθλημα BTTC NGTC
  11. Τι αυτοκίνητο προτείνετε για το μελλονιτκό πρωτάθλημα.
  12. H επιλογή είναι με τα αυτοκίνητα EGT URD v1.97 H επιλογή έγινε γιατί έχει όλα τα ελαστικά που χρειάζεται για αγώνα. S6H - Super Soft (Qualifying compound) S7H - Soft S8H - Hard S9H - Endurance (LeMans Compound) Tης ISI είχε μόνο τα S7 και δεν υπήρχε επιλογή άλλη. edit: Ισχύει parc ferme και στα ελαστικά, δηλαδή τα ελαστικά από το quali μένουν επάνω για τον αγώνα. Δεν έχεις καινούργια ελαστικά στον αγώνα. Τρέχεις με αυτα από το quali. Διαλέγουμε ένα αυτοκίνητο. Με αυτό το αυτοκίνητο θα τελειώσει και η χρονιά. Αυτό σημαίνει ότι δηλώνετε εδώ με τι αυτοκίνητο θα κατεβείτε στον αγώνα. Η δήλωση πρέπει να γίνει μια ημέρα πριν τον αγώνα. Έχετε δικαιώμα να αλλάξετα αυτοκίνητο μόνο μια φορά κατά της διάρκεια του πρωταθλήματος. Aυτοκίνητα: Darche Ferruccio Venom AM Bayro Corvette C7.R --- The Server use
  13. Eπόμενος αγώνας Monza GP Κατεβάστε την πίστα από τα downloads του forum pass: rapid server is up Το αρχειάκι από το TS3 server (δοκιμάστε πρώτα χωρίς το αρχειάκι, νομίζω το κατεβαίνει μόνο του από τον server) Live times
  14. PORSCHE 1) Panosdimp 2) Rapidfast 3) Spyder FERRARI 1) Mad_Dog
  15. Tα V8 υπάρχουν ήδη στο workshop, πρέπει να τα δηλώσετε όμως. Όταν το κάνετε, κάντε restart το stream. To αρχείο για τον server V8 Suzuka.rfmod
  16. Αποτελέσματα KNUTSTORP 1o HIT 2016_07_17_21_29.Ring Knutstorp Motorbana.html 2o HIT 2016_07_17_22_02.Ring Knutstorp Motorbana.html
  17. Εδώ θα αναρτηθούν οι κανονισμοί
  18. Server: pcgamingforum.net TS3 Server:

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