Jump to content

andre

Moderators
  • Posts

    2,365
  • Joined

  • Last visited

  • Days Won

    165

Everything posted by andre

  1. Bahrain International Circuit Coming To RFactor2
  2. The Formula RaceRoom X-22 The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing. The car features adjustable Engine Maps and MGU-K modes, as well as 3 different tyre compounds and Halo visibility options, so nothing stands in your way to your next victory on track. 1.6L V6-T Hybrid Engine Turbocharger 8-speed paddle shift gearbox 769 kg Weight 1050 HP No ABS, No Traction Control, No Launch Control Update details: Download size = 3.9 GB Client version = 0.9.4.2 Client BuildID = 9421882 Dedi version = 86.0.1385 Dedi BuildID = 9421904 Known issue: Some new MGU bindings are missing english localization, we'll push a hotfix asap. Changelog: New Content - Formula RaceRoom X-22 Added support for hybrid engines, MGU-K modes switches, Overtake mode, HALO visibility setting, new bindings and car setup menu elements, all featured in the Formula RaceRoom X-22 Added support for trackside animations (wind turbines, planes near airports, birds, etc) Added support for dirt buildup on the vehicles during long driving sessions, off road excursions, etc. Added support for normal maps on track textures Formula RaceRoom X-17 - Physics updates, suspension and tyre tweaks to give more force at low speed, less at high speed. Base setup improvements, improved differential settings, tweaks to engine heat and cooling, increased mechanical trail for increased self-centering steering forces, better tyre heating behaviour, reduced lap time performance differences across the tyre compounds and increased the differences in wear rates and reduced fuel tank capacity to 140 L. Equalised AI/player tyre wear rates as well as improved AI’s fuel use estimations. Bilster Berg - animated wind turbines Daytona - Updated chicane curbs to 2022 specs, added normal maps for grass and tarmac, added animated planes and added blinking neons to the ferris wheel Motorland Aragon - Brushed up AI corridors so they have increased respect for track limits Motorland Aragon - Added penalty lap area, normal maps to road and terrain, updated sausage curbs. Nogaro - Extended the pit entrance gate, added grass and tarmac normal maps, added small planes activities at the aeroclub. RaceRoom Hillclimb - Animated blimp and balloon Watkins Glen - Redone some curbs in 3D, added normal maps to road and terrain, added a missing tyrewall Zolder - animated wind turbines
  3. Version 1.09 - Added a new full-length layout "Targa Florio 1967 Summer", with all dry grass field as frequently requested. Over a hundred textures has been adjusted to fit the new summer theme. - No more generic flowers from summer layout.
  4. andre

    iRacing

    NEW CONTENT // Porsche Mission R
  5. V1.4.1.2 CHANGELOG GENERAL Time Trial / TTotW: Fixed top places of ttotw boards not displaying ranks; Fixed downforce variants being directly selectable in TTotW events; Fixed wrong identical vehicle leaderboard being displayed for low downforce circuits in all TT modes Full Course Yellow: Fixed an exploit where leader could not obey the speed limit under FCY; Fixed a bug where an AI that retired into the pits could trigger FCY; Fixed bug/exploit where a player with a requested pit from before a FCY or with a drive through from before a FCY would be able to do illegal overtakes during the FCY; Increased the thresholds of when a oval race is considered long enough to use pit closed rules during FCY to 30 minutes or 120km; Increased the minimum speed of the leader during FCY (prevents issue where the leader goes too slow and everyone ends up being allowed to be overtaken) UI & HUD Fixed championship aggression setting not using new standard levels Fixed country flags showing leaderboard class headers on pre race screen PHYSICS F-USA Gen1-3: Further oval physics development correcting critical issues in aero and tires especially on SS/SW configurations; Fixed engine output not being consistent in all cars between them variants;; Refined damping, gearing, ride heights, and default wing settings (requires setup reset in oval variants) Minor tread ajustments to Kart Rental, Caterhams (all but Academy), Old Stock, Street tires F-Ultimate Gen2: Further undertray aero adjustments F-Retro Gen2: Fixed tire errors causing cars in class not be running with its updated carcass & tread; minor differential & tire pressure adjustments AMDM: Added M1 Procar to the list of classes featuring AMDM Revised aero drag exponent from runnning high rake in all formulas Improved engine cooling slightly for GT Open, DPI & P1 F-Ultimate (both gens): Added unlimited ERS deployment in Time Trial Superkart: Minor aero & track width / wheelbase adjustments AI Addressed a fuel calculation issue that could lead to AI pitting on lap 1 at ovals Added initial version of FCY AI pit strategy F-USA (all gens): Added automatic radiator AI adjustments in road variants Corrected varous kart AI issues Temporarily disabled extra AI tire compounds for the series that had them for further development Oval AI calibration pass for F-USA Gen1-3 TRACKS Daytona Road course switched to low downforce variants VEHICLES F-Classic Gen 3 Model 1: Fixed LOD pivots that was causing some mesh misalignment Formula Trainer Advanced: corrected front suspension asymmetry Mitsubishi Lancer RS: Fixed livery override to include rear wing and windows Mclaren F1 GTR: Adjusted Light glow texture; Adjusted headlight uv map; Adjusted the light materials; Porsche 911 GT1: Adjusted the headlight materials; Adjusted tail light uv map Chevette: Fixed reverse lights bug V1.4.1.3 CHANGELOG GENERAL Downforce oval/downforce variants will now load the main custom AI driver xml file (prevents need to duplicate main xml per variant) PHYSICS Tire tread adjustments to Caterhams, F-Trainer, Superkart, GT Classics & Opala Old Stock Further revisions to all wet weather tires & added option for cars that were missing it Minor corrections to front & rear wing center of pressure in all formula cars F-USA Gen1-3: Reduced draft & lift increment with radiator & brake setting for oval variants Superkart: Further:wheel base / track width adjustments; Adjusted FFB for higher level of filtering F-USA Gen1-3: Reduced draft & lift increment from radiator & brake setting for oval varriant; Adjusted short oval tire wear rate Corvette C3.R: Adjusted front brake torque AI Fixed bug where the wrong AI could lead the full course yellow group if the leader has pitted during the full course yellow Added new function to minimise chances of AI hitting outside walls in ovals Further reduced AI rate of urgent lateral movement AI calibration pass for Vintage TC1 & 2, F-Retro Gen2&3 Caterhams & F-Ultimate Gen2 Further corrections to AI behavior and performance in karting classes Further adjustments to AI performance degradation with tire wear Calibration pass for AI wet weather performance for all classes Fixed Lancer Cup AI drivers missing driver names AUDIO Wall reflections: Reduced when close to wall, slightly less steep dropoff when moving away from walls. Fixed low volume and omnidirectional wall reflections after going back to main menu and loading next track/car combo Changed priority one notch lower to mitigate loss of sound(s) for player / viewed car in cockpit for all cars TRACKS Spa 2022: Adjustments & fixes to wet weather properties Track Cameras: Added VIR VR cams for all layouts. VEHICLES Ginetta G40 Cup/GT5: Added damaged and dangling parts; Revised collisions F-Ultimate 2022: Fixed suspension animations in low downforce spec; Fixed livery overrides to include spec and fresnel maps BMW M1: Corrected oil and water gauges
  6. Updated to 2.1.009 Championship option "Team with this name will receive no points" is extended to: "or teams with names containing this substring". This is to enable no points option for multiple teams.
  7. v1.6.6 update - Bugfix & improved calculation Instrument Widget Improved wheel radius calculation. Now refreshes wheel radius reading when current number of recorded samples has reached "minimum_samples" value, which helps make slip indicator more responsive and accurate. Cruise Widget Removed some useless calculation. Core Fixed a typo that could cause "list index out of range" error in Relative module. Misc Minor changes to customization guide. v1.6.7 update - Tyre compound display for Relative Widget Relative Widget [New]Add tyre compound index (front/rear) column with customizable compound letter & color in config.json. Note: due to this addition and changes to column order, it is advised to double check for column_index values set in config.json to avoid column overlapping. [New]Add "bar_time_gap_width" option in config.json for relative time gap, default value is 5 (char width). Core Improved "Time Gap" calculation in Relative module. Misc Updated customization guide with new configurable setting for Relative Widget. Updated features list. TinyPedal 1.6.8 (2022-09-03) Core Fixed a "list index out of range" issue in Relative module when client lost connection from server.
  8. Version 4.16.2.5 Revised audio device re-indexing to better handle cases where audio devices are changed while the app is running Fix some crash bugs on start up Assorted other minor fixes and tweaks GTR2 - plugin update iRacing - speculative workaround to prevent the app trying to auto-fuel on driver change when it shouldn't AMS2 - marked some tracks as Ovals Version 4.16.2.3 Added an option to insert a pause between sounds ('Pause between sound fragments (ms)' in the Properties screen, units milliseconds). If you find that the app sometimes misses off the start or end of some sounds, try setting this to 50 or 100 iRacing - added new car class mappings some internal rework and error handling improvements Version 4.16.2.2 Fix a potential crash bug in the VR settings initialisation where config files are missing or corrupt Version 4.16.2.1 Added transparency support to VR overlays Some error handling improvements iRacing - clear fuel when we don't actually need any and we're set to auto-fuel GTR2 - plugin update ACC - mapped some of the newer content AMS2 - reinstate refuelling and next / previous pit strategy macros (note these assume that Q is bound to 'ICM Cycle' and the ICM Reset On Exit mode (under Gameplay) is set to 'Default Page') A few minor bug fixes Version 4.16.1.4 Added some additional logging for non-standard property values Fix some incorrect 'opponent approaching' pit exit calls ACC - wait a little longer for stable opponent positions before deriving player grid side and car-to-follow (should fix issues with occasionally incorrect formation lap calls) GTR2 - plugin update A few minor bug fixes Version 4.16.1.3 Clear fuel data in race session when starting from the pit lane (should prevent unrealistic fuel consumption figures in such circumstances) ACC - improved session restart detection ACC - fix cut tracks playing after an invalidated out lap ACC - recalculate car to follow and grid side at the start of double-file formation if drivers have dropped out ACC - derive the pit window start and end times from the total pit window length, rather than the game-provided start and end times (should fix the incorrect window calls). Note that this may result in incorrect pit window calls if you enter a race session some time after the race has started Version 4.16.1.2 Fix issues launching games ACC - wired up more pre-start messages and some pit window and session transition fixes Version 4.16.1.1 ACC - various improvements to data synchronization and stability work arounds. This should improve the ACC experience significantly AMS2 & R3E - open shared memory with read-access only. This should address some startup issues when using the app with other tools that access the games' shared memory files GTR2 - plugin update ARCA Sim Racing - added basic support for this game using the existing Rfactor1 plugin and classes A few minor bug fixes Version 4.16.0.1 Change target Dot Net version to 4.7.2. This should have no effect on users, it's required to support new collaborators on the project as the development tooling for the old 4.5 target version is very difficult to find AMS2 - updated to latest shared memory version (includes IMO tyre temps and support for extra lap after timed races) iRacing - added DRS bleeps (enable with the "Enable DRS beeps" property) R3E - fix tyre type mapping for Gr5 cars R3E - fix pit menu nagivation (note that this fix is required to keep up with changes to the game, and the 'fix body work' command is no longer available) GTR2 - plugin update Version 4.15.3.12 Suppress "defend your position" type messages when we have a slowdown penalty R3E - fix broken 'request pit' command and a couple of pit menu nagivation issues R3E - added repair all and repair none voice commands ('pitstop fix all' / 'box, fix all' / 'pitstop repair all' / 'box, repair all' and 'pitstop fix none' / 'box, fix none' / 'pitstop repair none' / 'box, repair none') GTR2 - plugin update Version 4.15.3.11 Allow start and end chat actions to be disabled per macro iRacing - fix for mapping errors when the game doesn't send us a player name R3E - fix GTO pit menu tyre compound selection RF2 - pit menu "refuel to end": don't refuel if enough already AMS2 - added repair pit menu macros GTR2 - plugin update Version 4.15.3.10 Optionally block all complaining and negative messages - to implement this we've updated how we handle the "Max complaints per session" variable. This limits the maximum number of times the app can complain at or make a negative comment to the player in a single session. If you're happy to have the app complain when you do badly (by the app's occasionally unattainable standards) then set this to a higher number. If you don't want the app to complain at all set it to 0. The default value of 60 is intended to prevent the app's grumbling from getting tiresome in endurance or very long races Added an option to limit the app's messages to information only ("Disable commentary" property, default false). This setting blocks the app's general 'advice' and encouragement or grumbling messages GTR2 - updated plugin Version 4.15.3.8 Content updates for iRacing and R3E GTR2: Minor VR improvements various bug fixes Version 4.15.3.6 Revised pit window calculations added a "Speak only when spoken to" option in the Properties screen (when this is enabled the app will only play messages in response to a voice command or button press) various bug fixes Version 4.15.3.5 Fix MS Speech recognition platform download links Use 2 decimal places when reporting tyre pressure in kPa iRacing - prevent autofuel triggering immediately after a driver swap and when the player isn't driving the car (thanks to Jacob Klein and Doug Evenson for helping track this down) GTR2 - plugin update RF2 - Pit Manager: Add F1 tyre compound C1/2/3/4/5. Fix fuel menu parsing. A few minor bug fixes Version 4.15.3.0 Added a sector 3 pit warning when needing fuel Added support for F1 2021 (spotter only, thanks to Christopher Berger) R3E - work around the game's pit menu changes. The voice command "fix suspension" should work now but note that it will only toggle the value of this option (the app can't know what it's currently set to) GTR2 - update plugin to latest version iRacing - fixed macro key presses A few minor bug fixes Version 4.15.2.9 Tweaked nAudio WASAPI playback to reduce the likelihood of sounds being truncated fixed chat macro key presses not registering for some games R3E & GTR2 - added dirt pickup warning messages (can be disabled with "Enable tyre dirt pickup warnings" property) GTR2 - damage reporting and gearbox improvements
  9. Announcing Le Mans Virtual Cup 2022
  10. Version 2.03 - Significantly increased timing sector gap for full layout to avoid "no timing" bug. - Removed collision surface & wall near the end of all rally stages, which AI are forced to teleport back to pit at lap end to avoid crashing. - Fixed a few missing shadow objects.
  11. Version 1.08 - Add a new 4.5km drag strip layout with two lane grids and working AI: Buonfornello Straight : starts from "SS 113 - 202" to "SS 113 - 206" - Fixed a timing issue where AI laptime would not count during none race session in 72km layout. - Removed collision surface & wall near the end of each point to point layout, which teleports AI back to pit at lap end. - Removed unused collision walls.
  12. V1.4.0.0 CHANGELOG CONTENT Cars Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2) Added Ginetta G55 GT3 to GT Open Class Added Mini Cooper 1965 to Copa Classic B class Added Vulkan Truck to Copa Truck class Added Mercedes AMG GT4 to GT4 class Tracks Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3, available as free trial for the coming weeks) Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3, available as free trial for the coming weeks) Added Daytona Tri-Oval layout (part of Racin´ USA Pt1) GENERAL Added support for Full Course Yellow Added support for cars to use different aero packages depending on track Fixed bug allowing player livery to be selected by AI in championships Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI) LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration) Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress Added some mitigation to help reduce extreme wheel movement of remote clients in Multiplayer UI & HUD Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider. Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages Fixed livery limit warning not displaying on Opponent Settings screen Prevented livery name from expanding beyond container bounds on livery selection screen Revised vehicle information according to latest physics adjustments PHYSICS Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens) Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race Added bespoke intermediate records for Formula Ultimate (both gens) Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP) Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca Fixed bug leading to extreme engine cooling Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended) Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2 GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude) Copa Truck now features more detailed modelling of each truck´s engine with performance differences Adjusted CoG height for F-Trainers, Ginetta G40s2 Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank Adjusted center of fuel tank height for various cars to rectify minor inconsistencies Added custom draft production scale per car, accounting for variations in drag & dimensions Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t Further adjustments to FFB Max force in various cars Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55 Further adjustments to slick behavior on a wet track Ginetta G40 Cup: Correted mass (925kg with driver) Reduced rate of artificial pre-race tire heating without formation lap Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm) Adjusted fuel tank positions for Porsche RSR, Corvette C3.R F-Classic G2M3: Added boost function going to full boost pressure setting (100%) temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update) F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3 F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiency AI AI can use more then one tire compound Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup Further adjustments to AI movement when pulling out from behind another car to overtake Revised AI performance for Adelaide Modern Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse AI calibration pass for all cars Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide Adjusted performance levels for all classes with custom AI driver Restored AI aggression for practice and qualifying when dealing with other AI cars Slightly improved AI overtakes of slow/lapped cars. Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending) Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now) Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners Implemented AI mistakes for oval tracks (AI spins) Added new AI personality parameter 'fuel_management' that works in oval tracks and is customizable by end user as explained here AUDIO AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting Added ambient reverb for Buenos Aires and Galeao Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks. Adjusted F-Classic V6 Turbo internal sounds, adjusted external volume. Increased volume of audio effect from running off the ideal racing line Added crowd sounds (Auto Club only for now) TRACKS Interlagos: Restricted track cut limits at pit entrance VEHICLES Restricted available car liveries to a limit of 40 total for all classes in the game Added actual driver helmet designs and outfits to Stock Car Pro Series 2019-2022 Updated F-USA driver helmet model Puma P052: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights glow texture, lights uv map (ch5) and adjusted the material; Revised collision. Caterham SuperSport: Fixed the H-pattern movement to reflect the correct gear sequence Opala 1979: Fixed the cockpit shift light McLaren F1 GTR: Fixed windscreen issue Ginetta G40 Cup/GT5: Fixed gauges lights F-USA Gen1: Added magnesium wheels for cars that should have them Montana: Adjusted onboard cameras Camaro GT4R: Updated position of look back camera so as rear wing doesnt obscure Various onboard camera corrections for Copa Classic models & Copa Fusca Updated F-USA G3 LCD steering wheel to include water temp in Fahrenheit Fixed inaccurate RPM bar calibrations on F-USA G1 and G2 cockpit displays Switched water temperature on F-USA G1 and G2 displays to fahrenheit Added custom driver outfits & helmets to Stock Car 2019 + new entries to 2020-22.. Updated driver outfits for Stock Car drivers that participate outside series that use the Modern GT driver outfits Updated liveries for Copa Uno, Copa Classics V1.4.1.0 CHANGELOG CONTENT Added Spa-Francorchamps 2022 layout (part of Spa-Francorchamps DLC) GENERAL Added new exhaust smoke type for diesel vehicles Added visibile undertray sparks from bottoming for F-Ultimate & F-Classic (all gens) Fixed Green LiveTrack preset not being fully green & revised grip levels for other presets Reduced FFB fade in timer from 5 to 3s UI & HUD Added Official Events page and menu entry Updated Main Menu art panels Added Manual Grid and Full course Yellow options to championship editor Added Single Player Gameplay option to enable/disable random failures Changed Damage Scale option to use predefined levels instead of percentages Fixed ICM being unable to choose 'auto' ERS mode Altered vehicle/livery selection, showroom, and lobby to display appropriate downforce variant for current circuit Changed vehicle reliability to be based on mean time to failure directly Disabled redundant turbo setting from showing in Copa Uno & Mini 1965 setup screen PHYSICS Completely revised thermodynamics for all tires Added Advanced Mechanical Damage Modelling for: F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) Updated traction control functionality for all cars that feature the device Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3 FFB adjustments for F-Ultimate Gen2, F-V10 Gen2 Adjusted brakeduct cooling rates for BMW M6 & M8 Camaro SS: Revised body inertia Mclaren 720S GT3: Slightly raised front splitter height sensitivity ARC Camaro:Adjusted CoG height Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates F-Ultimate Gen2: Fixed asymetrical front brake cooling rate Sigma P1: Fixed TC & ABS not being enabled Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1 Ginetta G55 GT3: Suspension geometry update & suspension and ride height adjustments GT1: Corrected engine output of Porsche and Mclaren F1 GTR BMW M4 GT4: Minor power multi & rear ARB adjustment; Reduced default steering lock Completed tire revisions for Street Cars, F-Vintage Gen1&2 Adjusted FFB max force & pneumatic trail on F-Vintages, Super V8, Stock Cars and BMW M6 Corvette C3-R: Reduced brake torque & heating Mclaren F1: Reduced diffuser baseline downforce & adjusted center of pressure BMW M6: Default setup refinements Lancer Cup: revised fuel consumption, engine heating and wear AI Prevented AI taking damage from small contacts in the wall or in other AIs (could lead to AIs coming to the pits too frequently) Fixed AI not pitting for engine repairs if they have an engine related failure Improved the way that the AI retires to off track due to terminal damage Added initial extra compounds for AI on F-Classic, F-Reiza & F-Ultimate Gen2 (WIP) F3, Copa Truck, Group C AI calibration pass F-USA (all gens): Added automatic radiator settings for AI for short oval and speedway variants Slightly increased AI draft scaling Revised F-V10 Gen1 & F-Classic Gen1 AI names and performance Revised AI paths & performance for Adelaide Historic, Nurburgring (GP & Veedol layouts) & Hockenheim (GP & National layouts), Spieberg Prevented AI vehicles from speeding up when they are trying to retire Fixed some issues with AI behaviour during full course yellow Implemented AI differentials Improved AI response to overheating due to damage AUDIO Wall reflections: increased in volume, altered profile. Enabled new high speed passby wind "woosh" sound Decreased-distant live-play opponent sound attenuation max parameter, increased close distance parameter. Ginetta G55 GT4 & Supercup: Adjusted on-power volume for trackside & opponent view Fusca Classic FL: adjusted internior engine sound transition from idle to 3000 RPM Adjusted engine samples mixing on idle to mid-rpms for Copa Fusca, HotCars Fusca M1 & M2 and Puma GTE. Copa Truck: adjusted tire skid parameters, increased base pitch. Mercedes AMG GT4: increased interior engine volume, adjusted mixing in lower rpm band (cockpit sound) Adjusted trackside camera and opponent volume for BMW M8 & Corvette C8.R Turned off doppler on environment aerial animations TRACKS Livetrack Updates: Added more visible rubbering effect, more prominent dirt buildup & cleaning off on track with car interaction Added custom LT grip ranges for Adelaide Historic, Bathurst, Brands Hatch, Buenos Aires, Cordoba, Daytona, Donington, Fontana, Galeao, Granja, Ibarra, Interlagos Historic, Interlagos Kart, Jaca Oval, Kansai, Londrina Kart, Long Beach, Montreal, Monza, Nurburgring, Ortona, Oulton Park, Road America, Silverstone, Spa 93, Speedland, Spielberg Nurburgring: Fixed floating flags in test day session for Nords 24h layout Road America: Adjusted curb physics for improved FFB feeling; LOD adjustments Bathurst: Fixed a hole in csm wall (T1 exit on left) VEHICLES All Cars: Corrected Fresnel Power & adjusted liveries to suit Corvette C3 RC: Fixed trunk UV mapping issue Corrected cockpit mirrors position for Porsche RSR 1974, Mclaren 720S GT3, BMW M6 GT3 Puma GTB: Corrected oil pressure gauge; 5 liveries revised Puma GTE: 5 liveries revised Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R Copa Classic: Further livery revisions Vulkan Copa Truck: Added dirt/damage texture Metalmoro AJR (all models): Adjusted the driver's animation head tilt Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2 Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH StockCar Corolla 2020-2022: Fixed steering wheel LOD issue F-USA Gen1-3: Added custom helmets Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD Corvette C3: Corrected engine heat and blown smoke emission point Opala 79, Opala 86: Changed the driver type to use the 80's helmet style Changelog for hotfixes since V1.4.1 release: Spa-Francorchamps_2022: Fixed Bus Stop wall physics, various fixes to road and curbs, added updated curb extensions,, added tire stacks; LOD tweaks & minor optimization; Fixed F-USA Gen3 crashing to desktop when loading short oval configuration Corrected peak performance engine output figures for GT1 cars F-USA Gen2: Fixed Lola T98 Short Oval LOD D, Revised pivot position in all LODs F-USA Gen1-3: Variou correction accross all oval variants; Added minor amount of default positive camber for left side tires; Fixed Lola, Swift front wing & undertray CoP: Fixed Lola & Swift FFB discrepancies F-Ultimate Gen 1: Fixed suspension animation causing wheels to sink through the ground Tire tread adjustments for Opala Old Stock, Sprint Race, F-3, F-Trainer, Vintages Gen1&2, Mini Classic B, F-Vee, Uno and Fusca tires General wet tire developmnt & fixed treaded / road & semislick tires being too slippery on a wet track FFB: Minor increase of pneumatic trail for all cars & reduced parking force Added missing wet compounds for Opala 86, Omega 99, GT Open class & F-Ultimate Gen2 F-Ultimate Gen2: Revised undertray aero GT3 & GTE: Improved engine cooling very slightly Fixed Mini Cooper 65 Classic B & Stock Omega defaulting to wrong tires Karts: Further adjustments to brake heating rate AI calibration pass for Old Stock, Vintage TC1, F-Trainer, Cat Academy, karts (all classes) Minor adjustments to AI behavior in ovals V1.4.1.1 CHANGELOG Fixed bug that could cause a disconnected player from triggering FCY in Multiplayer F-USA Gen1-3: Corrected various aero errors from weekend builds & slightly revised tire tread for oval variants, minor aero & engine revisions for road variants F-Retro Gen1: Adjusted tread & FFB F-Vintage Gen1: Increased final ratio for M1 Removed extra AI compounds for F-Classic, F-Reiza & F-Ultimate AMDM: Adjusted coolant, oil and turbo failure thresholds on all open wheelers with AMDM and also Group C Slightly improved engine cooling on all engines & decreased dirty air effect on cooling for F-Vintage (both gens), F-Retro (all gens) F-Classic all gens), F-USA (all gens), F-V12, F-V10 Fixed missing F-Reiza & F-Ultimate gen2 wet compounds AI calibration pass for F-Retro Gen1 & F-USA ovals Spa 2022: Adjusted LT grip range for Fontana, Gateway & Daytona ovals F-V10 Gen2: Corrected front suspension animation causing the front wheels to lift slightly when loaded F-Usa Gen 3 Reynard 2KI: Fixed the low cockpit parts showing on cockpit view
  13. 1.8.18 - Revised wet track limits on various tracks - Minor livery sponsorship updates - BOP tweaks for: Aston Martin Vantage V8 GT3 BMW M4 GT3 Audi R8 LMS GT3 EVO2 Bentley Continental GT3 2018 Lamborghini Huracan GT3 EVO Porsche 991.2 GT3 R Mercedes AMG GT3 EVO - BMW M4 GT3 new gear ratios homologation
  14. rFactor 2 Q3 2022 Update and Content Release Client: 9261937 Dedicated Server: 9261942 General Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race. Ability to set Track Limits to None/Default/Strict Ability to configure number of Track Limit Points before a Drive Through during race sessions. Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more. During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement. During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts. Pit Lane Exit violations are now logged and penalized accordingly (May require content updates) Disabled Pit Exit violations by default on Ovals in none race sessions and added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM. Wrong Way Driving calculations have been tweaked to be more lenient when far from the track. Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions. Improved logging options and ModDev options for analysing cuts. Support for up to 16 input devices Added chat message indicating when there are latency issues and collision is turned off. HUD Added current Track Limits points to Penalties MFD Page in Race Sessions. Graphics Driver labels now correctly depth buffer regardless of display mode Added Light Dust Particle Profile Expanded Decal Features on IBL Road Shader Fixed orange ambient bug UI The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics” Fixed damage multiplier setting description in singleplayer session settings Moved damper setup settings to their own tab Fixed sporadic empty car list on server join Added “Track Limits Rules” singleplayer setting Added “Track Limits Points Allowed” singleplayer race setting Added Tender Springs to suspension setup page Added description/tooltip to Tender Springs setup Improved description/tooltip for Traction Control and ABS Fixed alphabetical sorting of opponent filters and opponents list Fixed race countdown timer format for duration longer than one minute Updated Aston Martin logo Added a button to refresh the setup list Added two settings into the “Visuals” column in graphics settings to adjust the vertical and horizontal position of the Track Limits Info (TLI) screen Fixed alphabetical sorting of car selection list Physics Dynamic track temperatures based on weather conditions and cars driving on track Added a toggle to load temperatures from real road files on main game/moddev/dedi Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR) Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC) Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC) Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup) Fixed ABS/TC aid through settings Networking Cars that lag too much or teleport will have collision disabled for 5 seconds. Network speeds now enforce the player limit to max out at the highest acceptable number the connection can support Sound Fixed loops not restarting correctly Fixed loud audio spike when loading into multiplayer sessions Fixed random shift sounds in the garage Separated TC and Pit Limiter events Fixed audio loop points Fixed spotter and start lights not playing or being delayed Fixed game startup without audio device or with +nosound enabled Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions Fixed other cars crashing online playing crash sounds on the player car Fixed HRTF selection Fixed a rare crash when crashing sounds play Live Stream Overlay Updated broadcast overlay live timing page Fixed live timing page not loading You can now customize the styling with custom CSS (custom_livetiming.css) Added CSS classes: car class for each row and last sticky row Added car class and team name columns Added car livery images Added tire icon Added configurable scrolling and multiclass mode Modding Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer) Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer) Added cancel button to show no more messages that session (Dev Mode/Scene Viewer) Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer) Added Sideview_UI showroom to ModDev for UI screenshots of cars. Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA Added “FarLight” parameter to IBL Shaders in Material Adjust section. This allows us to set materials to be in shadow beyond shadow cascades. Fixed crash when no AIW file present Known Issues UI – Steering lock second bracket is cut off
  15. andre

    Zandvoort

    Zandvoort v2.61 Added new Grandstands and Paddock Assets to GP layout Fixed Pit Door Sequencing Fixed AI Fuel Calculations
  16. Nordschleife v2.37 Various material updates to Terrain, Foliage and Barriers Various minor texture fixes Various optimizations to decal object groupings Various minor LOD optimizations Added CBASH & RRSHD for faster loading
  17. Formula E 2022 v1.07 Fixed right mirror not adjusting
  18. Porsche GT3 Cup v1.41 Added tender springs
  19. Dallara IR18 v1.67 Fixed numbers not displaying on score tower Fixed push to pass working on ovals Added talent file
  20. All GTE Cars v3.11 Added new TC options Updated TC and pit limiter sounds BMW M8 GTE v3.11 Removed high poly rear wing collision model Corvette C8R GTE v3.11 & Ferrari 488 GTE v3.11 Updated engine starter sound Seat height adjustment fixed
  21. McLaren Senna v1.15 Upgraded to new sound engine Added new TC and ABS Added shift protection Added new engine cooling Minor sound tweaks Added ABS and TC LED bars to display Made all three TC options say off when set to 0 Oreca LMP2 v3.03 Added new TC options
  22. Update details: Download size = 1.1 GB Client version = 0.9.3.112 Client BuildID = 9294903 Dedi version = 85.0.1380 Dedi BuildID = 9294914 Changelog: Bathurst cameras - added some missing heli sound entries Brno cameras - added some missing heli sound entries Brno - AI pace equalized with other tracks Chang - Remade the entire pit path since the previous one was on the wrong lane. Expanded cut track limits to include kerbs since they weren't. Short layout has extended cut track to include kerbs in the turn at the pit entrance. Donington - Fixed a flickering white line Donington cameras - added some missing heli sound entries Hockenheim GP - AI pace equalized with other tracks Interlagos - Flagged two more pit entry WPs to stop lap invalidation on pitting Nogaro cameras on Caupenne, Full and Short layouts - added some missing heli sound entries - added some TV camera lag Nordschleife 24H VLN - AI pace equalized with other tracks Nordschleife 24H VLN cameras - added TV camera lag Nordschleife layout - AI pace equalized with other tracks Nordschleife layout cameras - added some missing heli sound entries, nordschleife full tv cam lag Norisring - Added missing AI pit entry/slowdown marker Nurburgring cameras - heli cams flickering fixed, lag added Nurburgring Short - Should no longer invalidate laps when starting leaderboard challenges or other game sessions where you start on the time attack spot. Stowe long - AI pace equalized with other tracks Stowe short - AI pace equalized with other tracks Watkins Glen full fast - AI pace equalized with other tracks Watkins Glen full -AI pace equalized with other tracks Watkins Glen short fast - AI pace equalized with other tracks Watkins Glen short - AI pace equalized with other tracks Zolder - Waypoint speed tweaks

Living Legends

mad_dog, the fastest sim driver in the world

PC Games for free

UNREAL.jpg.06a44fa7bc9a0e74a2fd28f90ad76a27.jpg

Top 5 PC games

×
×
  • Create New...