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andre

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Everything posted by andre

  1. Γατάκια !!! My simracing setup and my simracing wheel collection
  2. andre

    WRC 8

    Πάντως στο DRIVINGITALIA συμφωνούν με τον Φιλόθεο. In other words, not only is this WRC 8 light years away from the previous WRC 7, but it is at least a few steps above DiRT Rally 2.0 and, we can say, it is approaching for certain aspects and in certain circumstances the glorious Richard Burns Rally In conclusion, WRC 8 improves its predecessor in every respect. It's more beautiful to look at, deeper, more fun and definitely simulative.
  3. Επιτέλους !!!. Βρέθηκε μοτέρ για τον πιλότο . @John@John κλέψε λίγο χρόνο από τις πολλές ασχολίες σου και φτιάξε του ένα αμάξι για να πάψει να γκρινιάζει. Δεν μιλάμε για έναν απλό κινητήρα μιλάμε για το μεγαλύτερο μοτέρ στον κόσμο με το όνομα RTA96-C το οποίο κινεί πλοίο. Με 14κλυλινδρο, δίχρονο κινητήρα diesel,common rail, που ζυγίζει πάνω από 2300 τόννους αποδίδει 108.920 ίππους με την μέγιστη ροπή στις 102 στροφές και χρειάζεται σχεδόν τρία λεπτά για κάθε περιστροφή.
  4. Ε, κανε Που να βρεις ώρες αγόρι μου μετά από WRC, ACC , DR2 , PAC MAN κτλ κτλ
  5. Κάποτε έλεγες οτι το rf είναι δύσκολο, θέλει ώρες practice, κτλ κτλ. Τώρα θες στο τσαφ χρόνο. Ε δε γίνεται κύριε Μαδ. Την άκουσε και ο Λουδοβίκος !!!
  6. update: v1.07 Model - added individual model files for each combination updated Rear wing geometry slightly updated Front wing geometry slightly moved the camera pod and adjusted cam file to remove the clipping. added rear wing pillars as the wing was floating before. updated low downforce wing angle and DRS flap opening updated cars to low downforce wing for Montreal. alot more LOD work to help optimisation and load. Halo off in car for all competitors. updated rain light material. still needs some work. Liveries - Updated all liveries submitted. added all submitted car options (I had to manually adjust some, please submit correctly for you livery) updated default liveries for the different car combinations and atleast 1 of each sound option added some reserve cars in WC updated team names/team logos for WC icons Updated to higher DF rear wing added some new entries added WC reserve cars and updated icons fixed class naming issue Updated Liveries, Helmets and Car options submitted updated WC icons for new liveries updated convention of pit groups. fixed car class added new liveries new car options added PBR materials added submitted PBR effects added rainlight (still some more work) removed heatFx as rf2 update broke it fixed broken car mirrors Updated liveries and car options adjusted shininess (may need further tweaks)
  7. andre

    WRC 8

    WRC 8 AVAILABLE FROM TODAY
  8. FIA European Hill Climb Championship RACE 12 [RACE14 Overal] LOCATION (START AREA) Buzet - Croatia Buzetski dani PROGRAMMA - TIME TABLE TIME ATHENS GREECE (GMT +2) 16/09/2019 Monday,free practice 20:30 start of qualify 22:30 start of the first car (warm up session) - first stage - second stage (restart warm up session) - third stage (restart warm up session) - end of race
  9. version: 0.82 - new AIW for the GP circuit by t0p5ecret - cut track warnings added by Philrob OP updated
  10. andre

    DiRT Rally 2.0

    DiRT Rally 2.0 World Championships, BMW M2 Competition and Patch Notes:Version 1.8 DiRT Rally 2.0 World Championships: Beginning from September 10 DiRT Rally 2.0 World Championship Qualifiers: Rally 10th September – Poland – Kopina – H2 FWD 17th September – Argentina – Las Juntas – Group B 4WD 24th September – New Zealand – Te Awanga Forward – R5 8th October – Spain – Comienzo en Bellriu – Rally GT 15th October – USA – North Fork Pass – Group A 22nd October – Australia – Mount Kaye Pass – Group B 4WD 5th November – Poland – Czarny Las – H3 RWD 12th November – New Zealand – Waimarama Point Reverse – R2 19th November – Spain – Decenso por carrertera – R5 DiRT Rally 2.0 World Championship Qualifiers: Rallycross 10th September – Hell, Norway – RX1600 17th September – Trois-Rivières, Canada – RX2 24th September – Lohéac Bretagne, France – RX Supercars 8th October – Montalegre, Portugal – RX Supercars 15th October – Silverstone, England – RX2 22nd October – Circuit de Barcelona-Catalunya, Spain – RX1600 5th November – Mettet, Belgium – RX2 12th November – Holjes, Sweden – RX1600 19th November – Hell, Norway – RX Supercars BMW M2 Competition: Free to all DiRT Rally 2.0 World Championship Competitors Max Power: 400 bhp Max Weight: 1200 kg Engine: 2979 cc, Turbocharged, 6 Cylinders Transmission: 6 Speed – Manual Sequential Patch Notes: Version 1.8 VR: Added option allowing players to choose whether to launch the game in 2D Mode or VR Mode. Added support for separate graphics presets between 2D Mode and VR Mode. Added support for “-novr” launch command. Added ability to bind “Reset View” to a preferred button/key. Resolved issue where game would crash if no VR headset was plugged in. Improved readability of UI text in VR Mode. Esports: Added support for DiRT Rally 2.0 World Championship Qualifiers. Content: New car: BMW M2 Competition Added files for Greece Rally in preparation of DLC release on September 10. Added files for the Seat Ibiza Kit Car in preparation of DLC release on September 24. Added files for the Peugeot 306 Maxi in preparation of DLC release on September 24. AI: Adjusted performance of AI drivers across multiple routes and car classes, to provide a more balanced difficulty curve. (Update, September 3): This applies game-wide, and not just to My Team as previously mentioned) Clubs: Resolved issue where tuning setups were being reset to default between Stages in Club Championships. Resolved issue where damage was resetting between Stages in Club Championships. Resolved issue where tyre punctures were automatically being repaired between Club Stages regardless of spare tyre availability. Resolved issue where cars were automatically being cleaned after every Stage in Club Championships. Rallycross: Resolved issue where too many cars would spawn on the starting grid. Resolved issue where AI drivers would skip Joker Laps if a player restarted a race or got disqualified. Resolved issue where players could avoid taking a Penalty Joker lap after receiving a penalty. Cars: Resolved issue where rear left tyre of the Peugeot 205 T16 Evo 2 was too narrow in comparison to rear right tyre. Multiplayer: Resolved issue where the host of a Humans Only Custom Event would fall through the game world. Resolved issue where end of race countdown timer would not appear for players yet to complete a race. Resolved issue where players could gain access to DLC cars ahead of official release date. Resolved issue where players could not choose a DLC car if they were in a lobby with a host with Season Content access. (Note: If a Lobby Host owns Season content, all players in the Lobby are given permission to use that DLC content regardless of entitlement status.) Locations: DirtFish added to Freeplay. New Zealand Rally – Corrected brightness setting for better visibility in darker areas. Mettet, Belgium – Resolved issue where start lights were not working. UI/UX: Updated Freeplay main menu tab to include DirtFish. Added World Championship tab to main menu. Added Uruguayan flag as a selectable option for driver profiles. Achievements/Trophies: “Adaptable” – Further improvements after Version 1.7 to make Achievement trigger properly. “Watch the Delta” – Adjusted triggers to assist users who weren’t able to unlock Achievement initially. “Living the Dream” – Adjusted triggers to assist users who weren’t able to unlock Achievement initially. Hardware: Resolved issue where rev lights on Fanatec CSL Elite Wheel Base were displaying in the wrong direction. Miscellaneous: General stability improvements and minor bug fixes throughout title. Additional comments on popular community issues: We are currently investigating the possibility of supporting Oculus VR headsets natively, via Oculus SDK on Steam. We are currently investigating the ways of supporting post-launch content from other platforms on Oculus, and do not have a release date to announce at this time. The issues of audio cutting out mid-Stage are expected to be resolved in a future update. The ability to spectate in Multiplayer Lobbies is in development and could potentially appear in Version 1.9. The ability to use a “Dashboard” camera angle (similar to the one seen in DiRT Rally) is expected to be added in a future update, most likely Version 1.9. Version 1.9 is in development and is expected to release around October 1.
  11. IRACING BETA INTERFACE: iRacing BETA Interface – The Friends List feature has been added to the iRacing BETA Interface! – – You can view your Friends List by clicking on the small tab at the bottom-right corner of the iRacing BETA Interface. The Friends List is divided into several distinct sections, including: Friends, Requests, and Blocked. – – The Friends section includes all members whom you are Following, and/or with whom you are Friends. – – The Requests section includes all members whom you have invited to be your friend, and members whom have invited you to be their friend. – – The Blocked section includes all members whom you have decided to blacklist. – – – Each section is sorted alphabetically, and is super-sorted by other factors, such as Online status, Following, and Favorite (Star) for ease of use. – – – Clicking on a member name for each list type provides you with several list-sensitive actions, such as: View Profile, Request Friend, Follow, Unfollow, Accept Friend, Cancel Friend Request, Block, Unblock, or Join Session. – – – Each entry in your Friends List also informs you as to what that Friend is doing at the moment, including; Offline, Idle, or Racing. The Friends List can also let you know when they were last online. – – – – For a Friend in a Session, you can jump into the same Session with them, provided you meet all the event criteria, using the Friends List! – – A Search box at the bottom of the Friends List can help you find new friends, new members to follow, or quickly find the person you are looking for in your own expansive Friends List. – – Members may now hide their Online Status (ie: appear Offline) from other members, by using an option in the Friends List settings menu. – – A member may now enable an option that disables ALL incoming Friend Requests. With this option enabled, this member may still send Friend Requests. – – A member that has Blocked you, or has disabled ALL incoming Friend Requests, may not be sent a Friend Request. You will receive an alert message if this is attempted. – Your iRacing funds balance is now displayed in the iRacing BETA Interface near the top-right corner. Clicking on it provides easier access to the membersite to add additional funds. – The official iRacing Twitter feed is now embedded on the Home page. – Your locally installed setups for each selected car will now be listed in the iRacing BETA Interface when you choose to use Fixed Setups for a Session. You can then optionally upload setups to iRacing, for use by others in the Session. You can also delete any previously uploaded Setups. – Various Up Next/Current Series updates and fixes, including: – – For the table view, the License Category of an event is now displayed within the License tooltip. – – For the table view, Series logos are now always visible. – – Inside the Tags dropdown menu, clicking on a tag’s row now toggles the switch for that tag instead of requiring the user to click directly on the switch. – – Countdown timers for events now have consistent and improved black styling. When a countdown is within 10 minutes of starting, or has started and may be joined (ie: Practice), it now has a white outline. – Various Leagues updates and fixes, including: – – League Owners and Admins can now set the League Owner’s Nickname and Preferred Car Number. – – League Owners and Admins can now delete Sessions from a League Season. – – When creating a League, the cost is now displayed with any applicable purchase taxes pre-calculated. – – The League Search modal window now remembers search criteria between searches, meaning you will no longer lose your search results if you inspect a League, and then go Back to browsing those results. – For Time Attack, when you want to drive against someone in the Standings, this button now appears if the Time Attack Competition only has one track. – Fixed an issue that could occur where viewing certain Results pages that caused the interface to enter an unusable state. – Fixed an issue for the table view in My Teams where the Team Created Date was always today. iRACING SIMULATION: Membersite – The Blacklist functionality has been consolidated and updated. – – The separate list for banned (ignored) spotters and the Blacklist have been merged into a single list. The control in the Settings panel for managing ignored spotters still works, but now shows this combined blacklist, and any changes are reflected in the blacklist available from the myRacers page (and vice-versa). – The effects of blacklisting have been expanded. Blacklisted users: – – Cannot spot for you. – – Cannot join a session hosted by you. – – Cannot apply to a Team you own, though they can still be invited. – – Cannot apply to a League you own, though they can still be invited. – – Cannot send you a friend request. When blacklisting a current friend, that user is automatically un-friended. – – Cannot view your online status. – A new option has been added to the iRacing membersite Settings panel that, when enabled, blocks ALL incoming Friend Requests from all Members. You are still able to send outgoing Friend Requests with this option enabled. – – This option is also natively available in the iRacing BETA Interface, via the new Friends List. – The iRacing Membersite now features a Live Chat feature, as another way to contact Customer Support. – – You can find the Live Chat widget located in the bottom-right corner of the Membersite. – – – Clicking on the Live Chat widget will initially connect you to a BOT, who will gather some required information such as email address. Customer Support will then respond as available – if not immediately, then via email. – Fixed an issue where the tracks for an Official Series’ current, previous, and next weeks must all be updated to be able to join a session in that Official Series. – – Now, each Session only requires the correct track for the correct week to be up-to-date. The “Test Car on Track” button in the Race panel will only switch to “Get Required Updates” if the content listed in the Race panel is not up-to-date, or there are system updates required. Windows 7 SP1 – This is a reminder that Microsoft will be ending support for Windows 7 on January 14th, 2020. At that time, iRacing will no longer support accessing the Membersite or running the Simulation on the Windows 7 operating system. – – If you have questions or concerns, feel free to contact Customer Support at support@iracing.com. Store – Fixed an issue where disabled or unavailable store items were counting towards the 100% Club Discount requirement. Cars – Some older vehicles that currently do not have an active Official Series have had their names prepended with “[Archive]” to denote this status. Simulation – Fixed a bug where having an out-of-date intermediate content package (eg: “/tracks/charlotte”) when using a piece of content inside that package’s directory (eg: “/tracks/charlotte/2018/oval”) would cause an Error 72. Dynamic Track – A new track temperature model has been added to the Simulation! – – This upgraded model now utilizes multiple layers beneath the ground to track temperature and moisture, as well as simulating three days of weather prior to an event start time for generating the track initialization. This track model also continues to run and generate data that will be used for additional sessions if there is a skip between sessions. The multi-layer approach means that temperature on the surface will behave more realistically. Also included is a more accurate interaction between water and temperature, which can result in the track being cooler than the ambient air temperature if the conditions are right. – – The end result compared to the previous Dynamic Track model should be that temperatures will likely be cooler in the morning and early afternoon, and warmer in the late afternoon. With the previous system, as the sun sets, the track temperature cools rapidly with the incoming solar energy gone. With this new model, the heat that is built up (especially if the skies have been clear) in the layers of earth below will work its way back up and warm the surface. Similarly, built-up heat from cars will last longer if a lot of laps have been driven. The layers allow a realistic recording of history that the old model simply could not. – – Think especially about a very short, mild rain shower — in the old model, the track temperature would plummet and never come back up, even after all the water was gone. With the new model, heat is retained in the lower layers and the surface may regain some of the lost temperature. – – Also significant, when a session starts, the track temperatures are no longer calculated using the cloud conditions at the session start time. This meant if a session happened to start with the sun obscured, the track would have been unrealistically cool. In the new model, if the sun is out most of the time leading up to that moment, that will be captured and the track will still be hot but cooling off. – The effectiveness of using a dirt cushion has been reduced. V7 Tires – The following vehicles now utilize V7 Tires: – – Aston Martin DBR9 GT1 – – Audi RS 3 LMS – – Chevrolet Corvette C6.R GT1 – – Dallara F3 – – NASCAR K&N Pro Chevrolet Impala – – Skip Barber Formula 2000 – A lot of work has been done on improving the modeling of the tread rubber compound for this release. We have been testing on more cars than the original Skip Barber Formula 2000, which is helping us to dial the tread compounds in. The vehicles for which we have added V7 Tires represent cars with a wide variety of tire constructions and compounds, and this will help us plan for the future. – Temperature spreads across the tire are more accurate, although carcass probe temperatures read higher than they should, generally. This is because they are reflecting temperatures deeper into the tire than would be typical for a tire probe. New Damage Model – The New Damage Model is now available in a Beta-Test version for the Skip Barber Formula 2000! – The New Damage Model system includes major changes to improve both collision and damage. – The New Damage Model is currently only active when all vehicles in a Session have these required updates. In all other circumstances, the session will run using the classic damage system. – The New Damage Model includes the following improvements: – – Collision shapes now closely match the vehicle shape and dimensions, and can deform appropriately when damaged. – – Damage due to impacts can loosen and even detach some vehicle parts. – – Wheel impacts can bend suspension, damage spring dampers, and break hub attachment points. – – Wheels can hang from remaining attachment points or detach entirely. – – Detached parts and wheels can impact and damage other vehicles. The parts will remain on track until they are out of a drivers’ sight, when they will be cleared away. – – Vehicle wheel on wheel contact is more accurate and considers wheel spin and friction appropriately. – – All collisions with the track surfaces and environmental objects are now using a high resolution collision mesh. – – Impacts against detached car parts and wheels do not count toward incident penalties. – – Visual effects for debris and scrapes have been added and improved to support the New Damage Model. – – Sound effect processing for impacts and scrapes has been improved to support the New Damage Model. – Please keep in mind, this very complicated feature remains under development, but we wanted to share our progress with you, and get your feedback on the system. For normal racing and in light to moderate contact conditions, drivers should expect the system to behave appropriately. High-speed vehicle on vehicle impacts are in need of some further development. Please feel free to experiment, and let us know what you think. And have fun! Pit Stops – NASCAR pit stop time deviation has been reduced slightly. Rendering – High-Dynamic Range (HDR) Rendering modes now use a linear format render target instead of a gamma encoded render target. – – The linear formats support mathematically correct additive lighting which improves the accuracy of things like brake lights, back fires, windshield reflections, glow and bloom effects, and many other items which cannot work correctly with a gamma encoded render target. Many of these items have since also been adjusted to take advantage of the linear format improvements. – Improved the accuracy of the default gamma encoding/decoding in the DX11 shaders for better color reproduction and contrast. – The Simulator now supports launching directly in windowed HDR16F modes on HDR10 displays. – – If HDR is enabled in the Graphics Options, and the Simulator is launched in windowed mode, it now checks the color space of the adapter output (the display) to see if it is HDR10. If so, it will launch using an HDR16F swap chain directly. Previously, one had to launch full-screen and then Alt-Enter back to a window to use windowed modes on HDR displays. If you have multiple monitors, it will check the adapter output that was specified during the graphics Auto-Configuration (see adapterIdx in app.ini or re-run the autoconfig to select/change the monitor to check). – For Advanced Graphics Options, the video memory maximum footprint has been increased to 8GB (previously 4GB), and the system memory maximum footprint has been increased to 16GB (previously 8GB). – – Please note that the auto-configuration utility will still not recommend utilizing over 4GB of video memory. – A custom lens flare/bloom effect has been added to the solar disk (the Sun) via a post process step. – Improved the environmental reflections in shadow coverage. – Further improved the ambient light calculations for vehicle cockpits. – The dynamic shadow map system was altered for cockpit camera views to attempt to work around the flickering shadow maps that a few customers were experiencing. – Adjusted the brightness of haze/fog so that it is proportional to the world’s illumination levels. – Additional objects have been converted from using older shaders to the newer physically based versions of the shaders, including track cones which were suffering strange specular artifacts. – Backfire effects have been updated and now emit HDR lightmaps for different appearance at night vs. day. – Stadium lights and headlights have been adjusted to work better with HDR linear render target. – Headlight flare\bloom effects have been updated for HDR linear render target formats. – Internal windshield reflections have been updated for HDR linear render target formats. – Camera flashes have been updated for HDR linear render target formats. – Smoke textures and shader colors have been updated for HDR linear render target formats. – HDR bloom effects have been replaced with a more effective version. – Cameras affixed to the outside of a vehicle now have their motion blur amount capped at the same value as the interior car cameras. – Fixed an issue with flickering dynamic shadow maps for cameras with a Field of View (FOV) larger than 165 degrees. – Fixed an issue where some car shadows (the drop shadows under the car that mimic ambient occlusion) could appear to have jagged edges. – Fixed an issue with motion blur where tire barriers would appear to have a halo effect when dust was nearby. Audio – A brand new set of crash, bash, pop, bang, and scrape sounds have been added and enabled for the New Damage Model. – Sounds for tires rolling on asphalt have been improved. Flagman – A large variety of flagman animation updates have been completed for the following tracks: – – Daytona International Speedway (ALL) – – Las Vegas Motor Speedway (ALL) – – Martinsville Speedway – – Michigan International Speedway – – New Hampshire Motor Speedway – Oval – – ISM Raceway – Oval – – Pocono Raceway – – Richmond Raceway – – Sonoma Raceway (ALL) – – Talladega Superspeedway – – Texas Motor Speedway (ALL) – – Watkins Glen International (ALL) Pace Car – New window glass shaders have been applied to all of the Pace Cars and the Pace Truck. Spotter – A brand new French Spotter Package has been added! – A brand new German Spotter Package has been added! – A pair of brand new Italian Spotter Packages have been added! – – Many thanks to both Marco Arcidiacono and Renzo A. Olivieri for their help with this package! – A brand new Portuguese Spotter Package has been added! – – Many thanks to Guto Colvara for his help with this package! – A brand new Spanish Spotter Package has been added! – Audio samples for the “Aussie” Spotter Package have been updated. – Audio samples for the “TJ and Steve” Spotter Package have been updated. Paint Shop – A new sponsor has been added to the Paint Shop! – – Jim Beaver eSports is now available as a sponsor in the Paint Shop. Controls – A second clutch is now available for use with all applicable vehicles. Controllers – Force feedback now slowly ramps up after entering the car to prevent DD wheels from snapping around. – A new Fanatec API has been integrated. – A new Logitech API has been integrated. – Support has been added for mapping triggers individually for the latest wireless XBOX One controller with Windows 10 adapter. Virtual Reality Headsets – Fixed an issue where the Oculus Rift or other OpenVR headset stops rendering the track viewports when certain combinations of graphics options are active (such as Post Processing without HDR). Loading Screen – Some new loading screens have been added. – Fixed an issue where the loading image was not scaling correctly if the aspect ratio was not square. CARS: Aston Martin DBR9 GT1 – This vehicle now utilizes the V7 Tire Model! – Anti-Roll Bars are now adjustable. – Baseline setup has been updated. Audi R18 – 2019 Season 4 LMP1 BoP Adjustments: – – Re-fuel rate has been adjusted so it is equal to other LMP1 vehicles. – – Maximum regeneration power has been set to 400 kW. Audi R8 LMS GT3 – 2019 Season 4 GT3 BoP Adjustments: – – Weight has been slightly reduced. – – Aero drag has been increased slightly. – – Front tire toe adjustments have been constrained to toe in only. – – Rear tire toe adjustments have been constrained to toe out only. Audi RS 3 LMS – NEW CAR! – – The Audi RS 3 LMS is now available for purchase! – – – TCR racing has exploded in popularity around the world over the past few years, and the Audi RS 3 LMS has proven to be one of the class’s most popular cars. Utilized by drivers on four continents, the RS 3 LMS found success quickly after its debut and was voted “TCR Model of the Year 2018” among vehicles from 12 manufacturers. Light and quick, the Audi RS 3 LMS produces up to 350 horsepower from its turbocharged two-liter powerplant. Sequential shifting and a quick 0-60 time mean that this front-wheel drive touring car produces plenty of exciting action, no matter where or when it’s racing. – – Add the Audi RS 3 LMS to your garage, by purchasing it from the iRacing store here: <LINK> – This vehicle utilizes the V7 Tire Model! BMW M8 GTE – 2019 Season 4 GTE BoP Adjustments: – – Weight has been moderately increased. – – Engine power has been increased slightly. – – Fuel consumption rate has been increased slightly. – – Aero drag has been reduced at low wing angles. Chevrolet Corvette C6.R GT1 – This vehicle now utilizes the V7 Tire Model! – Aerodynamics have been adjusted slightly. – Baseline setup has been updated. Dallara DW12 – Oil cooling rate has been increased by 10%. Dallara F3 – This vehicle now utilizes the V7 Tire Model! – The yield limit for the sidepod collisions has been increased by 50%. – – This should eliminate floor and sidepod damage from small impacts, such as curbs at Mosport. Dallara IR18 – Engine parameters have been adjusted so that it heats up more quickly with abuse during cautions, increasingly the likelihood of engine failure. – Oil cooling rate has been increased by 10%. – Lumirank panels have been replaced by the roll hoop number panels to match the real world vehicle. Dirt Late Model – (Super) – The aerodynamics of this vehicle are now slightly more affected by vehicle pitch. – (ALL) – Vehicle softshadow edges have been adjusted slightly. Dirt Midget – Front tire tread pattern has been adjusted slightly. Dirt Sprint Car – (ALL) – Opponent car ride heights have been adjusted to keep the right-front tire above the track surface in Replays. Dirt Sprint Car Non-Winged – (ALL) – Tire tread pattern and rear suspension geometry have been adjusted. Ferrari 488 GT3 – 2019 Season 4 GT3 BoP Adjustments: – – Aero drag has been slightly increased. – – Fixed an issue with aero drag downforce at Circuit des 24 Heures du Mans. Ferrari 488 GTE – 2019 Season 4 GTE BoP Adjustments: – – Aero drag has been slightly increased at low wing angles. Ford GT – This vehicle has been converted to use GGX shaders. Ford GT – 2017 – 2019 Season 4 GTE BoP Adjustments: – – Weight has been slightly decreased. – – Aero downforce has been slightly increased at low wing angles. – – Brake sensitivity has been reduced slightly to prevent lockups at low pedal travel/pressure values. Kia Optima – This vehicle has been granted to all users, as new default content! – – The Kia Optima is now considered part of the iRacing default content, and is granted to all users, current and future, for free. Lucas Oil Off Road Pro 2 Lite – NEW VEHICLE! – – The Lucas Oil Off Road Pro 2 Lite has been added as new default content for iRacing, and has been granted to all members for free! – – – Get a taste of everything the Lucas Oil Off Road Racing Series has to offer on iRacing with the Pro 2 Lite! This truck is built exactly like the real-world Pro 2 that competes in LOORRS, but with reduced horsepower to help you make your transition to short course off-road racing and learn the ins and outs of controlling these trucks. Lucas Oil Off Road Racing Series trucks feature massive suspension travel, are built to traverse heavily rutted dirt and huge jumps, and can withstand heavy contact from other competitors. The biggest difference between the signature Pro 4 and Pro 2 classes is the amount of driven wheels. Pro 2 trucks are rear-wheel drive vehicles, presenting a unique set of challenges for drivers. Careful throttle control is the key to fast lap times. Lucas Oil Off Road Pro Trucks – (ALL) – Minimum fuel level has been set to 2.0 gallons. Modified – SK – The position of opponent car wheel hubs have been adjusted. NASCAR K&N Pro Chevrolet Impala – This vehicle now utilizes the V7 Tire Model! – Fixed an issue where the front headlight decal was clipped from the texture file. – The lower grill decal texture has been moved to the “car_decal” texture layer. – Season setups have updated. NASCAR Whelen Tour Modified – The position of opponent car wheel hubs have been adjusted. NASCAR Xfinity Chevrolet Camaro – 2019 – NEW CAR! – – The NASCAR Xfinity Chevrolet Camaro – 2019 is now available for purchase and use! – – – The NASCAR XFINITY Chevrolet Camaro is the final step on the stock car ladder to the NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The Camaro has been updated with an all-new build reflecting the car and its performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Camaro is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor plates) and sports non-adjustable nose “splitters” and rear spoilers along with a variety of safety features including double frame rails aligning with front and rear bumpers to improve protection in side impacts. – – Add the NASCAR Xfinity Chevrolet Camaro – 2019 to your garage, by purchasing it from the iRacing store here: <LINK> – Any user who purchased the car previously known as the NASCAR Xfinity Chevrolet Camaro within the past 24 months has been automatically granted this vehicle for free! NASCAR Xfinity Ford Mustang – 2019 – NEW CAR! – – The NASCAR Xfinity Ford Mustang – 2019 is now available for purchase and use! – – – The NASCAR XFINITY Ford Mustang is the final step on the stock car ladder to the NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The Mustang has been updated with an all-new build reflecting the car and its performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Mustang is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor plates) and sports non-adjustable nose “splitters” and rear spoilers along with a variety of safety features including double frame rails aligning with front and rear bumpers to improve protection in side impacts. – – Add the NASCAR Xfinity Ford Mustang – 2019 to your garage, by purchasing it from the iRacing store here: <LINK> – Any user who purchased the car previously known as the NASCAR Xfinity Ford Mustang within the past 24 months has been automatically granted this vehicle for free! NASCAR Xfinity Toyota Supra – NEW CAR! – – The NASCAR Xfinity Toyota Supra is now available for purchase and use! – – – The NASCAR XFINITY Toyota Supra is the final step on the stock car ladder to the NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The Supra has been updated with an all-new build reflecting the car and its performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Supra is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor plates) and sports non-adjustable nose “splitters” and rear spoilers along with a variety of safety features including double frame rails aligning with the front and rear bumpers to improve protection in side impacts. – – Add the NASCAR Xfinity Toyota Supra to your garage, by purchasing it from the iRacing store here: <LINK> – Any user who purchased the car previously known as the NASCAR Xfinity Toyota Camry within the past 24 months has been automatically granted this vehicle for free! Porsche 911 GT3 Cup Car (991) – In-car engine sounds have been improved. – New backfire sounds have been added for off-throttle, gear shifts, and ignition cuts. Porsche 911 RSR – 2019 Season 4 GTE BoP Adjustments: – – Weight has been slightly increased. – – Fuel capacity has been reduced to 99 liters, and fuel consumption and refuel rates have been adjusted to suit. – – Brake sensitivity has been reduced slightly to prevent lockups at low pedal travel/pressure values. Porsche 919 Hybrid – 2019 Season 4 LMP1 BoP Adjustments: – – Re-fuel rate has been adjusted so it is equal to other LMP1 vehicles. – Vehicle sounds have been updated. Radical SR8 – Season setups have been updated. Skip Barber Formula 2000 – This vehicle continues to utilize the V7 Tire Model! – This vehicle now utilizes the New Damage Model! – – Whenever this vehicle is in a session that only includes vehicles that are utilizing the New Damage Model, the New Damage Model will be active! Otherwise, this vehicle will fall back on the classic damage system. Street Stock – Braking has been converted to a hydraulic model. Super Late Model – Grill tape configurations have been set to “Race” and “Qual” options only. [Archive] Xfinity Chevrolet Camaro – This car, formerly known as NASCAR Xfinity Chevrolet Camaro, has been renamed to make room for the next generation of NASCAR Xfinity cars! – This vehicle has been granted to all users, as new default content! – – The [Archive] Xfinity Chevrolet Camaro is now considered part of the iRacing default content, and is granted to all users, current and future, for free. – Any user who purchased this vehicle within the past 24 months has been automatically granted the new NASCAR Xfinity Chevrolet Camaro – 2019, for free! – Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing Credits. [Archive] Xfinity Ford Mustang – This car, formerly known as NASCAR Xfinity Ford Mustang, has been renamed to make room for the next generation of NASCAR Xfinity cars! – This vehicle has been granted to all users, as new default content! – – The [Archive] Xfinity Ford Mustang is now considered part of the iRacing default content, and is granted to all users, current and future, for free. – Any user who purchased this vehicle within the past 24 months has been automatically granted the new NASCAR Xfinity Ford Mustang – 2019, for free! – Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing Credits. [Archive] Xfinity Toyota Camry – This car, formerly known as NASCAR Xfinity Toyota Camry, has been renamed to make room for the next generation of NASCAR Xfinity cars! – This vehicle has been granted to all users, as new default content! – – The [Archive] Xfinity Toyota Camry is now considered part of the iRacing default content, and is granted to all users, current and future, for free. – Any user who purchased this vehicle within the past 24 months has been automatically granted the new NASCAR Xfinity Toyota Supra, for free! – Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing Credits. TRACKS: Atlanta Motor Speedway – (Rallycross Long) – The starting grid has been relocated. Autodromo Nazionale Monza – Fixed an issue where the Astroturf surfaces at this track were not set to the correct surface type, resulting in no 1x penalties being given for driving on them. Chicagoland Speedway – Night lighting has been updated. The Chili Bowl – Fixed an issue where haze could appear at this indoor track. Circuit of the Americas – (Grand Prix & West) – A gain time checkpoint has been added on the runoff before the final turn of these configurations. Circuit de Barcelona-Catalunya – NEW TRACK! – – Circuit de Barcelona-Catalunya, an asphalt road course, is now available for purchase! – – – Located just outside of Barcelona, the Circuit de Barcelona-Catalunya was built in 1991 and took over the Spanish Grand Prix the very same year. Many of the world’s top race drivers have found themselves atop the podium at the unique circuit, including Michael Schumacher, who won the race a record six times, including four in a row from 2001-2004. The track requires drivers and teams to be on their A game at all times, as wind and weather can dramatically affect the strength of a given setup or tire compound. Barcelona mixes a long, fast front straightaway with flowing curves early in the lap and a number of heavy braking and even blind corners before heading back to the finish line. – – Add Circuit de Barcelona-Catalunya to your digital landscape, by purchasing it from the iRacing store here: <LINK> Circuit de Spa-Francorchamps – (ALL) – The gain time checkpoints along the right-hander prior to the pit entrance have been adjusted slightly to keep cars off of the curb. – (ALL) – Fixed a course cut from driving on the grass at the Bus Stop chicane. – (ALL) – Grip on asphalt and astroturf runoffs has been reduced. Darlington Raceway – Fixed some visual popping issues with several towers. Daytona International Speedway – Fixed a gap in the fences at Turn 1. – Exorcised a ghost grandstand crowd who were using camera flashes. Daytona International Speedway – 2007 – (Rallycross Long) – The Start/Finish truss has been realigned with the actual Start/Finish line. Fairbury Speedway – NEW TRACK! – – Fairbury Speedway, a dirt oval, is now available for purchase! – – – Located in Fairbury, Illinois Fairbury American Legion Speedway is a banked quarter-mile oval known for hosting World of Outlaws and DIRTcar Sprint Car and Late Model action. FALS is one of the most popular dirt tracks in America, winning three DIRTcar Track of the Year honors and earning its way into iRacing after being voted in by a passionate fanbase. FALS’ signature event, the Prairie Dirt Classic, has run for nearly three decades and takes place at the end of July. The season runs from May to September with weekly competition. – – Add Fairbury Speedway to your digital landscape, by purchasing it from the iRacing store here: <LINK> Kokomo Speedway – The white tire barriers have been moved slightly, in an attempt to reduce the reported top-dominant racing strategies. Mount Panorama Circuit – Pit speed limit has been reduced slightly to remove an exploit during Qualification and Time Trials. Phoenix International Raceway – 2008 – (Rallycross) – The pit lane wall has been extended in order to protect the pit exit and prevent an excessively wide race line. – (Rallycross) – The Joker Lap wall-length has been extended slightly. – (Rallycross) – Some track grip has been removed from the Joker section to help reduce the likelihood of car rollovers. Pocono Raceway – Fixed an issue where a driver’s pit crew and war wagon where sometimes not aligned to the same stall. Silverstone Circuit – 2011 – (Grand Prix) – Fixed a gain-time checkpoint at the last chicane that was overlapping onto the red curbing. – (ALL) – The last two pit stalls have been removed since they were challenging to enter. Snetterton Circuit – Fixed an issue with track geometry along the back straight. Sonoma Raceway – (Rallycross) – Additional gain time checkpoints have been added along the hill to try keep racers on track. – (IRL, IRL 2007, & Long) – Animated pitstops have been enabled on these track configurations! South Boston Speedway – Fixed some visual issues including: – – An issue where a flagstand would pop into view when using LOW Detail settings. – – An issue where a building seen in Turn 1 could appear to be flashing. – – An issue where some bushes and trees were rendering in front of a fence instead of behind it. Watkins Glen International – Pit entrance barrels have been updated. – Garage textures have been updated. Wild West Motorsports Park – The color of tire marks on the track surface have been adjusted slightly.
  12. Automobilista 2 - the new & improved Formula ClassicYou may recall from the AMS2 intro trailer that we already have a few historical Mclaren F1 cars lined up for release in AMS 2 (a lot more to come on that front) - as exciting as it is to be bringing those great classics back to life in AMS2, we find it´s important to give them some proper competition to race against.Enters the new, improved and substantially expanded F-Classic series, going from one single model from AMS1 to a total of six, fully scratch built models, spread over 3 generations covering different regulations and engines ranging from massive 1400 BHP monters, to glorious sounding V10 and V12 3.5l with everything in between.This means teams will have unique performance and handling providing a lot more variety and very real challenges within these fictional series. Other fictional series from AMS1 will receive similar treatment for AMS2.Updating car and track assets for AMS2With AMS1 being limited by its 32bit architecture and some of its cars and tracks showing its age, porting them over to the Madness engine is far from a copy&paste move - all cars and tracks from AMS1 in fact need substantial rework to be suitable for the new engine, and with AMS1 featuring a roster of over 50 unique tracks and over 40 vehicle models, upgrading and exporting most of these into the new engine is by itself a project of massive scale. To the team´s credit we are not only managing it within schedule, but doing so parallel to development of new cars and tracks.We spent a good chunk of August focusing on doing these updates, ranging from creating new trackside objects, upscaling models and remapping textures to a complete top-to-bottom overhaul, to outright remodelling them from scratch in the case of the most dated assets.The upgrades while considerable may still alow sharper eyes to tell which are not quite to the same level of the fully scratch-made models, but they should hopefully be enough to reduce the difference to almost negligible, ensuring we retain a consistency across all cars and tracks, which is crucial on several levels.As in previous updates we´ve dedicated a lot of space to presenting how we have been going about upgrading old content and bridging the gaps from one engine to another - this has obviously been a big part of AMS2 development so far, in order to ensure it´s a natural progression from AMS1.This however will be it for talking about the familiar stuff - from next month onwards we´ll start presenting a bit more about what´s fresh incoming with Automobilista 2 - features, physics and of course, some of the new cars and tracks that will come on initial release and beyond - those taking part in the AMS2 Early Backing Campaign can be assured the funding boost is being put to good use That´s it for August! I´m out now to catch some of the ongoing track action and then to check out what´s going on at the Sim Expo - we just missed making it with Automobilista 2 this year, but Reiza is still present with some partners running Automobilista 1. If you spot me with an Automobilista 2 shirt walking about feel come say hello
  13. Greetings from the Nurburgring!Don´t get too excited yet though as this is not for a recon trip.. yet anyway just visiting the Sim Expo which is going on again this weekend, of course I had to find some time to wrap this update!August has been another very busy month - this is some of what we have been up to the last few weeks:Automobilista - Final DLC tracks & UpdateOur long overdue final AMS update is finally ready - those of you with access to AMS Beta can already enjoy v1.5.2, which among other things includes the two final DLC tracks - Donington Park and Snetterton, each selling for US$ 5.99 but free to those who already own the AMS Season Pass or Reiza backers on any current or past campaigns.Unfortunately the DLCs didn´t get submitted for review in time for Steam to greenlight it before the weekend, so release will remain on hold until Monday when it should finally be deployed.Both Donington Park and Snetterton have been modelled with the aid of LIDAR data and represent some of our finest work. They also bring our roster of british tracks up to a total of 5, all of which carry over to AMS2 and serve as a baseline for further very interesting brit-centric series... But we´ll get to that later In addition to the two brand new tracks, the final AMS1 update packs some extra values with some bug fixes and an extensive update to controller support, with wheels from all 3 main manufacturers receiving attention - highlights include support for the newer Fanatec Podium DD wheels and for a bunch of features from the latest Fanatec models. AMS v1.5.2 allows Logitech G29 - G920 owners to run the game from its main branch, no longer requiring a separate branch.While another hotfix for minor glitches that pop up post-release is likely, by and large this update marks curtains finally coming down for Automobilista, almost exactly 3 years after its v1.0 release back in August 2016. Automobilista exceeded our expectations in every way and opened doors for us to take bigger steps in the future, and for that we´re very thankful - but it´s the fact many of our fellow sim racers remain so engaged with it is what is most rewarding for us. We hope v1.5.2 is a proper send-off it and that people continue to enjoy it for a while longer!rF2 Bundle UpdateThe update for the rF2 Bundle is likewise wrapped for release but on hold for a few more days until S397 has a window to review and prep them for deployment. These cover mostly fixes for minor bugs reported since our last update a couple of months ago.E-Stock Over the course of August Reiza together with Stock Car Brasil promoted the very first E-Stock competition - the first official E-Sports event for the main brazilian motorsports series.The event consisted of a week-long Time Trial from which 10 top drivers earned a sit to a single multiplayer race along real drivers and other invitees, with the top prize for the winner being an Extreme P1 Seat. Due to logistics the event was restricted to Brazilians only, but it still proved an intense battle with top 30 in Time Trial covered by less than 1s, and the race itself a fierce battle between Gustavo Ariel and Bruno Fernandes, with the latter eventually coming out on top. The full race was streamed from the official series Youtube channel as per the link above.There is a lot of buzz for E-Motorsports lately and other series besides Stock Car are looking to explore this further to create venues for sim drivers to make the jump into the real series. Expect these to become regular fixtures next year with Automobilista 2.
  14. AUDI RS3 LMS TCR ON VIDEO, AVAILABLE FROM SEPTEMBER 4TH
  15. Updated to v2.058.23: Fixed error in championship manager when some driver was in Qual log, but not in Race log and "Team championship" option was set to "VehName". Filenames of all xml files removed by r2la are now logged in web2py/r2la_removed_files.log file. OP updated
  16. Pricing Pro Series GT V3 L – AU$1,340.00 (€815.00 – USD 901.73) + Shipping Product Features: V8 Supercar and FIA GT style pedal Set. Hydraulically Loaded Brake Load Cell Brake Adjustable Brake Preload Over Centre Loaded Clutch Adjustable Stroke Accelerator Pedal Adjustable Clutch Pedal Pad Fully adjustable Brake Pedal Pad 140kg maximum Brake pressure Heel Rise Plate Hi-Resolution Electronics Tough Powdercoat Finish USB Plug & Play
  17. andre

    DiRT Rally 2.0

    Ford Focus RS Rally 2001 & Subaru Impreza 2001 Available Ford Focus RS Rally 2001 The Ford Focus RS 2001 dominated the international rally scene in 2001, after two difficult seasons previously. The inline-four engine produced 300hp, this being coupled with the Focus’ highly advanced chassis and suspension tech. Max Power: 300 bhp Max Weight: 1230 kg Engine: 1998 cc, 4 cylinders, Turbocharged Gearbox: 6 Speed – Manual Sequential Drivetrain: 4WD Subaru Impreza 2001 Built and run by Prodrive, this Subaru was highly successful with the likes of Richard Burns and Petter Solberg at the wheel in 2001. The 300hp boxer engine produces a unique sound, loved by the fans and drivers alike. Max Power: 300 bhp Max Weight: 1230 kg Engine: 1998 cc, 4 cylinders, Turbocharged Gearbox: 6 Speed – Manual Sequential Drivetrain: 4WD
  18. Up until now, the new GTR game project is still somewhat of a mystery. Since the initial announcement, back in 2017, SimBin Studios UK has revealed hardly any details regarding the style and content of the game. The past two years they shared a handful of screenshots which may or may not represent the actual GTR3 work in progress.

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