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andre

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  1. andre

    F1 2023

    Official Gameplay Features Deep Dive
  2. v1.12.0 - Hybrid & P2P Widget Known limitation: 1. The current P2P mechanism is that if player has pressed P2P activation button during P2P cool-down duration(5s for BTCC), the cool-down duration will be extended. However the current game API does not output player's P2P activation button state, and when P2P enters cool-down duration, the available data from API can not tell whether player has pressed P2P activation button again, thus "P2P ready" color indicator would not match the actual P2P status in game under this situation. 2. After battery completely drained (0%), P2P can still be activated in game (and onboard dash screen will continue to count P2P activation time). However, when activate P2P at 0% battery, the game API data(motor state value) would always return "inactive" state, thus it is not possible for the widget to continue count P2P activation time. Note: The current P2P widget activation condition check options are set for BTCC, which are 15s max duration per lap, 5s cool down, minimum 3rd gear with over 120kph and positive throttle for activation. Those condition options can be customized in JSON file.
  3. Automobilista 2 V1.4.7.1 & Nürburgring Historic V1.4.6.4 -> V1.4.7.0 CHANGELOG CONTENT Tracks Added Nürburgring Historic 1971 featuring Nordschleife, Südschleife & Gesamtstrecke layouts (Part of Nürburgring DLC( Cars Added Stock Car Pro Series season 2023 GENERAL Fixed wear state of all tires being reset in pit stops when less than four tires are changed Fixed incorrect race 2 date for custom championships Fixed champ editor incorrectly showing +1 lap for pre race sessions Fixed track cut detection not working on some terrains (like the green area on the final chicane of Montreal) Full servers are no longer hidden in Multiplayer lobby Fixed rule preset selection issues when client doesn't have access to all DLC Fixed an issue that could lead to a crash if an unknown class was encountered in lobby list Servers are now hidden from lobby list if it can be determined they contain content the client does not have the 3rd party content installed UI & HUD Fixed white pixel in upper left of TTotW menu PHYSICS Adjusted tire treads for all RWD TC Vintages & GT Classics; Adjusted carcass heating for BMW 2002 Further adjustments to extreme, intermediate, wet & slick tires handling of water on a wet track, correcting various inconsistencies AI Fixed bug where the AI drivers would choose the race starting tyres based on the weather of the previous session F-Ultimate Gen2: Adjusted AI differential to fix inside tire smoking out of slow corners F-Retro Gen3: Further AI calibration Copa Truck: Fixed instant engine failure for some AI drivers during standing starts AUDIO Adjusted tire skid and scrub sound for BMW 2002 Turbo, Corvette 73, Lotus 23 and Mini Cooper S 1965 Revised starter timing and starter sound for: F-Vintage Gen1 M1, F-Vintage Gen2 M1, Lotus 49C, Brabham BT26A, Brabham BT44, Brabham BT52, F-Retro V8, Lotus 72E, McLaren M23, Brabham BT46B, Brabham BT49, F-Retro Gen2, Lotus 79, Brabham BT52, F-Retro Gen3, McLaren MP4/1C Corvette GTP: Corrected tire sound effects Brabham BT52: Fixed missing starter sound & adjusted starter timing TRACKS Bathurst 1983: Expanded track side crowd density Kyalami Historic: Corrected csm garage building wall material VEHICLES F-Classic Gen4: Fixed driver position in M1 & M3 F-Vintage: Fixed low riding looking cars in Gen2: Adjusted tachometers for all models F-Inter: modified interior texture for outside view to match the cockpit screen User Livery Overrides: Added Cadillac DPi, Group A touring cars , GT Classics and Vintage Touring Cars Tier 1 and 2 helmets and race suits; Fixed BMW M1 Procar & Porsche RSR 74 helmets and suits; Fixed materials for Ginetta G58 BMW 2002: deleted right wiper artefact on the chassis 3d mesh Added cracked glass effects for crashes in cars with glass windshields Caterham Supersport: Add correct badge and headlights Brabham BT49: Fixed cockpit tire bug V1.4.7.1 CHANGELOG GENERAL Fixed occasional CTD when viewing cars from trackside camera Helmet liveries from specific drivers are now excluded from the random pool of helmets for other drivers that don't have one assigned Fixed an issue where the player driver would use a random helmet livery instead of the assigned one Fixed an issue where the AI drivers would be loaded with the wrong helmet liveries in saved replays, multiplayer and championship mode Championship Editor: Fixed a potential crash when exiting class selection screen and add proper guidance that at least one class must be selected Altered some default values (for G-Wheel) and improved / lowered on center knock that is felt with some cars (g-wheel) UI & HUD Fixed FR next compound button on Edit Strategy page AI Copa Truck: Fixed instant engine failure for some AI drivers during standing starts AUDIO Increased volume for ignition sound effect Wastegate sound is now prevented from playing when RPM's are too low Shortened engine shutdown sound timer; Prevented artificial engine sound volume bump for a more natural sounding startup Mini Cooper: adjusted external sound for player and AI cars, adjusted starter timing and starter sound. Stock Car Pro Series: Fixed incosistent tire sounds for Stock Corolla '21, '22, 23 TRACKS Nürburgring 1971: Completed artwork for release and fixed reported issues Cascais 1988: Fixed LOD on animated 3D crowds VEHICLES F-Vintage Gen2: Corrected tachometer orientation McLaren MP4/5B: Corrected steering wheel position for better cockpit display visibility; Fixed rear wing disappearing at a distance V1.4.7.2 CHANGELOG GENERAL Further adjustments to G-Wheel damping AI Updated AI lines & corridors for both Nürburgring Südschleife & Nordschleife AUDIO Mini Cooper S '65: Revised starter sound & timing, fixed AI/replay car onboard sound incosistency Lotus 23: Fixed incorrect onboard sounds from AI/replay car Ginetta G40: Adjusted starter sound & timing TRACKS Nürburgring 1971: Minor art updates & trackside objects LOD adjustments; Added more 3D animated marshals; Adjusted TV cameras VEHICLES McLaren Senna: Optimized liveries to take up less disk space
  4. Content Roadmap for 2023 We’re very pleased to say that we are formalising our content release strategy for 2023 onwards, so you’ll know exactly what to expect from Raceroom through the year. From now on, you can expect regular pack releases every three months, around the end of each quarter, neatly interspersed with tailored drops of single cars, tracks or series livery updates. This means you can expect to see new content about every six weeks. As ever, each new release will tie in with exciting online esports competitions and events. Each pack will contain multiple cars – and sometimes tracks – curated around a particular theme. We’ll always try to introduce new cars that either strengthen existing classes or provide a new class that we think will bring something new and exciting to Raceroom. This year’s three remaining pack releases will be at the beginning of July, the beginning of October and then our usual pre-Christmas special release. The intermediary content will be smaller, very affordable releases, typically of individual cars or the latest new season livery updates for key championships. Following on from our On The Edge pack release at the beginning of April, in around five weeks you’ll be able to get your hands on the first of the new intermediate releases. We’re extremely happy to announce that it will be the new BMW M4 GT3, which will ship with a whole range of liveries from the international series it runs in. This will be followed in July by the second of this year’s quarterly packs, which will be geared around some officially-licensed Porsche content. This pack will star their new GT3 racer, the 992-model 911 GT3-R, which when added to the M4 is another boost to our already strong GT3 class. The GT3 will be accompanied by the latest generation 911 GT3 Cup (represented by official liveries from the 2023 Carrera Cup Germany Championship) and a real classic in the shape of the 944 Turbo Cup from the mid 1980s – the latter rocking some particularly old school liveries! The next main quarterly pack release, due in October, will see the release of a touring car themed pack based around the release of an iconic street track: Circuit De Pau Ville in the south of France. Pau is an absolute classic and a star of our old Race touring car game series: we’ve wanted to bring this into Raceroom for a long time – and we thinks it’s going to be worth the wait! We’re also still committed to touring cars, and there will be some exciting news to reveal on that front over the coming months. We’ll bring you more details on the remaining intermediate releases in the very near future: we've got a lot of fantastic content in the pipeline. Of course, we also keep a close eye on the community, and will always try and steer content themes around what we see people are asking for. We’ll also be delivering regular physics and general development updates over the coming months. Watch this space for more details!
  5. ABB FIA Formula E – Gen3 Car Formula E Gen3 Car User-Guide Required Controls There are two new controls you’ll need to map: Increment Electric Motor Map Decrement Electric Motor Map You’ll find these under the electronics tab. You’ll also need Arm Attack Mode, if you don’t already have that mapped. Going from left to right, we have: Engine mode. The engine mode is in red, there are four total modes, 100kW, this is for safety car periods, 250kW, this is not normally used, 300kW, this is normal race power, and 350kW, this is automatically used with attack mode. SoC and Battery bar. This will show your battery amount in a number, and a bar to show how much battery remains. If you change your ‘Battery Units’ setting, it will display the remaining amount in kW, or percentage, depending on your choice. M Temp, this is the temperature of the motor. Speed, this shows your current speed. Brake Temp, this shows your front brake temperatures, there are no rear brakes, so we have no need to display those. Previous, this shows battery used on the last lap. Purple box, this will show your current lap time. Bias, this shows brake torque bias. Tire Temp, this shows the current temperatures of the tires. Target, this shows the amount of battery you can use per lap to make the end of the race. Note, this will be blank in practice sessions. Gear, this shows what gear you’re in. Batt Usage, this shows the amount of battery you’ve used this lap. The number can go negative if you regen more than you use. White box, this is the lap time delta. Regen bar, this will show how much you’re regening.
  6. 2023 Q2 Update and DLC Released General Fixed assigned Screenshot button not working in UI in Retail Fixed Photo Mode depth option not working Linked Photo Mode Screenshot Format and Depth saving to player.json setting Removed non functional copy to clipboard screenshot player.json setting Disallow assigned Screenshot button in Photo Mode Allowed toggling of showroom background in Retail (via key 1 or via button). Added player.json setting “showroom background” for default state of rendering background. Added Sideview UI showroom for taking screenshots of cars for icons. Fixed UI resolution not setting correctly when switching from Windowed to Borderless in Game. Fixed crash when changing resolution options in VR Fixed intermittent crash when installing content CONFIGURATION APPLICATION Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change. Setup a VR specific config file. This file will copy from the default file on first run of VR. Allowed the option to configure multiple files from the config application Fixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changes Fixed windows version reporting in config app Updated displaying of PC Specs to show only relevant information in config app Removed various unused settings from config file Physics Ensured that results files / ai report battery state when it’s the primary energy source Various fixes for battery energy consumption Graphics Updated Dashboard Elements Shader to use IBL Setup for better lighting Added LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs. The game will auto reassign these. Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same background Added Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLocked Added various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap Updated Moddev Tweak Bar displays for new options Updated method for sharing if a rain light is active over network, to ensure better consistency when it is used to show in the pit lane, battery regen or due to the weather. Enable rain light when battery is harvesting on throttle. Use CockpitInfo.ini params to configure: RegenLightRequireThrottle=1/0 (requires higher throttle than brake) RegenLightMinPowerWatts=15000 (requires 15kw regen to show the light) AI Reworked AI throttle behaviour Less overshooting, more controlled deceleration Improved acceleration with less wheelspin Improved corner exits Eliminated even more sources of oscillation Improved laptimes for certain vehicles Pit speed limit won’t be overshot Stop positions (grid, pit box) will no longer be overshot Reworked AI reaction to other vehicles (road courses) AI will now properly slipstream other vehicles Overtaking occurs if AI can achieve overlap before the next corner, otherwise the AI will save fuel Multiclass: Faster classes will no longer slow down when trying to overtake slower classes Multiclass: Faster classes avoid overtaking unless they can get fully past before the apex Multiclass: Faster classes will attempt to carry more momentum, and lift off early if no overtaking opportunity exists AI will now be more cautious when other cars are around AI can now use more of the space following other cars, for proper drafting behaviour More cautious when yellow flags are ahead or under FCY Player and other cars will no longer be rear ended unless a sudden unexpected lane change makes a reaction impossible When cars ahead are in a fight, AI will now set up for an overtake on corner exit AI won’t hesitate to go 3-wide if the situation allows for it, but will pull out before the next braking zone if an overtake seems too dangerous Less incident prone with large grids HUD Updated Default HUD with multiple options for different element combinations Added Battery State & Usage options, as well as LEDs for P2P and Battery Fixed HUD only rendering one gauge correctly Added Throttle, Brake and Clutch gauge options to HUD Added ability to change text colour in MFD in HUDs UI Added Battery Unit setting (Percent or kW(h)) Fixed multiplayer joining getting triggered again after changing graphics settings and restarting when joining with +connect Package Management Server now verifies that connected clients own the content they are using Modding Map Converter Updates Now checks for file updates every 500ms. -f (force all textures to update) command will only run once and exit. -o (once) command will only run once and exit DDS files are only copied from source folder on first pass. Improved output display with more information. Mod Dev\Scene Viewer Added extra lighting debug information for fog and direct light direction Added toggling of shadow groups via shadow key (U) in scene viewer. Only allow one instance of the Scene Viewer to be open at a time (fixes issues with accessing Material Editor when previous instance doesn’t exit for some reason). Added missing Limit Path option to Static Cameras in Camera Editor Material Editor Updates Added ability to set blend modes per material Added ability to set texture options for chroma and no detail reduction. Known issues AI will fail to line up for FCY Formation lap speeds are capped too low, so if the grid gets pulled too far apart, the back will fail to catch up in time AI aren’t particularly good at evading cars parked on track and will slow down considerably, sometimes just lining up behind them AI behaves badly when there is a large performance delta between cars Auto Shifting on the FE Gen 3 will not shift out of neutral
  7. 2023 GT World Challenge DLC Pack The 2023 GT World Challenge DLC for Assetto Corsa Competizione is OUT NOW on Steam! Experience the flow of the Circuit Ricardo Tormo, Valencia along with three new cars: • Ferrari 296 GT3 • Porsche 911 GT3 R (992) • Lamborghini Huracan GT3 Evo2 Find the new content through the "Open Series". The 2023 #GTWC official season will have its own section later this year! Load up Steam, get the DLC, download the update and get on track! Also coming to PS5 and Xbox Series X/S later in 2023 Update 1.9.0 GENERAL: - Added Circuit Valencia Ricardo Tormo as DLC content. - Added new Lamborghini Huracán GT3 EVO2 as DLC content. - Added new Ferrari 296 GT3 as DLC content. - Added new Porsche 911 (992) GT3 R as DLC content. - Added a batch of new liveries for the 2023 GTWCH season. GAMEPLAY/UI: - Added controller preset for Moza steering wheels. - Added support for new DLC track content in custom championship (via Open Series). - Fixed track selection not respecting user-defined order in Open Series championship mode. - Adjusted AI skill level for a number of gold and platinum-ranked drivers. GRAPHICS: - Fixed an issue with certain cars receiving an incorrect visual offset in their pitstop position. PHYSICS: - Updated Mercedes AMG GT3 EVO with latest advancements, features, and more. - BOP work - Improved tyre model - Improved tyre flex - Improved tyre heat generation - Improved tyre rolling resistance simulation - Improved tyre footprint simulation - Wider tyre pressure range (slicks 26-27psi) - Wider tyre temperature range (slicks 70°C-100°C) - Improved bumpstops simulation - Improved suspension end of travel simulation - Improved dampers simulation - Improved electronics logic (TC1, TC2, ABS) - New variable engine braking simulation (Huracan EVO2) - Improved aeromap simulation on yaw and roll.
  8. [Assetto Corsa] Formula Hybrid®️ 2023 by Race Sim Studio Formula Hybrid® 2023 released - RaceSimStudio
  9. andre

    Rennsport

    RENNSPORT - FIRST LOOK CLOSED BETA ESL R1 BUILD
  10. Tim Wheatley Joins Straight4 As Head Of Licensing & Community Management Straight4 Studios - Tim Wheatley (Head of Licensing & Community Management)
  11. Assetto Corsa 2 Coming in 2024 Everything we know about Assetto Corsa 2 so far Assetto Corsa 2 Scheduled To Launch In 2024 - Insider Gaming (insider-gaming.com) Paolo Ghibaudo, RBR-Online Developer, Joins Kunos Paolo Ghibaudo, RBR-Online Developer, Joins Kunos | RaceSimCentral
  12. andre

    F1 2023

    F1® 23 | Official Reveal Trailer
  13. BMW 330 BTCC v1.19 Added hybrid system to 2022 car Added hybrid HUD for 2022 car Small update on the exterior sounds, adding some more volume Updated AO maps Updated metal material Ford Focus BTCC v1.33 Added hybrid system to 2022 car Added hybrid HUD for 2022 car Updated AO maps Updated metal material Hyundai i30 BTCC v1.37 Added hybrid system to 2022 car Added hybrid HUD for 2022 car Updated AO maps Updated metal material Infiniti Q50 v1.39 Added hybrid system to 2022 car Added hybrid HUD for 2022 car Updated AO maps Updated metal material Toyota Corolla BTCC V1.49 Added hybrid system to 2022 car Added hybrid HUD for 2022 car Updated AO maps Updated metal material Vauxhall Astra BTCC 1.03 Added hybrid system to 2022 car Added hybrid HUD for 2022 car Updated AO maps Updated metal material
  14. Q1 2023 Update and DLC Released Client: 10601581 Dedicated Server: 10601594 General Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point. Vehicle option for brake repair in a pitstop Added “+VR” command line option to launch the game using VR. Added new steam option when starting game. Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI. Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use Reintroduced adjustable steering rates Added selection for gamepad steering filters Made both steering filters adjustable independently Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates Made new steering sensitivity filter more direct Server keys are now machine independent and can be shared between any machines Track Limits Scale certain factors of scoring down when we go less than a third of the track width off track. Fixed a rare possibility of cuts not being scored. Added extra data to logging & ModDev Debug mode Cinematics Added soft blend when changing selected vehicle Added ability to hold current camera Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at. Added camera group tracking for cars traveling close together, by default in race sessions only. Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line. Reduced strength of shake effect on cameras with this enabled. Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras. Added acceleration and deceleration to Freelook for smoother movement. Added the ability to load custom cameras from Userdata\Cameras Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location. Photo Mode Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode. Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving. UI accessible from replay screen, with full configuration options and key hints. Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode. Physics New electric motor implementation (used for btcc cars) including Electric Motor map Added to onboard controls (not in gui yet) Regeneration map Added to onboard controls (not in gui yet) Push to Pass map Added to onboard controls (not in gui yet) Plugin API updated to include physics output (also see plugin example): Battery charge torque rpm motor temperature water temperature (if applicable) motor state (inactive, propulsion, regenerate) Updated p2p system with new options to accommodate btcc: time limit per lap minimum gear activation requirement minimum time between activations turn off when crossing start/finish Fixed bug where SteeringInnerTable wasn’t always properly applied Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again. Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup Fixed temporary boost not taking into account session boost limit Graphics Improved visual progression of wet road with a more linear progression. Added new IBL Water Shader which uses SSR for more accurate reflections. Added motion blur. Fixed various stutters with cloud movement in replays and online Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually. Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops). Tweaked PostFX profiles for more realistic depth of field on broadcast cameras AI Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed. Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions. Fix for AI being prevented from passing when pitting in on a race lap Fix for AI running into the back of other vehicles HUD Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent. UI Fixed being able to set race laps to below 2 in single player session settings. Fixed the singleplayer quick event page layout being broken sometimes on page load. Added new “Cinematic cameras” tab in Settings → Assign controls This tab holds new cinematic settings along with previously existing assignable controls Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls Made the hitbox for checkboxes in the content screen table slightly bigger Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’ Corrected various camera control help tips Package Management New system to allow store items to be unsubscribed / resub scribed through the UI Packages can be download in the background without blocking the UI Packages in the content management are grouped by workshop or store item The install UI can be minimized when downloading content Package states now show as orange when an operation is in progress Content you don’t own can now be installed from the content management page On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item You can spectate on any race even if you don’t own anything assuming the content is installed You can only race in cars that you own on tracks that you own When joining a server cars you do not own will be grayed out When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own Added information about required content to join the server on the join error page Greyed out entries with cars you do not own in the spectate popup Disabled “Resume” replay button for entries with car you do not own Modding Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline. Added IBL Water Shader which uses SSR for reflections Fixed occasional glitchy car tracking in camera editor Updated ModDev to load RCD files from Vehicle folders AI Editor Improvements: Allow the removal of multiple paths in one go More consistent AIW path adjustments Fixed editing of pit paths wp positions Fixed updating of path positions when editing waypoint positions Added fuel to various ModDev debug screens (Driver and Vehicle screens) Added new cockpit elements: BoostMotorTempDigit BatteryLevelDigit P2PActivationsThisLap P2PActiveTimeThisLap P2PACTIVE_LED P2PAVAILABLE_LED Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same. Known issues Cancel updates button is unresponsive Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects Motion blur is disabled for cockpit cameras Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track. Q1 2023 Update Highlights Announcing Photo Mode and Cinematics Upgrades
  15. andre

    iRacing

    iRacing First Look - Jerez and Ray Race Cars Formula 1600
  16. Aston Martin Vantage GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Higher car inertia Lower CG More aggressive downforce drop off from yaw for rear wing and diffuser Recalculated differential locks Recalculated anti-roll bars Softer rear springs Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight, BoP adjustment: +25kg weight Audi R8 GT3 2018 v3.51 Added new TC and ABS systems Unlinked TC maps Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Adjusted car inertia Higher maximum packer stack Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +25kg weight Audi R8 GT3 2020 v3.51 Added new TC and ABS systems Unlinked TC maps Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Adjusted car inertia Higher maximum packer stack Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +45kg weight, +2% engine performance Bentley Continental GT3 2017 v3.51 Added brake pressure smoothing Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: -10kg weight, -4% engine performance Bentley Continental GT3 2020 v3.51 Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Increased engine inertia Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +10kg weight, -2% engine performance BMW M4 GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Higher car inertia Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +25kg weight, -5% engine performance BMW M6 GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: -10kg weight, +2% engine performance Callaway Corvette C7 GT3-R v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Higher car inertia More aggressive downforce dropoff from yaw for rear wing and diffuser Higher maximum packer stack Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +10kg weight, -3% engine performance Ferrari 488 GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Higher car inertia More aggressive downforce drop off from yaw for rear wing and diffuser Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: -2% engine performance McLaren 650s GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Slightly higher CG Higher roll inertia Higher maximum packer stack More aggressive downforce dropoff from yaw for rear wing and diffuser Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +30kg weight McLaren 720s GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Higher maximum packer stack Slightly higher CG Higher roll inertia More aggressive downforce drop off from yaw for rear wing and diffuser Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +20kg weight, -3% engine performance Mercedes AMG GT3 v3.51 Added new TC and ABS systems Added new GT tyres Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Reworked suspension Added mandatory stack of bump stops (means, less damper travel on compression) Correction to car inertia More aggressive downforce dropoff from yaw for rear wing and diffuser Updated steering animation Small tweaks to front wing ride height and rake sensitivity Added TC and ABS lights to cockpit Updated tire materials to latest technology +10kg to driver weight BoP adjustment: -3.5% to engine performance, -5% to aero drag Porsche 911 GT3R v3.51 Added new TC and ABS systems Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Added new GT tyres Added TC and ABS lights to cockpit Higher car inertia More aggressive downforce dropoff from yaw for rear wing and diffuser Updated tire materials to latest technology +10kg to driver weight BoP adjustment: +15kg weight, +2% aero drag Radical RXC Turbo GT3 v3.51 Added new TC and ABS systems Added separate adjustment for rear brake cooling ducts Added gear shift protection Added new sound engine Added tender springs Added new GT tyres Added TC and ABS lights to cockpit More aggressive downforce dropoff from yaw for rear wing and diffuser Higher maximum packer stack Updated tire materials to latest technology +10kg to driver weight BoP adjustment: -10kg weight, +5% engine performance All GT3 v3.55 New default setup Now in GT3 folder in UI BOP Updates GT3 BOP Aston Martin: 0 Audi 18: -5 kg Audi 19: -3 kg Bentley 2017: -5 kg Bentley 2020: +8 kg BMW M6: -5 kg BMW M4: +15 kg Callaway: +5 kg Ferrari: -5 kg Mercedes AMG: -30 kg McLaren 720: 0 McLaren 650: -5 kg Porsche 911: -5 kg Radical: None, awaiting fix
  17. Portland v1.10 Track Limits review including fix for issues on last turn. Fixed minor terrain gap Fixed minor sound error Fixed AI Clipping pit box when exiting rear paddock SSR Water Shader Update Minor LOD Optimization
  18. andre

    Zandvoort

    Zandvoort v2.62 SSR Water Shader Update Updated advertisements Minor LOD Optimization
  19. v2.06 - Further tweaks to dry & wet & puddle map, smoother transition, more fidelity. - Fixed mountain mist brightness. Fog & mist now blends more naturally with the scenery.
  20. v2.03 - Further tweaks to wet & puddle map for better transition & more details. - Small correction to road AO specular map. - Less specular strength from airplane propeller blades.
  21. 1.11.0 (2023-02-16) Major Update This update adds 3 new widgets, many new stuff and frequently requested features, significantly optimized GUI with 50-60% less CPU usage. General Added "column_index" option for most widgets. Added "text_padding" option for most widgets, which sets text edge padding value that multiplies & scales with font_size. This option affects how compact widget looks. Default is 0.2 for most widgets. Added individual font & background color options for most widgets. Each info display can be individually disabled for most widgets. [New]Brake Widget Separated Brake temperature info from Temperature Widget to the new Brake Widget. [New]Show average brake temperature of current lap that calculated in realtime. [New]Highlighting average brake temperature from previous lap after crossing start/finish line. Show/hide degree sign for maximum compact looking. Added "leading_zero" and more options in JSON. Engine Widget [New]Added horizontal layout. [New]Added "turbo_pressure_unit" option (bar, psi, kPa) in JSON, default is bar. [New]Added Fahrenheit unit for temperature display via "temp_unit" in JSON. [New]Flag Widget Separated flag, pit status, start lights info from Gear Widget to the new Flag Widget. Show pit timer, and total amount time spent in pit after exit pit. Show low fuel indicator when fuel level is below certain amount value. Show speed limiter indicator. Show yellow flag indicator of current & next sectors. Show blue flag indicator with timer. Show race start lights indicator with light frame number for standing-type start. Show race start countdown timer for standing-type start. Two layouts option (vertical & horizontal). Force Widget [New]Added horizontal layout. Fuel Widget [New]Added "low_fuel_lap_threshold" option in JSON. Gear Widget [New]Added "neutral_warning_speed_threshold" option in JSON, which sets speed threshold value for color warning when gear is in neutral and vehicle speed is higher than the threshold. Speed unit in meters per second. Default value is 28, which is close to 100 kph. This option is helpful for situation where player mis-shifted gear into neutral at high speed. Added "show_speed_limiter" option in JSON, which can be turned off. Instrument Widget [New]Each instrument icon can be individually hide in JSON. Pedal Widget [New]Added "show_brake_pressure" option in JSON that shows brake pressure changes applied on all wheels, which auto scales with max brake pressure and indicates amount brake released by ABS on all wheels. This option is enabled by default, which replaces game's filtered brake input that cannot show ABS. Pressure Widget [New]Show percentage brake pressure of each wheel. Tyre load ratio is now calculated against sum of all wheels load. Reworked layouts (vertical & horizontal). [New]Added "show_caption" option in JSON. Relative Widget Removes brackets from combined driver name if name is empty. Sectors Widget Removed unnecessary "show_best_sector_time" option, always shows each best sector time if available. Steering Widget [New]Added "scale_mark_degree" option in JSON, which set gap between each scale mark in degree. Stint Widget Removed "fuel_unit" option, now uses fuel unit setting from Fuel Widget instead. [New]Suspension Widget Separated Ride height & Rake angle info from Wheel Widget to the new Suspension Widget. [New]"ride_height_offset" option is now available for all wheels. [New]Separated warning color options as "warning_color_bottoming" for Ride height and "warning_color_negative_rake" for Rake angle. [New]Added "show_caption" option in JSON. Temperature Widget [New]Added "ICO_mode" option which shows full tyre temperature display mode (inner/center/outer). [New]Added "show_innerlayer" option which shows tyre inner layer temperature. [New]Added "show_tyre_compound" option which shows tyre compound index letter (front/rear). [New]Show/hide degree sign for maximum compact looking. [New]Added "leading_zero" and more options in JSON. Removed Brake temperature info. Timing Widget [New]Show current session best laptime from all vehicle classes, with additional option to show laptime from same vehicle class only (default ON). [New]Each info prefix text can be customized or hide in JSON. Removed double lines horizontal layout. Wear Widget Adjusted options naming in JSON. [New]Added "show_caption" option in JSON. Weather Widget Moved "Dry/Wet" label to wetness bar. [New]Show/hide percentage sign for maximum compact looking. Core Optimized GUI update methods for all widgets with over 50% less CPU usage. Auto sorts all options in JSON file according to default setting template for better readability and consistency. Add Linux instructions to README.md (by Bernat). Improved various calculation. Fixed setting loading errors. Fixed a hanging problem if no widgets enabled while exiting APP. pyRfactor2SharedMemory library Fallback to mID matching if mIsPlayer fails to retrieve player index. Add additional auto restart condition check for sharedmemory mapping. Misc Updated customization guide with new configurable options for each widget. Updated feature.md. 1.11.1 (2023-02-20) Core Add delayed setting saving method that limits to one save operation for a given period. Now verifies setting file after saving, and retries if errors found (3 attempts).
  22. Updated to 2.1.014. Fixed a bug in car identifier selection for GT3 cars. Added latest S397 track names to automatic country/flag id database. OP updated
  23. TinyPedal 1.10.1 (2023-01-14) Core Fixed invalid deltabest & fuel data filename that contains special characters, which would cause saving & loading error. Improved calculation for cruise, pedal, pressure, temperature, wheel widgets.
  24. F1_1986_1988_Historic_Edition_Tracks by oliver_ray All the tracks where originaly made by Carrera4 for Rfactor1. Brands hatch converted by Philrob and Crustycrab. Osterreichring by senormen. All credits to them for the hard work done and to let me mod. Finally, i'm so proud to release this final version of this mod. After a long, long, wait, all the 18th tracks are done now. This track pack include all the 1986 and 1988 Formula One Season ! -Silverstone -Suzuka- Jacarepagua - Jerez - Imola - Monaco - Spa Francorchamps - Montreal - Detroit - Paul Ricard - Brands Hatch - Hockenheim - Hungaroring - österreichring - Monza - Estoril - Mexico - Adelaide About this mod and my work : pushing these tracks in the next tech New textures Some new objects All PBR shaders Puddles maps Add a complete rework of the cameras (80's style) working AIW path for both f1 1986, 1988 mod and fastest generic lane to name a few. etc... Last but not least, all tracks now have a more personnal feel and all the road meshes are done to simulate laser scan variations. Yes, you will have some sparks if you go low suspension and/or high fuel. After about 3 years of work, i'm so proud to let you drive those tracks and give carrera4 original mod this complete overhall. Steam
  25. F1_1988_Historic_Edition CARS by oliver_ray This mod is the historical update of the legendary 1988 cars from carrera4, all credits to him first! I consider as a priviledge to make this old mod the fresh look and justice he deserves. Anyway, Doddynco and i, we work together to create an Historic version with alot of new features. (see each mod descriptions of the collection. About my work for this mod : - All new pbr textures - Rework of physics (The spin problem is corrected, but still you have to use "Heel and toe technique" to avoid some torque effect as it was with those big powered engines. ) - Tyres rework and performances balanced for great ai competition at any difficulty levels. - Some sound bug corrections - Talent file for all drivers to match real balance Steam

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