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spyder

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  1. Latest Build Update rFactor 2 - 1.1112 Now Available! Steam Build IDs client: 3957575 Changelog: - Fixed a depth ordering issue that showed up with the distant mountain range in Mountain Peak, an old ISI made track. - Fixed an issue with the transparent trainer being totally invisible. - Fixed a small bug that crept into the Pimax VR support we just added, causing issues on the cockpit rendering using Vive. - Small internal MAS library improvement.
  2. Roadmap Update June 2019 Surprise, surprise! Let’s do the roadmap a week early, at the start of the actual Steam Summer Sale! Summer Sale There’s quite a few packs on sale this summer, more than we ever had, so let’s go over them! And of course, rFactor 2 itself is on sale as well! We have three car packs on sale. The GT3 Power Pack and Endurance Pack are both 50% off, and the latest GT3 Challengers Pack has a 33% discount. Our first ever laser scanned track, that set a benchmark for future high quality tracks, Sebring, has a 30% discount. A 25% discount was applied to the Formula E Race bundle, featuring the Gen 2 car as well as two, highly accurate tracks: Monaco and Hong Kong. Our partners at Reiza Studios also have a special surprise for the summer. Not only are all three of their packs (the full pack, the car pack and the track pack) on sale, they also provided some fixes for the MCR 2000 as well as two brand new layouts for Imola, doubling the number of layouts available! The existing layouts, the classic, dangerous 1972 layout surrounded by nearby barriers and the current configuration, fully adapted to modern standards but still retaining a lot of the unique challenges that made it famous are now augmented by the 1988 layout that introduced a few chicanes and the subsequent 2001 layout with further modifications and chicanes. I think it’s fair to say that this track can now be adapted to suit a car of any age! Of course, you get both new layouts for free if you’ve already bought Imola before! Just check the workshop for updates. Last but not least, our partners at KartSim have put their package on sale at 50% off, a great opportunity if you want to get into karting. Tatuus We know we know, it’s been a little while…. open wheel fans have been sitting at the window longingly looking into the distance hoping for a sign. But wait no more, we are pleased to once again give you ‘open wheel’ aficionados something to get your pulse ‘racing’ again. So start getting worked up right now, because the Tatuus pack arrival is imminent. This punchy bundle of six unique open wheel Tatuus cars that includes the Tatuus F.3 T318, the Tatuus MSV F3-016 (aka British F3), the Tatuus PM-18 (Pro Mazda), the Tatuus USF-17, Tatuus F4 T014, and the Tatuus FT-50, will hit the ground wheels spinning on Thursday this week. And one more thing, the Tatuus pack and all of it’s cars will be ‘free’ on the Steam workshop for everyone to enjoy! New Build We’ve also just released a new build with some fixes and new features in it. VR Features We basically added two new things. Support for “IPD” or “World Scale” adjustments, which allow the fine tuning of the distance between the eye cameras in game. Some headsets have hardware controls for this too, but due to popular demand from people in our community we added this as a software feature too. This adjustment allows changing stereo separation strength, which leads to different perception of VR image and in some cases increases comfort. We’ve added key bindings to increase, decrease or even reset the IPD so you can map those and make adjustments while sitting in the cockpit (don’t adjust and drive though!). The second feature we added is for users of the Pimax (and possibly other similarly constructed headsets). It allows you to enable or disable a specific projection mode that respects the orientation of the displays in the headsets. On the Pimax they are canted. Setting this feature, that for now needs to be changed in the player.json text file, to “1” enables this new option for Pimax. As a side effect, rendering on Pimax becomes roughly 25% more efficient, which is a nice bonus. Below is an overview of both settings as they appear in your player.json: "VR IPD Scale": 1, "VR IPD Scale#": "VR IPD Scale: Adjusts IPD distance between eyes. 1.0 = default IPD distance, as reported by the HMD, below 1.0 = reduce, above 1.0 = increase", "VR Projection Mode": 0, "VR Projection Mode#": "VR Projection Mode: 0 = default, 1 = not in-plane displays HMDs", Changes Other, smaller changes are: We’ve fixed a problem with our RSS based news feed in the old launcher (news failed to show up at all, should be back again now). The showroom was not correctly showing up in VR, now it’s back to normal. Temporarily we’ve disabled the heat haze effect as it was rendering incorrectly. We are working on a proper fix, it will be back soon. We’ve made some improvements to how our light probes are updated when jumping around in a replay between different times of day. Road to Le Mans The sign up for the qualifying races is going into the final hours, deadline is 15:00 CEST on the 26th of June. With qualifying races held this weekend the current 78 entries will fight to get into the final 45 spots. Oreca, BMW, Corvette and Porsche will race side by side for the ultimate glory. We will be crowing the 2019 winners of Le Mans when the race ends Sunday, July 7th. As mentioned this race features our Endurance pack, which is on sale now. There is practically no excuse to not enter this epic event. Try out our recently released Le Mans laser scanned track. It can’t get any better than this! That’s it for now. Enjoy the summer!
  3. Προς το παρόν τα μοτέρ δεν μας τα αποκαλύπτουν μάλλον είναι ευρωπαικά, τουλάχιστο το ultimate έχει αυστριακό μοτέρ δεν θυμάμαι τη μάρκα και απο χρήστη που είχε το Bodnar το ultimate είναι καλύτερο όπως και το Pro είναι καλύτερο απ'το δικό μου στο rF2.
  4. Ναι αλλά μόνο στον αγώνα που πρωτοεμφανιστήκανε μπορούσες να τα πάρεις χωρίς ποινή, κι εγώ θα έπαιρνα Alpine αλλά είναι αργά...
  5. Endurance Pack Update - Update to force "Low Downforce" upgrade for Le Mans. Porsche 991RSR GTE v1.79 Corvette C7R GTE v1.83 BMW M8 GTE v1.63 Norma M30 LMP3 v1.77 Oreca 07 LMP2 v1.63
  6. Le Mans 24h Release! Just a few weeks ago, in our latest roadmap, we announced that Le Mans was coming to rFactor 2. Now, on the weekend that the 2019 edition of this famous 24h race is held, as the real cars pass the checkered flag after yet another memorable race, the racing won’t stop! We are proud to announce the release of the Le Mans 24h track, available immediately! For those of you who can’t wait, here’s the link to the store, where you can buy your copy of the track right now and start driving! Background The story of the creation of this iconic track goes all the way back to the days when Studio 397 was founded, almost three years ago now. I guess, when we chose the name of our company we already showed our intention. Being new to the game obviously meant that we had to first introduce ourselves to the Automobile Club de l’Ouest (ACO) and build a relationship with them. Such things always take time. Over the first two years, we met regularly, explained our ideas and plans, and listened to their feedback. In that same time period, we also entered into discussions with various other tracks and car manufacturers and showed that we were serious about making rFactor 2 the most realistic racing simulation for everybody who enjoys the experience of driving race cars. All these things led to a licensing agreement, roughly a year ago, that all parties were happy with. Just in time too for doing a laser scan of the 2018 track, as obviously Le Mans only exists in this configuration for a couple of weeks a year. With the license in place and the scan in our possession, production work started a little over half a year ago, with us balancing our track team resources at the time between three big tracks, the Nürburgring, already in production at that time after we announced it at SimRacing Expo last year, Monaco and Le Mans. As with Sebring, our goal was to create the most realistic model of Le Mans possible for any consumer-oriented racing simulation available. By pairing our highly accurate physics with a very detailed road mesh, we have recreated the track in a way that makes you feel every bump and curb out there. Graphically, we have used our latest shaders on this track. Improvements to our lighting model and materials are still in full swing. So whilst you will find this track already looks gorgeous, it is safe to say we will do an update once everything is finalized later in the year, and we will provide a more in-depth update on this process in one of our upcoming roadmaps. Enough said about production and background. Let’s take a closer look at all 13.6 kilometers of this track! A lap around the track We’ll start our lap from the pit lane, with an impressive pit building on our right and lots of spectators on grandstands on the other side, as we merge onto the main track on the inside of the Dunlop Curve. This high-speed turn leads into the Dunlop Chicane, a left-right combination that is followed by the famous Dunlop Bridge. After that, it’s downhill through the sweeping Esses, a series of fast turns. Then it’s on to one of the many great corners on the track: Tertre Rouge, a fast right hander that takes us onto the longest straight on the track, so having a good exit here is crucial. The Mulsanne Straight, or Ligne Droite des Hunaudières as the French call it, in old times was a long straight. Since 1990, it’s been broken up by two chicanes. At the end of the straight, jumping over a slight hill, we end up in Mulsanne Corner, where you brake really hard and brake discs glow ferociously. Again, having a good exit onto the next straight is important here. The next straight takes us to Indianapolis, a very technical corner where you first go right at high speed and then have to brake hard into a 90 degree left hander with some banking. If you mess up your approach here, you’ll pay for it as there is not a great deal of run-off area unless you abort the left hander completely and go straight on. From Indianapolis it’s only a short sprint towards Arnage, a slow right hander that is followed by a straight that leads us to one of the most exciting parts of the track, the Porsche Curves. Here you have to be brave to keep your foot down, and even though recent changes have introduced larger run-off areas, the walls are still dangerously close so you most definitely don’t want to get it wrong here. Next up, we have the Corvette Curves followed by the Ford Chicanes, a series of two chicanes that slow the cars right down. Alternatively, this is where you shoot straight ahead to dive into the pits. Coming out of the chicanes, you end up back on the main straight to start another lap. This ends our tour of the track. Build changelog With the track release comes a new build too. As always we advise people to update their dedicated servers and game clients. In fact, Le Mans requires this new build. rFactor 2 version: 1.1112 Steam Build IDs: 3921932 (client), 3921933 (dedicated server) Changes: Improved performance logging to be faster and give more information. Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams). Removed aggressive threading as it’s not that helpful. Improved timing to help avoid stutters and real-time freezes. Improvements on materials and lighting (see article above for full description). Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’. Summary We wish you all a lot of fun racing this track in many different classes of cars. Keep practicing, and maybe one day we will all see you driving in the real event. In any case, enjoy your weekend. We’ll be back with more news soon. We definitely have a few more surprises up our sleeves this year! Visit our item store to get it NOW! https://store.steampowered.com/itemstore/365960/detail/37/
  7. Latest Build Update rFactor 2 - 1.1112 Now Available! rFactor 2 version: 1.1112 Steam Build IDs: 3921932 (client) 3921933 (dedicated server) We recommend updating all dedicated servers Changes: Improved performance logging to be faster and give more information. Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams). Removed aggressive threading as it’s not that helpful. Improved timing to help avoid stutters and real-time freezes. Improvements on materials and lighting (see article for full description). Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’.
  8. Mods πλέον μόνο στο AC και rF2. Το DLC στο rF2 το βγάλανε για να δούν αν μπορούν να δουλέψουν το gmotor 2.5 και τα βρήκαν σκούρα με τα λάστιχα γι'αυτό δεν το επιλέξανε. Ο Neils Heusinkveld λέει ότι είναι τόσο δύσκολο να τα φτιάξεις που πρέπει να έχεις ντοκτορά στα κομπιούτερ. Οπότε πήγαν στη λύση του PC2 που η βάση του είναι gmotor 2, ότι έχει μείνει απ'αυτή γιατί στο PC2 την έχουν αλλάξει πολύ σε σχέση με το PC1. Εχει μοντέλο ελαστικού ονόματος SETA είναι παρόμοιο με του rF2 λένε, τουλάχιστο είναι το μόνο που οπτικά έχουν πετύχει το deformation-λύγισμα. Το PC2 που είχα δοκιμάσει είχε κάποια καλά αμάξια, FFB που έμοιαζε λίγο rF2. Στο Automobilista 2 θα μεταφέρουν όλο το περιεχόμενο από το Automobilista συν 4 πίστες και 5 αμάξια απ'το PC2 και φυσικά θα ακολουθούν το DLC σύστημα εισερχόμενων κερδών Ο Neils δεν θα βοηθήσει στη φυσική γιατί δεν γνωρίζει τη μηχανή του PC2 και έχει πλέον ρήξει όλες τις ώρες του στη μπίζνα του. Είμαι περίεργος με το αποτέλεσμα, θα δούμε τα Χριστούγεννα.
  9. Roadmap Update May 2019 Summer seems to be in full force already, looking at temperatures here in Europe. Besides it being a good time for ice-cream lovers, it also caters to endurance-enthusiasts, with the iconic races at Le Mans and the Nürburgring coming closer and closer. As if this wouldn’t be enough already to get our racing hearts beat faster, how about some naturally aspirated high revving machinery. So here-it-is! You probably didn’t see it coming, but yes it’s here. No need for a long dramatic intro. We’re ecstatic to announce Circuit des 24 Heures du Mans otherwise known as “24h Le Mans” is coming to rFactor 2. And the cherry on top, it’s coming much sooner than you think. So you are right to get excited now! As with all of our latest track content, we are pulling out all the stops. The 2018 terrain is modeled with millimeter precision using the latest in laser scan technology. Nothing but the best for this epic track. What other sim to bring out its real potential than rFactor 2 with it’s heritage with endurance multi-class racing. Bringing this iconic track to life has been a passion of ours since we started, our studio name even includes the record 397 laps achieved in 2010. Officially licensed by the Automobile Club de l’Ouest (ACO) the 24h Le Mans circuit is over 13.6 km and unique in nature with long sweeping corners and high-speed straights. With the nature of the track also comes a unique race. Le Mans challenges drivers like no other, with 24 hours of hard racing throughout the night and often with difficult weather conditions! rFactor 2 will offer you that challenge – look out for our Road to Le Mans competition coming soon! We will be releasing more details over the next couple of weeks. In other news! When it comes to things, features and content we currently work on, we could even fill an entire roadmap just with listing it. This means we are pretty busy with working on our favorite sim to ensure that we see even more great racing this year. We have our teams working on the UI, Competition system, updated shaders as well as new cars and of course the Nürburgring/Nordschleife. Progress can be seen everywhere right now which makes us proud every day, but there is still a lot of work up ahead to bring everything your way. But we are on it! Let´s get into details for some of the topics. Competition With Le Mans on the way, we’re looking forward to bringing an updated competition format for you all to take part in. Details will be posted shortly!! Additionally, you may have seen that McLaren Shadow will be back for another season, so brush off your wheel and get ready to enter into this fantastic competition which we are proud to support! New UI The UI itself we are still very busy under the hood, working on optimizations and fixing bugs that arise as part of the new features being integrated. One big feature we can now announce is the Launcher as you now know it, a separate application sitting on your desktop will now have all of it’s features fused into the in-game UI. This means no extra interface to deal with, it’s an all in one unified UI experience, as it should be! And of course we by now also implemented more details in the in-game matchmaker, and one request we often get is the ability to filter AI vs real life humans in the server list. It’s important to know who’s a bot and who’s not! This is working now, and will be released as part of the new UI. Enjoy the summer, we’ll be back with more news soon!
  10. Αυτά βλέπω είναι για iRacing, λέτε να αλλάξουμε παιχνίδι?
  11. Ο Ian Bell τους έδωσε το Project Cars 2 και πάνω σε αυτό θα φτιάξουν το AMS2, υπομονή μέχρι το τέλος του έτους να δούμε τα αποτελέσματα.
  12. Automobilista 2 is the culmination of a project developed over the course of nearly a decade. At its core, it is a comprehensive simulation of the brazilian motorsports scene, featuring all major brazilian racing series, race tracks and manufacturers. Automobilista 2 will also celebrate Brazilian motorsports heritage by featuring some of the country´s most iconic heroes and achievements through its rich history in the sport. Packing an even larger roster of diverse cars and tracks than its predecessor, Automobilista 2 will venture further into the best of international motorsports, including prestigious brands such as Mclaren and BMW along with iconic venues such as Brands Hatch and Imola, at the same time continuing to explore the more exotic and exciting forms of motorsports from around the world. Boosted by a new technical partnership with the developers of the award-winning Project CARS series, Automobilista 2 is built on the MADNESS engine, providing incredible graphical quality, the most advanced dynamic weather and track condition systems in a racing simulator and superior VR support, to deliver a substantial realism upgrade and a fully immersive visual experience. With Automobilista 2 we aim to combine the strengths that made its predecessor unique with major evolutions in all areas. The sim will offer some exclusive features for both single player and multiplayer, which we look forward to sharing over the remaining months of development! https://store.steampowered.com/app/1066890/Automobilista_2/
  13. Formula E Gen2 2019 v1.11 - AI cut corners less. - Slowed AI slightly. - Tiny increase in tyre grip, mostly at rear to cure oversteer condition.
  14. Monaco E-Prix 2019 v1.25 - Joined armco at T8 to avoid snagging. - Shortened T1 wall to align with the 2019 layout. - Added full sponsors and billboards. - Fix to stop AI crashing so much. - Corrected a couple of the 'extended grid spots'. - Adjusted pit bridge ad. - New marshal scene. - Fixed track cut warning in T1. - Raised trees in section T1 - T3
  15. Welcome Zandvoort! More than seventy years after the first cars sped across the track, Zandvoort will again be the center of the Formula 1 circus next year. We congratulate the circuit on winning this great event. For anyone who doesn’t want to wait that long and wants to experience what it is like to race through the dunes at high speed, we have today released, with immaculate timing, the most recent version of the circuit for rFactor 2. Featuring a number of updates, the 1.0 version of this classic track is now available for free in the workshop. If you have a game PC, preferably with a steering wheel and pedals, then download the demo version of rFactor 2, the most realistic racing simulation of the moment, for free. Zandvoort is of course also part of this demo. You can drive the super fast McLaren MP4/8, the USF2000, the Radical SR3 RSX or the Nissan GT500. In addition to Zandvoort, you can also try the circuits of Silverstone, Indianapolis and Toban. Welkom Zandvoort! Ruim zeventig jaar nadat de eerste auto’s over Zandvoort raasden, zal Zandvoort volgend jaar opnieuw het middelpunt zijn van het Formule 1 circus. Wij feliciteren het circuit met het binnenhalen van dit mooie evenement. Voor iedereen die niet zo lang wil wachten en zelf een keer wil ervaren wat het is om op hoge snelheid door de duinen te racen, hebben we vandaag de meest recente versie van het circuit uitgebracht voor rFactor 2. De 1.0 update van dit klassieke circuit bevat een aantal nieuwe features en is nu gratis te downloaden in de workshop. Heb je een game PC, bij voorkeur met een stuur en pedalen, download dan nu gratis de demo versie van rFactor 2, de meest realistische race simulatie van dit moment. Uiteraard is Zandvoort ook een onderdeel van deze demo. Je kunt erop rijden in de super snelle McLaren MP4/8, de USF2000, de Radical SR3 RSX of de Nissan GT500. Naast Zandvoort kun je ook de circuits van Silverstone, Indianapolis en Toban uitproberen. Zandvoort v1.02 - Tweaked asphalt texture & shaders, structure more visible, less blurry in the distance. - Pitlane Coloured striping on less blurry when far away. - Tweaked offroad dust and tiresmoke coming from the car, should look more natural, bit less pixelated. - Collision outerwall altered slightly, so you can drive around the full support sandroad, but only can enter the track from the pitlane. - Smoothed braking zone (washboard effect) before Tarzanconer. - Reworked grass/dirt/curbstone masking, for better of connection of different textures. - Added 2nd skidmark layer for a more lively road appearance. - Tweaked skidmark spec and normals, rubber shines more than the track at low light angles. - Many (too) white objects lowered tone a bit, so less overexposure at low sun positions. - Many objects tone changed slightly for better appearance. - Tirewall texturing redone. - Start-finish bridge, better bump/spec maps, added cube shader. - RedBull-arch at pitlane entry, 3d model redone, better texture and normal/spec maps. - Racecontrol-tower texturing added better bump/spec maps. - Pitlane building texture and shader upgrades, fixed to bright reflections of cubemaps in windows. - Crowds, added a lot more and different amounts for all track states and layouts. - Added pit entrance/exit/keep out signs. - Changed max pit speed to 60km. - Paddock and infield have more diverse objects and better positioned. - Added rF2 flags last part of main straight. - Added new Paddock Club building at inside Tarzan corner. - Tarzan exit ribbed-curb now real 3D, texturing upgraded. - Trackside banners better bump/spec maps, added cube shader. - Added buildings, a whole town of Zandvoort and the Centerparks bungolowpark for more accurate horizon view. - Reworked trees and treelines at horizon. - Bigblue crane now only shows up in qualy-race, less bright reflections in window. - Bricks next to curbsstones have better mappings and normalmap shaders. - Clubhouse at Scheivlak fixed too bright cubemap, added normalmap shaders. - Paddock buildings, added cubemap and normalmap shaders. - Restaurant fixed too bright cubemap, added normalmap shaders. - Tunnel under mainstraight added banner above. - Concrete plates above tunnel on straight new texture and shaders. - Toilets, added normalmap shaders fixed to bright cubemap on windows. - New disabled people stand next to main grandstand. - Removable guardrail (splits the layouts) better textured. - Radar tower now at correct position. - Optimized objects and lod's for better performance. steam
  16. Βλέπω είσαι 2ος στη βαθμολογία, έχεις μπεί στο κυνήγι του Αυστραλού
  17. Formula E Monaco E-Prix 2019 Release Monaco – if you’re a race fan, the name alone conjures up some of the most evocative and timeless references in motor racing history. Its past and present will forever be ingrained in our racing psyche. Not just a track with a long history, Monaco has stood the test of time. Cars have drastically changed over the many decades and look and drive nothing like the first ones that barrelled through the then quaint principality. Today, in an era where even the ‘energy’ source propelling the cars is changing rapidly and calling into question the very notion of what motor racing is all about, the immense thrill of racing in a such a paradoxically unsuitable milieu remains. Formula E is taking its rightful place alongside other important racing series. Of course, Monaco must be a part of that. And now, we in simracing are fortunate enough to experience this circuit for ourselves in real time…. today! We are especially proud to give to you ‘Formula E Monaco E-Prix 2019.’ ! Recreating Monaco has been a huge effort, and it’s been more than worth it! We made it our primary goal to painstakingly bring to life this special environment with the highest level of detail. Starting with a high resolution ‘laser-scan’ as a base to create the track surface, we then went on to build the essential elements that make Monaco what it is. From the yachts and sailboats in the harbor that sit in the glistening blue water as the sun goes low, to the buildings and track side objects – it’s all there! The 1.765 km track offers intense racing requiring high-concentration to keep the car out of trouble – good luck! In addition to the track, we have provided a couple of Formula E bundles. Firstly, the ‘Formula E Generation Pack‘ which includes both the Gen2 Formula E car and the Monaco E-Prix 2019 circuit. We have also added the ‘Formula E Race Bundle‘, which includes the Gen2 car, Monaco E-Prix 2019 and Honk-Kong E-Prix 2018.
  18. Formula E Gen2 Updated v1.07 - Slightly increased tire grip

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