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Showing content with the highest reputation on 04/24/2021 in all areas

  1. v1.00 (2021-04-24) - Eliminated all surface gaps and holes, simplified great amount unnecessary meshes. - Added additional subdivision for road edge. - Added additional 1-2cm random surface height variation. - Smoothed out all "poly-like" road meshes. Road now bends and changes elevation more naturally. - Improved and fixed most of terrain surface (previously floating land pieces) along with various scenery objects. - Merged over 9000 objects (all road, terrain, tree, wall, grass objects), re-split & grouped them evenly into 300 sections (now about 2000 objects). - Adjusted & added hundreds of trees to fit better with reconstructed terrain. - Rebuilt all 3D grass with extra variations, cleaned up overgrowing grass, planted extra flowers. - Rebuilt all invisible boundary walls according to the new terrain. - Manually set and optimized more than 1000 object's LOD values for cockpit camera at forward driving direction. - Rally Stage now only loads terrain objects that is visible, which helps both performance and loading time (previously this was impossible due to thousands of unsorted objects) - Fixed great amount misplaced UV mapping for background tree walls. - Removed collision for various scenery vehicles at garage area, to prevent stuck inside. - Fixed many half-side buildings.
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