v1.00 (2021-04-24)
- Eliminated all surface gaps and holes, simplified great amount unnecessary meshes.
- Added additional subdivision for road edge.
- Added additional 1-2cm random surface height variation.
- Smoothed out all "poly-like" road meshes. Road now bends and changes elevation more naturally.
- Improved and fixed most of terrain surface (previously floating land pieces) along with various scenery objects.
- Merged over 9000 objects (all road, terrain, tree, wall, grass objects), re-split & grouped them evenly into 300 sections (now about 2000 objects).
- Adjusted & added hundreds of trees to fit better with reconstructed terrain.
- Rebuilt all 3D grass with extra variations, cleaned up overgrowing grass, planted extra flowers.
- Rebuilt all invisible boundary walls according to the new terrain.
- Manually set and optimized more than 1000 object's LOD values for cockpit camera at forward driving direction.
- Rally Stage now only loads terrain objects that is visible, which helps both performance and loading time (previously this was impossible due to thousands of unsorted objects)
- Fixed great amount misplaced UV mapping for background tree walls.
- Removed collision for various scenery vehicles at garage area, to prevent stuck inside.
- Fixed many half-side buildings.